// ==UserScript== // @name whatever mod // @namespace - // @version 1.5.3 // @description BEST MOOMOO HACK FOR SANDBOX // @author dune // @match *://moomoo.io/* // @match *://sandbox.moomoo.io/* // @grant none // @require https://greasyfork.org/scripts/423602-msgpack/code/msgpack.js // @require http://code.jquery.com/jquery-3.3.1.min.js // @require https://code.jquery.com/ui/1.12.0/jquery-ui.min.js // @require https://cdnjs.cloudflare.com/ajax/libs/jquery-confirm/3.3.0/jquery-confirm.min.js // @downloadURL https://update.greasyfork.icu/scripts/445396/whatever%20mod.user.js // @updateURL https://update.greasyfork.icu/scripts/445396/whatever%20mod.meta.js // ==/UserScript== var tC = 0 follmoo() window.reloadedColor = "#a5974c"; window.middleReloadedColor = "#a5974c"; window.notReloadedColor = "#a5974c"; const queueTick = []; const pingDisplay = document.getElementById("pingDisplay"); document.body.append(pingDisplay); var tracker = { insta: 0, spamming: false, autoaiming: false, emp: false, soldier: false, antibull: false, combatclick: 0, bulltick: 0, intrap: 0, breakHC: 0, autopush: false, hitDetect: false, antiinsta: false, } var lastDist = 10 var autobreaker = {}, angleToTrap; var angToBuilding; var spiked = 0; var auI = false; var atM = false; var hatting = false; var visualfeatures = true; var primaryReload = []; var lastPrimaryReload = [] var secondaryReload = []; var turretReload = []; var combatDecision; var settings = { chunkGrid: false, autobreak: true, autoplacer: true, instaType: "WR", replace: true, autoreload: true, getruby: false, GR: function() { settings.getruby = !settings.getruby }, G: function() { settings.chunkGrid = !settings.chunkGrid }, visuals: function() { visualfeatures = !visualfeatures }, AB: function() { settings.autobreak = !settings.autobreak }, AP: function() { settings.autoplacer = !settings.autoplacer }, IT: function() { settings.instaType = (settings.instaType == "WR" ? 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Uint8Array.prototype.indexOf.call(e, t, n) : Uint8Array.prototype.lastIndexOf.call(e, t, n) : y(e, [t], n, i, r); throw new TypeError("val must be string, number or Buffer") } function y(e, t, n, i, r) { var s, a = 1, o = e.length, c = t.length; if (void 0 !== i && ("ucs2" === (i = String(i).toLowerCase()) || "ucs-2" === i || "utf16le" === i || "utf-16le" === i)) { if (e.length < 2 || t.length < 2) return -1; a = 2, o /= 2, c /= 2, n /= 2 } function l(e, t) { return 1 === a ? e[t] : e.readUInt16BE(t * a) } if (r) { var h = -1; for (s = n; s < o; s++) if (l(e, s) === l(t, -1 === h ? 0 : s - h)) { if (-1 === h && (h = s), s - h + 1 === c) return h * a } else -1 !== h && (s -= s - h), h = -1 } else for (n + c > o && (n = o - c), s = n; s >= 0; s--) { for (var u = !0, f = 0; f < c; f++) if (l(e, s + f) !== l(t, f)) { u = !1; break } if (u) return s } return -1 } function k(e, t, n, i) { n = Number(n) || 0; var r = e.length - n; i ? (i = Number(i)) > r && (i = r) : i = r; var s = t.length; if (s % 2 != 0) throw new TypeError("Invalid hex string"); i > s / 2 && (i = s / 2); for (var a = 0; a < i; ++a) { var o = parseInt(t.substr(2 * a, 2), 16); if (isNaN(o)) return a; e[n + a] = o } return a } function v(e, t, n, i) { return V(z(t, e.length - n), e, n, i) } function w(e, t, n, i) { return V(function(e) { for (var t = [], n = 0; n < e.length; ++n) t.push(255 & e.charCodeAt(n)); return t }(t), e, n, i) } function b(e, t, n, i) { return w(e, t, n, i) } function x(e, t, n, i) { return V(H(t), e, n, i) } function S(e, t, n, i) { return V(function(e, t) { for (var n, i, r, s = [], a = 0; a < e.length && !((t -= 2) < 0); ++a) i = (n = e.charCodeAt(a)) >> 8, r = n % 256, s.push(r), s.push(i); return s }(t, e.length - n), e, n, i) } function T(e, t, n) { return 0 === t && n === e.length ? i.fromByteArray(e) : i.fromByteArray(e.slice(t, n)) } function I(e, t, n) { n = Math.min(e.length, n); for (var i = [], r = t; r < n; ) { var s, a, o, c, l = e[r], h = null, u = l > 239 ? 4 : l > 223 ? 3 : l > 191 ? 2 : 1; if (r + u <= n) switch (u) { case 1: l < 128 && (h = l); break; case 2: 128 == (192 & (s = e[r + 1])) && (c = (31 & l) << 6 | 63 & s) > 127 && (h = c); break; case 3: s = e[r + 1], a = e[r + 2], 128 == (192 & s) && 128 == (192 & a) && (c = (15 & l) << 12 | (63 & s) << 6 | 63 & a) > 2047 && (c < 55296 || c > 57343) && (h = c); break; case 4: s = e[r + 1], a = e[r + 2], o = e[r + 3], 128 == (192 & s) && 128 == (192 & a) && 128 == (192 & o) && (c = (15 & l) << 18 | (63 & s) << 12 | (63 & a) << 6 | 63 & o) > 65535 && c < 1114112 && (h = c) } null === h ? (h = 65533, u = 1) : h > 65535 && (h -= 65536, i.push(h >>> 10 & 1023 | 55296), h = 56320 | 1023 & h), i.push(h), r += u } return function(e) { var t = e.length; if (t <= E) return String.fromCharCode.apply(String, e); for (var n = "", i = 0; i < t; ) n += String.fromCharCode.apply(String, e.slice(i, i += E)); return n }(i) } t.Buffer = c, t.SlowBuffer = function(e) { return +e != e && (e = 0), c.alloc(+e) } , t.INSPECT_MAX_BYTES = 50, c.TYPED_ARRAY_SUPPORT = void 0 !== e.TYPED_ARRAY_SUPPORT ? e.TYPED_ARRAY_SUPPORT : function() { try { var e = new Uint8Array(1); return e.__proto__ = { __proto__: Uint8Array.prototype, foo: function() { return 42 } }, 42 === e.foo() && "function" == typeof e.subarray && 0 === e.subarray(1, 1).byteLength } catch (e) { return !1 } }(), t.kMaxLength = a(), c.poolSize = 8192, c._augment = function(e) { return e.__proto__ = c.prototype, e } , c.from = function(e, t, n) { return l(null, e, t, n) } , c.TYPED_ARRAY_SUPPORT && (c.prototype.__proto__ = Uint8Array.prototype, c.__proto__ = Uint8Array, "undefined" != typeof Symbol && Symbol.species && c[Symbol.species] === c && Object.defineProperty(c, Symbol.species, { value: null, configurable: !0 })), c.alloc = function(e, t, n) { return function(e, t, n, i) { return h(t), t <= 0 ? o(e, t) : void 0 !== n ? "string" == typeof i ? o(e, t).fill(n, i) : o(e, t).fill(n) : o(e, t) }(null, e, t, n) } , c.allocUnsafe = function(e) { return u(null, e) } , c.allocUnsafeSlow = function(e) { return u(null, e) } , c.isBuffer = function(e) { return !(null == e || !e._isBuffer) } , c.compare = function(e, t) { if (!c.isBuffer(e) || !c.isBuffer(t)) throw new TypeError("Arguments must be Buffers"); if (e === t) return 0; for (var n = e.length, i = t.length, r = 0, s = Math.min(n, i); r < s; ++r) if (e[r] !== t[r]) { n = e[r], i = t[r]; break } return n < i ? -1 : i < n ? 1 : 0 } , c.isEncoding = function(e) { switch (String(e).toLowerCase()) { case "hex": case "utf8": case "utf-8": case "ascii": case "latin1": case "binary": case "base64": case "ucs2": case "ucs-2": case "utf16le": case "utf-16le": return !0; default: return !1 } } , c.concat = function(e, t) { if (!s(e)) throw new TypeError('"list" argument must be an Array of Buffers'); if (0 === e.length) return c.alloc(0); var n; if (void 0 === t) for (t = 0, n = 0; n < e.length; ++n) t += e[n].length; var i = c.allocUnsafe(t) , r = 0; for (n = 0; n < e.length; ++n) { var a = e[n]; if (!c.isBuffer(a)) throw new TypeError('"list" argument must be an Array of Buffers'); a.copy(i, r), r += a.length } return i } , c.byteLength = p, c.prototype._isBuffer = !0, c.prototype.swap16 = function() { var e = this.length; if (e % 2 != 0) throw new RangeError("Buffer size must be a multiple of 16-bits"); for (var t = 0; t < e; t += 2) g(this, t, t + 1); return this } , c.prototype.swap32 = function() { var e = this.length; if (e % 4 != 0) throw new RangeError("Buffer size must be a multiple of 32-bits"); for (var t = 0; t < e; t += 4) g(this, t, t + 3), g(this, t + 1, t + 2); return this } , c.prototype.swap64 = function() { var e = this.length; if (e % 8 != 0) throw new RangeError("Buffer size must be a multiple of 64-bits"); for (var t = 0; t < e; t += 8) g(this, t, t + 7), g(this, t + 1, t + 6), g(this, t + 2, t + 5), g(this, t + 3, t + 4); return this } , c.prototype.toString = function() { var e = 0 | this.length; return 0 === e ? "" : 0 === arguments.length ? I(this, 0, e) : function(e, t, n) { var i = !1; if ((void 0 === t || t < 0) && (t = 0), t > this.length) return ""; if ((void 0 === n || n > this.length) && (n = this.length), n <= 0) return ""; if ((n >>>= 0) <= (t >>>= 0)) return ""; for (e || (e = "utf8"); ; ) switch (e) { case "hex": return P(this, t, n); case "utf8": case "utf-8": return I(this, t, n); case "ascii": return M(this, t, n); case "latin1": case "binary": return A(this, t, n); case "base64": return T(this, t, n); case "ucs2": case "ucs-2": case "utf16le": case "utf-16le": return B(this, t, n); default: if (i) throw new TypeError("Unknown encoding: " + e); e = (e + "").toLowerCase(), i = !0 } } .apply(this, arguments) } , c.prototype.equals = function(e) { if (!c.isBuffer(e)) throw new TypeError("Argument must be a Buffer"); return this === e || 0 === c.compare(this, e) } , c.prototype.inspect = function() { var e = "" , n = t.INSPECT_MAX_BYTES; return this.length > 0 && (e = this.toString("hex", 0, n).match(/.{2}/g).join(" "), this.length > n && (e += " ... ")), "" } , c.prototype.compare = function(e, t, n, i, r) { if (!c.isBuffer(e)) throw new TypeError("Argument must be a Buffer"); if (void 0 === t && (t = 0), void 0 === n && (n = e ? e.length : 0), void 0 === i && (i = 0), void 0 === r && (r = this.length), t < 0 || n > e.length || i < 0 || r > this.length) throw new RangeError("out of range index"); if (i >= r && t >= n) return 0; if (i >= r) return -1; if (t >= n) return 1; if (this === e) return 0; for (var s = (r >>>= 0) - (i >>>= 0), a = (n >>>= 0) - (t >>>= 0), o = Math.min(s, a), l = this.slice(i, r), h = e.slice(t, n), u = 0; u < o; ++u) if (l[u] !== h[u]) { s = l[u], a = h[u]; break } return s < a ? -1 : a < s ? 1 : 0 } , c.prototype.includes = function(e, t, n) { return -1 !== this.indexOf(e, t, n) } , c.prototype.indexOf = function(e, t, n) { return m(this, e, t, n, !0) } , c.prototype.lastIndexOf = function(e, t, n) { return m(this, e, t, n, !1) } , c.prototype.write = function(e, t, n, i) { if (void 0 === t) i = "utf8", n = this.length, t = 0; else if (void 0 === n && "string" == typeof t) i = t, n = this.length, t = 0; else { if (!isFinite(t)) throw new Error("Buffer.write(string, encoding, offset[, length]) is no longer supported"); t |= 0, isFinite(n) ? (n |= 0, void 0 === i && (i = "utf8")) : (i = n, n = void 0) } var r = this.length - t; if ((void 0 === n || n > r) && (n = r), e.length > 0 && (n < 0 || t < 0) || t > this.length) throw new RangeError("Attempt to write outside buffer bounds"); i || (i = "utf8"); for (var s = !1; ; ) switch (i) { case "hex": return k(this, e, t, n); case "utf8": case "utf-8": return v(this, e, t, n); case "ascii": return w(this, e, t, n); case "latin1": case "binary": return b(this, e, t, n); case "base64": return x(this, e, t, n); case "ucs2": case "ucs-2": case "utf16le": case "utf-16le": return S(this, e, t, n); default: if (s) throw new TypeError("Unknown encoding: " + i); i = ("" + i).toLowerCase(), s = !0 } } , c.prototype.toJSON = function() { return { type: "Buffer", data: Array.prototype.slice.call(this._arr || this, 0) } } ; var E = 4096; function M(e, t, n) { var i = ""; n = Math.min(e.length, n); for (var r = t; r < n; ++r) i += String.fromCharCode(127 & e[r]); return i } function A(e, t, n) { var i = ""; n = Math.min(e.length, n); for (var r = t; r < n; ++r) i += String.fromCharCode(e[r]); return i } function P(e, t, n) { var i = e.length; (!t || t < 0) && (t = 0), (!n || n < 0 || n > i) && (n = i); for (var r = "", s = t; s < n; ++s) r += F(e[s]); return r } function B(e, t, n) { for (var i = e.slice(t, n), r = "", s = 0; s < i.length; s += 2) r += String.fromCharCode(i[s] + 256 * i[s + 1]); return r } function C(e, t, n) { if (e % 1 != 0 || e < 0) throw new RangeError("offset is not uint"); if (e + t > n) throw new RangeError("Trying to access beyond buffer length") } function O(e, t, n, i, r, s) { if (!c.isBuffer(e)) throw new TypeError('"buffer" argument must be a Buffer instance'); if (t > r || t < s) throw new RangeError('"value" argument is out of bounds'); if (n + i > e.length) throw new RangeError("Index out of range") } function R(e, t, n, i) { t < 0 && (t = 65535 + t + 1); for (var r = 0, s = Math.min(e.length - n, 2); r < s; ++r) e[n + r] = (t & 255 << 8 * (i ? r : 1 - r)) >>> 8 * (i ? r : 1 - r) } function j(e, t, n, i) { t < 0 && (t = 4294967295 + t + 1); for (var r = 0, s = Math.min(e.length - n, 4); r < s; ++r) e[n + r] = t >>> 8 * (i ? r : 3 - r) & 255 } function _(e, t, n, i, r, s) { if (n + i > e.length) throw new RangeError("Index out of range"); if (n < 0) throw new RangeError("Index out of range") } function U(e, t, n, i, s) { return s || _(e, 0, n, 4), r.write(e, t, n, i, 23, 4), n + 4 } function D(e, t, n, i, s) { return s || _(e, 0, n, 8), r.write(e, t, n, i, 52, 8), n + 8 } c.prototype.slice = function(e, t) { var n, i = this.length; if ((e = ~~e) < 0 ? (e += i) < 0 && (e = 0) : e > i && (e = i), (t = void 0 === t ? i : ~~t) < 0 ? (t += i) < 0 && (t = 0) : t > i && (t = i), t < e && (t = e), c.TYPED_ARRAY_SUPPORT) (n = this.subarray(e, t)).__proto__ = c.prototype; else { var r = t - e; n = new c(r,void 0); for (var s = 0; s < r; ++s) n[s] = this[s + e] } return n } , c.prototype.readUIntLE = function(e, t, n) { e |= 0, t |= 0, n || C(e, t, this.length); for (var i = this[e], r = 1, s = 0; ++s < t && (r *= 256); ) i += this[e + s] * r; return i } , c.prototype.readUIntBE = function(e, t, n) { e |= 0, t |= 0, n || C(e, t, this.length); for (var i = this[e + --t], r = 1; t > 0 && (r *= 256); ) i += this[e + --t] * r; return i } , c.prototype.readUInt8 = function(e, t) { return t || C(e, 1, this.length), this[e] } , c.prototype.readUInt16LE = function(e, t) { return t || C(e, 2, this.length), this[e] | this[e + 1] << 8 } , c.prototype.readUInt16BE = function(e, t) { return t || C(e, 2, this.length), this[e] << 8 | this[e + 1] } , c.prototype.readUInt32LE = function(e, t) { return t || C(e, 4, this.length), (this[e] | this[e + 1] << 8 | this[e + 2] << 16) + 16777216 * this[e + 3] } , c.prototype.readUInt32BE = function(e, t) { return t || C(e, 4, this.length), 16777216 * this[e] + (this[e + 1] << 16 | this[e + 2] << 8 | this[e + 3]) } , c.prototype.readIntLE = function(e, t, n) { e |= 0, t |= 0, n || C(e, t, this.length); for (var i = this[e], r = 1, s = 0; ++s < t && (r *= 256); ) i += this[e + s] * r; return i >= (r *= 128) && (i -= Math.pow(2, 8 * t)), i } , c.prototype.readIntBE = function(e, t, n) { e |= 0, t |= 0, n || C(e, t, this.length); for (var i = t, r = 1, s = this[e + --i]; i > 0 && (r *= 256); ) s += this[e + --i] * r; return s >= (r *= 128) && (s -= Math.pow(2, 8 * t)), s } , c.prototype.readInt8 = function(e, t) { return t || C(e, 1, this.length), 128 & this[e] ? -1 * (255 - this[e] + 1) : this[e] } , c.prototype.readInt16LE = function(e, t) { t || C(e, 2, this.length); var n = this[e] | this[e + 1] << 8; return 32768 & n ? 4294901760 | n : n } , c.prototype.readInt16BE = function(e, t) { t || C(e, 2, this.length); var n = this[e + 1] | this[e] << 8; return 32768 & n ? 4294901760 | n : n } , c.prototype.readInt32LE = function(e, t) { return t || C(e, 4, this.length), this[e] | this[e + 1] << 8 | this[e + 2] << 16 | this[e + 3] << 24 } , c.prototype.readInt32BE = function(e, t) { return t || C(e, 4, this.length), this[e] << 24 | this[e + 1] << 16 | this[e + 2] << 8 | this[e + 3] } , c.prototype.readFloatLE = function(e, t) { return t || C(e, 4, this.length), r.read(this, e, !0, 23, 4) } , c.prototype.readFloatBE = function(e, t) { return t || C(e, 4, this.length), r.read(this, e, !1, 23, 4) } , c.prototype.readDoubleLE = function(e, t) { return t || C(e, 8, this.length), r.read(this, e, !0, 52, 8) } , c.prototype.readDoubleBE = function(e, t) { return t || C(e, 8, this.length), r.read(this, e, !1, 52, 8) } , c.prototype.writeUIntLE = function(e, t, n, i) { e = +e, t |= 0, n |= 0, i || O(this, e, t, n, Math.pow(2, 8 * n) - 1, 0); var r = 1 , s = 0; for (this[t] = 255 & e; ++s < n && (r *= 256); ) this[t + s] = e / r & 255; return t + n } , c.prototype.writeUIntBE = function(e, t, n, i) { e = +e, t |= 0, n |= 0, i || O(this, e, t, n, Math.pow(2, 8 * n) - 1, 0); var r = n - 1 , s = 1; for (this[t + r] = 255 & e; --r >= 0 && (s *= 256); ) this[t + r] = e / s & 255; return t + n } , c.prototype.writeUInt8 = function(e, t, n) { return e = +e, t |= 0, n || O(this, e, t, 1, 255, 0), c.TYPED_ARRAY_SUPPORT || (e = Math.floor(e)), this[t] = 255 & e, t + 1 } , c.prototype.writeUInt16LE = function(e, t, n) { return e = +e, t |= 0, n || O(this, e, t, 2, 65535, 0), c.TYPED_ARRAY_SUPPORT ? (this[t] = 255 & e, this[t + 1] = e >>> 8) : R(this, e, t, !0), t + 2 } , c.prototype.writeUInt16BE = function(e, t, n) { return e = +e, t |= 0, n || O(this, e, t, 2, 65535, 0), c.TYPED_ARRAY_SUPPORT ? (this[t] = e >>> 8, this[t + 1] = 255 & e) : R(this, e, t, !1), t + 2 } , c.prototype.writeUInt32LE = function(e, t, n) { return e = +e, t |= 0, n || O(this, e, t, 4, 4294967295, 0), c.TYPED_ARRAY_SUPPORT ? (this[t + 3] = e >>> 24, this[t + 2] = e >>> 16, this[t + 1] = e >>> 8, this[t] = 255 & e) : j(this, e, t, !0), t + 4 } , c.prototype.writeUInt32BE = function(e, t, n) { return e = +e, t |= 0, n || O(this, e, t, 4, 4294967295, 0), c.TYPED_ARRAY_SUPPORT ? (this[t] = e >>> 24, this[t + 1] = e >>> 16, this[t + 2] = e >>> 8, this[t + 3] = 255 & e) : j(this, e, t, !1), t + 4 } , c.prototype.writeIntLE = function(e, t, n, i) { if (e = +e, t |= 0, !i) { var r = Math.pow(2, 8 * n - 1); O(this, e, t, n, r - 1, -r) } var s = 0 , a = 1 , o = 0; for (this[t] = 255 & e; ++s < n && (a *= 256); ) e < 0 && 0 === o && 0 !== this[t + s - 1] && (o = 1), this[t + s] = (e / a >> 0) - o & 255; return t + n } , c.prototype.writeIntBE = function(e, t, n, i) { if (e = +e, t |= 0, !i) { var r = Math.pow(2, 8 * n - 1); O(this, e, t, n, r - 1, -r) } var s = n - 1 , a = 1 , o = 0; for (this[t + s] = 255 & e; --s >= 0 && (a *= 256); ) e < 0 && 0 === o && 0 !== this[t + s + 1] && (o = 1), this[t + s] = (e / a >> 0) - o & 255; return t + n } , c.prototype.writeInt8 = function(e, t, n) { return e = +e, t |= 0, n || O(this, e, t, 1, 127, -128), c.TYPED_ARRAY_SUPPORT || (e = Math.floor(e)), e < 0 && (e = 255 + e + 1), this[t] = 255 & e, t + 1 } , c.prototype.writeInt16LE = function(e, t, n) { return e = +e, t |= 0, n || O(this, e, t, 2, 32767, -32768), c.TYPED_ARRAY_SUPPORT ? (this[t] = 255 & e, this[t + 1] = e >>> 8) : R(this, e, t, !0), t + 2 } , c.prototype.writeInt16BE = function(e, t, n) { return e = +e, t |= 0, n || O(this, e, t, 2, 32767, -32768), c.TYPED_ARRAY_SUPPORT ? (this[t] = e >>> 8, this[t + 1] = 255 & e) : R(this, e, t, !1), t + 2 } , c.prototype.writeInt32LE = function(e, t, n) { return e = +e, t |= 0, n || O(this, e, t, 4, 2147483647, -2147483648), c.TYPED_ARRAY_SUPPORT ? (this[t] = 255 & e, this[t + 1] = e >>> 8, this[t + 2] = e >>> 16, this[t + 3] = e >>> 24) : j(this, e, t, !0), t + 4 } , c.prototype.writeInt32BE = function(e, t, n) { return e = +e, t |= 0, n || O(this, e, t, 4, 2147483647, -2147483648), e < 0 && (e = 4294967295 + e + 1), c.TYPED_ARRAY_SUPPORT ? (this[t] = e >>> 24, this[t + 1] = e >>> 16, this[t + 2] = e >>> 8, this[t + 3] = 255 & e) : j(this, e, t, !1), t + 4 } , c.prototype.writeFloatLE = function(e, t, n) { return U(this, e, t, !0, n) } , c.prototype.writeFloatBE = function(e, t, n) { return U(this, e, t, !1, n) } , c.prototype.writeDoubleLE = function(e, t, n) { return D(this, e, t, !0, n) } , c.prototype.writeDoubleBE = function(e, t, n) { return D(this, e, t, !1, n) } , c.prototype.copy = function(e, t, n, i) { if (n || (n = 0), i || 0 === i || (i = this.length), t >= e.length && (t = e.length), t || (t = 0), i > 0 && i < n && (i = n), i === n) return 0; if (0 === e.length || 0 === this.length) return 0; if (t < 0) throw new RangeError("targetStart out of bounds"); if (n < 0 || n >= this.length) throw new RangeError("sourceStart out of bounds"); if (i < 0) throw new RangeError("sourceEnd out of bounds"); i > this.length && (i = this.length), e.length - t < i - n && (i = e.length - t + n); var r, s = i - n; if (this === e && n < t && t < i) for (r = s - 1; r >= 0; --r) e[r + t] = this[r + n]; else if (s < 1e3 || !c.TYPED_ARRAY_SUPPORT) for (r = 0; r < s; ++r) e[r + t] = this[r + n]; else Uint8Array.prototype.set.call(e, this.subarray(n, n + s), t); return s } , c.prototype.fill = function(e, t, n, i) { if ("string" == typeof e) { if ("string" == typeof t ? (i = t, t = 0, n = this.length) : "string" == typeof n && (i = n, n = this.length), 1 === e.length) { var r = e.charCodeAt(0); r < 256 && (e = r) } if (void 0 !== i && "string" != typeof i) throw new TypeError("encoding must be a string"); if ("string" == typeof i && !c.isEncoding(i)) throw new TypeError("Unknown encoding: " + i) } else "number" == typeof e && (e &= 255); if (t < 0 || this.length < t || this.length < n) throw new RangeError("Out of range index"); if (n <= t) return this; var s; if (t >>>= 0, n = void 0 === n ? this.length : n >>> 0, e || (e = 0), "number" == typeof e) for (s = t; s < n; ++s) this[s] = e; else { var a = c.isBuffer(e) ? e : z(new c(e,i).toString()) , o = a.length; for (s = 0; s < n - t; ++s) this[s + t] = a[s % o] } return this } ; var L = /[^+\/0-9A-Za-z-_]/g; function F(e) { return e < 16 ? 