// ==UserScript== // @name Surviv.io trees and bushes remover // @namespace https://github.com/Michal2SAB // @version 2.0 // @description Cuts trees and makes the bushes really small, exposing any players who hide under them or is near them. // @author Michal2SAB // @match *://surviv.io/* // @match *://surviv2.io/* // @match *://2dbattleroyale.com/* // @match *://2dbattleroyale.org/* // @match *://piearesquared.info/* // @match *://thecircleisclosing.com/* // @match *://archimedesofsyracuse.info/* // @match *://secantsecant.com/* // @match *://parmainitiative.com/* // @match *://nevelskoygroup.com/* // @match *://kugahi.com/* // @match *://chandlertallowmd.com/* // @match *://ot38.club/* // @match *://kugaheavyindustry.com/* // @match *://drchandlertallow.com/* // @match *://rarepotato.com/* // @grant none // @downloadURL none // ==/UserScript== (function() { 'use strict'; var shits = "" // Some important shit for this whole thing to work var func = { webpack_inject: (w, e, get) => { shits = get("03f4982a") }, }; if(typeof window.webpackJsonp === 'function') { window.webpackJsonp([0], func, ["webpack_inject"]); } else { window.webpackJsonp.push([ ["webpack_inject"], func, [["webpack_inject"]] ]); } // do the magic Object.keys(shits).forEach(function(key) { if(key.match(/tree/g)) { shits[key].img.sprite = "https://surviv.io/img/map/map-tree-res-02.svg" } else if(key.match(/bush/g)) { shits[key].img.scale = 0.16 } else if(key.match(/table/g)) { shits[key].img.sprite = "" } }) })();