// ==UserScript== // @name DIO-TOOLS // @namespace DIO // @version 2.35 // @author Diony // @description DIO-Tools is a small extension for the browser game Grepolis. (counter, displays, smilies, trade options, changes to the layout) // @include https://de.grepolis.com/game* // @include http://*.grepolis.com/game* // @include https://*.grepolis.com/game* // @include https://*forum.*.grepolis.com/*.php* // @include http://diotools.pf-control.de/* // @require http://ajax.googleapis.com/ajax/libs/jquery/1.10.2/jquery.min.js // @icon http://s7.directupload.net/images/140128/vqchpigi.gif // @icon64 http://diotools.pf-control.de/images/icon_dio_64x64.png // @copyright 2013+, DIONY // @grant GM_info // @grant GM_setValue // @grant GM_getValue // @grant GM_deleteValue // @grant GM_xmlhttpRequest // @downloadURL none // ==/UserScript== var version = '2.35'; //if(unsafeWindow.DM) console.dir(unsafeWindow.DM.status('l10n')); //console.dir(DM.status('templates')); //http://s7.directupload.net/images/140128/vqchpigi.gif - DIO-Tools-Smiley //http://de44.grepolis.com/cache/js/libs/jquery-1.10.2.min.js //console.log(JSON.stringify(DM.getl10n())); /******************************************************************************************************************************* * Changes * ---------------------------------------------------------------------------------------------------------------------------- * | ● ... * | ● ... * | ● ... * | ● ... * ---------------------------------------------------------------------------------------------------------------------------- *******************************************************************************************************************************/ /******************************************************************************************************************************* * Bugs / TODOs * ---------------------------------------------------------------------------------------------------------------------------- * | ● Aktivitätsbox für Angriffe blendet nicht aus * | ● Smileys verschwinden manchmal? -> bisher nicht reproduzierbar * | ● Performanceeinbruch nach dem Switchen des WW-Fensters * | ● keine Smileys im Grepoforum mit Safari (fehlendes jQuery) * ---------------------------------------------------------------------------------------------------------------------------- *******************************************************************************************************************************/ /******************************************************************************************************************************* * Global stuff *******************************************************************************************************************************/ var uw = unsafeWindow || window, $ = uw.jQuery || jQuery, DATA, GM; // GM-API? GM = (typeof GM_info === 'object') ? true : false; // LOAD DATA if(GM && (uw.location.pathname === "/game/index")){ var WID = uw.Game.world_id, MID = uw.Game.market_id, AID = uw.Game.alliance_id; DATA = { // GLOBAL options : JSON.parse(GM_getValue("options", "{}")), user : JSON.parse(GM_getValue("dio_user", "{}")), count: JSON.parse(GM_getValue("dio_count", "[]")), notification : GM_getValue('notification', 0), error: JSON.parse(GM_getValue('error', '{}')), spellbox : JSON.parse(GM_getValue("spellbox", '{ "top":"23%", "left": "-150%", "show": false }')), commandbox: JSON.parse(GM_getValue("commandbox" , '{ "top":55, "left": 250 }')), tradebox : JSON.parse(GM_getValue("tradebox", '{ "top":55, "left": 450 }')), // WORLD townTypes : JSON.parse(GM_getValue(WID + "_townTypes", GM_getValue("town_types", "{}"))), sentUnits : JSON.parse(GM_getValue(WID + "_sentUnits", GM_getValue(WID + "_sentUnitsArray", '{ "attack": {}, "support": {} }'))), biremes : JSON.parse(GM_getValue(WID + "_biremes", GM_getValue(WID + "_biri_data", "{}"))), worldWonder : JSON.parse(GM_getValue(WID + "_wonder", '{ "ratio": {}, "storage": {}, "map": {} }')), // MARKET worldWonderTypes : JSON.parse(GM_getValue(MID + "_wonderTypes", '{}')) }; if(!DATA.worldWonder.map) { DATA.worldWonder.map = {}; } // Temporary: if(GM_getValue(WID + "_ww_res")){ DATA.worldWonder.ratio[AID] = parseInt(GM_getValue(WID + "_ratio", -1), 10); DATA.worldWonder.storage[AID] = JSON.parse(GM_getValue(WID + "_ww_res", "{}")); GM_deleteValue(WID + "_ratio"); GM_deleteValue(WID + "_ww_res"); } //console.log(DATA.worldWonder); GM_deleteValue("movebox"); GM_deleteValue(WID + "_sentUnitsArray"); GM_deleteValue(WID + "_biri_data"); GM_deleteValue("town_types"); GM_deleteValue('DIO-Notification'); } // GM: EXPORT FUNCTIONS uw.saveValueGM = function(name, val){ setTimeout(function(){ GM_setValue(name, val); // Reload after saving settings if(name == "options") { window.location.reload(); } }, 0); }; uw.deleteValueGM = function(name){ setTimeout(function(){ GM_deleteValue(name); },0, name); }; uw.chatUserRequest = function(){ setTimeout(function(){ GM_xmlhttpRequest({ method: "GET", url: "http://api.relay-chat.de/compteur_js.php?chan="+ (uw.Game.market_id === "de" ? "Grepolis" + uw.Game.market_id.toUpperCase() : "GREPO"), onload: function(text){ $('.nui_main_menu .chat .indicator').get(0).innerHTML = text.response.split("'")[1]; $('.nui_main_menu .chat .indicator').get(0).style.display = 'block'; }, onerror: function(){ $('.nui_main_menu .chat .indicator').get(0).style.display = 'none'; } }); }, 0); }; if(typeof exportFunction == 'function'){ // Firefox > 30 uw.DATA = cloneInto(DATA, unsafeWindow); exportFunction(uw.saveValueGM, unsafeWindow, {defineAs: "saveValueGM"}); exportFunction(uw.deleteValueGM, unsafeWindow, {defineAs: "deleteValueGM"}); exportFunction(uw.chatUserRequest, unsafeWindow, {defineAs: "chatUserRequest"}); } else { // Firefox < 30, Chrome, Opera, ... uw.DATA = DATA; } var time_a, time_b; // APPEND SCRIPT function appendScript(){ //console.log("GM-API: " + gm_bool); if(document.getElementsByTagName('body')[0]){ var dioscript = document.createElement('script'); dioscript.type ='text/javascript'; dioscript.id = 'diotools'; time_a = uw.Timestamp.client(); dioscript.textContent = DIO_GAME.toString().replace(/uw\./g, "") + "\n DIO_GAME("+ version +", "+ GM +", "+ time_a +", "+ $ +");"; document.body.appendChild(dioscript); } else { setTimeout(function(){ appendScript(); }, 500); } } if(location.host === "diotools.pf-control.de"){ // PAGE DIO_PAGE(); } else { if((location.pathname !== "/game/index") && GM){ // FORUM DIO_GAME(version); } else { // GAME appendScript(); } } function DIO_PAGE(){ if(typeof GM_info == 'object') { setTimeout(function() { dio_user = JSON.parse(GM_getValue("dio_user", "")); console.log(dio_user); uw.dio_version = parseFloat(version); }, 0); } else { dio_user = localStorage.getItem("dio_user") || ""; dio_version = parseFloat(version); } } function DIO_FORUM(){ if($(".editor_textbox_container").get(0)){ loadSmileys(); changeForumEditorLayout(); addSmileyBoxForum(); } } function DIO_GAME(version, gm, time_a){ var MutationObserver = uw.MutationObserver || window.MutationObserver, WID, MID, AID, PID, LID, dio_sprite = "http://abload.de/img/dio_spritejmqxp.png"; // http://img1.myimg.de/DIOSPRITEe9708.png -> Forbidden!? if(uw.location.pathname === "/game/index"){ WID = uw.Game.world_id; MID = uw.Game.market_id; AID = uw.Game.alliance_id; PID = uw.Game.player_id; LID = uw.Game.locale_lang.split("_")[0]; // LID ="es"; // World with Artemis ?? Game.hasArtemis = Game.constants.gods.length == 6; } // jQuery Stuff: $.prototype.reverseList = [].reverse; $.fn.toggleClick = function() { var methods = arguments; // Store the passed arguments for future reference var count = methods.length; // Cache the number of methods // Use return this to maintain jQuery chainability // For each element you bind to return this.each(function(i, item){ // Create a local counter for that element var index = 0; // Bind a click handler to that element $(item).on('click', function() { // That when called will apply the 'index'th method to that element // the index % count means that we constrain our iterator between 0 // and (count-1) return methods[index++ % count].apply(this, arguments); }); }); }; // LOAD DATA for Safari: if((typeof DATA === 'undefined') && (uw.location.pathname === "/game/index")){ DATA = { //GLOBAL options : JSON.parse(localStorage.getItem("options") || "{}"), user : JSON.parse(localStorage.getItem("dio_user") || "{}"), count: JSON.parse(localStorage.getItem("dio_count") || "[]"), notification : localStorage.getItem('notification') || localStorage.getItem('DIO-Notification') || 0, error: JSON.parse(localStorage.getItem('error') || '{}'), spellbox : JSON.parse(localStorage.getItem("spellbox") || '{ "top":"23%", "left": "-150%", "show": false }' ), commandbox: JSON.parse(localStorage.getItem("commandbox") || '{ "top":55, "left": 250 }' ), tradebox : JSON.parse(localStorage.getItem("tradebox") || '{ "top":55, "left": 450 }' ), //WORLD townTypes : JSON.parse(localStorage.getItem(WID + "_townTypes") || localStorage.getItem("town_types") || "{}" ), sentUnits : JSON.parse(localStorage.getItem(WID + "_sentUnits") || localStorage.getItem(WID + "_sentUnitsArray") || '{ "attack": {}, "support": {} }' ), biremes : JSON.parse(localStorage.getItem(WID + "_biremes") || localStorage.getItem(WID + "_biri_data") || "{}" ), worldWonder : JSON.parse(localStorage.getItem(WID + "_wonder") || '{ "ratio": {}, "storage": {}, "map": {} }'), // MARKET worldWonderTypes : JSON.parse(localStorage.getItem(MID + "_wonderTypes") || '{}') }; if(!DATA.worldWonder.map) { DATA.worldWonder.map = {}; } // Temporary: if(GM_getValue(WID + "_ww_res")){ DATA.worldWonder.ratio[AID] = parseInt((localStorage.getItem(WID + "_ratio") || -1), 10); DATA.worldWonder.storage[AID] = JSON.parse(localStorage.getItem(WID + "_ww_res") || "{}"); localStorage.removeItem(WID + "_ratio"); localStorage.removeItem(WID + "_ww_res"); } } function saveValue(name, val){ if(gm){ saveValueGM(name, val); } else { localStorage.setItem(name, val); } } function deleteValue(name){ if(gm){ deleteValueGM(name); } else { localStorage.removeItem(name); } } /******************************************************************************************************************************* * Graphic filters *******************************************************************************************************************************/ if(uw.location.pathname === "/game/index"){ $(''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ '').appendTo('#ui_box'); } /******************************************************************************************************************************* * Language versions: german, english, french, russian, polish, spanish *******************************************************************************************************************************/ var LANG = { de : { settings : { dsc: "DIO-Tools bietet unter anderem einige Anzeigen, eine Smileyauswahlbox,
Handelsoptionen und einige Veränderungen des Layouts.", act: "Funktionen der Toolsammlung aktivieren/deaktivieren:", prv: "Vorschau einzelner Funktionen:" }, options : { bir: [ "Biremenzähler", "Zählt die jeweiligen Biremen einer Stadt und summiert diese. (Anzeige im Minimap-Bullauge links oben)" ], sml: [ "Smileys", "Erweitert die BBCode-Leiste um eine Smileybox" ], str: [ "Einheitenstärke", "Fügt mehrere Einheitenstärketabellen in verschiedenen Bereichen hinzu" ], trd: [ "Handel", "Erweitert das Handelsfenster um einen Prozentualer Handel, einen Rekrutierungshandel und Limitmarker für Stadtfeste" ], cnt: [ "EO-Zähler", "Zählt die ATT/UT-Anzahl im EO-Fenster (bisher nur bei eigenen Eroberungen)" ], way: [ "Laufzeit", "Zeigt im ATT/UT-Fenster die Laufzeit bei Verbesserter Truppenbewegung an" ], wwc: [ "Weltwunder", "Anteilsrechner & Rohstoffzähler + Vor- & Zurück-Buttons bei fertiggestellten WW's (momentan nicht deaktivierbar!)" ], sim: [ "Simulator", "Anpassung des Simulatorlayouts & permanente Anzeige der Erweiterten Modifikatorbox" ], spl: [ "Zauberbox", "Komprimierte verschiebbare & magnetische Zauberbox (Positionsspeicherung)" ], mov: [ "Aktivitätsboxen", "Verbesserte Anzeige der Handels- und Truppenaktivitätsboxen (Positionsspeicherung)" ], pop: [ "Popup", 'Ändert Gunst-Popup' ], tsk: [ "Taskleiste", 'Vergrößert die Taskleiste und minimiert das "Tägliche Belohnung"-Fenster beim Start' ], irc: [ "Chat", "Ersetzt den Allianzchat durch einen IRC-Chat" ], bbc: [ "DEF-Formular", "Erweitert die BBCode-Leiste um ein automatisches DEF-Formular" ], com: [ "Einheitenvergleich","Fügt Einheitenvergleichstabellen hinzu" ], twn: [ "Stadticons", "Fügt Stadttyp-Icons zur Stadtliste hinzu" ], con: [ "Kontextmenu", 'Vertauscht "Stadt selektieren" und "Stadtübersicht" im Kontextmenu'], sen: [ "Abgeschickte Einheiten", 'Zeigt im Angriffs-/Unterstützungsfenster abgeschickte Einheiten an'], tov: [ "Stadtübersicht", 'Ersetzt die neue Stadtansicht mit der alten Fensteransicht'], scr: [ "Mausrad", 'Man kann mit dem Mausrad die Übersichten wechseln'], err: [ "Automatische Fehlerberichte senden", "Wenn du diese Option aktivierst, kannst du dabei helfen Fehler zu identifizieren." ], her: [ "Eventkarte", "Verkleinerung von Eventkarten (50%)." ] }, labels: { uni : "Verfügbare Einheiten", con : "Selektieren", // Smileys std: "Standard", gre: "Grepolis", nat: "Natur", ppl: "Leute", oth: "Sonstige", // Defense form ttl: "Übersicht: Stadtverteidigung", inf: "Informationen zur Stadt:", dev: "Abweichung", det: "Detailierte Landeinheiten", prm: "Premiumboni", sil: "Silberstand", mov: "Truppenbewegungen:", // WW leg: "WW-Anteil", stg: "Stufe", tot: "Gesamt", // Simulator str: "Einheitenstärke", los: "Verluste", mod: "ohne Modifikatoreinfluss", // Comparison box dsc: "Einheitenvergleich", hck: "Schlag", prc: "Stich", dst: "Distanz", sea: "See", att: "Angriff", def: "Verteidigung", spd: "Geschwindigkeit", bty: "Beute (Rohstoffe)", cap: "Transportkapazität", res: "Baukosten (Rohstoffe)", fav: "Gunst", tim: "Bauzeit (s)", // Trade rat: "Ressourcenverhältnis eines Einheitentyps", shr: "Anteil an der Lagerkapazität der Zielstadt", per: "Prozentualer Handel", // Sent units box lab: "Abgeschickt", improved_movement: "Verbesserte Truppenbewegung" }, buttons: { sav: "Speichern", ins: "Einfügen", res: "Zurücksetzen" }, }, en : { settings : { dsc: "DIO-Tools offers, among other things, some displays, a smiley box,
trade options and some changes to the layout.", act: "Activate/deactivate features of the toolset:", prv: "Preview of several features:" }, options : { bir: [ "Bireme counter", "Counts the biremes of a city and sums these" ], sml: [ "Smilies", "Extends the bbcode bar by a smiley box" ], str: [ "Unit strength", "Adds unit strength tables in various areas" ], trd: [ "Trade", "Extends the trade window by a percentage trade, a recruitment trade and limit markers for city festivals" ], cnt: [ "Conquests", "Counts the attacks/supports in the conquest window (only own conquests yet)" ], way: [ "Troop speed", "Displays improved troop speed in the attack/support window" ], wwc: [ "World wonder", "Share calculation & resources counter + previous & next buttons on finished world wonders (currently not deactivatable!)" ], sim: [ "Simulator", "Adaptation of the simulator layout & permanent display of the extended modifier box" ], spl: [ "Spell box", "Compressed movable & magnetic spell box (position memory)" ], mov: [ "Activity boxes", "Improved display of trade and troop activity boxes (position memory)" ], pop: [ "Popup", "Changes the favor popup" ], tsk: [ "Taskbar", "Increases the taskbar and minimizes the daily reward window on startup" ], irc: [ "Chat", 'Replaced the alliance chat by an irc chat. (FlashPlayer required)' ], bbc: [ "Defense form", "Extends the bbcode bar by an automatic defense form" ], com: [ "Unit Comparison", "Adds unit comparison tables" ], twn: [ "Town icons", "Adds town type icons to the town list" ], con: [ "Context menu", 'Swaps "Select town" and "City overview" in the context menu'], sen: [ "Sent units", 'Shows sent units in the attack/support window'], tov: [ "Town overview", 'Replaces the new town overview with the old window style'], scr: [ "Mouse wheel", 'You can change the views with the mouse wheel'], err: [ "Send bug reports automatically", "If you activate this option, you can help identify bugs." ], her: [ "Event map", "Downsizing of event maps (50%)." ] }, labels: { uni : "Available Units", con : "Select town", // Smileys std: "Standard", gre: "Grepolis", nat: "Nature", ppl: "People", oth: "Other", // Defense form ttl: "Overview: Town defense", inf: "Town information:", dev: "Deviation", det: "Detailed land units", prm: "Premium bonuses", sil: "Silver volume", mov: "Troop movements:", // WW leg: "WW Share", stg: "Stage", tot: "Total", // Simulator str: "Unit strength", los: "Loss", mod: "without modificator influence", // Comparison box dsc: "Unit comparison", hck: "Blunt", prc: "Sharp", dst: "Distance", sea: "Sea", att: "Offensive", def: "Defensive", spd: "Speed", bty: "Booty (resources)", cap: "Transport capacity", res: "Costs (resources)", fav: "Favor", tim: "Recruiting time (s)", // Trade rat: "Resource ratio of an unit type", shr: "Share of the storage capacity of the target city", per: "Percentage trade", // Sent units box lab: "Sent units", improved_movement: "Improved troop movement" }, buttons: { sav: "Save", ins: "Insert", res: "Reset" }, }, /////////////////////////////////// // French Translation by eclat49 // /////////////////////////////////// fr : { settings: { dsc: "DIO-Tools offres certains écrans, une boîte de smiley, les options
commerciales, des changements à la mise en page et d'autres choses.", act: "Activation/Désactivation des fonctions:", prv: "Aperçu des fonctions séparées:" }, options : { bir: [ "Compteur de birèmes ", "Totalise l'ensemble des birèmes présentent en villes et les résume. (Remplace la mini carte dans le cadran)" ], sml: [ "Smileys", "Rajoutes une boite de smilies à la boite de bbcode" ], str: [ "Force unitaire", "Ajoutes des tableaux de force unitaire dans les différentes armes" ], trd: [ "Commerce", "Ajout d'une option par pourcentage, par troupes pour le commerce, ainsi qu'un affichage des limites pour les festivals" ], cnt: [ "Compteur conquête", "Comptabilise le nombre d'attaque et de soutien dans la fenêtre de conquête (valable que pour ses propre conquêtes)" ], way: [ "Vitesse des troupes ", "Rajoutes le temps de trajet avec le bonus accélération" ], wwc: [ "Merveille du monde", "Compteur de ressource et calcul d'envoi + bouton précédent et suivant sur les merveilles finies(ne peut être désactivé pour le moment)" ], sim: [ "Simulateur", "Modification de la présentation du simulateur et affichage permanent des options premium" ], spl: [ "Boîte de magie", "Boîte de sort cliquable et positionnable" ], mov: [ "Boîte d'activité", "Présentation améliorée du commerce et des mouvement de troupes (mémoire de position)" ], pop: [ "Popup", 'Change la popup de faveur' ], tsk: [ "Barre de tâches ", "La barre de tâches augmente et minimise le fenêtre de bonus journalier" ], irc: [ "Chat", "Remplace le chat de l'alliance à travers un chat IRC. (FlashPlayer requis)" ], bbc: [ "Formulaire de défense", "Ajout d'un bouton dans la barre BBCode pour un formulaire de défense automatique" ], com: [ "Comparaison des unités","Ajoutes des tableaux de comparaison des unités" ], twn: [ "Icônes des villes", "Ajoutes desicônes de type de ville à la liste de ville" ], con: [ "Menu contextuel", 'Swaps "Sélectionner ville" et "Aperçu de la ville" dans le menu contextuel'], sen: [ "Unités envoyées", 'Affiche unités envoyées dans la fenêtre attaque/support'], tov: [ "Aperçu de ville", "Remplace la nouvelle aperçu de la ville avec l'ancien style de fenêtre"], scr: [ "Molette de la souris", 'Avec la molette de la souris vous pouvez changer les vues'], err: [ "Envoyer des rapports de bogues automatiquement", "Si vous activez cette option, vous pouvez aider à identifier les bugs." ] }, labels: { uni : "Unités disponibles", con : "Sélectionner", // Smileys std: "Standard", gre: "Grepolis", nat: "Nature", ppl: "Gens", oth: "Autres", // Defense form ttl: "Aperçu: Défense de ville", inf: "Renseignements sur la ville:", dev: "Différence", det: "Unités terrestres détaillées", prm: "Bonus premium", sil: "Remplissage de la grotte", mov: "Mouvements de troupes:", // WW leg: "Participation", stg: "Niveau", tot: "Total", // Simulator str: "Force unitaire", los: "Pertes", mod: "sans influence de modificateur", // Comparison box dsc: "Comparaison des unités", hck: "Contond.", prc: "Blanche", dst: "Jet", sea: "Navale", att: "Attaque", def: "Défense", spd: "Vitesse", bty: "Butin", cap: "Capacité de transport", res: "Coût de construction", fav: "Faveur", tim: "Temps de construction (s)", // Trade rat: "Ratio des ressources d'un type d'unité", shr: "Part de la capacité de stockage de la ville cible", per: "Commerce de pourcentage", // Sent units box lab: "Envoyée", improved_movement: "Mouvement des troupes amélioré" }, buttons: { sav: "Sauver", ins: "Insertion", res: "Remettre" }, }, /////////////////////////////////// // Russian Translation by MrBobr // /////////////////////////////////// ru : { settings : { dsc: "DIO-Tools изменяет некоторые окна, добавляет новые смайлы, отчёты,
улучшеные варианты торговли и другие функции.", act: "Включение/выключение функций:", prv: "Примеры внесённых изменений:" }, options : { bir: [ "Счётчик бирем", "Показывает число бирем во всех городах" ], sml: [ "Смайлы", "Добавляет кнопку для вставки смайлов в сообщения" ], str: [ "Сила отряда", "Добавляет таблицу общей силы отряда в некоторых окнах" ], trd: [ "Торговля", "Добавляет маркеры и отправку недостающих ресурсов, необходимых для фестиваля. Инструменты для долевой торговли" ], cnt: [ "Завоевания", "Отображение общего числа атак/подкреплений в окне завоевания города (only own conquests yet)" ], way: [ "30% ускорение", "Отображает примерное время движения отряда с 30% бонусом" ], wwc: [ "Чудо света", "Share calculation & resources counter + previous & next buttons on finished world wonders (currently not deactivatable!)" ], sim: [ "Симулятор", "Изменение интерфейса симулятора, добавление новых функций" ], spl: [ "Заклинания", "Изменяет положение окна заклинаний" ], mov: [ "Перемещения", "Показывает окна пересылки ресурсов и перемещения войск" ], pop: [ "Благосклонность", "Отображение окна с уровнем благосклонности богов" ], tsk: [ "Таскбар", "Увеличение ширины таскбара и сворачивание окна ежедневной награды при входе в игру" ], irc: [ "Чат", 'Замена чата игры на irc-чат' ], bbc: [ "Форма обороны", "Добавляет кнопку для вставки в сообщение отчёта о городе" ], // Beschreibung passt nicht ganz com: [ "Сравнение юнитов", "Добавляет окно сравнения юнитов" ], twn: [ "Типы городов", "Добавляет иконку к городу в списке" ], //con: [ "Context menu", 'Swaps "Select town" and "City overview" in the context menu'], //sen: [ "Sent units", 'Shows sent units in the attack/support window'], tov: [ "Обзор Город", 'Заменяет новый обзор города с старом стиле окна'], // ? scr: [ "Колесо мыши", 'С помощью колеса мыши вы можете изменить взгляды'], // ? err: [ "Отправить сообщения об ошибках автоматически", "Если вы включите эту опцию, вы можете помочь идентифицировать ошибки"] }, labels: { uni : "Доступные войска", con : "выбирать", // Smileys std: "", gre: "", nat: "", ppl: "", oth: "", // Defense form ttl: "Обзор: Отчёт о городе", inf: "Информация о войсках и постройках:", dev: "Отклонение", det: "Детальный отчёт", prm: "Премиум-бонусы", sil: "Серебро в пещере", mov: "Перемещения", // WW leg: "", stg: "", tot: "", // Simulator str: "Сила войск", los: "Потери", mod: "без учёта заклинаний, бонусов, исследований", // Comparison box dsc: "Сравнение юнитов", hck: "Ударное", prc: "Колющее", dst: "Дальнего боя", sea: "Морские", att: "Атака", def: "Защита", spd: "Скорость", bty: "Добыча (ресурсы)", cap: "Вместимость транспортов", res: "Стоимость (ресурсы)", fav: "Благосклонность", tim: "Время найма (с)", // Trade rat: "", shr: "", per: "", // Sent units box lab: "Отправлено", improved_movement: "Улучшенная перемещение войск" }, buttons: { sav: "Сохраниить", ins: "Вставка", res: "Сброс" }, }, //////////////////////////////// // Polish Translation by anpu // //////////////////////////////// pl : { settings: { dsc: "DIO-Tools oferuje (między innymi) poprawione widoki, nowe uśmieszki,
opcje handlu i zmiany w wyglądzie.", act: "Włącz/wyłącz funkcje skryptu:", prv: "podgląd poszczególnych opcji:" }, options : { bir: [ "Licznik birem", "Zlicza i sumuje biremy z miast" ], sml: [ "Emotki", "Dodaje dodatkowe (zielone) emotikonki" ], str: [ "Siła jednostek", "dodaje tabelki z siłą jednostek w różnych miejscach gry" ], trd: [ "Handel", "Rozszerza okno handlu o handel procentowy, proporcje surowców wg jednostek, dodaje znaczniki dla festynów" ], cnt: [ "Podboje", "Zlicza wsparcia/ataki w oknie podboju (tylko własne podboje)" ], way: [ "Prędkość wojsk", "Wyświetla dodatkowo czas jednostek dla bonusu przyspieszone ruchy wojsk" ], wwc: [ "Cuda Świata", "Liczy udział w budowie oraz ilość wysłanych surowców na budowę Cudu Świata oraz dodaje przyciski do szybkiego przełączania między cudami (obecnie nie możliwe do wyłączenia)" ], sim: [ "Symulator", "Dostosowanie wyglądu symulatora oraz dodanie szybkich pól wyboru" ], spl: [ "Ramka czarów", "Kompaktowa pływająca ramka z czarami (można umieścić w dowolnym miejscu ekranu. Zapamiętuje położenie.)" ], mov: [ "Ramki aktywności", "Ulepszony podgląd ruchów wojsk i handlu (można umieścić w dowolnym miejscu ekranu. Zapamiętuje położenie.)" ], pop: [ "Łaski", "Zmienia wygląd ramki informacyjnej o ilości produkowanych łask" ], tsk: [ "Pasek skrótów", "Powiększa pasek skrótów i minimalizuje okienko z bonusem dziennym" ], irc: [ "Czat", 'Zastępuje standardowy Chat chatem IRC (wymagany FlashPlayer)' ], bbc: [ "Raportów obronnych","Rozszerza pasek skrótów BBcode o generator raportów obronnych" ], com: [ "Porównianie", "Dodaje tabelki z porównaniem jednostek" ], twn: [ "Oznaczanie miast", "Możliwość oznaczania ikonami miast na liście" ], con: [ "menu kontekstowe", 'Zamiemia miejcami przycisk "wybierz miasto" z przyciskiem "podgląd miasta" po kliknięciu miasta na mapie'], sen: [ "Wysłane jednostki", 'Pokaż wysłane jednostki w oknie wysyłania ataków/wsparć'], tov: [ "Podgląd miasta", 'Zastępuje nowy podgląd miasta starym'], scr: [ "Zoom", 'Możesz zmienić poziom przybliżenia mapy kółkiem myszy'], err: [ "Automatycznie wysyłać raporty o błędach", "Jeśli włączysz tę opcję, możesz pomóc zidentyfikować błędy"] }, labels: { uni : "Dostępne jednostki", con : "Wybierz miasto", // Smileys std: "Standard" /* "Standardowe" */, gre: "Grepolis", nat: "Przyroda", ppl: "Ludzie", oth: "Inne", // Defense form ttl: "Podgląd: Obrona miasta", inf: "Informacje o mieście:", dev: "Ochyłka", det: "jednostki lądowe", prm: "opcje Premium", sil: "Ilość srebra", mov: "Ruchy wojsk", // WW leg: "Udział w Cudzie", stg: "Poziom", tot: "Łącznie", // Simulator str: "Siła jednostek", los: "Straty", mod: "bez modyfikatorów", // Comparison box dsc: "Porównianie jednostek", hck: "Obuchowa", prc: "Tnąca", dst: "Dystansowa", sea: "Morskie", att: "Offensywne", def: "Defensywne", spd: "Prędkość", bty: "Łup (surowce)", cap: "Pojemność transportu", res: "Koszta (surowce)", fav: "Łaski", tim: "Czas rekrutacji (s)", // Trade rat: "Stosunek surowców dla wybranej jednostki", shr: "procent zapełnienia magazynu w docelowym mieście", per: "Handel procentowy", // Sent units box lab: "Wysłane jednostki", improved_movement: "Przyspieszone ruchy wojsk‎" }, buttons: { sav: "Zapisz", ins: "Wstaw", res: "Anuluj" }, }, //////////////////////////////////// // Dutch Translation by MusicVibe // //////////////////////////////////// nl : { settings : { dsc: "DIO-Tools bied onder andere een aantal displays, een smiley box, uitgebreide handels optiesen veranderingen aan de layout.", act: "Activeer/Deavtiveer functies van de toolset:", prv: "voorbeeld van een aantal functies:" }, options : { bir: [ "Bireem teller", "Telt het aantal biremen van een stad en telt ze bij elkaar op" ], sml: [ "smileys", "Voegt een extra BBvode knop toe die een aantal smileys" ], str: [ "Eenheden sterkte", "voegt een aantal tabellen toe die eenheden sterkte weergeven" ], trd: [ "Handel", "Breid het handel scherm uit met een percentage trade, recruitment trade en markers voor stad feesten" ], cnt: [ "Veroveringen", "Telt het aantal inkomende aanvallen/ondersteuningen in het veroveringsscherm" ], way: [ "Eenheden snelheid", "Laat de versnelde eenheden snelheid zien in het aanval/ondersteuning scherm" ], wwc: [ "Wereld wonder", "Aandeel berekening, grondstoffen teller, Vorige en Volgende knoppen bij voltooide wereld wonderen" ], sim: [ "Simulator", "Aanpassing van de simulator layout en permanent uitgeklapte gevechtsbonussen" ], spl: [ "Spreuken scherm", "Ingekorte, verplaatsbare spreuken scherm" ], mov: [ "Activiteiten scherm", "Verbeterde weergave van handel en troepen bewegingen" ], pop: [ "Popup", "Verandert de gunsten popup" ], tsk: [ "Taakbalk", "Breid de taakbalk uit en minimaliseerd het dagelijkse beloning scherm als je inlogt" ], irc: [ "Chat", 'Vervang the alliantie chat met een irc chat. (FlashPlayer vereist)' ], bbc: [ "Verdedigings formulier","Een extra BBcode knop die een overzicht genereert van de verdediging van je stad" ], com: [ "Eenheden vergelijking", "Voegt eenheden vergelijking schermen toe" ], twn: [ "Stad iconen", "Voegt stad iconen toe aan de stedenlijst" ], con: [ "Context menu", 'Ruilt "Selecteer stad" en "Stadsoverzicht" in het context menu'], sen: [ "Verstuurde eenheden", 'Weergeeft verstuurde eenheden in de aanval/ondersteuning schermen'], tov: [ "Stadsoverzicht", 'verruild het nieuwe stadsoverzicht met het stadsoverzicht uit de oude stijl'], scr: [ "Muis wiel", 'Je kunt de weergave veranderen door met je muis wiel te scrollen'], err: [ "Verstuur bug reports automatisch", "Hiermee help je het identificeren van bugs." ], her: [ "Trojaanse verovering", "verkleining van de Trojaanse veroveringen kaart." ] }, labels: { uni : "Beschikbare eenheden", con : "Selecteer stad", // Smileys std: "Standaard", gre: "Grepolis", nat: "Natuur", ppl: "Mensen", oth: "Overig", // Defense form ttl: "Overzicht: Stad verdediging", inf: "Stad informatie:", dev: "Afwijking", det: "Gedetaileerde land eenheden", prm: "Premium bonussen", sil: "Hoeveelheid zilver", mov: "Troepen verplaatsingen:", // WW leg: "WW Aandeel", stg: "Level", tot: "Totaal", // Simulator str: "Eenheden sterkte", los: "Verlies", mod: "Zonder modificatie invloed", // Comparison box dsc: "Eenheden vergelijking", hck: "Slag", prc: "Steek", dst: "Afstand", sea: "Zee", att: "Offensief", def: "Defensief", spd: "Snelheid", bty: "Buit (grondstoffen)", cap: "Transport capaceit", res: "Kosten (grondstoffen)", fav: "Gunst", tim: "Bouwtijd (s)", // Trade rat: "Grondstoffen ratio van een bepaalde eenheid", shr: "Gedeelte van de opslag capaciteit van de ontvangende stad", per: "Percentage handel", // Sent units box lab: "Verstuurde eenheden", improved_movement: "Versnelde troepen beweging" }, buttons: { sav: "Opslaan", ins: "Invoegen", res: "Reset" }, }, ////////////////////////////////////////////// // Spanish Translation by Juana de Castilla // ////////////////////////////////////////////// es : { settings : { dsc: "DIO-Tools ofrece, entre otras cosas, varias pantallas, ventana de
emoticones, opciones de comercio y algunos cambios en el diseño.", act: "Activar/desactivar características de las herramientas:", prv: "Vista previa de varias características:" }, options : { bir: [ "Contador de birremes", "Cuenta los birremes de una ciudad y los suma" ], sml: [ "Emoticones", "Código BB para emoticones" ], str: [ "Fortaleza de la Unidad", "Añade tabla de fortalezas de cada unidad en varias zonas" ], trd: [ "Comercio", "Añade en la pestaña de comercio un porcentaje de comercio y reclutamiento y limitadores de Mercado por cada ciudad" ], cnt: [ "Conquistas", "contador de ataques y refuerzos en la pestaña de conquista" ], way: [ "Velocidad de tropas", "Muestra movimiento de tropas mejorado en la ventana de ataque/refuerzo" ], wwc: [ "Maravillas", "Calcula participación & contador de recursos + antes y después teclas de maravillas terminadas (no desactibable ahora!)" ], sim: [ "Simulador", "Adaptación de la ventana del simulador incluyendo recuadro de modificadores" ], spl: [ "Ventana de hechizos", "Ventana deslizante y comprimida de los hechizos (memoria posicional)"], mov: [ "Ventana de actividad", "Mejora las ventanas de comercio y movimiento de tropas (memoria posicional)" ], pop: [ "Popup", "Cambia el popup de favores" ], tsk: [ "Barra de tareas", "aumenta la barra de tareas y minimice la recompensa al aparecer" ], irc: [ "Chat", 'Sustituye el chat de la alianza con un irc chat. (require FlashPlayer)' ], bbc: [ "Formulario de defensa", "Añade en la barra de códigos bb un formulario de defensa" ], com: [ "Comparación", "añade ventana de comparación de unidades" ], twn: [ "Iconos de la ciudad", "Añade iconos de tipo de ciudad en el listado de ciudades" ], con: [ "menú contextual", 'Cambia "Elegir ciudad" y "vista de la ciudad" en el menú contextual '], sen: [ "Unidades enviadas", 'Muestra las unidades enviadas en la ventana de ataque/refuerzos'], tov: [ "Información de la ciudad", 'sustituye la vista nueva de ciudad por la ventana antigua'], scr: [ "Rueda raton", 'Puede cambiar las vistas con la rueda del raton'], err: [ "Enviar informes de errores automáticamente", "Si se activa esta opción, puede ayudar a identificar errores." ] }, labels: { uni : "Unidades disponibles", con : "Escoger ciudad", // Smileys std: "Standard", gre: "Grepolis", nat: "Natura", ppl: "Gente", oth: "Otros", // Defense form ttl: "Vista general: Defensa de la ciudad", inf: "Información de la ciudad:", dev: "Desviación", det: "Unidades de tierra detalladas", prm: "Bonos Premium", sil: "Volumen de plata", mov: "Movimientos de tropas:", // WW leg: "WW cuota", stg: "Nivel", tot: "Total", // Simulator str: "Fortaleza de la Unidad", los: "Perdida", mod: "sin influencia del modificador", // Comparison box dsc: "Comparación de Unidades", hck: "Contundente", prc: "Punzante", dst: "Distancia", sea: "Mar", att: "Ataque", def: "Defensa", spd: "Velocidad", bty: "Botín (recursos)", cap: "Capacidad de transporte", res: "Costes (recursos)", fav: "Favor", tim: "Tiempo de reclutamiento (s)", // Trade rat: "Proporción de recursos de un tipo de unidad", shr: "Porcentaje de la capacidad de almacenamiento de la ciudad destino", per: "Porcentaje de comercio", // Sent units box lab: "Unidades enviadas", improved_movement: "Movimiento de tropas mejorados" }, buttons: { sav: "Guardar", ins: "Insertar", res: "Reinicio" } }, ar : {} }; LANG.ar = LANG.es; // Create JSON // console.log(JSON.stringify(LANG.en)); /******************************************************************************************************************************* * Settings *******************************************************************************************************************************/ // (De)activation of the features var options_def = { bir : true, // Biremes counter sml : true, // Smileys str : true, // Unit strength trd : true, // Trade options way : true, // Troop speed cnt : true, // Attack/support counter sim : true, // Simulator spl : true, // Spell box mov : false,// Activity boxes tsk : true, // Task bar irc : true, // IRC-Chat pop : true, // Favor popup wwc : true, // World wonder bbc : true, // BBCode bar com : true, // Unit comparison twn : true, // Town icons con : true, // Context menu sen : true, // Sent units tov : false,// Town overview scr : true, // Mausrad, err : false, her : true // Thrakische Eroberung }; if(uw.location.pathname === "/game/index"){ for(var opt in options_def){ if(options_def.hasOwnProperty(opt)){ if(DATA.options[opt] == undefined) { DATA.options[opt] = options_def[opt]; } } } } // Add DIO-Tools to grepo settings function settings() { var wid = $(".settings-menu").get(0).parentNode.id; if(!$("#dio_tools").get(0)){ $(".settings-menu ul:last").append('
  • DIO-Tools
  • '); } $(".settings-link").click(function () { $('.section').each(function(){ $(this).get(0).style.display = "block"; }); $('.settings-container').removeClass("dio_overflow"); $('#dio_bg_medusa').css({ display: "none" }); if($('#dio_settings').get(0)) { $('#dio_settings').get(0).style.display = "none"; } }); $("#dio_tools").click(function () { if($('.email').get(0)) { $('.settings-container').removeClass("email"); } $('.settings-container').addClass("dio_overflow"); $('#dio_bg_medusa').css({ display: "block" }); if(!$('#dio_settings').get(0)){ $('.settings-container').append( '
    '+ '
    DIO-Tools (v'+ version +')
    '+ '

