// ==UserScript== // @name Cookie clicker hacks remade // @version 1.3 // @author ThatDragonBoi // @namespace Cookie clicker hacks remade // @description With nothing editited, it will change every building amount to 4000. If you want to change the amount, edit the file and change the number in the line "var level = ####" (#=number). // @match http://orteil.dashnet.org/* // @require https://code.jquery.com/jquery-3.3.1.js // @icon https://i.ibb.co/99QcY5S/MA-NEW-LITTLE-DUDE-scaled.png // @grant none // @downloadURL https://update.greasyfork.icu/scripts/378326/Cookie%20clicker%20hacks%20remade.user.js // @updateURL https://update.greasyfork.icu/scripts/378326/Cookie%20clicker%20hacks%20remade.meta.js // ==/UserScript== var level = 4000; function updaAll(poi) { Game.Objects['Cursor'].amount = poi; Game.Objects['Grandma'].amount = poi; Game.Objects['Farm'].amount = poi; Game.Objects['Mine'].amount = poi; Game.Objects['Factory'].amount = poi; Game.Objects['Bank'].amount = poi; Game.Objects['Temple'].amount = poi; Game.Objects['Wizard tower'].amount = poi; Game.Objects['Shipment'].amount = poi; Game.Objects['Alchemy lab'].amount = poi; Game.Objects['Portal'].amount = poi; Game.Objects['Time machine'].amount = poi; Game.Objects['Antimatter condenser'].amount = poi; Game.Objects['Prism'].amount = poi; Game.Objects['Chancemaker'].amount = poi; Game.Objects['Fractal engine'].amount = poi; Game.Objects['Javascript console'].amount = poi; } setTimeout(function(){ updaAll(level); }, 1000);