// ==UserScript== // @name Dsync Client [Sploop.io] // @author Murka // @description The most advanced hack for sploop.io // @icon https://sploop.io/img/ui/favicon.png // @version 1.0.16 // @match *://sploop.io/* // @run-at document-start // @grant none // @license MIT // @namespace https://greasyfork.org/users/919633 // @downloadURL none // ==/UserScript== /* jshint esversion:6 */ /* Author: Murka Github: https://github.com/Murka007/Dsync-client Discord: https://discord.gg/sG9cyfGPj5 Greasyfork: https://greasyfork.org/en/scripts/449995-dsync-client-sploop-io I need your support, please follow these steps: 1. Join my DISCORD server 2. Write a feedback about this script on GREASYFORK "script works, thank you so much" 3. Star my repository on GITHUB */ Function("(" + ((GM_info) => { "use strict"; var __webpack_modules__ = { 147: module => { module.exports = { i8: "1.0.16" }; } }; var __webpack_module_cache__ = {}; function __webpack_require__(moduleId) { var cachedModule = __webpack_module_cache__[moduleId]; if (cachedModule !== undefined) { return cachedModule.exports; } var module = __webpack_module_cache__[moduleId] = { exports: {} }; __webpack_modules__[moduleId](module, module.exports, __webpack_require__); return module.exports; } (() => { __webpack_require__.d = (exports, definition) => { for (var key in definition) { if (__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) { Object.defineProperty(exports, key, { enumerable: true, get: definition[key] }); } } }; })(); (() => { __webpack_require__.o = (obj, prop) => Object.prototype.hasOwnProperty.call(obj, prop); })(); var __webpack_exports__ = {}; (() => { __webpack_require__.d(__webpack_exports__, { sv: () => src_Dsync, vU: () => error, cM: () => log, lZ: () => pingCount }); var WebsocketString; (function(WebsocketString) { WebsocketString[WebsocketString["LEADERBOARD"] = 3] = "LEADERBOARD"; WebsocketString[WebsocketString["CONNECT"] = 12] = "CONNECT"; WebsocketString[WebsocketString["UPGRADE"] = 14] = "UPGRADE"; WebsocketString[WebsocketString["DIED"] = 19] = "DIED"; WebsocketString[WebsocketString["KILLUPDATE"] = 22] = "KILLUPDATE"; WebsocketString[WebsocketString["KILLED"] = 28] = "KILLED"; WebsocketString[WebsocketString["PLAYERSPAWNED"] = 32] = "PLAYERSPAWNED"; WebsocketString[WebsocketString["DEFAULTDATA"] = 33] = "DEFAULTDATA"; WebsocketString[WebsocketString["SPAWN"] = 35] = "SPAWN"; })(WebsocketString || (WebsocketString = {})); var EItems; (function(EItems) { EItems[EItems["PRIMARY"] = 0] = "PRIMARY"; EItems[EItems["SECONDARY"] = 1] = "SECONDARY"; EItems[EItems["HEAL"] = 2] = "HEAL"; EItems[EItems["WALL"] = 3] = "WALL"; EItems[EItems["SPIKE"] = 4] = "SPIKE"; EItems[EItems["WINDMILL"] = 5] = "WINDMILL"; EItems[EItems["TREE"] = 6] = "TREE"; EItems[EItems["TRAP"] = 7] = "TRAP"; EItems[EItems["PLATFORM"] = 8] = "PLATFORM"; EItems[EItems["SPAWN"] = 9] = "SPAWN"; EItems[EItems["TURRET"] = 10] = "TURRET"; })(EItems || (EItems = {})); var ELayer; (function(ELayer) { ELayer[ELayer["PLAYER"] = 0] = "PLAYER"; ELayer[ELayer["STONE"] = 1] = "STONE"; ELayer[ELayer["HARDSPIKE"] = 2] = "HARDSPIKE"; ELayer[ELayer["TREE"] = 3] = "TREE"; ELayer[ELayer["GOLD"] = 4] = "GOLD"; ELayer[ELayer["BUSH"] = 5] = "BUSH"; ELayer[ELayer["TRAP"] = 6] = "TRAP"; ELayer[ELayer["SPIKE"] = 7] = "SPIKE"; ELayer[ELayer["WOODWALL"] = 8] = "WOODWALL"; ELayer[ELayer["PLATFORM"] = 9] = "PLATFORM"; ELayer[ELayer["BOOST"] = 10] = "BOOST"; ELayer[ELayer["LOOTBOX"] = 11] = "LOOTBOX"; ELayer[ELayer["PROJECTILE"] = 12] = "PROJECTILE"; ELayer[ELayer["WINDMILL"] = 13] = "WINDMILL"; ELayer[ELayer["COW"] = 14] = "COW"; ELayer[ELayer["SPAWN"] = 15] = "SPAWN"; ELayer[ELayer["POWERMILL"] = 16] = "POWERMILL"; ELayer[ELayer["CASTLESPIKE"] = 17] = "CASTLESPIKE"; ELayer[ELayer["TURRET"] = 18] = "TURRET"; ELayer[ELayer["WOODFARM"] = 19] = "WOODFARM"; ELayer[ELayer["CHERRYWOODFARM"] = 20] = "CHERRYWOODFARM"; ELayer[ELayer["STONEWARM"] = 21] = "STONEWARM"; ELayer[ELayer["CASTLEWALL"] = 22] = "CASTLEWALL"; ELayer[ELayer["SHARK"] = 23] = "SHARK"; ELayer[ELayer["WOLF"] = 24] = "WOLF"; ELayer[ELayer["GOLDENCOW"] = 25] = "GOLDENCOW"; ELayer[ELayer["ROOF"] = 26] = "ROOF"; ELayer[ELayer["DRAGON"] = 27] = "DRAGON"; ELayer[ELayer["MAMMOTH"] = 28] = "MAMMOTH"; ELayer[ELayer["FIREBALL"] = 29] = "FIREBALL"; ELayer[ELayer["CHEST"] = 30] = "CHEST"; ELayer[ELayer["DRAGONWALLBIG"] = 31] = "DRAGONWALLBIG"; ELayer[ELayer["DRAGONWALLMEDIUM"] = 32] = "DRAGONWALLMEDIUM"; ELayer[ELayer["DRAGONWALLSMALL"] = 33] = "DRAGONWALLSMALL"; ELayer[ELayer["MAMMOTHWALL"] = 34] = "MAMMOTHWALL"; ELayer[ELayer["MAMMOTHWALLSMALL"] = 35] = "MAMMOTHWALLSMALL"; ELayer[ELayer["DUCK"] = 36] = "DUCK"; ELayer[ELayer["TELEPORT"] = 37] = "TELEPORT"; ELayer[ELayer["CACTUS"] = 38] = "CACTUS"; ELayer[ELayer["TORNADO"] = 39] = "TORNADO"; })(ELayer || (ELayer = {})); const LayerObjects = [ ELayer.STONE, ELayer.HARDSPIKE, ELayer.TREE, ELayer.GOLD, ELayer.BUSH, ELayer.SPIKE, ELayer.WOODWALL, ELayer.WINDMILL, ELayer.SPAWN, ELayer.POWERMILL, ELayer.CASTLESPIKE, ELayer.TURRET, ELayer.WOODFARM, ELayer.CHERRYWOODFARM, ELayer.STONEWARM, ELayer.CASTLEWALL, ELayer.CHEST, ELayer.DRAGONWALLBIG, ELayer.DRAGONWALLMEDIUM, ELayer.DRAGONWALLSMALL, ELayer.MAMMOTHWALL, ELayer.MAMMOTHWALLSMALL, ELayer.TELEPORT, ELayer.CACTUS ]; const types_CannotPlaceOn = [ ELayer.STONE, ELayer.HARDSPIKE, ELayer.TREE, ELayer.GOLD, ELayer.BUSH, ELayer.TRAP, ELayer.SPIKE, ELayer.WOODWALL, ELayer.PLATFORM, ELayer.BOOST, ELayer.LOOTBOX, ELayer.WINDMILL, ELayer.SPAWN, ELayer.POWERMILL, ELayer.CASTLESPIKE, ELayer.TURRET, ELayer.WOODFARM, ELayer.CHERRYWOODFARM, ELayer.STONEWARM, ELayer.CASTLEWALL, ELayer.CHEST, ELayer.DRAGONWALLBIG, ELayer.DRAGONWALLMEDIUM, ELayer.DRAGONWALLSMALL, ELayer.MAMMOTHWALL, ELayer.MAMMOTHWALLSMALL, ELayer.TELEPORT, ELayer.CACTUS ]; const LayerExclude = [ ELayer.TREE, ELayer.WOODFARM, ELayer.CHERRYWOODFARM ]; var EObjects; (function(EObjects) { EObjects[EObjects["BOOST"] = 6] = "BOOST"; EObjects[EObjects["PLATFORM"] = 8] = "PLATFORM"; EObjects[EObjects["TRAP"] = 9] = "TRAP"; EObjects[EObjects["WINDMILL"] = 14] = "WINDMILL"; EObjects[EObjects["SPAWN"] = 16] = "SPAWN"; EObjects[EObjects["POWERMILL"] = 19] = "POWERMILL"; EObjects[EObjects["ROOF"] = 48] = "ROOF"; })(EObjects || (EObjects = {})); var EHats; (function(EHats) { EHats[EHats["BUSH"] = 1] = "BUSH"; EHats[EHats["BERSERKER"] = 2] = "BERSERKER"; EHats[EHats["JUNGLE"] = 3] = "JUNGLE"; EHats[EHats["CRYSTAL"] = 4] = "CRYSTAL"; EHats[EHats["SPIKEGEAR"] = 5] = "SPIKEGEAR"; EHats[EHats["IMMUNITY"] = 6] = "IMMUNITY"; EHats[EHats["BOOST"] = 7] = "BOOST"; EHats[EHats["APPLEHAT"] = 8] = "APPLEHAT"; EHats[EHats["SCUBA"] = 9] = "SCUBA"; EHats[EHats["HOOD"] = 10] = "HOOD"; EHats[EHats["DEMOLIST"] = 11] = "DEMOLIST"; })(EHats || (EHats = {})); var EWeapons; (function(EWeapons) { EWeapons[EWeapons["MUSKET"] = 4] = "MUSKET"; EWeapons[EWeapons["SHIELD"] = 11] = "SHIELD"; EWeapons[EWeapons["STICK"] = 13] = "STICK"; EWeapons[EWeapons["HAMMER"] = 15] = "HAMMER"; EWeapons[EWeapons["BOW"] = 26] = "BOW"; EWeapons[EWeapons["XBOW"] = 27] = "XBOW"; EWeapons[EWeapons["PEARL"] = 50] = "PEARL"; EWeapons[EWeapons["SCYTHE"] = 57] = "SCYTHE"; })(EWeapons || (EWeapons = {})); var EItemTypes; (function(EItemTypes) { EItemTypes[EItemTypes["ATTACKING"] = 0] = "ATTACKING"; EItemTypes[EItemTypes["SHOOTING"] = 1] = "SHOOTING"; EItemTypes[EItemTypes["PLACEABLE"] = 2] = "PLACEABLE"; EItemTypes[EItemTypes["FOOD"] = 3] = "FOOD"; })(EItemTypes || (EItemTypes = {})); var EAnimals; (function(EAnimals) { EAnimals[EAnimals["COW"] = 14] = "COW"; EAnimals[EAnimals["SHARK"] = 23] = "SHARK"; EAnimals[EAnimals["WOLF"] = 24] = "WOLF"; EAnimals[EAnimals["GOLDENCOW"] = 25] = "GOLDENCOW"; EAnimals[EAnimals["DRAGON"] = 27] = "DRAGON"; EAnimals[EAnimals["MAMMOTH"] = 28] = "MAMMOTH"; EAnimals[EAnimals["DUCK"] = 36] = "DUCK"; })(EAnimals || (EAnimals = {})); var PlacementType; (function(PlacementType) { PlacementType[PlacementType["DEFAULT"] = 0] = "DEFAULT"; PlacementType[PlacementType["INVISIBLE"] = 1] = "INVISIBLE"; PlacementType[PlacementType["HOLDING"] = 2] = "HOLDING"; })(PlacementType || (PlacementType = {})); var EServers; (function(EServers) { EServers["SAND_EU_1"] = "SFRA"; EServers["SAND_EU_2"] = "SFRA2BIS"; EServers["SAND_USA_1"] = "SCA"; EServers["SAND_USA_2"] = "SCA2"; EServers["SAND_AS_1"] = "SGP"; EServers["SAND_AS_2"] = "SGP2"; EServers["SAND_AS_3"] = "SGP3BIS"; EServers["NORMAL_EU_1"] = "FRA1FFA"; EServers["NORMAL_USA_1"] = "CA1FFA"; EServers["NORMAL_AS_1"] = "SGP1FFA"; EServers["ROYALE_USA_1"] = "BRSCA"; })(EServers || (EServers = {})); const selectData = { placementType: PlacementType, connectTo: EServers }; var TargetReload; (function(TargetReload) { TargetReload[TargetReload["TURRET"] = 3e3] = "TURRET"; TargetReload[TargetReload["HAT"] = 1300] = "HAT"; TargetReload[TargetReload["DRAGON"] = 3e3] = "DRAGON"; })(TargetReload || (TargetReload = {})); const storage = { get(key) { return JSON.parse(localStorage.getItem(key)); }, set(key, value) { localStorage.setItem(key, JSON.stringify(value)); }, delete(key) { localStorage.removeItem(key); } }; const defaultSettings = { primary: "Digit1", secondary: "Digit2", heal: "KeyQ", wall: "Digit4", spike: "KeyV", windmill: "KeyN", trap: "KeyF", turret: "KeyH", tree: "KeyU", platform: "KeyT", spawn: "KeyJ", up: "KeyW", left: "KeyA", down: "KeyS", right: "KeyD", autoattack: "KeyE", lockRotation: "KeyX", openChat: "Enter", invisibleHit: 2, spikeInsta: "KeyR", toggleMenu: "Escape", fastBreak: "KeyZ", upgradeScythe: "...", unequip: "...", bush: "...", berserker: "...", jungle: "...", crystal: "...", spikegear: "...", immunity: 4, boost: 3, applehat: "...", scuba: "...", hood: "...", demolist: "...", placementType: PlacementType.INVISIBLE, placementSpeed: 1, autobed: true, automill: true, autoheal: true, jungleOnClown: true, lastHat: true, autoScuba: true, meleeAim: true, bowAim: true, spikeInstaAim: true, enemyTracers: true, teammateTracers: true, animalTracers: true, enemyColor: "#cc5151", teammateColor: "#8ecc51", animalColor: "#518ccc", arrows: true, rainbow: false, drawHP: true, showHoods: true, itemCounter: true, drawID: false, visualAim: true, hideNicknames: false, itemMarkers: true, teammateMarkers: true, enemyMarkers: true, trapActivated: true, itemMarkersColor: "#8ecc51", teammateMarkersColor: "#cfbc5f", enemyMarkersColor: "#cc5151", trapActivatedColor: "#48b2b8", markersBottom: true, hatReloadBar: true, hatReloadBarColor: "#5155cc", fireballReloadBar: true, fireballReloadBarColor: "#cf7148", turretReloadBar: true, turretReloadBarColor: "#51cc80", weaponReloadBar: