// ==UserScript== // @name Humble Bundle Auto Redeem // @namespace http://tampermonkey.net/ // @version 0.1 // @description HB download 页面刮key // @author kumi // @match https://www.humblebundle.com/downloads?key=* // @icon https://www.google.com/s2/favicons?sz=64&domain=humblebundle.com // @license MIT // @downloadURL none // ==/UserScript== (async function () { 'use strict'; const request = async ({ url, method, body, headers }) => { const res = await fetch(url, { method: method || 'GET', body: body || null, headers }) if (res.status !== 200) return {} return res.json() } const parentEle = document.querySelector('.js-subproduct-whitebox-holder') const ele = document.createElement('div') ele.innerHTML = `` parentEle.insertBefore(ele, parentEle.firstElementChild) ele.firstElementChild.onclick = async function() { if(this.innerText !== '全部刮开') return this.innerText = `正在刮key...` const [, orderId] = location.href.match(/downloads\?key=(\w+)/) || [] const { tpkd_dict: { all_tpks } } = await request({ url: `https://www.humblebundle.com/api/v1/order/${orderId}?all_tpkds=true`, }) const newGameList = all_tpks.reduce((obj, item) => { if (!obj[item.key_type_human_name]) obj[item.key_type_human_name] = [] obj[item.key_type_human_name].push(item) return obj }, {}) let count = 0 this.innerText = `${count}/${all_tpks.length}` const platform = Object.keys(newGameList) const gameText = [] for (let i = 0; i < platform.length; i++) { const keyType = platform[i] let str = keyType + '平台' for (let j = 0; j < newGameList[keyType].length; j++) { const gameItem = newGameList[keyType][j] try { const result = await request({ url: 'https://www.humblebundle.com/humbler/redeemkey', body: `keytype=${gameItem.machine_name}&key=${gameItem.gamekey}&keyindex=${gameItem.keyindex}`, headers: { 'Content-Type': 'application/x-www-form-urlencoded; charset=UTF-8', }, method: 'POST' }) str += `\n${gameItem.human_name},` + result.key console.log(result) } catch (e) { str += `\n${gameItem.human_name},请求失败` console.error(e) } finally { this.innerText = `${++count}/${all_tpks.length}` } } gameText.push(str) } ele.lastElementChild.value = gameText.join('\n\n') } })();