    ' + getText("settings", "dsc") + '

    '+ '

    '+ getText("settings", "act") + '

    '+ ''+ '
    '+ '
    '+ getText("options", "bir")[0] +'


    '+ '
    '+ getText("options", "sml")[0] +'


    '+ '
    '+ getText("options", "str")[0] +'


    '+ '
    '+ getText("options", "bbc")[0] +'


    '+ '
    '+ getText("options", "con")[0] +'


    '+ '
    '+ '
    '+ getText("options", "trd")[0] +'


    '+ '
    '+ getText("options", "cnt")[0] +'


    '+ '
    '+ getText("options", "way")[0] +'


    '+ '
    '+ getText("options", "wwc")[0] +'


    '+ '
    '+ getText("options", "sen")[0] +'


    '+ '
    '+ '
    '+ getText("options", "sim")[0] +'


    '+ '
    '+ getText("options", "spl")[0] +'


    '+ '
    '+ getText("options", "tsk")[0] +'


    '+ '
    '+ getText("options", "twn")[0] +'


    '+ '
    '+ getText("options", "tov")[0] +'


    '+ '
    '+ '
    '+ getText("options", "com")[0] +'


    '+ '
    '+ getText("options", "mov")[0] +'


    '+ '
    '+ getText("options", "pop")[0] +'


    '+ '
    '+ getText("options", "irc")[0] +'


    '+ '
    '+ getText("options", "scr")[0] +'


    '+ '
    '+ '
    '+ getText("options", "err")[0] +'
    '+ '
    '+ getText("options", "her")[0] +'


    '+ '
    '+ '
    '+ '' + getText("buttons", "sav") + ''+ '
    '+ '
    '+ 'Donate
    '+ //'

    '+ getText("settings", "prv") + '

    '+ '
    '+ ''+ ''+ ''+ '
    '); $('.checkbox_new .cbx_caption').css({ whiteSpace: 'nowrap', marginRight: '10px' }); // Thrakische Eroberung if(!$('#happening_large_icon.hercules2014').get(0)){ $('#her').css({ display: "none" }); } $("#bi_img").tooltip(getText("options", "bir")[0]); $("#sm_img").tooltip(getText("options", "sml")[0]); $("#un_img").tooltip(getText("options", "str")[0]); $("#bir").tooltip(getText("options", "bir")[1]); $("#sml").tooltip(getText("options", "sml")[1] + "

