// ==UserScript== // @name 4chan sounds player // @version 1.5.6 // @namespace rccom // @description Play that faggy music weeb boi // @author RCC // @match *://boards.4chan.org/* // @match *://boards.4channel.org/* // @match *://desuarchive.org/* // @match *://arch.b4k.co/* // @match *://archived.moe/* // @grant GM.getValue // @grant GM.setValue // @run-at document-start // @downloadURL none // ==/UserScript== /******/ (function(modules) { // webpackBootstrap /******/ // The module cache /******/ var installedModules = {}; /******/ /******/ // The require function /******/ function __webpack_require__(moduleId) { /******/ /******/ // Check if module is in cache /******/ if(installedModules[moduleId]) { /******/ return installedModules[moduleId].exports; /******/ } /******/ // Create a new module (and put it into the cache) /******/ var module = installedModules[moduleId] = { /******/ i: moduleId, /******/ l: false, /******/ exports: {} /******/ }; /******/ /******/ // Execute the module function /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__); /******/ /******/ // Flag the module as loaded /******/ module.l = true; /******/ /******/ // Return the exports of the module /******/ return module.exports; /******/ } /******/ /******/ /******/ // expose the modules object (__webpack_modules__) /******/ __webpack_require__.m = modules; /******/ /******/ // expose the module cache /******/ __webpack_require__.c = installedModules; /******/ /******/ // define getter function for harmony exports /******/ __webpack_require__.d = function(exports, name, getter) { /******/ if(!__webpack_require__.o(exports, name)) { /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter }); /******/ } /******/ }; /******/ /******/ // define __esModule on exports /******/ __webpack_require__.r = function(exports) { /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) { /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' }); /******/ } /******/ Object.defineProperty(exports, '__esModule', { value: true }); /******/ }; /******/ /******/ // create a fake namespace object /******/ // mode & 1: value is a module id, require it /******/ // mode & 2: merge all properties of value into the ns /******/ // mode & 4: return value when already ns object /******/ // mode & 8|1: behave like require /******/ __webpack_require__.t = function(value, mode) { /******/ if(mode & 1) value = __webpack_require__(value); /******/ if(mode & 8) return value; /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value; /******/ var ns = Object.create(null); /******/ __webpack_require__.r(ns); /******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value }); /******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key)); /******/ return ns; /******/ }; /******/ /******/ // getDefaultExport function for compatibility with non-harmony modules /******/ __webpack_require__.n = function(module) { /******/ var getter = module && module.__esModule ? /******/ function getDefault() { return module['default']; } : /******/ function getModuleExports() { return module; }; /******/ __webpack_require__.d(getter, 'a', getter); /******/ return getter; /******/ }; /******/ /******/ // Object.prototype.hasOwnProperty.call /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); }; /******/ /******/ // __webpack_public_path__ /******/ __webpack_require__.p = ""; /******/ /******/ /******/ // Load entry module and return exports /******/ return __webpack_require__(__webpack_require__.s = "./src/main.js"); /******/ }) /************************************************************************/ /******/ ({ /***/ "./src/components/controls.js": /*!************************************!*\ !*** ./src/components/controls.js ***! \************************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = { atRoot: [ 'togglePlay', 'play', 'pause', 'next', 'previous' ], delegatedEvents: { click: { [`.${ns}-previous-button`]: () => Player.previous(), [`.${ns}-play-button`]: 'togglePlay', [`.${ns}-next-button`]: () => Player.next(), [`.${ns}-seek-bar`]: 'controls.handleSeek', [`.${ns}-volume-bar`]: 'controls.handleVolume', [`.${ns}-fullscreen-button`]: 'controls.toggleFullScreen' }, mousedown: { [`.${ns}-seek-bar`]: () => Player._seekBarDown = true, [`.${ns}-volume-bar`]: () => Player._volumeBarDown = true }, mousemove: { [`.${ns}-seek-bar`]: e => Player._seekBarDown && Player.controls.handleSeek(e), [`.${ns}-volume-bar`]: e => Player._volumeBarDown && Player.controls.handleVolume(e) }, fullscreenchange: { [`.${ns}-fullscreen-contents`]: 'controls._handleFullScreenChange' } }, undelegatedEvents: { mouseleave: { [`.${ns}-seek-bar`]: e => Player._seekBarDown && Player.controls.handleSeek(e), [`.${ns}-volume-bar`]: e => Player._volumeBarDown && Player.controls.handleVolume(e) }, mouseup: { body: () => { Player._seekBarDown = false; Player._volumeBarDown = false; } }, play: { [`.${ns}-video`]: 'controls.syncVideo' }, pause: { [`.${ns}-video`]: 'controls.syncVideo' } }, audioEvents: { ended: () => Player.next(), pause: 'controls.handleAudioEvent', play: 'controls.handleAudioEvent', seeked: 'controls.handleAudioEvent', waiting: 'controls.handleAudioEvent', timeupdate: 'controls.updateDuration', loadedmetadata: 'controls.updateDuration', durationchange: 'controls.updateDuration', volumechange: 'controls.updateVolume', loadstart: 'controls.pollForLoading' }, initialize: function () { Player.on('order', () => Player.currentIndex = Player.sounds.indexOf(Player.playing) + 1); Player.on('show', () => Player._hiddenWhilePolling && Player.controls.pollForLoading()); Player.on('hide', () => { Player._hiddenWhilePolling = !!Player._loadingPoll; Player.controls.stopPollingForLoading(); }); }, /** * Switching being playing and paused. */ togglePlay: function () { if (Player.audio.paused) { Player.play(); } else { Player.pause(); } }, /** * Start playback. */ play: async function (sound) { if (!Player.audio) { return; } try { // If nothing is currently selected to play start playing the first sound. if (!sound && !Player.playing && Player.sounds.length) { sound = Player.sounds[0]; } const video = Player.$(`.${ns}-video`); video.removeEventListener('loadeddata', Player.controls.playOnceLoaded); // If a new sound is being played update the display. if (sound) { if (Player.playing) { Player.playing.playing = false; } sound.playing = true; Player.playing = sound; Player.audio.src = sound.src; Player.currentIndex = Player.sounds.indexOf(sound) + 1; await Player.trigger('playsound', sound); } // If there's a video wait for it and the sound to load before playing. if (Player.playlist.isVideo && (video.readyState < 3 || Player.audio.readyState < 3)) { video.addEventListener('loadeddata', Player.controls._playOnceLoaded); Player.audio.addEventListener('loadeddata', Player.controls._playOnceLoaded); } else { Player.audio.play(); } } catch (err) { _logError('There was an error playing the sound. Please check the console for details.'); console.error('[4chan sounds player]', err); } }, /** * Handler to start playback once the video and audio are both loaded. */ _playOnceLoaded: function () { const video = Player.$(`.${ns}-video`); if (video.readyState > 2 && Player.audio.readyState > 2) { video.removeEventListener('loadeddata', Player.controls._playOnceLoaded); Player.audio.removeEventListener('loadeddata', Player.controls._playOnceLoaded); Player.audio.play(); } }, /** * Pause playback. */ pause: function () { Player.audio && Player.audio.pause(); }, /** * Play the next sound. */ next: function (force) { Player.controls._movePlaying(1, force); }, /** * Play the previous sound. */ previous: function (force) { Player.controls._movePlaying(-1, force); }, _movePlaying: function (direction, force) { if (!Player.audio) { return; } try { // If there's no sound fall out. if (!Player.sounds.length) { return; } // If there's no sound currently playing or it's not in the list then just play the first sound. const currentIndex = Player.sounds.indexOf(Player.playing); if (currentIndex === -1) { return Player.play(Player.sounds[0]); } // Get the next index, either repeating the same, wrapping round to repeat all or just moving the index. const nextIndex = !force && Player.config.repeat === 'one' ? currentIndex : Player.config.repeat === 'all' ? ((currentIndex + direction) + Player.sounds.length) % Player.sounds.length : currentIndex + direction; const nextSound = Player.sounds[nextIndex]; nextSound && Player.play(nextSound); } catch (err) { _logError(`There was an error selecting the ${direction > 0 ? 'next': 'previous'} track. Please check the console for details.`); console.error('[4chan sounds player]', err); } }, /** * Handle audio events. Sync the video up, and update the controls. */ handleAudioEvent: function () { Player.controls.syncVideo(); Player.controls.updateDuration(); Player.$(`.${ns}-play-button .