// ==UserScript==
// @name [Pokeclicker] Simple Weather Changer
// @namespace Pokeclicker Scripts
// @author KarmaAlex (Credit: Ephenia, Optimatum)
// @description Adds a button to select the weather for the current region, also freezes all weather
// @copyright https://github.com/Ephenia
// @license GPL-3.0 License
// @version 1.4
// @homepageURL https://github.com/Ephenia/Pokeclicker-Scripts/
// @supportURL https://github.com/Ephenia/Pokeclicker-Scripts/issues
// @match https://www.pokeclicker.com/
// @icon https://www.google.com/s2/favicons?domain=pokeclicker.com
// @grant none
// @run-at document-idle
// @downloadURL none
// ==/UserScript==
var scriptName = 'simpleweatherchanger';
var weatherChangerWeather;
function initWeatherChange() {
// Load selected weather
weatherChangerWeather = parseInt(localStorage.getItem('weatherChangerWeather'));
if (isNaN(weatherChangerWeather)) {
weatherChangerWeather = -1;
}
// Make selectbox
const weatherSelect = document.createElement('select');
weatherSelect.innerHTML = '\n' + GameHelper.enumSelectOption(WeatherType).map((w) => ``).join('\n');
weatherSelect.id = 'change-weather-select';
weatherSelect.value = weatherChangerWeather;
document.querySelector('#townMap button[data-bind*="DayCycle.color"').before(weatherSelect);
document.getElementById('change-weather-select').addEventListener('change', (event) => { changeWeather(event); });
addGlobalStyle('#change-weather-select { position: absolute; right: 100px; top: 10px; width: auto; height: 20px; font-size: 9px; }');
overrideGenerateWeather();
Weather.generateWeather(new Date());
}
function changeWeather(event) {
weatherChangerWeather = +event.target.value;
Weather.generateWeather(new Date());
localStorage.setItem('weatherChangerWeather', weatherChangerWeather);
}
function overrideGenerateWeather() {
const oldGenerateWeather = Weather.generateWeather;
Weather.generateWeather = function(...args) {
if (weatherChangerWeather >= 0) {
Weather.regionalWeather.forEach((weather) => weather(weatherChangerWeather));
} else {
return oldGenerateWeather.apply(this, args);
}
}
}
function loadScript() {
const oldInit = Preload.hideSplashScreen;
var hasInitialized = false;
Preload.hideSplashScreen = function (...args) {
var result = oldInit.apply(this, args);
if (App.game && !hasInitialized) {
initWeatherChange();
hasInitialized = true;
}
return result;
}
}
function addGlobalStyle(css) {
var head, style;
head = document.getElementsByTagName('head')[0];
if (!head) { return; }
style = document.createElement('style');
style.type = 'text/css';
style.innerHTML = css;
head.appendChild(style);
}
if (!App.isUsingClient || localStorage.getItem(scriptName) === 'true') {
loadScript();
}