// ==UserScript== // @name Kittens tools // @namespace http://bloodrizer.ru/games/kittens/ // @version 1.009 // @description Trimps tools (visual) // @author Anton // @match http://bloodrizer.ru/games/kittens/ // @downloadURL none // ==/UserScript== (function() { 'use strict'; var $ = jQuery, isStarted = false, version = typeof GM_info == 'function' ? GM_info().script.version : (typeof GM_info == 'object' ? GM_info.script.version : '?'); var _log = function(message) { var mes = 'BOT: ' + message; game.msg(mes, 'msg'); game.ui.renderConsoleLog(); } var _getAstronomy = function() { if (game.calendar.observeRemainingTime > 0) { if (typeof game.calendar.observeHandler === 'function') { _log('Collecting astronomy'); game.calendar.observeHandler(); } } } var _flushCatnip = function() { var catnip = game.resPool.get("catnip"); if (catnip.value >= catnip.maxValue) { _log('Catnip to Wood'); game.craftAll('wood'); } } var _collectFaith = function() { var faith = game.resPool.get("faith"); if (faith.value >= faith.maxValue) { _log('Praise'); game.religion.praise(); } } var _sendHunters = function() { var manpower = game.resPool.get("manpower"); if (manpower.value >= manpower.maxValue) { _log('Sending hunters. Fur to parchment'); game.village.huntAll(); game.craftAll('parchment'); } } var _ironToSteel = function() { var iron = game.resPool.get("iron"); var coal = game.resPool.get("coal"); if (iron.value >= iron.maxValue) { if (coal.value >= 100) { _log('Iron to Steel'); game.craftAll('steel'); } else { _log('Iron to Plate'); game.craft('plate', 1); } } } var _woodToBeams = function() { var wood = game.resPool.get("wood"); if (wood.value >= wood.maxValue) { _log('Wood to Beam'); game.craft('beam', 1); } } var _mineralsToSlabs = function() { var minerals = game.resPool.get("minerals"); if (minerals.value >= minerals.maxValue) { _log('Minerals to Slab'); game.craft('slab', 1); } } var _auto = function() { _getAstronomy(); _flushCatnip(); _collectFaith(); _ironToSteel(); _sendHunters(); _woodToBeams(); _mineralsToSlabs(); } var tAuto; setTimeout(function() { tAuto = setInterval(_auto, 1000); _log('Started version ' + version); }, 1000); })();