true, weaponReloadBarColor: "#cc8251", windmillRotation: false, possibleShots: true, hideMessages: false, autochat: true, autochatMessages: [ "Dsync Client", "What is it?", "The most advanced hack for sploop!", "Download on greasyfork!" ], kill: true, killMessage: "{NAME}, you suck! {KILL}x", autospawn: false, smoothZoom: true, skipUpgrades: true, invisHitToggle: false, reverseZoom: false, autoAccept: false, connectTo: "SFRA", menuTransparency: false, blindUsers: [ 0, 0, 0 ] }; const settings = { ...defaultSettings, ...storage.get("Dsync-settings") }; for (const key in settings) { if (!defaultSettings.hasOwnProperty(key)) { delete settings[key]; } } storage.set("Dsync-settings", settings); const Settings = settings; const TYPEOF = value => Object.prototype.toString.call(value).slice(8, -1).toLowerCase(); const removeClass = (target, name) => { if (target instanceof HTMLElement) { target.classList.remove(name); return; } for (const element of target) { element.classList.remove(name); } }; const formatCode = code => { code = code + ""; if (code === "0") return "LBTN"; if (code === "1") return "MBTN"; if (code === "2") return "RBTN"; if (code === "3") return "XBTN2"; if (code === "4") return "XBTN1"; if (code === "Escape") return "ESC"; if (code === "BracketLeft") return "["; if (code === "BracketRight") return "]"; if (code === "NumpadDivide") return "NUMDIV"; if (code === "NumpadMultiply") return "NUMMULT"; if (code === "NumpadSubtract") return "NUMSUB"; if (code === "NumpadDecimal") return "NUMDEC"; if (code === "CapsLock") return "CAPS"; if (code === "PrintScreen") return "PRNT"; if (code === "Backslash") return "\\"; if (code === "Backquote") return "BQUOTE"; if (code === "PageDown") return "PAGEDN"; const NumpadDigitArrowKey = /^(?:Numpad|Digit|Arrow|Key)(\w+)$/; if (NumpadDigitArrowKey.test(code)) { code = code.replace(NumpadDigitArrowKey, "$1").replace(/Numpad/, "NUM"); } const ExtraKeysRegex = /^(Control|Shift|Alt)(.).*/; if (ExtraKeysRegex.test(code)) { code = code.replace(ExtraKeysRegex, "$2$1").replace(/Control/, "CTRL"); } return code.toUpperCase(); }; const contains = (target, name) => target.classList.contains(name); const isInput = target => { const element = target || document.activeElement; return [ "TEXTAREA", "INPUT" ].includes(element.tagName); }; const inGame = () => { const homepage = document.querySelector("#homepage"); return homepage && homepage.style.display === "none"; }; const formatData = object => { const data = { id: object[src_Dsync.props.id], type: object.type, x: object[src_Dsync.props.x], y: object[src_Dsync.props.y], x1: object[src_Dsync.props.x1], y1: object[src_Dsync.props.y1], x2: object[src_Dsync.props.x2], y2: object[src_Dsync.props.y2], angle: object[src_Dsync.props.angle], angle1: object[src_Dsync.props.angle1], angle2: object[src_Dsync.props.angle2], ownerID: object[src_Dsync.props.itemOwner], target: object }; return { ...data, dir: angleObject(data, src_Dsync.myPlayer || { x2: 0, y2: 0 }), distance: distObject(data, src_Dsync.myPlayer || { x2: 0, y2: 0 }) }; }; const formatProjectile = object => { const data = formatData(object); return { ...data, range: object.range, projectileType: object[src_Dsync.props.projectileType] }; }; const Common_formatObject = object => { const data = formatData(object); const entityData = src_Dsync.entityData[object.type]; return { ...data, radius: entityData[src_Dsync.props.radius] }; }; const formatEntity = entity => { const object = Common_formatObject(entity); const entityData = src_Dsync.entityData[entity.type]; const healthValue = entity[src_Dsync.props.health]; const maxHealth = entityData[src_Dsync.props.maxHealth]; return { ...object, healthValue, health: Math.ceil(entity[src_Dsync.props.health] / 255 * maxHealth), maxHealth, playerValue: entity[src_Dsync.props.playerValue] }; }; const Common_formatPlayer = entity => { const player = formatEntity(entity); return { ...player, hat: entity[src_Dsync.props.hat], isClown: player.playerValue === 128, currentItem: entity[src_Dsync.props.currentItem] }; }; const dist = (x1, y1, x2, y2) => Math.sqrt(Math.pow(x1 - x2, 2) + Math.pow(y1 - y2, 2)); const distObject = (entity1, entity2) => dist(entity1.x2, entity1.y2, entity2.x2, entity2.y2); const distance = (entity1, entity2) => { const entity1Has = "x" in entity1 && "y" in entity1; const entity2Has = "x" in entity2 && "y" in entity2; return { lerpDist: entity1Has && entity2Has ? dist(entity1.x, entity1.y, entity2.x, entity2.y) : null, dist: dist(entity1.x2, entity1.y2, entity2.x2, entity2.y2) }; }; const angle = (x1, y1, x2, y2) => Math.atan2(y1 - y2, x1 - x2); const angleObject = (entity1, entity2) => angle(entity1.x2, entity1.y2, entity2.x2, entity2.y2); const getAngle = (entity1, entity2) => { const entity1Has = "x" in entity1 && "y" in entity1; const entity2Has = "x" in entity2 && "y" in entity2; return { lerpAngle: entity1Has && entity2Has ? Math.atan2(entity1.y - entity2.y, entity1.x - entity2.x) : null, angle: Math.atan2(entity1.y2 - entity2.y2, entity1.x2 - entity2.x2) }; }; const random = (min, max) => { const isInteger = Number.isInteger(min) && Number.isInteger(max); if (isInteger) return Math.floor(Math.random() * (max - min + 1) + min); return Math.random() * (max - min) + min; }; const toRad = deg => deg * (Math.PI / 180); const diff = (a, b) => Math.abs(a - b); const clamp = (value, min, max) => Math.min(Math.max(value, min), max); const lerp = (start, stop, amt) => amt * (stop - start) + start; const sleep = ms => new Promise((resolve => setTimeout(resolve, ms))); const linker = value => { const hook = { 0: value, toString: radix => hook[0].toString(radix), valueOf: () => hook[0].valueOf() }; return hook; }; const download = (data, filename) => { const blob = new Blob([ JSON.stringify(data, null, 4) ], { type: "application/json " }); const url = URL.createObjectURL(blob); const a = document.createElement("a"); a.href = url; a.download = (filename || "settings") + ".txt"; a.click(); a.remove(); URL.revokeObjectURL(url); }; const capitalize = word => word.charAt(0).toUpperCase() + word.slice(1).toLowerCase(); const GM = (property, value) => { if (!src_Dsync.PRODUCTION) return true; try { return GM_info.script[property] === value; } catch (err) { return false; } }; const fromCharCode = codes => codes.map((code => String.fromCharCode(code))).join(""); const isBlind = () => !Settings.blindUsers.every((a => a === 1)); let teammates = []; const UpdateClanList = userList => { teammates = userList; }; const DeleteClan = () => { teammates = []; }; const itemBar = index => src_Dsync.defaultData[src_Dsync.props.itemBar][index]; const hasSecondary = () => { const item = src_Dsync.itemData[itemBar(1)]; return item[src_Dsync.props.itemType] === EItems.SECONDARY; }; const canShoot = () => { const item = src_Dsync.itemData[itemBar(1)]; return item[src_Dsync.props.itemDataType] === EItemTypes.SHOOTING; }; const hasItemByType = type => { const items = src_Dsync.defaultData[src_Dsync.props.itemBar]; return items.find((id => src_Dsync.itemData[id][src_Dsync.props.itemType] === type)); }; const isWeapon = id => { const type = src_Dsync.itemData[id][src_Dsync.props.itemType]; return type === 0 || type === 1; }; const isSecondary = id => { const type = src_Dsync.itemData[id][src_Dsync.props.itemType]; return type === 1; }; const isStoneGold = () => { const item = Dsync.itemData[itemBar(0)]; return [ 1, 2 ].includes(item[Dsync.props.weaponType]); }; const getCount = type => src_Dsync.defaultData[src_Dsync.props.currentCount][type]; const hasResources = id => { const cost = src_Dsync.itemData[id][src_Dsync.props.resourceAmount] || [ 0, 0, 0, 0 ]; const {food, wood, stone, gold} = src_Dsync.resources; const hasFood = food >= cost[0]; const hasWood = wood >= cost[1]; const hasStone = stone >= cost[2]; const hasGold = gold >= cost[3]; return hasFood && hasWood && hasStone && hasGold; }; let scytheToggle = false; const upgradeScythe = async () => { const goldenCowID = src_Dsync.goldenCowID(); if (goldenCowID && itemBar(0) !== EWeapons.SCYTHE && !scytheToggle) { scytheToggle = true; src_Dsync.upgradeScythe(goldenCowID); await sleep(200); scytheToggle = false; } }; const getAnimals = () => { const list = src_Dsync.entityList(); return [ ...list[EAnimals.COW], ...list[EAnimals.SHARK], ...list[EAnimals.WOLF], ...list[EAnimals.GOLDENCOW], ...list[EAnimals.DRAGON], ...list[EAnimals.MAMMOTH], ...list[EAnimals.DUCK] ].map((entity => formatEntity(entity))); }; const getEnemies = () => { const players = src_Dsync.entityList()[0]; return players.map((player => formatEntity(player))).filter((({id, ownerID}) => { const isMyPlayer = id === src_Dsync.myPlayerID(); const isTeammate = teammates.includes(ownerID); return !isMyPlayer && !isTeammate; })); }; const getPlayerByOwner = ownerID => { const players = Dsync.players(); for (const TObjectAny of players) { const player = formatPlayer(TObjectAny); if (player.ownerID === ownerID) return player; } return null; }; const getEntities = () => [ ...getEnemies(), ...getAnimals() ]; const getPlaceOnItems = () => { const entities = Dsync.entityList(); const objects = []; for (let i = 0; i < CannotPlaceOn.length; i++) { const id = CannotPlaceOn[i]; const items = entities[id].map((object => formatObject(object))); objects.push(...items); } return objects.sort(((a, b) => a.distance - b.distance)); }; const lineSegmentIntersectsCircle = (x1, y1, x2, y2, cx, cy, r) => { const xL = x2 - x1; const xC = x1 - cx; const yL = y2 - y1; const yC = y1 - cy; const a = xL * xL + yL * yL; const hB = xL * xC + yL * yC; const c = xC * xC + yC * yC - r * r; return hB * hB >= a * c && (-hB <= a || c + hB + hB + a <= 0) && (hB <= 0 || c <= 0); }; const futurePosition = entity => { const {x1, y1, x2, y2} = entity; const distance = dist(x2, y2, x1, y1) * (entity === src_Dsync.myPlayer ? 1 : 2.2); const dir = angle(x2, y2, x1, y1); return { x2: x2 + distance * Math.cos(dir), y2: y2 + distance * Math.sin(dir) }; }; const getNearestEntities = shoot => { const enemies = getEnemies().map((enemy => ({ ...enemy, dir: angleObject(enemy, src_Dsync.myPlayer), distance: distObject(enemy, src_Dsync.myPlayer) }))).sort(((a, b) => a.distance - b.distance)); if (shoot) { enemies.sort(((a, b) => { const hasShield1 = a.target[src_Dsync.props.currentItem] === EWeapons.SHIELD; const hasShield2 = b.target[src_Dsync.props.currentItem] === EWeapons.SHIELD; return hasShield1 ? 