${ns}-play-button-display`).classList[Player.audio.paused ? 'add' : 'remove'](`${ns}-play`); }, /** * Sync the webm to the audio. Matches the videos time and play state to the audios. */ syncVideo: function () { if (Player.playlist.isVideo) { const paused = Player.audio.paused; const video = Player.$(`.${ns}-video`); if (video) { if (Player.audio.currentTime < video.duration) { video.currentTime = Player.audio.currentTime; } if (paused) { video.pause(); } else { video.play(); } } } }, /** * Poll for how much has loaded. I know there's the progress event but it unreliable. */ pollForLoading: function () { Player._loadingPoll = Player._loadingPoll || setInterval(Player.controls.updateLoaded, 1000); }, /** * Stop polling for how much has loaded. */ stopPollingForLoading: function () { Player._loadingPoll && clearInterval(Player._loadingPoll); Player._loadingPoll = null; }, /** * Update the loading bar. */ updateLoaded: function () { const length = Player.audio.buffered.length; const size = length > 0 ? (Player.audio.buffered.end(length - 1) / Player.audio.duration) * 100 : 0; // If it's fully loaded then stop polling. size === 100 && Player.controls.stopPollingForLoading(); Player.ui.loadedBar.style.width = size + '%'; }, /** * Update the seek bar and the duration labels. */ updateDuration: function () { if (!Player.container) { return; } Player.ui.currentTime.innerHTML = toDuration(Player.audio.currentTime); Player.ui.duration.innerHTML = ' / ' + toDuration(Player.audio.duration); Player.controls.updateProgressBarPosition(`.${ns}-seek-bar`, Player.ui.currentTimeBar, Player.audio.currentTime, Player.audio.duration); }, /** * Update the volume bar. */ updateVolume: function () { Player.controls.updateProgressBarPosition(`.${ns}-volume-bar`, Player.$(`.${ns}-volume-bar .${ns}-current-bar`), Player.audio.volume, 1); }, /** * Update a progress bar width. Adjust the margin of the circle so it's contained within the bar at both ends. */ updateProgressBarPosition: function (id, bar, current, total) { current || (current = 0); total || (total = 0); const ratio = !total ? 0 : Math.max(0, Math.min(((current || 0) / total), 1)); bar.style.width = (ratio * 100) + '%'; if (Player._progressBarStyleSheets[id]) { Player._progressBarStyleSheets[id].innerHTML = `${id} .${ns}-current-bar:after { margin-right: ${-.8 * (1 - ratio)}rem; }`; } }, /** * Handle the user interacting with the seek bar. */ handleSeek: function (e) { e.preventDefault(); if (Player.container && Player.audio.duration && Player.audio.duration !== Infinity) { const ratio = e.offsetX / parseInt(document.defaultView.getComputedStyle(e.eventTarget || e.target).width, 10); Player.audio.currentTime = Player.audio.duration * ratio; } }, /** * Handle the user interacting with the volume bar. */ handleVolume: function (e) { e.preventDefault(); if (!Player.container) { return; } const ratio = e.offsetX / parseInt(document.defaultView.getComputedStyle(e.eventTarget || e.target).width, 10); Player.audio.volume = Math.max(0, Math.min(ratio, 1)); Player.controls.updateVolume(); }, /** * Toggle the video/image and controls fullscreen state */ toggleFullScreen: function () { const fullscreenContents = Player.$(`.${ns}-fullscreen-contents`); if (!document.fullscreenElement) { Player._restoreView = Player.config.viewStyle; Player._restoreView === 'fullscreen' && (Player._restoreView = 'playlist'); Player.display.setViewStyle('fullscreen'); Player.$(`.${ns}-image-link`).removeAttribute('href'); fullscreenContents.requestFullscreen(); } else { if (document.exitFullscreen) { document.exitFullscreen(); } } }, _handleFullScreenChange: function () { if (!document.fullscreenElement) { if (Player.playing) { Player.$(`.${ns}-image-link`).href = Player.playing.image; } Player.display.setViewStyle(Player._restoreView || 'playlist'); } } } /***/ }), /***/ "./src/components/display.js": /*!***********************************!*\ !*** ./src/components/display.js ***! \***********************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = { atRoot: [ 'show', 'hide' ], delegatedEvents: { click: { [`.${ns}-close-button`]: 'hide' } }, /** * Create the player show/hide button in to the 4chan X header. */ initChanX: function () { if (Player.display._initedChanX) { return; } const shortcuts = document.getElementById('shortcuts'); if (!shortcuts) { return; } Player.display._initedChanX = true; const showIcon = document.createElement('span'); shortcuts.insertBefore(showIcon, document.getElementById('shortcut-settings')); const attrs = { id: 'shortcut-sounds', class: 'shortcut brackets-wrap', 'data-index': 0 }; for (let attr in attrs) { showIcon.setAttribute(attr, attrs[attr]); } showIcon.innerHTML = 'Sounds'; showIcon.querySelector('a').addEventListener('click', Player.display.toggle); }, /** * Render the player. */ render: async function () { try { if (Player.container) { document.body.removeChild(Player.container); document.head.removeChild(Player.stylesheet); } Player.display.updateStylesheet(); // Create the main player. const el = document.createElement('div'); el.innerHTML = Player.templates.body(); Player.container = el.querySelector(`#${ns}-container`); document.body.appendChild(Player.container); Player.trigger('rendered'); // Keep track of heavily updated elements. Player.ui.currentTime = Player.$(`.${ns}-current-time`); Player.ui.duration = Player.$(`.${ns}-duration`); Player.ui.currentTimeBar = Player.$(`.${ns}-seek-bar .${ns}-current-bar`); Player.ui.loadedBar = Player.$(`.${ns}-seek-bar .${ns}-loaded-bar`); // Add stylesheets to adjust the progress indicator of the seekbar and volume bar. document.head.appendChild(Player._progressBarStyleSheets[`.${ns}-seek-bar`] = document.createElement('style')); document.head.appendChild(Player._progressBarStyleSheets[`.${ns}-volume-bar`] = document.createElement('style')); Player.controls.updateDuration(); Player.controls.updateVolume(); } catch (err) { _logError('There was an error rendering the sound player. Please check the console for details.'); console.error('[4chan sounds player]', err); // Can't recover, throw. throw err; } }, updateStylesheet: function () { // Insert the stylesheet if it doesn't exist. if (!Player.stylesheet) { Player.stylesheet = document.createElement('style'); document.head.appendChild(Player.stylesheet); } Player.stylesheet.innerHTML = Player.templates.css(); }, /** * Change what view is being shown */ setViewStyle: function (style) { // Get the size and style prior to switching. const previousStyle = Player.config.style; const { width, height } = Player.container.getBoundingClientRect(); // Change the style. Player.config.viewStyle = style; Player.container.setAttribute('data-view-style', style); // Try to reapply the pre change sizing unless it was fullscreen. if (previousStyle !== 'fullscreen') { Player.position.resize(parseInt(width, 10), parseInt(height, 10)); } }, /** * Togle the display status of the player. */ toggle: function (e) { e && e.preventDefault(); if (Player.container.style.display === 'none') { Player.show(); } else { Player.hide(); } }, /** * Hide the player. Stops polling for changes, and pauses the aduio if set to. */ hide: function (e) { if (!Player.container) { return; } try { e && e.preventDefault(); Player.container.style.display = 'none'; Player.isHidden = true; Player.trigger('hide'); } catch (err) { _logError('There was an error hiding the sound player. Please check the console for details.'); console.error('[4chan sounds player]', err); } }, /** * Show the player. Reapplies the saved position/size, and resumes loadeing polling if it was paused. * @param {*} e */ show: async function (e) { if (!Player.container) { return; } try { e && e.preventDefault(); if (!Player.container.style.display) { return; } Player.container.style.display = null; Player.isHidden = false; Player.trigger('show'); } catch (err) { _logError('There was an error showing the sound player. Please check the console for details.'); console.error('[4chan sounds player]', err); } } } /***/ }), /***/ "./src/components/events.js": /*!**********************************!*\ !*** ./src/components/events.js ***! \**********************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = { atRoot: [ 'on', 'off', 'trigger' ], // Holder of event handlers. _events: { }, _delegatedEvents: { }, _undelegatedEvents: { }, _audioEvents: [ ], initialize: function () { const eventLocations = { Player, ...Player.components }; const delegated = Player.events._delegatedEvents; const undelegated = Player.events._undelegatedEvents; const audio = Player.events._audioEvents; for (name in eventLocations) { const comp = eventLocations[name]; for (let evt in comp.delegatedEvents || {}) { delegated[evt] || (delegated[evt] = []) delegated[evt].push(comp.delegatedEvents[evt]); } for (let evt in comp.undelegatedEvents || {}) { undelegated[evt] || (undelegated[evt] = []) undelegated[evt].push(comp.undelegatedEvents[evt]); } comp.audioEvents && (audio.push(comp.audioEvents)); } Player.on('rendered', function () { // Wire up delegated events on the container. for (let evt in delegated) { Player.container.addEventListener(evt, function (e) { let nodes = [ e.target ]; while (nodes[nodes.length - 1] !