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// ==UserScript== // @name Server Uptime // @namespace http://tampermonkey.net/ // @version 0.2 // @description made for 100% scale // @author Aaa > Aeros // @match *://*.diep.io/* // @icon https://cdn.discordapp.com/attachments/215907305231876096/707356518034571302/diepbox.png // @grant none // @downloadURL https://update.greasyfork.icu/scripts/407851/Server%20Uptime.user.js // @updateURL https://update.greasyfork.icu/scripts/407851/Server%20Uptime.meta.js // ==/UserScript== (function(){//info if(window.updateInfo) return; //some coding info var info = {}; var info_container = document.createElement("div"); info_container.style.cssText = "color: white; position: fixed; text-shadow: -2px 0 black, 0 2px black, 2px 0 black, 0 -2px black, -2px -2px black, -2px 2px black, 2px 2px black, 2px -2px black; font-family: Ubuntu; font-size: 20px; top: 0.5%; left: 2%" info_container.style["pointer-events"] = "none"; //its text info document.body.appendChild(info_container); function toggle_info_container(e){ if(e.key == "i"){ info_container.style.display = info_container.style.display=="block" ? "none" : "block"; } } window.addEventListener("keyup", toggle_info_container); window.updateInfo = function(key, value){ if(!value) delete info[key]; else info[key] = value; var a1 = ""; for(var _key in info){ a1 += info[_key] + "\n"; //makes data changing } info_container.innerText = a1; }; })(); (function() { 'use strict'; WebSocket.prototype._send = WebSocket.prototype.send; //its ur websocket WebSocket.prototype.send = function (data) { this._send(data); this.addEventListener('message', function (msg) { //receive messages let A = new Uint8Array(msg.data) if(A[0] == 0){ let aaa = Array.from(A).slice(1) this.aaa = 0; for (let i = 0; i < aaa.length; i++) { this.aaa += aaa[i] % 128 * Math.pow(128, i); //vu if (aaa[i] < 128) break; //parse } let Aaa = this.aaa * 40 / 1000 / 60 let AAA = Math.round(Aaa) if(AAA >= 60) { let a = (AAA / 60 | 0) + " hours " + AAA % 60 + " minutes" ; window.updateInfo && window.updateInfo("time", "Server time: " + a); //full time } else { let a = AAA + " minutes"; window.updateInfo && window.updateInfo("time", "Server time: " + a); }; } }, false); this.send = function (data) { this._send(data); //send packets back }; } })();