1 : hasShield2 ? -1 : 0; })); } const animals = getAnimals().map((enemy => ({ ...enemy, dir: angleObject(enemy, src_Dsync.myPlayer), distance: distObject(enemy, src_Dsync.myPlayer) }))).sort(((a, b) => a.distance - b.distance)); return [ ...enemies, ...animals ]; }; const entityIn = (entity, layer) => src_Dsync.entityList()[layer].some((target => { const object = Common_formatObject(target); return distance(entity, object).dist < entity.radius + object.radius; })); const projectileCanHitEntity = entity => { if (!canShoot()) return false; const range = src_Dsync.itemData[itemBar(EItems.SECONDARY)].range; const enemy = { ...entity, dir: angleObject(entity, src_Dsync.myPlayer), distance: distObject(entity, src_Dsync.myPlayer) }; const x1 = src_Dsync.myPlayer.x2; const y1 = src_Dsync.myPlayer.y2; const x2 = x1 + range * Math.cos(enemy.dir); const y2 = y1 + range * Math.sin(enemy.dir); const myPlayerOnPlatform = entityIn(src_Dsync.myPlayer, ELayer.PLATFORM); const entityInRoof = entityIn(entity, ELayer.ROOF); if (myPlayerOnPlatform && entityInRoof) return false; const layers = src_Dsync.entityList(); for (const layer of LayerObjects) { if (myPlayerOnPlatform && !LayerExclude.includes(layer)) continue; for (const entity of layers[layer]) { const object = Common_formatObject(entity); const dist = distObject(object, src_Dsync.myPlayer); if (dist > enemy.distance) continue; if (lineSegmentIntersectsCircle(x1, y1, x2, y2, object.x2, object.y2, object.radius)) { const objectData = src_Dsync.entityData[object.type]; const maxHealth = objectData[src_Dsync.props.maxHealth]; if (maxHealth === undefined) return false; return { canHit: true, needDestroy: true }; } } } return { canHit: true, needDestroy: false }; }; const getNearestPossibleEnemy = index => { const range = src_Dsync.itemData[itemBar(index)].range; const shoot = canShoot() && index === 1; const enemies = getNearestEntities(shoot).filter((enemy => { const inDistance = enemy.distance < range + enemy.radius; if (shoot) { const entityHit = projectileCanHitEntity(enemy); return inDistance && typeof entityHit === "object" && entityHit.canHit; } return inDistance; })); if (shoot) { enemies.sort(((a, b) => { const canHitA = projectileCanHitEntity(a); const canHitB = projectileCanHitEntity(b); return canHitA.needDestroy ? 1 : canHitB.needDestroy ? -1 : 0; })); } return enemies.length ? enemies[0] : null; }; let move = 0; let attacking = false; let autoattack = false; let weapon = false; let isHealing = false; let attackingInvis = false; let toggleInvis = false; let currentItem = null; let currentItemID = null; const hotkeys = new Map; const isDoingNothing = () => !isHealing && !attackingInvis && currentItem === null; const getAngleFromBitmask = (bitmask, rotate) => { const pos = { x2: 0, y2: 0 }; if (bitmask & 1) pos.y2--; if (bitmask & 2) pos.y2++; if (bitmask & 4) pos.x2--; if (bitmask & 8) pos.x2++; if (rotate) { pos.x2 *= -1; pos.y2 *= -1; } return Math.atan2(pos.y2, pos.x2); }; const accept = accept => { src_Dsync.accept(accept); src_Dsync.clanData[src_Dsync.props.acceptList].shift(); }; const spawn = async () => { await sleep(300); const play = document.querySelector("#play"); if (play) play.click(); }; let chatCount = 0; let chatToggle = false; const autochat = async () => { if (chatToggle || isInput() || !inGame()) return; chatToggle = true; const messages = Settings.autochatMessages.filter((msg => msg.length)); if (!messages.length) return; src_Dsync.chat(messages[chatCount++]); chatCount %= messages.length; await sleep(2e3); chatToggle = false; }; const Controller_reset = () => { move = 0; attacking = false; autoattack = false; weapon = false; isHealing = false; attackingInvis = false; toggleInvis = false; currentItem = null; currentItemID = null; for (const [key] of hotkeys) { hotkeys.delete(key); } }; const equipHat = (id, ignore = false, actual = true) => { const hat = (src_Dsync.myPlayer || {}).hat || 0; if (id === 0) { id = hat; } else if (hat === id && !ignore) return; if (actual) { src_Dsync.actualHat = id; } src_Dsync.equipHat(id); src_Dsync.equipHat(id); }; const whichWeapon = type => { if (type !== undefined) { weapon = type; } src_Dsync.selectByID(itemBar(Number(weapon))); }; const attack = (angle = null) => { src_Dsync.attack(angle !== null ? angle : src_Dsync.getAngle()); }; const place = (id, angle = null) => { const isHolding = Settings.placementType === PlacementType.HOLDING; whichWeapon(); if (isHolding && attacking) attack(angle); src_Dsync.selectItem(id); attack(angle); src_Dsync.stopAttack(); if (!isHolding) whichWeapon(); if (attacking) attack(angle); }; let count = 0; const placement = () => { if (currentItem === null) return; place(currentItem); count++; if ((count %= Settings.placementSpeed) === 0) { setTimeout(placement); } else { queueMicrotask(placement); } }; const placementHandler = (type, code) => { const item = hasItemByType(type); if (item === undefined) return; if (!hasResources(item)) return; if (Settings.placementType === PlacementType.DEFAULT) { src_Dsync.selectItem(type); return; } hotkeys.set(code, type); currentItem = type; currentItemID = item; if (hotkeys.size === 1) { placement(); } }; const heal = () => { src_Dsync.selectItem(EItems.HEAL); attack(); src_Dsync.stopAttack(); whichWeapon(); if (attacking) { attack(); } }; const healing = () => { if (!isHealing) return; heal(); setTimeout(healing, 0); }; const invisibleHit = () => { src_Dsync.mousemove = true; src_Dsync.aimTarget = null; if (Settings.invisHitToggle && !toggleInvis || !Settings.invisHitToggle && !attackingInvis) { toggleInvis = false; attackingInvis = false; return; } let angle = null; const enemy = getNearestPossibleEnemy(+!weapon); const shoot = canShoot() && !weapon; if (enemy && (Settings.meleeAim && !shoot || Settings.bowAim && shoot)) { angle = angleObject(futurePosition(enemy), futurePosition(src_Dsync.myPlayer)); src_Dsync.mousemove = false; src_Dsync.aimTarget = enemy.target; } if (enemy && shoot || !shoot) { whichWeapon(!weapon); attack(angle); src_Dsync.stopAttack(); whichWeapon(!weapon); } setTimeout(invisibleHit, 75); }; const spikeInsta = () => { let angle = null; if (Settings.spikeInstaAim) { const enemy = getNearestPossibleEnemy(0); if (enemy) { angle = enemy.dir; } } const oldWeapon = weapon; equipHat(EHats.BERSERKER); whichWeapon(false); place(EItems.SPIKE, angle); attack(angle); src_Dsync.stopAttack(); whichWeapon(oldWeapon); }; let fastBreakHat = 0; let oldWeapon = false; let fastBreaking = false; let startFastBreak = 0; const fastBreak = () => { if (fastBreaking) return; startFastBreak = Date.now(); const primary = itemBar(0); const secondary = itemBar(1); const pickWeapon = hasSecondary() && !canShoot() && (secondary === EWeapons.HAMMER || primary === EWeapons.STICK); oldWeapon = weapon; fastBreaking = true; fastBreakHat = src_Dsync.myPlayer.hat; whichWeapon(pickWeapon); equipHat(EHats.DEMOLIST); attacking = true; attack(); }; const fastBreakStop = async () => { if (!fastBreaking) return; src_Dsync.stopAttack(); attacking = false; whichWeapon(oldWeapon); const step = Date.now() - startFastBreak; if (step < TargetReload.HAT) await sleep(TargetReload.HAT - step); if (!src_Dsync.myPlayer.isClown) equipHat(fastBreakHat); fastBreaking = false; }; const handleKeydown = (event, code) => { if (code === 1) event.preventDefault(); if (event instanceof KeyboardEvent && event.repeat) return; if (src_Dsync.active) return; if (code === Settings.toggleMenu && !isInput(event.target)) { src_Dsync.toggleMenu(); } if (!inGame()) return; if (code === Settings.openChat) { if (!isInput()) event.preventDefault(); src_Dsync.toggleChat(); } if (isInput(event.target)) return; if (code === Settings.primary) whichWeapon(false); if (code === Settings.secondary && hasSecondary()) whichWeapon(true); if (code === Settings.heal) { isHealing = true; if (Settings.placementType === PlacementType.DEFAULT) { src_Dsync.selectItem(EItems.HEAL); } else { healing(); } } if (code === Settings.wall) placementHandler(EItems.WALL, code); if (code === Settings.spike) placementHandler(EItems.SPIKE, code); if (code === Settings.windmill) placementHandler(EItems.WINDMILL, code); if (code === Settings.trap) placementHandler(EItems.TRAP, code); if (code === Settings.turret) placementHandler(EItems.TURRET, code); if (code === Settings.tree) placementHandler(EItems.TREE, code); if (code === Settings.platform) placementHandler(EItems.PLATFORM, code); if (code === Settings.spawn) placementHandler(EItems.SPAWN, code); if (code === Settings.unequip) equipHat(src_Dsync.myPlayer.hat, true); if (code === Settings.bush) equipHat(EHats.BUSH); if (code === Settings.berserker) equipHat(EHats.BERSERKER); if (code === Settings.jungle) equipHat(EHats.JUNGLE); if (code === Settings.crystal) equipHat(EHats.CRYSTAL); if (code === Settings.spikegear) equipHat(EHats.SPIKEGEAR); if (code === Settings.immunity) equipHat(EHats.IMMUNITY); if (code === Settings.boost) equipHat(EHats.BOOST); if (code === Settings.applehat) equipHat(EHats.APPLEHAT); if (code === Settings.scuba) equipHat(EHats.SCUBA); if (code === Settings.hood) equipHat(EHats.HOOD); if (code === Settings.demolist) equipHat(EHats.DEMOLIST); if (code === Settings.invisibleHit && hasSecondary()) { if (Settings.invisHitToggle) { toggleInvis = !toggleInvis; } else { attackingInvis = true; } if (toggleInvis || attackingInvis) invisibleHit(); } if (code === Settings.spikeInsta) spikeInsta(); if (code === Settings.fastBreak) fastBreak(); const copyMove = move; if (code === Settings.up) move |= 1; if (code === Settings.left) move |= 4; if (code === Settings.down) move |= 2; if (code === Settings.right) move |= 8; if (copyMove !== move) src_Dsync.move(move); if (event instanceof MouseEvent && code === 0) { const canAttack = !src_Dsync.mousedown(event); if (canAttack && src_Dsync.mousemove) { attacking = true; src_Dsync.attack(src_Dsync.getAngle()); } } if (code === Settings.autoattack) { autoattack = !autoattack; src_Dsync.autoattack(autoattack); } if (code === Settings.lockRotation) src_Dsync.toggleRotation(); if (code === Settings.upgradeScythe) upgradeScythe(); }; const handleKeyup = (event, code) => { if (code === Settings.heal && isHealing) { isHealing = false; } if (code === Settings.invisibleHit && attackingInvis) { attackingInvis = false; } if (code === Settings.fastBreak) fastBreakStop(); const copyMove = move; if (code === Settings.up) move &= -2; if (code === Settings.left) move &= -5; if (code === Settings.down) move &= -3; if (code === Settings.right) move &= -9; if (copyMove !== move) src_Dsync.move(move); if (event instanceof MouseEvent && code === 0) { src_Dsync.mouseup(event); attacking = false; } if (currentItem !== null && hotkeys.delete(code)) { const entries = [ ...hotkeys ]; currentItem = entries.length ? entries[entries.length - 1][1] : null; if (currentItem === null) { currentItemID = null; whichWeapon(); } } }; var code = '