== Player.container) { nodes.push(nodes[nodes.length - 1].parentNode); } for (let node of nodes) { for (let eventList of delegated[evt]) { for (let selector in eventList) { if (node.matches && node.matches(selector)) { e.eventTarget = node; let handler = Player.events.getHandler(eventList[selector]); // If the handler returns false stop propogation if (handler && handler(e) === false) { return; } } } } } }); } // Wire up undelegated events. Player.events.addUndelegatedListeners(Player.events._undelegatedEvents); // Wire up audio events. for (let eventList of audio) { for (let evt in eventList) { Player.audio.addEventListener(evt, Player.events.getHandler(eventList[evt])); } } }); }, /** * Set, or reset, directly bound events. */ addUndelegatedListeners: function (events) { for (let evt in events) { for (let eventList of [].concat(events[evt])) { for (let selector in eventList) { document.querySelectorAll(selector).forEach(element => { const handler = Player.events.getHandler(eventList[selector]); element.removeEventListener(evt, handler); element.addEventListener(evt, handler); }); } } } }, /** * Create an event listener on the player. * * @param {String} evt The name of the events. * @param {function} handler The handler function. */ on: function (evt, handler) { Player.events._events[evt] || (Player.events._events[evt] = []); Player.events._events[evt].push(handler); }, /** * Remove an event listener on the player. * * @param {String} evt The name of the events. * @param {function} handler The handler function. */ off: function (evt, handler) { const index = Player.events._events[evt] && Player.events._events[evt].indexOf(handler); if (index > -1) { Player.events._events[evt].splice(index, 1); } }, /** * Trigger an event on the player. * * @param {String} evt The name of the events. * @param {*} data Data passed to the handler. */ trigger: async function (evt, ...data) { const events = Player.events._events[evt] || []; for (let handler of events) { await handler(...data); } }, /** * Returns the function of Player referenced by name or a given handler function. * @param {String|Function} handler Name to function on Player or a handler function. */ getHandler: function (handler) { return typeof handler === 'string' ? _get(Player, handler) : handler; } } /***/ }), /***/ "./src/components/footer.js": /*!**********************************!*\ !*** ./src/components/footer.js ***! \**********************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = { delegatedEvents: { click: { [`.${ns}-playing-jump-link`]: () => Player.playlist.scrollToPlaying('center') } }, initialize: function () { Player.on('playsound', Player.footer.render); Player.on('add', Player.footer.render); Player.on('config', property => property === 'footerTemplate' && Player.footer.render()); Player.on('order', () => setTimeout(Player.footer.render, 0)); }, render: function () { Player.$(`.${ns}-footer`).innerHTML = Player.templates.footer(); } }; /***/ }), /***/ "./src/components/header.js": /*!**********************************!*\ !*** ./src/components/header.js ***! \**********************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = { options: { repeat: { all: { title: 'Repeat All', text: '[RA]', class: 'fa-repeat' }, one: { title: 'Repeat One', text: '[R1]', class: 'fa-repeat fa-repeat-one' }, none: { title: 'No Repeat', text: '[R0]', class: 'fa-repeat disabled' } }, shuffle: { true: { title: 'Shuffled', text: '[S]', class: 'fa-random' }, false: { title: 'Ordered', text: '[O]', class: 'fa-random disabled' }, }, viewStyle: { playlist: { title: 'Hide Playlist', text: '[+]', class: 'fa-compress' }, image: { title: 'Show Playlist', text: '[-]', class: 'fa-expand' } }, hoverImages: { true: { title: 'Hover Images Enabled', text: '[H]', class: 'fa-picture-o' }, false: { title: 'Hover Images Disabled', text: '[-]', class: 'fa-picture-o disabled' }, } }, delegatedEvents: { click: { [`.${ns}-shuffle-button`]: 'header.toggleShuffle', [`.${ns}-repeat-button`]: 'header.toggleRepeat', [`.${ns}-reload-button`]: e => { e.preventDefault(); Player.playlist.refresh() } } }, initialize: function () { Player.on('playsound', Player.header.render); }, /** * Render the player header. */ render: function () { if (!Player.container) { return; } Player.$(`.${ns}-title`).innerHTML = Player.templates.header(); }, /** * Toggle the repeat style. */ toggleRepeat: function (e) { try { e.preventDefault(); const options = Object.keys(Player.header.options.repeat); const current = options.indexOf(Player.config.repeat); Player.config.repeat = options[(current + 4) % 3]; Player.header.render(); Player.settings.save(); } catch (err) { _logError('There was an error changing the repeat setting. Please check the console for details.', 'warning'); console.error('[4chan sounds player]', err); } }, /** * Toggle the shuffle style. */ toggleShuffle: function (e) { try { e.preventDefault(); Player.config.shuffle = !Player.config.shuffle; Player.header.render(); // Update the play order. if (!Player.config.shuffle) { Player.sounds.sort((a, b) => a.id - b.id); } else { const sounds = Player.sounds; for (let i = sounds.length - 1; i > 0; i--) { const j = Math.floor(Math.random() * (i + 1)); [sounds[i], sounds[j]] = [sounds[j], sounds[i]]; } } Player.playlist.render(); Player.settings.save(); Player.trigger('order'); } catch (err) { _logError('There was an error changing the shuffle setting. Please check the console for details.', 'warning'); console.error('[4chan sounds player]', err); } } } /***/ }), /***/ "./src/components/hotkeys.js": /*!***********************************!*\ !*** ./src/components/hotkeys.js ***! \***********************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { const settingsConfig = __webpack_require__(/*! ../settings */ "./src/settings.js"); module.exports = { initialize: function () { Player.on('rendered', Player.hotkeys.apply); }, _keyMap: { ' ': 'space', 'arrowleft': 'left', 'arrowright': 'right', 'arrowup': 'up', 'arrowdown': 'down' }, addHandler: () => { Player.hotkeys.removeHandler(); document.body.addEventListener('keydown', Player.hotkeys.handle); }, removeHandler: () => { document.body.removeEventListener('keydown', Player.hotkeys.handle); }, /** * Apply the selecting hotkeys option */ apply: function () { const type = Player.config.hotkeys; Player.hotkeys.removeHandler(); Player.off('show', Player.hotkeys.addHandler); Player.off('hide', Player.hotkeys.removeHandler); if (type === 'always') { // If hotkeys are always enabled then just set the handler. Player.hotkeys.addHandler(); } else if (type === 'open') { // If hotkeys are only enabled with the player toggle the handler as the player opens/closes. // If the player is already open set the handler now. if (!Player.isHidden) { Player.hotkeys.addHandler(); } Player.on('show', Player.hotkeys.addHandler); Player.on('hide', Player.hotkeys.removeHandler); } }, /** * Handle a keydown even on the body */ handle: function (e) { // Ignore events on inputs so you can still type. const ignoreFor = [ 'INPUT', 'SELECT', 'TEXTAREA', 'INPUT' ]; if (ignoreFor.includes(e.target.nodeName) || Player.isHidden && (Player.config.hotkeys !== 'always' || !Player.sounds.length)) { return; } const k = e.key.toLowerCase(); const bindings = Player.config.hotkey_bindings || {}; // Look for a matching hotkey binding for (let key in bindings) { const keyDef = bindings[key]; const bindingConfig = k === keyDef.key && (!!keyDef.shiftKey === !!e.shiftKey) && (!!keyDef.ctrlKey === !!e.ctrlKey) && (!!keyDef.metaKey === !!e.metaKey) && (!keyDef.ignoreRepeat || !e.repeat) && settingsConfig.find(s => s.property === 'hotkey_bindings').settings.find(s => s.property === 'hotkey_bindings.' + key); if (bindingConfig) { e.preventDefault(); return _get(Player, bindingConfig.keyHandler)(); } } }, /** * Turn a hotkey definition or key event into an input string. */ stringifyKey: function (key) { let k = key.key.toLowerCase(); Player.hotkeys._keyMap[k] && (k = Player.hotkeys._keyMap[k]) return (key.ctrlKey ? 'Ctrl+' : '') + (key.shiftKey ? 'Shift+' : '') + (key.metaKey ? 'Meta+' : '') + k; }, /** * Turn an input string into a hotkey definition object. */ parseKey: function (str) { const keys = str.split('+'); let key = keys.pop(); Object.keys(Player.hotkeys._keyMap).find(k => Player.hotkeys._keyMap[k] === key && (key = k)); const newValue = { key }; keys.forEach(key => newValue[key.toLowerCase() + 'Key'] = true); return newValue; }, volumeUp: function () { Player.audio.volume = Math.min(Player.audio.volume + .05, 1); }, volumeDown: function () { Player.audio.volume = Math.max(Player.audio.volume - .05, 0); } }; /***/ }), /***/ "./src/components/playlist.js": /*!