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80 : Infinity, e.exports.maxPlayersHard = e.exports.maxPlayers + 10, e.exports.collisionDepth = 6, e.exports.minimapRate = 3e3, e.exports.colGrid = 10, e.exports.clientSendRate = 5, e.exports.healthBarWidth = 50, e.exports.reloadBarWidth = 22, e.exports.healthBarPad = 4.5, e.exports.iconPadding = 15, e.exports.iconPad = .9, e.exports.deathFadeout = 3e3, e.exports.crownIconScale = 60, e.exports.crownPad = 35, e.exports.chatCountdown = 3e3, e.exports.chatCooldown = 500, e.exports.inSandbox = t && "mm_exp" === t.env.VULTR_SCHEME, e.exports.maxAge = 100, e.exports.gatherAngle = Math.PI / 2.6, e.exports.gatherWiggle = 10, e.exports.hitReturnRatio = .25, e.exports.hitAngle = Math.PI / 2, e.exports.playerScale = 35, e.exports.playerSpeed = .0016, e.exports.playerDecel = .993, e.exports.nameY = 34, e.exports.skinColors = ["#bf8f54", "#cbb091", "#896c4b", "#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7", "#738cc3", "#8bc373"], e.exports.animalCount = 7, e.exports.aiTurnRandom = .06, e.exports.cowNames = ["Sid", "Steph", "Bmoe", "Romn", "Jononthecool", "Fiona", "Vince", "Nathan", "Nick", "Flappy", "Ronald", "Otis", "Pepe", "Mc Donald", "Theo", "Fabz", "Oliver", "Jeff", "Jimmy", "Helena", "Reaper", "Ben", "Alan", "Naomi", "XYZ", "Clever", "Jeremy", "Mike", "Destined", "Stallion", "Allison", "Meaty", "Sophia", "Vaja", "Joey", "Pendy", "Murdoch", "Theo", "Jared", "July", "Sonia", "Mel", "Dexter", "Quinn", "Milky"], e.exports.shieldAngle = Math.PI / 3, e.exports.weaponVariants = [{ id: 0, src: "", xp: 0, val: 1 }, { id: 1, src: "_g", xp: 3e3, val: 1.1 }, { id: 2, src: "_d", xp: 7e3, val: 1.18 }, { id: 3, src: "_r", poison: !0, xp: 12e3, val: 1.18 }], e.exports.fetchVariant = function(t) { for (var n = t.weaponXP[t.weaponIndex] || 0, i = e.exports.weaponVariants.length - 1; i >= 0; --i) if (n >= e.exports.weaponVariants[i].xp) return e.exports.weaponVariants[i] } , e.exports.resourceTypes = ["wood", "food", "stone", "points"], e.exports.areaCount = 7, e.exports.treesPerArea = 9, e.exports.bushesPerArea = 3, e.exports.totalRocks = 32, e.exports.goldOres = 7, e.exports.riverWidth = 724, e.exports.riverPadding = 114, e.exports.waterCurrent = .0011, e.exports.waveSpeed = 1e-4, e.exports.waveMax = 1.3, e.exports.treeScales = [150, 160, 165, 175], e.exports.bushScales = [80, 85, 95], e.exports.rockScales = [80, 85, 90], e.exports.snowBiomeTop = 2400, e.exports.snowSpeed = .75, e.exports.maxNameLength = 15, e.exports.mapScale = 14400, e.exports.mapPingScale = 40, e.exports.mapPingTime = 2200 } ).call(this, n(41)) } , function(e, t) { var n = { utf8: { stringToBytes: function(e) { return n.bin.stringToBytes(unescape(encodeURIComponent(e))) }, bytesToString: function(e) { return decodeURIComponent(escape(n.bin.bytesToString(e))) } }, bin: { stringToBytes: function(e) { for (var t = [], n = 0; n < e.length; n++) t.push(255 & e.charCodeAt(n)); return t }, bytesToString: function(e) { for (var t = [], n = 0; n < e.length; n++) t.push(String.fromCharCode(e[n])); return t.join("") } } }; e.exports = n } , function(e, t, n) { "use strict"; window.loadedScript = !0; var i = "127.0.0.1" !== location.hostname && !location.hostname.startsWith("192.168."); n(22); var r = n(23) , s = n(42) , a = n(43) , o = n(19) , c = n(44) , l = n(45) , h = (n(46), n(47)) , u = n(48) , f = n(55) , d = n(56) , p = n(57) , g = n(58).obj , m = new a.TextManager , y = new (n(59))("moomoo.io",3e3,o.maxPlayers,5,!1); y.debugLog = !1; var k = !1; function v() { ht && ut && (k = !0, i ? 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"o" : "M"; var r = new RegExp(ln[n],"g"); e = e.replace(r, t) } return e }(t), n.chatCountdown = o.chatCountdown) } function un() { F = window.innerWidth, z = window.innerHeight; var e = Math.max(F / oe, z / ce) * V; we.width = F * V, we.height = z * V, we.style.width = F + "px", we.style.height = z + "px", be.setTransform(e, 0, 0, e, (F * V - oe * e) / 2, (z * V - ce * e) / 2) } function fn(e) { (on = e) ? Ae.classList.add("touch") : Ae.classList.remove("touch") } function dn(e) { e.preventDefault(), e.stopPropagation(), fn(!0); for (var t = 0; t < e.changedTouches.length; t++) { var n = e.changedTouches[t]; n.identifier == re.id ? (re.id = -1, bn()) : n.identifier == se.id && (se.id = -1, R.buildIndex >= 0 && (O = 1, vn()), O = 0, vn()) } } function pn() { return R ? settings.getruby ? 90**100 : tracker.autoaiming && nEy.length ? nEA : tracker.intrap && settings.autobreak ? angleToTrap : (-1 != se.id ? cn = Math.atan2(se.currentY - se.startY, se.currentX - se.startX) : R.lockDir || on || (cn = Math.atan2(ie - z / 2, ne - F / 2)), s.fixTo(cn || 0, 2)) : 0 } window.addEventListener("resize", s.checkTrusted(un)), un(), fn(!1), window.setUsingTouch = fn, we.addEventListener("touchmove", s.checkTrusted((function(e) { e.preventDefault(), e.stopPropagation(), fn(!0); for (var t = 0; t < e.changedTouches.length; t++) { var n = e.changedTouches[t]; n.identifier == re.id ? (re.currentX = n.pageX, re.currentY = n.pageY, bn()) : n.identifier == se.id && (se.currentX = n.pageX, se.currentY = n.pageY, O = 1) } } )), !1), we.addEventListener("touchstart", s.checkTrusted((function(e) { e.preventDefault(), e.stopPropagation(), fn(!0); for (var t = 0; t < e.changedTouches.length; t++) { var n = e.changedTouches[t]; n.pageX < document.body.scrollWidth / 2 && -1 == re.id ? (re.id = n.identifier, re.startX = re.currentX = n.pageX, re.startY = re.currentY = n.pageY, bn()) : n.pageX > document.body.scrollWidth / 2 && -1 == se.id && (se.id = n.identifier, se.startX = se.currentX = n.pageX, se.startY = se.currentY = n.pageY, R.buildIndex < 0 && (O = 1, vn())) } } )), !1), we.addEventListener("touchend", s.checkTrusted(dn), !1), we.addEventListener("touchcancel", s.checkTrusted(dn), !1), we.addEventListener("touchleave", s.checkTrusted(dn), !1), we.addEventListener("mousemove", (function(e) { e.preventDefault(), e.stopPropagation(), fn(!1), ne = e.clientX, ie = e.clientY } ), !1), we.addEventListener("mousedown", (function(e) { if (e.button == 2) { tracker.combatclick = "tank" } else if (e.button == 0) { tracker.combatclick = "bull" } fn(!1), 1 != O && (O = 1, vn()) } ), !1), we.addEventListener("mouseup", (function(e) { fn(!1), 0 != O && (O = 0, vn(), tracker.combatclick = false) } ), !1); var gn = {} , mn = { 87: [0, -1], 38: [0, -1], 83: [0, 1], 40: [0, 1], 65: [-1, 0], 37: [-1, 0], 68: [1, 0], 39: [1, 0] }; function yn() { gn = {}, r.send("rmd") } function kn() { return "block" != Ye.style.display && "block" != nn.style.display } function vn() { R && R.alive && r.send("c", O, R.buildIndex >= 0 ? pn() : null) } window.addEventListener("keydown", s.checkTrusted((function(e) { var t = e.which || e.keyCode || 0; 27 == t ? Qt() : R && R.alive && kn() && (gn[t] || (gn[t] = 1, hatmacros(e.code), tracker.intrap ? [foodPlacer, boostPlacer, spikePlacer, millPlacer, turretPlacer].forEach(e => e.stop(t)) : [foodPlacer, boostPlacer, spikePlacer, millPlacer, turretPlacer].forEach(e => e.start(t)), 69 == t ? r.send("7", 1) : 67 == t ? (Mt || (Mt = {}), Mt.x = R.x, Mt.y = R.y) : 88 == t ? (R.lockDir = R.lockDir ? 0 : 1, r.send("7", 0)) : null != R.weapons[t - 49] ? Sn(R.weapons[t - 49], !0) : null != R.items[t - 49 - R.weapons.length] ? Sn(R.items[t - 49 - R.weapons.length]) : 81 == t ? Sn(R.items[0]) : 82 == t ? settings.instaType == "WR" ? auI = !auI : insta("normal") : 77 == t ? atM = !atM : mn[t] ? bn() : 32 == t && (O = 1, vn(e)))) }))), window.addEventListener("keyup", s.checkTrusted((function(e) { if (R && R.alive) { var t = e.which || e.keyCode || 0; 13 == t ? rn() : kn() && gn[t] && (gn[t] = 0, [foodPlacer, boostPlacer, spikePlacer, millPlacer, turretPlacer].forEach(e => e.stop(t)), mn[t] ? bn() : 32 == t && (O = 0, vn(e), Jt(tracker.combatclick), Sn(R.weapons[0], !0))) } }))); var wn = void 0; function bn() { var e = function() { var e = 0 , t = 0; if (-1 != re.id) e += re.currentX - re.startX, t += re.currentY - re.startY; else for (var n in mn) { var i = mn[n]; e += !!gn[n] * i[0], t += !!gn[n] * i[1] } return 0 == e && 0 == t ? void 0 : s.fixTo(Math.atan2(t, e), 2) }(); (null == wn || null == e || Math.abs(e - wn) > .3) && (r.send("33", e), wn = e) } function xn() { tracker.insta = 1; } function dmgPotential() { let temp = 0 + (primaryReload[R.sid] == 1 ? (1.5 * l.weapons[R.weapons[0]].dmg) : 0) + (secondaryReload[R.sid] == 1 && R.weapons[1] ? (l.weapons[R.weapons[1]].dmg || l.projectiles[l.weapons[R.weapons[1]].projectile].dmg || 0) : 0) + (turretReload[R.sid] == 1 && nEy[9] != 22 ? 25 : 0); nEy[9] == 6 && (temp *= 0.75); return temp; } function Sn(e, t) { r.send("5", e, t) } function Tn() { I("moo_name", Le.value), !le && r.connected && (le = !0, x.stop("menu"), dt("Loading..."), r.send("sp", { name: Le.value, moofoll: H, skin: ae })) } var In = !0; function En(e) { Pe.style.display = "none", Me.style.display = "block", he.style.display = "none", gn = {}, j = e, O = 0, le = !0, In && (In = !1, N.length = 0) } function Mn(e, t, n, i) { if (n == Math.round(l.list[R.items[2]].dmg * (nEy[9] == 6 ? 0.75 : 1))) { spiked++; addFunction(() => { spiked--; }, 2); } m.showText(e, t, 50, .18, 800/*500*/, Math.abs(n), n >= 0 ? "#fff" : "#8ecc51") } var An = 99999; function Pn() { le = !1; try { factorem.refreshAds([2], !0) } catch (e) {} Be.style.display = "none", Qt(), It = { x: R.x, y: R.y }, Pe.style.display = "none", Ge.style.display = "block", Ge.style.fontSize = "0px", An = 0, setTimeout((function() { Me.style.display = "block", he.style.display = "block", Ge.style.display = "none" } ), o.deathFadeout), gt() } function Bn(e) { R && nt.removeAllItems(e) } function Cn(e) { if(settings.getruby){ for (let i=0; i<2*Math.PI; i+=Math.PI/9){ place(R.items[5], i); } } if (fgdo(Mi(e), R) < 200) { if (settings.replaceAll) { place(R.items[4], Math.atan2(Mi(e).y - R.y, Mi(e).x - R.x)); } else if (settings.replace) { if (nEy.length && fgd(nEy, R) < 300){ place(R.items[2], nEA); for (let i=nEA-Math.PI/3; i 0) { _n.length = 0, s.removeAllChildren(Ve); for (var n = 0; n < l.weapons.length; ++n) l.weapons[n].age == t && (s.generateElement({ id: "upgradeItem" + n, class: "actionBarItem", onmouseout: function() { Tt() }, parent: Ve }).style.backgroundImage = document.getElementById("actionBarItem" + n).style.backgroundImage, _n.push(n)); for (n = 0; n < l.list.length; ++n) if (l.list[n].age == t && (null == l.list[n].pre || R.items.indexOf(l.list[n].pre) >= 0)) { var i = l.weapons.length + n; s.generateElement({ id: "upgradeItem" + i, class: "actionBarItem", onmouseout: function() { Tt() }, parent: Ve }).style.backgroundImage = document.getElementById("actionBarItem" + i).style.backgroundImage, _n.push(i) } for (n = 0; n < _n.length; n++) !function(e) { var t = document.getElementById("upgradeItem" + e); t.onmouseover = function() { l.weapons[e] ? Tt(l.weapons[e], !0) : Tt(l.list[e - l.weapons.length]) } , t.onclick = s.checkTrusted((function() { r.send("6", e) } )), s.hookTouchEvents(t) }(_n[n]); _n.length ? (Ve.style.display = "block", qe.style.display = "block", qe.innerHTML = "SELECT ITEMS (" + e + ")") : (Ve.style.display = "none", qe.style.display = "none", Tt()) } else Ve.style.display = "none", qe.style.display = "none", Tt() } function Dn(e, t, n) { null != e && (R.XP = e), null != t && (R.maxXP = t), null != n && (R.age = n), n == o.maxAge ? (ze.innerHTML = "MAX AGE", He.style.width = "100%") : (ze.innerHTML = "AGE " + R.age, He.style.width = R.XP / R.maxXP * 100 + "%") } function Ln(e) { s.removeAllChildren(De); for (var t = 1, n = 0; n < e.length; n += 3) !function(n) { s.generateElement({ class: "leaderHolder", parent: De, children: [s.generateElement({ class: "leaderboardItem", style: "color:" + (e[n] == j ? "#fff" : "rgba(255,255,255,0.6)"), text: t + ". " + ("" != e[n + 1] ? e[n + 1] : "unknown") }), s.generateElement({ class: "leaderScore", text: s.kFormat(e[n + 2]) || "0" })] }) }(n), t++ } function Fn(e, t, n, i) { be.save(), be.setTransform(1, 0, 0, 1, 0, 0), be.scale(V, V); var r = 50; be.beginPath(), be.arc(e, t, r, 0, 2 * Math.PI, !1), be.closePath(), be.fillStyle = "rgba(255, 255, 255, 0.3)", be.fill(), r = 50; var s = n - e , a = i - t , o = Math.sqrt(Math.pow(s, 2) + Math.pow(a, 2)) , c = o > r ? o / r : 1; s /= c, a /= c, be.beginPath(), be.arc(e + s, t + a, .5 * r, 0, 2 * Math.PI, !1), be.closePath(), be.fillStyle = "white", be.fill(), be.restore() } function zn(e, t, n) { for (var i = 0; i < G.length; ++i) (_ = G[i]).active && _.layer == e && (_.update(P), _.active && ki(_.x - t, _.y - n, _.scale) && (be.save(), be.translate(_.x - t, _.y - n), be.rotate(_.dir), Vn(0, 0, _, be, 1), be.restore())) } var Hn = {}; function Vn(e, t, n, i, r) { if (n.src) { var s = l.projectiles[n.indx].src , a = Hn[s]; a || ((a = new Image).onload = function() { this.isLoaded = !0 } , a.src = ".././img/weapons/" + s + ".png", Hn[s] = a), a.isLoaded && i.drawImage(a, e - n.scale / 2, t - n.scale / 2, n.scale, n.scale) } else 1 == n.indx && (i.fillStyle = "#939393", si(e, t, n.scale, i)) } function qn(e, t, n, i) { var r = o.riverWidth + i , s = o.mapScale / 2 - t - r / 2; s < ce && s + r > 0 && n.fillRect(0, s, oe, r) } function Yn(e, t, n) { for (var i, r, s, a = 0; a < N.length; ++a) (_ = N[a]).active && (r = _.x + _.xWiggle - t, s = _.y + _.yWiggle - n, 0 == e && _.update(P), _.layer == e && ki(r, s, _.scale + (_.blocker || 0)) && (be.globalAlpha = _.hideFromEnemy ? .6 : 1, _.isItem ? (i = ri(_), be.save(), be.translate(r, s), (_.dir > 1e300 || _.dir < -1e300 ? (_.hideFromEnemy ? .6 : 1, be.rotate(Math.atan2(Math.sin(_.dir), Math.cos(_.dir)))) : be.rotate(_.dir)), be.drawImage(i, -i.width / 2, -i.height / 2), _.blocker && (be.strokeStyle = "#db6e6e", be.globalAlpha = .3, be.lineWidth = 6, si(0, 0, _.blocker, be, !1, !0)), be.restore()) : (i = ni(_), be.drawImage(i, r - i.width / 2, s - i.height / 2)))) } function Wn(e, t, n) { (_ = Ii(e)) && (_.startAnim(t, n), n == 10 || n == 14 ? (_.sr = 1,secondaryReload[e] = -111/l.weapons[_.secondary].speed) :(e == _.primary ? (primaryReload[e] = -111/l.weapons[_.primary].speed) : setTimeout(()=>{primaryReload[e] = 0})), R == _ && R.skins[40] && R.weapons[1] == 10 && !tracker.bulltick && !tracker.insta && !tracker.emp && tracker.intrap && (tracker.breakHC++)) } function Xn(e, t, n) { be.globalAlpha = 1; for (var i = 0; i < W.length; ++i) (_ = W[i]).zIndex == n && (_.animate(P), _.visible && (_.skinRot += .002 * P, L = (_ == R ? pn() : _.dir) + _.dirPlus, be.save(), be.translate(_.x - e, _.y - t), be.rotate(L), Nn(_, be), be.restore())) } function Nn(e, t) { (t = t || be).lineWidth = 5.5, t.lineJoin = "miter"; var n = Math.PI / 4 * (l.weapons[e.weaponIndex].armS || 1) , i = e.buildIndex < 0 && l.weapons[e.weaponIndex].hndS || 1 , r = e.buildIndex < 0 && l.weapons[e.weaponIndex].hndD || 1; if (e.tailIndex > 0 && function(e, t, n) { if (!(Gn = Qn[e])) { var i = new Image; i.onload = function() { this.isLoaded = !0, this.onload = null } , i.src = ".././img/accessories/access_" + e + ".png", Qn[e] = i, Gn = i } var r = $n[e]; if (!r) { for (var s = 0; s < tt.length; ++s) if (tt[s].id == e) { r = tt[s]; break } $n[e] = r } Gn.isLoaded && (t.save(), t.translate(-20 - (r.xOff || 0), 0), r.spin && t.rotate(n.skinRot), t.drawImage(Gn, -r.scale / 2, -r.scale / 2, r.scale, r.scale), t.restore()) }(e.tailIndex, t, e), e.buildIndex < 0 && !l.weapons[e.weaponIndex].aboveHand && (ei(l.weapons[e.weaponIndex], o.weaponVariants[e.weaponVariant].src, e.scale, 0, t), null == l.weapons[e.weaponIndex].projectile || l.weapons[e.weaponIndex].hideProjectile || Vn(e.scale, 0, l.projectiles[l.weapons[e.weaponIndex].projectile], be)), t.fillStyle = o.skinColors[e.skinColor], si(e.scale * Math.cos(n), e.scale * Math.sin(n), 14), si(e.scale * r * Math.cos(-n * i), e.scale * r * Math.sin(-n * i), 14), e.buildIndex < 0 && l.weapons[e.weaponIndex].aboveHand && (ei(l.weapons[e.weaponIndex], o.weaponVariants[e.weaponVariant].src, e.scale, 0, t), null == l.weapons[e.weaponIndex].projectile || l.weapons[e.weaponIndex].hideProjectile || Vn(e.scale, 0, l.projectiles[l.weapons[e.weaponIndex].projectile], be)), e.buildIndex >= 0) { var s = ri(l.list[e.buildIndex]); t.drawImage(s, e.scale - l.list[e.buildIndex].holdOffset, -s.width / 2) } si(0, 0, e.scale, t), e.skinIndex > 0 && (t.rotate(Math.PI / 2), function e(t, n, i, r) { if (!(Gn = Jn[t])) { var s = new Image; s.onload = function() { this.isLoaded = !0, this.onload = null } , s.src = ".././img/hats/hat_" + t + ".png", Jn[t] = s, Gn = s } var a = i || Kn[t]; if (!a) { for (var o = 0; o < et.length; ++o) if (et[o].id == t) { a = et[o]; break } Kn[t] = a } Gn.isLoaded && n.drawImage(Gn, -a.scale / 2, -a.scale / 2, a.scale, a.scale), !i && a.topSprite && (n.save(), n.rotate(r.skinRot), e(t + "_top", n, a, r), n.restore()) }(e.skinIndex, t, null, e)) } var Gn, Jn = {}, Kn = {}, Qn = {}, $n = {}, Zn = {}; function ei(e, t, n, i, r) { var s = e.src + (t || "") , a = Zn[s]; a || ((a = new Image).onload = function() { this.isLoaded = !0 } , a.src = ".././img/weapons/" + s + ".png", Zn[s] = a), a.isLoaded && r.drawImage(a, n + e.xOff - e.length / 2, i + e.yOff - e.width / 2, e.length, e.width) } var ti = {}; function ni(e) { var t = e.y >= o.mapScale - o.snowBiomeTop ? 2 : e.y <= o.snowBiomeTop ? 1 : 0 , n = e.type + "_" + e.scale + "_" + t , i = ti[n]; if (!i) { var r = document.createElement("canvas"); r.width = r.height = 2.1 * e.scale + 5.5; var a = r.getContext("2d"); if (a.translate(r.width / 2, r.height / 2), a.rotate(s.randFloat(0, Math.PI)), a.strokeStyle = it, a.lineWidth = 5.5, 0 == e.type) for (var c, l = 0; l < 2; ++l) ai(a, 7, c = _.scale * (l ? .5 : 1), .7 * c), a.fillStyle = t ? l ? "#fff" : "#e3f1f4" : l ? "#b4db62" : "#9ebf57", a.fill(), l || a.stroke(); else if (1 == e.type) if (2 == t) a.fillStyle = "#606060", ai(a, 6, .3 * e.scale, .71 * e.scale), a.fill(), a.stroke(), a.fillStyle = "#89a54c", si(0, 0, .55 * e.scale, a), a.fillStyle = "#a5c65b", si(0, 0, .3 * e.scale, a, !0); else { var h; !function(e, t, n, i) { var r, a = Math.PI / 2 * 3, o = Math.PI / 6; e.beginPath(), e.moveTo(0, -i); for (var c = 0; c < 6; c++) r = s.randInt(n + .9, 1.2 * n), e.quadraticCurveTo(Math.cos(a + o) * r, Math.sin(a + o) * r, Math.cos(a + 2 * o) * i, Math.sin(a + 2 * o) * i), a += 2 * o; e.lineTo(0, -i), e.closePath() }(a, 0, _.scale, .7 * _.scale), a.fillStyle = t ? "#e3f1f4" : "#89a54c", a.fill(), a.stroke(), a.fillStyle = t ? "#6a64af" : "#c15555"; var u = T / 4; for (l = 0; l < 4; ++l) si((h = s.randInt(_.scale / 3.5, _.scale / 2.3)) * Math.cos(u * l), h * Math.sin(u * l), s.randInt(10, 12), a) } else 2 != e.type && 3 != e.type || (a.fillStyle = 2 == e.type ? 2 == t ? "#938d77" : "#939393" : "#e0c655", ai(a, 3, e.scale, e.scale), a.fill(), a.stroke(), a.fillStyle = 2 == e.type ? 2 == t ? "#b2ab90" : "#bcbcbc" : "#ebdca3", ai(a, 3, .55 * e.scale, .65 * e.scale), a.fill()); i = r, ti[n] = i } return i } var ii = []; function ri(e, t) { var n = ii[e.id]; if (!n || t) { var i = document.createElement("canvas"); i.width = i.height = 2.5 * e.scale + 5.5 + (l.list[e.id].spritePadding || 0); var r = i.getContext("2d"); if (r.translate(i.width / 2, i.height / 2), r.rotate(t ? 0 : Math.PI / 2), r.strokeStyle = it, r.lineWidth = 5.5 * (t ? i.width / 81 : 1), "apple" == e.name) { r.fillStyle = "#c15555", si(0, 0, e.scale, r), r.fillStyle = "#89a54c"; var a = -Math.PI / 2; ! function (e, t, n, i, r) { var s = e + 25 * Math.cos(i), a = t + 25 * Math.sin(i); r.moveTo(e, t), r.beginPath(), r.quadraticCurveTo((e + s) / 2 + 10 * Math.cos(i + Math.PI / 2), (t + a) / 2 + 10 * Math.sin(i + Math.PI / 2), s, a), r.quadraticCurveTo((e + s) / 2 - 10 * Math.cos(i + Math.PI / 2), (t + a) / 2 - 10 * Math.sin(i + Math.PI / 2), e, t), r.closePath(), r.fill(), r.stroke() }(e.scale * Math.cos(a), e.scale * Math.sin(a), 0, a + Math.PI / 2, r) } else if ("cookie" == e.name) { r.fillStyle = "#cca861", si(0, 0, e.scale, r), r.fillStyle = "#937c4b"; for (var o = T / (h = 4), c = 0; c < h; ++c) si((u = s.randInt(e.scale / 2.5, e.scale / 1.7)) * Math.cos(o * c), u * Math.sin(o * c), s.randInt(4, 5), r, !0) } else if ("cheese" == e.name) { var h, u; for (r.fillStyle = "#f4f3ac", si(0, 0, e.scale, r), r.fillStyle = "#c3c28b", o = T / (h = 4), c = 0; c < h; ++c) si((u = s.randInt(e.scale / 2.5, e.scale / 1.7)) * Math.cos(o * c), u * Math.sin(o * c), s.randInt(4, 5), r, !0) } else if ("wood wall" == e.name || "stone wall" == e.name || "castle wall" == e.name) { r.fillStyle = "castle wall" == e.name ? "#83898e" : "wood wall" == e.name ? "#a5974c" : "#939393"; var f = "castle wall" == e.name ? 4 : 3; ai(r, f, 1.1 * e.scale, 1.1 * e.scale), r.fill(), r.stroke(), r.fillStyle = "castle wall" == e.name ? "#9da4aa" : "wood wall" == e.name ? "#c9b758" : "#bcbcbc", ai(r, f, .65 * e.scale, .65 * e.scale), r.fill() } else if ("spikes" == e.name || "greater spikes" == e.name || "poison spikes" == e.name || "spinning spikes" == e.name) { r.fillStyle = "poison spikes" == e.name ? "#7b935d" : "#939393"; var d = .6 * e.scale; ai(r, "spikes" == e.name ? 5 : 6, e.scale, d), r.fill(), r.stroke(), r.fillStyle = "#a5974c", si(0, 0, d, r), r.fillStyle = "#c9b758", si(0, 0, d / 2, r, !0) } else if ("windmill" == e.name || "faster windmill" == e.name || "power mill" == e.name) r.fillStyle = "#a5974c", si(0, 0, e.scale, r), r.fillStyle = "#c9b758", ci(0, 0, 1.5 * e.scale, 29, 4, r), r.fillStyle = "#a5974c", si(0, 0, .5 * e.scale, r); else if ("mine" == e.name) r.fillStyle = "#939393", ai(r, 3, e.scale, e.scale), r.fill(), r.stroke(), r.fillStyle = "#bcbcbc", ai(r, 3, .55 * e.scale, .65 * e.scale), r.fill(); else if ("sapling" == e.name) for (c = 0; c < 2; ++c) ai(r, 7, d = e.scale * (c ? .5 : 1), .7 * d), r.fillStyle = c ? "#b4db62" : "#9ebf57", r.fill(), c || r.stroke(); else if ("pit trap" == e.name) r.fillStyle = "#a5974c", ai(r, 3, 1.1 * e.scale, 1.1 * e.scale), r.fill(), r.stroke(), r.fillStyle = it, ai(r, 3, .65 * e.scale, .65 * e.scale), r.fill(); else if ("boost pad" == e.name) r.fillStyle = "#7e7f82", oi(0, 0, 2 * e.scale, 2 * e.scale, r), r.fill(), r.stroke(), r.fillStyle = "#dbd97d", function (e, t) { t = t || be; var n = e * (Math.sqrt(3) / 2); t.beginPath(), t.moveTo(0, -n / 2), t.lineTo(-e / 2, n / 2), t.lineTo(e / 2, n / 2), t.lineTo(0, -n / 2), t.fill(), t.closePath() }(1 * e.scale, r); else if ("turret" == e.name) r.fillStyle = "#a5974c", si(0, 0, e.scale, r), r.fill(), r.stroke(), r.fillStyle = "#939393", oi(0, -25, .9 * e.scale, 50, r), si(0, 0, .6 * e.scale, r), r.fill(), r.stroke(); else if ("platform" == e.name) { r.fillStyle = "#cebd5f"; var p = 2 * e.scale, g = p / 4, m = -e.scale / 2; for (c = 0; c < 4; ++c) oi(m - g / 2, 0, g, 2 * e.scale, r), r.fill(), r.stroke(), m += p / 4 } else "healing pad" == e.name ? (r.fillStyle = "#7e7f82", oi(0, 0, 2 * e.scale, 2 * e.scale, r), r.fill(), r.stroke(), r.fillStyle = "#db6e6e", ci(0, 0, .65 * e.scale, 20, 4, r, !0)) : "spawn pad" == e.name ? (r.fillStyle = "#7e7f82", oi(0, 0, 2 * e.scale, 2 * e.scale, r), r.fill(), r.stroke(), r.fillStyle = "#71aad6", si(0, 0, .6 * e.scale, r)) : "blocker" == e.name ? (r.fillStyle = "#7e7f82", si(0, 0, e.scale, r), r.fill(), r.stroke(), r.rotate(Math.PI / 4), r.fillStyle = "#db6e6e", ci(0, 0, .65 * e.scale, 20, 4, r, !0)) : "teleporter" == e.name && (r.fillStyle = "#7e7f82", si(0, 0, e.scale, r), r.fill(), r.stroke(), r.rotate(Math.PI / 4), r.fillStyle = "#d76edb", si(0, 0, .5 * e.scale, r, !0)); n = i, t || (ii[e.id] = n) } return n } function si(e, t, n, i, r, s) { (i = i || be).beginPath(), i.arc(e, t, n, 0, 2 * Math.PI), s || i.fill(), r || i.stroke() } function ai(e, t, n, i) { var r, s, a = Math.PI / 2 * 3, o = Math.PI / t; e.beginPath(), e.moveTo(0, -n); for (var c = 0; c < t; c++) r = Math.cos(a) * n, s = Math.sin(a) * n, e.lineTo(r, s), a += o, r = Math.cos(a) * i, s = Math.sin(a) * i, e.lineTo(r, s), a += o; e.lineTo(0, -n), e.closePath() } function oi(e, t, n, i, r, s) { r.fillRect(e - n / 2, t - i / 2, n, i), s || r.strokeRect(e - n / 2, t - i / 2, n, i) } function ci(e, t, n, i, r, s, a) { s.save(), s.translate(e, t), r = Math.ceil(r / 2); for (var o = 0; o < r; o++) oi(0, 0, 2 * n, i, s, a), s.rotate(Math.PI / r); s.restore() } function li(e) { for (var t = 0; t < e.length; ) nt.add(e[t], e[t + 1], e[t + 2], e[t + 3], e[t + 4], e[t + 5], l.list[e[t + 6]], !0, e[t + 7] >= 0 ? { sid: e[t + 7] } : null), (15 == e[t+6] && Math.sqrt(Math.pow((R.y2-e[t + 2]),2)+Math.pow((R.x2-e[t + 1]),2)) < 100 && e[t+7] != R.sid && !isAlly(e[t+7])) && (aT(), setAutobreaker(e[t + 1], e[t + 2], e[t])), t += 8 } function setAutobreaker(x, y, id) { tracker.breakHC = 0; tracker.intrap = [id, R.skinIndex]; autobreaker = { x: x, y: y } } function combatClick(){ if(tracker.combatclick == "bull"){ Sn(R.weapons[0], !0); if(primaryReload[R.sid] == 1){ Jt(7) Jt(0, 1) Jt(18, 1) } else { otherHat() } } else if(tracker.combatclick == "tank"){ let a = (R.weapons[1] == 10 && !