// ==UserScript== // @name Geoguessr Resolver Hack // @namespace http://tampermonkey.net/ // @version 10.2_Beta // @description Features: Automatically score 5000 Points | Score randomly between 4500 and 5000 points | Open in Google Maps | See enemy guess Distance // @author 0x978 // @match https://www.geoguessr.com/* // @icon https://www.google.com/s2/favicons?sz=64&domain=geoguessr.com // @grant GM_webRequest // @downloadURL none // ==/UserScript== window.alert = function (message) { // Devs tried to overwrite alert to detect script. I had already stopped using alert, but i'd rather they didn't override this anyway. nativeAlert(message) }; const originalFetch = window.fetch; window.fetch = function (url, options) { if (url === "https://www.geoguessr.com/api/v4/cd0d1298-a3aa-4bd0-be09-ccf513ad14b1") { // devs using this endpoint for Anticheat. Block all calls to it. return } return originalFetch.call(this, url, options); }; async function getAddress(lat, lon) { const response = await fetch(`https://nominatim.openstreetmap.org/reverse?lat=${lat}&lon=${lon}&format=json`) return await response.json(); } function displayLocationInfo() { const coordinates = coordinateClimber() // api call with the lat lon to retrieve data. getAddress(coordinates[0], coordinates[1]).then(data => { alert(` Country: ${data.address.country} County: ${data.address.county} City: ${data.address.city} Road: ${data.address.road} State: ${data.address.state} Postcode: ${data.address.postcode} Village/Suburb: ${(data.address.village || data.address.suburb)} Postal Address: ${data.display_name} `) }); } function placeMarker(safeMode, skipGet, coords) { const isPanic = document.getElementsByClassName("coordinate-map_canvasContainer__7d8Yw")[0] if(isPanic){panicPlaceMarker(isPanic); return;} const isStreaks = document.getElementsByClassName("guess-map__canvas-container")[0] === undefined let location = skipGet ? coords : coordinateClimber(isStreaks) if (isStreaks) { placeMarkerStreaksMode(location) return; } let [lat, lng] = location if (safeMode) { const sway = [Math.random() > 0.5,Math.random() > 0.5] const multiplier = Math.random() * 4 const horizontalAmount = Math.random() * multiplier const verticalAmount = Math.random() * multiplier sway[0] ? lat += verticalAmount : lat -= verticalAmount sway[1] ? lng += horizontalAmount : lat -= horizontalAmount } const element = document.getElementsByClassName("guess-map__canvas-container")[0] // html element containing needed props. const keys = Object.keys(element) // all keys const key = keys.find(key => key.startsWith("__reactFiber$")) // the React key I need to access props const place = element[key].return.memoizedProps.onMarkerLocationChanged // getting the function which will allow me to place a marker on the map flag = false; place({lat: lat, lng: lng}) // placing the marker on the map at the correct coordinates given by getCoordinates(). Must be passed as an Object. toggleClick(({lat: lat, lng: lng})) displayDistanceFromCorrect({lat: lat, lng: lng}) injectOverride() } function placeMarkerStreaksMode(code) { let element = document.getElementsByClassName("region-map_map__5e4h8")[0] // this map is unique to streaks mode, however, is similar to that found in normal modes. if(!element){ element = document.getElementsByClassName("region-map_map__7jxcD")[0] } const keys = Object.keys(element) const reactKey = keys.find(key => key.startsWith("__reactFiber$")) const placeMarkerFunction = element[reactKey].return.memoizedProps.onRegionSelected // This map works by selecting regions, not exact coordinates on a map, which is handles by the "onRegionSelected" function. if(typeof code !== "string"){ let [lat,lng] = code getAddress(lat, lng).then(data => { // using API to retrieve the country code at the current coordinates. const countryCode = data.address.country_code placeMarkerFunction(countryCode) // passing the country code into the onRegionSelected method. }) return } placeMarkerFunction(code) } function panicPlaceMarker(element){ // Currently only used in map runner. const keys = Object.keys(element) const key = keys.find(key => key.startsWith("__reactFiber$")) const props = element[key] const clickProperty = props.return.memoizedProps.map.__e3_.click // taking the maps click property directly. const clickFunction = clickProperty[getDynamicIndex(Object.keys(clickProperty),clickProperty)].xe console.log(clickFunction) let [lat,lng] = coordinateClimber() // for some reason, submitting near-perfect guesses causes Chromium browsers to crash, the following will offset it to avoid this. // There is probably some other way to avoid this, but I have no idea why this happens. See GitHub issue. lat += 0.1 lng += 0.1 let y = { "latLng": { "lat": () => lat, "lng": () => lng, } } clickFunction(y) } function getDynamicIndex(indexArray,clickProperty){ for(let i = 0; i < indexArray.length;i++){ if(clickProperty[indexArray[i]]?.xe.toString().slice(0,20) === "l=>{let e={lat:l.lat"){ return indexArray[i] } } alert("Maprunner Placer failed. \n Please report this on GitHub or Greasyfork.") } function coordinateClimber(isStreaks){ let timeout = 10 let path = document.querySelector('div[data-qa="panorama"]'); while (timeout > 0){ const props = path[Object.keys(path).find(key => key.startsWith("__reactFiber$"))] const