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// ==UserScript==
// @name Surviv.io trees and bushes remover
// @namespace https://github.com/Michal2SAB
// @version 2.1
// @description Cuts trees and makes the bushes really small, exposing any players who hide under them or is near them.
// @author Michal2SAB
// @match *://surviv.io/*
// @match *://surviv2.io/*
// @match *://2dbattleroyale.com/*
// @match *://2dbattleroyale.org/*
// @match *://piearesquared.info/*
// @match *://thecircleisclosing.com/*
// @match *://archimedesofsyracuse.info/*
// @match *://secantsecant.com/*
// @match *://parmainitiative.com/*
// @match *://nevelskoygroup.com/*
// @match *://kugahi.com/*
// @match *://chandlertallowmd.com/*
// @match *://ot38.club/*
// @match *://kugaheavyindustry.com/*
// @match *://drchandlertallow.com/*
// @match *://rarepotato.com/*
// @grant none
// @downloadURL https://update.greasyfork.icu/scripts/408085/Survivio%20trees%20and%20bushes%20remover.user.js
// @updateURL https://update.greasyfork.icu/scripts/408085/Survivio%20trees%20and%20bushes%20remover.meta.js
// ==/UserScript==
(function() {
'use strict';
var shits = ""
// Some important shit for this whole thing to work
var func = {
webpack_inject2: (w, e, get) => {
shits = get("03f4982a")
},
};
if(typeof window.webpackJsonp === 'function') {
window.webpackJsonp([0], func, ["webpack_inject2"]);
} else {
window.webpackJsonp.push([
["webpack_inject2"],
func,
[["webpack_inject2"]]
]);
}
// do the magic
Object.keys(shits).forEach(function(key2) {
if(key2.match(/tree/g)) {
shits[key2].img.sprite = "https://surviv.io/img/map/map-tree-res-02.svg"
} else if(key2.match(/bush/g)) {
shits[key2].img.scale = 0.16
} else if(key2.match(/table/g)) {
shits[key2].img.sprite = ""
}
})
})();