(tracker.breakHC == 2 && primaryReload[R.sid] == 1) ? 10 : R.weapons[0]); Sn(a, !0); if((a == 10 ? secondaryReload : primaryReload)[R.sid] == 1){ Jt(40); } else { otherHat() } } else { otherHat() } } function hitTrap(x, y) { if (Math.hypot(x - R.x, y - R.y) > 120) { Jt(tracker.intrap[1]); Jt(11, 1); tracker.intrap = 0; vn(); } else { angleToTrap = Math.atan2(y - R.y, x - R.x); r.send("2", angleToTrap); let a = (R.weapons[1] == 10 && !(tracker.breakHC == 2 && primaryReload[R.sid] == 1) ? 10 : R.weapons[0]); Sn(a, !0); Jt(R.tails[21] ? 21 : 0, 1); if((a == 10 ? secondaryReload : primaryReload)[R.sid] == 1){ Jt(19) Jt(40); r.send("c", 1, angleToTrap); r.send("c", 0, angleToTrap); } else { Jt(21) if(R.shameCount < 3){ Jt(26); } else { Jt(6); } } } } function aT(){ for(let i = 0;i < Math.PI*2;i += Math.PI/9){ place(R.items[4] == 15 ? R.items[4] : R.items[2], i); } for(let i = 0;i < Math.PI*2;i += Math.PI/18){ place(R.items[3], i); } r.send("2", pn()); } function hi(e, t) { (_ = Mi(t)) && (_.xWiggle += o.gatherWiggle * Math.cos(e), _.yWiggle += o.gatherWiggle * Math.sin(e)) } function ui(e, t) { (_ = Mi(e)) && (_.dir = t, _.xWiggle += o.gatherWiggle * Math.cos(t + Math.PI), _.yWiggle += o.gatherWiggle * Math.sin(t + Math.PI)) } function fi(e, t, n, i, r, s, a, o) { lt && (J.addProjectile(e, t, n, i, r, s, null, null, a).sid = o, setAdvCooldown(e, t, n, i, r)) } function setAdvCooldown(e, t, n, i, r){ let min = Infinity; let id = -1; for(let i = 0; i < W.length;i++){ (_ = W[i]) && _.visible && _.secondary && l.weapons[_.secondary].projectile !== undefined && l.projectiles[l.weapons[_.secondary].projectile].speed == r && min > (_.x2*1.5-_.x1/2-e+Math.cos(n)*80)**2+(_.y2*1.5-_.y1/2-t+Math.sin(n)*80)**2 && (id = _.sid, min = (_.x2*1.5-_.x1/2-e+Math.cos(n)*80)**2+(_.y2*1.5-_.y1/2-t+Math.sin(n)*80)**2) } if(Math.sqrt(min) > 60){ if(r == 1.5){ for(let i = 0; i < W.length;i++){ (_ = W[i]) && _.visible && min > (_.x2*1.5-_.x1/2-e+Math.cos(n)*10)**2+(_.y2*1.5-_.y1/2-t+Math.sin(n)*10)**2 && (id = _.sid, min = (_.x2*1.5-_.x1/2-e+Math.cos(n)*10)**2+(_.y2*1.5-_.y1/2-t+Math.sin(n)*10)**2) } if(Math.sqrt(min) < 60){ turretReload[id] = -0.0444; } }else{ for(let i = 0; i < W.length;i++){ (_ = W[i]) && _.visible && _.secondary && min > (_.x2*1.5-_.x1/2-e+Math.cos(n)*80)**2+(_.y2*1.5-_.y1/2-t+Math.sin(n)*80)**2 && (id = _.sid, min = (_.x2*1.5-_.x1/2-e+Math.cos(n)*80)**2+(_.y2*1.5-_.y1/2-t+Math.sin(n)*80)**2) } _=Ii(id); setTimeout(()=>{secondaryReload[id] = 0}); } }else{ _=Ii(id); secondaryReload[id] = -111/l.weapons[_.secondary].speed; } } function di(e, t) { for (var n = 0; n < G.length; ++n) G[n].sid == e && (G[n].range = t) } function pi(e) { (_ = Ei(e)) && _.startAnim() } function gi(e) { for (var t = 0; t < Y.length; ++t) Y[t].forcePos = !Y[t].visible, Y[t].visible = !1; if (e) { var n = Date.now(); for (t = 0; t < e.length; ) (_ = Ei(e[t])) ? (_.index = e[t + 1], _.t1 = void 0 === _.t2 ? n : _.t2, _.t2 = n, _.x1 = _.x, _.y1 = _.y, _.x2 = e[t + 2], _.y2 = e[t + 3], _.d1 = void 0 === _.d2 ? e[t + 4] : _.d2, _.d2 = e[t + 4], _.health = e[t + 5], _.dt = 0, _.visible = !0) : ((_ = Z.spawn(e[t + 2], e[t + 3], e[t + 4], e[t + 1])).x2 = _.x, _.y2 = _.y, _.d2 = _.dir, _.health = e[t + 5], Z.aiTypes[e[t + 1]].name || (_.name = o.cowNames[e[t + 6]]), _.forcePos = !0, _.sid = e[t], _.visible = !0), t += 7 } } var mi = {}; function yi(e, t) { var n = e.index , i = mi[n]; if (!i) { var r = new Image; r.onload = function() { this.isLoaded = !0, this.onload = null } , r.src = ".././img/animals/" + e.src + ".png", i = r, mi[n] = i } if (i.isLoaded) { var s = 1.2 * e.scale * (e.spriteMlt || 1); t.drawImage(i, -s, -s, 2 * s, 2 * s) } } function ki(e, t, n) { return e + n >= 0 && e - n <= oe && t + n >= 0 && t - n <= ce } function vi(e, t) { var n = function(e) { for (var t = 0; t < W.length; ++t) if (W[t].id == e) return W[t]; return null }(e[0]); n || (n = new u(e[0],e[1],o,s,J,nt,W,Y,l,et,tt), W.push(n)), n.spawn(t ? H : null), n.visible = !1, n.x2 = void 0, n.y2 = void 0, n.setData(e), primaryReload[n.sid] = 1, n.pr = 1, secondaryReload[n.sid] = 1, n.sr = 1; turretReload[n.sid] = 1, n.tr = 1, n.clownCounter = 0, t && (U = (R = n).x, D = R.y, $t(), On(), Dn(), Un(0), Be.style.display = "block") } function wi(e) { for (var t = 0; t < W.length; t++) if (W[t].id == e) { W.splice(t, 1); break } } function bi(e, t) { R && (R.itemCounts[e] = t) } function xi(e, t, n) { R && (R[e] = t, n && On()) } function Si(e, t) { (_ = Ii(e)) && (Qz(_, t), (t <= _.health ? (_.hitTime = tC) : _.buildItem()), _.health = t) } function Qz(_, t){ let d = t - _.health; if(d > 0){ }else{ R == _ && healing(Math.abs(d), t); } } function cS(e) { return Math.round(e * (R.skinIndex == 6 ? 0.75 : 1)); } function rI(e, t) { return Math.floor(Math.random() * (t - e + 1) + e) } var leak; function doEmpAnti(){ tracker.emp = true; Jt(22); addFunction(() => { tracker.emp = false; heal() }, 2); } function doSoldierAnti(){ tracker.soldier = true; Jt(6) addFunction(() => { tracker.soldier = false; heal() }, 2); } function heal() { for(let i = 0; i < 5; i++){place(R.items[0], null)} } function healing(e, t) { if ([60, 66, 71].map(s => cS(s)).includes(e)) { if(tracker.antibull || tracker.antiInsta){ insta("norm") tracker.antibull = false tracker.antiinsta = false }else { tracker.antibull = true addFunction(() => { tracker.antibull = false },4) } } if(R.skinIndex == 6){ if ([30, 33, 35, 34, 38, 40].includes(e) // appl && W.filter(item => fgdo(item, R) < 300 && item.sid != R.sid &&(primaryReload[item.sid] == 1 || secondaryReload[item.sid] == 1)).length > 0) { doSoldierAnti() } else if(R.health - e <= 57 && W.filter(item => fgdo(item, R) < 300 && item.sid != R.sid &&(primaryReload[item.sid] == 1 || secondaryReload[item.sid] == 1)).length > 0){ if(e == 57){//reverse if(R.shameCount < 7){ heal() } else { doSoldierAnti() } } else if(R.health - e > 50){ if(R.shameCount > 2){ doEmpAnti() } else { heal() } } else { if(R.shameCount < 7){ heal() } else { doEmpAnti() } } } else { addFunction(() => { heal() },2) } } else if(R.skinIndex == 7 && [42, 46, 49, 47, 51, 55].includes(e) // antibull damages && W.filter(item => fgdo(item, R) < 300 && item.sid != R.sid &&(primaryReload[item.sid] == 1 || secondaryReload[item.sid] == 1)).length > 0){ if(R.shameCount < 7){ heal() } else { doSoldierAnti() } } else { if(R.health - e <= 75 && W.filter(item => fgdo(item, R) < 300 && item.sid != R.sid &&(primaryReload[item.sid] == 1 || secondaryReload[item.sid] == 1)).length > 0){ if(e == 75){ if(R.shameCount < 7){ heal() } else { doSoldierAnti() } } else if(R.health - e <= 50){ if(R.shameCount < 6){ heal() } else { doEmpAnti() } } else if(R.health - e >= 43){ doEmpAnti() } else if(R.health - e >= 25){ doSoldierAnti() } else { addFunction(() => { heal() },2) } } else { addFunction(() => { heal() },2) } } } function rP(key, action, interval, bu) { let _isKeyDown = false; let _intervalId = undefined; return { start(keycode) { if(keycode == key && document.activeElement.id.toLowerCase() !== 'chatbox') { _isKeyDown = true; if(_intervalId === undefined) { _intervalId = setInterval(() => { action(); if(!_isKeyDown){ clearInterval(_intervalId); _intervalId = undefined; } }, interval); } } }, stop(keycode) { if(keycode == key && document.activeElement.id.toLowerCase() !== 'chatbox') { _isKeyDown = false; } } }; } const foodPlacer = rP(81, () => {place(R.items[0])}, 0); const boostPlacer = rP(70, () => {place(R.items[4])}, 0); const spikePlacer = rP(86, () => {place(R.items[2])}, 0); const millPlacer = rP(78, () => {place(R.items[3])}, 0); const turretPlacer = rP(72, () => {place(R.items[5])}, 0); var aimer; function autoaim(boolean) { if (boolean) { tracker.autoaiming = true; aimer = setInterval( () => { r.send("2", pn()); }, 0); } else { tracker.autoaiming = false; clearInterval(aimer); r.send("2", pn()); } } function predictReload(){ let changed = W.filter(item => (lastPrimaryReload[item.sid] != primaryReload[item.sid]) && item.sid != R.sid) let potential = changed.filter(item => primaryReload[item.sid] == 1 && (fgdo(item, R) < 260)) if(potential.length){ tracker.hitDetect = true } else { tracker.hitDetect = false } if(lastDist > 180 && fgdo(nEy, R) <= 180){ tracker.antiinsta = true addFunction(() => { tracker.antiinsta = false },2) } lastDist = (fgdo(nEy, R)) lastPrimaryReload = primaryReload } function addFunction(action, tick) { if (typeof action != "function") return; if (typeof queueTick[tC + tick] != "object") { queueTick[tC + tick] = [action]; } else { queueTick[tC + tick].push(action); } } function autohat() { if (nEy.length && fgd(nEy, R) < 300 && R.skins[6]) { Jt(6); } else { if (hatting) { let s = [51, 50, 28, 29, 30, 36, 37, 38, 44, 35, 42, 43, 49]; Jt(s[rI(0, s.length - 1)]); } else { Jt(R.y <= o.snowBiomeTop ? 15 : R.y >= 6850 && R.y <= 7550 ? 31 : 12); } } R.tails[11] && Jt(11, 1); } function insta(type){ auI = false if(type == "reverse"){ tracker.insta = true autoaim(true); Sn(R.weapons[1], !0); Jt(R.tails[19] ? 19 : 0, 1) Jt(53); r.send("c", 1); addFunction( () => { Sn(R.weapons[0], !0); Jt(7); Jt(R.tails[18] ? 18 : 0, 1); addFunction( () => { r.send("c", 0); autoaim(false); vn() tracker.insta = false; }, 1); }, 1); } else if(type == "nobull"){ tracker.insta = true autoaim(true); Sn(R.weapons[0], !0); Jt(R.tails[18] ? 18 : 0, 1); r.send("c", 1); addFunction(() => { Jt(53) Sn(R.weapons[1], !0); addFunction(() => { r.send("c", 0); autoaim(false); Sn() tracker.insta = false; }, 1); }, 1); } else { tracker.insta = true autoaim(true); Sn(R.weapons[0], !0); Jt(7) Jt(R.tails[18] ? 18 : 0, 1); r.send("c", 1); addFunction(() => { Jt(53) Sn(R.weapons[1], !0); addFunction(() => { r.send("c", 0); autoaim(false); vn() tracker.insta = false; }, 1); }, 1); } } /*combatDecision = function() { if (fgd(nEy, R) < 300) { return "buller" } else { return "destroyer" } }*/ function canPlace(e, t = R.dir) { let center = { x: Math.cos(t) * l.list[e].scale + R.x, y: Math.sin(t) * l.list[e].scale + R.y } let blockers = N.filter(args => args.x && args.y && args.scale && fgdo(args, center) + o.playerScale <= args.scale + l.list[e].scale); return (blockers.length ? false : true); } function autopush(mySpikes, enemyTrap) { /* let angle = 0 let spike = mySpikes.sort((a, b) => fgd(nEy, a) - fgd(nEy, b))[0]; let enemyToSpike = Math.atan2(spike.y - nEy[2], spike.x - nEy[1]); let distance = fgdo(nEy, spike) + 70; let myDist = fgdo(nEy, R) let position = { x: spike.x + (distance * Math.cos(enemyToSpike)), y: spike.y + (distance * Math.sin(enemyToSpike)) }; angle = () => { if(enemyToSpike > 70){ return Math.atan2(position.y - R.y, position.x - R.x) } else { return nEA } } r.send("33", angle()) */ } window.boostDist = 150; function autoplace() { if (!nEy.length) return; if (R.items[4] == 16) { if (gn[66]) { r.send("33", nEA); if (fgd(nEy, R) > window.boostDist) { place(R.items[4], nEA); } else { let s = (fgd(nEy, R) <= 70 ? [nEA, nEA + 2 * Math.PI] : [nEA + Math.PI / 2, nEA + 3 * Math.PI / 2]) for (let i = s[0]; i < s[1]; i += Math.PI / 12) place(R.items[2], i); } } else { return; } } if (!settings.autoplacer) return; var element; let myTraps = N.filter(args => args.owner && (args.owner.sid === R.sid || isAlly(args.owner.sid)) && args.trap); if (myTraps.length) { for (let item of myTraps) { if(Math.hypot(item.y - nEy[2], item.x - nEy[1]) <= 50){ element = item; } } } if (!tracker.intrap && !tracker.insta) { if (element) { let mySpikes = N.filter(args => args.owner && (args.owner.sid === R.sid || isAlly(args.owner.sid)) && args.dmg && fgdo(args, element) <= 130) if ((fgd(nEy, R) < 300) && mySpikes.length) { autopush(mySpikes, element); if (fgdo(element, R) < 250) { let closestSpike = mySpikes.sort((a, b) => fgd(nEy, a) - fgd(nEy, b))[0], rAng = Math.atan2(nEy[2]-closestSpike.y, nEy[1]-closestSpike.x), point = {x: closestSpike.x + Math.cos(rAng) * closestSpike.scale, y: closestSpike.y + Math.sin(rAng) * closestSpike.scale}; place(R.items[4], nEA); } } else { tracker.autopush = false if(fgd(nEy, R) <= 120){ let fromEdge = 50 - Math.hypot(nEy[1] - element.x, nEy[2] - element.y), fromCenter = Math.atan2(nEy[2] - element.y, nEy[1] - element.x), cosY = Math.cos(fromCenter) * fromEdge + 10, cosX = Math.sin(fromCenter) * fromEdge + 10, rad = Math.atan2(cosY - R.y2, cosX - R.x2); for(let i = 0; i < 24; i++){ let an1 = i * 3 * Math.cos(i + rad) / 180 * Math.PI + nEA, an2 = i * 3 * Math.sin(i + rad) / 180 * Math.PI + nEA; place(R.items[2], an1); place(R.items[2], an2); r.send("2", pn()); } } } } else if (fgd(nEy, R) < 250) { tracker.autopush = false place(R.items[4], nEA); } } } var nEy; var nEA; var nEs; var dNG = false; function Ti(e) { updateToggles(); tC++; nEs = []; nEy = []; nEA = 0; for (var t = Date.now(), n = 0; n < W.length; ++n) W[n].forcePos = !W[n].visible, W[n].visible = !1; for (n = 0; n < e.length; ) (_ = Ii(e[n])) && (_.t1 = void 0 === _.t2 ? t : _.t2, _.t2 = t, _.x1 = _.x, _.y1 = _.y, _.x2 = e[n + 1], _.y2 = e[n + 2], _.xVel = _.x2 - _.x1, _.yVel = _.y2 - _.y1, _.d1 = void 0 === _.d2 ? e[n + 3] : _.d2, _.d2 = e[n + 3], _.dt = 0, _.buildIndex = e[n + 4], _.weaponIndex = e[n + 5], _.weaponVariant = e[n + 6], _.team = e[n + 7], _.isLeader = e[n + 8], _.skinIndex = e[n + 9], _.tailIndex = e[n + 10], _.iconIndex = e[n + 11], _.zIndex = e[n + 12], _.visible = !0, (_ == R || _.team && _.team == R.team) ? doWeaponStuff(_) : nEs.push(e.slice(n, n + 13))), n += 13 nEs.length && (nEs = nEs.sort((a,b) => fgd(a, R) - fgd(b, R)), nEy = nEs[0]); nEA = (nEy.length ? Math.atan2(nEy[2]-R.y2, nEy[1]-R.x2) : undefined); for(let i = 0;i < nEs.length;i++){ doWeaponStuff(Ii(nEs[i][0])); } predictReload() manageTick() let hatList = [15,31,6,7,22,(R.weapons[0] != 7 && R.weapons[0] != 0 ? 12 : 6),11,26,53,40], accList = [11, 18, 21]; let hats = et.filter(e => hatList.includes(e.id)), accessories = tt.filter(e => accList.includes(e.id)); hats.forEach(x => { if(R.points >= x.price && !(R.skins[x.id])) r.send("13c", 1, x.id, 0), hatList.splice(0, 1); // remove it from the list }); accessories.forEach(x => { if(R.points >= x.price && !(R.tails[x.id])) r.send("13c", 1, x.id, 1), accList.splice(0, 1); // remove it from the list }); } function manageTick(){ if (queueTick[tC]) { queueTick[tC].forEach(e => e()); } if(auI){//if autoinsta(activates on r) if(R.weapons[1] == 15 &&(nEy.length && fgd(nEy, R) < 179) && (primaryReload[R.sid] == 1 && secondaryReload[R.sid] == 1)){ tracker.insta = true if(nEy[9] == 11 && nEy[10] == 2){ insta("reverse") } else if(nEy[9] != 6 && nEy[9] != 22){ insta("nobull") } else { insta("norm") } } else if(R.weapons[1] == 10 && (nEy.length && fgd(nEy, R) < 134) && (primaryReload[R.sid] == 1 && secondaryReload[R.sid] == 1) && nEy[9] != 6){ tracker.insta = true insta("reverse") } } if(tracker.potentialNbl &&!tracker.insta && R.weapons[1] == 15 &&(nEy.length && fgd(nEy, R) < 179) && (primaryReload[R.sid] == 1 && secondaryReload[R.sid] == 1)){ insta("nobull") }else if(tracker.insta != false){ //no messing with hats and/or anything else really }else if(tracker.intrap){//if in a trap hitTrap(autobreaker.x,autobreaker.y) } else if(tracker.combatclick){ combatClick() } else if(settings.getruby){ Jt(40) r.send("c", 1, 90**100); r.send("c", 0, 90**100); }else { otherHat() if(settings.autoreload){ if(R.weapons[1] == 10 && (R.weapons[0] == 4 || R.weapons[0] == 5)){ if(primaryReload[R.sid] < 1){ Sn(R.weapons[0], !0) } else { Sn(R.weapons[1], !0) } }else { if(secondaryReload[R.sid] < 1){ Sn(R.weapons[1], !0) } else { Sn(R.weapons[0], !0) } } } } if(settings.autoplacer){ autoplace() } } function otherHat(){ if(R.y >= 6850 && R.y <= 7550){ Jt(31) Jt(11, 1) }else if(tracker.antibull || tracker.antiinsta){ Jt(11) Jt(21,1) } else if((R.shameCount > 0 && (nEy.length && fgd(nEy, R) > 260)) || (R.shameCount > 5)){ Jt(7) Jt(11, 1) } else if((fgd(nEy, R) < 260) && nEy.length || tracker.hitDetect){ Jt(6) Jt(11,1) }else if(R.y <= 2400){ Jt(15) Jt(11, 1) } else { Jt(12) Jt(11, 1) } } function fgd(a, b){ return Math.sqrt(Math.pow((b.y2-a[2]),2)+Math.pow((b.x2-a[1]),2)); } function fgdo(a, b){ return Math.sqrt(Math.pow((b.y-a.y),2)+Math.pow((b.x-a.x),2)); } var oW = 0; function doWeaponStuff(_){ if(_.skinIndex == 45){ _.shameCount = 8; } if(_.weaponIndex < 9){ if(_.weaponIndex == _.primary){ if(_.buildIndex == -1){ _.pr = primaryReload[_.sid]; _.sr = secondaryReload[_.sid]; primaryReload[_.sid] = Math.min(1, primaryReload[_.sid] + 111/l.weapons[_.primary].speed); }else{ _.pr = primaryReload[_.sid]; } }else{ _.primary = _.weaponIndex; } }else if(_.weaponIndex > 8){ if(_.weaponIndex == _.secondary){ if(_.buildIndex == -1){ _.sr = secondaryReload[_.sid]; _.pr = primaryReload[_.sid]; secondaryReload[_.sid] = Math.min(1, secondaryReload[_.sid] + 111/l.weapons[_.secondary].speed); }else{ _.sr = secondaryReload[_.sid]; } }else{ _.secondary = _.weaponIndex; } }else{ _.sr = secondaryReload[_.sid]; _.pr = primaryReload[_.sid]; } _.tr = turretReload[_.sid]; turretReload[_.sid] = Math.min(1, turretReload[_.sid]+0.0444); if (atM && (!R.itemCounts[3] || fgdo(N.filter(args => args.owner && args.owner.sid === R.sid && args.pps).sort((a, b) => fgdo(a, R) - fgdo(b, R))[0], R) > 90)) { let ang = Math.atan2(R.y1-R.y2, R.x1-R.x2) place(R.items[3], ang), place(R.items[3], ang + Math.PI / 2.2), place(R.items[3], ang - Math.PI / 2.2); } } function updateToggles() { toggles.innerHTML = ``; for (let [elem, value] of Object.entries(settings)){ if (typeof value != "function") { toggles.innerHTML += `

${elem}: ${value}

`; localStorage[elem] = value; } } toggles.innerHTML += `

autoinsta: ${auI}