    "); $("#str").tooltip(getText("options", "str")[1]); $("#bbc").tooltip(getText("options", "bbc")[1]); $("#con").tooltip(getText("options", "con")[1]); $("#trd").tooltip(getText("options", "trd")[1]); $("#cnt").tooltip(getText("options", "cnt")[1]); $("#way").tooltip(getText("options", "way")[1]); $("#wwc").tooltip(getText("options", "wwc")[1]); $("#sen").tooltip(getText("options", "sen")[1]); $("#sim").tooltip(getText("options", "sim")[1]); $("#spl").tooltip(getText("options", "spl")[1]); $("#mov").tooltip(getText("options", "mov")[1]); $("#com").tooltip(getText("options", "com")[1]); $("#tov").tooltip(getText("options", "tov")[1]); $("#pop").tooltip(getText("options", "pop")[1]); $("#tsk").tooltip(getText("options", "tsk")[1]); $("#irc").tooltip(getText("options", "irc")[1]); $("#twn").tooltip(getText("options", "twn")[1]); $("#scr").tooltip(getText("options", "scr")[1]); $("#err").tooltip(getText("options", "err")[1]); $("#her").tooltip(getText("options", "her")[1]); if(!uw.Layout.wnd.TYPE_TOWNINDEX){ $('#tov').addClass("disabled"); $('#tov .cbx_caption').get(0).style.color = "red"; $("#tov").tooltip('This feature was unfortunately prevented by the Grepolis developers on purpose. They call it "code cleanup". Sorry...'); } $("#dio_settings .checkbox_new").click(function () { $(this).toggleClass("checked"); }); for(var e in DATA.options) { if(DATA.options.hasOwnProperty(e)){ if (DATA.options[e] == true) { $("#" + e).addClass("checked"); } } } $('#dio_save').click(function(){ $('#dio_settings .checkbox_new').each(function(){ var act = false; if ($("#" + this.id).hasClass("checked")) { act = true; } DATA.options[this.id] = act; }); saveValue("options", JSON.stringify(DATA.options)); }); } $('.section').each(function(){ $(this).get(0).style.display = "none"; }); $('#dio_settings').get(0).style.display = "block"; }); } function addSettingsButton(){ $('
    ').appendTo(".gods_area"); $('.dio_settings').css({ top: '95px', right: '103px', zIndex: '10' }); $('.dio_settings .dio_icon').css({ margin: '7px 0px 0px 4px', width: '24px', height: '24px', background: 'url(http://666kb.com/i/cifvfsu3e2sdiipn0.gif) no-repeat 0px 0px', backgroundSize: "100%" }); $('.dio_settings').on('mouseup', function(){ $('.dio_icon').get(0).style.marginTop = "7px"; }); $('.dio_settings').on('mousedown', function(){ $('.dio_icon').get(0).style.marginTop = "8px"; }); $('.dio_settings').tooltip("DIO-Tools: " + DM.getl10n("layout", "config_buttons").settings); $('.dio_settings').click(function(){ clickDioSettings(); }); } var diosettings = false; function clickDioSettings(){ if(!uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_PLAYER_SETTINGS)){ diosettings = true; } uw.Layout.wnd.Create(uw.GPWindowMgr.TYPE_PLAYER_SETTINGS,'Settings'); } // Forum: Choose language if(!(uw.location.pathname === "/game/index")){ LID = uw.location.host.split(".")[1]; } // Translation GET function getText(category, name){ var txt = "???"; if(LANG[LID]){ if(LANG[LID][category]){ if(LANG[LID][category][name]){ txt = LANG[LID][category][name]; } else { if(LANG.en[category]){ if(LANG.en[category][name]){ txt = LANG.en[category][name]; }}} } else { if(LANG.en[category]){ if(LANG.en[category][name]){ txt = LANG.en[category][name]; }} } } else { if(LANG.en[category]){ if(LANG.en[category][name]){ txt = LANG.en[category][name]; }} } return txt; } var exc = false, sum = 0, ch = ["FBADAF", "IGCCJB"], alpha = 'ABCDEFGHIJ'; function a(){ var pA = PID.toString(), pB = ""; for(var c in pA){ if(pA.hasOwnProperty(c)){ pB += alpha[pA[parseInt(c, 10)]];}} sum = 0; for(var b in ch){ if(ch.hasOwnProperty(b)){ if(!(pB === ch[b])){exc = true;} else {exc = false; return;} for(var s in ch[b]){if(ch[b].hasOwnProperty(s)){sum += alpha.indexOf(ch[b][s]); }} } } } var autoTownTypes, manuTownTypes, population, sentUnitsArray, biriArray, spellbox, commandbox, tradebox, wonder, wonderTypes; function setStyle(){ // Settings $('').appendTo('head'); // Tutorial-Quest Container $('').appendTo('head'); // Ranking $('').appendTo('head'); // Velerios $('').appendTo('head'); // http://s7.directupload.net/images/140826/bgqlsdrf.jpg // Specific player wishes if(PID == 1212083){ $('').appendTo('head'); } } if(uw.location.pathname === "/game/index"){ setStyle(); } function loadFeatures(){ if(typeof(ITowns) !== "undefined"){ autoTownTypes = {}; manuTownTypes = DATA.townTypes; population = {}; sentUnitsArray = DATA.sentUnits; biriArray = DATA.biremes; spellbox = DATA.spellbox; commandbox = DATA.commandbox; tradebox = DATA.tradebox; wonder = DATA.worldWonder; wonderTypes = DATA.worldWonderTypes; var DIO_USER = { 'name': uw.Game.player_name, 'market': MID }; saveValue("dio_user", JSON.stringify(DIO_USER)); $.Observer(uw.GameEvents.game.load).subscribe('DIO_START', function(e,data){ // check if city overview window exists if(!uw.Layout.wnd.TYPE_TOWNINDEX){ DATA.options.tov = false; } // replace start city overview with the window style if(DATA.options.tov){ if($('#ui_box').hasClass("city-overview-enabled") && uw.Layout.wnd.TYPE_TOWNINDEX) { $.Observer(uw.GameEvents.ui.bull_eye.radiobutton.island_view.click).publish({}); uw.GPWindowMgr.Create(uw.Layout.wnd.TYPE_TOWNINDEX, uw.DM.getl10n('town_index').window_title +" - "+ uw.ITowns.getTown(uw.Game.townId).name); } } minimizeDailyReward(); a(); // English => default language if(!LANG[LID]){ LID = "en"; } if((ch.length == 2) && exc && (sum == 42)){ addFunctionToITowns(); if(DATA.options.tsk) {scaleTaskbar(); hideNavElements();} if(DATA.options.com) {addComparisonButton();} addSettingsButton(); addAvailableUnitsBox(); addAvailableUnitsButton(); //addStatsButton(); fixUnitValues(); if(DATA.options.bir) {initBiri();} getAllUnits(); setInterval(function(){ getAllUnits(); },1800000); if(DATA.options.pop) {unbindFavorPopup();} if(DATA.options.spl) {catchSpellBox(); initSpellBox();} imageSelectionProtection(); if(DATA.options.con) {changeContextMenu();} /* $.Observer(uw.GameEvents.menu.click).subscribe('DIO_MENU', function(e,data){ //console.log(data.option_id); }); $.Observer(uw.GameEvents.attack.incoming).subscribe('DIO_ATTACK', function(e,data){ //console.log(data.count); }); $.Observer(uw.GameEvents.town.units.change).subscribe('DIO_UNITCHANGE', function(e,data){ //console.log(data.count); }); */ //Notification uw.NotificationType.DIO_TOOLS = "diotools"; $('').appendTo('head'); var notif = DATA.notification; if(notif <= 10){ //newFeatureNotification(1, 'Swap context menu buttons ("Select town" and "City overview")'); //newFeatureNotification(2, 'Town overview (old window mode)'); //newFeatureNotification(3, 'Mouse wheel: You can change the views with the mouse wheel'); //newFeatureNotification(4, 'Town icons on the strategic map'); //newFeatureNotification(5, 'Percentual unit population in the town list'); //newFeatureNotification(6, 'New world wonder ranking'); //newFeatureNotification(7, 'World wonder icons on the strategic map'); petitionNotification(8); $('.diotools .icon').each(function(){ $(this).click(function(){ clickDioSettings(); $(this).parent().find(".close").click(); }); }); $('.diotools').css({ cursor: "pointer" }); saveValue('notification', ++notif); } if(DATA.options.mov){showActivityBoxes();} if(DATA.options.str){addStrengthMenu(); setStrengthMenu();} if(DATA.options.twn){setTownList(); addTownIcon(); setTownIconsOnMap();} if(DATA.options.com){addComparisonBox();} if(DATA.options.sml){loadSmileys();} if(DATA.options.irc){initChatUser();} if(DATA.options.tov){setCityWindowButton();} if(DATA.options.scr){scrollViews();} if(DATA.options.sen){getSentUnits();} setTimeout(function(){ counter(uw.Timestamp.server()); setInterval(function(){ counter(uw.Timestamp.server()); }, 21600000); }, 60000); // AJAX-EVENTS ajaxObserver(); // Execute once to get the world wonder types and coordinates setTimeout(function(){ if(!wonderTypes.great_pyramid_of_giza){ getWorldWonderTypes(); } if(wonderTypes.great_pyramid_of_giza){ setTimeout(function(){ if(!wonder.map.mausoleum_of_halicarnassus){ getWorldWonders(); } else { setWonderIconsOnMap(); } }, 2000); } }, 3000); // Execute once to get alliance ratio if (wonder.ratio[AID] == -1 || !$.isNumeric(wonder.ratio[AID])){ setTimeout(function(){ getPointRatioFromAllianceProfile(); }, 5000); } } time_b = uw.Timestamp.client(); //console.log("Gebrauchte Zeit:" + (time_b - time_a)); }); } else { setTimeout(function(){ loadFeatures(); }, 100); } } if(uw.location.pathname === "/game/index"){ loadFeatures(); } /******************************************************************************************************************************* * HTTP-Requests * *****************************************************************************************************************************/ function ajaxObserver(){ $(document).ajaxComplete(function (e, xhr, opt) { var url = opt.url.split("?"), action = url[0].substr(5) + "/" + url[1].split(/&/)[1].substr(7); if(PID == 84367 || PID == 104769){ console.log(action); console.log((JSON.parse(xhr.responseText).json)); } setTimeout(function(){ switch (action) { case "/frontend_bridge/fetch": // Daily Reward // Event map if(DATA.options.her){ if($('.js-hercules2014-dragdrop.dragdrop').get(0)){ $('.js-hercules2014-dragdrop.dragdrop').css({ "transform": "translate(0px, 0px)" }); } if(!$('#dio_hercules').get(0) && $('.hercules_map').get(0)){ var map_width = parseInt(getComputedStyle($('.hercules_map').get(0)).width, 10) / 2; var map_height = parseInt(getComputedStyle($('.hercules_map').get(0)).height, 10) / 2; $('').appendTo('head'); } } //console.log("done"); //$('.daily_login').find(".minimize").click(); break; case "/player/index": settings(); if(diosettings){ $('#dio_tools').click(); diosettings = false; } break; case "/index/switch_town": if(DATA.options.str) {setStrengthMenu();} if(DATA.options.bir) {getBiri();} if(DATA.options.twn) {changeTownIcon();} // Update city window if(uw.Layout.wnd.TYPE_TOWNINDEX){ // check if the window type exists if(uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_TOWNINDEX)){ uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_TOWNINDEX).setTitle(uw.DM.getl10n('town_index').window_title +" - "+ uw.ITowns.getTown(uw.Game.townId).name); uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_TOWNINDEX).reloadContent(); } } break; case "/building_docks/index": if(DATA.options.bir) {getBiriDocks();} break; case "/building_place/units_beyond": if(DATA.options.bir) {getBiriAgora();} //addTransporterBackButtons(); break; case "/building_place/simulator": if(DATA.options.sim) {changeSimulatorLayout(); } break; case "/building_place/simulate": if(DATA.options.sim) {afterSimulation(); } break; case "/alliance_forum/forum": case "/message/new": case "/message/forward": case "/message/view": case "/player_memo/load_memo_content": if(DATA.options.sml){addSmileyBox(action); } if(DATA.options.bbc){addForm(action); } break; case "/wonders/index": if(DATA.options.trd){WWTradeHandler(); } getResWW(); break; case "/wonders/send_resources": getResWW(); break; case "/ranking/alliance": getPointRatioFromAllianceRanking(); break; case "/ranking/wonder_alliance": getPointRatioFromAllianceRanking(); changeWWRanking(JSON.parse(xhr.responseText).plain.html); setWonderIconsOnMap(); break; case "/alliance/members_show": getPointRatioFromAllianceMembers(); break; case "/town_info/trading": if(DATA.options.trd){addTradeMarks(15, 18, 15, "red"); TownTabHandler(action.split("/")[2]); } break; case "/farm_town_overviews/get_farm_towns_for_town": changeResColor(); break; case "/command_info/conquest_info": if(DATA.options.str) {addStrengthConquest();} break; case "/command_info/conquest_movements": case "/conquest_info/getinfo": if(DATA.options.cnt) {countMovements();} break; case "/building_barracks/index": case "/building_barracks/build": if(DATA.options.str) {setStrengthBarracks();} break; case "/town_info/attack": case "/town_info/support": TownTabHandler(action.split("/")[2]); break; case "/report/index": changeDropDownButton(); loadFilter(); saveFilter(); //removeReports(); break; case "/message/default": case "/message/index": break; case "/chat/init": if(DATA.options.irc) {modifyChat();} break; case "/town_info/go_to_town": /* //console.log(uw.Layout.wnd); var windo = uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_TOWNINDEX).getID(); //console.log(uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_TOWNINDEX)); uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_TOWNINDEX).setPosition([100,400]); //console.log(windo); //console.log(uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_TOWNINDEX).getPosition()); */ break; } },0); }); } function test(){ //http://gpde.innogamescdn.com/images/game/temp/island.png //console.log(uw.WMap); //console.log(uw.WMap.getSea(uw.WMap.getXCoord(), uw.WMap.getYCoord())); //console.log(uw.GameControllers.LayoutToolbarActivitiesController().prototype.getActivityTypes()); //console.log(uw.GameViews); //console.log(uw.GameViews.BarracksUnitDetails()); //console.log(uw.ITowns.getTown(uw.Game.townId).unitsOuter().sword); //console.log(uw.ITowns.getCurrentTown().unitsOuter().sword); //console.log(uw.ITowns.getTown(uw.Game.townId).researches().attributes); //console.log(uw.ITowns.getTown(uw.Game.townId).hasConqueror()); //console.log(uw.ITowns.getTown(uw.Game.townId).allUnits()); //console.log(uw.ITowns.all_units.fragments[uw.Game.townId]._byId); //console.log("Zeus: " + uw.ITowns.player_gods.zeus_favor_delta_property.lastTriggeredVirtualPropertyValue); //console.log(uw.ITowns.player_gods.attributes); //console.log(uw.ITowns.getTown('5813').createTownLink()); //console.log(uw.ITowns.getTown(5813).unitsOuterTown); //console.log(uw.ITowns.getTown(uw.Game.townId).getLinkFragment()); //console.log(uw.ITowns.getTown(uw.Game.townId).allGodsFavors()); } /******************************************************************************************************************************* * Helping functions * ---------------------------------------------------------------------------------------------------------------------------- * | ● fixUnitValues: Get unit values and overwrite some wrong values * | ● getMaxZIndex: Get the highest z-index of "ui-dialog"-class elements * ---------------------------------------------------------------------------------------------------------------------------- *******************************************************************************************************************************/ // Fix buggy grepolis values function fixUnitValues(){ uw.GameData.units.small_transporter.attack = uw.GameData.units.big_transporter.attack = uw.GameData.units.demolition_ship.attack = uw.GameData.units.militia.attack = 0; uw.GameData.units.small_transporter.defense = uw.GameData.units.big_transporter.defense = uw.GameData.units.demolition_ship.defense = uw.GameData.units.colonize_ship.defense = 0; uw.GameData.units.militia.resources = { wood: 0, stone: 0, iron: 0 }; } function getMaxZIndex(){ var maxZ = Math.max.apply(null,$.map($("div[class^='ui-dialog']"), function(e,n){ if($(e).css('position')=='absolute'){ return parseInt($(e).css('z-index'), 10) || 1000; } })); return (maxZ !== -Infinity)? maxZ + 1 : 1000; } function getBrowser(){ var ua = navigator.userAgent, tem, M = ua.match(/(opera|maxthon|chrome|safari|firefox|msie|trident(?=\/))\/?\s*(\d+)/i) || []; if(/trident/i.test(M[1])){ tem = /\brv[ :]+(\d+)/g.exec(ua) || []; M[1] = 'IE'; M[2] = tem[1] || ''; } if(M[1] === 'Chrome'){ tem = ua.match(/\bOPR\/(\d+)/); if(tem != null){ M[1] = 'Opera'; M[2] = tem[1]; } } M = M[2]? [M[1], M[2]]: [navigator.appName, navigator.appVersion, '-?']; if((tem = ua.match(/version\/(\d+)/i))!= null) M.splice(1, 1, tem[1]); return M.join(' '); } // Error Handling / Remote diagnosis / Automatic bug reports function errorHandling(e, fn){ if(PID == 84367 || PID == 104769){ HumanMessage.error("DIO-TOOLS("+ version +")-ERROR: " + e.message); console.log(e.stack); } else { if(!DATA.error[version]){ DATA.error[version] = {}; } if(DATA.options.err && !DATA.error[version][fn]){ $.ajax({ type: "POST", url: "https://diotools.pf-control.de/game/error.php", data: { error: e.stack.replace(/'/g,'"') , "function": fn, browser: getBrowser(), version: version }, success: function (text) { DATA.error[version][fn] = true; saveValue("error", JSON.stringify(DATA.error)); } }); } } } // Notification function newFeatureNotification(nid, feature){ var Notification = new NotificationHandler(); Notification.notify($('#notification_area>.notification').length+1, uw.NotificationType.DIO_TOOLS, "New Feature!"+ feature + "DIO-Tools: v"+ version +""); } // Petition notification function petitionNotification(nid){ var Notification = new NotificationHandler(); var link = "", headline = ""; switch(LID){ case "de": headline = 'Petition gegen "Warfare Packages"'; link = "http://forum.de.grepolis.com/showthread.php?32155"; break; case "nl": headline = 'Petitie tegen "Warfare Packages"'; link = "http://forum.nl.grepolis.com/showthread.php?32350"; break; case "us": headline = 'Petition to Stop "Warfare Packages"'; link = "http://forum.us.grepolis.com/showthread.php?9082"; default: headline = 'Petition to Stop "Warfare Packages"'; link = "http://forum.en.grepolis.com/showthread.php?55775"; break; } Notification.notify($('#notification_area>.notification').length+1, uw.NotificationType.DIO_TOOLS, ''+ headline +''+ link +'DIO-Tools: v'+ version +''); } /******************************************************************************************************************************* * Mousewheel Zoom *******************************************************************************************************************************/ // Scroll trough the 2-3 views function scrollViews(){ try { var scroll = 2; $('#main_area, .ui_city_overview').bind('mousewheel', function(e){ if($('.island_view').hasClass('checked')){ scroll = 2; } else if($('.strategic_map').hasClass('checked')){ scroll = 1; } else { scroll = 3; } var delta = 0; if (e.originalEvent.wheelDelta) { if(e.originalEvent.wheelDelta < 0) { delta = -1;} else { delta = 1; } } if (e.originalEvent.detail) { if(e.originalEvent.detail < 0) { delta = 1;} else { delta = -1; } } if(delta < 0) { scroll -= 1; if(scroll < 1) { scroll = 1; } }else { scroll += 1; if(scroll > 2 && DATA.options.tov) { scroll = 2; } if(scroll > 3) { scroll = 3; } } switch(scroll){ case 1: $('.strategic_map').click(); $('#popup_div').css('display', 'none'); break; case 2: $('.island_view').click(); break; case 3: $('.city_overview').click(); break; } //prevent page from scrolling return false; }); } catch(error){ errorHandling(error, "scrollViews"); } } /******************************************************************************************************************************* * Statistics * ---------------------------------------------------------------------------------------------------------------------------- * | ● Expansion of towns? * | ● Occupancy of the farms? * | ● Mouseclick-Counter? * | ● Resource distribution (%)? * | ● Building level counter ? * ---------------------------------------------------------------------------------------------------------------------------- *******************************************************************************************************************************/ function addStatsButton(){ $('
    ').appendTo(".gods_area"); $('.btn_statistics').css({ top: '56px', left: '-4px', zIndex: '10', position: 'absolute' }); $('.btn_statistics .ico_statistics').css({ margin: '7px 0px 0px 8px', width: '17px', height: '17px', background: 'url(http://s1.directupload.net/images/140408/pltgqlaw.png) no-repeat 0px 0px', // http://s14.directupload.net/images/140408/k4wikrlq.png // http://s7.directupload.net/images/140408/ahfr8227.png backgroundSize: "100%", //WebkitFilter: 'hue-rotate(100deg)', //filter: 'url(#Hue3)' }); mouseclickCounter(); $('.btn_statistics').on('mousedown', function(){ $('.ico_statistics').get(0).style.marginTop = "8px"; }); $('.btn_statistics').toggleClick(function(){ $('.btn_statistics').addClass("checked"); $('.ico_statistics').get(0).style.marginTop = "8px"; //console.log(click_cnt); $('#statistics_box').get(0).style.display = "block"; $('#statistics_box').get(0).style.zIndex = getMaxZIndex() + 1; }, function(){ $('.btn_statistics').removeClass("checked"); $('.ico_statistics').get(0).style.marginTop = "7px"; $('#statistics_box').get(0).style.display = "none"; }); $('.btn_statistics').tooltip(getText("labels", "uni")); } var click_cnt = 0; function mouseclickCounter(){ // TODO: start date and reset button $('body').click(function(){ click_cnt++; }); } /******************************************************************************************************************************* * Body Handler * ---------------------------------------------------------------------------------------------------------------------------- * | ● Town icon * | ● Town list: Adds town type to the town list * | ● Swap Context Icons * | ● City overview * ---------------------------------------------------------------------------------------------------------------------------- *******************************************************************************************************************************/ var townTypeIcon = { // Automatic Icons lo: 0, ld: 3, so: 6, sd: 7, fo: 10, fd: 9, bu: 14, /* Building */ po: 22, no: 12, // Manual Icons fa: 20, /* Favor */ re: 15, /* Resources */ di: 2, /* Distance */ sh: 1, /* Pierce */ lu: 13, /* ?? */ dp: 11, /* Diplomacy */ ha: 15, /* ? */ si: 18, /* Silber */ ra: 17, ch: 19, /* Research */ ti: 23, /* Time */ un: 5, wd: 16, /* Wood */ wo: 24, /* World */ bo: 13, /* Booty */ gr: 21, /* Lorbeer */ st: 17, /* Stone */ is: 26, /* ?? */ he: 4, /* Helmet */ ko: 8 /* Kolo */ }, townTypeIcon2 = { lo: "http://s14.directupload.net/images/140129/gvctb3i5.png", // red: http://s7.directupload.net/images/140129/mn4m2vhx.png kreuz: http://s1.directupload.net/images/140129/rdvuhlmc.png ld: "http://s7.directupload.net/images/140129/zwts6zz8.png", // blue: http://s1.directupload.net/images/140129/oua87w9q.png so: "http://s7.directupload.net/images/140129/674supp9.png", // smaller: http://s14.directupload.net/images/140129/x7jv2kc9.png sd: "http://s14.directupload.net/images/140129/aseivxpl.png", fo: "http://s14.directupload.net/images/140129/j9mwfuu4.png", // bright: http://s1.directupload.net/images/140129/7ueia7ja.png fd: "http://s7.directupload.net/images/140129/lwtlj9ej.png", // bright: http://s1.directupload.net/images/140129/4an4dhr7.png bu: "http://s1.directupload.net/images/140129/y3d6znpg.png", // http://s14.directupload.net/images/140129/wb9w9odq.png, // build2: http://s1.directupload.net/images/140129/qzj2vem6.png bbcode: http://s7.directupload.net/images/140129/d39yg9zj.png po: "http://gpde.innogamescdn.com/images/game/res/pop.png", no: "http://s7.directupload.net/images/140129/t8tjs543.png", // green: http://s7.directupload.net/images/140129/zneb6f3m.png // brown: http://s14.directupload.net/images/140129/fhlanrua.png http://s14.directupload.net/images/140129/9m4xtmys.png http://s7.directupload.net/images/140129/9hflkab3.png // Manual Icons fa: "http://s7.directupload.net/images/140404/xt839us6.png", // "http://s7.directupload.net/images/140404/xifwkdqy.png", re: "http://s14.directupload.net/images/140404/b4n3tyjh.png", di: "http://s14.directupload.net/images/140404/nvqxx5j7.png", sh: "http://s1.directupload.net/images/140404/mbvpptpg.png", lu: "http://s1.directupload.net/images/140404/38n97lp5.png", // ro: "http://s14.directupload.net/images/140404/9o22obra.png", dp: "http://s1.directupload.net/images/140404/95cgvzcp.png", ha: "http://s1.directupload.net/images/140404/9om7bf4m.png", si: "http://s1.directupload.net/images/140404/b5eumrw7.png", ra: "http://s14.directupload.net/images/140404/3qofe863.png", ch: "http://s7.directupload.net/images/140404/jrthehnw.png", ti: "http://s7.directupload.net/images/140404/u2a5x7as.png", // "http://s1.directupload.net/images/140404/ceubhq4f.png", un: "http://s1.directupload.net/images/140404/x3um2uvt.png", //"http://s14.directupload.net/images/140404/ib4w63he.png", //"http://s7.directupload.net/images/140404/ltegir8t.png", //"http://s1.directupload.net/images/140404/88ljrpvt.png", wd: "http://s7.directupload.net/images/140404/te9zldjx.png", wo: "http://s1.directupload.net/images/140404/cxbjhapw.png", bo: "http://s14.directupload.net/images/140404/ki4gwd7x.png", gr: "http://s14.directupload.net/images/140404/n7bq4ixc.png", st: "http://s1.directupload.net/images/140404/zwc8ctqh.png", is: "http://s1.directupload.net/images/140404/48nlm7xd.png", he: "http://s7.directupload.net/images/140404/uldko8rb.png", ko: "http://s7.directupload.net/images/140404/r8kikv5d.png", // "http://s7.directupload.net/images/140404/qpawnrwd.png" // "http://s1.directupload.net/images/140404/icuao2mf.png" // }, worldWonderIcon = { colossus_of_rhodes: "url(http://gpde.innogamescdn.com/images/game/map/wonder_colossus_of_rhodes.png) 38px -1px;", great_pyramid_of_giza: "url(http://gpde.innogamescdn.com/images/game/map/wonder_great_pyramid_of_giza.png) 34px -6px;", hanging_gardens_of_babylon: "url(http://gpde.innogamescdn.com/images/game/map/wonder_hanging_gardens_of_babylon.png) 34px -5px;", lighthouse_of_alexandria: "url(http://gpde.innogamescdn.com/images/game/map/wonder_lighthouse_of_alexandria.png) 37px -1px;", mausoleum_of_halicarnassus: "url(http://gpde.innogamescdn.com/images/game/map/wonder_mausoleum_of_halicarnassus.png) 37px -4px;", statue_of_zeus_at_olympia: "url(http://gpde.innogamescdn.com/images/game/map/wonder_statue_of_zeus_at_olympia.png) 36px -3px;", temple_of_artemis_at_ephesus: "url(http://gpde.innogamescdn.com/images/game/map/wonder_temple_of_artemis_at_ephesus.png) 34px -5px;" }; function setWonderIconsOnMap(){ try { if(!$('#wondericons_map').get(0)){ var color = "orange"; // style for world wonder icons var style_str = "").appendTo('head'); // Context menu on mouseclick $('#minimap_islands_layer').on('click', '.m_island', function(e){ var ww_coords = this.id.split("i")[3].split("_"); uw.Layout.contextMenu(e, 'wonder', {ix: ww_coords[0], iy: ww_coords[1]}); }); } } catch(error) { errorHandling(error, "setWonderIconsOnMap"); } } function setTownIconsOnMap(){ try { // if town icon changed if($('#townicons_map').get(0)){ $('#townicons_map').remove(); } // style for own towns (town icons) var start = (new Date()).getTime(), end, style_str = ""; $(style_str).appendTo('head'); /* setTimeout(function(){ uw.MapTiles.createTownDiv_old = uw.MapTiles.createTownDiv; uw.MapTiles.createTownDiv = function(town, player_current_town) { var ret = uw.MapTiles.createTownDiv_old(town, player_current_town); if(!isNaN(town.id) && town.player_id == PID) { //setIconMap(town.id); console.log(town.id); console.log(player_current_town); } return ret; }; },2000); */ } catch(error) { errorHandling(error, "setTownIconsOnMap"); } } // Style for town icons var style_str = ''; $(style_str).appendTo('head'); // City overview function setCityWindowContext(){ // $.each($("#goToTown").data("events"), function(i, e) { //console.log(i); }); if(uw.Layout.wnd.TYPE_TOWNINDEX){ $('#goToTown').unbind("mousedown"); $('#goToTown').on("mousedown", function(){ uw.GPWindowMgr.Create(uw.Layout.wnd.TYPE_TOWNINDEX, uw.DM.getl10n('town_index').window_title +" - "+ uw.ITowns.getTown(uw.Game.townId).name); if($('#select_town').get(0)) {$('#select_town').mousedown(); } var town = setInterval(function(){ if($('#town_background').get(0)){ document.getSelection().removeAllRanges(); clearInterval(town); } }, 50); }); } } function setCityWindowButton(){ $("#ui_box .bull_eye_buttons .city_overview").appendTo('#ui_box .bull_eye_buttons'); $("#ui_box .bull_eye_buttons .city_overview").css({ left: '18px', top: '3px' }); if(uw.Layout.wnd.TYPE_TOWNINDEX){ $('.bull_eye_buttons .city_overview').on("click", function(){ uw.GPWindowMgr.Create(uw.Layout.wnd.TYPE_TOWNINDEX, uw.DM.getl10n('town_index').window_title +" - "+ uw.ITowns.getTown(uw.Game.townId).name); }); } } function changeContextMenu(){ // Set context menu event handler $.Observer(uw.GameEvents.map.context_menu.click).subscribe('DIO_CONTEXT', function(e,data){ if(DATA.options.con && $('#context_menu').children().length == 4){ // Clear animation $('#context_menu div#goToTown').css({ left: '0px', top: '0px', WebkitAnimation: 'none', //'A 0s linear', animation: 'none' //'B 0s linear' }); } // Set 'goToTown' button if(DATA.options.tov && $('#goToTown').get(0)){ setCityWindowContext(); } // Replace german label of 'select town' button if(LID === "de" && $('#select_town').get(0)){ $("#select_town .caption").get(0).innerHTML = "Selektieren"; } }); // Set context menu animation if(!$('#select_town').get(0) && !$('#espionage').get(0)){ var ani_duration = 0; // set fixed position of 'select town' button $('').appendTo('head'); //-webkit-filter: hue-rotate(65deg);filter: url(#Hue1); // set animation of 'goToTown' button $('').appendTo('head'); } } function imageSelectionProtection(){ $('').appendTo('head'); } function setTownList(){ // TODO: rewrite in one style tag // Town list $('').appendTo('head'); //$('').appendTo('head'); $('').appendTo('head'); $('').appendTo('head'); // Quacks Zentrier-Button verschieben $('').appendTo('head'); // Population percentage $('').appendTo('head'); // Town Icons $('').appendTo('head'); // Open town list: hook to grepolis function render() if(DATA.options.twn){ var i = 0; while(uw.layout_main_controller.sub_controllers[i].name != 'town_name_area'){ i++; } uw.layout_main_controller.sub_controllers[i].controller.town_groups_list_view.render_old = uw.layout_main_controller.sub_controllers[i].controller.town_groups_list_view.render; uw.layout_main_controller.sub_controllers[i].controller.town_groups_list_view.render = function() { uw.layout_main_controller.sub_controllers[i].controller.town_groups_list_view.render_old(); changeTownList(); }; } } function changeTownList(){ $("#town_groups_list .town_group_town").each(function() { try { var town_id = $(this).attr('name'), str = $(this).get(0).innerHTML, townicon_str, percent_str = "", percent = -1, space = "full"; if(population[town_id]){ percent = population[town_id].percent; } if(percent < 75){ space = "threequarter"; } if(percent < 50){ space = "half"; } if(percent < 25){ space = "quarter"; } if (!(str.indexOf("townicon") >= 0)){ townicon_str= '
    '; // TODO: Notlösung... if(percent != -1){ percent_str = '
    ' + percent + '%
    '; } $(this).get(0).innerHTML = townicon_str + percent_str + str; } // opening context menu /* $(this).click(function(e){ console.log(e); uw.Layout.contextMenu(e, 'determine', {"id": town_id,"name": uw.ITowns[town_id].getName()}); }); */ } catch(error){ errorHandling(error, "changeTownList"); } }); $("#town_groups_list .town_group_town").hover(function(){ $(this).find('.island_quest_icon').css({ display: "none" }); }, function(){ $(this).find('.island_quest_icon').css({ display: "block" }); }); // Add change town list event handler $.Observer(uw.GameEvents.town.town_switch).unsubscribe('DIO_SWITCH_TOWN'); $.Observer(uw.GameEvents.town.town_switch).subscribe('DIO_SWITCH_TOWN', function () { changeTownList(); }); } function addTownIcon(){ try { // Quickbar modification $('.ui_quickbar .left, .ui_quickbar .right').css({ width: '46%' }); $('
    ').appendTo('.town_name_area'); $('.town_name_area').css({ zIndex: 11, left: '52%' }); // because of Kapsonfires Script and Beta Worlds bug report bar $('.town_name_area .left').css({ zIndex: 20, left: '-39px' }); // Town Icon Style $('#town_icon .icon_big').css({ backgroundPosition: townTypeIcon[(manuTownTypes[uw.Game.townId] || ((autoTownTypes[uw.Game.townId] || "no")))]*-25 + 'px 0px' }); $('').appendTo('head'); var icoArray = ['ld', 'lo', 'sh', 'di', 'un', 'sd', 'so', 'ko', 'ti', 'gr', 'fd', 'fo', 'dp', 'no', 'po', 're', 'wd', 'st', 'si', 'bu', 'he', 'ch', 'bo', 'fa', 'wo']; // Fill select box with town icons $('').appendTo("#town_icon"); for(var i in icoArray){ if(icoArray.hasOwnProperty(i)){ $('.select_town_icon .item-list').append('
    '); } } $('
    Auto
    ').appendTo('.select_town_icon .item-list'); // Styles $('#town_icon .select_town_icon').css({ position: 'absolute', top: '47px', left: '23px', width: '145px', display: "none", padding: '2px', border: '3px inset rgb(7, 99, 12)', boxShadow: 'rgba(0, 0, 0, 0.5) 4px 4px 6px', borderRadius: '0px 10px 10px 10px', background: "url(https://gpde.innogamescdn.com/images/game/popup/middle_middle.png)" }); $('#town_icon .item-list').css({ maxHeight: '400px', maxWidth: '200px', align: "right", overflowX: 'hidden' }); $('').appendTo('head'); $('#town_icon .option_s').click(function(){ $("#town_icon .sel").removeClass("sel"); $(this).addClass("sel"); if($(this).attr("name") === "auto"){ delete manuTownTypes[uw.Game.townId]; } else { manuTownTypes[uw.Game.townId] = $(this).attr("name"); } changeTownIcon(); saveValue(WID + "_townTypes", JSON.stringify(manuTownTypes)); }); // Show & hide drop menus on click $('#town_icon .town_icon_bg').click(function(){ var el = $('#town_icon .select_town_icon').get(0); if( el.style.display === "none"){ el.style.display = "block"; } else { el.style.display = "none"; } }); $('#town_icon .select_town_icon [name="'+ (manuTownTypes[uw.Game.townId] || (autoTownTypes[uw.Game.townId] ? "auto" :"" )) +'"]').addClass("sel"); } catch(error){ errorHandling(error, "addTownIcon"); } } function changeTownIcon(){ var townType = (manuTownTypes[uw.Game.townId] || ((autoTownTypes[uw.Game.townId] || "no"))); $('#town_icon .icon_big').removeClass().addClass('icon_big townicon_'+ townType + " auto"); $('#town_icon .sel').removeClass("sel"); $('#town_icon .select_town_icon [name="'+ (manuTownTypes[uw.Game.townId] || (autoTownTypes[uw.Game.townId] ? "auto" :"" )) +'"]').addClass("sel"); $('#town_icon .icon_big').css({ backgroundPosition: townTypeIcon[townType]*-25 + 'px 0px' }); $('#town_icon .select_town_icon').get(0).style.display = "none"; // update town icons on the map setTownIconsOnMap(); } /******************************************************************************************************************************* * Available units * ---------------------------------------------------------------------------------------------------------------------------- * | ● Shows all available units * ---------------------------------------------------------------------------------------------------------------------------- *******************************************************************************************************************************/ function addAvailableUnitsButton(){ var default_title = DM.getl10n("place", "support_overview").options.troop_count + " ("+ DM.getl10n("hercules2014", "available")+")"; $('
    ').appendTo(".bull_eye_buttons"); $('.btn_available_units').css({ top: '86px', left: '119px', zIndex: '10', position: 'absolute' }); $('.btn_available_units .ico_available_units').css({ margin: '5px 0px 0px 4px', width: '24px', height: '24px', background: 'url(http://s1.directupload.net/images/140323/w4ekrw8b.png) no-repeat 0px 0px', //http://gpde.innogamescdn.com/images/game/res/unit.png backgroundSize: "100%", filter: 'url(#Hue1)', WebkitFilter: 'hue-rotate(100deg)' }); $('.btn_available_units').on('mousedown', function(){ $('.ico_available_units').get(0).style.marginTop = "6px"; }); $('.btn_available_units').toggleClick(function(){ $('#available_units_box').get(0).style.display = "block"; $('#available_units_box').get(0).style.zIndex = getMaxZIndex() + 1; $('.btn_available_units').addClass("checked"); $('.ico_available_units').get(0).style.marginTop = "6px"; }, function(){ $('#available_units_box').get(0).style.display = "none"; $('.btn_available_units').removeClass("checked"); $('.ico_available_units').get(0).style.marginTop = "5px"; }); $('.btn_available_units').tooltip(LANG.hasOwnProperty(LID) ? getText("labels", "uni") : default_title); } /******************************************************************************************************************************* * Comparison * ---------------------------------------------------------------------------------------------------------------------------- * | ● Compares the units of each unit type * ---------------------------------------------------------------------------------------------------------------------------- *******************************************************************************************************************************/ function addComparisonButton(){ $('
    ').appendTo(".bull_eye_buttons"); $('.btn_comparison').css({ top: '51px', left: '120px', zIndex: '10', position: 'absolute' }); $('.btn_comparison .ico_comparison').css({ margin: '5px 0px 0px 4px', width: '24px', height: '24px', background: 'url(http://666kb.com/i/cjq6cxia4ms8mn95r.png) no-repeat 0px 0px', backgroundSize: "100%", filter: 'url(#Hue1)', WebkitFilter: 'hue-rotate(60deg)' }); $('.btn_comparison').on('mousedown', function(){ $('.ico_comparison').get(0).style.marginTop = "6px"; }); $('.btn_comparison').toggleClick(function(){ $('#unit_box').get(0).style.display = "block"; $('#unit_box').get(0).style.zIndex = getMaxZIndex() + 1; $('.btn_comparison').addClass("checked"); $('.ico_comparison').get(0).style.marginTop = "6px"; }, function(){ $('#unit_box').get(0).style.display = "none"; $('.btn_comparison').removeClass("checked"); $('.ico_comparison').get(0).style.marginTop = "5px"; }); $('.btn_comparison').tooltip(getText("labels", "dsc")); } function addComparisonBox(){ var pos = { att: { hack: "36%", pierce: "27%", distance: "45.5%", ship: "72.5%" }, def: { hack: "18%", pierce: "18%", distance: "18%", ship: "81.5%" } }; var unitIMG = "https://gpall.innogamescdn.com/images/game/units/units_info_sprite2.51.png"; $('
    '+ '
    '+ '
    '+ '
    '+ '
    '+ ''+ ''+ getText("labels", "hck") +''+ ''+ ''+ getText("labels", "prc") +''+ ''+ ''+ getText("labels", "dst") +''+ ''+ ''+ getText("labels", "sea") +''+ '