************************************!*\ !*** ./src/components/playlist.js ***! \************************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { var { parseFiles } = __webpack_require__(/*! ../file_parser */ "./src/file_parser.js"); module.exports = { atRoot: [ 'add', 'remove' ], delegatedEvents: { click: { [`.${ns}-viewStyle-button`]: 'playlist.toggleView', [`.${ns}-hoverImages-button`]: 'playlist.toggleHoverImages', [`.${ns}-remove-link`]: 'playlist.handleRemove', [`.${ns}-list-item`]: 'playlist.handleSelect' }, mousemove: { [`.${ns}-list-item`]: 'playlist.moveHoverImage' }, dragstart: { [`.${ns}-list-item`]: 'playlist.handleDragStart' }, dragenter: { [`.${ns}-list-item`]: 'playlist.handleDragEnter' }, dragend: { [`.${ns}-list-item`]: 'playlist.handleDragEnd' }, dragover: { [`.${ns}-list-item`]: e => e.preventDefault() }, drop: { [`.${ns}-list-item`]: e => e.preventDefault() } }, undelegatedEvents: { click: { body: 'playlist.closeMenus' }, keydown: { body: e => e.key === 'Escape' && Player.playlist.closeMenus() }, mouseenter: { [`.${ns}-list-item`]: 'playlist.showHoverImage' }, mouseleave: { [`.${ns}-list-item`]: 'playlist.removeHoverImage' } }, initialize: function () { Player.on('playsound', sound => { // Update the image. Player.playlist.showImage(sound); // Update the playing attribute. Player.$all(`.${ns}-list-item.playing`).forEach(el => el.classList.remove('playing')); Player.$(`.${ns}-list-item[data-id="${Player.playing.id}"]`).classList.add('playing'); // Scroll to the sound. Player.playlist.scrollToPlaying('nearest'); }); }, /** * Render the playlist. */ render: function () { if (!Player.container) { return; } if (Player.$(`.${ns}-list-container`)) { Player.$(`.${ns}-list-container`).innerHTML = Player.templates.list(); } Player.events.addUndelegatedListeners({ mouseenter: Player.playlist.undelegatedEvents.mouseenter, mouseleave: Player.playlist.undelegatedEvents.mouseleave }); }, /** * Update the image displayed in the player. */ showImage: function (sound, thumb) { if (!Player.container) { return; } let isVideo = Player.playlist.isVideo = !thumb && sound.image.endsWith('.webm'); try { const img = Player.$(`.${ns}-image`); const video = Player.$(`.${ns}-video`); img.src = ''; img.src = isVideo || thumb ? sound.thumb : sound.image; video.src = isVideo ? sound.image : undefined; if (Player.config.viewStyle !== 'fullscreen') { Player.$(`.${ns}-image-link`).href = sound.image; } Player.$(`.${ns}-image-link`).classList[isVideo ? 'add' : 'remove'](ns + '-show-video'); } catch (err) { _logError('There was an error display the sound player image. Please check the console for details.'); console.error('[4chan sounds player]', err); } }, /** * Switch between playlist and image view. */ toggleView: function (e) { if (!Player.container) { return; } e && e.preventDefault(); let style = Player.config.viewStyle === 'playlist' ? 'image' : 'playlist'; try { Player.display.setViewStyle(style); Player.header.render(); Player.settings.save(); } catch (err) { _logError('There was an error switching the view style. Please check the console for details.', 'warning'); console.error('[4chan sounds player]', err); } }, /** * Add a new sound from the thread to the player. */ add: function (title, id, src, thumb, image) { try { // Avoid duplicate additions. if (Player.sounds.find(sound => sound.id === id)) { return; } const sound = { title, src, id, thumb, image }; // Add the sound with the location based on the shuffle settings. let index = Player.config.shuffle ? Math.floor(Math.random() * Player.sounds.length - 1) : Player.sounds.findIndex(s => s.id > id); index < 0 && (index = Player.sounds.length); Player.sounds.splice(index, 0, sound); if (Player.container) { // Re-render the list. Player.playlist.render(); // If nothing else has been added yet show the image for this sound. if (Player.sounds.length === 1) { // If we're on a thread with autoshow enabled then make sure the player is displayed if (/\/thread\//.test(location.href) && Player.config.autoshow) { Player.show(); } Player.playlist.showImage(sound); } Player.trigger('add', sound); } } catch (err) { _logError('There was an error adding to the sound player. Please check the console for details.'); console.log('[4chan sounds player]', title, id, src, thumb, image); console.error('[4chan sounds player]', err); } }, /** * Remove a sound */ remove: function (sound) { const index = Player.sounds.indexOf(sound); // If the playing sound is being removed then play the next sound. if (Player.playing === sound) { Player.pause(); Player.next(true); } // Remove the sound from the the list and play order. index > -1 && Player.sounds.splice(index, 1); // Re-render the list. Player.playlist.render(); Player.$(`.${ns}-count`).innerHTML = Player.sounds.length; }, /** * Handle a click on the remove link */ handleRemove: function (e) { const id = e.eventTarget.closest(`.${ns}-list-item`).getAttribute('data-id'); const sound = id && Player.sounds.find(sound => sound.id === '' + id); sound && Player.remove(sound); }, /** * Close any open menus, except for one belonging to an item that was clicked. */ closeMenus: function (e) { const clickedListItem = e && e.target.closest(`.${ns}-list-item`); document.querySelectorAll(`.${ns}-item-menu`).forEach(menu => { const row = menu.parentNode; // Ignore for a list item that was clicked. The handleSelect below will deal with it. if (row === clickedListItem) { return; } row.removeChild(menu); row.classList.remove(`.${ns}-has-menu`); }); }, /** * Handle an playlist item being clicked. Either open/close the menu or play the sound. */ handleSelect: function (e) { const clickedMenu = e.target.closest(`.${ns}-item-menu`); const menu = clickedMenu || e.eventTarget.querySelector(`.${ns}-item-menu`); const id = e.eventTarget.getAttribute('data-id'); const clickedMenuButton = e.target.closest(`.${ns}-item-menu-button`); const sound = id && Player.sounds.find(sound => sound.id === '' + id); // Remove the menu. if (menu) { e.eventTarget.removeChild(menu); e.eventTarget.classList.remove(`.${ns}-has-menu`); // If the manu wasn't showing and menu button was clicked go ahead and show the menu. } else if (clickedMenuButton) { e.preventDefault(); if (e.eventTarget.hoverImage) { e.eventTarget.hoverImage.parentNode.removeChild(e.eventTarget.hoverImage); delete e.eventTarget.hoverImage; } // Create the menu. const container = document.createElement('div'); container.innerHTML = Player.templates.itemMenu({ top: e.clientY, left: e.clientX, sound }); const dialog = container.children[0]; // Update the row with it. e.eventTarget.appendChild(dialog); e.eventTarget.classList.remove(`.${ns}-has-menu`); // Make sure it's within the page. const style = document.defaultView.getComputedStyle(dialog); const width = parseInt(style.width, 10); const height = parseInt(style.height, 10); // Show the dialog to the left of the cursor, if there's room. if (e.clientX - width > 0) { dialog.style.left = e.clientX - width + 'px'; } // Move the dialog above the cursor if it's off screen. if (e.clientY + height > document.documentElement.clientHeight - 40) { dialog.style.top = e.clientY - height + 'px'; } // Add the focused class handler dialog.querySelectorAll('.entry').forEach(el => { el.addEventListener('mouseenter', Player.playlist.setFocusedMenuItem); el.addEventListener('mouseleave', Player.playlist.unsetFocusedMenuItem); }); } // If the menu or menu button was clicked don't play the sound. if (clickedMenuButton || clickedMenu) { return; } e.preventDefault(); sound && Player.play(sound); }, setFocusedMenuItem: function (e) { e.currentTarget.classList.add('focused'); }, unsetFocusedMenuItem: function (e) { e.currentTarget.classList.remove('focused'); }, refresh: function () { parseFiles(document.body); }, toggleHoverImages: function (e) { e && e.preventDefault(); Player.config.hoverImages = !Player.config.hoverImages; Player.header.render(); Player.settings.save(); }, showHoverImage: function (e) { // Make sure there isn't already an image, hover images are enabled, and there isn't an open menu. if (e.currentTarget.hoverImage || !Player.config.hoverImages || Player.$(`.