`; } function Ii(e) { for (var t = 0; t < W.length; ++t) if (W[t].sid == e) return W[t]; return null } function Ei(e) { for (var t = 0; t < Y.length; ++t) if (Y[t].sid == e) return Y[t]; return null } function Mi(e) { for (var t = 0; t < N.length; ++t){ if (N[t].sid == e){ return N[t]; } } return null } var Ai = -1; function Pi() { var e = Date.now()- Ai//+300 window.pingTime = e, Ie.innerText = "Ping: " + e + " ms" } function Bi() { Ai = Date.now(), r.send("pp") } function br(t, x, y, i, r, u, k = 0) { be.save(); be.shadowColor = 'rgba(0, 0, 0, 0.5)'; be.shadowBlur = 10; be.shadowOffsetY = 5; t.fillStyle = "#3d3f42"; t.roundRect(x - 54.5, y + _.scale + 34, 2 * (50 + k) + 2 * 4.5, 17, 8); t.fill(); be.restore(); t.fillStyle = i; t.roundRect(x - 50, y + _.scale + 38.5, 2 * (50 + k) * (r / u), 8, 7); t.fill(); }; function Ci(e) { if (!(e < 0)) { var t = Math.floor(e / 60) , n = e % 60; n = ("0" + n).slice(-2), Ee.innerText = "Server restarting in " + t + ":" + n, Ee.hidden = !1 } } function Oi(e) { window.open(e, "_blank") } window.requestAnimFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(e) { window.setTimeout(e, 1e3 / 60) } , function() { var e = o.mapScale / 2; nt.add(0, e, e + 200, 0, o.treeScales[3], 0), nt.add(1, e, e - 480, 0, o.treeScales[3], 0), nt.add(2, e + 300, e + 450, 0, o.treeScales[3], 0), nt.add(3, e - 950, e - 130, 0, o.treeScales[2], 0), nt.add(4, e - 750, e - 400, 0, o.treeScales[3], 0), nt.add(5, e - 700, e + 400, 0, o.treeScales[2], 0), nt.add(6, e + 800, e - 200, 0, o.treeScales[3], 0), nt.add(7, e - 260, e + 340, 0, o.bushScales[3], 1), nt.add(8, e + 760, e + 310, 0, o.bushScales[3], 1), nt.add(9, e - 800, e + 100, 0, o.bushScales[3], 1), nt.add(10, e - 800, e + 300, 0, l.list[4].scale, l.list[4].id, l.list[10]), nt.add(11, e + 650, e - 390, 0, l.list[4].scale, l.list[4].id, l.list[10]), nt.add(12, e - 400, e - 450, 0, o.rockScales[2], 2) }(), function e() { B = Date.now(), P = B - q, q = B, function() { if (R && (!C || B - C >= 1e3 / o.clientSendRate) && (C = B, r.send("2", pn())), An < 120 && (An += .1 * P, Ge.style.fontSize = Math.min(Math.round(An), 120) + "px"), R) { var e = s.getDistance(U, D, R.x, R.y) , t = s.getDirection(R.x, R.y, U, D) , n = Math.min(.01 * e * P, e); e > .05 ? (U += n * Math.cos(t), D += n * Math.sin(t)) : (U = R.x, D = R.y) } else U = o.mapScale / 2, D = o.mapScale / 2; for (var i = B - 1e3 / o.serverUpdateRate, a = 0; a < W.length + Y.length; ++a) if ((_ = W[a] || Y[a - W.length]) && _.visible) if (_.forcePos) _.x = _.x2, _.y = _.y2, _.dir = _.d2; else { var c = _.t2 - _.t1 , l = (i - _.t1) / c; _.dt += P; var h = Math.min(1.7, _.dt / 170) , u = _.x2 - _.x1; _.x = _.x1 + u * h, u = _.y2 - _.y1, _.y = _.y1 + u * h, _.dir = Math.lerpAngle(_.d2, _.d1, Math.min(1.2, l)) } var f = U - oe / 2 , d = D - ce / 2; o.snowBiomeTop - d <= 0 && o.mapScale - o.snowBiomeTop - d >= ce ? (be.fillStyle = "#b6db66", be.fillRect(0, 0, oe, ce)) : o.mapScale - o.snowBiomeTop - d <= 0 ? (be.fillStyle = "#dbc666", be.fillRect(0, 0, oe, ce)) : o.snowBiomeTop - d >= ce ? (be.fillStyle = "#fff", be.fillRect(0, 0, oe, ce)) : o.snowBiomeTop - d >= 0 ? 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(ee = o.waveMax, te = -1) : ee <= 1 && (ee = te = 1), be.globalAlpha = 1, be.fillStyle = "#dbc666", qn(f, d, be, o.riverPadding), be.fillStyle = "#91b2db", qn(f, d, be, 250 * (ee - 1))), be.lineWidth = 4, be.strokeStyle = "#000", be.globalAlpha = .06, be.beginPath(); if(settings.chunkGrid){ for (var p = (14400-f) % 1440; p < oe; p += 1440){ p > 0 && (be.moveTo(p, 0), be.lineTo(p, ce)); } for (var g = (14400-d) % 1440; g < ce; g += 1440) g > 0 && (be.moveTo(0, g), be.lineTo(oe, g)); } else { for (var p = -U; p < oe; p += ce / 18) p > 0 && (be.moveTo(p, 0), be.lineTo(p, ce)); for (var g = -D; g < ce; g += ce / 18) p > 0 && (be.moveTo(0, g), be.lineTo(oe, g)); for (var p = (14400-f) % 1440; p < oe; p += 1440){ p > 0 && (be.moveTo(p, 0), be.lineTo(p, ce)); } for (var g = (14400-d) % 1440; g < ce; g += 1440) g > 0 && (be.moveTo(0, g), be.lineTo(oe, g)); } for (be.stroke(), be.globalAlpha = 1, be.strokeStyle = it, Yn(-1, f, d), be.globalAlpha = 1, be.lineWidth = 5.5, zn(0, f, d), Xn(f, d, 0), be.globalAlpha = 1, a = 0; a < Y.length; ++a) (_ = Y[a]).active && _.visible && (_.animate(P), be.save(), be.translate(_.x - f, _.y - d), be.rotate(_.dir + _.dirPlus - Math.PI / 2), yi(_, be), be.restore()); if (Yn(0, f, d), zn(1, f, d), Yn(1, f, d), Xn(f, d, 1), Yn(2, f, d), Yn(3, f, d), be.fillStyle = "#000", be.globalAlpha = .09, f <= 0 && be.fillRect(0, 0, -f, ce), o.mapScale - f <= oe) { var y = Math.max(0, -d); be.fillRect(o.mapScale - f, y, oe - (o.mapScale - f), ce - y) } if (d <= 0 && be.fillRect(-f, 0, oe + f, -d), o.mapScale - d <= ce) { var k = Math.max(0, -f) , v = 0; o.mapScale - f <= oe && (v = oe - (o.mapScale - f)), be.fillRect(k, o.mapScale - d, oe - k - v, ce - (o.mapScale - d)) } for (be.globalAlpha = 1, be.fillStyle = "rgba(0, 0, 70, 0.35)", be.fillRect(0, 0, oe, ce), be.strokeStyle = rt, a = 0; a < W.length + Y.length; ++a) if ((_ = W[a] || Y[a - W.length]).visible && (10 != _.skinIndex || _ == R || _.team && _.team == R.team)) { var w = (_.team ? "[" + _.team + "] " : "") + (_.name || "") + (_.isPlayer ? " ["+_.shameCount+"]" : ""); if ("" != w) { if (be.font = (_.nameScale || 30) + "px Hammersmith One", be.fillStyle = _ == R ? "#fff" : R.team && _.team == R.team ? "#8ecc51" : "#cc5151", be.textBaseline = "middle", be.textAlign = "center", be.lineWidth = _.nameScale ? 11 : 8, be.lineJoin = "round", be.strokeText(w, _.x - f, _.y - d - _.scale - o.nameY), be.fillText(w, _.x - f, _.y - d - _.scale - o.nameY), _.isLeader && Rn.crown.isLoaded) { var b = o.crownIconScale; k = _.x - f - b / 2 - be.measureText(w).width / 2 - o.crownPad, be.drawImage(Rn.crown, k, _.y - d - _.scale - o.nameY - b / 2 - 5, b, b) } 1 == _.iconIndex && Rn.skull.isLoaded && (b = o.crownIconScale, k = _.x - f - b / 2 + be.measureText(w).width / 2 + o.crownPad, be.drawImage(Rn.skull, k, _.y - d - _.scale - o.nameY - b / 2 - 5, b, b)) } Rn.crosshair.isLoaded && nEy[0] == _.sid && auI && nEy.length && (b = 2 * o.playerScale -10, be.drawImage(Rn.crosshair, _.x - f - b / 2, _.y - d - b / 2, b, b)) window.items = R.items; window.w = R.weapons; if(_.isPlayer){ _.old && _.update(Date.now() - _.old); _.old = Date.now(); _.health > 0 && (o.healthBarWidth, be.fillStyle = rt, be.roundRect(_.x - f - o.healthBarWidth - o.healthBarPad, _.y - d + _.scale + o.nameY, 2 * o.healthBarWidth + 2 * o.healthBarPad, 17, 8), be.fill(), be.fillStyle = _ == R || _.team && _.team == R.team ? 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(t = e[n - 1], s.push(i[t >> 2] + i[t << 4 & 63] + "==")) : 2 === r && (t = (e[n - 2] << 8) + e[n - 1], s.push(i[t >> 10] + i[t >> 4 & 63] + i[t << 2 & 63] + "=")), s.join("") } ; for (var i = [], r = [], s = "undefined" != typeof Uint8Array ? Uint8Array : Array, a = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/", o = 0, c = a.length; o < c; ++o) i[o] = a[o], r[a.charCodeAt(o)] = o; function l(e) { var t = e.length; if (t % 4 > 0) throw new Error("Invalid string. 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160 + r : h <= 3 ? 215 + h : 219](n, r), n.offset += r } }(n ? function(e) { return e < 32 ? 1 : e <= 65535 ? 3 : 5 } : function(e) { return e < 32 ? 1 : e <= 255 ? 2 : e <= 65535 ? 3 : 5 } ), symbol: v, undefined: v }; function k(e, n) { if (null === n) return v(e, n); if (g(n)) return m(e, n); if (i(n)) return function(e, n) { var i = n.length; t[i < 16 ? 144 + i : i <= 65535 ? 220 : 221](e, i); for (var r = e.codec.encode, s = 0; s < i; s++) r(e, n[s]) }(e, n); if (s.isUint64BE(n)) return function(e, n) { t[207](e, n.toArray()) }(e, n); if (a.isInt64BE(n)) return function(e, n) { t[211](e, n.toArray()) }(e, n); var r = e.codec.getExtPacker(n); if (r && (n = r(n)), n instanceof u) return function(e, n) { var i = n.buffer , r = i.length , s = p[r] || (r < 255 ? 199 : r <= 65535 ? 200 : 201); t[s](e, r), h[n.type](e), e.send(i) }(e, n); y(e, n) } function v(e, n) { t[192](e, n) } function w(e, n) { var i = n.length; t[i < 255 ? 196 : i <= 65535 ? 197 : 198](e, i), e.send(n) } function b(e, n) { var i = Object.keys(n) , r = i.length; t[r < 16 ? 128 + r : r <= 65535 ? 222 : 223](e, r); var s = e.codec.encode; i.forEach((function(t) { s(e, t), s(e, n[t]) } )) } } } , function(e, t, n) { var i = n(4) , r = n(7) , s = r.Uint64BE , a = r.Int64BE , o = n(13).uint8 , c = n(0) , l = c.global , h = c.hasBuffer && "TYPED_ARRAY_SUPPORT"in l && !l.TYPED_ARRAY_SUPPORT , u = c.hasBuffer && l.prototype || {}; function f() { var e = o.slice(); return e[196] = d(196), e[197] = p(197), e[198] = g(198), e[199] = d(199), e[200] = p(200), e[201] = g(201), e[202] = m(202, 4, u.writeFloatBE || v, !0), e[203] = m(203, 8, u.writeDoubleBE || w, !0), e[204] = d(204), e[205] = p(205), e[206] = g(206), e[207] = m(207, 8, y), e[208] = d(208), e[209] = p(209), e[210] = g(210), e[211] = m(211, 8, k), e[217] = d(217), e[218] = p(218), e[219] = g(219), e[220] = p(220), e[221] = g(221), e[222] = p(222), e[223] = g(223), e } function d(e) { return function(t, n) { var i = t.reserve(2) , r = t.buffer; r[i++] = e, r[i] = n } } function p(e) { return function(t, n) { var i = t.reserve(3) , r = t.buffer; r[i++] = e, r[i++] = n >>> 8, r[i] = n } } function g(e) { return function(t, n) { var i = t.reserve(5) , r = t.buffer; r[i++] = e, r[i++] = n >>> 24, r[i++] = n >>> 16, r[i++] = n >>> 8, r[i] = n } } function m(e, t, n, i) { return function(r, s) { var a = r.reserve(t + 1); r.buffer[a++] = e, n.call(r.buffer, s, a, i) } } function y(e, t) { new s(this,t,e) } function k(e, t) { new a(this,t,e) } function v(e, t) { i.write(this, e, t, !1, 23, 4) } function w(e, t) { i.write(this, e, t, !1, 52, 8) } t.getWriteToken = function(e) { return e && e.uint8array ? function() { var e = f(); return e[202] = m(202, 4, v), e[203] = m(203, 8, w), e }() : h || c.hasBuffer && e && e.safe ? function() { var e = o.slice(); return e[196] = m(196, 1, l.prototype.writeUInt8), e[197] = m(197, 2, l.prototype.writeUInt16BE), e[198] = m(198, 4, l.prototype.writeUInt32BE), e[199] = m(199, 1, l.prototype.writeUInt8), e[200] = m(200, 2, l.prototype.writeUInt16BE), e[201] = m(201, 4, l.prototype.writeUInt32BE), e[202] = m(202, 4, l.prototype.writeFloatBE), e[203] = m(203, 8, l.prototype.writeDoubleBE), e[204] = m(204, 1, l.prototype.writeUInt8), e[205] = m(205, 2, l.prototype.writeUInt16BE), e[206] = m(206, 4, l.prototype.writeUInt32BE), e[207] = m(207, 8, y), e[208] = m(208, 1, l.prototype.writeInt8), e[209] = m(209, 2, l.prototype.writeInt16BE), e[210] = m(210, 4, l.prototype.writeInt32BE), e[211] = m(211, 8, k), e[217] = m(217, 1, l.prototype.writeUInt8), e[218] = m(218, 2, l.prototype.writeUInt16BE), e[219] = m(219, 4, l.prototype.writeUInt32BE), e[220] = m(220, 2, l.prototype.writeUInt16BE), e[221] = m(221, 4, l.prototype.writeUInt32BE), e[222] = m(222, 2, l.prototype.writeUInt16BE), e[223] = m(223, 4, l.prototype.writeUInt32BE), e }() : f() } } , function(e, t, n) { t.setExtUnpackers = function(e) { e.addExtUnpacker(14, [o, l(Error)]), e.addExtUnpacker(1, [o, l(EvalError)]), e.addExtUnpacker(2, [o, l(RangeError)]), e.addExtUnpacker(3, [o, l(ReferenceError)]), e.addExtUnpacker(4, [o, l(SyntaxError)]), e.addExtUnpacker(5, [o, l(TypeError)]), e.addExtUnpacker(6, [o, l(URIError)]), e.addExtUnpacker(10, [o, c]), e.addExtUnpacker(11, [o, h(Boolean)]), e.addExtUnpacker(12, [o, h(String)]), e.addExtUnpacker(13, [o, h(Date)]), e.addExtUnpacker(15, [o, h(Number)]), "undefined" != typeof Uint8Array && (e.addExtUnpacker(17, h(Int8Array)), e.addExtUnpacker(18, h(Uint8Array)), e.addExtUnpacker(19, [u, h(Int16Array)]), e.addExtUnpacker(20, [u, h(Uint16Array)]), e.addExtUnpacker(21, [u, h(Int32Array)]), e.addExtUnpacker(22, [u, h(Uint32Array)]), e.addExtUnpacker(23, [u, h(Float32Array)]), "undefined" != typeof Float64Array && e.addExtUnpacker(24, [u, h(Float64Array)]), "undefined" != typeof Uint8ClampedArray && e.addExtUnpacker(25, h(Uint8ClampedArray)), e.addExtUnpacker(26, u), e.addExtUnpacker(29, [u, h(DataView)])), r.hasBuffer && e.addExtUnpacker(27, h(s)) } ; var i, r = n(0), s = r.global, a = { name: 1, message: 1, stack: 1, columnNumber: 1, fileName: 1, lineNumber: 1 }; function o(e) { return i || (i = n(15).decode), i(e) } function c(e) { return RegExp.apply(null, e) } function l(e) { return function(t) { var n = new e; for (var i in a) n[i] = t[i]; return n } } function h(e) { return function(t) { return new e(t) } } function u(e) { return new Uint8Array(e).buffer } } , function(e, t, n) { var i = n(17); function r(e) { var t, n = new Array(256); for (t = 0; t <= 127; t++) n[t] = s(t); for (t = 128; t <= 143; t++) n[t] = o(t - 128, e.map); for (t = 144; t <= 159; t++) n[t] = o(t - 144, e.array); for (t = 160; t <= 191; t++) n[t] = o(t - 160, e.str); for (n[192] = s(null), n[193] = null, n[194] = s(!1), n[195] = s(!0), n[196] = a(e.uint8, e.bin), n[197] = a(e.uint16, e.bin), n[198] = a(e.uint32, e.bin), n[199] = a(e.uint8, e.ext), n[200] = a(e.uint16, e.ext), n[201] = a(e.uint32, e.ext), n[202] = e.float32, n[203] = e.float64, n[204] = e.uint8, n[205] = e.uint16, n[206] = e.uint32, n[207] = e.uint64, n[208] = e.int8, n[209] = e.int16, n[210] = e.int32, n[211] = e.int64, n[212] = o(1, e.ext), n[213] = o(2, e.ext), n[214] = o(4, e.ext), n[215] = o(8, e.ext), n[216] = o(16, e.ext), n[217] = a(e.uint8, e.str), n[218] = a(e.uint16, e.str), n[219] = a(e.uint32, e.str), n[220] = a(e.uint16, e.array), n[221] = a(e.uint32, e.array), n[222] = a(e.uint16, e.map), n[223] = a(e.uint32, e.map), t = 224; t <= 255; t++) n[t] = s(t - 256); return n } function s(e) { return function() { return e } } function a(e, t) { return function(n) { var i = e(n); return t(n, i) } } function o(e, t) { return function(n) { return t(n, e) } } t.getReadToken = function(e) { var t = i.getReadFormat(e); return e && e.useraw ? function(e) { var t, n = r(e).slice(); for (n[217] = n[196], n[218] = n[197], n[219] = n[198], t = 160; t <= 191; t++) n[t] = o(t - 160, e.bin); return n }(t) : r(t) } } , function(e, t, n) { t.Encoder = s; var i = n(18) , r = n(10).EncodeBuffer; function s(e) { if (!(this instanceof s)) return new s(e); r.call(this, e) } s.prototype = new r, i.mixin(s.prototype), s.prototype.encode = function(e) { this.write(e), this.emit("data", this.read()) } , s.prototype.end = function(e) { arguments.length && this.encode(e), this.flush(), this.emit("end") } } , function(e, t, n) { t.Decoder = s; var i = n(18) , r = n(16).DecodeBuffer; function s(e) { if (!(this instanceof s)) return new s(e); r.call(this, e) } s.prototype = new r, i.mixin(s.prototype), s.prototype.decode = function(e) { arguments.length && this.write(e), this.flush() } , s.prototype.push = function(e) { this.emit("data", e) } , s.prototype.end = function(e) { this.decode(e), this.emit("end") } } , function(e, t, n) { n(8), n(2), t.createCodec = n(1).createCodec } , function(e, t, n) { n(8), n(2), t.codec = { preset: n(1).preset } } , function(e, t) { var n, i, r = e.exports = {}; function s() { throw new Error("setTimeout has not been defined") } function a() { throw new Error("clearTimeout has not been defined") } function o(e) { if (n === setTimeout) return setTimeout(e, 0); if ((n === s || !n) && setTimeout) return n = setTimeout, setTimeout(e, 0); try { return n(e, 0) } catch (t) { try { return n.call(null, e, 0) } catch (t) { return n.call(this, e, 0) } } } !function() { try { n = "function" == typeof setTimeout ? setTimeout : s } catch (e) { n = s } try { i = "function" == typeof clearTimeout ? clearTimeout : a } catch (e) { i = a } }(); var c, l = [], h = !1, u = -1; function f() { h && c && (h = !1, c.length ? l = c.concat(l) : u = -1, l.length && d()) } function d() { if (!h) { var e = o(f); h = !0; for (var t = l.length; t; ) { for (c = l, l = []; ++u < t; ) c && c[u].run(); u = -1, t = l.length } c = null, h = !1, function(e) { if (i === clearTimeout) return clearTimeout(e); if ((i === a || !i) && clearTimeout) return i = clearTimeout, clearTimeout(e); try { i(e) } catch (t) { try { return i.call(null, e) } catch (t) { return i.call(this, e) } } }(e) } } function p(e, t) { this.fun = e, this.array = t } function g() {} r.nextTick = function(e) { var t = new Array(arguments.length - 1); if (arguments.length > 1) for (var n = 1; n < arguments.length; n++) t[n - 1] = arguments[n]; l.push(new p(e,t)), 1 !== l.length || h || o(d) } , p.prototype.run = function() { this.fun.apply(null, this.array) } , r.title = "browser", r.browser = !0, r.env = {}, r.argv = [], r.version = "", r.versions = {}, r.on = g, r.addListener = g, r.once = g, r.off = g, r.removeListener = g, r.removeAllListeners = g, r.emit = g, r.prependListener = g, r.prependOnceListener = g, r.listeners = function(e) { return [] } , r.binding = function(e) { throw new Error("process.binding is not supported") } , r.cwd = function() { return "/" } , r.chdir = function(e) { throw new Error("process.chdir is not supported") } , r.umask = function() { return 0 } } , function(e, t) { var n = Math.abs , i = (Math.cos, Math.sin, Math.pow, Math.sqrt) , r = (n = Math.abs, Math.atan2) , s = Math.PI; e.exports.randInt = function(e, t) { return Math.floor(Math.random() * (t - e + 1)) + e } , e.exports.randFloat = function(e, t) { return Math.random() * (t - e + 1) + e } , e.exports.lerp = function(e, t, n) { return e + (t - e) * n } , e.exports.decel = function(e, t) { return e > 0 ? e = Math.max(0, e - t) : e < 0 && (e = Math.min(0, e + t)), e } , e.exports.getDistance = function(e, t, n, r) { return i((n -= e) * n + (r -= t) * r) } , e.exports.getDirection = function(e, t, n, i) { return r(t - i, e - n) } , e.exports.getAngleDist = function(e, t) { var i = n(t - e) % (2 * s); return i > s ? 2 * s - i : i } , e.exports.isNumber = function(e) { return "number" == typeof e && !isNaN(e) && isFinite(e) } , e.exports.isString = function(e) { return e && "string" == typeof e } , e.exports.kFormat = function(e) { return e > 999 ? (e / 1e3).toFixed(1) + "k" : e } , e.exports.capitalizeFirst = function(e) { return e.charAt(0).toUpperCase() + e.slice(1) } , e.exports.fixTo = function(e, t) { return parseFloat(e.toFixed(t)) } , e.exports.sortByPoints = function(e, t) { return parseFloat(t.points) - parseFloat(e.points) } , e.exports.lineInRect = function(e, t, n, i, r, s, a, o) { var c = r , l = a; if (r > a && (c = a, l = r), l > n && (l = n), c < e && (c = e), c > l) return !1; var h = s , u = o , f = a - r; if (Math.abs(f) > 1e-7) { var d = (o - s) / f , p = s - d * r; h = d * c + p, u = d * l + p } if (h > u) { var g = u; u = h, h = g } return u > i && (u = i), h < t && (h = t), !(h > u) } , e.exports.containsPoint = function(e, t, n) { var i = e.getBoundingClientRect() , r = i.left + window.scrollX , s = i.top + window.scrollY , a = i.width , o = i.height; return t > r && t < r + a && n > s && n < s + o } , e.exports.mousifyTouchEvent = function(e) { var t = e.changedTouches[0]; e.screenX = t.screenX, e.screenY = t.screenY, e.clientX = t.clientX, e.clientY = t.clientY, e.pageX = t.pageX, e.pageY = t.pageY } , e.exports.hookTouchEvents = function(t, n) { var i = !n , r = !1; function s(n) { e.exports.mousifyTouchEvent(n), window.setUsingTouch(!0), i && (n.preventDefault(), n.stopPropagation()), r && (t.onclick && t.onclick(n), t.onmouseout && t.onmouseout(n), r = !1) } t.addEventListener("touchstart", e.exports.checkTrusted((function(n) { e.exports.mousifyTouchEvent(n), window.setUsingTouch(!0), i && (n.preventDefault(), n.stopPropagation()), t.onmouseover && t.onmouseover(n), r = !0 } )), !1), t.addEventListener("touchmove", e.exports.checkTrusted((function(n) { e.exports.mousifyTouchEvent(n), window.setUsingTouch(!0), i && (n.preventDefault(), n.stopPropagation()), e.exports.containsPoint(t, n.pageX, n.pageY) ? r || (t.onmouseover && t.onmouseover(n), r = !0) : r && (t.onmouseout && t.onmouseout(n), r = !1) } )), !1), t.addEventListener("touchend", e.exports.checkTrusted(s), !1), t.addEventListener("touchcancel", e.exports.checkTrusted(s), !1), t.addEventListener("touchleave", e.exports.checkTrusted(s), !1) } , e.exports.removeAllChildren = function(e) { for (; e.hasChildNodes(); ) e.removeChild(e.lastChild) } , e.exports.generateElement = function(t) { var n = document.createElement(t.tag || "div"); function i(e, i) { t[e] && (n[i] = t[e]) } for (var r in i("text", "textContent"), i("html", "innerHTML"), i("class", "className"), t) { switch (r) { case "tag": case "text": case "html": case "class": case "style": case "hookTouch": case "parent": case "children": continue } n[r] = t[r] } if (n.onclick && (n.onclick = e.exports.checkTrusted(n.onclick)), n.onmouseover && (n.onmouseover = e.exports.checkTrusted(n.onmouseover)), n.onmouseout && (n.onmouseout = e.exports.checkTrusted(n.onmouseout)), t.style && (n.style.cssText = t.style), t.hookTouch && e.exports.hookTouchEvents(n), t.parent && t.parent.appendChild(n), t.children) for (var s = 0; s < t.children.length; s++) n.appendChild(t.children[s]); return n } , e.exports.eventIsTrusted = function(e) { return !e || "boolean" != typeof e.isTrusted || e.isTrusted } , e.exports.checkTrusted = function(t) { return function(n) { n && n instanceof Event && e.exports.eventIsTrusted(n) && t(n) } } , e.exports.randomString = function(e) { for (var t = "", n = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789", i = 0; i < e; i++) t += n.charAt(Math.floor(Math.random() * n.length)); return t } , e.exports.countInArray = function(e, t) { for (var n = 0, i = 0; i < e.length; i++) e[i] === t && n++; return n } } , function(e, t) { e.exports.AnimText = function() { this.init = function(e, t, n, i, r, s, a) { this.x = e, this.y = t, this.color = a, this.scale = n, this.startScale = this.scale, this.maxScale = 1.5 * n, this.scaleSpeed = .1,//.7 this.speed = 0.05,//i, this.life = r, this.text = s } , this.update = function(e) { this.life && (this.life -= e, this.y -= this.speed * e, this.scale += this.scaleSpeed * e, this.scale >= this.maxScale ? (this.scale = this.maxScale, this.scaleSpeed *= -1) : this.scale <= this.startScale && (this.scale = this.startScale, this.scaleSpeed = 0), this.life <= 0 && (this.life = 0)) } , this.render = function(e, t, n) { e.fillStyle = this.color, e.font = this.scale + "px Hammersmith One", e.fillText(this.text, this.x - t, this.y - n) } } , e.exports.TextManager = function() { this.texts = [], this.update = function(e, t, n, i) { t.textBaseline = "middle", t.textAlign = "center"; for (var r = 0; r < this.texts.length; ++r) this.texts[r].life && (this.texts[r].update(e), this.texts[r].render(t, n, i)) } , this.showText = function(t, n, i, r, s, a, o) { for (var c, l = 0; l < this.texts.length; ++l) if (!this.texts[l].life) { c = this.texts[l]; break } c || (c = new e.exports.AnimText, this.texts.push(c)), c.init(t, n, i, r, s, a, o) } } } , function(e, t) { e.exports = function(e) { this.sid = e, this.init = function(e, t, n, i, r, s, a) { s = s || {}, this.sentTo = {}, this.gridLocations = [], this.active = !0, this.doUpdate = s.doUpdate, this.x = e, this.y = t, this.dir = n, this.xWiggle = 0, this.yWiggle = 0, this.scale = i, this.type = r, this.id = s.id, this.owner = a, this.name = s.name, this.isItem = null != this.id, this.group = s.group, this.health = s.health, (this.healthMov = s.health), this.layer = 2, null != this.group ? this.layer = this.group.layer : 0 == this.type ? this.layer = 3 : 2 == this.type ? this.layer = 0 : 4 == this.type && (this.layer = -1), this.colDiv = s.colDiv || 1, this.blocker = s.blocker, this.ignoreCollision = s.ignoreCollision, this.dontGather = s.dontGather, this.hideFromEnemy = s.hideFromEnemy, this.friction = s.friction, this.projDmg = s.projDmg, this.dmg = s.dmg, this.pDmg = s.pDmg, this.pps = s.pps, this.zIndex = s.zIndex || 0, this.turnSpeed = s.turnSpeed, this.req = s.req, this.trap = s.trap, this.healCol = s.healCol, this.teleport = s.teleport, this.boostSpeed = s.boostSpeed, this.projectile = s.projectile, this.shootRange = s.shootRange, this.shootRate = s.shootRate, this.shootCount = this.shootRate, this.spawnPoint = s.spawnPoint } , this.changeHealth = function(e, t) { return this.health += e, this.health <= 0 } , this.getScale = function(e, t) { return e = e || 1, this.scale * (this.isItem || 2 == this.type || 3 == this.type || 4 == this.type ? 1 : .6 * e) * (t ? 