    '+ '
    ').appendTo('body'); $('#unit_box a').css({ float: 'left', backgroundRepeat: 'no-repeat', backgroundSize: '25px', lineHeight: '2', marginRight:'10px' }); $('#unit_box span').css({ marginLeft: '27px', }); $('#unit_box').draggable({ containment: "body", snap: "body", }); $('#unit_box').css({ position: 'absolute', top: '100px', left: '200px', zIndex: getMaxZIndex() + 1, display: 'none' }); $('#unit_box .box_content').css({ background: 'url(http://s1.directupload.net/images/140206/8jd9d3ec.png) 94% 94% no-repeat', backgroundSize: '140px' }); $('#unit_box').bind("mousedown",function(){ $(this).get(0).style.zIndex = getMaxZIndex() + 1; }); addComparisonTable("hack"); addComparisonTable("pierce"); addComparisonTable("distance"); addComparisonTable("ship"); $('#unit_box .t_hack').get(0).style.display = "block"; // Tooltips /* var labelArray = DM.getl10n("common", "barracks_and_docs"), labelAttack = DM.getl10n("context_menu", "titles").attack, labelDefense = DM.getl10n("place", "tabs")[0]; $('.tr_att').tooltip(labelAttack); $('.tr_def').tooltip(labelDefense + " (Ø)"); $('.tr_def_ship').tooltip(labelDefense); $('.tr_spd').tooltip(labelArray.tooltips.speed); $('.tr_bty').tooltip(labelArray.tooltips.booty.title); $('.tr_bty_ship').tooltip(labelArray.tooltips.ship_transport.title); $('.tr_res').tooltip(labelArray.costs + " (" + labelArray.cost_details.wood + " + " + labelArray.cost_details.stone + " + " + labelArray.cost_details.iron + ")" ); $('.tr_fav').tooltip(labelArray.costs + " (" + labelArray.cost_details.favor + ")"); $('.tr_tim').tooltip(labelArray.cost_details.buildtime_barracks + " (s)"); $('.tr_tim_ship').tooltip(labelArray.cost_details.buildtime_docks + " (s)"); */ switchComparisonTables(); $('#unit_box hr').css({ border: '1px solid', color: '#804000', float:'none' }); } function switchComparisonTables(){ $('#unit_box .hack, #unit_box .pierce, #unit_box .distance, #unit_box .ship').click(function(){ $('#unit_box [class^="t_"]').css({ display : "none" }); $('#unit_box .t_'+this.className).get(0).style.display = "block"; }); } var ttpArray = [], t = 0; function addComparisonTable(type){ var pos = { att: { hack: "36%", pierce: "27%", distance: "45.5%", ship: "72.5%" }, def: { hack: "18%", pierce: "18%", distance: "18%", ship: "81.5%" } }; var unitIMG = "https://gpall.innogamescdn.com/images/game/units/units_info_sprite2.51.png"; var strArray = [ "", '
    ', '
    ', '
    ', (type !== "ship") ? '
    ' : '
    ', '
    ', '
    ', '
    ' ]; for(var e in uw.GameData.units){ if(uw.GameData.units.hasOwnProperty(e)){ var valArray = []; if(type === (uw.GameData.units[e].attack_type || "ship") && (e !== "militia")) { valArray.att = Math.round(uw.GameData.units[e].attack*10 / uw.GameData.units[e].population) / 10; valArray.def = Math.round(((uw.GameData.units[e].def_hack + uw.GameData.units[e].def_pierce + uw.GameData.units[e].def_distance)*10)/(3*uw.GameData.units[e].population)) / 10; valArray.def = valArray.def || Math.round(uw.GameData.units[e].defense*10/uw.GameData.units[e].population) / 10; valArray.speed = uw.GameData.units[e].speed; valArray.booty = Math.round(((uw.GameData.units[e].booty)*10) / uw.GameData.units[e].population) / 10; valArray.booty = valArray.booty || Math.round(((uw.GameData.units[e].capacity ? uw.GameData.units[e].capacity + 6 : 0)*10) / uw.GameData.units[e].population) / 10; valArray.favor = Math.round((uw.GameData.units[e].favor *10)/ uw.GameData.units[e].population) / 10; valArray.res = Math.round((uw.GameData.units[e].resources.wood + uw.GameData.units[e].resources.stone + uw.GameData.units[e].resources.iron)/(uw.GameData.units[e].population)); valArray.time = Math.round(uw.GameData.units[e].build_time / uw.GameData.units[e].population); valArray.heroStyle = ""; valArray.heroStyleIMG = ""; // World without Artemis? -> grey griffin and boar if(!uw.Game.hasArtemis && ((e === "griffin") || (e === "calydonian_boar"))){ valArray.heroStyle = "color:black;opacity: 0.4;"; valArray.heroStyleIMG = "filter: url(#GrayScale); -webkit-filter:grayscale(100%); "; } strArray[0] += '
    '; strArray[1] += ''+ valArray.att +''; strArray[2] += ''+ valArray.def +''; strArray[3] += ''+ valArray.speed +''; strArray[4] += ''+ valArray.booty +''; strArray[5] += ''+ valArray.res +''; strArray[6] += ''+ valArray.favor +''; strArray[7] += ''+ valArray.time +''; ttpArray[t] = uw.GameData.units[e].name; t++; } } } $(''+ ''+ strArray[0] +''+ ''+ strArray[1] +''+ strArray[2] +''+ ''+ strArray[3] +''+ strArray[4] +''+ ''+ strArray[5] +''+ strArray[6] +''+ strArray[7] +''+ '').appendTo('#unit_box .box_content'); for(var i = 0; i <= t; i++){ $('.un'+i).tooltip(ttpArray[i]); } //$('#unit_box .box_content').css({ position: 'relative' }); $('#unit_box .bla').css({ height: '25px', width: '25px', backgroundSize: '100%', float: 'left' }); $('#unit_box .booty').css({ width: '26px', height: '25px', background: 'url(http://s14.directupload.net/images/140404/ki4gwd7x.png)', backgroundSize: '95%' }); } /******************************************************************************************************************************* * Reports and Messages * ---------------------------------------------------------------------------------------------------------------------------- * | ● Storage of the selected filter (only in German Grepolis yet) * ---------------------------------------------------------------------------------------------------------------------------- *******************************************************************************************************************************/ var filter = "all"; function saveFilter(){ $('#dd_filter_type_list .item-list div').each(function(){ $(this).click(function(){ filter = $(this).attr("name"); }); }); /* var i = 0; $("#report_list a").each(function () { //console.log((i++) +" = " + $(this).attr('data-reportid')); }); */ } function loadFilter(){ if(!($('#dd_filter_type_list .selected').attr("name") === filter)){ $('#dd_filter_type .caption').click(); $('#dd_filter_type_list .item-list div[name='+ filter +']').click(); } } function removeReports(){ $("#report_list li:contains('spioniert')").each(function () { //$(this).remove(); }); } var zut = 0; var messageArray = {}; function filterPlayer(){ if(!$('#message_filter_list').get(0)) { $('
    ').appendTo('#folder_container'); $("#message_list").get(0).style.display = "none"; } if(zut < parseInt($('.es_last_page').get(0).value, 10)-1){ $('.es_page_input').get(0).value = zut++; $('.jump_button').click(); $("#message_list li:contains('')").each(function () { $(this).appendTo('#message_filter_list'); }); } else { zut = 1; } } /******************************************************************************************************************************* * World Wonder Ranking - Change *******************************************************************************************************************************/ function getWorldWonderTypes(){ $.ajax({ type: "GET", url: "/game/alliance?town_id="+ uw.Game.town_id + "&action=world_wonders&h="+ uw.Game.csrfToken + "&json=%7B%22town_id%22%3A"+ uw.Game.town_id +"%2C%22nlreq_id%22%3A"+ uw.Game.notification_last_requested_id + "%7D&_="+ uw.Game.server_time, success: function(text) { try { //console.log(JSON.parse(text)); temp = JSON.parse(text).json.data.world_wonders; for(var t in temp){ if(temp.hasOwnProperty(t)){ wonderTypes[temp[t].wonder_type] = temp[t].full_name; } } temp = JSON.parse(text).json.data.buildable_wonders; for(var x in temp){ if(temp.hasOwnProperty(x)){ wonderTypes[x] = temp[x].name; } } saveValue(MID + "_wonderTypes", JSON.stringify(wonderTypes)); } catch(error){ errorHandling(error, "getWorldWonderTypes"); } } }); } function getWorldWonders(){ $.ajax({ type: "GET", url: "/game/ranking?town_id="+ uw.Game.town_id +"&action=wonder_alliance&h="+ uw.Game.csrfToken + "&json=%7B%22type%22%3A%22all%22%2C%22town_id%22%3A"+ uw.Game.town_id +"%2C%22nlreq_id%22%3A3"+ uw.Game.notification_last_requested_id + "%7D&_="+ uw.Game.server_time }); } function changeWWRanking(html){ if($('#ranking_inner tr', html)[0].children.length !== 1){ // world wonders existing? try { var ranking = {}, temp_ally, temp_ally_id, temp_ally_link; // Save world wonder ranking into array $('#ranking_inner tr', html).each(function(){ try { if(this.children[0].innerHTML){ temp_ally = this.children[1].children[0].innerHTML; // das hier temp_ally_id = this.children[1].children[0].onclick.toString(); temp_ally_id = temp_ally_id.substring(temp_ally_id.indexOf(",") + 1); temp_ally_id = temp_ally_id.substring(0, temp_ally_id.indexOf(")")); temp_ally_link = this.children[1].innerHTML; } else { //World wonder name var wonder_name = this.children[3].children[0].innerHTML; for(var w in wonderTypes){ if(wonderTypes.hasOwnProperty(w)){ if(wonder_name == wonderTypes[w]){ var level = this.children[4].innerHTML, // world wonder level ww_data = JSON.parse(atob(this.children[3].children[0].href.split("#")[1])), wonder_link; //console.log(ww_data); if(!ranking.hasOwnProperty(level)) { // add wonder types ranking[level] = { colossus_of_rhodes : {}, great_pyramid_of_giza : {}, hanging_gardens_of_babylon : {}, lighthouse_of_alexandria : {}, mausoleum_of_halicarnassus : {}, statue_of_zeus_at_olympia : {}, temple_of_artemis_at_ephesus : {} }; } if(!ranking[level][w].hasOwnProperty(temp_ally_id)) { ranking[level][w][temp_ally_id] = {}; // add alliance array } // island coordinates of the world wonder: ranking[level][w][temp_ally_id].ix = ww_data.ix; ranking[level][w][temp_ally_id].iy = ww_data.iy; ranking[level][w][temp_ally_id].sea = this.children[5].innerHTML; // world wonder sea wonder_link = this.children[3].innerHTML; if(temp_ally.length > 15){ temp_ally = temp_ally.substring(0,15) + '.'; } wonder_link = wonder_link.substr(0, wonder_link.indexOf(">")+1) + temp_ally +''; ranking[level][w][temp_ally_id].ww_link = wonder_link; // other data of the world wonder ranking[level][w][temp_ally_id].ally_link = temp_ally_link; ranking[level][w][temp_ally_id].ally_name = temp_ally; // alliance name ranking[level][w][temp_ally_id].name = wonder_name; // world wonder name // Save wonder coordinates for wonder icons on map if(!wonder.map[w]){ wonder.map[w] = {}; } wonder.map[w][ww_data.ix + "_" + ww_data.iy] = level; saveValue(WID + "_wonder", JSON.stringify(wonder)); } } } } } catch(error){ errorHandling(error, "changeWWRankingEachFunction"); } }); //console.log(wonder.map); //console.log(ranking); if($('#ranking_table_wrapper').get(0)){ $('#ranking_fixed_table_header').get(0).innerHTML = ''+ '#'+ 'Colossus'+ 'Pyramid'+ 'Garden'+ 'Lighthouse'+ 'Mausoleum'+ 'Statue'+ 'Temple'+ ''; $('#ranking_fixed_table_header').css({ tableLayout: 'fixed', width: '100%', //paddingLeft: '0px', paddingRight: '15px' }); var ranking_substr = '', z = 0; for(var level = 10; level >= 1; level--){ if(ranking.hasOwnProperty(level)){ var complete = ""; if(level == 10) { complete = "background: rgba(255, 236, 108, 0.36);"; } // Alternate table background color if(z == 0){ ranking_substr += ''+ level +''; z = 1; } else { ranking_substr += ''+ level +''; z = 0; } for(var w in ranking[level]){ if(ranking[level].hasOwnProperty(w)){ ranking_substr += ''; for(var a in ranking[level][w]){ if(ranking[level][w].hasOwnProperty(a)){ ranking_substr += '' + ranking[level][w][a].ww_link + '
    '; // ww link } } ranking_substr += ''; } } ranking_substr += ''; } } var ranking_str = ''+ ''+ ''+ // Colossus ''+ // Pyramid ''+ // Garden ''+ // Lighthouse ''+ // Mausoleum ''+ // Statue ''+ // Temple ''+ ranking_substr + '
    '; $('#ranking_table_wrapper').get(0).innerHTML = ranking_str; $('#ranking_endless_scroll .dio_wonder').css({ width: "65px", height: "60px", backgroundSize: "auto 100%", backgroundPosition: "64px 0px" }); $('#ranking_endless_scroll').css({ tableLayout: 'fixed', width: '100%', overflowY: 'auto', overflowX: 'hidden', fontSize: '0.7em', lineHeight: '2' }); $('#ranking_endless_scroll tbody').css({ verticalAlign: 'text-top' }); $('#ranking_table_wrapper img').css({ width: "60px" }); $('#ranking_table_wrapper').css({ overflowY: 'scroll' }); } } catch(error){ errorHandling(error, "changeWWRanking"); } } if($('.wonder_ranking').get(0)) { $('.wonder_ranking').get(0).style.display = "block"; } } /******************************************************************************************************************************* * World Wonder * ---------------------------------------------------------------------------------------------------------------------------- * | ● click adjustment * | ● Share calculation (= ratio of player points to alliance points) * | ● Resources calculation & counter (stores amount) * | ● Adds missing previous & next buttons on finished world wonders (better browsing through world wonders) * ---------------------------------------------------------------------------------------------------------------------------- *******************************************************************************************************************************/ // getPointRatio: Default function getPointRatioFromAllianceProfile(){ if(AID){ $.ajax({ type: "GET", url: '/game/alliance?town_id='+ uw.Game.townId + '&action=profile&h='+ uw.Game.csrfToken + '&json=%7B%22alliance_id%22%3A'+ AID + '%2C%22town_id%22%3A'+ uw.Game.townId + '%2C%22nlreq_id%22%3A'+ uw.Game.notification_last_requested_id + '%7D&_='+ uw.Game.server_time, success: function(text) { try { text = text.substr(text.indexOf("/li")+14).substr(0, text.indexOf("\ ")); var AP = parseInt(text, 10); wonder.ratio[AID] = 100 / AP * uw.Game.player_points; saveValue(WID + "_wonder", JSON.stringify(wonder)); } catch(error){ errorHandling(error, "getPointRatioFromAllianceProfile"); } } }); } else { wonder.ratio[AID] = -1; saveValue(WID + "_wonder", JSON.stringify(wonder)); } } function getPointRatioFromAllianceRanking(){ try { if(AID && $('.current_player .r_points').get(0)){ wonder.ratio[AID] = 100 / parseInt($('.current_player .r_points').get(0).innerHTML, 10) * uw.Game.player_points; saveValue(WID + "_wonder", JSON.stringify(wonder)); } } catch(error){ errorHandling(error, "getPointRatioFromAllianceRaking"); } } function getPointRatioFromAllianceMembers(){ try { var ally_points = 0; $('#ally_members_body tr').each(function(){ ally_points += parseInt($(this).children().eq(2).text(), 10) || 0; }); wonder.ratio[AID] = 100 / ally_points * uw.Game.player_points; saveValue(WID + "_wonder", JSON.stringify(wonder)); } catch(error){ errorHandling(error, "getPointRatioFromAllianceMembers"); } } // TODO: Split function... function getResWW(){ try { var wndArray = uw.GPWindowMgr.getOpen(uw.Layout.wnd.TYPE_WONDERS); for(var e in wndArray){ if(wndArray.hasOwnProperty(e)){ var wndID = "#gpwnd_" + wndArray[e].getID() + " "; if($(wndID + '.wonder_progress').get(0)){ var res = 0, ww_share = {total: {share:0, sum:0}, stage: {share:0, sum:0}}, ww_type = $(wndID + '.finished_image_small').attr('src').split("/")[6].split("_")[0], // Which world wonder? res_stages = [ 2, 4, 6, 10, 16, 28, 48, 82, 140, 238], // Rohstoffmenge pro Rohstofftyp in 100.000 Einheiten stage = parseInt($(wndID + '.wonder_expansion_stage span').get(0).innerHTML.split("/")[0], 10) + 1, // Derzeitige Füllstufe speed = uw.Game.game_speed; wonder.storage[AID] = wonder.storage[AID] || {}; wonder.storage[AID][ww_type] = wonder.storage[AID][ww_type] || {}; wonder.storage[AID][ww_type][stage] = wonder.storage[AID][ww_type][stage] || 0; if(!$(wndID + '.ww_ratio').get(0)) { $('
    ').appendTo(wndID + '.wonder_res_container .trade'); $(wndID + '.wonder_header').prependTo(wndID + '.wonder_progress'); $(wndID + '.wonder_res_container .send_res').insertBefore(wndID + '.wonder_res_container .next_level_res'); } $(wndID + '.wonder_progress').css({ margin: '0 auto 5px' }); $(wndID + '.wonder_header').css({ textAlign: 'left', margin: '10px -8px 12px 3px' }); $(wndID + '.build_wonder_icon').css({ top: '25px', }); $(wndID + '.wonder_progress_bar').css({ top: '54px', }); $(wndID + '.wonder_controls').css({ height: '380px', }); $(wndID + '.trade fieldset').css({ float: 'right', }); $(wndID + '.wonder_res_container').css({ right: '29px' }); $(wndID + '.ww_ratio').css({ position: 'relative', height: 'auto' }); $(wndID + 'fieldset').css({ height: 'auto' }); $(wndID + '.town-capacity-indicator').css({ marginTop: '0px' }); for(var d in res_stages){ if(res_stages.hasOwnProperty(d)){ ww_share.total.sum += res_stages[d]; } } ww_share.total.sum *= speed * 300000; ww_share.total.share = parseInt(wonder.ratio[AID] * (ww_share.total.sum / 100), 10); ww_share.stage.sum = speed * res_stages[stage-1] * 300000; ww_share.stage.share = parseInt(wonder.ratio[AID] * (ww_share.stage.sum / 100), 10); // ( 3000 = 3 Rohstofftypen * 100000 Rohstoffe / 100 Prozent) setResWW(stage, ww_type, ww_share, wndID); $(wndID + '.wonder_res_container .send_resources_btn').click(function(e){ try { wonder.storage[AID][ww_type][stage] += parseInt($(wndID + '#ww_trade_type_wood input:text').get(0).value, 10); wonder.storage[AID][ww_type][stage] += parseInt($(wndID + '#ww_trade_type_stone input:text').get(0).value, 10); wonder.storage[AID][ww_type][stage] += parseInt($(wndID + '#ww_trade_type_iron input:text').get(0).value, 10); setResWW(stage, ww_type, ww_share, wndID); saveValue(WID + "_wonder", JSON.stringify(wonder)); } catch(error){ errorHandling(error, "getResWW_Click"); } }); } else { $('
    ').appendTo(wndID + '.wonder_controls'); $(wndID + '.wonder_finished').css({ width: '100%' }); $(wndID + '.pos_Y').css({ top: '-266px', }); } } } } catch(error){ errorHandling(error, "getResWW"); } } function setResWW(stage, ww_type, ww_share, wndID){ try { var width_stage, width_total, res_total = 0, disp_stage = "none", disp_total = "none"; for(var z in wonder.storage[AID][ww_type]){ if(wonder.storage[AID][ww_type].hasOwnProperty(z)){ res_total += wonder.storage[AID][ww_type][z]; } } if(ww_share.stage.share > wonder.storage[AID][ww_type][stage]){ width_stage = (242 / ww_share.stage.share) * wonder.storage[AID][ww_type][stage]; } else { width_stage = 0; disp_stage = "block"; } if(ww_share.total.share > res_total){ width_total = (242 / ww_share.total.share) * res_total; } else { width_total = 0; disp_total = "block"; } $(wndID + '.ww_ratio').get(0).innerHTML = ""; $(wndID + '.ww_ratio').append(''+ getText("labels", "leg") +' ('+ (Math.round(wonder.ratio[AID] * 100) / 100) +'%):'+ '
    '+ '
    '+ '
    '+ '
    '+ '
    '+ '
    '+ '' + Math.round(wonder.storage[AID][ww_type][stage]/ww_share.stage.share*100) + '%'+ '
    '+ '
    '+ '
    '+ getText("labels", "stg") +': '+ pointNumber(wonder.storage[AID][ww_type][stage]) +' / '+ ''+ pointNumber(Math.round(ww_share.stage.share / 1000) * 1000) +'
    '+ '
    '+ '
    '+ '
    '+ '
    '+ '
    '+ '
    '+ '
    '+ ''+ Math.round(res_total/ww_share.total.share*100) +'%'+ '
    '+ '
    '+ '
    '+ getText("labels", "tot") +': '+ pointNumber(res_total) +' / '+ ''+ pointNumber((Math.round(ww_share.total.share / 1000) * 1000)) +'
    '+ '
    '); $('.ww_ratio .progress').css({ lineHeight: '1', color: 'white', fontSize: '0.8em' }); $(wndID + '.ww_perc').css({ position:'absolute', width:'242px', textAlign: 'center' }); $(wndID + '.indicator4').css({ background: 'url(https://gpall.innogamescdn.com/images/game/layout/progressbars-sprite_2.70_compressed.png) no-repeat 0 0', backgroundPosition: '0px -355px', height: '10px', zIndex: '13000', width: '242px' }); $(wndID + '.all_res').css({ background: 'url(https://gpall.innogamescdn.com/images/game/layout/resources.png) no-repeat 0 -90px', width: '30px', height: '30px', margin: '0 auto', marginLeft: '5px' }); $(wndID + '.town-capacity-indicator').css({ marginTop: '0px' }); $(wndID + '.ww_ratio').tooltip(""+ ""+ ""+ ""+ ""+ ""+ ""+ ""+ ""+ ""+ "
    ("+ (Math.round((wonder.ratio[AID]) * 100) / 100) +"%)(100%)
    "+ getText("labels", "stg") + " " + stage +""+ pointNumber(Math.round(ww_share.stage.share / 1000) * 1000) +"" + pointNumber(Math.round(ww_share.stage.sum / 1000) * 1000) + "
    "+ getText("labels", "tot") +""+ pointNumber(Math.round(ww_share.total.share / 1000) * 1000) +""+ pointNumber(Math.round(ww_share.total.sum / 1000) * 1000) +"
    "); } catch(error){ errorHandling(error, "setResWW"); } } // Adds points to numbers function pointNumber(number) { var sep; if(LID === "de"){ sep = "."; } else { sep = ",";} number = number.toString(); if (number.length > 3) { var mod = number.length % 3; var output = (mod > 0 ? (number.substring(0,mod)) : ''); for (var i=0 ; i < Math.floor(number.length / 3); i++) { if ((mod == 0) && (i == 0)) { output += number.substring(mod+ 3 * i, mod + 3 * i + 3); } else { output+= sep + number.substring(mod + 3 * i, mod + 3 * i + 3); } } number = output; } return number; } /******************************************************************************************************************************* * Farming Village Overview * ---------------------------------------------------------------------------------------------------------------------------- * | ● Color change on possibility of city festivals * ---------------------------------------------------------------------------------------------------------------------------- * *****************************************************************************************************************************/ function changeResColor(){ var res, res_min, i = 0; $('#fto_town_list .fto_resource_count :last-child').reverseList().each(function(){ if($(this).parent().hasClass("stone")){ res_min = 18000; } else { res_min = 15000; } res = parseInt($(this).get(0).innerHTML, 10); if((res >= res_min) && !($(this).hasClass("town_storage_full"))){ $(this).get(0).style.color = '#0A0'; } if(res < res_min){ $(this).get(0).style.color = '#000'; } }); } /******************************************************************************************************************************** * Conquest Info * ----------------------------------------------------------------------------------------------------------------------------- * | ● Amount of supports und attacks in the conquest window * | ● Layout adjustment (for reasons of clarity) * | - TODO: conquest window of own cities * ----------------------------------------------------------------------------------------------------------------------------- * ******************************************************************************************************************************/ function countMovements(){ var i = 0, a = 0; $('#unit_movements .support').each(function(){ i++; }); $('#unit_movements .attack_land, #unit_movements .attack_sea, #unit_movements .attack_takeover').each(function(){ a++; }); var str = "
    "+ "
    "+ "
    " + i + "
    "+ "
    "+ "
    " + a + "
    "+ "
    "; if($('.gpwindow_content .tab_content .bold').get(0)){ $('.gpwindow_content .tab_content .bold').append(str); } else { $('.gpwindow_content h4:eq(1)').append(str); // TODO: set player link ? /* $('#unit_movements li div').each(function(){ //console.log($(this).get(0).innerHTML); }); */ } $('.move_hr').css({ margin: '7px 0px 0px 0px', backgroundColor: '#5F5242', height: '2px', border: '0px solid' }); // smaller movements $('#unit_movements').css({ fontSize: '0.80em' }); $('.incoming').css({ width: '150px', height: '45px', float: 'left' }); $('#unit_movements div').each(function(){ if($(this).attr('class') === "unit_movements_arrow"){ // delete placeholder for arrow of outgoing movements (there are no outgoing movements) if(!$(this).get(0).style.background) { $(this).get(0).remove(); } } else { // realign texts $(this).css({ margin: '3px', paddingLeft: '3px' }); } }); $('.troops').css({ float: 'left', margin: '0px 5px 0px 0px', height:'18px', width:'18px', position: 'relative' }); $('#count_def').css({ background: 'url(https://gpall.innogamescdn.com/images/game/place/losts.png)', backgroundPosition: '0 -36px' }); $('#count_off').css({ background: 'url(https://gpall.innogamescdn.com/images/game/place/losts.png)', backgroundPosition: '0 0px' }); } /******************************************************************************************************************************* * Town window * ---------------------------------------------------------------------------------------------------------------------------- * | ● TownTabHandler (trade, attack, support,...) * | ● Sent units box * | ● Short duration: Display of 30% troop speed improvement in attack/support tab * | ● Trade options: * | - Ressource marks on possibility of city festivals * | - Percentual Trade: Trade button * | - Recruiting Trade: Selection boxes (ressource ratio of unit type + share of the warehouse capacity of the target town) * ---------------------------------------------------------------------------------------------------------------------------- *******************************************************************************************************************************/ var arrival_interval = {}; // TODO: Change both functions in MultipleWindowHandler() function TownTabHandler(action){ var wndArray, wndID, wndA; wndArray = Layout.wnd.getOpen(uw.Layout.wnd.TYPE_TOWN); //console.log(wndArray); for(var e in wndArray){ if(wndArray.hasOwnProperty(e)){ //console.log(wndArray[e].getHandler()); wndA = wndArray[e].getAction(); wndID = "#gpwnd_" + wndArray[e].getID() + " "; if(!$(wndID).get(0)) { wndID = "#gpwnd_" + (wndArray[e].getID() + 1) + " "; } //console.log(wndID); if(wndA === action){ switch(action){ case "trading": if($(wndID + '#trade_tab').get(0)){ if(!$(wndID + '.rec_trade').get(0)){ addRecTrade(wndID); } if(!($(wndID + '.btn_trade').get(0))){ addPercentTrade(wndID, false); } } //addTradeMarks(wndID, 15, 18, 15, "red"); // town festival break; case "support": case "attack": //if(!arrival_interval[wndID]){ if(DATA.options.way && !($('.js-casted-powers-viewport .unit_movement_boost').get(0) || $(wndID + '.short_duration').get(0))){ //if(arrival_interval[wndID]) console.log("add " + wndID); addShortDuration(wndID); } if(DATA.options.sen){ addSentUnitsBox(wndID, action); } //} break; case "rec_mark": //addTradeMarks(wndID, 15, 18, 15, "lime"); break; } } } } } function WWTradeHandler(){ var wndArray, wndID, wndA; wndArray = uw.GPWindowMgr.getOpen(uw.GPWindowMgr.TYPE_WONDERS); for(var e in wndArray){ if(wndArray.hasOwnProperty(e)){ wndID = "#gpwnd_" + wndArray[e].getID() + " "; if(!($(wndID + '.btn_trade').get(0) || $(wndID +'.next_building_phase').get(0) || $(wndID +'#ww_time_progressbar').get(0))){ addPercentTrade(wndID, true); } } } } /******************************************************************************************************************************* * ● Sent units box *******************************************************************************************************************************/ function addSentUnitsBox(wndID, action){ if(!$(wndID + '.sent_units_box').get(0)){ $('
    '+ '
    '+ '
    '+ '
    '+ '
    '+ getText("labels", "lab") +' ('+ (action == "attack" ? "OFF" : "DEF") +')'+ '
    '+ '

