// ==UserScript== // @name ++WeaponEffects Documentation // @version 2 // @description ++WeaponEffects in an easy to understand way, for other developers. Please don't 100% copy my full version in put it into a "mod package" or whatever, make your own script. But I'm not selfish so please make your own based off this code. I'm going to get a demanding job and might not be around as much and if so I want this to spark new things. Full version: https://greasyfork.org/en/scripts/370253-weaponeffects // @author Perussi // @match *://moomoo.io/* // @grant none // @namespace https://greasyfork.org/users/128061 // @downloadURL https://update.greasyfork.icu/scripts/370575/%2B%2BWeaponEffects%20Documentation.user.js // @updateURL https://update.greasyfork.icu/scripts/370575/%2B%2BWeaponEffects%20Documentation.meta.js // ==/UserScript== // <3 Je$us var mk = document.getElementById("gameCanvas").getContext("2d"); var Caa = 0; var Cab = 0; var aVZ = 0; // Katana var fBX = "<3 KatieW."; // 1920 1080 (game canvas dimensions for drawing) function testArc(){ if(document.getElementById("actionBarItem3")){ if(document.getElementById("actionBarItem3").style.display === "inline-block"){ if(fBX !== 3){ // WILL CHANGE "3" HERE aVZ = [0]; fBX = 3; } aVZ[0] += 1; if(480 <= aVZ){ aVZ[0] = 0; } mk.beginPath(); mk.lineWidth = 25; mk.strokeStyle = "#dc0000"; mk.arc(1920/2,1080/2,200,0+Math.PI/240*aVZ,2/3*Math.PI+Math.PI/240*aVZ); mk.stroke(); } } } function letThereBeLight(){ testArc(); window.requestAnimationFrame(letThereBeLight); } window.requestAnimationFrame(letThereBeLight);