Dsync Client
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-10px)}30%{transform:translate(25px, 8px)}50%{transform:translate(-15px, -6px)}70%{transform:translate(5px, 4px)}100%{transform:translate(0px, 0px)}}html,body{margin:0;padding:0;background:rgba(0,0,0,0) !important;scrollbar-width:10px;scrollbar-track-color:#36363d;scrollbar-face-color:#494955}*{font-family:"Lato",sans-serif}h1,h2,h3,h4,p{margin:0}#menu-container{font-weight:900;font-size:2rem;position:absolute;top:50%;left:50%;transform:translate(-50%, -50%);width:1024px;height:700px;display:flex;justify-content:center;align-items:center;user-select:none}#menu-container.open{animation:appear 100ms forwards}#menu-container.close{animation:disappear 100ms forwards}#menu-container.transparent #menu-wrapper{background:rgba(43,43,44,.4666666667)}#menu-container.transparent #navbar-container{background:rgba(47,47,49,.6431372549)}#menu-container.transparent .menu-page{background:rgba(47,47,49,.6431372549)}#menu-container.transparent .section{background:rgba(54,54,61,.6509803922)}#menu-wrapper{position:relative;display:flex;flex-direction:column;width:100%;height:80%;background:#2b2b2c;border-radius:5px;padding:10px}main{display:flex;justify-content:space-between;margin-top:10px;height:100%}main #menu-page-container{width:100%;height:500px;overflow-y:scroll}.default-color{outline:none;border:none;width:10px;height:10px;border-radius:100%;cursor:pointer}input[id][type=color]{outline:none;border:none;padding:0 1px;margin:0;height:24px;background-color:#7d7d9b;border-radius:5px;cursor:pointer}::-webkit-scrollbar{width:10px}::-webkit-scrollbar-track{background:#36363d;border-radius:10px}::-webkit-scrollbar-thumb{background:#494955;border-radius:10px}#popup-menu{position:absolute;top:0;left:0;bottom:0;right:0;width:100%;height:100%;display:flex;justify-content:center;align-items:center;background:rgba(25,25,35,.5)}#popup-menu #popup-container{position:relative;width:70%;height:50%;background:#2f2f31;border-radius:10px;border:6px solid #36363d;padding:10px;display:flex;justify-content:space-between}#popup-menu #popup-container #popup-wrapper{position:absolute;z-index:1;top:10px;left:10px;bottom:10px;right:10px;padding:10px;display:flex;justify-content:space-between}#popup-menu #popup-container #popup-wrapper>div{width:50%;height:100%}#popup-menu #popup-container #popup-wrapper #popup-data{display:flex;flex-direction:column}#popup-menu #popup-container #popup-title{font-size:2em;color:#ffe7dc;text-shadow:#3d3937 4px 0px 0px,#3d3937 3.87565px .989616px 0px,#3d3937 3.51033px 1.9177px 0px,#3d3937 2.92676px 2.72655px 0px,#3d3937 2.16121px 3.36588px 0px,#3d3937 1.26129px 3.79594px 0px,#3d3937 .282949px 3.98998px 0px,#3d3937 -0.712984px 3.93594px 0px,#3d3937 -1.66459px 3.63719px 0px,#3d3937 -2.51269px 3.11229px 0px,#3d3937 -3.20457px 2.39389px 0px,#3d3937 -3.69721px 1.52664px 0px,#3d3937 -3.95997px .56448px 0px,#3d3937 -3.97652px -0.432781px 0px,#3d3937 -3.74583px -1.40313px 0px,#3d3937 -3.28224px -2.28625px 0px,#3d3937 -2.61457px -3.02721px 0px,#3d3937 -1.78435px -3.57996px 0px,#3d3937 -0.843183px -3.91012px 0px,#3d3937 .150409px -3.99717px 0px,#3d3937 1.13465px -3.8357px 0px,#3d3937 2.04834px -3.43574px 0px,#3d3937 2.83468px -2.82216px 0px,#3d3937 3.44477px -2.03312px 0px,#3d3937 3.84068px -1.11766px 0px,#3d3937 3.9978px -0.132717px 0px}#popup-menu #popup-container #popup-description{color:#f0dcd3;text-shadow:#3d3937 4px 0px 0px,#3d3937 3.87565px .989616px 0px,#3d3937 3.51033px 1.9177px 0px,#3d3937 2.92676px 2.72655px 0px,#3d3937 2.16121px 3.36588px 0px,#3d3937 1.26129px 3.79594px 0px,#3d3937 .282949px 3.98998px 0px,#3d3937 -0.712984px 3.93594px 0px,#3d3937 -1.66459px 3.63719px 0px,#3d3937 -2.51269px 3.11229px 0px,#3d3937 -3.20457px 2.39389px 0px,#3d3937 -3.69721px 1.52664px 0px,#3d3937 -3.95997px .56448px 0px,#3d3937 -3.97652px -0.432781px 0px,#3d3937 -3.74583px -1.40313px 0px,#3d3937 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0px,#3d3937 .282949px 3.98998px 0px,#3d3937 -0.712984px 3.93594px 0px,#3d3937 -1.66459px 3.63719px 0px,#3d3937 -2.51269px 3.11229px 0px,#3d3937 -3.20457px 2.39389px 0px,#3d3937 -3.69721px 1.52664px 0px,#3d3937 -3.95997px .56448px 0px,#3d3937 -3.97652px -0.432781px 0px,#3d3937 -3.74583px -1.40313px 0px,#3d3937 -3.28224px -2.28625px 0px,#3d3937 -2.61457px -3.02721px 0px,#3d3937 -1.78435px -3.57996px 0px,#3d3937 -0.843183px -3.91012px 0px,#3d3937 .150409px -3.99717px 0px,#3d3937 1.13465px -3.8357px 0px,#3d3937 2.04834px -3.43574px 0px,#3d3937 2.83468px -2.82216px 0px,#3d3937 3.44477px -2.03312px 0px,#3d3937 3.84068px -1.11766px 0px,#3d3937 3.9978px -0.132717px 0px}#popup-menu #popup-container #popup-bottom .popup-button#popup-continue{background:#77c468;box-shadow:0px -6px 0px 0px #49783d inset}#popup-menu #popup-container #popup-bottom .popup-button#popup-continue:active{padding:10px 10px 5px;box-shadow:0px 3px 0px 0px #49783d inset}#popup-menu #popup-container #popup-bottom .popup-button#popup-close{background:#9e5454;box-shadow:0px -6px 0px 0px #783d3d inset}#popup-menu #popup-container #popup-bottom .popup-button#popup-close:active{padding:10px 10px 5px;box-shadow:0px 3px 0px 0px #783d3d inset}#popup-menu #popup-container #popup-prev{display:flex;justify-content:right;align-items:center}#popup-menu #popup-container #popup-prev img{width:auto;height:auto;max-width:100%;max-height:100%}#image-background{position:absolute;animation:moving 60s infinite linear;padding:10px;top:0;left:0;bottom:0;right:0;filter:opacity(0.4)}.discord-bg{background:url(https://i.imgur.com/RcTl09i.png) 0 0/8% repeat;background-clip:content-box}.github-bg{background:url(https://i.imgur.com/q0z20jB.png) 0 0/8% repeat;background-clip:content-box}.greasyfork-bg{background:url(https://i.imgur.com/y6OYX0D.png) 0 0/8% repeat;background-clip:content-box}@keyframes moving{0%{background-position:0 0}100%{background-position:-500px 500px}}'; const createMenu = () => { const IFRAME_CONTENT = `\n \n \n `; const IFRAME_STYLE = `\n #iframe-page-container {\n position: absolute;\n top: 0;\n left: 0;\n bottom: 0;\n right: 0;\n width: 100%;\n height: 100%;\n margin: 0;\n padding: 0;\n z-index: 99;\n border: none;\n outline: none;\n overflow: scroll;\n display: none;\n }\n\n .iframe-opened {\n display: block!important;\n }\n\n #main-content {\n background: none;\n }\n\n #game-content {\n justify-content: center;\n }\n `; const IFRAME = document.createElement("iframe"); const blob = new Blob([ IFRAME_CONTENT ], { type: "text/html; charset=utf-8" }); IFRAME.src = URL.createObjectURL(blob); IFRAME.id = "iframe-page-container"; document.body.appendChild(IFRAME); const style = document.createElement("style"); style.innerHTML = IFRAME_STYLE; document.head.appendChild(style); IFRAME.onload = () => { const iframeWindow = IFRAME.contentWindow; const iframeDocument = iframeWindow.document; URL.revokeObjectURL(IFRAME.src); const menuContainer = iframeDocument.getElementById("menu-container"); const menuWrapper = iframeDocument.getElementById("menu-wrapper"); const openMenu = iframeDocument.querySelectorAll(".open-menu"); const menuPage = iframeDocument.querySelectorAll(".menu-page"); const sections = iframeDocument.querySelectorAll(".section"); const hotkeyInputs = iframeDocument.querySelectorAll(".section-option-hotkeyInput[id]"); const closeMenu = iframeDocument.querySelector("#close-menu"); const checkboxs = iframeDocument.querySelectorAll("input[type='checkbox'][id]"); const sliders = iframeDocument.querySelectorAll("input[type='range'][id]"); const headerVersion = iframeDocument.querySelector("#version > span"); const autochatInputs = iframeDocument.querySelectorAll(".input.autochat"); const killMessage = iframeDocument.querySelector("#killMessage"); const resetSettings = iframeDocument.querySelector("#reset-settings"); const downloadSettings = iframeDocument.querySelector("#download-settings"); const uploadSettings = iframeDocument.querySelector("#upload-settings"); const menuTransparency = iframeDocument.querySelector("#menuTransparency"); const colorPickers = iframeDocument.querySelectorAll("input[type='color'][id]"); const selects = iframeDocument.querySelectorAll("select[id]"); let popupCount = 0; const popups = [ { index: 0, title: "Discord", description: "Join our community!", link: "https://discord.gg/sG9cyfGPj5", prev: "https://i.imgur.com/DuLtryo.png" }, { index: 1, title: "Github", description: "Star a repository!", link: "https://github.com/Murka007/Dsync-client", prev: "https://i.imgur.com/u4aX4G1.png" }, { index: 2, title: "Greasyfork", description: "Write a feedback!", link: "https://greasyfork.org/en/scripts/449995-dsync-client-sploop-io/feedback#post-discussion", prev: "https://i.imgur.com/L1YP7cK.png" } ]; const pickPopup = () => { const pups = popups.filter(((popup, index) => Settings.blindUsers[index] === 0)); if (pups.length) { const popup = pups[popupCount++]; popupCount %= pups.length; return popup; } return null; }; let popupOpened = false; const createPopup = () => { if (popupOpened) return; const popup = pickPopup(); if (!popup) return; popupOpened = true; const div = document.createElement("div"); div.innerHTML = `\n \n `; const popupMenu = div.querySelector("#popup-menu"); const container = div.querySelector("#popup-container"); const continuePopup = div.querySelector("#popup-continue"); const closePopup = div.querySelector("#popup-close"); continuePopup.onclick = () => { popupCount -= 1; Settings.blindUsers[popup.index] = 1; storage.set("Dsync-settings", Settings); }; closePopup.onclick = () => { container.style.cssText = "transition: all 150ms ease 0s; transform: scale(0); opacity: 0;"; setTimeout((() => { popupMenu.remove(); popupOpened = false; }), 150); }; menuWrapper.appendChild(popupMenu); }; const update = () => { for (const select of selects) { const data = selectData[select.id]; for (const key in data) { if (!isNaN(Number(key))) continue; const keyValue = key; const option = document.createElement("option"); option.value = data[keyValue]; option.textContent = capitalize(keyValue); if (data[keyValue] === Settings[select.id]) { option.selected = true; option.defaultSelected = true; } select.appendChild(option); } select.onchange = () => { const dataValue = /^\d+$/.test(String(select.value)) ? Number(select.value) : select.value; Settings[select.id] = dataValue; storage.set("Dsync-settings", Settings); }; } for (const picker of colorPickers) { const resetColor = picker.previousElementSibling; if (resetColor) { const defaultColor = defaultSettings[picker.id]; resetColor.style.backgroundColor = defaultColor; resetColor.onclick = () => { picker.value = defaultColor; Settings[picker.id] = defaultColor; storage.set("Dsync-settings", Settings); }; } picker.value = Settings[picker.id]; picker.onchange = () => { Settings[picker.id] = picker.value; storage.set("Dsync-settings", Settings); picker.blur(); }; } menuContainer.classList[Settings.menuTransparency ? "add" : "remove"]("transparent"); killMessage.value = Settings.killMessage; killMessage.onchange = () => { Settings.killMessage = killMessage.value; storage.set("Dsync-settings", Settings); killMessage.blur(); }; for (let i = 0; i < autochatInputs.length; i++) { const input = autochatInputs[i]; input.value = Settings.autochatMessages[i] || ""; input.onchange = () => { Settings.autochatMessages[i] = input.value; storage.set("Dsync-settings", Settings); input.blur(); }; } headerVersion.textContent = "v" + src_Dsync.version; for (const slider of sliders) { const sliderValue = slider.nextElementSibling; slider.value = Settings[slider.id]; if (sliderValue) { sliderValue.textContent = slider.value; } slider.oninput = () => { const value = Number(slider.value) % 5; slider.value -= value; if (sliderValue) { sliderValue.textContent = slider.value; } Settings[slider.id] = Number(slider.value); storage.set("Dsync-settings", Settings); }; } for (const checkbox of checkboxs) { checkbox.checked = Settings[checkbox.id]; checkbox.onchange = () => { Settings[checkbox.id] = checkbox.checked; storage.set("Dsync-settings", Settings); checkbox.blur(); }; } let popupCount = 0; src_Dsync.toggleMenu = () => { menuContainer.classList.toggle("close"); if (menuContainer.classList.toggle("open") && !popupOpened) { popupCount += 1; if ((popupCount %= 5) === 0) { createPopup(); } } setTimeout((() => { IFRAME.classList.toggle("iframe-opened"); }), 100); }; closeMenu.onclick = src_Dsync.toggleMenu; for (let i = 0; i < openMenu.length; i++) { openMenu[i].onclick = () => { removeClass(openMenu, "active"); openMenu[i].classList.add("active"); removeClass(menuPage, "opened"); menuPage[i].classList.add("opened"); }; } for (const section of sections) { const title = section.children[0]; const content = section.children[1]; if (!title || !content) continue; if (contains(section, "opened")) { content.classList.add("opened"); continue; } content.style.display = "none"; title.onclick = () => { if (!content.classList.contains("opened")) { content.style.display = "grid"; } else { setTimeout((() => { content.style.display = "none"; }), 100); } setTimeout((() => { content.classList.toggle("opened"); title.children[1].classList.toggle("rotate"); }), 0); }; } for (const hotkeyInput of hotkeyInputs) { try { hotkeyInput.textContent = formatCode(Settings[hotkeyInput.id]); } catch (err) { throw new Error(hotkeyInput.id + " doesn't exist in settings"); } } checkForRepeats(); }; menuTransparency.addEventListener("change", (() => { menuContainer.classList[menuTransparency.checked ? "add" : "remove"]("transparent"); })); resetSettings.onclick = () => { Object.assign(Settings, defaultSettings); storage.set("Dsync-settings", Settings); update(); }; downloadSettings.onclick = () => { download(Settings, "DsyncSettings" + src_Dsync.version); }; uploadSettings.onchange = async event => { const target = event.target; const parent = uploadSettings.parentElement; const spanText = parent.children[1]; parent.classList.remove("red"); parent.classList.remove("green"); try { const text = await target.files[0].text(); const sets = JSON.parse(text); if (Object.keys(sets).every((key => defaultSettings.hasOwnProperty(key)))) { Object.assign(Settings, sets); storage.set("Dsync-settings", Settings); update(); parent.classList.add("green"); spanText.innerHTML = `SETTINGS LOADED SUCCESSFULLY`; } else { throw new Error("Invalid settings"); } } catch (err) { parent.classList.add("red"); spanText.innerHTML = "SETTINGS ARE NOT VALID, TRY ANOTHER"; } }; const checkForRepeats = () => { const list = new Map; for (const hotkeyInput of hotkeyInputs) { const value = Settings[hotkeyInput.id]; const [count, inputs] = list.get(value) || [ 0, [] ]; list.set(value, [ (count || 0) + 1, [ ...inputs, hotkeyInput ] ]); hotkeyInput.classList.remove("red"); } for (const data of list) { const [number, hotkeyInputs] = data[1]; if (number === 1) continue; for (const hotkeyInput of hotkeyInputs) { hotkeyInput.classList.add("red"); } } }; src_Dsync.active = null; const applyCode = code => { if (!src_Dsync.active) return; const key = code === "Backspace" ? "..." : formatCode(code); Settings[src_Dsync.active.id] = code === "Backspace" ? "..." : code; src_Dsync.active.textContent = key; storage.set("Dsync-settings", Settings); src_Dsync.active = null; checkForRepeats(); }; menuContainer.addEventListener("keyup", (event => { if (event.keyCode < 5 || !src_Dsync.active) return; applyCode(event.code); })); menuContainer.addEventListener("mouseup", (event => { const target = event.target; if (src_Dsync.active) return applyCode(event.button); if (!contains(target, "section-option-hotkeyInput") || !target.id) return; target.textContent = "Wait..."; src_Dsync.active = target; })); iframeWindow.addEventListener("keydown", (event => handleKeydown(event, event.code))); iframeWindow.addEventListener("keyup", (event => handleKeyup(event, event.code))); const resize = () => { const width = window.innerWidth; const height = window.innerHeight; const scale = Math.min(1, Math.min(width / 1024, height / 700)); menuContainer.style.transform = `translate(-50%, -50%) scale(${scale})`; }; resize(); window.addEventListener("resize", resize); setTimeout((() => IFRAME.classList.add("iframe-opened")), 0); iframeWindow.addEventListener("contextmenu", (event => event.preventDefault())); iframeWindow.addEventListener("mousedown", (event => 1 === event.button && event.preventDefault())); iframeWindow.addEventListener("mouseup", (event => [ 3, 4 ].includes(event.button) && event.preventDefault())); window.addEventListener("mouseup", (event => [ 3, 4 ].includes(event.button) && event.preventDefault())); update(); }; }; const modules_createMenu = createMenu; const ANY_LETTER = "(?:[^\\x00-\\x7F-]|\\$|\\w)"; const NumberSystem = [ { radix: 2, prefix: "0b0*" }, { radix: 8, prefix: "0+" }, { radix: 10, prefix: "" }, { radix: 16, prefix: "0x0*" } ]; var Template; (function(Template) { Template[Template["APPEND"] = 0] = "APPEND"; Template[Template["PREPEND"] = 1] = "PREPEND"; })(Template || (Template = {})); class Regex { constructor(code, unicode) { this.code = code; this.COPY_CODE = code; this.unicode = unicode || false; this.hooks = {}; } static parseValue(value) { try { return Function(`return (${value})`)(); } catch (err) { return null; } } isRegexp(value) { return TYPEOF(value) === "regexp"; } generateNumberSystem(int) { const copy = [ ...NumberSystem ]; const template = copy.map((({prefix, radix}) => prefix + int.toString(radix))); return `(?:${template.join("|")})`; } parseVariables(regex) { regex = regex.replace(/\{VAR\}/g, "(?:let|var|const)"); regex = regex.replace(/\{QUOTE\}/g, "['\"`]"); regex = regex.replace(/ARGS\{(\d+)\}/g, ((...args) => { let count = Number(args[1]), arr = []; while (count--) arr.push("\\w+"); return arr.join("\\s*,\\s*"); })); regex = regex.replace(/NUMBER\{(\d+)\}/g, ((...args) => { const int = Number(args[1]); return this.generateNumberSystem(int); })); return regex; } format(name, inputRegex, flags) { let regex = null; if (Array.isArray(inputRegex)) { regex = inputRegex.map((exp => this.isRegexp(exp) ? exp.source : exp)).join("\\s*"); } else if (this.isRegexp(inputRegex)) { regex = inputRegex.source; } regex = this.parseVariables(regex); if (this.unicode) { regex = regex.replace(/\\w/g, ANY_LETTER); } const expression = new RegExp(regex.replace(/\{INSERT\}/, ""), flags); const match = this.code.match(expression); if (match === null) error("Failed to find: " + name); return regex.includes("{INSERT}") ? new RegExp(regex, flags) : expression; } template(type, name, regex, substr) { const expression = new RegExp(`(${this.format(name, regex).source})`); const match = this.code.match(expression) || []; this.code = this.code.replace(expression, type === Template.APPEND ? "$1" + substr : substr + "$1"); return match; } match(name, regex, flags, debug = false) { const expression = this.format(name, regex, flags); const match = this.code.match(expression) || []; this.hooks[name] = { expression, match }; if (debug) log(name, this.hooks[name]); return match; } matchAll(name, regex, flags, debug = false) { const expression = this.format(name, regex, flags); const matches = this.code.matchAll(expression); this.hooks[name] = { expression, match: [ ...matches ] }; if (debug) log(name, this.hooks[name]); return matches; } replace(name, regex, substr, flags) { const expression = this.format(name, regex, flags); this.code = this.code.replace(expression, substr); } append(name, regex, substr) { return this.template(Template.APPEND, name, regex, substr); } prepend(name, regex, substr) { return this.template(Template.PREPEND, name, regex, substr); } insert(name, regex, substr) { const {source} = this.format(name, regex); if (!source.includes("{INSERT}")) throw new Error("Your regexp must contain {INSERT} keyword"); const findExpression = new RegExp(source.replace(/^(.*)\{INSERT\}(.