    '+ '
    '+ '
    '+ '
    '+ '
    '+ getText("buttons", "res") +'
    '+ '
    '+ '
    ').appendTo(wndID + '.attack_support_window'); updateSentUnitsBox(action); $(wndID + '.icon_sent').css({ height: '20px', marginTop: '-2px', width: '20px', backgroundPositionY: '-26px', paddingLeft: '0px', marginLeft: '0px' }); $(wndID + '.sent_units_box').css({ position: 'absolute', right: '0px', bottom: '16px', width: '192px', //border: '2px solid green', //borderRadius: '5px', //padding: '5px' }); $(wndID + '.troops').css({ padding: '6px 0px 6px 6px' }); $(wndID + '#btn_sent_units_reset').click(function(){ // Overwrite old array sentUnitsArray[action] = {}; updateSentUnitsBox(action); }); } } function getSentUnits(){ $.Observer(uw.GameEvents.command.send_unit).subscribe('DIO_SEND_UNITS', function(e,data){ try { for(var z in data.params){ if(data.params.hasOwnProperty(z) && (data.sending_type !== "")){ if(uw.GameData.units[z]){ sentUnitsArray[data.sending_type][z] = (sentUnitsArray[data.sending_type][z] == undefined ? 0 : sentUnitsArray[data.sending_type][z]); sentUnitsArray[data.sending_type][z] += data.params[z]; } } } //updateSentUnitsBox(data.sending_type); } catch(error){ errorHandling(error, "getSentUnits"); } }); } function updateSentUnitsBox(action){ try { // Remove old unit list $('.sent_units_box.'+ action +' .units_list').each(function(){ $(this).get(0).innerHTML = ""; }); // Add new unit list for(var x in sentUnitsArray[action]){ if(sentUnitsArray[action].hasOwnProperty(x)){ if((sentUnitsArray[action][x] || 0) > 0){ $('.sent_units_box.'+ action +' .units_list').each(function(){ $(this).append('
    '+ ''+ sentUnitsArray[action][x] +''+ '
    '); }); } } } saveValue(WID +"_sentUnits", JSON.stringify(sentUnitsArray)); } catch(error){ errorHandling(error, "updateSentUnitsBox"); } } /******************************************************************************************************************************* * ● Short duration *******************************************************************************************************************************/ function addShortDuration(wndID){ //console.log($(wndID + ".duration_container").get(0)); try { //var tooltip = (LANG.hasOwnProperty(LID) ? getText("labels", "improved_movement") : "") + " (+30% "+ DM.getl10n("common", "barracks_and_docs").tooltips.speed.trim() + ")"; var tooltip = (LANG.hasOwnProperty(LID) ? getText("labels", "improved_movement") : "") + " (+30%)"; $(''+ ''+ ''+ ''+ ''+ ''+ '
     ╚> ~0:00:00   ╚>~00:00:00
    ').prependTo(wndID + ".duration_container"); $(wndID + ".nightbonus").appendTo(wndID + ".dio_night"); $(wndID + '.way_duration').appendTo(wndID + ".dio_way"); $(wndID + ".arrival_time").appendTo(wndID + ".dio_arrival"); // Style $(wndID + '.duration_container').css({ width:'auto' }); $(wndID + '.dio_duration').css({ borderSpacing: '0px', marginBottom: '2px', textAlign: 'right' }); $(wndID + '.dio_way span,'+ wndID + '.dio_arrival span').css({ padding: '0px 0px 0px 0px', background: 'none' }); $(wndID + '.short_icon').css({ padding: '20px 0px 0px 30px', background: 'url(http://666kb.com/i/ck2c7eohpyfa3yczt.png) 11px -1px / 21px no-repeat', WebkitFilter: 'hue-rotate(50deg)' }); $(wndID + '.way_icon').css({ padding: '30px 0px 0px 30px', background: 'transparent url(https://gpall.innogamescdn.com/images/game/towninfo/traveltime.png) no-repeat 0 0' }); $(wndID + '.arrival_icon').css({ padding: '30px 0px 0px 30px', background: 'transparent url(https://gpall.innogamescdn.com/images/game/towninfo/arrival.png) no-repeat 0 0' }); $(wndID + '.max_booty').css({ padding: '0px 0px 0px 30px', margin: '3px 0 4px 4px', width: 'auto' }); $(wndID + '.fast_boats_needed').css({ background: 'transparent url(http://s7.directupload.net/images/140724/4pvfuch8.png) no-repeat 0 0', padding: '2px 10px 7px 24px', margin: '0px 0px 0px 6px' }); $(wndID + '.slow_boats_needed').css({ background: 'transparent url(http://s1.directupload.net/images/140724/b5xl8nmj.png) no-repeat 0 0', padding: '2px 10px 7px 24px', margin: '0px 0px 0px 6px' }); // Tooltip $(wndID + '.short_duration_row').tooltip(tooltip); // Detection of changes changeShortDuration(wndID); /* $(wndID + '.way_duration').bind('DOMSubtreeModified', function(e) { console.log(e); }); // Alternative */ } catch(error){ errorHandling(error, "addShortDuration"); } } function changeShortDuration(wndID){ var duration = new MutationObserver(function(mutations) { mutations.forEach(function(mutation) { if(mutation.addedNodes[0]){ //console.log(mutation); calcShortDuration(wndID); } }); }); if($(wndID + '.way_duration').get(0)){ duration.observe($(wndID + '.way_duration').get(0), { attributes: false, childList: true, characterData: false}); } } //$('').appendTo("head"); function calcShortDuration(wndID){ //console.log(wndID); //console.log($(wndID + '.duration_container .way_duration').get(0)); try { var setup_time = 900/uw.Game.game_speed, duration_time = $(wndID + '.duration_container .way_duration').get(0).innerHTML.replace("~","").split(":"), // TODO: hier tritt manchmal Fehler auf TypeError: Cannot read property "innerHTML" of undefined at calcShortDuration (:3073:86) arrival_time, h,m,s, atalanta_factor = 0; // Atalanta aktiviert? if($(wndID + '.unit_container.heroes_pickup .atalanta').get(0)){ if($(wndID + '.cbx_include_hero').hasClass("checked")) { // Beschleunigung hängt vom Level ab, Level 1 = 11%, Level 20 = 30% var atalanta_level = MM.getCollections().PlayerHero[0].models[1].attributes.level; atalanta_factor = (atalanta_level + 10) / 100; } } // Sekunden, Minuten und Stunden zusammenrechnen (-> in Sekunden) duration_time = ((parseInt(duration_time[0], 10)*60 + parseInt(duration_time[1], 10))*60 + parseInt(duration_time[2], 10)); // Verkürzte Laufzeit berechnen duration_time = ((duration_time - setup_time) * (1 + atalanta_factor)) / (1 + 0.3 + atalanta_factor) + setup_time; h = Math.floor(duration_time/3600); m = Math.floor((duration_time - h*3600)/60); s = Math.floor(duration_time - h*3600 - m*60); if(m < 10) { m = "0" + m; } if(s < 10) { s = "0" + s; } $(wndID + '.short_duration').get(0).innerHTML = "~"+ h +":" + m + ":" + s; arrival_time = Math.round((Timestamp.server() + Game.server_gmt_offset)) + duration_time; h = Math.floor(arrival_time/3600); m = Math.floor((arrival_time - h*3600)/60); s = Math.floor(arrival_time - h*3600 - m*60); h %= 24; if(m < 10) { m = "0" + m; } if(s < 10) { s = "0" + s; } $(wndID + '.short_arrival').get(0).innerHTML = "~" + h + ":" + m + ":" + s; clearInterval(arrival_interval[wndID]); arrival_interval[wndID] = setInterval(function(){ arrival_time += 1; h = Math.floor(arrival_time/3600); m = Math.floor((arrival_time - h*3600)/60); s = Math.floor(arrival_time - h*3600 - m*60); h %= 24; if(m < 10) { m = "0" + m; } if(s < 10) { s = "0" + s; } if($(wndID + '.short_arrival').get(0)){ $(wndID + '.short_arrival').get(0).innerHTML = "~" + h + ":" + m + ":" + s; } else { clearInterval(arrival_interval[wndID]); } }, 1000); } catch(error){ errorHandling(error, "calcShortDuration"); } } /******************************************************************************************************************************* * ● Dropdown menu *******************************************************************************************************************************/ // Preload images for drop down arrow buttons var drop_over = new Image(); drop_over.src = "http://s7.directupload.net/images/140107/hna95u8a.png"; var drop_out = new Image(); drop_out.src = "http://s14.directupload.net/images/140107/ppsz5mxk.png"; function changeDropDownButton(){ /* $('').appendTo('head'); */ $('.arrow').css({ width: '18px', height: '17px', background: 'url('+ drop_out.src +') no-repeat -1px -1px', position: 'absolute', top: '2px', right: '3px' }); } var o = 1; // ???????????????????????????? /******************************************************************************************************************************* * ● Recruiting Trade * *****************************************************************************************************************************/ var trade_count = 0, unit = "FS", percent = "0.0"; // Recruiting Trade function addRecTrade(wndID){ var max_amount; $('
    '+ // DropDown-Button for unit ''+ '
    ('+ trade_count +')').appendTo(wndID + ".content"); // Select boxes for unit and ratio $('').appendTo(wndID + ".rec_trade"); $('').appendTo(wndID + ".rec_trade"); $(wndID + ".rec_trade [name='"+ unit +"']").toggleClass("sel"); // Styles $(wndID + '.rec_trade').css({ position: 'absolute', left: '30px', top: '70px' }); $(wndID + '.select_rec_unit').css({ position: 'absolute', top: '20px', width: '84px', display: "none" }); $(wndID + '.select_rec_perc').css({ position: 'absolute', left: '50px', top: '20px', width: '50px', display: "none" }); $(wndID + '.item-list').css({ maxHeight: '400px', maxWidth: '200px', align: "right" }); $(wndID + '.arrow').css({ width: '18px', height: '18px', background: 'url('+ drop_out.src +') no-repeat -1px -1px', position: 'absolute', }); $(wndID + '.option_s').css({ filter: "url(#GrayScale)", WebkitFilter: "grayscale(100%)", cursor: 'pointer', color: 'black', lineHeight: '14px', float: 'left', position: 'relative', width: '40px', margin: '0px', padding: '0px' }); $('.select_rec_unit .sel').css({"filter": "url(#Sepia)", "-webkit-filter" : "sepia(100%)"}); // hover effects of the elements in the drop menus $(wndID + '.option_s').hover( function(){ //console.log(this.className); $(this).css({ "filter": "none", "-webkit-filter" : "grayscale(0%) sepia(0%)"}); if(!($(this).hasClass("sel"))){ $('.option_s .sel').css({"filter": "url(#Sepia)", "-webkit-filter" : "grayscale(0%) sepia(100%)" }); } }, function(){ $('.select_rec_unit .option_s').css({ "filter": "url(#GrayScale)", "-webkit-filter" : "grayscale(100%) sepia(0%)" }); $('.select_rec_unit .sel').css({ "filter": "url(#Sepia)", "-webkit-filter" : "grayscale(0%) sepia(100%)" }); } ); $(wndID + '.option').hover( function(){ $(this).css({color: '#fff', background: "#328BF1"}); }, function(){ $(this).css({color: '#000', background: "#FFEEC7"}); } ); // click events of the drop menu $(wndID + ' .select_rec_unit .option_s').each(function(){ $(this).click(function(e){ $(".select_rec_unit .sel").toggleClass("sel"); $("." + this.className.split(" ")[4]).toggleClass("sel"); unit = $(this).attr("name"); $('.drop_rec_unit .caption').attr("name", unit); $('.drop_rec_unit .caption').each(function(){ $(this).get(0).innerHTML = unit; }); $(this).parent().parent().get(0).style.display = "none"; $('.drop_rec_unit .caption').change(); }); }); $(wndID + ' .select_rec_perc .option').each(function(){ $(this).click(function(e){ $(this).parent().find(".sel").toggleClass("sel"); $(this).toggleClass("sel"); percent = $(this).attr("name"); $('.drop_rec_perc .caption').attr("name", percent); $('.drop_rec_perc .caption').each(function(){ $(this).get(0).innerHTML = Math.round(percent * 100)+"%"; }); $(this).parent().parent().get(0).style.display = "none"; $('.drop_rec_perc .caption').change(); }); }); // show & hide drop menus on click $(wndID + '.drop_rec_perc').click(function(e){ if($(e.target)[0].parentNode.parentNode.childNodes[3].style.display === "none"){ $(e.target)[0].parentNode.parentNode.childNodes[3].style.display = "block"; $(e.target)[0].parentNode.parentNode.childNodes[2].style.display = "none"; } else { $(e.target)[0].parentNode.parentNode.childNodes[3].style.display = "none"; } }); $(wndID + '.drop_rec_unit').click(function(e){ if($(e.target)[0].parentNode.parentNode.childNodes[2].style.display === "none"){ $(e.target)[0].parentNode.parentNode.childNodes[2].style.display = "block"; $(e.target)[0].parentNode.parentNode.childNodes[3].style.display = "none"; } else { $(e.target)[0].parentNode.parentNode.childNodes[2].style.display = "none"; } }); $(wndID).click(function(e){ var clicked = $(e.target), element = $('#' + this.id + ' .select_rec_unit').get(0); if(!(clicked[0].parentNode.className.split(" ")[1] === "dropdown") && element){ element.style.display = "none"; } }); // hover arrow change $(wndID + '.dropdown').hover(function(e){ $(e.target)[0].parentNode.childNodes[3].style.background = "url('"+ drop_over.src +"') no-repeat -1px -1px"; }, function(e){ $(e.target)[0].parentNode.childNodes[3].style.background = "url('"+ drop_out.src +"') no-repeat -1px -1px"; }); $(wndID + ".drop_rec_unit .caption").attr("name", unit); $(wndID + ".drop_rec_perc .caption").attr("name",percent); $(wndID + '.drop_rec_unit').tooltip(getText("labels", "rat")); $(wndID + '.drop_rec_perc').tooltip(getText("labels", "shr")); var ratio = {NO: {w:0, s: 0, i: 0 }, FS: {w:1, s: 0.2308, i: 0.6154 }, BI: {w:1, s: 0.8750, i: 0.2250 }, SL: {w:0.55, s: 1, i: 0.4 }, RE: {w:0.6666, s: 0.3333, i: 1 }, SK: {w:1, s: 0, i: 0.8947 }, HO: {w:0, s: 0.5, i: 1 }, BS: {w:1, s: 0, i: 0.6250 }, SW: {w:0.4545, s: 1, i: 0.7273 } }; if($('#town_capacity_wood .max').get(0)){ max_amount = parseInt($('#town_capacity_wood .max').get(0).innerHTML, 10); } else { max_amount = 25500; } $(wndID + '.caption').change(function(e){ //console.log($(this).attr('name') + ", " + unit + "; " + percent); if(!(($(this).attr('name') === unit) || ($(this).attr('name') === percent))){ //trade_count = 0; $('.rec_count').get(0).innerHTML = "(" + trade_count + ")"; } var tmp = $(this).attr('name'); if($(this).parent().attr('class').split(" ")[0] === "drop_rec_unit"){ unit = tmp; } else { percent = tmp; } var max = (max_amount - 100)/1000; addTradeMarks(max * ratio[unit].w, max * ratio[unit].s, max * ratio[unit].i, "lime"); var part = (max_amount - 1000) * parseFloat(percent); // -1000 als Puffer (sonst Überlauf wegen Restressies, die nicht eingesetzt werden können, vorallem bei FS und Biremen) var rArray = uw.ITowns.getTown(uw.Game.townId).getCurrentResources(); var tradeCapacity = uw.ITowns.getTown(uw.Game.townId).getAvailableTradeCapacity(); var wood = ratio[unit].w * part; var stone= ratio[unit].s * part; var iron = ratio[unit].i * part; if((wood > rArray.wood) || (stone > rArray.stone) || (iron > rArray.iron) || ( (wood + stone + iron) > tradeCapacity)) { wood = stone = iron = 0; $('.drop_rec_perc .caption').css({color:'#f00'}); //$('.' + e.target.parentNode.parentNode.className + ' .select_rec_perc .sel').css({color:'#f00'}); //$('.select_rec_perc .sel').css({color:'#f00'}); } else { $('.' + e.target.parentNode.parentNode.className + ' .drop_rec_perc .caption').css({color:'#000'}); } $("#trade_type_wood [type='text']").select().val(wood).blur(); $("#trade_type_stone [type='text']").select().val(stone).blur(); $("#trade_type_iron [type='text']").select().val(iron).blur(); }); $('#trade_button').click(function(){ trade_count++; $('.rec_count').get(0).innerHTML = "(" + trade_count + ")"; }); $(wndID + '.rec_count').css({ position: 'absolute', display: 'block', left: '33px', top: '95px', width: '20px' }); $(wndID + '.drop_rec_unit').css({ position: 'absolute', display: 'block', width: '50px', overflow: 'visible' }); $(wndID + '.drop_rec_perc').css({ position: 'absolute', display: 'block', left: '49px', width: '55px', color:'#000' }); $(wndID + '.drop_rec_perc .caption').change(); } /******************************************************************************************************************************* * ● Ressources marks *******************************************************************************************************************************/ function addTradeMarks(woodmark, stonemark, ironmark, color){ var max_amount, limit, wndArray = uw.GPWindowMgr.getOpen(uw.Layout.wnd.TYPE_TOWN), wndID; for(var e in wndArray){ if(wndArray.hasOwnProperty(e)){ wndID = "#gpwnd_" + wndArray[e].getID() + " "; if($(wndID + '.town-capacity-indicator').get(0)){ max_amount = $(wndID + '.amounts .max').get(0).innerHTML; $('#trade_tab .c_'+ color).each(function(){ $(this).get(0).remove(); }); $('#trade_tab .progress').each(function(){ if($("p", this).length < 3) { if($(this).parent().get(0).id != "big_progressbar"){ limit = 1000 * (242 / parseInt(max_amount, 10)); switch($(this).parent().get(0).id.split("_")[2]){ case "wood": limit = limit * woodmark; break; case "stone": limit = limit * stonemark; break; case "iron": limit = limit * ironmark; break; } $('

