// ==UserScript== // @name Base Zones // @description credits to cazka for basically 99% of this script, no this is not a multiboxing script // @version 1.2.2 // @author none // @match *://diep.io/* // @grant GM_addStyle // @grant GM_getValue // @grant GM_setValue // @grant GM_addValueChangeListener // @grant GM_removeValueChangeListener // @namespace https://greasyfork.org/users/790354 // @downloadURL none // ==/UserScript== 'use strict'; function drawZones(x, y) { if (player.dead) return; if (player.gamemode === '4teams') { let r = 40; let corner1 = 0; let corner2 = 7750 / fov; ctx.save(); ctx.globalAlpha = 0.04; //Calibration //Blue ctx.fillStyle = '#000000'; ctx.beginPath(); ctx.arc(corner1-x, corner1-y, 65, 0, 2*Math.PI); ctx.fill(); //Purple ctx.fillStyle = '#000000'; ctx.beginPath(); ctx.arc(corner2-x, corner1-y, 65, 0, 2*Math.PI); ctx.fill(); //Green ctx.fillStyle = '#000000'; ctx.beginPath; ctx.arc(corner1-x, corner2-y, 65, 0, 2*Math.PI); ctx.fill(); //Red ctx.fillStyle = '#000000'; ctx.beginPath(); ctx.arc(corner2-x, corner2-y, 65, 0, 2*Math.PI); ctx.fill(); //Zone Rendering Outer //Blue ctx.fillStyle = '#006480'; ctx.beginPath(); ctx.arc(corner1-x, corner1-y, 65*r, 0, 2*Math.PI); ctx.fill(); //Purple ctx.fillStyle = '#E461F2'; ctx.beginPath(); ctx.arc(corner2-x, corner1-y, 65*r, 0, 2*Math.PI); ctx.fill(); //Green ctx.fillStyle = '#00803e'; ctx.beginPath; ctx.arc(corner1-x, corner2-y, 65*r, 0, 2*Math.PI); ctx.fill(); //Red ctx.fillStyle = '#963033'; ctx.beginPath(); ctx.arc(corner2-x, corner2-y, 65*r, 0, 2*Math.PI); ctx.fill(); //Zone Rendering Inner ctx.globalAlpha = 0.12; //Blue ctx.fillStyle = '#006480'; ctx.beginPath(); ctx.arc(corner1-x, corner1-y, 45*r, 0, 2*Math.PI); ctx.fill(); //Purple ctx.fillStyle = '#E461F2'; ctx.beginPath(); ctx.arc(corner2-x, corner1-y, 45*r, 0, 2*Math.PI); ctx.fill(); //Green ctx.fillStyle = '#00803e'; ctx.beginPath; ctx.arc(corner1-x, corner2-y, 45*r, 0, 2*Math.PI); ctx.fill(); //Red ctx.fillStyle = '#963033'; ctx.beginPath(); ctx.arc(corner2-x, corner2-y, 45*r, 0, 2*Math.PI); ctx.fill(); } ctx.restore(); } class Minimap { constructor() { this._minimapWidth; this._minimapHeight; this._x00; this._y00; this._pointX; this._pointY; this._pointX_previous; this._pointY_previous; this._viewportWidth; this._viewportHeight; this._fov; this._minimapHook(); this._arrowHook(); this._viewportHook(); this._fovHook();} get x() { return this._pointX ? (this._pointX - this._x00) / this._minimapWidth : 0; } get y() { return this._pointY ? (this._pointY - this._y00) / this._minimapHeight : 0; } get x_previous() { return this._pointX_previous ? (this._pointX_previous - this._x00) / this._minimapWidth : 0; } get y_previous() { return this._pointY_previous ? (this._pointY_previous - this._y00) / this._minimapHeight : 0; } get fov() { return this._fov; } _minimapHook() { let setTransformArgs; const onsetTransform = (args) => { if (args[0] === args[3]) setTransformArgs = args; }; const onstrokeRect = () => { if (setTransformArgs) { this._minimapWidth = setTransformArgs[0]; this._minimapHeight = setTransformArgs[3]; this._x00 = setTransformArgs[4]; this._y00 = setTransformArgs[5]; setTransformArgs = undefined; } }; this._ctxHook('setTransform', onsetTransform); this._ctxHook('strokeRect', onstrokeRect); } _arrowHook() { let index = 0; const stack = Array(4); let pointA; let pointB; let pointC; const calculatePos = () => { const side1 = Math.floor( Math.sqrt(Math.pow(pointA[0] - pointB[0], 2) + Math.pow(pointA[1] - pointB[1], 2)) ); const side2 = Math.floor( Math.sqrt(Math.pow(pointA[0] - pointC[0], 2) + Math.pow(pointA[1] - pointC[1], 2)) ); const side3 = Math.floor( Math.sqrt(Math.pow(pointB[0] - pointC[0], 2) + Math.pow(pointB[1] - pointC[1], 