// ==UserScript== // @name Scenexe Theme // @version 1.0.1 // @description theme for scenxe.io // @match *://scenexe.io/ // @license MIT // @namespace http://tampermonkey.net/ // @downloadURL https://update.greasyfork.icu/scripts/436599/Scenexe%20%20Theme.user.js // @updateURL https://update.greasyfork.icu/scripts/436599/Scenexe%20%20Theme.meta.js // ==/UserScript== //all credit goes to arras noob // "G key" CanvasRenderingContext2D.prototype._stroke = CanvasRenderingContext2D.prototype._stroke || CanvasRenderingContext2D.prototype.stroke; CanvasRenderingContext2D.prototype._fillText = CanvasRenderingContext2D.prototype._fillText || CanvasRenderingContext2D.prototype.fillText CanvasRenderingContext2D.prototype._strokeText = CanvasRenderingContext2D.prototype._strokeText || CanvasRenderingContext2D.prototype.strokeText CanvasRenderingContext2D.prototype.stroke = function() { this.shadowBlur = this.lineWidth / 2;// remove this line to have no blur this.shadowColor = this.strokeStyle; // remove this line to have no blur //tanks in genral this.fillStyle = "#1AFAE3" this._stroke(...arguments) this.shadowBlur = 0; // remove this line for no blur }; CanvasRenderingContext2D.prototype.fillText = function() { this._fillText(...arguments) this.shadowBlur = 0; }; //names exc... CanvasRenderingContext2D.prototype.strokeText = function() { this.strokeStyle = "#70CB09" this._strokeText(...arguments); }; 'use strict'; const HTML = `
Scenexe.io menu thing? |
![]() if you understand you do. if you dont... Click here The original ver. here |