// ==UserScript== // @name Polskie rozszerzenie do agar.io // @namespace http://tampermonkey.net/ // @version 0.1 // @description Makes the game easier // @author KasuAG // @match http://abs0rb.me/* // @match http://agar.io/* // @match http://agarabi.com/* // @match http://agarly.com/* // @match http://en.agar.bio/* // @match http://agar.pro/* // @match http://agar.biz/* // @match http://agar.red/* // @grant none // @run-at document-end // @downloadURL https://update.greasyfork.icu/scripts/25623/Polskie%20rozszerzenie%20do%20agario.user.js // @updateURL https://update.greasyfork.icu/scripts/25623/Polskie%20rozszerzenie%20do%20agario.meta.js // ==/UserScript== window.addEventListener('keydown', keydown); window.addEventListener('keyup', keyup); var Feed = false; var Dingus = false; var imlost = 25; document.getElementById("instructions").innerHTML += "
Press E or 4 to split 4x
"; document.getElementById("instructions").innerHTML += "
Press 3 to split 3x
"; document.getElementById("instructions").innerHTML += "
Press D or 2 to split 2x
"; document.getElementById("instructions").innerHTML += "
Press and hold Q for macro feed
"; load(); function load() { if (document.getElementById("overlays").style.display!="none") { document.getElementById("settings").style.display = "block"; if (document.getElementById('showMass').checked) {document.getElementById('showMass').click();} document.getElementById('showMass').click(); if (document.getElementById('darkTheme').checked) {document.getElementById('darkTheme').click();} document.getElementById('darkTheme').click(); // I changed the above because now agario 'remembers' your preferences, but doesn't actually work, so if they're already set to be true, you need to undo it, then re click to true } else { setTimeout(load, 100); } } function keydown(event) { if (event.keyCode == 81) { Feed = true; setTimeout(fukherriteindapussie, imlost); } // Jebnij Trika if (event.keyCode == 69 || event.keyCode == 52) { //( ͡° ͜ʖ ͡°) ilikedick(); setTimeout(ilikedick, imlost); setTimeout(ilikedick, imlost*2); setTimeout(ilikedick, imlost*3); } // Jebnij Tripla if (event.keyCode == 51 || event.keyCode == 65) { ilikedick(); setTimeout(ilikedick, imlost); setTimeout(ilikedick, imlost*2); } // Jebnij Dabla if (event.keyCode == 68 || event.keyCode == 50) { ilikedick(); setTimeout(ilikedick, imlost); } // Rozlacz sie if (event.keyCode == 49) { ilikedick(); } } // When Player Lets Go Of Q, It Stops Feeding function keyup(event) { if (event.keyCode == 81) { Feed = false; } if (event.keyCode == 79) { Dingus = false; } } // Aby feedowac macro przytrzymaj Q function fukherriteindapussie() { if (Feed) { window.onkeydown({keyCode: 87}); window.onkeyup({keyCode: 87}); setTimeout(fukherriteindapussie, imlost); } } function ilikedick() { $("body").trigger($.Event("keydown", { keyCode: 32})); $("body").trigger($.Event("keyup", { keyCode: 32})); } //No Code Here xD