1 : this.colDiv) } , this.visibleToPlayer = function(e) { return !this.hideFromEnemy || this.owner && (this.owner == e || this.owner.team && e.team == this.owner.team) } , this.update = function(e) { if(this.health != this.healthMov){ this.health < this.healthMov ? (this.healthMov -= 7.5) : (this.healthMov += 7.5); if(Math.abs(this.health - this.healthMov) < 7.5) this.healthMov = this.health; }; this.active && (this.xWiggle && (this.xWiggle *= Math.pow(.99, e)), this.yWiggle && (this.yWiggle *= Math.pow(.99, e)), this.turnSpeed && (this.dir += this.turnSpeed * e)) } } } , function(e, t) { e.exports.groups = [{ id: 0, name: "food", layer: 0 }, { id: 1, name: "walls", place: !0, limit: 30, layer: 0 }, { id: 2, name: "spikes", place: !0, limit: 15, layer: 0 }, { id: 3, name: "mill", place: !0, limit: 7, layer: 1 }, { id: 4, name: "mine", place: !0, limit: 1, layer: 0 }, { id: 5, name: "trap", place: !0, limit: 6, layer: -1 }, { id: 6, name: "booster", place: !0, limit: 12, layer: -1 }, { id: 7, name: "turret", place: !0, limit: 2, layer: 1 }, { id: 8, name: "watchtower", place: !0, limit: 12, layer: 1 }, { id: 9, name: "buff", place: !0, limit: 4, layer: -1 }, { id: 10, name: "spawn", place: !0, limit: 1, layer: -1 }, { id: 11, name: "sapling", place: !0, limit: 2, layer: 0 }, { id: 12, name: "blocker", place: !0, limit: 3, layer: -1 }, { id: 13, name: "teleporter", place: !0, limit: 2, layer: -1 }], t.projectiles = [{ indx: 0, layer: 0, src: "arrow_1", dmg: 25, speed: 1.6, scale: 103, range: 1e3 }, { indx: 1, layer: 1, dmg: 25, scale: 20 }, { indx: 0, layer: 0, src: "arrow_1", dmg: 35, speed: 2.5, scale: 103, range: 1200 }, { indx: 0, layer: 0, src: "arrow_1", dmg: 30, speed: 2, scale: 103, range: 1200 }, { indx: 1, layer: 1, dmg: 16, scale: 20 }, { indx: 0, layer: 0, src: "bullet_1", dmg: 50, speed: 3.6, scale: 160, range: 1400 }], t.weapons = [{ id: 0, type: 0, name: "tool hammer", desc: "tool for gathering all resources", src: "hammer_1", length: 140, width: 140, xOff: -3, yOff: 18, dmg: 25, range: 65, gather: 1, speed: 300 }, { id: 1, type: 0, age: 2, name: "hand axe", desc: "gathers resources at a higher rate", src: "axe_1", length: 140, width: 140, xOff: 3, yOff: 24, dmg: 30, spdMult: 1, range: 70, gather: 2, speed: 400 }, { id: 2, type: 0, age: 8, pre: 1, name: "great axe", desc: "deal more damage and gather more resources", src: "great_axe_1", length: 140, width: 140, xOff: -8, yOff: 25, dmg: 35, spdMult: 1, range: 75, gather: 4, speed: 400 }, { id: 3, type: 0, age: 2, name: "short sword", desc: "increased attack power but slower move speed", src: "sword_1", iPad: 1.3, length: 130, width: 210, xOff: -8, yOff: 46, dmg: 35, spdMult: .85, range: 110, gather: 1, speed: 300 }, { id: 4, type: 0, age: 8, pre: 3, name: "katana", desc: "greater range and damage", src: "samurai_1", iPad: 1.3, length: 130, width: 210, xOff: -8, yOff: 59, dmg: 40, spdMult: .8, range: 118, gather: 1, speed: 300 }, { id: 5, type: 0, age: 2, name: "polearm", desc: "long range melee weapon", src: "spear_1", iPad: 1.3, length: 130, width: 210, xOff: -8, yOff: 53, dmg: 45, knock: .2, spdMult: .82, range: 142, gather: 1, speed: 700 }, { id: 6, type: 0, age: 2, name: "bat", desc: "fast long range melee weapon", src: "bat_1", iPad: 1.3, length: 110, width: 180, xOff: -8, yOff: 53, dmg: 20, knock: .7, range: 110, gather: 1, speed: 300 }, { id: 7, type: 0, age: 2, name: "daggers", desc: "really fast short range weapon", src: "dagger_1", iPad: .8, length: 110, width: 110, xOff: 18, yOff: 0, dmg: 20, knock: .1, range: 65, gather: 1, hitSlow: .1, spdMult: 1.13, speed: 100 }, { id: 8, type: 0, age: 2, name: "stick", desc: "great for gathering but very weak", src: "stick_1", length: 140, width: 140, xOff: 3, yOff: 24, dmg: 1, spdMult: 1, range: 70, gather: 7, speed: 400 }, { id: 9, type: 1, age: 6, name: "hunting bow", desc: "bow used for ranged combat and hunting", src: "bow_1", req: ["wood", 4], length: 120, width: 120, xOff: -6, yOff: 0, projectile: 0, spdMult: .75, speed: 600 }, { id: 10, type: 1, age: 6, name: "great hammer", desc: "hammer used for destroying structures", src: "great_hammer_1", length: 140, width: 140, xOff: -9, yOff: 25, dmg: 10, spdMult: .88, range: 75, sDmg: 7.5, gather: 1, speed: 400 }, { id: 11, type: 1, age: 6, name: "wooden shield", desc: "blocks projectiles and reduces melee damage", src: "shield_1", length: 120, width: 120, shield: .2, xOff: 6, yOff: 0, spdMult: .7 }, { id: 12, type: 1, age: 8, pre: 9, name: "crossbow", desc: "deals more damage and has greater range", src: "crossbow_1", req: ["wood", 5], aboveHand: !0, armS: .75, length: 120, width: 120, xOff: -4, yOff: 0, projectile: 2, spdMult: .7, speed: 700 }, { id: 13, type: 1, age: 9, pre: 12, name: "repeater crossbow", desc: "high firerate crossbow with reduced damage", src: "crossbow_2", req: ["wood", 10], aboveHand: !0, armS: .75, length: 120, width: 120, xOff: -4, yOff: 0, projectile: 3, spdMult: .7, speed: 230 }, { id: 14, type: 1, age: 6, name: "mc grabby", desc: "steals resources from enemies", src: "grab_1", length: 130, width: 210, xOff: -8, yOff: 53, dmg: 0, steal: 250, knock: .2, spdMult: 1.05, range: 125, gather: 0, speed: 700 }, { id: 15, type: 1, age: 9, pre: 12, name: "musket", desc: "slow firerate but high damage and range", src: "musket_1", req: ["stone", 10], aboveHand: !0, rec: .35, armS: .6, hndS: .3, hndD: 1.6, length: 205, width: 205, xOff: 25, yOff: 0, projectile: 5, hideProjectile: !0, spdMult: .6, speed: 1500 }], e.exports.list = [{ group: e.exports.groups[0], name: "apple", desc: "restores 20 health when consumed", req: ["food", 10], consume: function(e) { return e.changeHealth(20, e) }, scale: 22, holdOffset: 15 }, { age: 3, group: e.exports.groups[0], name: "cookie", desc: "restores 40 health when consumed", req: ["food", 15], consume: function(e) { return e.changeHealth(40, e) }, scale: 27, holdOffset: 15 }, { age: 7, group: e.exports.groups[0], name: "cheese", desc: "restores 30 health and another 50 over 5 seconds", req: ["food", 25], consume: function(e) { return !!(e.changeHealth(30, e) || e.health < 100) && (e.dmgOverTime.dmg = -10, e.dmgOverTime.doer = e, e.dmgOverTime.time = 5, !0) }, scale: 27, holdOffset: 15 }, { group: e.exports.groups[1], name: "wood wall", desc: "provides protection for your village", req: ["wood", 10], projDmg: !0, health: 380, scale: 50, holdOffset: 20, placeOffset: -5 }, { age: 3, group: e.exports.groups[1], name: "stone wall", desc: "provides improved protection for your village", req: ["stone", 25], health: 900, scale: 50, holdOffset: 20, placeOffset: -5 }, { age: 7, pre: 1, group: e.exports.groups[1], name: "castle wall", desc: "provides powerful protection for your village", req: ["stone", 35], health: 1500, scale: 52, holdOffset: 20, placeOffset: -5 }, { group: e.exports.groups[2], name: "spikes", desc: "damages enemies when they touch them", req: ["wood", 20, "stone", 5], health: 400, dmg: 20, scale: 49, spritePadding: -23, holdOffset: 8, placeOffset: -5 }, { age: 5, group: e.exports.groups[2], name: "greater spikes", desc: "damages enemies when they touch them", req: ["wood", 30, "stone", 10], health: 500, dmg: 35, scale: 52, spritePadding: -23, holdOffset: 8, placeOffset: -5 }, { age: 9, pre: 1, group: e.exports.groups[2], name: "poison spikes", desc: "poisons enemies when they touch them", req: ["wood", 35, "stone", 15], health: 600, dmg: 30, pDmg: 5, scale: 52, spritePadding: -23, holdOffset: 8, placeOffset: -5 }, { age: 9, group: e.exports.groups[2], name: "spinning spikes", desc: "damages enemies when they touch them", req: ["wood", 30, "stone", 20], health: 500, dmg: 45, turnSpeed: .003, scale: 52, spritePadding: -23, holdOffset: 8, placeOffset: -5 }, { group: e.exports.groups[3], name: "windmill", desc: "generates gold over time", req: ["wood", 50, "stone", 10], health: 400, pps: 1, turnSpeed: .0016, spritePadding: 25, iconLineMult: 12, scale: 45, holdOffset: 20, placeOffset: 5 }, { age: 5, group: e.exports.groups[3], name: "faster windmill", desc: "generates more gold over time", req: ["wood", 60, "stone", 20], health: 500, pps: 1.5, turnSpeed: .0025, spritePadding: 25, iconLineMult: 12, scale: 47, holdOffset: 20, placeOffset: 5 }, { age: 8, group: e.exports.groups[3], name: "power mill", desc: "generates more gold over time", req: ["wood", 100, "stone", 50], health: 800, pps: 2, turnSpeed: .005, spritePadding: 25, iconLineMult: 12, scale: 47, holdOffset: 20, placeOffset: 5 }, { age: 5, group: e.exports.groups[4], type: 2, name: "mine", desc: "allows you to mine stone", req: ["wood", 20, "stone", 100], iconLineMult: 12, scale: 65, holdOffset: 20, placeOffset: 0 }, { age: 5, group: e.exports.groups[11], type: 0, name: "sapling", desc: "allows you to farm wood", req: ["wood", 150], iconLineMult: 12, colDiv: .5, scale: 110, holdOffset: 50, placeOffset: -15 }, { age: 4, group: e.exports.groups[5], name: "pit trap", desc: "pit that traps enemies if they walk over it", req: ["wood", 30, "stone", 30], trap: !0, ignoreCollision: !0, hideFromEnemy: !0, health: 500, colDiv: .2, scale: 50, holdOffset: 20, placeOffset: -5 }, { age: 4, group: e.exports.groups[6], name: "boost pad", desc: "provides boost when stepped on", req: ["stone", 20, "wood", 5], ignoreCollision: !0, boostSpeed: 100, health: 150, colDiv: .10, scale: 45, holdOffset: 20, placeOffset: -5 }, { age: 7, group: e.exports.groups[7], doUpdate: !0, name: "turret", desc: "defensive structure that shoots at enemies", req: ["wood", 200, "stone", 150], health: 800, projectile: 1, shootRange: 700, shootRate: 2200, scale: 43, holdOffset: 20, placeOffset: -5 }, { age: 7, group: e.exports.groups[8], name: "platform", desc: "platform to shoot over walls and cross over water", req: ["wood", 20], ignoreCollision: !0, zIndex: 1, health: 300, scale: 43, holdOffset: 20, placeOffset: -5 }, { age: 7, group: e.exports.groups[9], name: "healing pad", desc: "standing on it will slowly heal you", req: ["wood", 30, "food", 10], ignoreCollision: !0, healCol: 15, health: 400, colDiv: .7, scale: 45, holdOffset: 20, placeOffset: -5 }, { age: 9, group: e.exports.groups[10], name: "spawn pad", desc: "you will spawn here when you die but it will dissapear", req: ["wood", 100, "stone", 100], health: 400, ignoreCollision: !0, spawnPoint: !0, scale: 45, holdOffset: 20, placeOffset: -5 }, { age: 7, group: e.exports.groups[12], name: "blocker", desc: "blocks building in radius", req: ["wood", 30, "stone", 25], ignoreCollision: !0, blocker: 300, health: 400, colDiv: .7, scale: 45, holdOffset: 20, placeOffset: -5 }, { age: 7, group: e.exports.groups[13], name: "teleporter", desc: "teleports you to a random point on the map", req: ["wood", 60, "stone", 60], ignoreCollision: !0, teleport: !0, health: 200, colDiv: .7, scale: 45, holdOffset: 20, placeOffset: -5 }]; for (var n = 0; n < e.exports.list.length; ++n) e.exports.list[n].id = n, e.exports.list[n].pre && (e.exports.list[n].pre = n - e.exports.list[n].pre) } , function(e, t) { e.exports = {} } , function(e, t) { var n = Math.floor , i = Math.abs , r = Math.cos , s = Math.sin , a = (Math.pow, Math.sqrt); e.exports = function(e, t, o, c, l, h) { var u, f; this.objects = t, this.grids = {}, this.updateObjects = []; var d = c.mapScale / c.colGrid; this.setObjectGrids = function(e) { for (var t = Math.min(c.mapScale, Math.max(0, e.x)), n = Math.min(c.mapScale, Math.max(0, e.y)), i = 0; i < c.colGrid; ++i) { u = i * d; for (var r = 0; r < c.colGrid; ++r) f = r * d, t + e.scale >= u && t - e.scale <= u + d && n + e.scale >= f && n - e.scale <= f + d && (this.grids[i + "_" + r] || (this.grids[i + "_" + r] = []), this.grids[i + "_" + r].push(e), e.gridLocations.push(i + "_" + r)) } } , this.removeObjGrid = function(e) { for (var t, n = 0; n < e.gridLocations.length; ++n) (t = this.grids[e.gridLocations[n]].indexOf(e)) >= 0 && this.grids[e.gridLocations[n]].splice(t, 1) } , this.disableObj = function(e) { if (e.active = !1, h) { e.owner && e.pps && (e.owner.pps -= e.pps), this.removeObjGrid(e); var t = this.updateObjects.indexOf(e); t >= 0 && this.updateObjects.splice(t, 1) } } , this.hitObj = function(e, t) { for (var n = 0; n < l.length; ++n) l[n].active && (e.sentTo[l[n].id] && (e.active ? l[n].canSee(e) && h.send(l[n].id, "8", o.fixTo(t, 1), e.sid) : h.send(l[n].id, "12", e.sid)), e.active || e.owner != l[n] || l[n].changeItemCount(e.group.id, -1)) } ; var p, g, m = []; this.getGridArrays = function(e, t, i) { u = n(e / d), f = n(t / d), m.length = 0; try { this.grids[u + "_" + f] && m.push(this.grids[u + "_" + f]), e + i >= (u + 1) * d && ((p = this.grids[u + 1 + "_" + f]) && m.push(p), f && t - i <= f * d ? (p = this.grids[u + 1 + "_" + (f - 1)]) && m.push(p) : t + i >= (f + 1) * d && (p = this.grids[u + 1 + "_" + (f + 1)]) && m.push(p)), u && e - i <= u * d && ((p = this.grids[u - 1 + "_" + f]) && m.push(p), f && t - i <= f * d ? (p = this.grids[u - 1 + "_" + (f - 1)]) && m.push(p) : t + i >= (f + 1) * d && (p = this.grids[u - 1 + "_" + (f + 1)]) && m.push(p)), t + i >= (f + 1) * d && (p = this.grids[u + "_" + (f + 1)]) && m.push(p), f && t - i <= f * d && (p = this.grids[u + "_" + (f - 1)]) && m.push(p) } catch (e) {} return m } , this.add = function(n, i, r, s, a, o, c, l, u) { g = null; for (var f = 0; f < t.length; ++f) if (t[f].sid == n) { g = t[f]; break } if (!g) for (f = 0; f < t.length; ++f) if (!t[f].active) { g = t[f]; break } g || (g = new e(n), t.push(g)), l && (g.sid = n), g.init(i, r, s, a, o, c, u), h && (this.setObjectGrids(g), g.doUpdate && this.updateObjects.push(g)) } , this.disableBySid = function(e) { for (var n = 0; n < t.length; ++n) if (t[n].sid == e) { this.disableObj(t[n]); break } } , this.removeAllItems = function(e, n) { for (var i = 0; i < t.length; ++i) t[i].active && t[i].owner && t[i].owner.sid == e && this.disableObj(t[i]); n && n.broadcast("13", e) } , this.fetchSpawnObj = function(e) { for (var n = null, i = 0; i < t.length; ++i) if ((g = t[i]).active && g.owner && g.owner.sid == e && g.spawnPoint) { n = [g.x, g.y], this.disableObj(g), h.broadcast("12", g.sid), g.owner && g.owner.changeItemCount(g.group.id, -1); break } return n } , this.checkItemLocation = function(e, n, i, r, s, a, l) { for (var h = 0; h < t.length; ++h) { var u = t[h].blocker ? t[h].blocker : t[h].getScale(r, t[h].isItem); if (t[h].active && o.getDistance(e, n, t[h].x, t[h].y) < i + u) return !1 } return !(!a && 18 != s && n >= c.mapScale / 2 - c.riverWidth / 2 && n <= c.mapScale / 2 + c.riverWidth / 2) } , this.addProjectile = function(e, t, n, i, r) { for (var s, a = items.projectiles[r], c = 0; c < projectiles.length; ++c) if (!projectiles[c].active) { s = projectiles[c]; break } s || (s = new Projectile(l,o), projectiles.push(s)), s.init(r, e, t, n, a.speed, i, a.scale) } , this.checkCollision = function(e, t, n) { n = n || 1; var l = e.x - t.x , h = e.y - t.y , u = e.scale + t.scale; if (i(l) <= u || i(h) <= u) { u = e.scale + (t.getScale ? t.getScale() : t.scale); var f = a(l * l + h * h) - u; if (f <= 0) { if (t.ignoreCollision) !t.trap || e.noTrap || t.owner == e || t.owner && t.owner.team && t.owner.team == e.team ? t.boostSpeed ? (e.xVel += n * t.boostSpeed * (t.weightM || 1) * r(t.dir), e.yVel += n * t.boostSpeed * (t.weightM || 1) * s(t.dir)) : t.healCol ? e.healCol = t.healCol : t.teleport && (e.x = o.randInt(0, c.mapScale), e.y = o.randInt(0, c.mapScale)) : (e.lockMove = !0, t.hideFromEnemy = !1); else { var d = o.getDirection(e.x, e.y, t.x, t.y); if (o.getDistance(e.x, e.y, t.x, t.y), t.isPlayer ? (f = -1 * f / 2, e.x += f * r(d), e.y += f * s(d), t.x -= f * r(d), t.y -= f * s(d)) : (e.x = t.x + u * r(d), e.y = t.y + u * s(d), e.xVel *= .75, e.yVel *= .75), t.dmg && t.owner != e && (!t.owner || !t.owner.team || t.owner.team != e.team)) { e.changeHealth(-t.dmg, t.owner, t); var p = 1.5 * (t.weightM || 1); e.xVel += p * r(d), e.yVel += p * s(d), !t.pDmg || e.skin && e.skin.poisonRes || (e.dmgOverTime.dmg = t.pDmg, e.dmgOverTime.time = 5, e.dmgOverTime.doer = t.owner), e.colDmg && t.health && (t.changeHealth(-e.colDmg) && this.disableObj(t), this.hitObj(t, o.getDirection(e.x, e.y, t.x, t.y))) } } return t.zIndex > e.zIndex && (e.zIndex = t.zIndex), !0 } } return !1 } } } , function(e, t, n) { var i = new (n(49)); i.addWords("jew", "black", "baby", "child", "white", "porn", "pedo", "trump", "clinton", "hitler", "nazi", "gay", "pride", "sex", "pleasure", "touch", "poo", "kids", "rape", "white power", "nigga", "nig nog", "doggy", "rapist", "boner", "nigger", "nigg", "finger", "nogger", "nagger", "nig", "fag", "gai", "pole", "stripper", "penis", "vagina", "pussy", "nazi", "hitler", "stalin", "burn", "chamber", "cock", "peen", "dick", "spick", "nieger", "die", "satan", "n|ig", "nlg", "cunt", "c0ck", "fag", "lick", "condom", "anal", "shit", "phile", "little", "kids", "free KR", "tiny", "sidney", "ass", "kill", ".io", "(dot)", "[dot]", "mini", "whiore", "whore", "faggot", "github", "1337", "666", "satan", "senpa", "discord", "d1scord", "mistik", ".io", "senpa.io", "sidney", "sid", "senpaio", "vries", "asa"); var r = Math.abs , s = Math.cos , a = Math.sin , o = Math.pow , c = Math.sqrt; e.exports = function(e, t, n, l, h, u, f, d, p, g, m, y, k, v) { this.id = e, this.sid = t, this.mAC = 7, this.tmpScore = 0, this.team = null, this.skinIndex = 0, this.tailIndex = 0, this.hitTime = 0, this.tails = {}; for (var w = 0; w < m.length; ++w) m[w].price <= 0 && (this.tails[m[w].id] = 1); for (this.skins = {}, w = 0; w < g.length; ++w) g[w].price <= 0 && (this.skins[g[w].id] = 1); this.points = 0, this.dt = 0, this.hidden = !1, this.itemCounts = {}, this.isPlayer = !0, this.pps = 0, this.moveDir = void 0, this.skinRot = 0, this.lastPing = 0, this.iconIndex = 0, this.skinColor = 0, this.spawn = function(e) { this.active = !0, this.alive = !0, this.lockMove = !1, this.lockDir = !1, this.minimapCounter = 0, this.chatCountdown = 0, this.shameCount = 0, this.shameTimer = 0, this.sentTo = {}, this.gathering = 0, this.autoGather = 0, this.animTime = 0, this.animSpeed = 0, this.mouseState = 0, this.buildIndex = -1, (this.healthMov = 100), (this.shameMov = 8), this.weaponIndex = 0, this.dmgOverTime = {}, this.noMovTimer = 0, this.maxXP = 300, this.XP = 0, this.age = 1, this.kills = 0, this.upgrAge = 2, this.upgradePoints = 0, this.x = 0, this.y = 0, this.zIndex = 0, this.xVel = 0, this.yVel = 0, this.slowMult = 1, this.dir = 0, this.dirPlus = 0, this.targetDir = 0, this.targetAngle = 0, this.maxHealth = 1000, this.health = this.maxHealth, this.scale = n.playerScale, this.speed = n.playerSpeed, this.resetMoveDir(), this.resetResources(e), this.items = [0, 3, 6, 10], this.weapons = [0], this.shootCount = 0, this.weaponXP = [], this.reloads = {} } , this.resetMoveDir = function() { this.moveDir = void 0 } , this.resetResources = function(e) { for (var t = 0; t < n.resourceTypes.length; ++t) this[n.resourceTypes[t]] = e ? 100 : 0 } , this.addItem = function(e) { var t = p.list[e]; if (t) { for (var n = 0; n < this.items.length; ++n) if (p.list[this.items[n]].group == t.group) return this.buildIndex == this.items[n] && (this.buildIndex = e), this.items[n] = e, !0; return this.items.push(e), !0 } return !1 } , this.setUserData = function(e) { if (e) { this.name = "unknown"; var t = e.name + "" , r = !1 , s = (t = (t = (t = (t = t.slice(0, n.maxNameLength)).replace(/[^\w:\(\)\/? -]+/gim, " ")).replace(/[^\x00-\x7F]/g, " ")).trim()).toLowerCase().replace(/\s/g, "").replace(/1/g, "i").replace(/0/g, "o").replace(/5/g, "s"); for (var a of i.list) if (-1 != s.indexOf(a)) { r = !0; break } t.length > 0 && !r && (this.name = t), this.skinColor = 0, n.skinColors[e.skin] && (this.skinColor = e.skin) } } , this.getData = function() { return [this.id, this.sid, this.name, l.fixTo(this.x, 2), l.fixTo(this.y, 2), l.fixTo(this.dir, 3), this.health, this.maxHealth, this.scale, this.skinColor] } , this.setData = function(e) { this.id = e[0], this.sid = e[1], this.name = e[2], this.x = e[3], this.y = e[4], this.dir = e[5], this.health = e[6], this.maxHealth = e[7], this.scale = e[8], this.skinColor = e[9] } ; var b = 0; this.update = function(e) { if (this.alive) { if(this.health != this.healthMov){ this.health < this.healthMov ? (this.healthMov -= 3) : (this.healthMov += 3); if(Math.abs(this.health - this.healthMov) < 3) this.healthMov = this.health; }; if(this.shameCount != this.shameMov) this.shameCount < this.shameMov ? (this.shameMov -= .1) : (this.shameMov += .1), Math.abs(this.shameCount - this.shameMov) < .1 && (this.shameMov = this.shameCount); } } , this.addWeaponXP = function(e) { this.weaponXP[this.weaponIndex] || (this.weaponXP[this.weaponIndex] = 0), this.weaponXP[this.weaponIndex] += e } , this.earnXP = function(e) { this.age < n.maxAge && (this.XP += e, this.XP >= this.maxXP ? (this.age < n.maxAge ? (this.age++, this.XP = 0, this.maxXP *= 1.2) : this.XP = this.maxXP, this.upgradePoints++, y.send(this.id, "16", this.upgradePoints, this.upgrAge), y.send(this.id, "15", this.XP, l.fixTo(this.maxXP, 1), this.age)) : y.send(this.id, "15", this.XP)) } , this.changeHealth = function(e, t) { if (e > 0 && this.health >= this.maxHealth) return !1; e < 0 && this.skin && (e *= this.skin.dmgMult || 1), e < 0 && this.tail && (e *= this.tail.dmgMult || 1), e < 0 && (this.hitTime = Date.now()), this.health += e, this.health > this.maxHealth && (e -= this.health - this.maxHealth, this.health = this.maxHealth), this.health <= 0 && this.kill(t); for (var n = 0; n < f.length; ++n) this.sentTo[f[n].id] && y.send(f[n].id, "h", this.sid, Math.round(this.health)); return !t || !t.canSee(this) || t == this && e < 0 || y.send(t.id, "t", Math.round(this.x), Math.round(this.y), Math.round(-e), 1), !0 } , this.kill = function(e) { e && e.alive && (e.kills++, e.skin && e.skin.goldSteal ? k(e, Math.round(this.points / 2)) : k(e, Math.round(100 * this.age * (e.skin && e.skin.kScrM ? e.skin.kScrM : 1))), y.send(e.id, "9", "kills", e.kills, 1)), this.alive = !1, y.send(this.id, "11"), v() } , this.addResource = function(e, t, i) { !i && t > 0 && this.addWeaponXP(t), 3 == e ? k(this, t, !0) : (this[n.resourceTypes[e]] += t, y.send(this.id, "9", n.resourceTypes[e], this[n.resourceTypes[e]], 1)) } , this.changeItemCount = function(e, t) { this.itemCounts[e] = this.itemCounts[e] || 0, this.itemCounts[e] += t, y.send(this.id, "14", e, this.itemCounts[e]) } , this.buildItem = function() { if (this.hitTime) { let o = tC - this.hitTime; this.hitTime = 0; o < 2 ? (this.shameCount++, this.shameCount >= 8 && (this.shameTimer = 3e4, this.shameCount = 0)) : (this.shameCount = Math.max(0, this.shameCount - 2)) } } , this.hasRes = function(e, t) { for (var n = 0; n < e.req.length; ) { if (this[e.req[n]] < Math.round(e.req[n + 1] * (t || 1))) return !1; n += 2 } return !0 } , this.useRes = function(e, t) { if (!n.inSandbox) for (var i = 0; i < e.req.length; ) this.addResource(n.resourceTypes.indexOf(e.req[i]), -Math.round(e.req[i + 1] * (t || 1))), i += 2 } , this.canBuild = function(e) { return !!n.inSandbox || !