2)) ); if (side1 == side2 && side2 == side3) return; this._pointX_previous = this._pointX; this._pointY_previous = this._pointY; this._pointX = (pointA[0] + pointB[0] + pointC[0]) / 3; this._pointY = (pointA[1] + pointB[1] + pointC[1]) / 3; }; const onbeginPath = () => { index = 0; stack[index++] = 0; }; const onmoveTo = (args) => { if (index === 1 && stack[index - 1] === 0) { stack[index++] = 1; pointA = args; return; } index = 0; }; const onlineTo = (args) => { if (index === 2 && stack[index - 1] === 1) { stack[index++] = 2; pointB = args; return; } if (index === 3 && stack[index - 1] === 2) { stack[index++] = 2; pointC = args; return; } index = 0; }; const onfill = () => { if (index === 4 && stack[index - 1] === 2) { calculatePos(); return; } index = 0; }; this._ctxHook('beginPath', onbeginPath); this._ctxHook('moveTo', onmoveTo); this._ctxHook('lineTo', onlineTo); this._ctxHook('fill', onfill); } _viewportHook() { let setTransformArgs; const onsetTransform = (args) => { if ((args[0] / args[3]).toFixed(4) !== (unsafeWindow.innerWidth / unsafeWindow.innerHeight).toFixed(4)) return; if (args[0] >= unsafeWindow.innerWidth && args[3] >= unsafeWindow.innerHeight) return; setTransformArgs = args; }; const onfillRect = () => { if (setTransformArgs) { unsafeWindow.input.set_convar('ren_minimap_viewport', true); this._viewportWidth = setTransformArgs[0]; this._viewportHeight = setTransformArgs[3]; setTransformArgs = undefined; } }; this._ctxHook('setTransform', onsetTransform); this._ctxHook('fillRect', onfillRect); setInterval(() => { unsafeWindow.input.set_convar('ren_minimap_viewport', true); }, 1000); } _fovHook() { let solid_background = false; setTimeout(() => { solid_background = unsafeWindow.input.get_convar('ren_solid_background') === 'true' ? true : false; }, 1000); const calculateFov = (fov) => { this._fov = fov * 10; }; function onstroke() { if (this.fillStyle === '#cdcdcd') { if (solid_background) unsafeWindow.input.set_convar('ren_solid_background', true); calculateFov(this.globalAlpha); } } this._ctxHook('stroke', onstroke); setInterval(() => { if (solid_background) unsafeWindow.input.set_convar('ren_solid_background', false); }, 10000); } _ctxHook(method, hook) { const target = window.CanvasRenderingContext2D.prototype; target[method] = new Proxy(target[method], { apply(target, thisArg, args) { args = hook.call(thisArg, args) || args; return target.apply(thisArg, args); }, }); } } class Player { constructor() { this._minimap = new Minimap(); this._dead = true; //Dead Listener new MutationObserver((args) => { this._dead = args[0].target.style.display === 'block'; if (this.ondead && this._dead) this.ondead(); }).observe(document.getElementById('a'), { attributes: true }); } get dead() { return this._dead; } get gamemode() { return unsafeWindow.localStorage.gamemode; } } const player = new Player(); const minimap = new Minimap(); const radius = 50; const width = 149; var arenaDim; var scale,a,x,y,d,compensation; var interX, interY, posX, posY, fov; //setup canvas const ctx = document.getElementById('canvas').getContext('2d'); // run main Loop unsafeWindow.requestAnimationFrame = new Proxy(unsafeWindow.requestAnimationFrame, { apply: function (target, thisArg, args) { x = minimap._pointX; d = minimap._minimapWidth; scale = d / 181; fov = 1 / (Math.sqrt(player._minimap.fov * 2.5)); arenaDim = 9000 / fov; y = minimap._pointY; compensation = a * 168; //Helpers if(window.innerHeight == screen.height) { a = 0;} else {a = 1;} interX = x - (1920-(198)*scale); interY = y - (1080-(206)*scale-compensation); posX = interX / d * arenaDim - 1580; posY = interY / d * arenaDim - 1580; drawZones(posX, posY); setTimeout(() => Reflect.apply(target, thisArg, args), 0); }, });