${ns}-item-menu`)) { return; } const id = e.currentTarget.getAttribute('data-id'); const sound = Player.sounds.find(sound => sound.id === '' + id); const hoverImage = document.createElement('img'); // Add it to the list so the mouseleave triggers properly e.currentTarget.parentNode.appendChild(hoverImage); e.currentTarget.hoverImage = hoverImage; hoverImage.setAttribute('class', `${ns}-hover-image`); hoverImage.setAttribute('src', sound.thumb); Player.playlist.positionHoverImage(e, hoverImage); }, moveHoverImage: function (e) { if (e.eventTarget.hoverImage) { Player.playlist.positionHoverImage(e, e.eventTarget.hoverImage); } }, positionHoverImage: function(e, image) { const { width, height } = image.getBoundingClientRect(); const maxX = document.documentElement.clientWidth - width - 5; image.style.left = (Math.min(e.clientX, maxX) + 5) + 'px'; image.style.top = (e.clientY - height - 10) + 'px'; }, removeHoverImage: function (e) { e.currentTarget.hoverImage && (e.currentTarget.parentNode.removeChild(e.currentTarget.hoverImage)); delete e.currentTarget.hoverImage; }, handleDragStart: function (e) { Player.playlist._dragging = e.eventTarget; Player._hoverImages = Player.config.hoverImages; Player.config.hoverImages = false; e.eventTarget.classList.add(`${ns}-dragging`); e.dataTransfer.setDragImage(new Image(), 0, 0); e.dataTransfer.dropEffect = 'move'; e.dataTransfer.setData('text/plain', e.eventTarget.getAttribute('data-id')); }, handleDragEnter: function (e) { e.preventDefault(); const moving = Player.playlist._dragging; const id = moving.getAttribute('data-id'); let before = e.target.closest && e.target.closest(`.${ns}-list-item`); if (!before || moving === before) { return; } const movingIdx = Player.sounds.findIndex(s => s.id === id); const list = moving.parentNode; // If the item is being moved down it need inserting before the node after the one it's dropped on. const position = moving.compareDocumentPosition(before); if (position & 0x04) { before = before.nextSibling; } // Move the element and sound. // If there's nothing to go before then append. if (before) { const beforeId = before.getAttribute('data-id'); const beforeIdx = Player.sounds.findIndex(s => s.id === beforeId); const insertIdx = movingIdx < beforeIdx ? beforeIdx - 1 : beforeIdx; list.insertBefore(moving, before); Player.sounds.splice(insertIdx, 0, Player.sounds.splice(movingIdx, 1)[0]); } else { Player.sounds.push(Player.sounds.splice(movingIdx, 1)[0]); list.appendChild(moving); } Player.trigger('order'); }, handleDragEnd: function (e) { e.preventDefault(); delete Player.playlist._dragging; e.eventTarget.classList.remove(`${ns}-dragging`); Player.config.hoverImages = Player._hoverImages; }, scrollToPlaying: function (type = 'center') { // Avoid scrolling if there's a menu open. That would be quite rude. if (Player.$(`.${ns}-item-menu`)) { return; } const playing = Player.$(`.${ns}-list-item.playing`); playing && playing.scrollIntoView({ block: type }); } }; /***/ }), /***/ "./src/components/position.js": /*!************************************!*\ !*** ./src/components/position.js ***! \************************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = { delegatedEvents: { mousedown: { [`.${ns}-title`]: 'position.initMove', [`.${ns}-expander`]: 'position.initResize' } }, initialize: function () { // Apply the last position/size, and post width limiting, when the player is shown. Player.on('show', async function () { const [ top, left ] = (await GM.getValue(ns + '.position') || '').split(':'); const [ width, height ] = (await GM.getValue(ns + '.size') || '').split(':'); +top && +left && Player.position.move(top, left, true); +width && +height && Player.position.resize(width, height); if (Player.config.limitPostWidths) { Player.position.setPostWidths(); window.addEventListener('scroll', Player.position.setPostWidths); } }); // Remove post width limiting when the player is hidden. Player.on('hide', function () { Player.position.setPostWidths(); window.removeEventListener('scroll', Player.position.setPostWidths); }); // Reapply the post width limiting config values when they're changed. Player.on('config', prop => { if (prop === 'limitPostWidths' || prop === 'minPostWidth') { window.removeEventListener('scroll', Player.position.setPostWidths); Player.position.setPostWidths(); if (Player.config.limitPostWidths) { window.addEventListener('scroll', Player.position.setPostWidths); } } }); // Remove post width limit from inline quotes new MutationObserver(function () { document.querySelectorAll('#hoverUI .postContainer, .inline .postContainer').forEach(post => { post.style.maxWidth = null; post.style.minWidth = null; }) }).observe(document.body, { childList: true, subtree: true }); }, /** * Applies a max width to posts next to the player so they don't get hidden behind it. */ setPostWidths: function () { const offset = (document.documentElement.clientWidth - Player.container.offsetLeft) + 10; const selector = is4chan ? '.thread > .postContainer' : '.posts > article.post'; const enabled = !Player.isHidden && Player.config.limitPostWidths; const startY = Player.container.offsetTop; const endY = Player.container.getBoundingClientRect().height + startY; document.querySelectorAll(selector).forEach(post => { const rect = enabled && post.getBoundingClientRect(); const limitWidth = enabled && rect.top + rect.height > startY && rect.top < endY; post.style.maxWidth = limitWidth ? `calc(100% - ${offset}px)` : null; post.style.minWidth = limitWidth && Player.config.minPostWidth ? `${Player.config.minPostWidth}` : null; }) }, /** * Handle the user grabbing the expander. */ initResize: function initDrag(e) { e.preventDefault(); Player._startX = e.clientX; Player._startY = e.clientY; let { width, height } = Player.container.getBoundingClientRect(); Player._startWidth = width; Player._startHeight = height; document.documentElement.addEventListener('mousemove', Player.position.doResize, false); document.documentElement.addEventListener('mouseup', Player.position.stopResize, false); }, /** * Handle the user dragging the expander. */ doResize: function(e) { e.preventDefault(); Player.position.resize(Player._startWidth + e.clientX - Player._startX, Player._startHeight + e.clientY - Player._startY); }, /** * Handle the user releasing the expander. */ stopResize: function() { const { width, height } = Player.container.getBoundingClientRect(); document.documentElement.removeEventListener('mousemove', Player.position.doResize, false); document.documentElement.removeEventListener('mouseup', Player.position.stopResize, false); GM.setValue(ns + '.size', width + ':' + height); }, /** * Resize the player. */ resize: function (width, height) { if (!Player.container || Player.config.viewStyle === 'fullscreen') { return; } const { bottom } = Player.position.getHeaderOffset(); // Make sure the player isn't going off screen. height = Math.min(height, document.documentElement.clientHeight - Player.container.offsetTop - bottom); width = Math.min(width - 2, document.documentElement.clientWidth - Player.container.offsetLeft); Player.container.style.width = width + 'px'; // Change the height of the playlist or image. const heightElement = Player.config.viewStyle === 'playlist' ? Player.$(`.${ns}-list-container`) : Player.config.viewStyle === 'image' ? Player.$(`.${ns}-image-link`) : Player.config.viewStyle === 'settings' ? Player.$(`.${ns}-settings`) : null; const offset = Player.container.getBoundingClientRect().height - heightElement.getBoundingClientRect().height; heightElement.style.height = Math.max(10, height - offset) + 'px'; }, /** * Handle the user grabbing the header. */ initMove: function (e) { e.preventDefault(); Player.$(`.${ns}-title`).style.cursor = 'grabbing'; // Try to reapply the current sizing to fix oversized winows. const { width, height } = Player.container.getBoundingClientRect(); Player.position.resize(width, height); Player._offsetX = e.clientX - Player.container.offsetLeft; Player._offsetY = e.clientY - Player.container.offsetTop; document.documentElement.addEventListener('mousemove', Player.position.doMove, false); document.documentElement.addEventListener('mouseup', Player.position.stopMove, false); }, /** * Handle the user dragging the header. */ doMove: function (e) { e.preventDefault(); Player.position.move(e.clientX - Player._offsetX, e.clientY - Player._offsetY); }, /** * Handle the user releasing the heaer. */ stopMove: function (e) { document.documentElement.removeEventListener('mousemove', Player.position.doMove, false); document.documentElement.removeEventListener('mouseup', Player.position.stopMove, false); Player.$(`.${ns}-title`).style.cursor = null; GM.setValue(ns + '.position', parseInt(Player.container.style.left, 10) + ':' + parseInt(Player.container.style.top, 10)); }, /** * Move the player. */ move: function (x, y, allowOffscreen) { if (!Player.container) { return; } const { top, bottom } = Player.position.getHeaderOffset(); // Ensure the player stays fully within the window. const { width, height } = Player.container.getBoundingClientRect(); const maxX = allowOffscreen ? Infinity : document.documentElement.clientWidth - width; const maxY = allowOffscreen ? Infinity : document.documentElement.clientHeight - height - bottom; // Move the window. Player.container.style.left = Math.max(0, Math.min(x, maxX)) + 'px'; Player.container.style.top = Math.max(top, Math.min(y, maxY)) + 'px'; if (Player.config.limitPostWidths) { Player.position.setPostWidths(); } }, /** * Get the offset from the top or bottom required for the 4chan X header. */ getHeaderOffset: function () { const docClasses = document.documentElement.classList; const hasChanXHeader = docClasses.contains('fixed'); const headerHeight = hasChanXHeader ? document.querySelector('#header-bar').getBoundingClientRect().height : 0; const top = hasChanXHeader && docClasses.contains('top-header') ? headerHeight : 0; const bottom = hasChanXHeader && docClasses.contains('bottom-header') ? headerHeight : 0; return { top, bottom }; } } /***/ }), /***/ "./src/components/settings.js": /*!