(e.group.limit && this.itemCounts[e.group.id] >= e.group.limit) && this.hasRes(e) } , this.gather = function() { this.noMovTimer = 0, this.slowMult -= p.weapons[this.weaponIndex].hitSlow || .3, this.slowMult < 0 && (this.slowMult = 0); for (var e, t, i, r = n.fetchVariant(this), o = r.poison, c = r.val, h = {}, g = u.getGridArrays(this.x, this.y, p.weapons[this.weaponIndex].range), m = 0; m < g.length; ++m) for (var y = 0; y < g[m].length; ++y) if ((t = g[m][y]).active && !t.dontGather && !h[t.sid] && t.visibleToPlayer(this) && l.getDistance(this.x, this.y, t.x, t.y) - t.scale <= p.weapons[this.weaponIndex].range && (e = l.getDirection(t.x, t.y, this.x, this.y), l.getAngleDist(e, this.dir) <= n.gatherAngle)) { if (h[t.sid] = 1, t.health) { if (t.changeHealth(-p.weapons[this.weaponIndex].dmg * c * (p.weapons[this.weaponIndex].sDmg || 1) * (this.skin && this.skin.bDmg ? this.skin.bDmg : 1), this)) { for (var k = 0; k < t.req.length; ) this.addResource(n.resourceTypes.indexOf(t.req[k]), t.req[k + 1]), k += 2; u.disableObj(t) } } else { this.earnXP(4 * p.weapons[this.weaponIndex].gather); var v = p.weapons[this.weaponIndex].gather + (3 == t.type ? 4 : 0); this.skin && this.skin.extraGold && this.addResource(3, 1), this.addResource(t.type, v) } i = !0, u.hitObj(t, e) } for (y = 0; y < f.length + d.length; ++y) if ((t = f[y] || d[y - f.length]) != this && t.alive && (!t.team || t.team != this.team) && l.getDistance(this.x, this.y, t.x, t.y) - 1.8 * t.scale <= p.weapons[this.weaponIndex].range && (e = l.getDirection(t.x, t.y, this.x, this.y), l.getAngleDist(e, this.dir) <= n.gatherAngle)) { var w = p.weapons[this.weaponIndex].steal; w && t.addResource && (w = Math.min(t.points || 0, w), this.addResource(3, w), t.addResource(3, -w)); var b = c; null != t.weaponIndex && p.weapons[t.weaponIndex].shield && l.getAngleDist(e + Math.PI, t.dir) <= n.shieldAngle && (b = p.weapons[t.weaponIndex].shield); var x = p.weapons[this.weaponIndex].dmg * (this.skin && this.skin.dmgMultO ? this.skin.dmgMultO : 1) * (this.tail && this.tail.dmgMultO ? this.tail.dmgMultO : 1) , S = .3 * (t.weightM || 1) + (p.weapons[this.weaponIndex].knock || 0); t.xVel += S * s(e), t.yVel += S * a(e), this.skin && this.skin.healD && this.changeHealth(x * b * this.skin.healD, this), this.tail && this.tail.healD && this.changeHealth(x * b * this.tail.healD, this), t.skin && t.skin.dmg && 1 == b && this.changeHealth(-x * t.skin.dmg, t), t.tail && t.tail.dmg && 1 == b && this.changeHealth(-x * t.tail.dmg, t), !(t.dmgOverTime && this.skin && this.skin.poisonDmg) || t.skin && t.skin.poisonRes || (t.dmgOverTime.dmg = this.skin.poisonDmg, t.dmgOverTime.time = this.skin.poisonTime || 1, t.dmgOverTime.doer = this), !t.dmgOverTime || !o || t.skin && t.skin.poisonRes || (t.dmgOverTime.dmg = 5, t.dmgOverTime.time = 5, t.dmgOverTime.doer = this), t.skin && t.skin.dmgK && (this.xVel -= t.skin.dmgK * s(e), this.yVel -= t.skin.dmgK * a(e)), t.changeHealth(-x * b, this, this) } this.sendAnimation(i ? 1 : 0) } , this.sendAnimation = function(e) { for (var t = 0; t < f.length; ++t) this.sentTo[f[t].id] && this.canSee(f[t]) && y.send(f[t].id, "7", this.sid, e ? 1 : 0, this.weaponIndex) } ; var x = 0 , S = 0; this.animate = function(e) { this.animTime > 0 && (this.animTime -= e, this.animTime <= 0 ? (this.animTime = 0, this.dirPlus = 0, x = 0, S = 0) : 0 == S ? (x += e / (this.animSpeed * n.hitReturnRatio), this.dirPlus = l.lerp(0, this.targetAngle, Math.min(1, x)), x >= 1 && (x = 1, S = 1)) : (x -= e / (this.animSpeed * (1 - n.hitReturnRatio)), this.dirPlus = l.lerp(0, this.targetAngle, Math.max(0, x)))) } , this.startAnim = function(e, t) { this.animTime = this.animSpeed = p.weapons[t].speed, this.targetAngle = e ? -n.hitAngle : -Math.PI, x = 0, S = 0 } , this.canSee = function(e) { if (!e) return !1; if (e.skin && e.skin.invisTimer && e.noMovTimer >= e.skin.invisTimer) return !1; var t = r(e.x - this.x) - e.scale , i = r(e.y - this.y) - e.scale; return t <= n.maxScreenWidth / 2 * 1.3 && i <= n.maxScreenHeight / 2 * 1.3 } } } , function(e, t, n) { const i = n(50).words , r = n(51).array; e.exports = class { constructor(e={}) { Object.assign(this, { list: e.emptyList && [] || Array.prototype.concat.apply(i, [r, e.list || []]), exclude: e.exclude || [], placeHolder: e.placeHolder || "*", regex: e.regex || /[^a-zA-Z0-9|\$|\@]|\^/g, replaceRegex: e.replaceRegex || /\w/g }) } isProfane(e) { return this.list.filter(t=>{ const n = new RegExp(`\\b${t.replace(/(\W)/g, "\\$1")}\\b`,"gi"); return !this.exclude.includes(t.toLowerCase()) && n.test(e) } ).length > 0 || !1 } replaceWord(e) { return e.replace(this.regex, "").replace(this.replaceRegex, this.placeHolder) } clean(e) { return e.split(/\b/).map(e=>this.isProfane(e) ? this.replaceWord(e) : e).join("") } addWords() { let e = Array.from(arguments); this.list.push(...e), e.map(e=>e.toLowerCase()).forEach(e=>{ this.exclude.includes(e) && this.exclude.splice(this.exclude.indexOf(e), 1) } ) } removeWords() { this.exclude.push(...Array.from(arguments).map(e=>e.toLowerCase())) } } } , function(e) { e.exports = { words: ["ahole", "anus", "ash0le", "ash0les", "asholes", "ass", "Ass Monkey", "Assface", "assh0le", "assh0lez", "asshole", "assholes", "assholz", "asswipe", "azzhole", "bassterds", "bastard", "bastards", "bastardz", "basterds", "basterdz", "Biatch", "bitch", "bitches", "Blow Job", "boffing", "butthole", "buttwipe", "c0ck", "c0cks", "c0k", "Carpet Muncher", "cawk", "cawks", "Clit", "cnts", "cntz", "cock", "cockhead", "cock-head", "cocks", "CockSucker", "cock-sucker", "crap", "cum", "cunt", "cunts", "cuntz", "dick", "dild0", "dild0s", "dildo", "dildos", "dilld0", "dilld0s", "dominatricks", "dominatrics", "dominatrix", "dyke", "enema", "f u c k", "f u c k e r", "fag", "fag1t", "faget", "fagg1t", "faggit", "faggot", "fagg0t", "fagit", "fags", "fagz", "faig", "faigs", "fart", "flipping the bird", "fuck", "fucker", "fuckin", "fucking", "fucks", "Fudge Packer", "fuk", "Fukah", "Fuken", "fuker", "Fukin", "Fukk", "Fukkah", "Fukken", "Fukker", "Fukkin", "g00k", "God-damned", "h00r", "h0ar", "h0re", "hells", "hoar", "hoor", "hoore", "jackoff", "jap", "japs", "jerk-off", "jisim", "jiss", "jizm", "jizz", "knob", "knobs", "knobz", "kunt", "kunts", "kuntz", "Lezzian", "Lipshits", "Lipshitz", "masochist", "masokist", "massterbait", "masstrbait", "masstrbate", "masterbaiter", "masterbate", "masterbates", "Motha Fucker", "Motha Fuker", "Motha Fukkah", "Motha Fukker", "Mother Fucker", "Mother Fukah", "Mother Fuker", "Mother Fukkah", "Mother Fukker", "mother-fucker", "Mutha Fucker", "Mutha Fukah", "Mutha Fuker", "Mutha Fukkah", "Mutha Fukker", "n1gr", "nastt", "nigger;", "nigur;", "niiger;", "niigr;", "orafis", "orgasim;", "orgasm", "orgasum", "oriface", "orifice", "orifiss", "packi", "packie", "packy", "paki", "pakie", "paky", "pecker", "peeenus", "peeenusss", "peenus", "peinus", "pen1s", "penas", "penis", "penis-breath", "penus", "penuus", "Phuc", "Phuck", "Phuk", "Phuker", "Phukker", "polac", "polack", "polak", "Poonani", "pr1c", "pr1ck", "pr1k", "pusse", "pussee", "pussy", "puuke", "puuker", "queer", "queers", "queerz", "qweers", "qweerz", "qweir", "recktum", "rectum", "retard", "sadist", "scank", "schlong", "screwing", "semen", "sex", "sexy", "Sh!t", "sh1t", "sh1ter", "sh1ts", "sh1tter", "sh1tz", "shit", "shits", "shitter", "Shitty", "Shity", "shitz", "Shyt", "Shyte", "Shytty", "Shyty", "skanck", "skank", "skankee", "skankey", "skanks", "Skanky", "slag", "slut", "sluts", "Slutty", "slutz", "son-of-a-bitch", "tit", "turd", "va1jina", "vag1na", "vagiina", "vagina", "vaj1na", "vajina", "vullva", "vulva", "w0p", "wh00r", "wh0re", "whore", "xrated", "xxx", "b!+ch", "bitch", "blowjob", "clit", "arschloch", "fuck", "shit", "ass", "asshole", "b!tch", "b17ch", "b1tch", "bastard", "bi+ch", "boiolas", "buceta", "c0ck", "cawk", "chink", "cipa", "clits", "cock", "cum", "cunt", "dildo", "dirsa", "ejakulate", "fatass", "fcuk", "fuk", "fux0r", "hoer", "hore", "jism", "kawk", "l3itch", "l3i+ch", "lesbian", "masturbate", "masterbat*", "masterbat3", "motherfucker", "s.o.b.", "mofo", "nazi", "nigga", "nigger", "nutsack", "phuck", "pimpis", "pusse", "pussy", "scrotum", "sh!t", "shemale", "shi+", "sh!+", "slut", "smut", "teets", "tits", "boobs", "b00bs", "teez", "testical", "testicle", "titt", "w00se", "jackoff", "wank", "whoar", "whore", "*damn", "*dyke", "*fuck*", "*shit*", "@$$", "amcik", "andskota", "arse*", "assrammer", "ayir", "bi7ch", "bitch*", "bollock*", "breasts", "butt-pirate", "cabron", "cazzo", "chraa", "chuj", "Cock*", "cunt*", "d4mn", "daygo", "dego", "dick*", "dike*", "dupa", "dziwka", "ejackulate", "Ekrem*", "Ekto", "enculer", "faen", "fag*", "fanculo", "fanny", "feces", "feg", "Felcher", "ficken", "fitt*", "Flikker", "foreskin", "Fotze", "Fu(*", "fuk*", "futkretzn", "gook", "guiena", "h0r", "h4x0r", "hell", "helvete", "hoer*", "honkey", "Huevon", "hui", "injun", "jizz", "kanker*", "kike", "klootzak", "kraut", "knulle", "kuk", "kuksuger", "Kurac", "kurwa", "kusi*", "kyrpa*", "lesbo", "mamhoon", "masturbat*", "merd*", "mibun", "monkleigh", "mouliewop", "muie", "mulkku", "muschi", "nazis", "nepesaurio", "nigger*", "orospu", "paska*", "perse", "picka", "pierdol*", "pillu*", "pimmel", "piss*", "pizda", "poontsee", "poop", "porn", "p0rn", "pr0n", "preteen", "pula", "pule", "puta", "puto", "qahbeh", "queef*", "rautenberg", "schaffer", "scheiss*", "schlampe", "schmuck", "screw", "sh!t*", "sharmuta", "sharmute", "shipal", "shiz", "skribz", "skurwysyn", "sphencter", "spic", "spierdalaj", "splooge", "suka", "b00b*", "testicle*", "titt*", "twat", "vittu", "wank*", "wetback*", "wichser", "wop*", "yed", "zabourah"] } } , function(e, t, n) { e.exports = { object: n(52), array: n(53), regex: n(54) } } , function(e, t) { e.exports = { "4r5e": 1, "5h1t": 1, "5hit": 1, a55: 1, anal: 1, anus: 1, ar5e: 1, arrse: 1, arse: 1, ass: 1, "ass-fucker": 1, asses: 1, assfucker: 1, assfukka: 1, asshole: 1, assholes: 1, asswhole: 1, a_s_s: 1, "b!tch": 1, b00bs: 1, b17ch: 1, b1tch: 1, ballbag: 1, balls: 1, ballsack: 1, bastard: 1, beastial: 1, beastiality: 1, bellend: 1, bestial: 1, bestiality: 1, "bi+ch": 1, biatch: 1, bitch: 1, bitcher: 1, bitchers: 1, bitches: 1, bitchin: 1, bitching: 1, bloody: 1, "blow job": 1, blowjob: 1, blowjobs: 1, boiolas: 1, bollock: 1, bollok: 1, boner: 1, boob: 1, boobs: 1, booobs: 1, boooobs: 1, booooobs: 1, booooooobs: 1, breasts: 1, buceta: 1, bugger: 1, bum: 1, "bunny fucker": 1, butt: 1, butthole: 1, buttmuch: 1, buttplug: 1, c0ck: 1, c0cksucker: 1, "carpet muncher": 1, cawk: 1, chink: 1, cipa: 1, cl1t: 1, clit: 1, clitoris: 1, clits: 1, cnut: 1, cock: 1, "cock-sucker": 1, cockface: 1, cockhead: 1, cockmunch: 1, cockmuncher: 1, cocks: 1, cocksuck: 1, cocksucked: 1, cocksucker: 1, cocksucking: 1, cocksucks: 1, cocksuka: 1, cocksukka: 1, cok: 1, cokmuncher: 1, coksucka: 1, coon: 1, cox: 1, crap: 1, cum: 1, cummer: 1, cumming: 1, cums: 1, cumshot: 1, cunilingus: 1, cunillingus: 1, cunnilingus: 1, cunt: 1, cuntlick: 1, cuntlicker: 1, cuntlicking: 1, cunts: 1, cyalis: 1, cyberfuc: 1, cyberfuck: 1, cyberfucked: 1, cyberfucker: 1, cyberfuckers: 1, cyberfucking: 1, d1ck: 1, damn: 1, dick: 1, dickhead: 1, dildo: 1, dildos: 1, dink: 1, dinks: 1, dirsa: 1, dlck: 1, "dog-fucker": 1, doggin: 1, dogging: 1, donkeyribber: 1, doosh: 1, duche: 1, dyke: 1, 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"ass-fucker", "asses", "assfucker", "assfukka", "asshole", "assholes", "asswhole", "a_s_s", "b!tch", "b00bs", "b17ch", "b1tch", "ballbag", "balls", "ballsack", "bastard", "beastial", "beastiality", "bellend", "bestial", "bestiality", "bi+ch", "biatch", "bitch", "bitcher", "bitchers", "bitches", "bitchin", "bitching", "bloody", "blow job", "blowjob", "blowjobs", "boiolas", "bollock", "bollok", "boner", "boob", "boobs", "booobs", "boooobs", "booooobs", "booooooobs", "breasts", "buceta", "bugger", "bum", "bunny fucker", "butt", "butthole", "buttmuch", "buttplug", "c0ck", "c0cksucker", "carpet muncher", "cawk", "chink", "cipa", "cl1t", "clit", "clitoris", "clits", "cnut", "cock", "cock-sucker", "cockface", "cockhead", "cockmunch", "cockmuncher", "cocks", "cocksuck", "cocksucked", "cocksucker", "cocksucking", "cocksucks", "cocksuka", "cocksukka", "cok", "cokmuncher", "coksucka", "coon", "cox", "crap", "cum", "cummer", "cumming", "cums", "cumshot", "cunilingus", "cunillingus", "cunnilingus", 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"mothafucker", "mothafuckers", "mothafuckin", "mothafucking", "mothafuckings", "mothafucks", "mother fucker", "motherfuck", "motherfucked", "motherfucker", "motherfuckers", "motherfuckin", "motherfucking", "motherfuckings", "motherfuckka", "motherfucks", "muff", "mutha", "muthafecker", "muthafuckker", "muther", "mutherfucker", "n1gga", "n1gger", "nazi", "nigg3r", "nigg4h", "nigga", "niggah", "niggas", "niggaz", "nigger", "niggers", "nob", "nob jokey", "nobhead", "nobjocky", "nobjokey", "numbnuts", "nutsack", "orgasim", "orgasims", "orgasm", "orgasms", "p0rn", "pawn", "pecker", "penis", "penisfucker", "phonesex", "phuck", "phuk", "phuked", "phuking", "phukked", "phukking", "phuks", "phuq", "pigfucker", "pimpis", "piss", "pissed", "pisser", "pissers", "pisses", "pissflaps", "pissin", "pissing", "pissoff", "poop", "porn", "porno", "pornography", "pornos", "prick", "pricks", "pron", "pube", "pusse", "pussi", "pussies", "pussy", "pussys", "rectum", "retard", "rimjaw", "rimming", "s hit", "s.o.b.", "sadist", "schlong", "screwing", "scroat", "scrote", "scrotum", "semen", "sex", "sh!+", "sh!t", "sh1t", "shag", "shagger", "shaggin", "shagging", "shemale", "shi+", "shit", "shitdick", "shite", "shited", "shitey", "shitfuck", "shitfull", "shithead", "shiting", "shitings", "shits", "shitted", "shitter", "shitters", "shitting", "shittings", "shitty", "skank", "slut", "sluts", "smegma", "smut", "snatch", "son-of-a-bitch", "spac", "spunk", "s_h_i_t", "t1tt1e5", "t1tties", "teets", "teez", "testical", "testicle", "tit", "titfuck", "tits", "titt", "tittie5", "tittiefucker", "titties", "tittyfuck", "tittywank", "titwank", "tosser", "turd", "tw4t", "twat", "twathead", "twatty", "twunt", "twunter", "v14gra", "v1gra", "vagina", "viagra", "vulva", "w00se", "wang", "wank", "wanker", "wanky", "whoar", "whore", "willies", "willy", "xrated", "xxx"] } , function(e, t) { e.exports = /\b(4r5e|5h1t|5hit|a55|anal|anus|ar5e|arrse|arse|ass|ass-fucker|asses|assfucker|assfukka|asshole|assholes|asswhole|a_s_s|b!tch|b00bs|b17ch|b1tch|ballbag|balls|ballsack|bastard|beastial|beastiality|bellend|bestial|bestiality|bi\+ch|biatch|bitch|bitcher|bitchers|bitches|bitchin|bitching|bloody|blow job|blowjob|blowjobs|boiolas|bollock|bollok|boner|boob|boobs|booobs|boooobs|booooobs|booooooobs|breasts|buceta|bugger|bum|bunny fucker|butt|butthole|buttmuch|buttplug|c0ck|c0cksucker|carpet muncher|cawk|chink|cipa|cl1t|clit|clitoris|clits|cnut|cock|cock-sucker|cockface|cockhead|cockmunch|cockmuncher|cocks|cocksuck|cocksucked|cocksucker|cocksucking|cocksucks|cocksuka|cocksukka|cok|cokmuncher|coksucka|coon|cox|crap|cum|cummer|cumming|cums|cumshot|cunilingus|cunillingus|cunnilingus|cunt|cuntlick|cuntlicker|cuntlicking|cunts|cyalis|cyberfuc|cyberfuck|cyberfucked|cyberfucker|cyberfuckers|cyberfucking|d1ck|damn|dick|dickhead|dildo|dildos|dink|dinks|dirsa|dlck|dog-fucker|doggin|dogging|donkeyribber|doosh|duche|dyke|ejaculate|ejaculated|ejaculates|ejaculating|ejaculatings|ejaculation|ejakulate|f u c k|f u c k e r|f4nny|fag|fagging|faggitt|faggot|faggs|fagot|fagots|fags|fanny|fannyflaps|fannyfucker|fanyy|fatass|fcuk|fcuker|fcuking|feck|fecker|felching|fellate|fellatio|fingerfuck|fingerfucked|fingerfucker|fingerfuckers|fingerfucking|fingerfucks|fistfuck|fistfucked|fistfucker|fistfuckers|fistfucking|fistfuckings|fistfucks|flange|fook|fooker|fuck|fucka|fucked|fucker|fuckers|fuckhead|fuckheads|fuckin|fucking|fuckings|fuckingshitmotherfucker|fuckme|fucks|fuckwhit|fuckwit|fudge packer|fudgepacker|fuk|fuker|fukker|fukkin|fuks|fukwhit|fukwit|fux|fux0r|f_u_c_k|gangbang|gangbanged|gangbangs|gaylord|gaysex|goatse|God|god-dam|god-damned|goddamn|goddamned|hardcoresex|hell|heshe|hoar|hoare|hoer|homo|hore|horniest|horny|hotsex|jack-off|jackoff|jap|jerk-off|jism|jiz|jizm|jizz|kawk|knob|knobead|knobed|knobend|knobhead|knobjocky|knobjokey|kock|kondum|kondums|kum|kummer|kumming|kums|kunilingus|l3i\+ch|l3itch|labia|lust|lusting|m0f0|m0fo|m45terbate|ma5terb8|ma5terbate|masochist|master-bate|masterb8|masterbat*|masterbat3|masterbate|masterbation|masterbations|masturbate|mo-fo|mof0|mofo|mothafuck|mothafucka|mothafuckas|mothafuckaz|mothafucked|mothafucker|mothafuckers|mothafuckin|mothafucking|mothafuckings|mothafucks|mother fucker|motherfuck|motherfucked|motherfucker|motherfuckers|motherfuckin|motherfucking|motherfuckings|motherfuckka|motherfucks|muff|mutha|muthafecker|muthafuckker|muther|mutherfucker|n1gga|n1gger|nazi|nigg3r|nigg4h|nigga|niggah|niggas|niggaz|nigger|niggers|nob|nob jokey|nobhead|nobjocky|nobjokey|numbnuts|nutsack|orgasim|orgasims|orgasm|orgasms|p0rn|pawn|pecker|penis|penisfucker|phonesex|phuck|phuk|phuked|phuking|phukked|phukking|phuks|phuq|pigfucker|pimpis|piss|pissed|pisser|pissers|pisses|pissflaps|pissin|pissing|pissoff|poop|porn|porno|pornography|pornos|prick|pricks|pron|pube|pusse|pussi|pussies|pussy|pussys|rectum|retard|rimjaw|rimming|s hit|s.o.b.|sadist|schlong|screwing|scroat|scrote|scrotum|semen|sex|sh!\+|sh!t|sh1t|shag|shagger|shaggin|shagging|shemale|shi\+|shit|shitdick|shite|shited|shitey|shitfuck|shitfull|shithead|shiting|shitings|shits|shitted|shitter|shitters|shitting|shittings|shitty|skank|slut|sluts|smegma|smut|snatch|son-of-a-bitch|spac|spunk|s_h_i_t|t1tt1e5|t1tties|teets|teez|testical|testicle|tit|titfuck|tits|titt|tittie5|tittiefucker|titties|tittyfuck|tittywank|titwank|tosser|turd|tw4t|twat|twathead|twatty|twunt|twunter|v14gra|v1gra|vagina|viagra|vulva|w00se|wang|wank|wanker|wanky|whoar|whore|willies|willy|xrated|xxx)\b/gi } , function(e, t) { e.exports.hats = [{ id: 45, name: "Shame!", dontSell: !0, price: 0, scale: 120, desc: "hacks are for losers" }, { id: 51, name: "Moo Cap", price: 0, scale: 120, desc: "coolest mooer around" }, { id: 50, name: "Apple Cap", price: 0, scale: 120, desc: "apple farms remembers" }, { id: 28, name: "Moo Head", price: 0, scale: 120, desc: "no effect" }, { id: 29, name: "Pig Head", price: 0, scale: 120, desc: "no effect" }, { id: 30, name: "Fluff Head", price: 0, scale: 120, desc: "no effect" }, { id: 36, name: "Pandou Head", price: 0, scale: 120, desc: "no effect" }, { id: 37, name: "Bear Head", price: 0, scale: 120, desc: "no effect" }, { id: 38, name: "Monkey Head", price: 0, scale: 120, desc: "no effect" }, { id: 44, name: "Polar Head", price: 0, scale: 120, desc: "no effect" }, { id: 35, name: "Fez Hat", price: 0, scale: 120, desc: "no effect" }, { id: 42, name: "Enigma Hat", price: 0, scale: 120, desc: "join the enigma army" }, { id: 43, name: "Blitz Hat", price: 0, scale: 120, desc: "hey everybody i'm blitz" }, { id: 49, name: "Bob XIII Hat", price: 0, scale: 120, desc: "like and subscribe" }, { id: 57, name: "Pumpkin", price: 50, scale: 120, desc: "Spooooky" }, { id: 8, name: "Bummle Hat", price: 100, scale: 120, desc: "no effect" }, { id: 2, name: "Straw Hat", price: 500, scale: 120, desc: "no effect" }, { id: 15, name: "Winter Cap", price: 600, scale: 120, desc: "allows you to move at normal speed in snow", coldM: 1 }, { id: 5, name: "Cowboy Hat", price: 1e3, scale: 120, desc: "no effect" }, { id: 4, name: "Ranger Hat", price: 2e3, scale: 120, desc: "no effect" }, { id: 18, name: "Explorer Hat", price: 2e3, scale: 120, desc: "no effect" }, { id: 31, name: "Flipper Hat", price: 2500, scale: 120, desc: "have more control while in water", watrImm: !0 }, { id: 1, name: "Marksman Cap", price: 3e3, scale: 120, desc: "increases arrow speed and range", aMlt: 1.3 }, { id: 10, name: "Bush Gear", price: 3e3, scale: 160, desc: "allows you to disguise yourself as a bush" }, { id: 48, name: "Halo", price: 3e3, scale: 120, desc: "no effect" }, { id: 6, name: "Soldier Helmet", price: 4e3, scale: 120, desc: "reduces damage taken but slows movement", spdMult: .94, dmgMult: .75 }, { id: 23, name: "Anti Venom Gear", price: 4e3, scale: 120, desc: "makes you immune to poison", poisonRes: 1 }, { id: 13, name: "Medic Gear", price: 5e3, scale: 110, desc: "slowly regenerates health over time", healthRegen: 3 }, { id: 9, name: "Miners Helmet", price: 5e3, scale: 120, desc: "earn 1 extra gold per resource", extraGold: 1 }, { id: 32, name: "Musketeer Hat", price: 5e3, scale: 120, desc: "reduces cost of projectiles", projCost: .5 }, { id: 7, name: "Bull Helmet", price: 6e3, scale: 120, desc: "increases damage done but drains health", healthRegen: -5, dmgMultO: 1.5, spdMult: .96 }, { id: 22, name: "Emp Helmet", price: 6e3, scale: 120, desc: "turrets won't attack but you move slower", antiTurret: 1, spdMult: .7 }, { id: 12, name: "Booster Hat", price: 6e3, scale: 120, desc: "increases your movement speed", spdMult: 1.16 }, { id: 26, name: "Barbarian Armor", price: 8e3, scale: 120, desc: "knocks back enemies that attack you", dmgK: .6 }, { id: 21, name: "Plague Mask", price: 1e4, scale: 120, desc: "melee attacks deal poison damage", poisonDmg: 5, poisonTime: 6 }, { id: 46, name: "Bull Mask", price: 1e4, scale: 120, desc: "bulls won't target you unless you attack them", bullRepel: 1 }, { id: 14, name: "Windmill Hat", topSprite: !0, price: 1e4, scale: 120, desc: "generates points while worn", pps: 1.5 }, { id: 11, name: "Spike Gear", topSprite: !0, price: 1e4, scale: 120, desc: "deal damage to players that damage you", dmg: .45 }, { id: 53, name: "Turret Gear", topSprite: !0, price: 1e4, scale: 120, desc: "you become a walking turret", turret: { proj: 1, range: 700, rate: 2500 }, spdMult: .7 }, { id: 20, name: "Samurai Armor", price: 12e3, scale: 120, desc: "increased attack speed and fire rate", atkSpd: .78 }, { id: 58, name: "Dark Knight", price: 12e3, scale: 120, desc: "restores health when you deal damage", healD: .4 }, { id: 27, name: "Scavenger Gear", price: 15e3, scale: 120, desc: "earn double points for each kill", kScrM: 2 }, { id: 40, name: "Tank Gear", price: 15e3, scale: 120, desc: "increased damage to buildings but slower movement", spdMult: .3, bDmg: 3.3 }, { id: 52, name: "Thief Gear", price: 15e3, scale: 120, desc: "steal half of a players gold when you kill them", goldSteal: .5 }, { id: 55, name: "Bloodthirster", price: 2e4, scale: 120, desc: "Restore Health when dealing damage. And increased damage", healD: .25, dmgMultO: 1.2 }, { id: 56, name: "Assassin Gear", price: 2e4, scale: 120, desc: "Go invisible when not moving. Can't eat. Increased speed", noEat: !0, spdMult: 1.1, invisTimer: 1e3 }], e.exports.accessories = [{ id: 12, name: "Snowball", price: 1e3, scale: 105, xOff: 18, desc: "no effect" }, { id: 9, name: "Tree Cape", price: 1e3, scale: 90, desc: "no effect" }, { id: 10, name: "Stone Cape", price: 1e3, scale: 90, desc: "no effect" }, { id: 3, name: "Cookie Cape", price: 1500, scale: 90, desc: "no effect" }, { id: 8, name: "Cow Cape", price: 2e3, scale: 90, desc: "no effect" }, { id: 11, name: "Monkey Tail", price: 2e3, scale: 97, xOff: 25, desc: "Super speed but reduced damage", spdMult: 1.35, dmgMultO: .2 }, { id: 17, name: "Apple Basket", price: 3e3, scale: 80, xOff: 12, desc: "slowly regenerates health over time", healthRegen: 1 }, { id: 6, name: "Winter Cape", price: 3e3, scale: 90, desc: "no effect" }, { id: 4, name: "Skull Cape", price: 4e3, scale: 90, desc: "no effect" }, { id: 5, name: "Dash Cape", price: 5e3, scale: 90, desc: "no effect" }, { id: 2, name: "Dragon Cape", price: 6e3, scale: 90, desc: "no effect" }, { id: 1, name: "Super Cape", price: 8e3, scale: 90, desc: "no effect" }, { id: 7, name: "Troll Cape", price: 8e3, scale: 90, desc: "no effect" }, { id: 14, name: "Thorns", price: 1e4, scale: 115, xOff: 20, desc: "no effect" }, { id: 15, name: "Blockades", price: 1e4, scale: 95, xOff: 15, desc: "no effect" }, { id: 20, name: "Devils Tail", price: 1e4, scale: 95, xOff: 20, desc: "no effect" }, { id: 16, name: "Sawblade", price: 12e3, scale: 90, spin: !0, xOff: 0, desc: "deal damage to players that damage you", dmg: .15 }, { id: 13, name: "Angel Wings", price: 15e3, scale: 138, xOff: 22, desc: "slowly regenerates health over time", healthRegen: 3 }, { id: 19, name: "Shadow Wings", price: 15e3, scale: 138, xOff: 22, desc: "increased movement speed", spdMult: 1.1 }, { id: 18, name: "Blood Wings", price: 2e4, scale: 178, xOff: 26, desc: "restores health when you deal damage", healD: .2 }, { id: 21, name: "Corrupt X Wings", price: 2e4, scale: 178, xOff: 26, desc: "deal damage to players that damage you", dmg: .25 }] } , function(e, t) { e.exports = function(e, t, n, i, r, s, a) { this.init = function(e, t, n, i, r, s, o, c, l) { this.active = !0, this.indx = e, this.x = t, this.y = n, this.dir = i, this.skipMov = !0, this.speed = r, this.dmg = s, this.scale = c, this.range = o, this.owner = l, a && (this.sentTo = {}) } ; var o, c = []; this.update = function(l) { if (this.active) { var h, u = this.speed * l; if (this.skipMov ? this.skipMov = !1 : (this.x += u * Math.cos(this.dir), this.y += u * Math.sin(this.dir), this.range -= u, this.range <= 0 && (this.x += this.range * Math.cos(this.dir), this.y += this.range * Math.sin(this.dir), u = 1, this.range = 0, this.active = !1)), a) { for (var f = 0; f < e.length; ++f) !this.sentTo[e[f].id] && e[f].canSee(this) && (this.sentTo[e[f].id] = 1, a.send(e[f].id, "18", s.fixTo(this.x, 1), s.fixTo(this.y, 1), s.fixTo(this.dir, 2), s.fixTo(this.range, 1), this.speed, this.indx, this.layer, this.sid)); for (c.length = 0, f = 0; f < e.length + t.length; ++f) !