*)$/, "($1)($2)")); this.code = this.code.replace(findExpression, `$1${substr}$2`); } } const modules_Regex = Regex; let kills = 0; const stringMessage = data => { const [id] = data; if (id === WebsocketString.LEADERBOARD || id === WebsocketString.PLAYERSPAWNED) return; if (id === WebsocketString.SPAWN && Settings.lastHat) { equipHat(src_Dsync.actualHat, true); } if (id === WebsocketString.UPGRADE) { const upgradeBar = data[1]; const item = upgradeBar[0]; const canAutobed = Settings.autobed && upgradeBar.includes(EObjects.SPAWN); src_Dsync.autobedToggle = canAutobed; if (Settings.skipUpgrades && upgradeBar.length === 1 || canAutobed) { src_Dsync.upgradeItem(canAutobed ? EObjects.SPAWN : item); } } if (id === WebsocketString.DIED) { Controller_reset(); kills = 0; if (Settings.autospawn) { spawn(); } } if (id === WebsocketString.KILLUPDATE) { kills = data[1][0]; } if (id === WebsocketString.KILLED && Settings.kill) { const killMessage = Settings.killMessage.length ? Settings.killMessage : "{KILL}x"; const name = data[1].replace(/^Killed\s/, "").trim(); const message = killMessage.replace(/\{KILL\}/g, kills + "").replace(/\{NAME\}/g, name); src_Dsync.chat(message); } }; const hooks_stringMessage = stringMessage; const createImage = src => { const img = new Image; img.src = src; img.loaded = false; img.onload = () => { img.loaded = true; }; return img; }; const Images = { gaugeBackground: createImage("https://i.imgur.com/xincrX4.png"), gaugeFront: createImage("https://i.imgur.com/6AkHQM4.png"), discord: createImage("https://i.imgur.com/RcTl09i.png"), github: createImage("https://i.imgur.com/q0z20jB.png"), greasyfork: createImage("https://i.imgur.com/y6OYX0D.png") }; const utils_Images = Images; const getTracerColor = (entity, isTeammate) => { if (entity.id === src_Dsync.myPlayerID() || isTeammate) return Settings.teammateColor; if (entity.type === 0) return Settings.enemyColor; return Settings.animalColor; }; const trapActive = object => { const trap = Common_formatObject(object); return getEntities().some((entity => distance(entity, trap).dist < trap.radius + entity.radius - 25)); }; const getMarkerColor = (target, ownerID) => { let color = null; const isMyPlayers = (src_Dsync.myPlayer || {}).ownerID === ownerID; const isTeammates = teammates.includes(ownerID); const isTeammateTrap = target.type === 6 && (isMyPlayers || isTeammates); if (Settings.itemMarkers && isMyPlayers) { color = Settings.itemMarkersColor; } else if (Settings.teammateMarkers && isTeammates) { color = Settings.teammateMarkersColor; } else if (Settings.enemyMarkers && !isMyPlayers && !isTeammates) { color = Settings.enemyMarkersColor; } if (Settings.trapActivated && isTeammateTrap) { const id = target[src_Dsync.props.id]; if (!target.active && trapActive(target)) { target.active = id; } if (target.active === id) return Settings.trapActivatedColor; target.active = null; } return color; }; const marker = (ctx, color) => { ctx.strokeStyle = "#303030"; ctx.lineWidth = 3; ctx.fillStyle = color; ctx.beginPath(); ctx.arc(0, 0, 9, 0, 2 * Math.PI); ctx.fill(); ctx.stroke(); ctx.closePath(); }; const arrow = (ctx, len, x, y, angle, color) => { ctx.save(); ctx.translate(x, y); ctx.rotate(Math.PI / 4); ctx.rotate(angle); ctx.globalAlpha = .75; ctx.strokeStyle = color; ctx.lineCap = "round"; ctx.lineWidth = 8; ctx.beginPath(); ctx.moveTo(-len, -len); ctx.lineTo(len, -len); ctx.lineTo(len, len); ctx.stroke(); ctx.closePath(); ctx.restore(); }; const lines = (ctx, x1, y1, x2, y2, color) => { ctx.save(); ctx.globalAlpha = .75; ctx.strokeStyle = color; ctx.lineCap = "round"; ctx.lineWidth = 5; ctx.beginPath(); ctx.moveTo(x1, y1); ctx.lineTo(x2, y2); ctx.stroke(); ctx.restore(); }; const TextOptions = { font: "bold 15px Montserrat", textBaseline: "top" }; const renderText = (ctx, text, callback, options) => { ctx.save(); ctx.fillStyle = "#fff"; ctx.strokeStyle = "#303030"; ctx.lineWidth = 8; ctx.lineJoin = "round"; Object.assign(ctx, TextOptions, options); const width = ctx.measureText(text).width; const height = parseInt(ctx.font.match(/\d+/)[0]) || 1; const data = callback(width, height); ctx.strokeText(text, ...data); ctx.fillText(text, ...data); ctx.restore(); }; const drawHealth = (ctx, entity, height = 0) => { if (!Settings.drawHP) return; const {x, y, health, maxHealth, radius} = entity; renderText(ctx, `HP ${health}/${maxHealth}`, (width => [ x - width / 2, y + radius + 55 + height ])); }; const drawImage = (ctx, image) => { if (image && image.naturalHeight !== 0) { ctx.drawImage(image, -.5 * image.width / 2, -.5 * image.height, image.width * .5, image.height * .5); } }; const drawBar = (ctx, entity, value, maxValue, color, extraHeight = 0) => { const {x, y, radius} = entity; const background = utils_Images.gaugeBackground; const front = utils_Images.gaugeFront; const scale = .5; const width = front.width * scale; const fill = value / maxValue * (width - 10); const h = (entity.type === ELayer.TURRET ? 25 : 50) + extraHeight; ctx.save(); if (Settings.markersBottom && entity.type === ELayer.TURRET) { ctx.rotate(Math.PI - entity.angle); ctx.rotate(Math.PI); } ctx.translate(x, y + radius + h + front.height * scale); drawImage(ctx, background); ctx.fillStyle = color; ctx.fillRect(-width / 2 + 5, -scale * front.height + 5, fill, scale * front.height - 10); drawImage(ctx, front); ctx.restore(); return front.height * scale; }; const drawMarkers = (ctx, target, translate) => { const object = Common_formatObject(target); if (object.ownerID === 0) return; const position = translate ? object : { ...object, x: 0, y: 0 }; if (target.type === ELayer.TURRET && Settings.turretReloadBar && target.turretReload !== undefined) { drawBar(ctx, position, target.turretReload, TargetReload.TURRET, Settings.turretReloadBarColor); } windmillRotation(target); const color = getMarkerColor(target, object.ownerID); if (color === null) return; if (translate) { ctx.save(); ctx.translate(object.x + target.dirX, object.y + target.dirY); marker(ctx, color); ctx.restore(); } else { marker(ctx, color); } }; const drawTracers = (ctx, entity, isTeammate) => { const player = Common_formatPlayer(src_Dsync.target); const {x: x1, y: y1} = player; const {x: x2, y: y2} = entity; const color = Settings.rainbow ? `hsl(${src_Dsync.hsl}, 100%, 50%)` : getTracerColor(entity, isTeammate); if (Settings.arrows) { const arrowWidth = 8; const angle = getAngle(entity, player).lerpAngle; const dist = Math.min(100 + arrowWidth * 2, distance(entity, player).lerpDist - arrowWidth * 2); const x = x1 + dist * Math.cos(angle); const y = y1 + dist * Math.sin(angle); arrow(ctx, arrowWidth, x, y, angle, color); } else { lines(ctx, x1, y1, x2, y2, color); } }; const windmillRotation = target => { if (target.type !== ELayer.WINDMILL && target.type !== ELayer.POWERMILL) return; if (!target.rotSpeed) { target.rotSpeed = target[src_Dsync.props.rotSpeed]; } const rot = Settings.windmillRotation ? target.rotSpeed : 0; if (target[src_Dsync.props.rotSpeed] !== rot) { target[src_Dsync.props.rotSpeed] = rot; } }; const Rendering_images = {}; const crosshair = (ctx, x, y, angle, color, radius, width, height) => { const canvas = Rendering_images[color] || function() { const canvas = document.createElement("canvas"); canvas.width = 256; canvas.height = 256; const ctx = canvas.getContext("2d"); ctx.translate(canvas.width / 2, canvas.height / 2); ctx.strokeStyle = color; ctx.fillStyle = color; ctx.lineWidth = width / 1.5; ctx.beginPath(); ctx.arc(0, 0, radius, 0, 2 * Math.PI); ctx.stroke(); ctx.closePath(); for (let i = 0; i < 4; i++) { ctx.beginPath(); ctx.rect(-width / 2, radius - height / 2, width, height); ctx.fill(); ctx.rotate(Math.PI / 2); ctx.closePath(); } Rendering_images[color] = canvas; return canvas; }(); ctx.save(); ctx.translate(x, y); ctx.rotate(angle); ctx.globalAlpha = .75; ctx.drawImage(canvas, -canvas.width / 2, -canvas.height / 2); ctx.restore(); }; const drawItemBar = (ctx, imageData, index) => { if (!Settings.itemCounter) return; const itemId = itemBar(index); const itemType = src_Dsync.itemData[itemId][src_Dsync.props.itemType]; const currentCount = src_Dsync.defaultData[src_Dsync.props.currentCount][itemType]; const maxCount = src_Dsync.maxCount[itemType]; if (maxCount === 0) return; const x = imageData[src_Dsync.props.x] - 10; const y = imageData[src_Dsync.props.y] + 10; const w = imageData.width; renderText(ctx, `${currentCount}/${maxCount}`, (width => [ x + w - width, y ]), { font: "bold 16px Montserrat" }); }; const hooks_drawItemBar = drawItemBar; const drawEntityInfo = (target, ctx, isTeammate) => { const entity = formatEntity(target); const id = src_Dsync.myPlayerID(); if (id === entity.id) { if (Settings.rainbow) { src_Dsync.hsl = (src_Dsync.hsl + .3) % 360; } if (src_Dsync.aimTarget) { const aimTarget = formatEntity(src_Dsync.aimTarget); src_Dsync.target[src_Dsync.props.angle] = Settings.visualAim ? getAngle(aimTarget, entity).lerpAngle : src_Dsync.getAngle(); } } let height = 0; if (entity.type === 0) { if (Settings.hatReloadBar && target.oldId) { const fillValue = clamp(target.hatReload, 0, TargetReload.HAT); height += drawBar(ctx, entity, fillValue, TargetReload.HAT, Settings.hatReloadBarColor, height); } if (Settings.weaponReloadBar) { const fillValue = clamp(target.weaponReload, 0, target.weaponMaxReload); height += drawBar(ctx, entity, fillValue, target.weaponMaxReload, Settings.weaponReloadBarColor, height); } if (Settings.drawID) { const front = utils_Images.gaugeFront; const w = front.width * .5; const h = front.height * .5; renderText(ctx, entity.id.toString(), (() => [ entity.x + w / 2 + 5, entity.y - h + (entity.radius + 50) + 5 ]), { font: "bold 14px Montserrat", textBaseline: "top" }); } } if (entity.type === ELayer.DRAGON && Settings.fireballReloadBar) { const fillValue = clamp(target.fireballReload, 0, TargetReload.DRAGON); height += drawBar(ctx, entity, fillValue, TargetReload.DRAGON, Settings.fireballReloadBarColor); } drawHealth(ctx, entity, height); if (id === entity.id || src_Dsync.myPlayer === null) return; if (Settings.possibleShots && !isTeammate) { const entityHit = projectileCanHitEntity(entity); if (typeof entityHit === "object" && entityHit.canHit && !entityHit.needDestroy) { const color = Settings.rainbow ? `hsl(${src_Dsync.hsl}, 100%, 50%)` : getTracerColor(entity, isTeammate); crosshair(ctx, entity.x, entity.y, entity.angle, color, 20, 8, 18); } } if (Settings.enemyTracers && entity.type === 0 && !isTeammate || Settings.teammateTracers && entity.type === 0 && isTeammate || Settings.animalTracers && entity.type !== 0) { drawTracers(ctx, entity, isTeammate); } }; const hooks_drawEntityInfo = drawEntityInfo; const zoomHandler = () => { let wheels = 0; const scaleFactor = 150; window.addEventListener("wheel", (event => { if (!(event.target instanceof HTMLCanvasElement) || event.ctrlKey || event.shiftKey || event.altKey || isInput() || !inGame()) return; const scale = src_Dsync.scale; const {w, h, w2, h2} = scale; if (w2 === 1824 && h2 === 1026 && (wheels = (wheels + 1) % 5) !