************************************!*\ !*** ./src/components/settings.js ***! \************************************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { const settingsConfig = __webpack_require__(/*! settings */ "./src/settings.js"); module.exports = { delegatedEvents: { click: { [`.${ns}-config-button`]: 'settings.toggle', [`.${ns}-setting-action`]: 'settings.handleAction', }, focusout: { [`.${ns}-settings input, .${ns}-settings textarea`]: 'settings.handleChange' }, change: { [`.${ns}-settings input[type=checkbox], .${ns}-settings select`]: 'settings.handleChange' }, keydown: { [`.${ns}-key-input`]: 'settings.handleKeyChange' } }, initialize: async function () { // Apply the default board theme as default. Player.settings.applyBoardTheme(); // Apply the default config. Player.config = settingsConfig.reduce(function reduceSettings(config, setting) { if (setting.settings) { setting.settings.forEach(subSetting => { let _setting = { ...setting, ...subSetting }; _set(config, _setting.property, _setting.default); }); return config; } return _set(config, setting.property, setting.default); }, {}); // Load the user config. await Player.settings.load(); // Listen for the player closing to apply the pause on hide setting. Player.on('hide', function () { if (Player.config.pauseOnHide) { Player.pause(); } }); }, render: function () { Player.$(`.${ns}-settings`).innerHTML = Player.templates.settings(); }, forceBoardTheme: function () { Player.settings.applyBoardTheme(true); Player.settings.save(); }, applyBoardTheme: function (force) { // Create a reply element to gather the style from const div = document.createElement('div'); div.setAttribute('class', is4chan ? 'post reply' : 'post_wrapper'); document.body.appendChild(div); const style = document.defaultView.getComputedStyle(div); // Apply the computed style to the color config. const colorSettingMap = { 'colors.text': 'color', 'colors.background': 'backgroundColor', 'colors.odd_row': 'backgroundColor', 'colors.border': 'borderBottomColor', // If the border is the same color as the text don't use it as a background color. 'colors.even_row': style.borderBottomColor === style.color ? 'backgroundColor' : 'borderBottomColor' } settingsConfig.find(s => s.property === 'colors').settings.forEach(setting => { const updateConfig = force || (setting.default === _get(Player.config, setting.property)); colorSettingMap[setting.property] && (setting.default = style[colorSettingMap[setting.property]]); updateConfig && _set(Player.config, setting.property, setting.default); }); // Clean up the element. document.body.removeChild(div); delete div; // Updated the stylesheet if it exists. Player.stylesheet && Player.display.updateStylesheet(); // Re-render the settings if needed. Player.container && Player.settings.render(); }, /** * Persist the player settings. */ save: function () { try { // Filter settings that have been modified from the default. const settings = settingsConfig.reduce(function _handleSetting(settings, setting) { if (setting.settings) { setting.settings.forEach(subSetting => _handleSetting(settings, { property: setting.property, default: setting.default, ...subSetting })); } else { const userVal = _get(Player.config, setting.property); if (userVal !== undefined && userVal !== setting.default) { _set(settings, setting.property, userVal); } } return settings; }, {}); // Don't save "fullscreen" view style; if (settings.viewStyle === 'fullscreen') { delete settings.viewStyle; } // Save the settings. return GM.setValue(ns + '.settings', JSON.stringify(settings)); } catch (err) { _logError('There was an error saving the sound player settings. Please check the console for details.'); console.error('[4chan sounds player]', err); } }, /** * Restore the saved player settings. */ load: async function () { try { let settings = await GM.getValue(ns + '.settings'); if (!settings) { return; } try { settings = JSON.parse(settings); settingsConfig.forEach(function _handleSetting(setting) { if (setting.settings) { return setting.settings.forEach(subSetting => _handleSetting({ property: setting.property, default: setting.default, ...subSetting })); } const userVal = _get(settings, setting.property); if (userVal !== undefined) { _set(Player.config, setting.property, userVal); } }); } catch(e) { console.error(e); return; } } catch (err) { _logError('There was an error loading the sound player settings. Please check the console for details.'); console.error('[4chan sounds player]', err); } }, /** * Toggle whether the player or settings are displayed. */ toggle: function (e) { try { e.preventDefault(); if (Player.config.viewStyle === 'settings') { Player.display.setViewStyle(Player._restoreView || 'playlist'); } else { Player._restoreView = Player.config.viewStyle; Player.display.setViewStyle('settings'); } } catch (err) { _logError('There was an error rendering the sound player settings. Please check the console for details.'); console.error('[4chan sounds player]', err); // Can't recover, throw. throw err; } }, /** * Handle the user making a change in the settings view. */ handleChange: function (e) { try { const input = e.eventTarget; const property = input.getAttribute('data-property'); let settingConfig; settingsConfig.find(function searchConfig(setting) { if (setting.property === property) { return settingConfig = setting; } if (setting.settings) { let subSetting = setting.settings.find(_setting => _setting.property === property); return subSetting && (settingConfig = { ...setting, settings: null, ...subSetting }); } return false; }); // Get the new value of the setting. const currentValue = _get(Player.config, property); let newValue = input[input.getAttribute('type') === 'checkbox' ? 'checked' : 'value']; if (settingConfig.parse) { newValue = _get(Player, settingConfig.parse)(newValue); } if (settingConfig && settingConfig.split) { newValue = newValue.split(decodeURIComponent(settingConfig.split)); } // Not the most stringent check but enough to avoid some spamming. if (currentValue !== newValue) { // Update the setting. _set(Player.config, property, newValue); // Update the stylesheet reflect any changes. Player.stylesheet.innerHTML = Player.templates.css(); // Save the new settings. Player.settings.save(); Player.trigger('config', property, newValue, currentValue); } // Run any handler required by the value changing settingConfig && settingConfig.handler && _get(Player, settingConfig.handler, () => null)(newValue); } catch (err) { _logError('There was an error updating the setting. Please check the console for details.'); console.error('[4chan sounds player]', err); } }, handleKeyChange: function (e) { e.preventDefault(); if (e.key === 'Shift' || e.key === 'Control' || e.key === 'Meta') { return; } e.eventTarget.value = Player.hotkeys.stringifyKey(e); }, handleAction: function (e) { e.preventDefault(); const handlerName = e.eventTarget.getAttribute('data-handler'); const handler = _get(Player, handlerName); handler && handler(); } } /***/ }), /***/ "./src/file_parser.js": /*!****************************!*\ !*** ./src/file_parser.js ***! \****************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = { parseFiles, parsePost } function parseFiles (target) { target.querySelectorAll('.post').forEach(parsePost); }; function parsePost(post) { try { const parentParent = post.parentElement.parentElement; if (parentParent.id === 'qp' || parentParent.classList.contains('inline') || post.parentElement.classList.contains('noFile')) { return; } let fileName = null; if (!is4chan) { const fileLink = post.querySelector('.post_file_filename'); fileName = fileLink && fileLink.title; } else if (isChanX) { [ post.querySelector('.fileText .file-info .fnfull'), post.querySelector('.fileText .file-info > a') ].some(function (node) { return node && (fileName = node.textContent); }); } else { [ post.querySelector('.fileText'), post.querySelector('.fileText > a') ].some(function (node) { return node && (fileName = node.title || node.tagName === 'A' && node.textContent); }); } if (!fileName) { return; } fileName = fileName.replace(/\-/, '/'); const match = fileName.match(/^(.*)[\[\(\{](?:audio|sound)[ \=\:\|\$](.*?)