    ').appendTo(this); } } }); } } } } /******************************************************************************************************************************* * ● Percentual Trade *******************************************************************************************************************************/ var rest_count = 0; function addPercentTrade(wndID, ww){ var a = ""; var content = wndID + ".content"; if(ww) { a = "ww_"; content = wndID + '.trade .send_res'; } $('').prependTo(content); $(wndID + '.btn_trade').tooltip(getText("labels", "per")); setPercentTrade(wndID, ww); // Style $(wndID + '.btn').css({ width: '20px', overflow: 'visible', position: 'absolute', display: 'block' }); if(!ww){ $(wndID + '.content').css({ height: '320px' }); } if(ww){ $(wndID + '.btn_trade').css({ left: '678px', top: '154px' }); } else { $(wndID + '.btn_trade').css({ left: '336px', top: '135px' }); } $(wndID + '.mid').css({ minWidth: '26px' }); $(wndID + '.img_trade').css({ width: '27px', height: '27px', top: '-3px', float: 'left', position: 'relative', background: 'url("http://666kb.com/i/cjq6d72qk521ig1zz.png") no-repeat' }); } var res = {}; function setPercentTrade(wndID, ww){ var a = ww ? "ww_" : "", own_town = $(wndID + '.town_info').get(0) ? true : false; $(wndID + '.btn_trade').toggleClick( function(){ res.wood = {}; res.stone = {}; res.iron = {}; res.sum = {}; res.sum.amount = 0; // Set amount of resources to 0 setAmount(true, a, wndID); // Total amount of resources // TODO: ITowns.getTown(Game.townId).getCurrentResources(); ? for(var e in res){ if(res.hasOwnProperty(e) && e != "sum") { res[e].rest = false; res[e].amount = parseInt($('.ui_resources_bar .'+ e +' .amount').get(0).innerHTML, 10); res.sum.amount += res[e].amount; } } // Percentage of total resources res.wood.percent = 100/res.sum.amount * res.wood.amount; res.stone.percent = 100/res.sum.amount * res.stone.amount; res.iron.percent = 100/res.sum.amount * res.iron.amount; // Total trading capacity res.sum.cur = parseInt($(wndID + '#' + a + 'big_progressbar .caption .curr').get(0).innerHTML, 10); //res.sum.max = parseInt($(wndID + '#' + a + 'big_progressbar .caption .max').get(0).innerHTML, 10) - res.sum.cur; // Amount of resources on the percentage of trading capacity (%) res.wood.part = parseInt(res.sum.cur/100 * res.wood.percent, 10); res.stone.part = parseInt(res.sum.cur/100 * res.stone.percent, 10); res.iron.part = parseInt(res.sum.cur/100 * res.iron.percent, 10); // Get rest warehouse capacity of each resource type for(var f in res){ if(res.hasOwnProperty(f) && f != "sum") { if(!ww && own_town){ // Own town var curr = parseInt($(wndID + '#town_capacity_'+ f +' .amounts .curr').get(0).innerHTML.replace('+', '').trim(), 10) || 0, curr2 = parseInt($(wndID + '#town_capacity_'+ f +' .amounts .curr2').get(0).innerHTML.replace('+', '').trim(), 10) || 0, max = parseInt($(wndID + '#town_capacity_'+ f +' .amounts .max').get(0).innerHTML.replace('+', '').trim(), 10) || 0; res[f].cur = curr + curr2; res[f].max = max - res[f].cur; if(res[f].max < 0) { res[f].max = 0; } } else { // World wonder or foreign town res[f].max = 30000; } } } // Rest of fraction (0-2 units) add to stone amount res.stone.part += res.sum.cur - (res.wood.part + res.stone.part + res.iron.part); res.sum.rest = 0; rest_count = 0; calcRestAmount(); setAmount(false, a, wndID); }, function(){ setAmount(true, a, wndID); } ); } function calcRestAmount(){ // Subdivide rest if(res.sum.rest > 0){ for(var e in res){ if(res.hasOwnProperty(e) && e != "sum" && res[e].rest != true) { res[e].part += res.sum.rest/(3 - rest_count); } } res.sum.rest = 0; } // Calculate new rest for(var f in res){ if(res.hasOwnProperty(f) && f != "sum" && res[f].rest != true) { if(res[f].max <= res[f].part) { res[f].rest = true; res.sum.rest += res[f].part - res[f].max; rest_count += 1; res[f].part = res[f].max; } } } // Recursion if(res.sum.rest > 0 && rest_count < 3){ calcRestAmount(); } } function setAmount(clear, a, wndID){ for(var e in res){ if(res.hasOwnProperty(e) && e !== "sum") { if(clear == true) { res[e].part = 0; } $(wndID + "#" + a + "trade_type_" + e + ' [type="text"]').select().val(res[e].part).blur(); } } } /* ****************************************************************************************************************************** * Unit strength (blunt/sharp/distance) and Transport Capacity * ---------------------------------------------------------------------------------------------------------------------------- * | ● Unit strength: Unit menu * | - Switching of def/off display with buttons * | - Possible Selection of certain unit types * | ● Unit strength: Siege * | ● Unit strength: Barracks * | ● Transport capacity: Unit menu * | - Switching of transporter speed (+/- big transporter) * ---------------------------------------------------------------------------------------------------------------------------- * ******************************************************************************************************************************/ var def = true, blunt = 0, sharp = 0, dist = 0, shipsize = false; function getSelectedUnitsMenu(){ var units = []; if($(".units_land .units_wrapper .selected").length > 0){ $(".units_land .units_wrapper .selected").each(function(){ units[$(this).get(0).className.split(" ")[1]] = $(this).get(0).children[0].innerHTML; }); } else { $(".units_land .units_wrapper .unit").each(function(){ units[$(this).get(0).className.split(" ")[1]] = $(this).get(0).children[0].innerHTML; }); } return units; } // Calculate defensive strength function calcDef(units){ var e; blunt = sharp = dist = 0; for(e in units) { if(units.hasOwnProperty(e)) { blunt += units[e] * uw.GameData.units[e].def_hack; sharp += units[e] * uw.GameData.units[e].def_pierce; dist += units[e] * uw.GameData.units[e].def_distance; } } } // Calculate offensive strength function calcOff(units, selectedUnits){ var e; blunt = sharp = dist = 0; for(e in selectedUnits) { if(selectedUnits.hasOwnProperty(e)) { var attack = (units[e] || 0) * uw.GameData.units[e].attack; switch(uw.GameData.units[e].attack_type){ case 'hack': blunt += attack; break; case 'pierce': sharp += attack; break; case 'distance':dist += attack; break; } } } } /******************************************************************************************************************************* * ● Unit strength: Unit menu *******************************************************************************************************************************/ function setStrengthMenu() { try{ var unitsIn = uw.ITowns.getTown(uw.Game.townId).units(), e, units = getSelectedUnitsMenu(); // Calculation if(def==true){ calcDef(units); } else { calcOff(unitsIn, units); } $('#blunt').get(0).innerHTML = blunt; $('#sharp').get(0).innerHTML = sharp; $('#dist').get(0).innerHTML = dist; setTransportCapacity(units); }catch(e){ handleError(e, "setStrengthMenu"); } } function addStrengthMenu(){ $('
    '+ ''+ ''+ ''+ ''+ '
    0
    0
    0
    '+ '
    '+ '
    '+ ''+ ''+ '
    ').appendTo('.units_land .content'); // transporter display $('
    '+ ''+ ''+ ''+ '
    '+ '
    ').appendTo('.units_naval .content'); // Styles $('.ico').css({ height: '20px', width: '20px' }); $('.units_info_sprite').css({ background: 'url(https://gpall.innogamescdn.com/images/game/units/units_info_sprite2.51.png)', backgroundSize: '100%' }); $('.img_pierce').css({ backgroundPosition: '0px -20px' }); $('.img_dist').css({ backgroundPosition: '0px -40px' }); $('hr').css({ margin: '0px', backgroundColor: '#5F5242', height: '2px', border: '0px solid' }); $('.cont_left').css({ background: 'url(https://gpall.innogamescdn.com/images/game/layout/layout_units_nav_bg.png)', width:'65%', display: 'table-cell' }); $('.cont').css({ background: 'url(https://gpall.innogamescdn.com/images/game/layout/layout_units_nav_bg.png)' }); $('.cont_right').css({ background:'url(https://gpall.innogamescdn.com/images/game/layout/layout_units_nav_bg.png)', width:'30%', display: 'table-cell', verticalAlign:'middle' }); $('.img').css({ float:'right', background:'none', margin:'2px 8px 2px 0px' }); $('.units_land .units_wrapper, .btn_gods_spells .checked').click(function(){ setTimeout(function(){ setStrengthMenu(); }, 100); }); $('#off').css({"filter": "url(#GrayScale)", "-webkit-filter" : "grayscale(80%)" }); // Buttons $('#off').click(function(){ $('#strength .img_hack').get(0).style.backgroundPosition = '0% 36%'; $('#strength .img_pierce').get(0).style.backgroundPosition = '0% 27%'; $('#strength .img_dist').get(0).style.backgroundPosition = '0% 45%'; $('#str_font').get(0).style.color = "#edb"; // TODO: doesn't work in FF yet $(this).css({ "filter": "none", "-webkit-filter" : "grayscale(0%)" }); $('#def').css({"filter": "url(#GrayScale)", "-webkit-filter" : "grayscale(80%)" }); def = false; setStrengthMenu(); }); $('#def').click(function(){ $('#strength .img_hack').get(0).style.backgroundPosition = '0% 0%'; $('#strength .img_pierce').get(0).style.backgroundPosition = '0% 9%'; $('#strength .img_dist').get(0).style.backgroundPosition = '0% 18%'; $('#str_font').get(0).style.color = "#fc6"; $(this).css({"filter": "none", "-webkit-filter" : "grayscale(0%)" }); $('#off').css({"filter": "url(#GrayScale)", "-webkit-filter" : "grayscale(80%)" }); def = true; setStrengthMenu(); }); $('#def,#off,#transporter').hover(function() { $(this).css('cursor','pointer'); }); $('#transporter').toggleClick( function(){ $('#ship_img').get(0).src = "http://s1.directupload.net/images/140724/b5xl8nmj.png"; shipsize = !shipsize; setStrengthMenu(); }, function(){ $('#ship_img').get(0).src = "http://s7.directupload.net/images/140724/4pvfuch8.png"; shipsize = !shipsize; setStrengthMenu(); } ); } /******************************************************************************************************************************* * ● Unit strength: Siege *******************************************************************************************************************************/ function addStrengthConquest(){ var units = [], str; // units of the siege $('#conqueror_units_in_town .unit').each(function(){ str = $(this).attr("class").split(" ")[4]; if(!uw.GameData.units[str].is_naval){ units[str] = parseInt($(this).get(0).children[0].innerHTML, 10); //console.log($(this).attr("class").split(" ")[4]); } }); // calculation calcDef(units); $('
    '+ '
    '+ '
    '+ '
    '+ '
    '+ ''+ ''+ ''+ ''+ '
    0
    0
    0
    '+ '
    ').appendTo('#conqueror_units_in_town'); $('#strength_eo').tooltip('Gesamteinheitenstärke der Belagerungstruppen'); $('#strength_eo .ico').css({ height: '20px', width: '20px' }); $('#strength_eo .units_info_sprite').css({ background: 'url(https://gpall.innogamescdn.com/images/game/units/units_info_sprite2.51.png)', backgroundSize: '100%' }); $('#strength_eo .img_pierce').css({ backgroundPosition: '0% 9%' }); $('#strength_eo .img_dist').css({ backgroundPosition: '0% 18%' }); $('#bl').get(0).innerHTML = blunt; $('#sh').get(0).innerHTML = sharp; $('#di').get(0).innerHTML = dist; } /******************************************************************************************************************************* * ● Unit strength: Barracks *******************************************************************************************************************************/ function setStrengthBarracks(){ if(!$('#strength_baracks').get(0)){ var units = [], pop = 0; // whole units of the town $('#units .unit_order_total').each(function(){ units[$(this).parent().parent().attr("id")] = $(this).get(0).innerHTML; }); // calculation calcDef(units); // population space of the units for(var e in units) { if(units.hasOwnProperty(e)) { pop += units[e] * uw.GameData.units[e].population; } } $('
    '+ '
    '+ '
    '+ '
    '+ '
    '+ ''+ ''+ ''+ ''+ '
    0
    0
    0
    '+ '
    ').appendTo('.ui-dialog #units'); $('
    '+ '
    '+ '
    '+ '
    '+ '
    '+ ''+ ''+ '
    0
    '+ '
    ').appendTo('.ui-dialog #units'); $('.ui-dialog #units .ico').css({ height: '20px', width: '20px' }); $('.ui-dialog #units .units_info_sprite').css({ background: 'url(https://gpall.innogamescdn.com/images/game/units/units_info_sprite2.51.png)', backgroundSize: '100%' }); $('.ui-dialog #units .img_pierce').css({ backgroundPosition: '0% 9%' }); $('.ui-dialog #units .img_dist').css({ backgroundPosition: '0% 18%' }); //$('#pop_baracks').tooltip('Bevölkerungszahl aller Landeinheiten der Stadt'); //$('#strength_baracks').tooltip('Gesamteinheitenstärke stadteigener Truppen'); $('#b').get(0).innerHTML = blunt; $('#s').get(0).innerHTML = sharp; $('#d').get(0).innerHTML = dist; $('#p').get(0).innerHTML = pop; } } /******************************************************************************************************************************* * ● Transporter capacity *******************************************************************************************************************************/ function setTransportCapacity(){ var bigTransp = 0, smallTransp = 0, pop = 0, ship = 0, unit, berth, units = []; // Ship space (available) smallTransp = parseInt(uw.ITowns.getTown(parseInt(uw.Game.townId, 10)).units().small_transporter, 10); if(isNaN(smallTransp)) smallTransp = 0; if(shipsize){ bigTransp = parseInt(uw.ITowns.getTown(parseInt(uw.Game.townId, 10)).units().big_transporter, 10); if(isNaN(bigTransp)) bigTransp = 0; } // Checking: Research berth berth = 0; if(uw.ITowns.getTown(uw.Game.townId).researches().hasBerth()){ berth = 6; } ship = bigTransp*(20 + berth) + smallTransp*(10 + berth); units = uw.ITowns.getTown(uw.Game.townId).units(); // Ship space (required) for(var e in units) { if(units.hasOwnProperty(e)) { if(uw.GameData.units[e]){ // without Heroes if(!(uw.GameData.units[e].is_naval || uw.GameData.units[e].flying)){ pop += units[e] * uw.GameData.units[e].population; } } } } $('#ship').get(0).innerHTML = pop + "/" + ship; } /******************************************************************************************************************************* * Simulator * ---------------------------------------------------------------------------------------------------------------------------- * | ● Layout adjustment * | ● Permanent display of the extended modifier box * | ● Unit strength for entered units (without modificator influence yet) * ---------------------------------------------------------------------------------------------------------------------------- *******************************************************************************************************************************/ function changeSimulatorLayoutNew(){ if(!$('#dio_simulator').get(0)){ $('').appendTo('head'); } ///////////////////////////////////// $('.place_sim_bonuses_heroes h4').prependTo('.place_sim_wrap_mods'); $('.place_sim_bonuses_more_confirm').parent().get(0).style.display = "none"; $('.place_sim_showhide').remove(); // Wall loss $('.place_sim_wrap_mods tr:eq(1) td:eq(5)').html(' update percentage each time $('.place_checkbox_field').each(function(){ $(this).click(function(){ uw.FightSimulator.closeModsExtended(); //$('.place_sim_bonuses_more_confirm').get(0).click(); }); }); // Sea unit box $('.place_sim_select_strategies').prependTo('.place_sim_sea_wrap'); $('.place_sim_sea_wrap h4').prependTo('.place_sim_sea_wrap'); // Land unit box $('
    ').appendTo('#simulator_body'); $('#place_simulator h4:last, .place_sim_select_gods_wrap').appendTo('#place_sim_wrap_units'); $('#place_sim_ground_units').appendTo('#place_sim_wrap_units'); $('#place_sim_wrap_units h4').prependTo('.place_sim_select_gods_wrap'); // Hero world ? if(uw.Game.hasArtemis){ $('.place_sim_wrap_mods_extend tr').each(function(){ $(this).get(0).children[1].style.borderLeft = "none"; $(this).get(0).children[0].remove(); }); } // Hero box ? if($('.place_sim_heroes_container').get(0)){ $('.place_sim_heroes_container').appendTo(".place_sim_wrap_mods"); $('#place_simulator h4:eq(2)').remove(); // Delete heroes title $('.hero_unit').each(function(){ $(this).removeClass('unit_icon40x40').addClass('unit_icon25x25'); }); // hero spinner $('.place_sim_hero_spinner').each(function(){ $(this).removeClass('place_sim_hero_spinner').addClass('hero_spinner'); }); $('.hero_spinner .border_l').remove(); $('.hero_spinner .border_r').remove(); $('.hero_spinner .body').remove(); } setStrengthSimulator(); } function changeSimulatorLayout(){ if(!$('#dio_simulator').get(0)){ $('').appendTo('head'); } $('#place_simulator').css({ overflow: 'hidden' }); $('#place_simulator .game_body').css({ height: '457px' }); // Bonus container $('.place_sim_bonuses_heroes h4').prependTo('.place_sim_wrap_mods'); $('.place_sim_wrap_mods').css({ position: 'absolute', right: '-17px' }); $('.place_sim_wrap_mods .place_simulator_table .left_border').css({ width: '47px' }); // Wall loss $('.place_sim_wrap_mods tr:eq(1) td:eq(5)').html(' update percentage each time $('.place_checkbox_field').each(function(){ $(this).click(function(){ uw.FightSimulator.closeModsExtended(); //$('.place_sim_bonuses_more_confirm').get(0).click(); }); }); // unit container $('#simulator_body .unit_container').css({ height: '50px', width: '50px', margin: '0px 3px 0px 1px' }); $('.place_simulator_odd, .place_simulator_even').css({ textAlign: 'center' }); $('.place_insert_field').css({ margin: '0px' }); // Sea unit box $('.place_sim_sea_wrap h4').css({ float: 'left' }); $('.place_sim_select_strategies').prependTo('.place_sim_sea_wrap'); $('.place_sim_select_strategies select').css({ width: '95px' }); $('.place_sim_sea_wrap h4').prependTo('.place_sim_sea_wrap'); $('.place_sim_select_strategies').css({ marginLeft: '99px' }); // Land unit box $('
    ').appendTo('#simulator_body'); $('#place_sim_wrap_units').css({ position: 'absolute', bottom: '35px' }); $('#place_simulator h4:last, .place_sim_select_gods_wrap').appendTo('#place_sim_wrap_units'); $('#place_sim_ground_units').appendTo('#place_sim_wrap_units'); $('#place_sim_wrap_units h4').prependTo('.place_sim_select_gods_wrap'); $('#place_sim_wrap_units h4').css({ float: 'left' }); // Select boxes $('.place_sim_select_gods').css({ width: '105px' }); $('.place_sim_select_gods select').css({ width: '80px' }); $('.place_sim_select_gods_wrap').css({ padding: '0px' }); $('#select_insert_units').css({ width: '130px' }); $('.place_sim_select_gods_wrap .place_symbol, .place_sim_select_strategies .place_symbol').css({ margin: '0px 2px 0px 5px' }); $('.place_sim_insert_units .place_symbol').css({ background: 'url(https://gpall.innogamescdn.com/images/game/towninfo/traveltime.png)', backgroundSize: '140%', backgroundPositionY: '-4px' }); $('.place_attack').css({ float: 'left' }); $('#simulator_body .att').css({ marginLeft: '19px' }); // Hero world ? if(uw.Game.hasArtemis){ $('.place_sim_wrap_mods_extend tr').each(function(){ $(this).get(0).children[1].style.borderLeft = "none"; $(this).get(0).children[0].remove(); }); } // Hero box ? if($('.place_sim_heroes_container').get(0)){ $('.place_sim_heroes_container').appendTo(".place_sim_wrap_mods"); $('#place_simulator h4:eq(2)').remove(); // Delete heroes title $('.place_sim_heroes_container').css({ position: 'absolute', right: '26px', paddingTop: '3px', zIndex: '1' }); $('.place_sim_hero_container').css({ width: '45px', height: '25px' }); // hero container $('.place_sim_hero_choose, .place_sim_hero_unit_container').css({ height: '26px', width: '30px' }); $('#hero_defense_icon, #hero_attack_icon').css({ height: '25px', width: '25px', margin: '0px' }); $('#hero_defense_dd, #hero_attack_dd').css({ height: '25px', width: '25px', margin: '1px' }); $('.place_sim_hero_attack, .place_sim_hero_defense').css({ marginLeft: '3px' }); $('#hero_attack_text, #hero_defense_text').css({ fontSize: '11px', bottom: '0px' }); $('.place_sim_heroes_container .plus').css({ left: '2px', top: '2px' }); $('.hero_unit').each(function(){ $(this).removeClass('unit_icon40x40').addClass('unit_icon25x25'); }); // hero spinner $('.place_sim_hero_spinner').css({ height: '25px', width: '40px' }); $('.place_sim_hero_spinner').each(function(){ $(this).removeClass('place_sim_hero_spinner').addClass('hero_spinner'); }); $('.hero_spinner .border_l').remove(); $('.hero_spinner .border_r').remove(); $('.hero_spinner .body').remove(); $('.place_sim_heroes_container td:eq(0)').css({ height: '30px' }); $('.hero_spinner').css({ height: '24px', position: 'absolute', width: '12px', left: '29px', background: 'url(https://gpall.innogamescdn.com/images/game/border/odd.png) repeat', border: '1px solid rgb(107, 107, 107)' }); $('.place_sim_hero_spinner .button_down, .place_sim_hero_spinner .button_up').css({ bottom: '2px', cursor: 'pointer' }); } $('').appendTo('head'); setStrengthSimulator(); } function afterSimulation(){ var lossArray = { att : { res: 0, fav: 0, pop: 0 }, def : { res: 0, fav: 0, pop: 0 } }, wall_level = parseInt($('.place_sim_wrap_mods .place_insert_field[name="sim[mods][def][wall_level]"]').val(), 10), wall_damage = parseInt($('#building_place_def_losses_wall_level').get(0).innerHTML, 10), wall_iron = [ 0, 200, 429, 670, 919, 1175, 1435, 1701, 1970, 2242, 2518, 2796, 3077, 3360, 3646, 3933, 4222, 4514, 4807, 5101, 5397, 5695, 5994, 6294, 6596, 6899 ]; // Calculate unit losses $('#place_sim_wrap_units .place_losses, #place_sim_naval_units .place_losses').each(function(){ var loss = parseInt($(this).get(0).innerHTML, 10) || 0; if(loss > 0){ var unit = this.id.substring(26); var side = this.id.split("_")[2]; // att / def lossArray[side].res += loss *(uw.GameData.units[unit].resources.wood + uw.GameData.units[unit].resources.stone + uw.GameData.units[unit].resources.iron); lossArray[side].fav += loss * uw.GameData.units[unit].favor; lossArray[side].pop += loss * uw.GameData.units[unit].population; } }); // Calculate wall resource losses for(var w = wall_level; w > wall_level - wall_damage; w--){ lossArray.def.res += 400 + w * 350 + wall_iron[w]; // wood amount is constant, stone amount is multiplicative and iron amount is irregular for wall levels } // Insert losses into table for(var x in lossArray){ if(lossArray.hasOwnProperty(x)){ for(var z in lossArray[x]){ if(lossArray[x].hasOwnProperty(z)){ $("#"+ x +"_"+ z).get(0).innerHTML = ((z === "res") && (lossArray[x][z] > 10000))? (Math.round(lossArray[x][z]/1000)+"k"):lossArray[x][z]; } } } } } // Stärkeanzeige: Simulator var unitsGround = { att: {}, def: {} }, unitsNaval = { att: {}, def: {} }, name =""; function setStrengthSimulator() { $('
    '+ '

    '+ getText("labels", "str") +'

    '+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ '
    0000
    0000
    '+ '

    '+ getText("labels", "los") +'

    '+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ '
    000
    000
    '+ '
    ').appendTo('#simulator_body'); $('#simu_table .ico').css({ height: '20px', width: '20px' }); $('#simu_table .units_info_sprite').css({ background: 'url(https://gpall.innogamescdn.com/images/game/units/units_info_sprite2.51.png)', backgroundSize: '100%' }); $('#simu_table .img_hack').css({ backgroundPosition: '0% 36%' }); $('#simu_table .img_pierce').css({ backgroundPosition: '0% 27%' }); $('#simu_table .img_dist').css({ backgroundPosition: '0% 45%' }); $('#simu_table .img_ship').css({ backgroundPosition: '0% 72%' }); $('#simu_table .img_fav').css({ background: 'url(https://gpall.innogamescdn.com/images/game/res/favor.png)', backgroundSize: '100%' }); $('#simu_table .img_res').css({ background: 'url(https://gpall.innogamescdn.com/images/game/units/units_info_sprite2.51.png) 0% 54%', backgroundSize: '100%' }); $('#simu_table .img_pop').css({ background: 'url(https://gpall.innogamescdn.com/images/game/res/pop.png)', backgroundSize: '100%' }); $('#simu_table .left_border').css({ width: '54px' }); $('#simu_table .left_border').each(function(){ $(this)[0].align = 'center'; }); $('#simu_table .strength').tooltip(getText("labels", "str") + " (" + getText("labels", "mod") +")"); $('#simu_table .loss').tooltip(getText("labels", "los")); // Klick auf Einheitenbild $('.index_unit').click(function(){ var type = $(this).attr('class').split(" ")[4]; $('.place_insert_field[name="sim[units][att]['+type+']"]').change(); }); $('#place_sim_ground_units .place_insert_field, #place_sim_naval_units .place_insert_field').on('input change', function(){ name = $(this).attr("name").replace(/\]/g, "").split("["); var str = this; //console.log(str); setTimeout(function(){ var unit_type = $(str).closest('.place_simulator_table').attr("id").split("_")[2], val, e; val = parseInt($(str).val(), 10); val = val || 0; if(unit_type == "ground"){ unitsGround[name[2]][name[3]] = val; if(name[2] == "def"){ calcDef(unitsGround.def); } else { calcOff(unitsGround.att, unitsGround.att); } $('#' + name[2] + '_b').get(0).innerHTML = blunt; $('#' + name[2] + '_s').get(0).innerHTML = sharp; $('#' + name[2] + '_d').get(0).innerHTML = dist; } else { var att = 0, def = 0; unitsNaval[name[2]][name[3]] = val; if(name[2] == "def"){ for(e in unitsNaval.def) { if(unitsNaval.def.hasOwnProperty(e)) { def += unitsNaval.def[e] * uw.GameData.units[e].defense; } } $('#def_ship').get(0).innerHTML = def; } else { for(e in unitsNaval.att) { if(unitsNaval.att.hasOwnProperty(e)) { att += unitsNaval.att[e] * uw.GameData.units[e].attack; } } $('#att_ship').get(0).innerHTML = att; } } }, 100); }); // Abfrage wegen eventueller Spionageweiterleitung getUnitInputs(); setTimeout(function(){ setChangeUnitInputs("def"); }, 100); $('#select_insert_units').change(function(){ var side = $(this).find('option:selected').val(); setTimeout(function(){ getUnitInputs(); if(side === "att" || side === "def"){ setChangeUnitInputs(side); } }, 200); }); } function getUnitInputs(){ $('#place_sim_ground_units .place_insert_field, #place_sim_naval_units .place_insert_field').each(function(){ name = $(this).attr("name").replace(/\]/g, "").split("["); var str = this; var unit_type = $(str).closest('.place_simulator_table').attr("id").split("_")[2], val, e; val = parseInt($(str).val(), 10); val = val || 0; if(unit_type === "ground"){ unitsGround[name[2]][name[3]] = val; } else { var att = 0, def = 0; unitsNaval[name[2]][name[3]] = val; } }); } function setChangeUnitInputs(side){ $('.place_insert_field[name="sim[units][' + side + '][godsent]"]').change(); setTimeout(function(){ $('.place_insert_field[name="sim[units][' + side + '][colonize_ship]"]').change(); }, 100); } /******************************************************************************************************************************* * Defense form * ---------------------------------------------------------------------------------------------------------------------------- * | ● Adds a defense form to the bbcode bar * ---------------------------------------------------------------------------------------------------------------------------- *******************************************************************************************************************************/ // Funktion aufteilen... function addForm(e){ var textareaId = "", bbcodeBarId = ""; switch (e) { case "/alliance_forum/forum": textareaId = "#forum_post_textarea"; bbcodeBarId = "#forum"; break; case "/message/forward": textareaId = "#message_message"; bbcodeBarId = "#message_bbcodes"; break; case "/message/new": textareaId = "#message_new_message"; bbcodeBarId = "#message_bbcodes"; break; case "/message/view": textareaId = "#message_reply_message"; bbcodeBarId = "#message_bbcodes"; break; case "/player_memo/load_memo_content": textareaId = "#memo_text_area"; bbcodeBarId = "#memo_edit"; break; } $('').appendTo(bbcodeBarId + ' .bb_button_wrapper'); $('.def_form_button').css({ cursor: 'pointer', marginTop:'3px' }); $(bbcodeBarId + ' .dio_bbcode_option').css({ background: 'url("http://s14.directupload.net/images/140126/lt3hyb8j.png")', display: 'block', float: 'left', width: '22px', height: '23px', margin: '0 3px 0 0', position: 'relative', }); $(bbcodeBarId + ' .def_form').css({ backgroundPosition: '-89px 0px' }); var imgArray = { wall: 'https://gpall.innogamescdn.com/images/game/main/wall.png', tower: 'https://gpall.innogamescdn.com/images/game/main/tower.png', hide: 'https://gpall.innogamescdn.com/images/game/main/hide.png', spy: 'http://s7.directupload.net/images/140114/yr993xwc.png', pop: 'http://s7.directupload.net/images/140114/4d6xktxm.png', rev1: 'http://s7.directupload.net/images/140115/9cv6otiu.png', rev0: 'http://s7.directupload.net/images/140115/aue4rg6i.png', eo1: 'http://s1.directupload.net/images/140115/fkzlipyh.png', eo0: 'http://s1.directupload.net/images/140115/hs2kg59c.png', att: 'http://s1.directupload.net/images/140115/3t6uy4te.png', sup: 'http://s7.directupload.net/images/140115/ty6szerx.png', zeus: 'http://s1.directupload.net/images/140114/cdxecrpu.png', hera: 'http://s1.directupload.net/images/140114/mve54v2o.png', athena: 'http://s14.directupload.net/images/140114/kyqyedhe.png', poseidon: 'http://s7.directupload.net/images/140114/tusr9oyi.png', hades: 'http://s7.directupload.net/images/140114/huins2gn.png', artemis: 'http://s7.directupload.net/images/140114/kghjhko8.png', nogod: 'http://s1.directupload.net/images/140114/e7vmvfap.png', captain: 'http://s14.directupload.net/images/140114/88gg75rc.png', commander: 'http://s14.directupload.net/images/140114/slbst52o.png', priest: 'http://s1.directupload.net/images/140114/glptekkx.png', phalanx: 'http://s7.directupload.net/images/140114/e97wby6z.png', ram: 'http://s7.directupload.net/images/140114/s854ds3w.png', militia: 'http://wiki.en.grepolis.com/images/9/9b/Militia_40x40.png', sword: 'http://wiki.en.grepolis.com/images/9/9c/Sword_40x40.png', slinger: 'http://wiki.en.grepolis.com/images/d/dc/Slinger_40x40.png', archer: 'http://wiki.en.grepolis.com/images/1/1a/Archer_40x40.png', hoplite: 'http://wiki.en.grepolis.com/images/b/bd/Hoplite_40x40.png', rider: 'http://wiki.en.grepolis.com/images/e/e9/Rider_40x40.png', chariot: 'http://wiki.en.grepolis.com/images/b/b8/Chariot_40x40.png', catapult: 'http://wiki.en.grepolis.com/images/f/f0/Catapult_40x40.png', godsent: 'http://wiki.de.grepolis.com/images/6/6e/Grepolis_Wiki_225.png', def_sum: 'http://s14.directupload.net/images/140127/6cxnis9r.png', minotaur: 'http://wiki.de.grepolis.com/images/7/70/Minotaur_40x40.png', manticore: 'http://wiki.de.grepolis.com/images/5/5e/Manticore_40x40.png', zyclop: 'http://wiki.de.grepolis.com/images/6/66/Zyklop_40x40.png', sea_monster:'http://wiki.de.grepolis.com/images/7/70/Sea_monster_40x40.png', harpy: 'http://wiki.de.grepolis.com/images/8/80/Harpy_40x40.png', medusa: 'http://wiki.de.grepolis.com/images/d/db/Medusa_40x40.png', centaur: 'http://wiki.de.grepolis.com/images/5/53/Centaur_40x40.png', pegasus: 'http://wiki.de.grepolis.com/images/5/54/Pegasus_40x40.png', cerberus: 'http://wiki.de.grepolis.com/images/6/67/Zerberus_40x40.png', fury: 'http://wiki.de.grepolis.com/images/6/67/Erinys_40x40.png', griffin: 'http://wiki.de.grepolis.com/images/d/d1/Unit_greif.png', calydonian_boar: 'http://wiki.de.grepolis.com/images/9/93/Unit_eber.png', big_transporter: 'http://wiki.en.grepolis.com/images/0/04/Big_transporter_40x40.png', bireme: 'http://wiki.en.grepolis.com/images/4/44/Bireme_40x40.png', attack_ship: 'http://wiki.en.grepolis.com/images/e/e6/Attack_ship_40x40.png', demolition_ship: 'http://wiki.en.grepolis.com/images/e/ec/Demolition_ship_40x40.png', small_transporter: 'http://wiki.en.grepolis.com/images/8/85/Small_transporter_40x40.png', trireme: 'http://wiki.en.grepolis.com/images/a/ad/Trireme_40x40.png', colonize_ship: 'http://wiki.en.grepolis.com/images/d/d1/Colonize_ship_40x40.png', move_icon: 'http://de.cdn.grepolis.com/images/game/unit_overview/', bordure: 'http://s1.directupload.net/images/140126/8y6pmetk.png' }; $('
    '+ '
    '+ '
    '+ '
    '+ '
    '+ '
    '+ '
    '+ '
    '+ getText("labels", "det") +'