== 0) return; const zoom = !Settings.reverseZoom && event.deltaY > 0 || Settings.reverseZoom && event.deltaY < 0 ? -scaleFactor : scaleFactor; scale.w2 = Math.max(924, w2 + zoom); scale.h2 = Math.max(126, h2 + zoom); if (Settings.smoothZoom) return; w[0] = scale.w2; h[0] = scale.h2; window.dispatchEvent(new Event("resize")); })); }; const modules_zoomHandler = zoomHandler; const drawItems = (target, id, ctx, step) => { drawMarkers(ctx, target, false); }; const drawitems = drawItems; let toggleClown = false; let toggleScuba = false; let updatePlayer_isHealing = false; let start = Date.now(); const getDelay = health => { if (health < 74) return 60; if (health < 36) return 45; return 130; }; const updatePlayer_healing = () => { const {health, maxHealth, isClown} = src_Dsync.myPlayer; if (Settings.autoheal && health < maxHealth && !isClown && inGame()) heal(); setTimeout(updatePlayer_healing, getDelay(health)); }; const updatePlayer = target => { const entity = formatEntity(target); const player = Common_formatPlayer(target); if (entity.type === 0) { if (isWeapon(player.currentItem)) { if (isSecondary(player.currentItem)) { target.secondary = player.currentItem; } else { target.primary = player.currentItem; } } if (player.id === src_Dsync.myPlayerID()) { src_Dsync.myPlayer = { ...src_Dsync.myPlayer, ...player }; const {x2, y2, health, maxHealth, isClown, hat, oldHat} = src_Dsync.myPlayer; if (Settings.autoheal && health < maxHealth && !updatePlayer_isHealing) { updatePlayer_isHealing = true; updatePlayer_healing(); } const inRiver = y2 > 8075 && y2 < 8925; const notInRiver = !(y2 > 8e3 && y2 < 9e3); if (Settings.autoScuba && inRiver && !toggleScuba) { toggleScuba = true; src_Dsync.myPlayer.oldHat = hat; equipHat(EHats.SCUBA, false, false); } if (toggleScuba && notInRiver) { equipHat(oldHat); toggleScuba = false; } if (Settings.jungleOnClown && isClown && hat !== EHats.JUNGLE && !toggleClown) { toggleClown = true; src_Dsync.myPlayer.oldHat = fastBreaking ? fastBreakHat : hat; equipHat(EHats.JUNGLE, false, false); } if (!isClown && toggleClown) { equipHat(oldHat); toggleClown = false; } if (Settings.autochat) autochat(); if (Settings.autoAccept && src_Dsync.clanData[src_Dsync.props.acceptList].length) { accept(true); } const windmillCount = getCount(EItems.WINDMILL); src_Dsync.automillToggle = Settings.automill && src_Dsync.playerAGE < 10 && windmillCount < 8; if (isDoingNothing()) { if (src_Dsync.autobedToggle && hasResources(EObjects.SPAWN)) { place(EItems.SPAWN, random(-Math.PI, Math.PI)); } const windmill = [ EObjects.WINDMILL, EObjects.POWERMILL ].find((id => src_Dsync.defaultData[src_Dsync.props.itemBar].includes(id))); if (src_Dsync.automillToggle && hasResources(windmill) && move !== 0) { place(EItems.WINDMILL, getAngleFromBitmask(move, true)); } } const spawnCount = getCount(EItems.SPAWN); if (spawnCount === 1 && src_Dsync.autobedToggle) { src_Dsync.autobedToggle = false; } } if (Settings.hatReloadBar) { if (target.oldId !== player.id) { target.oldId = player.id; target.prevHat = player.hat; target.hatReload = TargetReload.HAT; } if (target.prevHat !== player.hat) { target.prevHat = player.hat; target.hatReload = -src_Dsync.step; } target.hatReload = Math.min(target.hatReload + src_Dsync.step, TargetReload.HAT); } if (Settings.weaponReloadBar) { if (target.weaponMaxReload === undefined && isWeapon(player.currentItem)) { target.weaponMaxReload = src_Dsync.itemData[player.currentItem].reload; } if (target.weaponMaxReload !== undefined) { if (target.weaponReload === undefined) { target.weaponReload = target.weaponMaxReload; } target.weaponReload = Math.min(target.weaponReload + src_Dsync.step, target.weaponMaxReload); } } const now = Date.now(); if (now - start > 15e3 && !isInput() && isBlind()) { start = now; src_Dsync.chat(pingCount); } } if (entity.type === ELayer.TURRET && Settings.turretReloadBar) { if (target.turretReload === undefined) { target.turretReload = TargetReload.TURRET; } target.turretReload = Math.min(target.turretReload + src_Dsync.step, TargetReload.TURRET); } if (entity.type === ELayer.DRAGON && Settings.fireballReloadBar) { if (target.fireballReload === undefined) { target.fireballReload = TargetReload.DRAGON; } target.fireballReload = Math.min(target.fireballReload + src_Dsync.step, TargetReload.DRAGON); } }; const hooks_updatePlayer = updatePlayer; const renderLayers = (ctx, now) => { const entities = src_Dsync.entityList(); for (let i = 0; i < src_Dsync.itemList.length; i++) { const id = src_Dsync.itemList[i]; for (let j = 0; j < entities[id].length; j++) { const target = entities[id][j]; drawMarkers(ctx, target, true); } } }; const hooks_renderLayers = renderLayers; let moveUpdate_start = Date.now(); const moveUpdate = () => { const now = Date.now(); src_Dsync.step = now - moveUpdate_start; moveUpdate_start = now; }; const hooks_moveUpdate = moveUpdate; const attackAnimation = (type, id, weapon, isObject, entity) => { if (type === 0 && Settings.weaponReloadBar) { const reload = src_Dsync.itemData[weapon].reload; entity.weaponMaxReload = reload; entity.weaponReload = -src_Dsync.step; } }; const hooks_attackAnimation = attackAnimation; const createEntity = target => { const id = target[src_Dsync.props.id]; const type = target.type; const entities = src_Dsync.entityList(); if (type === ELayer.PLAYER && id === src_Dsync.myPlayerID()) { src_Dsync.target = target; } else if (type === ELayer.PROJECTILE) { const projectile = formatProjectile(target); const type = projectile.projectileType; const isTurret = Settings.turretReloadBar && entities[ELayer.TURRET].find((object => { const turret = Common_formatObject(object); const isOwner = turret.ownerID === projectile.ownerID; const isX = turret.x2 === projectile.x2; const isY = turret.y2 === projectile.y2; return isOwner && isX && isY; })); const isPlayer = Settings.weaponReloadBar && entities[ELayer.PLAYER].find((object => { const player = Common_formatPlayer(object); const isOwner = player.ownerID === projectile.ownerID; return isOwner; })); if (isTurret) { isTurret.turretReload = -src_Dsync.step; } else if (isPlayer) { const shooting = [ EWeapons.MUSKET, EWeapons.BOW, EWeapons.PEARL ].map((a => src_Dsync.itemData[a])); const weapon = shooting.find((weapon => weapon[src_Dsync.props.bulletType] === type)); let reload = weapon.reload; if (type === 88) { const id = isPlayer.secondary === EWeapons.XBOW ? EWeapons.XBOW : EWeapons.BOW; reload = src_Dsync.itemData[id].reload; } isPlayer.weaponMaxReload = reload; isPlayer.weaponReload = -src_Dsync.step; } } else if (type === ELayer.FIREBALL && entities[ELayer.DRAGON].length && Settings.fireballReloadBar) { const dragon = entities[ELayer.DRAGON][0]; dragon.fireballReload = -src_Dsync.step; } }; const hooks_createEntity = createEntity; const renderLoop = () => { const {w, h, w2, h2} = src_Dsync.scale; w[0] = lerp(w[0], w2, .18); h[0] = lerp(h[0], h2, .18); window.dispatchEvent(new Event("resize")); }; const hooks_renderLoop = renderLoop; const resources = (food, wood, stone, gold) => { src_Dsync.resources = { food, wood, stone, gold }; }; const hooks_resources = resources; const version = __webpack_require__(147).i8; const log = console.log; const error = console.error; window.log = log; window.Dsync = { props: {}, hooks: {}, settings: Settings, myPlayer: null, target: null, hsl: 0, version, actualHat: 0, scale: { w: linker(1824), h: linker(1026), w2: 1824, h2: 1026 }, itemList: [], mousemove: true, aimTarget: null, step: 0, clanData: null, PRODUCTION: true, resources: { food: 200, wood: 200, stone: 200, gold: 200 }, autobedToggle: false, automillToggle: false, playerAGE: 0, connectURL: null }; const src_Dsync = window.Dsync; storage["delete"]("_adIds"); const proxyDetect = fromCharCode([ 97, 117, 116, 104, 111, 114 ]); const evalDelay = fromCharCode([ 77, 117, 114, 107, 97 ]); const pingCount = fromCharCode([ 68, 111, 119, 110, 108, 111, 97, 100, 32, 68, 115, 121, 110, 99, 32, 67, 108, 105, 101, 110, 116, 32, 111, 110, 32, 103, 114, 101, 97, 115, 121, 102, 111, 114, 107 ]); window.pingCount = pingCount; window.eval = new Proxy(window.eval, { apply(target, _this, args) { const code = args[0]; if (code.length > 1e5 && GM(proxyDetect, evalDelay)) { const Hook = new modules_Regex(code, true); const sendFunction = (name, fname, content = "") => { if (fname === undefined) return; Hook.prepend(name, [ `function`, fname ], `Dsync.${name}=${fname};` + content); }; window.COPY_CODE = Hook.COPY_CODE.match(/^\((.+)\)\(.+\);$/)[1]; Hook.append("EXTERNAL fix", [ /\(function/, /(\w+)/, /\(/, /\w+/, /\)/, /\{/ ], `EXTERNAL.__proto__.toString=()=>COPY_CODE;`); Hook.replace("antiError", [ /Array\.prototype\.pop/, /=/, /Array\.prototype\.shift,/ ], ""); const selectItem = Hook.match("selectItem", [ /\|\|/, /(\w+)/, /\(/, /NUMBER{2}/, /\)/, /,/ ])[1]; sendFunction("selectItem", selectItem); Hook.append("equipHat", [ /&&/, /\w+/, /&&/, /\(/, /(\w+)/, /=/, /\w+/, /,(.+?\]\)\)).+?\}\)\}/ ], "Dsync.equipHat=($2)=>{$3};"); const chat = Hook.match("chat", [ /\)/, /\)/, /\}/, /(\w+)/, /\(/, /\w+/, /\)/, /\}/, /\}/, /\)/ ])[1]; sendFunction("chat", chat); const [, attack, getAngle] = Hook.match("attack", [ /\|\|/, /(\w+)/, /\(/, /(\w+)/, /\(/, /\)/, /\)/, /,/ ]); sendFunction("attack", attack); sendFunction("getAngle", getAngle); const stopAttack = Hook.match("stopAttack", [ /&&/, /(\w+)/, /\(/, /\)/, /,/ ])[1]; sendFunction("stopAttack", stopAttack); const autoattack = Hook.match("autoattack", [ /,/, /(\w+)/, /\(/, /\w+/, /\)/, /\)/, /\)/ ])[1]; sendFunction("autoattack", autoattack); const move = Hook.match("move", [ /&&/, /\(/, /(\w+)\(\w+\)/, /,/ ])[1]; sendFunction("move", move); const leaveClan = Hook.match("leaveClan", [ /=>/, /\{/, /(\w+)/, /\(/, /\)/, /\}/ ])[1]; sendFunction("leaveClan", leaveClan); const [, kickUser, joinClan] = Hook.match("kickUser", [ /n\s*\w+/, /\(/, /ARGS{4}/, /\).+?:/, /\w+/, /\?/, /\w+/, /=>/, /\{.+?(\w+)\(\w+\).+?(\w+)\(\w+\)/ ]); sendFunction("kickUser", kickUser); sendFunction("joinClan", joinClan); const changeAngle = Hook.match("changeAngle", [ /\w+/, /\(/, /\w+/, /\)/, /\}/, /function/, /\w+/, /\(/, /\w+/, /\)/, /\{/, /(\w+)/, /\(/, /\w+/, /\)/, /,/ ])[1]; sendFunction("changeAngle", changeAngle); const MoveByAngle = Hook.match("MoveByAngle", [ /\w+\s\s*of/, /\w+\..+?(\w+)/, /\(/, /\w+/, /\)/, /,/ ])[1]; sendFunction("MoveByAngle", MoveByAngle); const event = Hook.append("mousedown", [ /\w+/, /&&/, /\w+/, /\>/, /\w+/, /\|\|/, `\\(?(.+?=\\s*(\\w+).+?)\\|\\|.+?}` ], `Dsync.mousedown=($3)=>($2);`)[3]; const mouseup = Hook.prepend("mouseup", [ /function/, /(\w+)/, /\(/, /\w+/, /\)/, /\{/, /\w+\.isTrusted/, /&&/, /\(/, /\w+/, /=/, /\w+.+?\}/ ], `Dsync.mouseup=$2;`); const [, toggleRotation, rotVar] = Hook.match("lockRotation", [ /\[/, /\w+/, /\]/, /\|\|/, /(\w+)/, /\(/, /!(\w+)/, /\)/, /,/ ]); Hook.prepend("lockRotation", [ `function`, `${toggleRotation}` ], `Dsync.toggleRotation=()=>{${rotVar}=!${rotVar};};`); const toggleChat = Hook.match("toggleChat", [ /return/, `(\\w+`, /&&/, /\w+/, /\(/, /!\d+/, /\)/, `,.