(o = e[f] || t[f - e.length]).alive || o == this.owner || this.owner.team && o.team == this.owner.team || s.lineInRect(o.x - o.scale, o.y - o.scale, o.x + o.scale, o.y + o.scale, this.x, this.y, this.x + u * Math.cos(this.dir), this.y + u * Math.sin(this.dir)) && c.push(o); for (var d = n.getGridArrays(this.x, this.y, this.scale), p = 0; p < d.length; ++p) for (var g = 0; g < d[p].length; ++g) h = (o = d[p][g]).getScale(), o.active && this.ignoreObj != o.sid && this.layer <= o.layer && c.indexOf(o) < 0 && !o.ignoreCollision && s.lineInRect(o.x - h, o.y - h, o.x + h, o.y + h, this.x, this.y, this.x + u * Math.cos(this.dir), this.y + u * Math.sin(this.dir)) && c.push(o); if (c.length > 0) { var m = null , y = null , k = null; for (f = 0; f < c.length; ++f) k = s.getDistance(this.x, this.y, c[f].x, c[f].y), (null == y || k < y) && (y = k, m = c[f]); if (m.isPlayer || m.isAI) { var v = .3 * (m.weightM || 1); m.xVel += v * Math.cos(this.dir), m.yVel += v * Math.sin(this.dir), null != m.weaponIndex && i.weapons[m.weaponIndex].shield && s.getAngleDist(this.dir + Math.PI, m.dir) <= r.shieldAngle || m.changeHealth(-this.dmg, this.owner, this.owner) } else for (m.projDmg && m.health && m.changeHealth(-this.dmg) && n.disableObj(m), f = 0; f < e.length; ++f) e[f].active && (m.sentTo[e[f].id] && (m.active ? e[f].canSee(m) && a.send(e[f].id, "8", s.fixTo(this.dir, 2), m.sid) : a.send(e[f].id, "12", m.sid)), m.active || m.owner != e[f] || e[f].changeItemCount(m.group.id, -1)); for (this.active = !1, f = 0; f < e.length; ++f) this.sentTo[e[f].id] && a.send(e[f].id, "19", this.sid, s.fixTo(y, 1)) } } } } } } , function(e, t) { e.exports = function(e, t, n, i, r, s, a, o, c) { this.addProjectile = function(l, h, u, f, d, p, g, m, y) { for (var k, v = s.projectiles[p], w = 0; w < t.length; ++w) if (!t[w].active) { k = t[w]; break } return k || ((k = new e(n,i,r,s,a,o,c)).sid = t.length, t.push(k)), k.init(p, l, h, u, d, v.dmg, f, v.scale, g), k.ignoreObj = m, k.layer = y || v.layer, k.src = v.src, k } } } , function(e, t) { e.exports.obj = function(e, t) { var n; this.sounds = [], this.active = !0, this.play = function(t, i, r) { i && this.active && ((n = this.sounds[t]) || (n = new Howl({ src: ".././sound/" + t + ".mp3" }), this.sounds[t] = n), r && n.isPlaying || (n.isPlaying = !0, n.play(), n.volume((i || 1) * e.volumeMult), n.loop(r))) } , this.toggleMute = function(e, t) { (n = this.sounds[e]) && n.mute(t) } , this.stop = function(e) { (n = this.sounds[e]) && (n.stop(), n.isPlaying = !1) } } } , function(e, t, n) { var i = n(60) , r = n(67); function s(e, t, n, i, r) { "localhost" == location.hostname && (window.location.hostname = "127.0.0.1"), this.debugLog = !1, this.baseUrl = e, this.lobbySize = n, this.devPort = t, this.lobbySpread = i, this.rawIPs = !!r, this.server = void 0, this.gameIndex = void 0, this.callback = void 0, this.errorCallback = void 0, this.processServers(vultr.servers) } s.prototype.regionInfo = { 0: { name: "Local", latitude: 0, longitude: 0 }, "vultr:1": { name: "New Jersey", latitude: 40.1393329, longitude: -75.8521818 }, "vultr:2": { name: "Chicago", latitude: 41.8339037, longitude: -87.872238 }, "vultr:3": { name: "Dallas", latitude: 32.8208751, longitude: -96.8714229 }, "vultr:4": { name: "Seattle", latitude: 47.6149942, longitude: -122.4759879 }, "vultr:5": { name: "Los Angeles", latitude: 34.0207504, longitude: -118.691914 }, "vultr:6": { name: "Atlanta", latitude: 33.7676334, longitude: -84.5610332 }, "vultr:7": { name: "Amsterdam", latitude: 52.3745287, longitude: 4.7581878 }, "vultr:8": { name: "London", latitude: 51.5283063, longitude: -.382486 }, "vultr:9": { name: "Frankfurt", latitude: 50.1211273, longitude: 8.496137 }, "vultr:12": { name: "Silicon Valley", latitude: 37.4024714, longitude: -122.3219752 }, "vultr:19": { name: "Sydney", latitude: -33.8479715, longitude: 150.651084 }, "vultr:24": { name: "Paris", latitude: 48.8588376, longitude: 2.2773454 }, "vultr:25": { name: "Tokyo", latitude: 35.6732615, longitude: 139.569959 }, "vultr:39": { name: "Miami", latitude: 25.7823071, longitude: -80.3012156 }, "vultr:40": { name: "Singapore", latitude: 1.3147268, longitude: 103.7065876 } }, s.prototype.start = function(e, t) { this.callback = e, this.errorCallback = t; var n = this.parseServerQuery(); n ? (this.log("Found server in query."), this.password = n[3], this.connect(n[0], n[1], n[2])) : (this.log("Pinging servers..."), this.pingServers()) } , s.prototype.parseServerQuery = function() { var e = i.parse(location.href, !0) , t = e.query.server; if ("string" == typeof t) { var n = t.split(":"); if (3 == n.length) { var r = n[0] , s = parseInt(n[1]) , a = parseInt(n[2]); return "0" == r || r.startsWith("vultr:") || (r = "vultr:" + r), [r, s, a, e.query.password] } this.errorCallback("Invalid number of server parameters in " + t) } } , s.prototype.findServer = function(e, t) { var n = this.servers[e]; if (Array.isArray(n)) { for (var i = 0; i < n.length; i++) { var r = n[i]; if (r.index == t) return r } console.warn("Could not find server in region " + e + " with index " + t + ".") } else this.errorCallback("No server list for region " + e) } , s.prototype.pingServers = function() { var e = this , t = []; for (var n in this.servers) if (this.servers.hasOwnProperty(n)) { var i = this.servers[n] , r = i[Math.floor(Math.random() * i.length)]; null != r ? function(i, r) { var s = new XMLHttpRequest; s.onreadystatechange = function(i) { var s = i.target; if (4 == s.readyState) if (200 == s.status) { for (var a = 0; a < t.length; a++) t[a].abort(); e.log("Connecting to region", r.region); var o = e.seekServer(r.region); e.connect(o[0], o[1], o[2]) } else console.warn("Error pinging " + r.ip + " in region " + n) } ; var a = "//" + e.serverAddress(r.ip, !0) + ":" + e.serverPort(r) + "/ping"; s.open("GET", a, !0), s.send(null), e.log("Pinging", a), t.push(s) }(0, r) : console.log("No target server for region " + n) } } , s.prototype.seekServer = function(e, t, n) { null == n && (n = "random"), null == t && (t = !1); const i = ["random"]; var r = this.lobbySize , s = this.lobbySpread , a = this.servers[e].flatMap((function(e) { var t = 0; return e.games.map((function(n) { var i = t++; return { region: e.region, index: e.index * e.games.length + i, gameIndex: i, gameCount: e.games.length, playerCount: n.playerCount, isPrivate: n.isPrivate } } )) } )).filter((function(e) { return !e.isPrivate } )).filter((function(e) { return !t || 0 == e.playerCount && e.gameIndex >= e.gameCount / 2 } )).filter((function(e) { return "random" == n || i[e.index % i.length].key == n } )).sort((function(e, t) { return t.playerCount - e.playerCount } )).filter((function(e) { return e.playerCount < r } )); if (t && a.reverse(), 0 != a.length) { var o = Math.min(s, a.length) , c = Math.floor(Math.random() * o) , l = a[c = Math.min(c, a.length - 1)] , h = l.region , u = (c = Math.floor(l.index / l.gameCount), l.index % l.gameCount); return this.log("Found server."), [h, c, u] } this.errorCallback("No open servers.") } , s.prototype.connect = function(e, t, n) { if (!this.connected) { var i = this.findServer(e, t); null != i ? (this.log("Connecting to server", i, "with game index", n), i.games[n].playerCount >= this.lobbySize ? this.errorCallback("Server is already full.") : (window.history.replaceState(document.title, document.title, this.generateHref(e, t, n, this.password)), this.server = i, this.gameIndex = n, this.log("Calling callback with address", this.serverAddress(i.ip), "on port", this.serverPort(i), "with game index", n), this.callback(this.serverAddress(i.ip), this.serverPort(i), n))) : this.errorCallback("Failed to find server for region " + e + " and index " + t) } } , s.prototype.switchServer = function(e, t, n, i) { this.switchingServers = !0, window.location.href = this.generateHref(e, t, n, i) } , s.prototype.generateHref = function(e, t, n, i) { var r = "/?server=" + (e = this.stripRegion(e)) + ":" + t + ":" + n; return i && (r += "&password=" + encodeURIComponent(i)), r } , s.prototype.serverAddress = function(e, t) { return "127.0.0.1" == e || "7f000001" == e || "903d62ef5d1c2fecdcaeb5e7dd485eff" == e ? window.location.hostname : this.rawIPs ? t ? "ip_" + this.hashIP(e) + "." + this.baseUrl : e : "ip_" + e + "." + this.baseUrl } , s.prototype.serverPort = function(e) { return 0 == e.region ? this.devPort : location.protocol.startsWith("https") ? 443 : 80 } , s.prototype.processServers = function(e) { for (var t = {}, n = 0; n < e.length; n++) { var i = e[n] , r = t[i.region]; null == r && (r = [], t[i.region] = r), r.push(i) } for (var s in t) t[s] = t[s].sort((function(e, t) { return e.index - t.index } )); this.servers = t } , s.prototype.ipToHex = function(e) { return e.split(".").map(e=>("00" + parseInt(e).toString(16)).substr(-2)).join("").toLowerCase() } , s.prototype.hashIP = function(e) { return r(this.ipToHex(e)) } , s.prototype.log = function() { return this.debugLog ? console.log.apply(void 0, arguments) : console.verbose ? console.verbose.apply(void 0, arguments) : void 0 } , s.prototype.stripRegion = function(e) { return e.startsWith("vultr:") ? e = e.slice(6) : e.startsWith("do:") && (e = e.slice(3)), e } , window.testVultrClient = function() { var e = 1; function t(t, n) { (t = "" + t) == (n = "" + n) ? console.log(`Assert ${e} passed.`) : console.warn(`Assert ${e} failed. Expected ${n}, got ${t}.`), e++ } var n = new s("test.io",-1,5,1,!1); n.errorCallback = function(e) {} , n.processServers(function(e) { var t = []; for (var n in e) for (var i = e[n], r = 0; r < i.length; r++) t.push({ ip: n + ":" + r, scheme: "testing", region: n, index: r, games: i[r].map(e=>({ playerCount: e, isPrivate: !1 })) }); return t }({ 1: [[0, 0, 0, 0], [0, 0, 0, 0]], 2: [[5, 1, 0, 0], [0, 0, 0, 0]], 3: [[5, 0, 1, 5], [0, 0, 0, 0]], 4: [[5, 1, 1, 5], [1, 0, 0, 0]], 5: [[5, 1, 1, 5], [1, 0, 4, 0]], 6: [[5, 5, 5, 5], [2, 3, 1, 4]], 7: [[5, 5, 5, 5], [5, 5, 5, 5]] })), t(n.seekServer(1, !1), [1, 0, 0]), t(n.seekServer(1, !0), [1, 1, 3]), t(n.seekServer(2, !1), [2, 0, 1]), t(n.seekServer(2, !0), [2, 1, 3]), t(n.seekServer(3, !1), [3, 0, 2]), t(n.seekServer(3, !0), [3, 1, 3]), t(n.seekServer(4, !1), [4, 0, 1]), t(n.seekServer(4, !0), [4, 1, 3]), t(n.seekServer(5, !1), [5, 1, 2]), t(n.seekServer(5, !0), [5, 1, 3]), t(n.seekServer(6, !1), [6, 1, 3]), t(n.seekServer(6, !0), void 0), t(n.seekServer(7, !1), void 0), t(n.seekServer(7, !0), void 0), console.log("Tests passed.") } ; var a = function(e, t) { return e.concat(t) }; Array.prototype.flatMap = function(e) { return function(e, t) { return t.map(e).reduce(a, []) }(e, this) } , e.exports = s } , function(e, t, n) { "use strict"; var i = n(61) , r = n(63); function s() { this.protocol = null, this.slashes = null, this.auth = null, this.host = null, this.port = null, this.hostname = null, this.hash = null, this.search = null, this.query = null, this.pathname = null, this.path = null, this.href = null } t.parse = v, t.resolve = function(e, t) { return v(e, !1, !0).resolve(t) } , t.resolveObject = function(e, t) { return e ? v(e, !1, !0).resolveObject(t) : t } , t.format = function(e) { return r.isString(e) && (e = v(e)), e instanceof s ? e.format() : s.prototype.format.call(e) } , t.Url = s; var a = /^([a-z0-9.+-]+:)/i , o = /:[0-9]*$/ , c = /^(\/\/?(?!\/)[^\?\s]*)(\?[^\s]*)?$/ , l = ["{", "}", "|", "\\", "^", "`"].concat(["<", ">", '"', "`", " ", "\r", "\n", "\t"]) , h = ["'"].concat(l) , u = ["%", "/", "?", ";", "#"].concat(h) , f = ["/", "?", "#"] , d = /^[+a-z0-9A-Z_-]{0,63}$/ , p = /^([+a-z0-9A-Z_-]{0,63})(.*)$/ , g = { javascript: !0, "javascript:": !0 } , m = { javascript: !0, "javascript:": !0 } , y = { http: !0, https: !0, ftp: !0, gopher: !0, file: !0, "http:": !0, "https:": !0, "ftp:": !0, "gopher:": !0, "file:": !0 } , k = n(64); function v(e, t, n) { if (e && r.isObject(e) && e instanceof s) return e; var i = new s; return i.parse(e, t, n), i } s.prototype.parse = function(e, t, n) { if (!r.isString(e)) throw new TypeError("Parameter 'url' must be a string, not " + typeof e); var s = e.indexOf("?") , o = -1 !== s && s < e.indexOf("#") ? "?" : "#" , l = e.split(o); l[0] = l[0].replace(/\\/g, "/"); var v = e = l.join(o); if (v = v.trim(), !n && 1 === e.split("#").length) { var w = c.exec(v); if (w) return this.path = v, this.href = v, this.pathname = w[1], w[2] ? (this.search = w[2], this.query = t ? k.parse(this.search.substr(1)) : this.search.substr(1)) : t && (this.search = "", this.query = {}), this } var b = a.exec(v); if (b) { var x = (b = b[0]).toLowerCase(); this.protocol = x, v = v.substr(b.length) } if (n || b || v.match(/^\/\/[^@\/]+@[^@\/]+/)) { var S = "//" === v.substr(0, 2); !S || b && m[b] || (v = v.substr(2), this.slashes = !0) } if (!m[b] && (S || b && !y[b])) { for (var T, I, E = -1, M = 0; M < f.length; M++) -1 !== (A = v.indexOf(f[M])) && (-1 === E || A < E) && (E = A); for (-1 !== (I = -1 === E ? v.lastIndexOf("@") : v.lastIndexOf("@", E)) && (T = v.slice(0, I), v = v.slice(I + 1), this.auth = decodeURIComponent(T)), E = -1, M = 0; M < u.length; M++) { var A; -1 !== (A = v.indexOf(u[M])) && (-1 === E || A < E) && (E = A) } -1 === E && (E = v.length), this.host = v.slice(0, E), v = v.slice(E), this.parseHost(), this.hostname = this.hostname || ""; var P = "[" === this.hostname[0] && "]" === this.hostname[this.hostname.length - 1]; if (!P) for (var B = this.hostname.split(/\./), C = (M = 0, B.length); M < C; M++) { var O = B[M]; if (O && !O.match(d)) { for (var R = "", j = 0, _ = O.length; j < _; j++) O.charCodeAt(j) > 127 ? R += "x" : R += O[j]; if (!R.match(d)) { var U = B.slice(0, M) , D = B.slice(M + 1) , L = O.match(p); L && (U.push(L[1]), D.unshift(L[2])), D.length && (v = "/" + D.join(".") + v), this.hostname = U.join("."); break } } } this.hostname.length > 255 ? this.hostname = "" : this.hostname = this.hostname.toLowerCase(), P || (this.hostname = i.toASCII(this.hostname)); var F = this.port ? ":" + this.port : "" , z = this.hostname || ""; this.host = z + F, this.href += this.host, P && (this.hostname = this.hostname.substr(1, this.hostname.length - 2), "/" !== v[0] && (v = "/" + v)) } if (!g[x]) for (M = 0, C = h.length; M < C; M++) { var H = h[M]; if (-1 !== v.indexOf(H)) { var V = encodeURIComponent(H); V === H && (V = escape(H)), v = v.split(H).join(V) } } var q = v.indexOf("#"); -1 !== q && (this.hash = v.substr(q), v = v.slice(0, q)); var Y = v.indexOf("?"); if (-1 !== Y ? (this.search = v.substr(Y), this.query = v.substr(Y + 1), t && (this.query = k.parse(this.query)), v = v.slice(0, Y)) : t && (this.search = "", this.query = {}), v && (this.pathname = v), y[x] && this.hostname && !this.pathname && (this.pathname = "/"), this.pathname || this.search) { F = this.pathname || ""; var W = this.search || ""; this.path = F + W } return this.href = this.format(), this } , s.prototype.format = function() { var e = this.auth || ""; e && (e = (e = encodeURIComponent(e)).replace(/%3A/i, ":"), e += "@"); var t = this.protocol || "" , n = this.pathname || "" , i = this.hash || "" , s = !1 , a = ""; this.host ? s = e + this.host : this.hostname && (s = e + (-1 === this.hostname.indexOf(":") ? this.hostname : "[" + this.hostname + "]"), this.port && (s += ":" + this.port)), this.query && r.isObject(this.query) && Object.keys(this.query).length && (a = k.stringify(this.query)); var o = this.search || a && "?" + a || ""; return t && ":" !== t.substr(-1) && (t += ":"), this.slashes || (!t || y[t]) && !1 !== s ? (s = "//" + (s || ""), n && "/" !== n.charAt(0) && (n = "/" + n)) : s || (s = ""), i && "#" !== i.charAt(0) && (i = "#" + i), o && "?" !== o.charAt(0) && (o = "?" + o), t + s + (n = n.replace(/[?#]/g, (function(e) { return encodeURIComponent(e) } ))) + (o = o.replace("#", "%23")) + i } , s.prototype.resolve = function(e) { return this.resolveObject(v(e, !1, !0)).format() } , s.prototype.resolveObject = function(e) { if (r.isString(e)) { var t = new s; t.parse(e, !1, !0), e = t } for (var n = new s, i = Object.keys(this), a = 0; a < i.length; a++) { var o = i[a]; n[o] = this[o] } if (n.hash = e.hash, "" === e.href) return n.href = n.format(), n; if (e.slashes && !e.protocol) { for (var c = Object.keys(e), l = 0; l < c.length; l++) { var h = c[l]; "protocol" !== h && (n[h] = e[h]) } return y[n.protocol] && n.hostname && !n.pathname && (n.path = n.pathname = "/"), n.href = n.format(), n } if (e.protocol && e.protocol !== n.protocol) { if (!y[e.protocol]) { for (var u = Object.keys(e), f = 0; f < u.length; f++) { var d = u[f]; n[d] = e[d] } return n.href = n.format(), n } if (n.protocol = e.protocol, e.host || m[e.protocol]) n.pathname = e.pathname; else { for (var p = (e.pathname || "").split("/"); p.length && !(e.host = p.shift()); ) ; e.host || (e.host = ""), e.hostname || (e.hostname = ""), "" !== p[0] && p.unshift(""), p.length < 2 && p.unshift(""), n.pathname = p.join("/") } if (n.search = e.search, n.query = e.query, n.host = e.host || "", n.auth = e.auth, n.hostname = e.hostname || e.host, n.port = e.port, n.pathname || n.search) { var g = n.pathname || "" , k = n.search || ""; n.path = g + k } return n.slashes = n.slashes || e.slashes, n.href = n.format(), n } var v = n.pathname && "/" === n.pathname.charAt(0) , w = e.host || e.pathname && "/" === e.pathname.charAt(0) , b = w || v || n.host && e.pathname , x = b , S = n.pathname && n.pathname.split("/") || [] , T = (p = e.pathname && e.pathname.split("/") || [], n.protocol && !y[n.protocol]); if (T && (n.hostname = "", n.port = null, n.host && ("" === S[0] ? S[0] = n.host : S.unshift(n.host)), n.host = "", e.protocol && (e.hostname = null, e.port = null, e.host && ("" === p[0] ? p[0] = e.host : p.unshift(e.host)), e.host = null), b = b && ("" === p[0] || "" === S[0])), w) n.host = e.host || "" === e.host ? e.host : n.host, n.hostname = e.hostname || "" === e.hostname ? e.hostname : n.hostname, n.search = e.search, n.query = e.query, S = p; else if (p.length) S || (S = []), S.pop(), S = S.concat(p), n.search = e.search, n.query = e.query; else if (!r.isNullOrUndefined(e.search)) return T && (n.hostname = n.host = S.shift(), (P = !!(n.host && n.host.indexOf("@") > 0) && n.host.split("@")) && (n.auth = P.shift(), n.host = n.hostname = P.shift())), n.search = e.search, n.query = e.query, r.isNull(n.pathname) && r.isNull(n.search) || (n.path = (n.pathname ? n.pathname : "") + (n.search ? n.search : "")), n.href = n.format(), n; if (!S.length) return n.pathname = null, n.search ? n.path = "/" + n.search : n.path = null, n.href = n.format(), n; for (var I = S.slice(-1)[0], E = (n.host || e.host || S.length > 1) && ("." === I || ".." === I) || "" === I, M = 0, A = S.length; A >= 0; A--) "." === (I = S[A]) ? S.splice(A, 1) : ".." === I ? (S.splice(A, 1), M++) : M && (S.splice(A, 1), M--); if (!b && !x) for (; M--; M) S.unshift(".."); !b || "" === S[0] || S[0] && "/" === S[0].charAt(0) || S.unshift(""), E && "/" !== S.join("/").substr(-1) && S.push(""); var P, B = "" === S[0] || S[0] && "/" === S[0].charAt(0); return T && (n.hostname = n.host = B ? "" : S.length ? S.shift() : "", (P = !!(n.host && n.host.indexOf("@") > 0) && n.host.split("@")) && (n.auth = P.shift(), n.host = n.hostname = P.shift())), (b = b || n.host && S.length) && !B && S.unshift(""), S.length ? n.pathname = S.join("/") : (n.pathname = null, n.path = null), r.isNull(n.pathname) && r.isNull(n.search) || (n.path = (n.pathname ? n.pathname : "") + (n.search ? n.search : "")), n.auth = e.auth || n.auth, n.slashes = n.slashes || e.slashes, n.href = n.format(), n } , s.prototype.parseHost = function() { var e = this.host , t = o.exec(e); t && (":" !