    '+ '
    '+ getText("labels", "prm") +'


    '+ '
    '+ getText("labels", "sil") +'


    '+ '
    '+ getText("labels", "mov") +'


    '+ ''+ '
    ').appendTo(bbcodeBarId + ' .bb_button_wrapper'); $('.bb_def_chooser').css({ display: 'none', top: '38px', left: '510px', position: 'absolute', width: '190px', zIndex: 10000 }); $(bbcodeBarId + " .bb_def_chooser .checkbox_new").click(function () { $(this).toggleClass("checked"); }); $(bbcodeBarId + ' .def_form').toggleClick(function(){ $(this).parent().find(".bb_def_chooser").get(0).style.display = "block"; }, function(){ $(this).parent().find(".bb_def_chooser").get(0).style.display = "none"; }); $(bbcodeBarId + ' #dio_insert').click(function(){ var textarea = $(textareaId).get(0), text = $(textarea).val(), troop_table = "", troop_img = "", troop_count = "", separator = "", move_table = "", landunit_sum = 0; $('.def_form').click(); if($('#f_uni').hasClass("checked")){ $('.units_land .unit, .units_naval .unit').each(function(){ troop_img += separator + '[img]' + imgArray[this.className.split(" ")[1]] + '[/img]'; troop_count += separator + '[center]' + $(this).find(".value").get(0).innerHTML + '[/center]'; separator = "[||]"; }); } else { $('.units_land .unit').each(function(){ var a = this.className.split(" ")[1], def = (uw.GameData.units[a].def_hack + uw.GameData.units[a].def_pierce + uw.GameData.units[a].def_distance)/(3 * uw.GameData.units[a].population); if(def > 10){ landunit_sum += parseInt($(this).find(".value").get(0).innerHTML, 10) * uw.GameData.units[a].population * ((def > 20) ? 2 : 1); } }); landunit_sum = (landunit_sum > 10000) ? ((Math.round(landunit_sum / 100))/10) + "k" : landunit_sum; troop_img += '[img]'+ imgArray.def_sum +'[/img]'; troop_count += '[center]'+ landunit_sum +'[/center]'; separator = "[||]"; $('.units_naval .unit').each(function(){ troop_img += separator + '[img]' + imgArray[this.className.split(" ")[1]] + '[/img]'; troop_count += separator + '[center]' + $(this).find(".value").get(0).innerHTML + '[/center]'; }); } if(troop_img !== ""){ troop_table = "\n[table][**]" + troop_img + "[/**][**]" + troop_count + "[/**][/table]\n"; } var str = '[img]'+ imgArray.bordure + '[/img]'+ '\n\n[color=#006B00][size=12][u][b]'+ getText("labels", "ttl") +' ([url="http://adf.ly/eDM1y"]©DIO-Tools[/url])[/b][/u][/size][/color]\n\n'+ //'[table][**][img]'+ imgArray.sup +'[/img][||]'+ '[size=12][town]' + uw.ITowns.getTown(uw.Game.townId).getId() + '[/town] ([player]'+ uw.Game.player_name +'[/player])[/size]'+ //'[||][img]'+ imgArray['rev' + (uw.ITowns.getTown(uw.Game.townId).hasConqueror()?1:0)] +'[/img][/**][/table]'+ '\n\n[i][b]'+ getText("labels", "inf") +'[/b][/i]' + troop_table + '[table][*]'+ '[img]'+ imgArray.wall +'[/img][|]\n'+ '[img]'+ imgArray.tower +'[/img][|]\n'+ '[img]'+ imgArray.phalanx +'[/img][|]\n'+ '[img]'+ imgArray.ram +'[/img][|]\n'+ ($('#f_prm').hasClass("checked") ? '[img]'+ imgArray.commander +'[/img][|]\n' : ' ')+ ($('#f_prm').hasClass("checked") ? '[img]'+ imgArray.captain +'[/img][|]\n' : ' ')+ ($('#f_prm').hasClass("checked") ? '[img]'+ imgArray.priest +'[/img][|]\n' : ' ')+ ($('#f_sil').hasClass("checked") ? '[center][img]'+imgArray.spy+'[/img][/center][|]\n' : ' ')+ '[img]'+ imgArray.pop +'[/img][|]\n'+ '[img]'+ imgArray[(uw.ITowns.getTown(uw.Game.townId).god() || "nogod")] +'[/img][/*]\n'+ '[**][center]' + uw.ITowns.getTown(uw.Game.townId).buildings().getBuildingLevel("wall")+ '[/center][||]'+ '[center]' + uw.ITowns.getTown(uw.Game.townId).buildings().getBuildingLevel("tower")+ '[/center][||]'+ '[center]' + (uw.ITowns.getTown(uw.Game.townId).researches().attributes.phalanx? '+' : '-') + '[/center][||]'+ '[center]' + (uw.ITowns.getTown(uw.Game.townId).researches().attributes.ram? '+' : '-')+ '[/center][||]'+ ($('#f_prm').hasClass("checked") ? '[center]' + ((uw.Game.premium_features.commander >= uw.Timestamp.now())? '+' : '-') + '[/center][||]' : ' ')+ ($('#f_prm').hasClass("checked") ? '[center]' + ((uw.Game.premium_features.captain >= uw.Timestamp.now())? '+' : '-')+ '[/center][||]' : ' ')+ ($('#f_prm').hasClass("checked") ? '[center]' + ((uw.Game.premium_features.priest >= uw.Timestamp.now())? '+' : '-') + '[/center][||]' : ' ')+ ($('#f_sil').hasClass("checked") ? '[center]' + Math.round(uw.ITowns.getTown(uw.Game.townId).getEspionageStorage()/1000) + 'k[/center][||]': ' ')+ '[center]' + uw.ITowns.getTown(uw.Game.townId).getAvailablePopulation() + '[/center][||]'+ '[center]' + $('.gods_favor_amount').get(0).innerHTML + '[/center]'+ '[/**][/table]'; var bb_count_str = parseInt(str.match(/\[/g).length, 10), bb_count_move = 0; var i = 0; if($('#f_mov').hasClass("checked")){ move_table += '\n[i][b]'+ getText("labels", "mov") +'[/b][/i]\n[table]'; $('#toolbar_activity_commands').mouseover(); $('#toolbar_activity_commands_list .content .command').each(function(){ var cl = $(this).children()[0].className.split(" "); if((cl[cl.length-1] === "returning" || cl[cl.length-1] === "revolt_arising" || cl[cl.length-1] === "revolt_running") && ((bb_count_str + bb_count_move) < 480)) { move_table += (i%1) ? "" : "[**]"; i++; move_table += "[img]" + imgArray.move_icon + cl[2] + ".png[/img][||]"; move_table += getArrivalTime($(this).children()[1].innerHTML) + (uw.Game.market_id === "de" ? " Uhr[||]" : " [||]"); move_table += "[town]" + JSON.parse(atob($(this).children()[2].firstChild.href.split("#")[1])).id + "[/town]"; move_table += (i%1) ? "[||]" : "[/**]"; } bb_count_move = parseInt(move_table.match(/\[/g).length, 10); }); if((bb_count_str + bb_count_move) > 480){ move_table += '[**]...[/**]'; } $('#toolbar_activity_commands').mouseout(); //console.log((bb_count_str + bb_count_move)); move_table += (i%1) ? "[/**]" : ""; move_table += "[*][|][color=#800000][size=6][i] ("+ getText("labels", "dev") +": ±1s)[/i][/size][/color][/*][/table]\n"; } str += move_table + '[img]'+ imgArray.bordure + '[/img]'; $(textarea).val(text.substring(0, $(textarea).get(0).selectionStart) + str + text.substring($(textarea).get(0).selectionEnd)); }); } function getArrivalTime(duration_time){ /* var server_time = new Date((uw.Timestamp.server() + 7200) * 1000); duration_time = duration_time.split(":"); s = server_time.getUTCSeconds() + parseInt(duration_time[2], 10); m = server_time.getUTCMinutes() + parseInt(duration_time[1], 10) + ((s>=60)? 1 : 0); h = server_time.getUTCHours() + parseInt(duration_time[0], 10) + ((m>=60)? 1 : 0); */ var server_time = $('.server_time_area').get(0).innerHTML.split(" ")[0].split(":"), arrival_time, s, m, h; duration_time = duration_time.split(":"); s = parseInt(server_time[2], 10) + parseInt(duration_time[2], 10); m = parseInt(server_time[1], 10) + parseInt(duration_time[1], 10) + ((s>=60)? 1 : 0); h = parseInt(server_time[0], 10) + parseInt(duration_time[0], 10) + ((m>=60)? 1 : 0); s = s%60; m = m%60; h = h%24; s = ((s<10) ? "0" : "") + s; m = ((m<10) ? "0" : "") + m; h = ((h<10) ? "0" : "") + h; arrival_time = h + ":" + m + ":" + s; return arrival_time; } /******************************************************************************************************************************* * Smiley box * ---------------------------------------------------------------------------------------------------------------------------- * | ● Display of a smiley selection box for text input fields (forum, messages, notes): * | ● Used smileys: http://www.greensmilies.com/smilie-album/ * | + Own Grepolis smileys * ---------------------------------------------------------------------------------------------------------------------------- *******************************************************************************************************************************/ var smileyArray = { "standard": {}, "nature": {}, "grepolis": {}, "people": {}, "other":{} }; // smiley categories smileyArray.button = [ "rollsmiliey", "smile" ]; smileyArray.standard = [ "smilenew", "i/cnfy7elqh8dotnsdp", "lol", "neutral_new", "afraid", "freddus_pacman", "auslachen2", "kolobok-sanduhr", "bussi2", "winken4", "flucht2", "panik4", "ins-auge-stechen", "seb_zunge", "fluch4_GREEN", "baby_junge2", "blush-reloaded6", "frown", "verlegen", "blush-pfeif", "stevieh_rolleyes", "daumendreh2", "baby_taptap", "sadnew", "hust", "confusednew", "idea2", "irre", "irre4", "sleep", "candle", "nicken", "no_sad", "thumbs-up_new", "thumbs-down_new", "bravo2", "oh-no2", "kaffee2", "drunk", "saufen", "freu-dance", "hecheln", "headstand", "rollsmiliey", "eazy_cool01", "motz", "cuinlove", "biggrin" ]; smileyArray.nature = [ "dinosaurier07", "flu-super-gau", "ben_cat", "schwein", "hundeleine01", "blume", "ben_sharky", "ben_cow", "charly_bissig", "gehirnschnecke_confused", "mttao_fische", "mttao_angler", "insel", "fliegeschnappen", "i/cifohy0y1cl7nckzw", /* Spinne */ "i/cifogx34asrswrcjw", /* Schiffbrüchiger */ "plapperhase", "ben_dumbo" ]; smileyArray.grepolis = [ "mttao_wassermann", "i/cigrmpfofys5xtiks", /* Hera */ "i/cifvfsu3e2sdiipn0", /* Medusa */ "i/cigmv8wnffb3v0ifg", /* Mantikor */ "i/cigrqlp2odi2kqo24", /* Zyklop */ "i/cj1l9gndtu3nduyvi", /* Minotaurus */ "i/cj2byjendffymp88t", /* Pegasus */ "i/cj2ccmi2x8mhcoikd", /* Hydra */ "silvester_cuinlove", "mttao_schuetze", "kleeblatt2", "wallbash", /* "glaskugel4", */ "musketiere_fechtend", /* "krone-hoch",*/ "i/cifojb85jytq5h07g", // Wikinger "mttao_waage2", "steckenpferd", /* "kinggrin_anbeten2", */ "i/cifohielywpedbyh8", /* Grepo Love */ "skullhaufen", "pferdehaufen" // "i/ckajscggscw4s2u60" ]; smileyArray.people = [ "seb_hut5", "opa_boese2", "star-wars-yoda1-gruen", "hexefliegend", "snob", "seb_detektiv_ani", "seb_cowboy", "devil", "segen", "pirat5", "borg", "hexe3b", "i/cifoqe3geok0jco5o", // Ägypter "i/ciforgs313z0ae1cc", // Hippie "eazy_polizei", "stars_elvis", "mttao_chefkoch", "nikolaus", "pirate3_biggrin", "batman_skeptisch", "tubbie1", "tubbie2", "tubbie3", "tubbie4" ]; smileyArray.other = [ "steinwerfen", "herzen02", "scream-if-you-can", "kolobok", "headbash", "liebeskummer", "bussi", "brautpaar-reis", "grab-schaufler2", "boxen2", "aufsmaul", "sauf", "mttao_kehren", "sm", "weckruf", "klugscheisser2", "karte2_rot", "dagegen", "party","dafuer", "outofthebox", "pokal_gold", "koepfler", "transformer" ]; // Forum: extra smiley if($(".editor_textbox_container").get(0)){ smileyArray.grepolis.push("i/ckajscggscw4s2u60"); // Pacman smileyArray.grepolis.push("i/cowqyl57t5o255zli"); // Bugpolis smileyArray.grepolis.push("i/cowquq2foog1qrbee"); // Inno } var id = 0, error_count = 0; var er = false; // preload images function loadSmileys(){ // Replace german sign smilies if(LID !== "de"){ smileyArray.other[17] = "dagegen2"; smileyArray.other[19] = "dafuer2"; } for(var e in smileyArray){ if(smileyArray.hasOwnProperty(e)) { for(var f in smileyArray[e]){ if(smileyArray[e].hasOwnProperty(f)) { var src = smileyArray[e][f]; smileyArray[e][f] = new Image(); smileyArray[e][f].className = "smiley" + (id++); smileyArray[e][f].style.margin = '3px'; smileyArray[e][f].style.maxHeight = '35px'; smileyArray[e][f].style.cursor = 'pointer'; if(src.substring(0,2) == "i/" ) { smileyArray[e][f].src = "http://666kb.com/" + src + ".gif"; } else { if(er == false){ smileyArray[e][f].src = "http://www.greensmilies.com/smile/smiley_emoticons_" + src + ".gif"; } else { smileyArray[e][f].src = 'http://s1.directupload.net/images/140128/93x3p4co.gif'; } } smileyArray[e][f].onerror = function () { this.src = 'http://s1.directupload.net/images/140128/93x3p4co.gif'; }; } } } } } // Forum smilies function changeForumEditorLayout(){ $('.blockrow').css({ border: "none" }); // Subject/Title $($('.section div label[for="title"]').parent()).css({ float:"left", width:"36%", marginRight: "20px"}); $($('.section div label[for="subject"]').parent()).css({ float:"left", width:"36%", marginRight: "20px"}); $('.section div input').eq(0).css({ marginBottom: "-10px", marginTop: "10px"}); $('#display_posticon').remove(); // Posticons $('.posticons table').css({ width: "50%", /*marginTop: "-16px"*/}); $('.posticons').css({ marginBottom: "-16px" }); $('.posticons').insertAfter($('.section div label[for="title"]').parent()); $('.posticons').insertAfter($('.section div label[for="subject"]').parent()); // Posticons hint $('.posticons p').remove(); // Posticons: No Icon - radio button $(".posticons [colspan='14']").parent().replaceWith($(".posticons [colspan='14']")); $(".posticons [colspan='14']").children().wrap(""); $(".posticons [colspan='14']").appendTo('.posticons tr:eq(0)'); $(".posticons [colspan='4']").remove(); } function addSmileyBoxForum(){ $('
    ').insertAfter(".texteditor"); addSmileys("standard", ""); $('.smiley_hr').css({ margin: '3px 0px 0px 0px', color: '#086b18', border: '1px solid' }); $('.smiley_link').css({ color: '#0c450c' }); $('.smiley_link').hover( function(){$(this).css({ color: '#14999E' });}, function(){$(this).css({ color: '#0c450c' });} ); $('.smiley_box').css({ maxHeight: '90px', marginLeft: "5px", width: "99%", minHeight:"10px" }); $('.smiley_box_cont').css({ overflow: 'overlay', minHeight: '70px', marginBottom: '10px' }); $('.group').css({ color:'#0c450c', marginRight: '10px', cursor:"pointer"}); $('.group[name="standard"]').css({ color:'#089421' }); $('.group').click(function(){ $('.group').each(function(){ $(this).get(0).style.color = '#0c450c'; }); $(this).get(0).style.color = '#089421'; // change smiley group addSmileys($(this).get(0).name, ""); }); } // add smiley box function addSmileyBox(e){ var bbcodeBarId = ""; switch (e) { case "/alliance_forum/forum": bbcodeBarId = "#forum"; break; case "/message/forward": bbcodeBarId = "#message_bbcodes"; break; case "/message/new": bbcodeBarId = "#message_bbcodes"; break; case "/message/view": bbcodeBarId = "#message_bbcodes"; break; case "/player_memo/load_memo_content": bbcodeBarId = "#memo_edit"; break; } if(($(bbcodeBarId + ' #emots_popup_7').get(0) || $(bbcodeBarId + ' #emots_popup_15').get(0)) && PID == 84367){ $(bbcodeBarId + " .bb_button_wrapper").get(0).lastChild.remove(); } $('').appendTo(bbcodeBarId + ' .bb_button_wrapper'); $('
    '+ '').appendTo(bbcodeBarId + ' .bb_button_wrapper'); $(bbcodeBarId + ' .smiley_button').css({ cursor: 'pointer', margin:'3px 2px 2px 2px' }); $(bbcodeBarId + ' .smiley_box').css({ zIndex: '5000', position: 'absolute', top: '27px', left: '430px', width: '300px', display: 'none' }); $(bbcodeBarId + ' .smiley_link').css({ color: '#086b18', fontSize: '0.6em' }); $(bbcodeBarId + ' .smiley_hr').css({ margin: '3px 0px 0px 0px', color: '#086b18', border: '1px solid' }); $(bbcodeBarId + ' .group').css({ color:'#0c450c' }); $(bbcodeBarId + ' .group[name="standard"]').css({ color:'#089421' }); $(bbcodeBarId + ' .group').click(function(){ $("#"+ $(this).closest('.bb_button_wrapper').parent().get(0).id +' .group').each(function(){ $(this).get(0).style.color = '#0c450c'; }); $(this).get(0).style.color = '#089421'; // change smiley group addSmileys($(this).get(0).name, "#"+ $(this).closest('.bb_button_wrapper').parent().get(0).id); }); addSmileys("standard", bbcodeBarId); // smiley box toggle $(bbcodeBarId + " .smiley_button").toggleClick( function(){ $(this).get(0).src = smileyArray.button[0].src; $(this).closest('.bb_button_wrapper').find(".smiley_box").get(0).style.display = "block"; }, function(){ $(this).get(0).src = smileyArray.button[1].src; $(this).closest('.bb_button_wrapper').find(".smiley_box").get(0).style.display = "none"; } ); } if($(".editor_textbox_container").get(0)){ loadSmileys(); changeForumEditorLayout(); addSmileyBoxForum(); } // insert smileys from arrays into smiley box function addSmileys(type, bbcodeBarId){ // reset smilies if($(bbcodeBarId + " .smiley_box_cont").get(0)) {$(bbcodeBarId + " .smiley_box_cont").get(0).innerHTML='';} // add smilies for(var e in smileyArray[type]){ if(smileyArray[type].hasOwnProperty(e)) { //$(smileyArray[type][e]).clone(); $('').appendTo(bbcodeBarId + " .smiley_box_cont"); } } $('.smiley').css({ margin:'3px', maxHeight:'35px', cursor:'pointer' }); $(bbcodeBarId + " .smiley_box_cont .smiley").click(function(){ var textarea; if(uw.location.pathname === "/game/index"){ // hide smiley box $(this).closest('.bb_button_wrapper').find(".smiley_button").click(); // find textarea textarea = $(this).closest('.gpwindow_content').find("textarea").get(0); } else { if($('.editor_textbox_container').get(0)) { textarea = $('.editor_textbox_container .cke_contents textarea').get(0); } else { $(this).appendTo('iframe .forum'); } //$(textarea).val(text.substring(0, $(textarea).get(0).selectionStart) + "[img]"+ $(this).get(0).src + "[/img]" + text.substring($(textarea).get(0).selectionEnd)); } var text = $(textarea).val(); $(textarea).val(text.substring(0, $(textarea).get(0).selectionStart) + "[img]"+ $(this).get(0).src + "[/img]" + text.substring($(textarea).get(0).selectionEnd)); }); } /******************************************************************************************************************************* * Biremes counter * ---------------------------------------------------------------------------------------------------------------------------- * | ● Incremental update when calling a city (experimental, especially intended for siege worlds) * ---------------------------------------------------------------------------------------------------------------------------- * *****************************************************************************************************************************/ var count, townId; function updateBiriCount(){ var sum =0, e; for(e in biriArray) { if(biriArray.hasOwnProperty(e)) { if(!uw.ITowns.getTown(e)) { // town is no longer in possession of user delete biriArray[e]; saveBiri(); } else { sum += parseInt(biriArray[e], 10); } } } if(DATA.options.bir){ sum = sum.toString(); var str ="", fsize = ['1.4em', '1.2em', '1.15em', '1.1em', '1.0em'], i; for(i = 0; i" + sum[i] + ""; } $('#bi_count').get(0).innerHTML = "" + str + ""; } } function getBiri(){ var biremeIn = parseInt(uw.ITowns.getTown(uw.Game.townId).units().bireme, 10), biremeOut = parseInt(uw.ITowns.getTown(uw.Game.townId).unitsOuter().bireme, 10); if(isNaN(biremeIn)) biremeIn = 0; if(isNaN(biremeOut)) biremeOut = 0; if(!biriArray[uw.Game.townId] || biriArray[uw.Game.townId] < (biremeIn + biremeOut)) { biriArray[uw.Game.townId] = biremeIn; } updateBiriCount(); saveBiri(); } function getBiriDocks(){ var windowID = uw.BuildingWindowFactory.getWnd().getID(), biremeTotal = parseInt($('#gpwnd_' + windowID + ' #unit_order_tab_bireme .unit_order_total').get(0).innerHTML, 10); if(!isNaN(biremeTotal)) biriArray[uw.Game.townId] = biremeTotal; updateBiriCount(); saveBiri(); } function getBiriAgora(){ var biremeTotal = parseInt(uw.ITowns.getTown(parseInt(uw.Game.townId, 10)).units().bireme, 10); if(isNaN(biremeTotal)) biremeTotal = 0; $('#units_beyond_list .bireme').each(function(){ biremeTotal += parseInt($(this).get(0).children[0].innerHTML, 10); }); biriArray[uw.Game.townId] = biremeTotal; updateBiriCount(); saveBiri(); } function saveBiri(){ saveValue(WID + "_biremes", JSON.stringify(biriArray)); } function initBiri() { $(".picomap_container").prepend("
    "); updateBiriCount(); $('#unit_count').css({ background: 'url(https://gpall.innogamescdn.com/images/game/units/units_sprite_90x90_compressed.jpg)', height: '90px', width: '90px', position: 'relative', margin: '5px 28px 0px 28px', backgroundPosition: '-270px 0px' }); $('#bi_count').css({ color: '#826021', position: 'relative', top: '28px', fontStyle: 'italic', width: '79px' }); $('.picomap_overlayer').tooltip(getText("options", "bir")[0]); // Set Sea-ID beside the bull eye $('#sea_id').prependTo('#ui_box'); $('#sea_id').css({ background: 'none', fontSize: '25px', cursor: 'default', height: '50px', width: '50px', position: 'absolute', top: '70px', left: '157px', zIndex: 30 }); } /******************************************************************************************************************************* * Popups * ---------------------------------------------------------------------------------------------------------------------------- * | ● Available units (no supporting or outer units) * | ● Improved favor * | ● getTownTypes * ---------------------------------------------------------------------------------------------------------------------------- *******************************************************************************************************************************/ var groupUnitArray = {}; // TODO: split Function (getUnits, calcUnitsSum, availableUnits, countBiremes, getTownTypes)? function getAllUnits(){ try { var townArray = uw.ITowns.getTowns(), groupArray = uw.ITowns.townGroups.getGroupsDIO(), unitArray = {"sword":0, "archer":0, "hoplite":0, "chariot":0, "godsent":0, "rider":0, "slinger":0, "catapult":0, "small_transporter":0, "big_transporter":0, "manticore":0, "harpy":0, "pegasus":0, "cerberus":0, "minotaur":0, "medusa":0, "zyklop":0, "centaur":0, "fury":0, "sea_monster":0 }, unitArraySea = {"bireme":0, "trireme":0, "attack_ship":0, "demolition_ship":0, "colonize_ship":0 }; if(uw.Game.hasArtemis){ unitArray = $.extend(unitArray, {"griffin":0, "calydonian_boar":0}); } unitArray = $.extend(unitArray, unitArraySea); for(var group in groupArray){ if(groupArray.hasOwnProperty(group)){ // clone Object "unitArray" groupUnitArray[group] = Object.create(unitArray); for(var town in groupArray[group].towns){ if(groupArray[group].towns.hasOwnProperty(town)){ var type = { lo: 0, ld: 0, so: 0, sd: 0, fo: 0, fd: 0 }; // Type for TownList for(var unit in unitArray){ if(unitArray.hasOwnProperty(unit)){ // All Groups: Available units var tmp = parseInt(uw.ITowns.getTown(town).units()[unit], 10); groupUnitArray[group][unit] += tmp || 0; // Only for group "All" if(group == -1){ //Bireme counter if( unit === "bireme" && ((biriArray[townArray[town].id] || 0) < (tmp || 0))) { biriArray[townArray[town].id] = tmp; } //TownTypes if(!uw.GameData.units[unit].is_naval){ if(uw.GameData.units[unit].flying){ type.fd += ((uw.GameData.units[unit].def_hack + uw.GameData.units[unit].def_pierce + uw.GameData.units[unit].def_distance)/3 * (tmp || 0)); type.fo += (uw.GameData.units[unit].attack * (tmp || 0)); } else { type.ld += ((uw.GameData.units[unit].def_hack + uw.GameData.units[unit].def_pierce + uw.GameData.units[unit].def_distance)/3 * (tmp || 0)); type.lo += (uw.GameData.units[unit].attack * (tmp || 0)); } } else { type.sd += (uw.GameData.units[unit].defense * (tmp || 0)); type.so += (uw.GameData.units[unit].attack * (tmp || 0)); } } } } // Only for group "All" if(group == -1){ // Icon: DEF or OFF? var z = ((type.sd + type.ld + type.fd) <= (type.so + type.lo + type.fo)) ? "o" : "d", temp = 0; for(var t in type){ if(type.hasOwnProperty(t)){ // Icon: Land/Sea/Fly (t[0]) + OFF/DEF (z) if(temp < type[t]){ autoTownTypes[townArray[town].id] = t[0] + z; temp = type[t]; } // Icon: Troops Outside (overwrite) if(temp < 1000){ autoTownTypes[townArray[town].id] = "no"; } } } // Icon: Empty Town (overwrite) var popBuilding = 0, buildVal = uw.GameData.buildings, buildingLevelArray = townArray[town].buildings().getLevels(), popMax = Math.floor(buildVal.farm.farm_factor * Math.pow(townArray[town].buildings().getBuildingLevel("farm"), buildVal.farm.farm_pow)), // Population from farm level popPlow = townArray[town].researches().attributes.plow ? 200 : 0, popFactor = townArray[town].buildings().getBuildingLevel("thermal") ? 1.1 : 1.0, // Thermal popExtra = townArray[town].getPopulationExtra(); for(var b in buildingLevelArray){ if(buildingLevelArray.hasOwnProperty(b)){ popBuilding += Math.round(buildVal[b].pop * Math.pow(buildingLevelArray[b], buildVal[b].pop_factor)); } } population[town] = {}; population[town].max = popMax * popFactor + popPlow + popExtra; population[town].buildings = popBuilding; population[town].units = parseInt((population[town].max - (popBuilding + townArray[town].getAvailablePopulation()) ), 10); if(population[town].units < 300){ autoTownTypes[townArray[town].id] = "po"; } population[town].percent = Math.round(100/(population[town].max - popBuilding) * population[town].units); } } } } } updateBiriCount(); saveBiri(); updateAvailableUnitsBox(groupUnitArray[-1]); } catch(error){ errorHandling(error, "getAllUnits"); // TODO: Eventueller Fehler in Funktion } } function addFunctionToITowns(){ // Copy function and prevent an error uw.ITowns.townGroups.getGroupsDIO = function(){ var town_groups_towns, town_groups, groups = {}; // #Grepolis-Fix: 2.75 -> 2.76 if(MM.collections){ town_groups_towns = MM.collections.TownGroupTown[0]; town_groups = MM.collections.TownGroup[0]; } else { town_groups_towns = MM.getCollections().TownGroupTown[0]; town_groups = MM.getCollections().TownGroup[0]; } town_groups_towns.each(function(town_group_town){ var gid=town_group_town.getGroupId(), group=groups[gid], town_id=town_group_town.getTownId(); if(!group){ groups[gid] = group = { id:gid, //name: town_groups.get(gid).getName(), // hier tritt manchmal ein Fehler auf: TypeError: Cannot read property "getName" of undefined at http://_.grepolis.com/cache/js/merged/game.js?1407322916:8298:525 towns:{} }; } group.towns[town_id]={id:town_id}; //groups[gid].towns[town_id]={id:town_id}; }); //console.log(groups); return groups; }; } function addAvailableUnitsBox(){ try { var groupArray = uw.ITowns.townGroups.getGroupsDIO(), default_title = DM.getl10n("place", "support_overview").options.troop_count + " ("+ DM.getl10n("hercules2014", "available")+")"; if(default_title.length >= 20){ default_title = default_title.substr(0, default_title.indexOf("(")); } $('
    '+ '
    '+ '
    '+ '
    '+ '