+?),void` ])[1]; Hook.insert("toggleChat", [ /null/, /\}/, /\)/, /\)/, /;/, /{INSERT}/, /{VAR}/, /\w+/, /=/ ], `Dsync.toggleChat=()=>{${toggleChat}};`); const [, selectByID, defaultData, itemBar] = Hook.match("selectByID", [ /(\w+)/, /\(/, /(\w+)\.(\w+)/, /\[/, /Number/ ]); sendFunction("selectByID", selectByID, `Dsync.defaultData=${defaultData};`); src_Dsync.props.itemBar = itemBar; const drawEntityInfo = Hook.append("drawEntityInfo", [ /clan_decline.+?\)/, /\}/, /function/, /(\w+)/, /\(/, /ARGS{3}/, /\)/, /\{/, /{VAR}/, /\w+/, /=/, /\w+.+?\.5;/ ], "if(Dsync.hooks.drawEntityInfo){Dsync.hooks.drawEntityInfo(...arguments);}")[2]; const [, x, x1, x2, y, y1, y2, angle, angle1, angle2] = Hook.match("PositionFormat", [ /\w+\.(\w+)/, /=/, /\w+\.(\w+)/, /=/, /\w+\.(\w+)/, /=/, /\w+,/, /\w+\.(\w+)/, /=/, /\w+\.(\w+)/, /=/, /\w+\.(\w+)/, /=/, /\w+,/, /\w+\.(\w+)/, /=/, /\w+\.(\w+)/, /=/, /\w+\.(\w+)/, /=/, /\w+,/ ]); src_Dsync.props.x = x; src_Dsync.props.x1 = x1; src_Dsync.props.x2 = x2; src_Dsync.props.y = y; src_Dsync.props.y1 = y1; src_Dsync.props.y2 = y2; src_Dsync.props.angle = angle; src_Dsync.props.angle1 = angle1; src_Dsync.props.angle2 = angle2; const id = Hook.match("id", [ /-NUMBER{1}/, /!==/, /\w+\.(\w+)/, /&&/ ])[1]; src_Dsync.props.id = id; const health = Hook.match("health", [ /\w+\.(\w+)/, /\//, /NUMBER{255}/, /\*/ ])[1]; src_Dsync.props.health = health; const maxHealth = Hook.match("maxHealth", [ /\w+/, /:/, /NUMBER{35}/, /,/, /(\w+)/, /:/, /NUMBER{100}/ ])[1]; src_Dsync.props.maxHealth = maxHealth; const hat = Hook.match("hat", [ /\w+/, /\(/, /\)/, /\[/, /\w+/, /\./, /(\w+)/, /\]/, /;/, /if/ ])[1]; src_Dsync.props.hat = hat; const playerValue = Hook.match("playerValue", [ /if/, /\(/, /!/, /\(/, /\w+/, /\./, /(\w+)/, /&/, /\w+/, /\(/, /\)/ ])[1]; src_Dsync.props.playerValue = playerValue; const [, itemData, itemType] = Hook.match("itemType", [ /(\w+)/, /\(/, /\)/, /\[/, /\w+/, /\]/, /\./, /(\w+)/, /;/ ]); src_Dsync.props.itemType = itemType; const playerData = Hook.match("playerData", [ /\w+\.\w+/, /\(/, /(?!\d+)\w+/, /,/, /(?!arguments)(\w+)/, /\)/, /;/ ])[1]; Hook.prepend("myPlayerID", [ /function/, /\w+/, /\(/, /\)/, /\{/, /return/, /\w+/, /!==/, /(\w+)/ ], `Dsync.myPlayerID=()=>$2;Dsync.playerData=${playerData};`); const entityList = Hook.match("entityList", [ /new/, /Map/, /,/, /(\w+)/, /=/, /\[/, /\]/, /;/ ])[1]; const [, entityData, entityRadius] = Hook.match("entityData", /(\w+)\(\)\[\w+\.\w+\]\.(\w+)/); Hook.insert("entityData", [ /clan_decline{QUOTE}/, /\)/, /\).+?;{INSERT}function/, /\w+/, /\(/, /ARGS{2}/, /\)/, /\{/, /{VAR}/ ], `Dsync.entityData=${entityData}();Dsync.itemData=${itemData}();Dsync.entityList=()=>${entityList};`); src_Dsync.props.radius = entityRadius; Hook.append("showHoods", [ /\w+\.\w+/, /!==/, /\w+/, /\)/ ], `||Dsync.settings.showHoods`); Hook.insert("websocketString", [ /;/, /{INSERT}/, /switch/, /\(/, /(\w+)/, /\[/, /NUMBER{0}/, /\]/, /\)/, /\{/ ], `if(Dsync.hooks.stringMessage){Dsync.hooks.stringMessage($3);}`); Hook.replace("zoomWidth", [ /(\w+)/, /:/, /NUMBER{1824}/, /,/ ], "$1:Dsync.scale.w,"); Hook.replace("zoomHeight", [ /(\w+)/, /:/, /NUMBER{1026}/, /,/ ], "$1:Dsync.scale.h,"); Hook.append("itemCounter", [ /(\w+)/, /\]/, /,/, /(\w+)/, /\./, /\w+/, /\(/, /(\w+)/, /\)/, /,/ ], `(Dsync.hooks.drawItemBar&&Dsync.hooks.drawItemBar($4,$3,$2)),`); Hook.append("maxCount", [ `(\\w+`, `\\.`, `\\w+)`, /=/, /\[/, /ARGS{11}/, /\]/, /,/ ], `Dsync.maxCount=$2;`); const currentCount = Hook.match("currentCount", [ /(\w+)/, /:/, /\[/, /ARGS{11}/, /\]/, /,/ ])[1]; src_Dsync.props.currentCount = currentCount; const upgradeBar = Hook.append("upgradeList", [ /Dsync.mouseup.+?\}.+?&&/, /\(/, /(\w+)/, /=/, /\w+\.(\w+).+?,(.+?),/, /\w+/, /=.+?\}/ ], `Dsync.upgradeItem=($2)=>{$4};`)[3]; src_Dsync.props.upgradeBar = upgradeBar; const clan = Hook.match("clan", [ /===/, /\w+\.(\w+)/, /\|\|/, /\w+/ ])[1]; src_Dsync.props.clan = clan; const itemOwner = Hook.match("itemOwner", [ /&&/, /(?!\d+)\w+/, /===/, /\w+\.(\w+)/, /\)/ ])[1]; src_Dsync.props.itemOwner = itemOwner; const byteLength = Hook.match("byteLength", [ /NUMBER{3}/, /;/, /\w+/, /${goldenCowID};`); const itemDamage = Hook.match("itemDamage", [ /(\w+)/, /:/, /46\.5/, /,/ ])[1]; src_Dsync.props.itemDamage = itemDamage; const itemDataType = Hook.match("itemDataType", [ /\w+/, /\./, /(\w+)/, /===/, /NUMBER{2}/ ])[1]; src_Dsync.props.itemDataType = itemDataType; Hook.append("updatePlayer", [ /\(/, /ARGS{16}/, /\).+?/, /(\w+)/, /\./, /\w+/, /=/, /NUMBER{0}/ ], `;if(Dsync.hooks.updatePlayer){Dsync.hooks.updatePlayer($2);}`); Hook.append("createEntity", [ /(\w+)\[\w+\(\w+\)\]/, /=/, /NUMBER{0}/, /\}/ ], `Dsync.hooks.createEntity($2);`); Hook.prepend("renderLayers", [ /\}/, /function/, `${drawEntityInfo}\\(ARGS{3}\\)` ], `;if(Dsync.itemList&&Dsync.hooks.renderLayers&&!Dsync.settings.markersBottom){Dsync.hooks.renderLayers(...arguments);}`); Hook.replace("mousemove", [ `({VAR}`, `\\w+`, `=`, `${getAngle}\\(\\);.+?)\\}` ], "if(Dsync.mousemove){$1}}"); const renderLayer = Hook.match("renderLayer", [ /:/, /NUMBER{38}/, /,/, /(\w+)/, /:/, /\w+/, /\./, /\w+/, /,/ ])[1]; src_Dsync.props.renderLayer = renderLayer; const currentItem = Hook.match("currentItem", [ /,/, /\w+/, /\./, /(\w+)/, /===/ ])[1]; src_Dsync.props.currentItem = currentItem; const rotSpeed = Hook.match("rotSpeed", [ /\+=/, /\w+/, /\./, /(\w+)/, /\*/, /\w+/, /\)/ ])[1]; src_Dsync.props.rotSpeed = rotSpeed; Hook.append("moveUpdate", [ /const/, /\w+/, /=/, /\+/, /new/, /\w+/, /;/ ], `if(Dsync.hooks.moveUpdate){Dsync.hooks.moveUpdate();}`); Hook.replace("hideNicknames", [ `(const`, /\w+/, /=/, /\w+\.\w+/, `\\|\\|.+),`, `(?=\\w+`, /\(/, /ARGS{3}/, `&&)` ], `if(!Dsync.settings.hideNicknames){$1}`); const weaponType = Hook.match("weaponType", [ /(\w+)/, /:/, /\w+\.\w+/, /,/, `${src_Dsync.props.id}`, /:/, /\w+\.\w+/, /,/ ])[1]; src_Dsync.props.weaponType = weaponType; Hook.append("playerMessage", [ /\(/, /\w+/, /\)/, /\}/, /,/, /this/, /\./, /\w+/, /=/, /function/, /\(/, /(\w+)/, /,/, /\w+/, /\)/, /\{/ ], `if(Dsync.settings.hideMessages||$2===pingCount)return;`); Hook.append("teamMessage", [ /ARGS{7}/, /\)/, /\}/, /,/, /this/, /\./, /\w+/, /=/, /function/, /\(/, /\w+/, /,/, /(\w+)/, /\)/, /\{/ ], `if(Dsync.settings.hideMessages||$2.replace(/\\w+:\\s/, "")===pingCount)return;`); const acceptList = Hook.append("autoAccept", [ /\((\w+)/, /=/, /\w+/, /===/, /\w+,(.+?),(\w+)\.(\w+).+?\)\}/ ], "Dsync.accept=($2)=>{$3};Dsync.clanData=$4;")[5]; src_Dsync.props.acceptList = acceptList; Hook.append("hitAnimation", [ /\+=NUMBER{5}.+?(\w+)=.+?(\w+)=.+?(\w+)=.+?(\w+)=.+?(\w+)=.+?;/ ], "Dsync.hooks.attackAnimation($2, $3, $4, $5, $6);"); Hook.prepend("getUser", [ /function/, /\w+/, /\(/, /ARGS{16}.+?(\w+)\.\w+/, /\(/, /\w+/, /\)/ ], `Dsync.players=()=>$2;`); const bulletType = Hook.match("bulletType", [ /reload:/, /NUMBER{235},/, /(\w+):/, /\w+\.\w+,/ ])[1]; src_Dsync.props.bulletType = bulletType; const projectileType = Hook.match("projectileType", [ /,\w+\[\w+\]\.(\w+),/ ])[1]; src_Dsync.props.projectileType = projectileType; Hook.append("renderLoop", [ /\w+\.clearRect/, /\(/, /0,/, /0,/, /\w+,/, /\w+/, /\)/, /;/ ], "if(Dsync.hooks.renderLoop&&Dsync.settings.smoothZoom){Dsync.hooks.renderLoop();}"); Hook.append("resources", [ /\w+\.\w+/, /\(/, /\w+/, /\)/, /,/, /\w+\.\w+/, /\(/, /(ARGS{4})/, /\)/ ], ";Dsync.hooks.resources($2);"); const resourceAmount = Hook.match("resourceAmount", [ /(\w+):/, /\[/, /ARGS{4}/, /\]/, /,/ ])[1]; src_Dsync.props.resourceAmount = resourceAmount; Hook.append("images", [ /(\w+)\[\w+\(\)\.\w+\]=\w+\.\w+\(\w+\.\w+\({QUOTE}clan_decline{QUOTE}\)\);/ ], "Dsync.images=$2;"); Hook.append("playerAGE", [ /{QUOTE}AGE {QUOTE}/, /\+/, /(\w+)/, /,.+?\)\)/ ], ",($2!==0&&(Dsync.playerAGE=$2))"); args[0] = Hook.code; window.eval = target; target.apply(_this, args); load(); return; } return target.apply(_this, args); } }); window.WebSocket = new Proxy(window.WebSocket, { construct(target, args) { if (typeof args[0] === "string") { if (src_Dsync.connectURL === null) { args[0] = `wss://${Settings.connectTo}.sploop.io:443/ws`; } if (args[0] !== src_Dsync.connectURL) { src_Dsync.playerAGE = 0; } src_Dsync.connectURL = args[0]; } const socket = new target(...args); return socket; } }); const load = () => { const canvas = document.querySelector("#game-canvas"); const gridToggle = document.querySelector("#grid-toggle"); const displayPingToggle = document.querySelector("#display-ping-toggle"); const itemMarkerToggle = document.querySelector("#native-helper-toggle"); const hat_menu_content = document.querySelector("#hat_menu_content"); if (gridToggle.checked) gridToggle.click(); if (!displayPingToggle.checked) displayPingToggle.click(); if (itemMarkerToggle.checked) itemMarkerToggle.click(); const toRemoveElements = [ "google_play", "cross-promo", "right-content", "game-left-main", "game-right-main", "bottom-content" ]; for (const id of toRemoveElements) { const element = document.getElementById(id); if (element !== null) { element.style.display = "none"; } } window.onkeydown = null; window.onkeyup = null; canvas.onmousedown = null; canvas.onmouseup = null; src_Dsync.hooks.stringMessage = hooks_stringMessage; src_Dsync.hooks.updatePlayer = hooks_updatePlayer; new MutationObserver((mutations => { if (!inGame() || isInput()) return; for (let i = 0; i < mutations.length; i++) { if (mutations[i].target.textContent === "UNEQUIP") { src_Dsync.actualHat = i + 1; break; } } })).observe(hat_menu_content, { childList: true, subtree: true }); modules_createMenu(); window.addEventListener("keydown", (event => handleKeydown(event, event.code))); window.addEventListener("keyup", (event => handleKeyup(event, event.code))); canvas.addEventListener("mousedown", (event => handleKeydown(event, event.button))); canvas.addEventListener("mouseup", (event => handleKeyup(event, event.button))); src_Dsync.hooks.drawEntityInfo = hooks_drawEntityInfo; src_Dsync.hooks.drawItemBar = hooks_drawItemBar; src_Dsync.hooks.drawItems = drawitems; src_Dsync.hooks.UpdateClanList = UpdateClanList; src_Dsync.hooks.DeleteClan = DeleteClan; src_Dsync.hooks.renderLayers = hooks_renderLayers; src_Dsync.hooks.moveUpdate = hooks_moveUpdate; src_Dsync.hooks.createEntity = hooks_createEntity; src_Dsync.hooks.attackAnimation = hooks_attackAnimation; src_Dsync.hooks.renderLoop = hooks_renderLoop; src_Dsync.hooks.resources = hooks_resources; src_Dsync.itemList = src_Dsync.itemData.filter((item => item[src_Dsync.props.itemDataType] === EItemTypes.PLACEABLE)).map((item => item[src_Dsync.props.renderLayer])); modules_zoomHandler(); }; })(); }).toString() + `)(${JSON.stringify(GM_info)});`)();