[\]\)\}]/i); if (!match) { return; } const id = post.id.slice(is4chan ? 1 : 0); const name = match[1] || id; const fileThumb = post.querySelector(is4chan ? '.fileThumb' : '.thread_image_link'); const fullSrc = fileThumb && fileThumb.href; const thumbSrc = fileThumb && fileThumb.querySelector('img').src; let link = match[2]; if (link.includes('%')) { try { link = decodeURIComponent(link); } catch (error) { return; } } if (link.match(/^(https?\:)?\/\//) === null) { link = (location.protocol + '//' + link); } try { link = new URL(link); } catch (error) { return; } for (let item of Player.config.allow) { if (link.hostname.toLowerCase() === item || link.hostname.toLowerCase().endsWith('.' + item)) { return Player.add(name, id, link.href, thumbSrc, fullSrc); } } } catch (err) { _logError('There was an issue parsing the files. Please check the console for details.'); console.log('[4chan sounds player]', post) console.error(err); } }; /***/ }), /***/ "./src/globals.js": /*!************************!*\ !*** ./src/globals.js ***! \************************/ /*! no static exports found */ /***/ (function(module, exports) { /** * Global variables and helpers. */ window.ns = 'fc-sounds'; window.is4chan = location.hostname.includes('4chan.org') || location.hostname.includes('4channel.org'); window.isChanX = document.documentElement.classList.contains('fourchan-x'); /** * Send an error notification event */ window._logError = function (message, type = 'error') { console.error(message); document.dispatchEvent(new CustomEvent("CreateNotification", { bubbles: true, detail: { type: type, content: message, lifetime: 5 } })); }; window._set = function(object, path, value) { const props = path.split('.'); const lastProp = props.pop(); const setOn = props.reduce((obj, k) => obj[k] || (obj[k] = {}), object); setOn && (setOn[lastProp] = value); return object; }; window._get = function(object, path, dflt) { const props = path.split('.'); const lastProp = props.pop(); const parent = props.reduce((obj, k) => obj && obj[k], object); return parent && Object.prototype.hasOwnProperty.call(parent, lastProp) ? parent[lastProp] : dflt; }; window.toDuration = function(number) { number = Math.floor(number || 0); let seconds = number % 60; const minutes = Math.floor(number / 60) % 60; const hours = Math.floor(number / 60 / 60); seconds < 10 && (seconds = '0' + seconds); return (hours ? hours + ':' : '') + minutes + ':' + seconds; }; /***/ }), /***/ "./src/main.js": /*!*********************!*\ !*** ./src/main.js ***! \*********************/ /*! no exports provided */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony import */ var _globals__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./globals */ "./src/globals.js"); /* harmony import */ var _globals__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(_globals__WEBPACK_IMPORTED_MODULE_0__); /* harmony import */ var _player__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./player */ "./src/player.js"); /* harmony import */ var _player__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(_player__WEBPACK_IMPORTED_MODULE_1__); /* harmony import */ var _file_parser__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./file_parser */ "./src/file_parser.js"); /* harmony import */ var _file_parser__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(_file_parser__WEBPACK_IMPORTED_MODULE_2__); async function doInit () { // The player tends to be all black without this timeout. // Something with the timing of the stylesheet loading and applying the board theme. setTimeout(async function () { await _player__WEBPACK_IMPORTED_MODULE_1___default.a.initialize(); Object(_file_parser__WEBPACK_IMPORTED_MODULE_2__["parseFiles"])(document.body); const observer = new MutationObserver(function (mutations) { mutations.forEach(function (mutation) { if (mutation.type === 'childList') { mutation.addedNodes.forEach(function (node) { if (node.nodeType === Node.ELEMENT_NODE) { Object(_file_parser__WEBPACK_IMPORTED_MODULE_2__["parseFiles"])(node); } }); } }); }); observer.observe(document.body, { childList: true, subtree: true }); }, 0); } document.addEventListener('4chanXInitFinished', function () { if (isChanX) { doInit(); } isChanX = true; _player__WEBPACK_IMPORTED_MODULE_1___default.a.display.initChanX(); }); if (!isChanX) { document.addEventListener('DOMContentLoaded', doInit); } /***/ }), /***/ "./src/player.js": /*!***********************!*\ !*** ./src/player.js ***! \***********************/ /*! no static exports found */ /***/ (function(module, exports, __webpack_require__) { const components = { controls: __webpack_require__(/*! ./components/controls */ "./src/components/controls.js"), display: __webpack_require__(/*! ./components/display */ "./src/components/display.js"), events: __webpack_require__(/*! ./components/events */ "./src/components/events.js"), footer: __webpack_require__(/*! ./components/footer */ "./src/components/footer.js"), header: __webpack_require__(/*! ./components/header */ "./src/components/header.js"), hotkeys: __webpack_require__(/*! ./components/hotkeys */ "./src/components/hotkeys.js"), playlist: __webpack_require__(/*! ./components/playlist */ "./src/components/playlist.js"), position: __webpack_require__(/*! ./components/position */ "./src/components/position.js"), settings: __webpack_require__(/*! ./components/settings */ "./src/components/settings.js") }; // Create a global ref to the player. const Player = window.Player = module.exports = { ns, audio: new Audio(), sounds: [], isHidden: true, currentIndex: 0, container: null, ui: {}, _progressBarStyleSheets: {}, // Build the config from the default config: {}, // Helper function to query elements in the player. $: (...args) => Player.container && Player.container.querySelector(...args), $all: (...args) => Player.container && Player.container.querySelectorAll(...args), // Store a ref to the components so they can be iterated. components, // Get all the templates. templates: { // Settings must be first. settings: __webpack_require__(/*! ./templates/settings.tpl */ "./src/templates/settings.tpl"), css: __webpack_require__(/*! ./scss/style.scss */ "./src/scss/style.scss"), body: __webpack_require__(/*! ./templates/body.tpl */ "./src/templates/body.tpl"), header: __webpack_require__(/*! ./templates/header.tpl */ "./src/templates/header.tpl"), player: __webpack_require__(/*! ./templates/player.tpl */ "./src/templates/player.tpl"), controls: __webpack_require__(/*! ./templates/controls.tpl */ "./src/templates/controls.tpl"), list: __webpack_require__(/*! ./templates/list.tpl */ "./src/templates/list.tpl"), itemMenu: __webpack_require__(/*! ./templates/item_menu.tpl */ "./src/templates/item_menu.tpl"), footer: __webpack_require__(/*! ./templates/footer.tpl */ "./src/templates/footer.tpl") }, /** * Set up the player. */ initialize: async function initialize() { if (Player.initialized) { return; } Player.initialized = true; try { Player.sounds = [ ]; // Run the initialisation for each component. for (let name in components) { components[name].initialize && await components[name].initialize(); } if (!is4chan) { // Add a sounds link in the nav for archives const nav = document.querySelector('.navbar-inner .nav:nth-child(2)'); const li = document.createElement('li'); const showLink = document.createElement('a'); showLink.innerHTML = 'Sounds'; showLink.href = 'javascript;' li.appendChild(showLink); nav.appendChild(li); showLink.addEventListener('click', Player.display.toggle); } else if (isChanX) { // If it's already known that 4chan X is running then setup the button for it. Player.display.initChanX() } else { // Add the [Sounds] link in the top and bottom nav. document.querySelectorAll('#settingsWindowLink, #settingsWindowLinkBot').forEach(function (link) { const bracket = document.createTextNode('] ['); const showLink = document.createElement('a'); showLink.innerHTML = 'Sounds'; showLink.href = 'javascript;'; link.parentNode.insertBefore(showLink, link); link.parentNode.insertBefore(bracket, link); showLink.addEventListener('click', Player.display.toggle); }); } // Render the player, but not neccessarily show it. Player.display.render(); } catch (err) { _logError('There was an error initialzing the sound player. Please check the console for details.'); console.error('[4chan sounds player]', err); // Can't recover so throw this error. throw err; } } }; // Add each of the components to the player. for (let name in components) { Player[name] = components[name]; (Player[name].atRoot || []).forEach(k => Player[k] = Player[name][k]); } /***/ }), /***/ "./src/scss/style.scss": /*!*****************************!*\ !*** ./src/scss/style.scss ***! \*****************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = data => `.${ns}-controls { align-items: center; padding: 0.5rem; background: #3f3f44; } .