== (t = t[0]) && (this.port = t.substr(1)), e = e.substr(0, e.length - t.length)), e && (this.hostname = e) } } , function(e, t, n) { (function(e, i) { var r; /*! https://mths.be/punycode v1.4.1 by @mathias */ !function(s) { t && t.nodeType, e && e.nodeType; var a = "object" == typeof i && i; a.global !== a && a.window !== a && a.self; var o, c = 2147483647, l = 36, h = /^xn--/, u = /[^\x20-\x7E]/, f = /[\x2E\u3002\uFF0E\uFF61]/g, d = { overflow: "Overflow: input needs wider integers to process", "not-basic": "Illegal input >= 0x80 (not a basic code point)", "invalid-input": "Invalid input" }, p = Math.floor, g = String.fromCharCode; function m(e) { throw new RangeError(d[e]) } function y(e, t) { for (var n = e.length, i = []; n--; ) i[n] = t(e[n]); return i } function k(e, t) { var n = e.split("@") , i = ""; return n.length > 1 && (i = n[0] + "@", e = n[1]), i + y((e = e.replace(f, ".")).split("."), t).join(".") } function v(e) { for (var t, n, i = [], r = 0, s = e.length; r < s; ) (t = e.charCodeAt(r++)) >= 55296 && t <= 56319 && r < s ? 56320 == (64512 & (n = e.charCodeAt(r++))) ? i.push(((1023 & t) << 10) + (1023 & n) + 65536) : (i.push(t), r--) : i.push(t); return i } function w(e) { return y(e, (function(e) { var t = ""; return e > 65535 && (t += g((e -= 65536) >>> 10 & 1023 | 55296), e = 56320 | 1023 & e), t + g(e) } )).join("") } function b(e) { return e - 48 < 10 ? e - 22 : e - 65 < 26 ? e - 65 : e - 97 < 26 ? e - 97 : l } function x(e, t) { return e + 22 + 75 * (e < 26) - ((0 != t) << 5) } function S(e, t, n) { var i = 0; for (e = n ? p(e / 700) : e >> 1, e += p(e / t); e > 455; i += l) e = p(e / 35); return p(i + 36 * e / (e + 38)) } function T(e) { var t, n, i, r, s, a, o, h, u, f, d = [], g = e.length, y = 0, k = 128, v = 72; for ((n = e.lastIndexOf("-")) < 0 && (n = 0), i = 0; i < n; ++i) e.charCodeAt(i) >= 128 && m("not-basic"), d.push(e.charCodeAt(i)); for (r = n > 0 ? n + 1 : 0; r < g; ) { for (s = y, a = 1, o = l; r >= g && m("invalid-input"), ((h = b(e.charCodeAt(r++))) >= l || h > p((c - y) / a)) && m("overflow"), y += h * a, !(h < (u = o <= v ? 1 : o >= v + 26 ? 26 : o - v)); o += l) a > p(c / (f = l - u)) && m("overflow"), a *= f; v = S(y - s, t = d.length + 1, 0 == s), p(y / t) > c - k && m("overflow"), k += p(y / t), y %= t, d.splice(y++, 0, k) } return w(d) } function I(e) { var t, n, i, r, s, a, o, h, u, f, d, y, k, w, b, T = []; for (y = (e = v(e)).length, t = 128, n = 0, s = 72, a = 0; a < y; ++a) (d = e[a]) < 128 && T.push(g(d)); for (i = r = T.length, r && T.push("-"); i < y; ) { for (o = c, a = 0; a < y; ++a) (d = e[a]) >= t && d < o && (o = d); for (o - t > p((c - n) / (k = i + 1)) && m("overflow"), n += (o - t) * k, t = o, a = 0; a < y; ++a) if ((d = e[a]) < t && ++n > c && m("overflow"), d == t) { for (h = n, u = l; !(h < (f = u <= s ? 1 : u >= s + 26 ? 26 : u - s)); u += l) b = h - f, w = l - f, T.push(g(x(f + b % w, 0))), h = p(b / w); T.push(g(x(h, 0))), s = S(n, k, i == r), n = 0, ++i } ++n, ++t } return T.join("") } o = { version: "1.4.1", ucs2: { decode: v, encode: w }, decode: T, encode: I, toASCII: function(e) { return k(e, (function(e) { return u.test(e) ? "xn--" + I(e) : e } )) }, toUnicode: function(e) { return k(e, (function(e) { return h.test(e) ? T(e.slice(4).toLowerCase()) : e } )) } }, void 0 === (r = function() { return o } .call(t, n, t, e)) || (e.exports = r) }() } ).call(this, n(62)(e), n(12)) } , function(e, t) { e.exports = function(e) { return e.webpackPolyfill || (e.deprecate = function() {} , e.paths = [], e.children || (e.children = []), Object.defineProperty(e, "loaded", { enumerable: !0, get: function() { return e.l } }), Object.defineProperty(e, "id", { enumerable: !0, get: function() { return e.i } }), e.webpackPolyfill = 1), e } } , function(e, t, n) { "use strict"; e.exports = { isString: function(e) { return "string" == typeof e }, isObject: function(e) { return "object" == typeof e && null !== e }, isNull: function(e) { return null === e }, isNullOrUndefined: function(e) { return null == e } } } , function(e, t, n) { "use strict"; t.decode = t.parse = n(65), t.encode = t.stringify = n(66) } , function(e, t, n) { "use strict"; function i(e, t) { return Object.prototype.hasOwnProperty.call(e, t) } e.exports = function(e, t, n, s) { t = t || "&", n = n || "="; var a = {}; if ("string" != typeof e || 0 === e.length) return a; var o = /\+/g; e = e.split(t); var c = 1e3; s && "number" == typeof s.maxKeys && (c = s.maxKeys); var l = e.length; c > 0 && l > c && (l = c); for (var h = 0; h < l; ++h) { var u, f, d, p, g = e[h].replace(o, "%20"), m = g.indexOf(n); m >= 0 ? (u = g.substr(0, m), f = g.substr(m + 1)) : (u = g, f = ""), d = decodeURIComponent(u), p = decodeURIComponent(f), i(a, d) ? r(a[d]) ? a[d].push(p) : a[d] = [a[d], p] : a[d] = p } return a } ; var r = Array.isArray || function(e) { return "[object Array]" === Object.prototype.toString.call(e) } } , function(e, t, n) { "use strict"; var i = function(e) { switch (typeof e) { case "string": return e; case "boolean": return e ? "true" : "false"; case "number": return isFinite(e) ? e : ""; default: return "" } }; e.exports = function(e, t, n, o) { return t = t || "&", n = n || "=", null === e && (e = void 0), "object" == typeof e ? s(a(e), (function(a) { var o = encodeURIComponent(i(a)) + n; return r(e[a]) ? s(e[a], (function(e) { return o + encodeURIComponent(i(e)) } )).join(t) : o + encodeURIComponent(i(e[a])) } )).join(t) : o ? encodeURIComponent(i(o)) + n + encodeURIComponent(i(e)) : "" } ; var r = Array.isArray || function(e) { return "[object Array]" === Object.prototype.toString.call(e) } ; function s(e, t) { if (e.map) return e.map(t); for (var n = [], i = 0; i < e.length; i++) n.push(t(e[i], i)); return n } var a = Object.keys || function(e) { var t = []; for (var n in e) Object.prototype.hasOwnProperty.call(e, n) && t.push(n); return t } } , function(e, t, n) { !function() { var t = n(68) , i = n(20).utf8 , r = n(69) , s = n(20).bin , a = function(e, n) { e.constructor == String ? e = n && "binary" === n.encoding ? s.stringToBytes(e) : i.stringToBytes(e) : r(e) ? e = Array.prototype.slice.call(e, 0) : Array.isArray(e) || (e = e.toString()); for (var o = t.bytesToWords(e), c = 8 * e.length, l = 1732584193, h = -271733879, u = -1732584194, f = 271733878, d = 0; d < o.length; d++) o[d] = 16711935 & (o[d] << 8 | o[d] >>> 24) | 4278255360 & (o[d] << 24 | o[d] >>> 8); o[c >>> 5] |= 128 << c % 32, o[14 + (c + 64 >>> 9 << 4)] = c; var p = a._ff , g = a._gg , m = a._hh , y = a._ii; for (d = 0; d < o.length; d += 16) { var k = l , v = h , w = u , b = f; h = y(h = y(h = y(h = y(h = m(h = m(h = m(h = m(h = g(h = g(h = g(h = g(h = p(h = p(h = p(h = p(h, u = p(u, f = p(f, l = p(l, h, u, f, o[d + 0], 7, -680876936), h, u, o[d + 1], 12, -389564586), l, h, o[d + 2], 17, 606105819), f, l, o[d + 3], 22, -1044525330), u = p(u, f = p(f, l = p(l, h, u, f, o[d + 4], 7, -176418897), h, u, o[d + 5], 12, 1200080426), l, h, o[d + 6], 17, -1473231341), f, l, o[d + 7], 22, -45705983), u = p(u, f = p(f, l = p(l, h, u, f, o[d + 8], 7, 1770035416), h, u, o[d + 9], 12, -1958414417), l, h, o[d + 10], 17, -42063), f, l, o[d + 11], 22, -1990404162), u = p(u, f = p(f, l = p(l, h, u, f, o[d + 12], 7, 1804603682), h, u, o[d + 13], 12, -40341101), l, h, o[d + 14], 17, -1502002290), f, l, o[d + 15], 22, 1236535329), u = g(u, f = g(f, l = g(l, h, u, f, o[d + 1], 5, -165796510), h, u, o[d + 6], 9, -1069501632), l, h, o[d + 11], 14, 643717713), f, l, o[d + 0], 20, -373897302), u = g(u, f = g(f, l = g(l, h, u, f, o[d + 5], 5, -701558691), h, u, o[d + 10], 9, 38016083), l, h, o[d + 15], 14, -660478335), f, l, o[d + 4], 20, -405537848), u = g(u, f = g(f, l = g(l, h, u, f, o[d + 9], 5, 568446438), h, u, o[d + 14], 9, -1019803690), l, h, o[d + 3], 14, -187363961), f, l, o[d + 8], 20, 1163531501), u = g(u, f = g(f, l = g(l, h, u, f, o[d + 13], 5, -1444681467), h, u, o[d + 2], 9, -51403784), l, h, o[d + 7], 14, 1735328473), f, l, o[d + 12], 20, -1926607734), u = m(u, f = m(f, l = m(l, h, u, f, o[d + 5], 4, -378558), h, u, o[d + 8], 11, -2022574463), l, h, o[d + 11], 16, 1839030562), f, l, o[d + 14], 23, -35309556), u = m(u, f = m(f, l = m(l, h, u, f, o[d + 1], 4, -1530992060), h, u, o[d + 4], 11, 1272893353), l, h, o[d + 7], 16, -155497632), f, l, o[d + 10], 23, -1094730640), u = m(u, f = m(f, l = m(l, h, u, f, o[d + 13], 4, 681279174), h, u, o[d + 0], 11, -358537222), l, h, o[d + 3], 16, -722521979), f, l, o[d + 6], 23, 76029189), u = m(u, f = m(f, l = m(l, h, u, f, o[d + 9], 4, -640364487), h, u, o[d + 12], 11, -421815835), l, h, o[d + 15], 16, 530742520), f, l, o[d + 2], 23, -995338651), u = y(u, f = y(f, l = y(l, h, u, f, o[d + 0], 6, -198630844), h, u, o[d + 7], 10, 1126891415), l, h, o[d + 14], 15, -1416354905), f, l, o[d + 5], 21, -57434055), u = y(u, f = y(f, l = y(l, h, u, f, o[d + 12], 6, 1700485571), h, u, o[d + 3], 10, -1894986606), l, h, o[d + 10], 15, -1051523), f, l, o[d + 1], 21, -2054922799), u = y(u, f = y(f, l = y(l, h, u, f, o[d + 8], 6, 1873313359), h, u, o[d + 15], 10, -30611744), l, h, o[d + 6], 15, -1560198380), f, l, o[d + 13], 21, 1309151649), u = y(u, f = y(f, l = y(l, h, u, f, o[d + 4], 6, -145523070), h, u, o[d + 11], 10, -1120210379), l, h, o[d + 2], 15, 718787259), f, l, o[d + 9], 21, -343485551), l = l + k >>> 0, h = h + v >>> 0, u = u + w >>> 0, f = f + b >>> 0 } return t.endian([l, h, u, f]) }; a._ff = function(e, t, n, i, r, s, a) { var o = e + (t & n | ~t & i) + (r >>> 0) + a; return (o << s | o >>> 32 - s) + t } , a._gg = function(e, t, n, i, r, s, a) { var o = e + (t & i | n & ~i) + (r >>> 0) + a; return (o << s | o >>> 32 - s) + t } , a._hh = function(e, t, n, i, r, s, a) { var o = e + (t ^ n ^ i) + (r >>> 0) + a; return (o << s | o >>> 32 - s) + t } , a._ii = function(e, t, n, i, r, s, a) { var o = e + (n ^ (t | ~i)) + (r >>> 0) + a; return (o << s | o >>> 32 - s) + t } , a._blocksize = 16, a._digestsize = 16, e.exports = function(e, n) { if (null == e) throw new Error("Illegal argument " + e); var i = t.wordsToBytes(a(e, n)); return n && n.asBytes ? i : n && n.asString ? s.bytesToString(i) : t.bytesToHex(i) } }() } , function(e, t) { !function() { var t = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/" , n = { rotl: function(e, t) { return e << t | e >>> 32 - t }, rotr: function(e, t) { return e << 32 - t | e >>> t }, endian: function(e) { if (e.constructor == Number) return 16711935 & n.rotl(e, 8) | 4278255360 & n.rotl(e, 24); for (var t = 0; t < e.length; t++) e[t] = n.endian(e[t]); return e }, randomBytes: function(e) { for (var t = []; e > 0; e--) t.push(Math.floor(256 * Math.random())); return t }, bytesToWords: function(e) { for (var t = [], n = 0, i = 0; n < e.length; n++, i += 8) t[i >>> 5] |= e[n] << 24 - i % 32; return t }, wordsToBytes: function(e) { for (var t = [], n = 0; n < 32 * e.length; n += 8) t.push(e[n >>> 5] >>> 24 - n % 32 & 255); return t }, bytesToHex: function(e) { for (var t = [], n = 0; n < e.length; n++) t.push((e[n] >>> 4).toString(16)), t.push((15 & e[n]).toString(16)); return t.join("") }, hexToBytes: function(e) { for (var t = [], n = 0; n < e.length; n += 2) t.push(parseInt(e.substr(n, 2), 16)); return t }, bytesToBase64: function(e) { for (var n = [], i = 0; i < e.length; i += 3) for (var r = e[i] << 16 | e[i + 1] << 8 | e[i + 2], s = 0; s < 4; s++) 8 * i + 6 * s <= 8 * e.length ? n.push(t.charAt(r >>> 6 * (3 - s) & 63)) : n.push("="); return n.join("") }, base64ToBytes: function(e) { e = e.replace(/[^A-Z0-9+\/]/gi, ""); for (var n = [], i = 0, r = 0; i < e.length; r = ++i % 4) 0 != r && n.push((t.indexOf(e.charAt(i - 1)) & Math.pow(2, -2 * r + 8) - 1) << 2 * r | t.indexOf(e.charAt(i)) >>> 6 - 2 * r); return n } }; e.exports = n }() } , function(e, t) { function n(e) { return !!e.constructor && "function" == typeof e.constructor.isBuffer && e.constructor.isBuffer(e) } /*! * Determine if an object is a Buffer * * @author Feross Aboukhadijeh * @license MIT */ e.exports = function(e) { return null != e && (n(e) || function(e) { return "function" == typeof e.readFloatLE && "function" == typeof e.slice && n(e.slice(0, 0)) }(e) || !!e._isBuffer) } } , function(e, t) { e.exports = function(e, t, n, i, r, s, a, o, c) { this.aiTypes = [{ id: 0, src: "cow_1", killScore: 150, health: 500, weightM: .8, speed: 95e-5, turnSpeed: .001, scale: 72, drop: ["food", 50] }, { id: 1, src: "pig_1", killScore: 200, health: 800, weightM: .6, speed: 85e-5, turnSpeed: .001, scale: 72, drop: ["food", 80] }, { id: 2, name: "Bull", src: "bull_2", hostile: !0, dmg: 20, killScore: 1e3, health: 1800, weightM: .5, speed: 94e-5, turnSpeed: 74e-5, scale: 78, viewRange: 800, chargePlayer: !0, drop: ["food", 100] }, { id: 3, name: "Bully", src: "bull_1", hostile: !0, dmg: 20, killScore: 2e3, health: 2800, weightM: .45, speed: .001, turnSpeed: 8e-4, scale: 90, viewRange: 900, chargePlayer: !0, drop: ["food", 400] }, { id: 4, name: "Wolf", src: "wolf_1", hostile: !0, dmg: 8, killScore: 500, health: 300, weightM: .45, speed: .001, turnSpeed: .002, scale: 84, viewRange: 800, chargePlayer: !0, drop: ["food", 200] }, { id: 5, name: "Quack", src: "chicken_1", dmg: 8, killScore: 2e3, noTrap: !0, health: 300, weightM: .2, speed: .0018, turnSpeed: .006, scale: 70, drop: ["food", 100] }, { id: 6, name: "MOOSTAFA", nameScale: 50, src: "enemy", hostile: !0, dontRun: !0, fixedSpawn: !0, spawnDelay: 6e4, noTrap: !0, colDmg: 100, dmg: 40, killScore: 8e3, health: 18e3, weightM: .4, speed: 7e-4, turnSpeed: .01, scale: 80, spriteMlt: 1.8, leapForce: .9, viewRange: 1e3, hitRange: 210, hitDelay: 1e3, chargePlayer: !0, drop: ["food", 100] }, { id: 7, name: "Treasure", hostile: !0, nameScale: 35, src: "crate_1", fixedSpawn: !0, spawnDelay: 12e4, colDmg: 200, killScore: 5e3, health: 2e4, weightM: .1, speed: 0, turnSpeed: 0, scale: 70, spriteMlt: 1 }, { id: 8, name: "MOOFIE", src: "wolf_2", hostile: !0, fixedSpawn: !0, dontRun: !0, hitScare: 4, spawnDelay: 3e4, noTrap: !0, nameScale: 35, dmg: 10, colDmg: 100, killScore: 3e3, health: 7e3, weightM: .45, speed: .0015, turnSpeed: .002, scale: 90, viewRange: 800, chargePlayer: !0, drop: ["food", 1e3] }], this.spawn = function(l, h, u, f) { for (var d, p = 0; p < e.length; ++p) if (!e[p].active) { d = e[p]; break } return d || (d = new t(e.length,r,n,i,a,s,o,c), e.push(d)), d.init(l, h, u, f, this.aiTypes[f]), d } } } , function(e, t) { var n = 2 * Math.PI; e.exports = function(e, t, i, r, s, a, o, c) { this.sid = e, this.isAI = !0, this.nameIndex = s.randInt(0, a.cowNames.length - 1), this.init = function(e, t, n, i, r) { this.x = e, this.y = t, this.startX = r.fixedSpawn ? e : null, this.startY = r.fixedSpawn ? t : null, this.xVel = 0, this.yVel = 0, this.zIndex = 0, this.dir = n, this.dirPlus = 0, this.index = i, this.src = r.src, r.name && (this.name = r.name), this.weightM = r.weightM, this.speed = r.speed, this.killScore = r.killScore, this.turnSpeed = r.turnSpeed, this.scale = r.scale, this.maxHealth = r.health, this.leapForce = r.leapForce, this.health = this.maxHealth, this.chargePlayer = r.chargePlayer, this.viewRange = r.viewRange, this.drop = r.drop, this.dmg = r.dmg, this.hostile = r.hostile, this.dontRun = r.dontRun, this.hitRange = r.hitRange, this.hitDelay = r.hitDelay, this.hitScare = r.hitScare, this.spriteMlt = r.spriteMlt, this.nameScale = r.nameScale, this.colDmg = r.colDmg, this.noTrap = r.noTrap, this.spawnDelay = r.spawnDelay, this.hitWait = 0, this.waitCount = 1e3, this.moveCount = 0, this.targetDir = 0, this.active = !0, this.alive = !0, this.runFrom = null, this.chargeTarget = null, this.dmgOverTime = {} } ; var l = 0; this.update = function(e) { if (this.active) { if (this.spawnCounter) return this.spawnCounter -= e, void (this.spawnCounter <= 0 && (this.spawnCounter = 0, this.x = this.startX || s.randInt(0, a.mapScale), this.y = this.startY || s.randInt(0, a.mapScale))); (l -= e) <= 0 && (this.dmgOverTime.dmg && (this.changeHealth(-this.dmgOverTime.dmg, this.dmgOverTime.doer), this.dmgOverTime.time -= 1, this.dmgOverTime.time <= 0 && (this.dmgOverTime.dmg = 0)), l = 1e3); var r = !1 , o = 1; if (!this.zIndex && !this.lockMove && this.y >= a.mapScale / 2 - a.riverWidth / 2 && this.y <= a.mapScale / 2 + a.riverWidth / 2 && (o = .33, this.xVel += a.waterCurrent * e), this.lockMove) this.xVel = 0, this.yVel = 0; else if (this.waitCount > 0) { if (this.waitCount -= e, this.waitCount <= 0) if (this.chargePlayer) { for (var h, u, f, d = 0; d < i.length; ++d) !i[d].alive || i[d].skin && i[d].skin.bullRepel || (f = s.getDistance(this.x, this.y, i[d].x, i[d].y)) <= this.viewRange && (!h || f < u) && (u = f, h = i[d]); h ? (this.chargeTarget = h, this.moveCount = s.randInt(8e3, 12e3)) : (this.moveCount = s.randInt(1e3, 2e3), this.targetDir = s.randFloat(-Math.PI, Math.PI)) } else this.moveCount = s.randInt(4e3, 1e4), this.targetDir = s.randFloat(-Math.PI, Math.PI) } else if (this.moveCount > 0) { var p = this.speed * o; if (this.runFrom && this.runFrom.active && (!this.runFrom.isPlayer || this.runFrom.alive) ? (this.targetDir = s.getDirection(this.x, this.y, this.runFrom.x, this.runFrom.y), p *= 1.42) : this.chargeTarget && this.chargeTarget.alive && (this.targetDir = s.getDirection(this.chargeTarget.x, this.chargeTarget.y, this.x, this.y), p *= 1.75, r = !0), this.hitWait && (p *= .3), this.dir != this.targetDir) { this.dir %= n; var g = (this.dir - this.targetDir + n) % n , m = Math.min(Math.abs(g - n), g, this.turnSpeed * e) , y = g - Math.PI >= 0 ? 1 : -1; this.dir += y * m + n } this.dir %= n, this.xVel += p * e * Math.cos(this.dir), this.yVel += p * e * Math.sin(this.dir), this.moveCount -= e, this.moveCount <= 0 && (this.runFrom = null, this.chargeTarget = null, this.waitCount = this.hostile ? 1500 : s.randInt(1500, 6e3)) } this.zIndex = 0, this.lockMove = !1; var k = s.getDistance(0, 0, this.xVel * e, this.yVel * e) , v = Math.min(4, Math.max(1, Math.round(k / 40))) , w = 1 / v; for (d = 0; d < v; ++d) { this.xVel && (this.x += this.xVel * e * w), this.yVel && (this.y += this.yVel * e * w), M = t.getGridArrays(this.x, this.y, this.scale); for (var b = 0; b < M.length; ++b) for (var x = 0; x < M[b].length; ++x) M[b][x].active && t.checkCollision(this, M[b][x], w) } var S, T, I, E = !1; if (this.hitWait > 0 && (this.hitWait -= e, this.hitWait <= 0)) { E = !0, this.hitWait = 0, this.leapForce && !s.randInt(0, 2) && (this.xVel += this.leapForce * Math.cos(this.dir), this.yVel += this.leapForce * Math.sin(this.dir)); for (var M = t.getGridArrays(this.x, this.y, this.hitRange), A = 0; A < M.length; ++A) for (b = 0; b < M[A].length; ++b) (S = M[A][b]).health && (T = s.getDistance(this.x, this.y, S.x, S.y)) < S.scale + this.hitRange && (S.changeHealth(5 * -this.dmg) && t.disableObj(S), t.hitObj(S, s.getDirection(this.x, this.y, S.x, S.y))); for (b = 0; b < i.length; ++b) i[b].canSee(this) && c.send(i[b].id, "aa", this.sid) } if (r || E) for (d = 0; d < i.length; ++d) (S = i[d]) && S.alive && (T = s.getDistance(this.x, this.y, S.x, S.y), this.hitRange ? !this.hitWait && T <= this.hitRange + S.scale && (E ? (I = s.getDirection(S.x, S.y, this.x, this.y), S.changeHealth(-this.dmg), S.xVel += .6 * Math.cos(I), S.yVel += .6 * Math.sin(I), this.runFrom = null, this.chargeTarget = null, this.waitCount = 3e3, this.hitWait = s.randInt(0, 2) ? 0 : 600) : this.hitWait = this.hitDelay) : T <= this.scale + S.scale && (I = s.getDirection(S.x, S.y, this.x, this.y), S.changeHealth(-this.dmg), S.xVel += .55 * Math.cos(I), S.yVel += .55 * Math.sin(I))); this.xVel && (this.xVel *= Math.pow(a.playerDecel, e)), this.yVel && (this.yVel *= Math.pow(a.playerDecel, e)); var P = this.scale; this.x - P < 0 ? (this.x = P, this.xVel = 0) : this.x + P > a.mapScale && (this.x = a.mapScale - P, this.xVel = 0), this.y - P < 0 ? (this.y = P, this.yVel = 0) : this.y + P > a.mapScale && (this.y = a.mapScale - P, this.yVel = 0) } } , this.canSee = function(e) { if (!e) return !1; if (e.skin && e.skin.invisTimer && e.noMovTimer >= e.skin.invisTimer) return !1; var t = Math.abs(e.x - this.x) - e.scale , n = Math.abs(e.y - this.y) - e.scale; return t <= a.maxScreenWidth / 2 * 1.3 && n <= a.maxScreenHeight / 2 * 1.3 } ; var h = 0 , u = 0; this.animate = function(e) { this.animTime > 0 && (this.animTime -= e, this.animTime <= 0 ? (this.animTime = 0, this.dirPlus = 0, h = 0, u = 0) : 0 == u ? (h += e / (this.animSpeed * a.hitReturnRatio), this.dirPlus = s.lerp(0, this.targetAngle, Math.min(1, h)), h >= 1 && (h = 1, u = 1)) : (h -= e / (this.animSpeed * (1 - a.hitReturnRatio)), this.dirPlus = s.lerp(0, this.targetAngle, Math.max(0, h)))) } , this.startAnim = function() { this.animTime = this.animSpeed = 600, this.targetAngle = .8 * Math.PI, h = 0, u = 0 } , this.changeHealth = function(e, t, n) { if (this.active && (this.health += e, n && (this.hitScare && !s.randInt(0, this.hitScare) ? (this.runFrom = n, this.waitCount = 0, this.moveCount = 2e3) : this.hostile && this.chargePlayer && n.isPlayer ? (this.chargeTarget = n, this.waitCount = 0, this.moveCount = 8e3) : this.dontRun || (this.runFrom = n, this.waitCount = 0, this.moveCount = 2e3)), e < 0 && this.hitRange && s.randInt(0, 1) && (this.hitWait = 500), t && t.canSee(this) && e < 0 && c.send(t.id, "t", Math.round(this.x), Math.round(this.y), Math.round(-e), 1), this.health <= 0 && (this.spawnDelay ? (this.spawnCounter = this.spawnDelay, this.x = -1e6, this.y = -1e6) : (this.x = this.startX || s.randInt(0, a.mapScale), this.y = this.startY || s.randInt(0, a.mapScale)), this.health = this.maxHealth, this.runFrom = null, t && (o(t, this.killScore), this.drop)))) for (var i = 0; i < this.drop.length; ) t.addResource(a.resourceTypes.indexOf(this.drop[i]), this.drop[i + 1]), i += 2 } } } ]); //# sourceMappingURL=bundle.js.map// ==UserScript==// ==UserScript== // @name New Userscript // @namespace http://tampermonkey.net/ // @version 0.1 // @description try to take over the world! // @author You // @match https://discord.com/channels/@me/900534006079176704 // @icon https://www.google.com/s2/favicons?domain=discord.com // @grant none // ==/UserScript== (function() { 'use strict'; // Your code here... })();