    '+ (LANG.hasOwnProperty(LID) ? getText("labels", "uni") : default_title) + '

    '+ '
    '+ ''+ ''+ '

    '+ '
    '+ '
    ').appendTo('body'); for(var group in groupArray){ if(groupArray.hasOwnProperty(group)){ var group_name = ITowns.town_groups._byId[group].attributes.name; $('
    '+ group_name +'
    ').appendTo('#available_units_box .item-list'); } } // Styles $('#available_units_box .drop_box').css({ float: 'left', position: 'absolute', top: '1px', right: '0px', width: '90px', zIndex: '1' }); $('#available_units_box h4').css({ color: 'rgb(128, 64, 0)', width: '10px', height: '25px', marginLeft: '4px', lineHeight: '1.9' }); $('#available_units_box .drop_group').css({ width: '84px' }); $('#available_units_box .select_group').css({ position: 'absolute', width: '80px', display: "none", right: '3px' }); //$('#available_units_box .item-list').css({ maxHeight: '400px', maxWidth: '200px', align: "right" }); $('#available_units_box .arrow').css({ width: '18px', height: '18px', background: 'url('+ drop_out.src +') no-repeat -1px -1px', position: 'absolute' }); // hover effects of the elements in the drop menu $('#available_units_box .option').hover( function(){ $(this).css({color: '#fff', background: "#328BF1"}); }, function(){ $(this).css({color: '#000', background: "#FFEEC7"}); } ); // click events of the drop menu $('#available_units_box .select_group .option').each(function(){ $(this).click(function(e){ $(this).parent().find(".sel").toggleClass("sel"); $(this).toggleClass("sel"); $('#available_units_box .drop_group .caption').attr("name", $(this).attr("name")); $('#available_units_box .drop_group .caption').get(0).innerHTML = $(this).get(0).innerHTML; $('#available_units_box .select_group')[0].style.display = "none"; updateAvailableUnitsBox(groupUnitArray[$(this).attr("name")]); //$('#available_units_box .drop_group .caption').change(); }); }); // show & hide drop menu on click $('#available_units_box .drop_group').click(function(){ if($('#available_units_box .select_group')[0].style.display === "none"){ $('#available_units_box .select_group')[0].style.display = "block"; } else { $('#available_units_box .select_group')[0].style.display = "none"; } }); $('#available_units_box').click(function(e){ var clicked = $(e.target); if(!(clicked[0].parentNode.className.split(" ")[1] === "dropdown")){ $('#available_units_box .select_group').get(0).style.display = "none"; } }); // hover arrow change $('#available_units_box .dropdown').hover(function(e){ $(e.target)[0].parentNode.childNodes[3].style.background = "url('"+ drop_over.src +"') no-repeat -1px -1px"; }, function(e){ $(e.target)[0].parentNode.childNodes[3].style.background = "url('"+ drop_out.src +"') no-repeat -1px -1px"; }); //$("#available_units_box .drop_group .caption").attr("name", "All"); //$('#available_units_box .drop_group').tooltip(); $('#available_units_box').draggable({ containment: "body", snap: "body", }); $('#available_units_box').css({ color: 'rgb(12, 69, 12)', position: 'absolute', top: '100px', left: '200px', zIndex: getMaxZIndex() + 1, display: 'none' }); $('#available_units_box .box_content').css({ background: 'url(http://s1.directupload.net/images/140206/8jd9d3ec.png) 94% 94% no-repeat', backgroundSize: '140px' }); $('#available_units_box').bind("mousedown",function(){ $(this).get(0).style.zIndex = getMaxZIndex() + 1; }); $('#available_units_box hr').css({ margin: '3px 0px 0px', border: '1px solid', color: 'rgb(128, 64, 0)'}); } catch(error){ errorHandling(error, "addAvailableUnitsBox"); } } function updateAvailableUnitsBox(unitArray){ var i = 0, content = '
    ', ttpArray = {}; for(var u in unitArray){ if(unitArray.hasOwnProperty(u)){ if(((i%5 == 0) && (i!== 25)) || u == "bireme") { content += "
    "; } content += '
    ' + unitArray[u] + '
    '; ttpArray[u] = GameData.units[u].name; i++; } } content += '
    '; $('#available_units_box .box_content').get(0).innerHTML = ""; $('#available_units_box .box_content').append(content); // Unit name tooltips for(var o in ttpArray){ if(ttpArray.hasOwnProperty(o)){ $("#available_units_box ."+ o).tooltip(ttpArray[o]); } } } function unbindFavorPopup(){ //$('.gods_favor_button_area, #favor_circular_progress').mouseover(); //$('.gods_favor_button_area, #favor_circular_progress').mouseout(); $('.gods_favor_button_area, #favor_circular_progress').bind('mouseover mouseout', function(){ return false; }); $('.gods_area').bind('mouseover', function(){ setFavorPopup(); }); } var godArray = { zeus: ' 0px', //'http://s1.directupload.net/images/140116/mkhzwush.png', hera: '-152px', //'http://s1.directupload.net/images/140116/58ob8z82.png', poseidon: '-101px', //'http://s1.directupload.net/images/140116/dkfxrw2f.png', athena: ' -50px', //'http://s14.directupload.net/images/140116/iprgopak.png', hades: '-203px', //'http://s14.directupload.net/images/140116/c9juk95y.png', artemis: '-305px', //'http://s14.directupload.net/images/140116/pdc8vxe2.png' }; var godImg = new Image(); godImg.src = "https://diotools.pf-control.de/images/game/gods.png"; function setFavorPopup(){ var pic_row = "", fav_row = "", prod_row = ""; for(var g in godArray){ if(godArray.hasOwnProperty(g)){ if(uw.ITowns.player_gods.attributes.temples_for_gods[g]){ pic_row += '
    '; fav_row += ''+ uw.ITowns.player_gods.attributes[g + "_favor"] +''; prod_row += ''+ uw.ITowns.player_gods.attributes.production_overview[g].production +''; } } } var tool_element = $(''+ pic_row +''+ ''+ fav_row +''+ ''+ prod_row +''+ '
    +
    '); $('.gods_favor_button_area, #favor_circular_progress').tooltip(tool_element); } /******************************************************************************************************************************* * GUI Optimization * ---------------------------------------------------------------------------------------------------------------------------- * | ● Modified spell box (smaller, moveable & position memory) * | ● Larger taskbar and minimize daily reward-window on startup * | ● Modify chat * | ● Improved display of troops and trade activity boxes (movable with position memory on startup) * ---------------------------------------------------------------------------------------------------------------------------- *******************************************************************************************************************************/ // Spell box function catchSpellBox(){ $.Observer(uw.GameEvents.ui.layout_gods_spells.rendered).subscribe('DIO_SPELLBOX_CHANGE_OPEN', function () { if(spellbox.show == false) { spellbox.show = true; saveValue("spellbox", JSON.stringify(spellbox)); } changeSpellBox(); }); $.Observer(uw.GameEvents.ui.layout_gods_spells.state_changed).subscribe('DIO_SPELLBOX_CLOSE', function () { spellbox.show = false; saveValue("spellbox", JSON.stringify(spellbox)); }); } function initSpellBox(){ try { $('').appendTo('head'); $(".gods_spells_menu").css({ width: "134px" }); $("#ui_box .gods_area .gods_spells_menu .content").css({ background: "url(https://gpall.innogamescdn.com/images/game/layout/power_tile.png) 1px 4px", overflow: "auto", margin: "0 0 0px 0px", border: "3px inset rgb(16, 87, 19)", borderRadius: "10px" }); $('.nui_units_box').css({ display: 'block', marginTop: '-8px', position: 'relative' }); $('.nui_units_box .bottom_ornament').css({ marginTop: '-28px', position: 'relative' }); $('.gods_area').css({ height: '150px' }); if($(".gods_spells_menu .left").get(0)){ $(".gods_spells_menu .left").remove(); $(".gods_spells_menu .right").remove(); $(".gods_spells_menu .top").remove(); $(".gods_spells_menu .bottom").remove(); } $(".gods_spells_menu").draggable({ containment: "body", distance: 10 , snap: "body, .gods_area, .nui_units_box, .ui_quickbar, .nui_main_menu, .minimized_windows_area, #island_quests_overview", opacity: 0.7, stop : function(){ spellbox.top = this.style.top; spellbox.left = this.style.left; saveValue("spellbox", JSON.stringify(spellbox)); } }); $(".gods_area .gods_spells_menu").before($('.nui_units_box')); // Position $('.gods_spells_menu').css({ position: 'absolute', left: spellbox.left, top: spellbox.top, zIndex: '5000', padding: '30px 0px 0px -4px' }); // Active at game start? if(spellbox.show) { $('.btn_gods_spells').click(); } } catch(error){ errorHandling(error, "initSpellBox"); } } function changeSpellBox(){ try { $(".gods_spells_menu").css({ //height: "300px" //height: $(".nui_units_box").height() + "px" }); //console.log($(".nui_units_box").height()); $('.god_container[data-god_id="zeus"]').css({ //float: 'left' }); $('.powers_container').css({ background: 'none' }); $('.god_container').css({ float: 'left' }); $('.god_container[data-god_id="zeus"], .god_container[data-god_id="athena"]').css({ float: 'none' }); $('.content .title').each(function(){ $(this).get(0).style.display = "none"; }); $('.god_container[data-god_id="poseidon"]').prependTo('.gods_spells_menu .content'); $('.god_container[data-god_id="athena"]').appendTo('.gods_spells_menu .content'); $('.god_container[data-god_id="artemis"]').appendTo('.gods_spells_menu .content'); if($('.bolt').get(0)) { $('.bolt').remove(); } if($('.earthquake').get(0)) { $('.earthquake').remove(); } if($('.pest').get(0)) { $('.pest').remove(); } } catch(error){ errorHandling(error, "changeSpellBox"); } } // Minimize Daily reward window on startup function minimizeDailyReward(){ /* $.Observer(uw.GameEvents.window.open).subscribe('DIO_WINDOW', function(u,dato){}); $.Observer(uw.GameEvents.window.reload).subscribe('DIO_WINDOW2', function(f){}); */ if(MutationObserver) { var startup = new MutationObserver(function(mutations) { mutations.forEach(function(mutation) { if(mutation.addedNodes[0]){ if($('.daily_login').get(0)){ // && !uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_SHOW_ON_LOGIN).isMinimized() $('.daily_login').find(".minimize").click(); //uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_SHOW_ON_LOGIN).minimize(); } } }); }); startup.observe($('body').get(0), { attributes: false, childList: true, characterData: false}); setTimeout(function(){ startup.disconnect();}, 3000); } } // Larger taskbar function scaleTaskbar(){ $('.minimized_windows_area').get(0).style.width= "150%"; $('.minimized_windows_area').get(0).style.left= "-25%"; } // hide fade out buttons => only for myself function hideNavElements() { if(uw.Game.premium_features.curator<=uw.Timestamp.now()){ $('.nav').each(function() { $(this).get(0).style.display = "none"; }); } } /******************************************************************************************************************************* * Modify Chat *******************************************************************************************************************************/ function popupChatUser(){ // not used yet setTimeout(function(){ GM_xmlhttpRequest({ method: "POST", url: "http://wwwapi.iz-smart.net/modules.php?name=Chaninfo&file=nicks&chan=Grepolis"+ uw.Game.market_id.toUpperCase(), onload: function(response) { //$('.nui_main_menu .chat .indicator').get(0).innerHTML = //console.log(response.responseText); //$('.nui_main_menu .chat .indicator').get(0).style.display = 'inline'; } }); }, 0); } function initChatUser(){ $('.nui_main_menu .chat .button, .nui_main_menu .chat .name_wrapper').css({ filter: 'url(#Hue1)', WebkitFilter: 'hue-rotate(65deg)' }); updateChatUser(); setInterval(function(){ updateChatUser(); }, 300000); $('.nui_main_menu .chat').mouseover(function(){ //popupChatUser(); }); if($('.nui_main_menu .chat').hasClass('disabled')){ $('.nui_main_menu .chat').removeClass('disabled');} } function updateChatUser(){ var market = uw.Game.market_id; if(gm){ // GM-BROWSER: chatUserRequest(); } else { // SAFARI: $.ajax({ url:"https://diotools.pf-control.de/game/chatuser_count.php?chan=Grepo"+ (market === "de" ? "lisDE" : ""), dataType : 'text', success: function(text) { $('.nui_main_menu .chat .indicator').get(0).innerHTML = text; $('.nui_main_menu .chat .indicator').get(0).style.display = 'block'; }, error: function (xhr, ajaxOptions, thrownError) { $('.nui_main_menu .chat .indicator').get(0).style.display = 'none'; } }); } } $('').appendTo('head'); // Modify chat window function modifyChat() { var host = { fr: 'irc.quakenet.org', def: 'flash.afterworkchat.de'}, market = uw.Game.market_id, select_nick = false, chatwnd_id, nickname = uw.Game.player_name; setTimeout(function(){ updateChatUser(); }, 10000); setTimeout(function(){ updateChatUser(); }, 30000); //uw.GPWindowMgr.Create(uw.Layout.wnd.TYPE_CHAT); //uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_CHAT).setWidth(600); //uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_CHAT).setHeight(300); //uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_CHAT).setPosition([0,'bottom']); //console.log(uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_CHAT)); chatwnd_id = '#gpwnd_' + uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_CHAT).getID(); $('#chat').get(0).innerHTML = ""; //$(chatwnd_id).parent().children('.gpwindow_left').remove(); //$(chatwnd_id).parent().children('.gpwindow_right').remove(); //$(chatwnd_id).parent().children('.gpwindow_top').remove(); //$(chatwnd_id).parent().children('.gpwindow_bottom').remove(); //$(chatwnd_id).parent().parent().children('.ui-dialog-titlebar').remove(); var replaceArray = { // Russian: "Ё":"YO","Й":"I","Ц":"TS","У":"U","К":"K","Е":"E","Н":"N","Г":"G","Ш":"SH","Щ":"SCH","З":"Z","Х":"H","Ъ":"'", "ё":"yo","й":"i","ц":"ts","у":"u","к":"k","е":"e","н":"n","г":"g","ш":"sh","щ":"sch","з":"z","х":"h","ъ":"'", "Ф":"F","Ы":"I","В":"V","А":"a","П":"P","Р":"R","О":"O","Л":"L","Д":"D","Ж":"ZH","Э":"E", "ф":"f","ы":"i","в":"v","а":"a","п":"p","р":"r","о":"o","л":"l","д":"d","ж":"zh","э":"e", "Я":"Ya","Ч":"CH","С":"S","М":"M","И":"I","Т":"T","Ь":"'","Б":"B","Ю":"YU", "я":"ya","ч":"ch","с":"s","м":"m","и":"i","т":"t","ь":"'","б":"b","ю":"yu", // Greek: 'Α':'A','Β':'B','Γ':'G','Δ':'D','Ε':'E','Ζ':'Z','Η':'H','Θ':'Th','Ι':'I','Κ':'K','Λ':'L','Μ':'M','Ν':'N','Ξ':'J','Ο':'O','Π':'P','Ρ':'R','Σ':'S', 'Τ':'T','Υ':'U','Φ':'F','Χ':'Ch','Ψ':'Ps','Ω':'W','Ά':'A','Έ':'E','Ή':'H','Ί':'I','Ό':'O','Ύ':'U','Ώ':'W','Ϊ':'I', 'α':'a','β':'b','γ':'g','δ':'d','ε':'e','ζ':'z','η':'h','θ':'th','ι':'i','κ':'k','λ':'l','μ':'m','ν':'n','ξ':'j','ο':'o','π':'p','ρ':'r','ς':'s', 'σ':'s','τ':'t','υ':'u','φ':'f','χ':'ch','ψ':'ps','ω':'w','ά':'a','έ':'e','ή':'h','ί':'i','ό':'o','ύ':'u','ώ':'w','ϊ':'i','ΐ':'i' }; function replaceNick(word){ var temp = "", temp2 = ""; // Step 1: Replace Special and some german chars word = word.replace(/[.,:,+,*]/g,"").replace(/[=,\ ,\-]/g,"_").replace(/ö/gi,"oe").replace(/ä/gi,"ae").replace(/ü/gi,"ue").replace(/ß/g,"ss"); // Step 2: Replace russian and greek chars if(!word.match(/^[a-zA-Z0-9_]+$/)){ temp = word.split('').map(function (char) { var ch = ""; ch = replaceArray[char] || char; return ch; }).join(""); // Step 3: Delete all other special chars if(!temp.match(/^[a-zA-Z0-9_]+$/)){ for(var c = 0; c < temp.length; c++){ if(temp[c].match(/^[a-zA-Z0-9_]+$/)){ temp2 += temp[c]; } } select_nick = true; temp = temp2; } word = temp; } return word; } //nickname = "kνnmδενεί-ναισυνδεδ*εμένος_Ιππέας"; // greek test nickname nickname = replaceNick(nickname); if(PID == 84367){ nickname = "DionY_"; } $('').appendTo("#chat"); /* $('

    Get Adobe Flash player

    '+ '').appendTo("#chat"); */ } /******************************************************************************************************************************* * Activity boxes * ---------------------------------------------------------------------------------------------------------------------------- * | ● Show troops and trade activity boxes * | ● Boxes are magnetic & movable (position memory) * ---------------------------------------------------------------------------------------------------------------------------- *******************************************************************************************************************************/ var mut_toolbar, mut_command, mut_trade; function checkToolbarAtStart(){ if(parseInt($('.toolbar_activities .commands .count').get(0).innerHTML, 10) > 0){ $('#toolbar_activity_commands_list').get(0).style.display = "block"; } else { $('#toolbar_activity_commands_list').get(0).style.display = "none"; } if(parseInt($('.toolbar_activities .trades .count').get(0).innerHTML, 10) > 0){ $('#toolbar_activity_trades_list').get(0).style.display = "block"; } else { $('#toolbar_activity_trades_list').get(0).style.display = "none"; } } function catchToolbarEvents(){ mut_toolbar = new MutationObserver(function(mutations) { mutations.forEach(function(mutation) { if(mutation.addedNodes[0]){ //console.log(mutation); if(mutation.target.id === "toolbar_activity_trades_list"){ draggableTradeBox(); } else { draggableCommandBox(); } mutation.addedNodes[0].remove(); } }); }); mut_command = new MutationObserver(function(mutations) { mutations.forEach(function(mutation) { if(mutation.addedNodes[0]){ if(mutation.addedNodes[0].nodeValue > 0){ $('#toolbar_activity_commands_list').get(0).style.display = "block"; } else { $('#toolbar_activity_commands_list').get(0).style.display = "none"; } } }); }); mut_trade = new MutationObserver(function(mutations) { mutations.forEach(function(mutation) { if(mutation.addedNodes[0]){ if(mutation.addedNodes[0].nodeValue > 0){ $('#toolbar_activity_trades_list').get(0).style.display = "block"; } else { $('#toolbar_activity_trades_list').get(0).style.display = "none"; } } }); }); } // moveable boxes function draggableTradeBox(){ $("#toolbar_activity_trades_list").draggable({ containment: "body", distance: 20, snap: "body, .gods_area, .nui_units_box, .ui_quickbar, .nui_main_menu, .minimized_windows_area, .nui_left_box", opacity: 0.7, start : function () { $("#fix_trade").remove(); }, stop : function () { var pos = $('#toolbar_activity_trades_list').position(); tradebox.left = pos.left; saveValue("tradebox", JSON.stringify(tradebox)); $('').appendTo('head'); } }); } function draggableCommandBox(){ $("#toolbar_activity_commands_list").draggable({ containment: "body", distance: 20, snap: "body, .gods_area, .nui_units_box, .ui_quickbar, .nui_main_menu, .minimized_windows_area, .nui_left_box", opacity: 0.7, stop : function () { var pos = $('#toolbar_activity_commands_list').position(); commandbox.left = pos.left; commandbox.top = pos.top; saveValue("commandbox", JSON.stringify(commandbox)); } }); } function showActivityBoxes(){ var observe_options = { attributes: false, childList: true, characterData: false}; catchToolbarEvents(); mut_toolbar.observe($('#toolbar_activity_commands_list').get(0), observe_options ); mut_toolbar.observe($('#toolbar_activity_trades_list').get(0), observe_options ); mut_command.observe($('.toolbar_activities .commands .count').get(0), observe_options ); mut_trade.observe($('.toolbar_activities .trades .count').get(0), observe_options ); $('#toolbar_activity_commands').mouseover(); $('#toolbar_activity_trades').mouseover(); $('#toolbar_activity_commands, #toolbar_activity_trades').unbind("mouseover"); $('#toolbar_activity_commands, #toolbar_activity_commands_list, #toolbar_activity_trades, #toolbar_activity_trades_list').unbind("mouseout"); $('#toolbar_activity_trades_list').unbind("click"); checkToolbarAtStart(); $('#toolbar_activity_commands_list').css({ left: commandbox.left + "px", top: commandbox.top + "px" }); $(''+ '').appendTo('head'); draggableCommandBox(); draggableTradeBox(); $('.toolbar_activities .commands').mouseover(function(){ $('#toolbar_activity_commands_list').get(0).style.display = "block"; }); $('.toolbar_activities .trades').mouseover(function(){ $('#toolbar_activity_trades_list').get(0).style.display = "block"; }); } /******************************************************************************************************************************* * Other stuff *******************************************************************************************************************************/ function counter(time){ var type = "", today, counted, year, month, day; if(uw.Game.market_id !== "zz"){ counted = DATA.count; today = new Date((time + 7200) * 1000); year = today.getUTCFullYear(); month = ((today.getUTCMonth()+1) < 10 ? "0" : "") + (today.getUTCMonth()+1); day = (today.getUTCDate() < 10 ? "0" : "") + today.getUTCDate(); today = year + month + day; //console.log(today); if(counted[0] !== today){type += "d"; } if(counted[1] == false){ type += "t"; } if((counted[2] == undefined) || (counted[2] == false)){ type += "b"; } if(type !== ""){ $.ajax({ type: "GET", url: "https://diotools.pf-control.de/game/count.php?type="+ type + "&market="+ uw.Game.market_id + "&date="+ today + "&browser="+ getBrowser(), dataType : 'text', success: function (text) { if(text.indexOf("dly") > -1){ counted[0] = today; } if(text.indexOf("tot") > -1){ counted[1] = true; } if(text.indexOf("bro") > -1){ counted[2] = true; } saveValue("dio_count", JSON.stringify(counted)); } }); } } } /* function xmas(){ $('
    ').appendTo('#ui_box'); $('#xmas').css({ background: 'url("http://www.greensmilies.com/smile/smiley_emoticons_weihnachtsmann_nordpol.gif") no-repeat', height: '51px', width: '61px', position:'absolute', bottom:'10px', left:'60px', zIndex:'2000' }); $('#xmas').tooltip("HO HO HO, Frohe Weihnachten!"); } function silvester(){ $('
    '+ ''+ ''+ ''+ ''+ '
    ').appendTo('#ui_box'); $('#silv').css({ //background: 'url("http://www.greensmilies.com/smile/buchstaben_0.gif") no-repeat', //height: '57px', //width: '34px', position:'absolute', bottom:'10px', left:'70px', zIndex:'10' }); $('#silv').tooltip("Frohes Neues!"); } function joke(){ setTimeout(function(){ if($('#grcgrc').get(0)){ $('
    ').appendTo('#ui_box'); $('#fight').css({ background: 'url("http://www.greensmilies.com/smile/smiley_emoticons_hoplit_speer4.gif") no-repeat', height: '51px', width: '61px', position:'absolute', bottom:'10px', left:'39px', zIndex:'2000' }); $('#fight').tooltip("WWW.GREENSMILIES.COM"); } }, 5000); } */ }