${ns}-media-control { height: 1.5rem; width: 1.5rem; display: flex; justify-content: center; align-items: center; } .${ns}-media-control > div { height: 1rem; width: 0.8rem; background: white; } .${ns}-media-control:hover > div { background: #00b6f0; } .${ns}-play-button-display { clip-path: polygon(10% 10%, 10% 90%, 35% 90%, 35% 10%, 65% 10%, 65% 90%, 90% 90%, 90% 10%, 10% 10%); } .${ns}-play-button-display.${ns}-play { clip-path: polygon(0 0, 0 100%, 100% 50%, 0 0); } .${ns}-previous-button-display, .${ns}-next-button-display { clip-path: polygon(10% 10%, 10% 90%, 30% 90%, 30% 50%, 90% 90%, 90% 10%, 30% 50%, 30% 10%, 10% 10%); } .${ns}-next-button-display { transform: scale(-1, 1); } .${ns}-fullscreen-button-display { width: 1rem !important; clip-path: polygon(0% 35%, 0% 0%, 35% 0%, 35% 15%, 15% 15%, 15% 35%, 0% 35%, 0% 100%, 35% 100%, 35% 85%, 15% 85%, 15% 65%, 0% 65%, 100% 65%, 100% 100%, 65% 100%, 65% 85%, 85% 85%, 85% 15%, 65% 15%, 65% 0%, 100% 0%, 100% 35%, 85% 35%, 85% 65%, 0% 65%); } .${ns}-current-time { color: white; } .${ns}-duration { color: #909090; } .${ns}-progress-bar { min-width: 3.5rem; height: 1.5rem; display: flex; align-items: center; margin: 0 1rem; } .${ns}-progress-bar .${ns}-full-bar { height: 0.3rem; width: 100%; background: #131314; border-radius: 1rem; position: relative; } .${ns}-progress-bar .${ns}-full-bar > div { position: absolute; top: 0; bottom: 0; border-radius: 1rem; } .${ns}-progress-bar .${ns}-full-bar .${ns}-loaded-bar { background: #5a5a5b; } .${ns}-progress-bar .${ns}-full-bar .${ns}-current-bar { display: flex; justify-content: flex-end; align-items: center; } .${ns}-progress-bar .${ns}-full-bar .${ns}-current-bar:after { content: ""; background: white; height: 0.8rem; min-width: 0.8rem; border-radius: 1rem; box-shadow: rgba(0, 0, 0, 0.76) 0 0 3px 0; } .${ns}-progress-bar:hover .${ns}-current-bar:after { background: #00b6f0; } .${ns}-seek-bar .${ns}-current-bar { background: #00b6f0; } .${ns}-volume-bar .${ns}-current-bar { background: white; } .${ns}-footer { padding: 0.15rem 0.25rem; border-top: solid 1px ${Player.config.colors.border}; } .${ns}-footer .${ns}-expander { position: absolute; bottom: 0px; right: 0px; height: 0.75rem; width: 0.75rem; cursor: se-resize; background: linear-gradient(to bottom right, rgba(0, 0, 0, 0), rgba(0, 0, 0, 0) 50%, ${Player.config.colors.border} 55%, ${Player.config.colors.border} 100%); } .${ns}-title { cursor: grab; text-align: center; border-bottom: solid 1px ${Player.config.colors.border}; padding: 0.25rem 0; } html.fourchan-x .${ns}-title .fa-repeat.fa-repeat-one::after { content: "1"; font-size: 0.5rem; visibility: visible; margin-left: -1px; } .${ns}-image-link { text-align: center; display: flex; justify-items: center; justify-content: center; } .${ns}-image-link .${ns}-video { display: none; } .${ns}-image, .${ns}-video { height: 100%; width: 100%; object-fit: contain; } .${ns}-image-link.${ns}-show-video .${ns}-video { display: block; } .${ns}-image-link.${ns}-show-video .${ns}-image { display: none; } #${ns}-container { position: fixed; background: ${Player.config.colors.background}; border: 1px solid ${Player.config.colors.border}; min-height: 200px; min-width: 100px; color: ${Player.config.colors.text}; } .${ns}-row { display: flex; flex-wrap: wrap; } .${ns}-col-auto { flex: 0 0 auto; width: auto; max-width: 100%; } .${ns}-col { flex-basis: 0; flex-grow: 1; max-width: 100%; width: 100%; } html.fourchan-x #${ns}-container .fa { font-size: 0; visibility: hidden; margin: 0 0.15rem; } .${ns}-truncate-text { white-space: nowrap; text-overflow: ellipsis; overflow: hidden; } .${ns}-list-container { overflow-y: auto; } .${ns}-list-container .${ns}-hover-image { position: fixed; max-height: 125px; max-width: 125px; } .${ns}-list-container .${ns}-list-item { list-style-type: none; padding: 0.15rem 0.25rem; white-space: nowrap; text-overflow: ellipsis; cursor: pointer; background: ${Player.config.colors.odd_row}; overflow: hidden; height: 1rem; } .${ns}-list-container .${ns}-list-item.playing { background: ${Player.config.colors.playing} !important; } .${ns}-list-container .${ns}-list-item:nth-child(2n) { background: ${Player.config.colors.even_row}; } .${ns}-list-container .${ns}-list-item .${ns}-item-menu-button { right: 0.25rem; display: none; } .${ns}-list-container .${ns}-list-item:hover .${ns}-item-menu-button { display: inline-block; } .${ns}-list-container .${ns}-list-item .${ns}-item-menu { position: fixed; background: ${Player.config.colors.background}; background: ${Player.config.colors.background}; border-color: ${Player.config.colors.border}; box-shadow: 0 1px 2px rgba(0, 0, 0, 0.15); border-radius: 3px; padding-top: 1px; padding-bottom: 3px; } .${ns}-list-container .${ns}-list-item .${ns}-item-menu a.entry { margin: 0.25rem; display: block; } .${ns}-list-container .${ns}-list-item.${ns}-dragging { background: ${Player.config.colors.dragging}; } .${ns}-settings { display: none; padding: 0 0.25rem; height: 100%; overflow: auto; } .${ns}-settings .${ns}-setting-header { font-weight: 600; margin: 0.5rem 0; } .${ns}-settings .${ns}-setting-header.${ns}-has-description { cursor: help; } .${ns}-settings .${ns}-setting-action { font-weight: normal; text-decoration: underline; margin-left: 0.25rem; } .${ns}-settings textarea { border: solid 1px ${Player.config.colors.border}; min-width: 100%; min-height: 4rem; box-sizing: border-box; } #${ns}-container[data-view-style=settings] .${ns}-player { display: none; } #${ns}-container[data-view-style=settings] .${ns}-settings { display: block; } #${ns}-container[data-view-style=image] .${ns}-list-container { display: none; } #${ns}-container[data-view-style=image] .${ns}-image-link { height: auto; min-height: 125px; } #${ns}-container[data-view-style=playlist] .${ns}-image-link { height: 125px !important; } #${ns}-container[data-view-style=fullscreen] .${ns}-image-link { height: calc(100% - .4rem) !important; } #${ns}-container[data-view-style=fullscreen] .${ns}-controls { position: absolute; left: 0; right: 0; bottom: calc(-2.5rem + .4rem); } #${ns}-container[data-view-style=fullscreen] .${ns}-controls:hover { bottom: 0; }` /***/ }), /***/ "./src/settings.js": /*!*************************!*\ !*** ./src/settings.js ***! \*************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = [ { property: 'shuffle', default: false }, { property: 'repeat', default: 'all' }, { property: 'viewStyle', default: 'playlist' }, { property: 'hoverImages', default: false }, { property: 'autoshow', default: true, title: 'Autoshow', description: 'Automatically show the player when the thread contains sounds.', showInSettings: true, settings: [ { title: 'Enabled' } ] }, { property: 'pauseOnHide', default: true, title: 'Pause on hide', description: 'Pause the player when it\'s hidden.', showInSettings: true, settings: [ { title: 'Enabled' } ] }, { property: 'limitPostWidths', title: 'Limit Post Width', description: 'Limit the width of posts so they aren\'t hidden under the player.', showInSettings: true, settings: [ { property: 'limitPostWidths', title: 'Enabled', default: false }, { property: 'minPostWidth', title: 'Minimum Width', default: '50%' } ] }, { title: 'Keybinds', showInSettings: true, description: 'Enable keyboard shortcuts.', format: 'hotkeys.stringifyKey', parse: 'hotkeys.parseKey', class: `${ns}-key-input`, property: 'hotkey_bindings', settings: [ { property: 'hotkeys', default: 'open', handler: 'hotkeys.apply', title: 'Enable', format: null, parse: null, class: null, options: { always: 'Always', open: 'Only with the player open', never: 'Never' } }, { property: 'hotkey_bindings.playPause', title: 'Play/Pause', keyHandler: 'togglePlay', ignoreRepeat: true, default: { key: ' ' } }, { property: 'hotkey_bindings.previous', title: 'Previous', keyHandler: 'previous', ignoreRepeat: true, default: { key: 'arrowleft' } }, { property: 'hotkey_bindings.next', title: 'Next', keyHandler: 'next', ignoreRepeat: true, default: { key: 'arrowright' } }, { property: 'hotkey_bindings.volumeUp', title: 'Volume Up', keyHandler: 'hotkeys.volumeUp', default: { shiftKey: true, key: 'arrowup' } }, { property: 'hotkey_bindings.volumeDown', title: 'Volume Down', keyHandler: 'hotkeys.volumeDown', default: { shiftKey: true, key: 'arrowdown' } }, { property: 'hotkey_bindings.togglePlayer', title: 'Show/Hide', keyHandler: 'display.toggle', default: { key: 'h' } }, { property: 'hotkey_bindings.togglePlaylist', title: 'Toggle Playlist', keyHandler: 'playlist.toggleView', default: { key: '' } }, { property: 'hotkey_bindings.scrollToPlaying', title: 'Jump To Playing', keyHandler: 'playlist.scrollToPlaying', default: { key: '' } }, { property: 'hotkey_bindings.toggleHoverImages', title: 'Toggle Hover Images', keyHandler: 'playlist.toggleHoverImages', default: { key: '' } } ] }, { property: 'footerTemplate', title: 'Footer Contents', default: '%p / %t sounds\n