checkReturns = iterateReturns(props,isStreaks) if(checkReturns){ return checkReturns } path = path.parentNode timeout-- } alert("Failed to find co-ordinates. Please make an issue on GitHub or GreasyFork. " + "Please make sure you mention the game mode in your report.") } function iterateReturns(element,isStreaks){ let timeout = 10 let path = element while(timeout > 0){ const coords = checkProps(path.memoizedProps,isStreaks) if(coords){ return coords } path = element.return timeout-- } } function checkProps(props,isStreaks){ if(props?.panoramaRef){ const found = props.panoramaRef.current.location.latLng return [found.lat(),found.lng()] } if(props.streakLocationCode && isStreaks){ return props.streakLocationCode } if(props.lat){ return [props.lat,props.lng] } } function mapsFromCoords() { // opens new Google Maps location using coords. const [lat, lon] = coordinateClimber() if (!lat || !lon) { return; } window.open(`https://www.google.com/maps/place/${lat},${lon}`); } function getGuessDistance(manual) { const coords = coordinateClimber() const clat = coords[0] * (Math.PI / 180) const clng = coords[1] * (Math.PI / 180) const y = document.getElementsByClassName("guess-map__canvas-container")[0] const keys = Object.keys(y) const key = keys.find(key => key.startsWith("__reactFiber$")) const props = y[key] const user = manual ?? props.return.memoizedProps.markers[0] if (!coords || !user) { return null } const ulat = user.lat * (Math.PI / 180) const ulng = user.lng * (Math.PI / 180) const distance = Math.acos(Math.sin(clat) * Math.sin(ulat) + Math.cos(clat) * Math.cos(ulat) * Math.cos(ulng - clng)) * 6371 return distance } function displayDistanceFromCorrect(manual) { let unRoundedDistance = getGuessDistance(manual) // need unrounded distance for precise calculations later. let distance = Math.round(unRoundedDistance) if (distance === null) { return } let text = `${distance} km (${Math.round(distance * 0.621371)} miles)` setGuessButtonText(text) } function setGuessButtonText(text) { let x = document.querySelector('button[data-qa="perform-guess"]'); if(!x){ return null} x.innerText = text } function toggleClick(coords) { // prevents user from making 5k guess to prevent bans. const disableSpaceBar = (e) => { if (e.keyCode === 32) { const distance = getGuessDistance() if ((distance < 1 || isNaN(distance)) && !flag) { e.stopImmediatePropagation(); preventedActionPopup() document.removeEventListener("keyup", disableSpaceBar); flag = true } } }; document.addEventListener("keyup", disableSpaceBar); setTimeout(() => { const distance = getGuessDistance() if ((distance < 1 || isNaN(distance)) && !flag) { let old = document.getElementsByClassName("button_button__CnARx button_variantPrimary__xc8Hp")[0][Object.keys(document.getElementsByClassName("button_button__CnARx button_variantPrimary__xc8Hp")[0])[1]].onClick document.getElementsByClassName("button_button__CnARx button_variantPrimary__xc8Hp")[0][Object.keys(document.getElementsByClassName("button_button__CnARx button_variantPrimary__xc8Hp")[0])[1]].onClick = (() => { flag = true preventedActionPopup() document.getElementsByClassName("button_button__CnARx button_variantPrimary__xc8Hp")[0][Object.keys(document.getElementsByClassName("button_button__CnARx button_variantPrimary__xc8Hp")[0])[1]].onClick = (() => old()) }) } }, 500) } function preventedActionPopup() { alert(`Geoguessr Resolver has prevented you from making a perfect guess. Making perfect guesses will very likely result in a ban from competitive. Press "guess" again to proceed anyway.`) } function injectOverride() { document.getElementsByClassName("guess-map__canvas-container")[0].onpointermove = (() => { // this is called wayyyyy too many times (thousands) but fixes a lot of issues over using onClick. displayDistanceFromCorrect() }) } function getBRCoordinateGuesses() { const gameRoot = document.getElementsByClassName("game_root__2vV1H")[0] const props = gameRoot[Object.keys(document.getElementsByClassName("game_root__2vV1H")[0])[0]] const gameProps = props.return.return.memoizedProps.value.gameState const roundNumber = gameProps.currentRoundNumber const playerArray = gameProps.players let bestGuessDistance = Number.MAX_SAFE_INTEGER playerArray.forEach((player) => { const guesses = player.coordinateGuesses if(guesses){ const guess = guesses[guesses.length - 1] if(guess && guess.roundNumber === roundNumber){ if(guess.distance < bestGuessDistance){ bestGuessDistance = guess.distance } } } }) if (bestGuessDistance === Number.MAX_SAFE_INTEGER) { return null; } return Math.round(bestGuessDistance / 1000) } function displayBRGuesses(){ const distance = getBRCoordinateGuesses() if (distance === null) { alert("There have been no guesses this round") return; } alert(`The best guess this round is ${distance} km from the correct location. (This may include your guess)`) } function setInnerText(){ const text = ` Geoguessr Resolver Loaded Successfully IMPORTANT GEOGUESSR RESOLVER UPDATE INFORMATION: https://text.0x978.com/geoGuessr MAPRUNNER IS NOW SUPPORTED (BETA). Please try it out and report issues on GitHub Please note the MapRunner guesser is not 100% accurate, and usually scores around 4800 to 4900 points ` if(document.getElementsByClassName("header_logo__vV0HK")[0]){ document.getElementsByClassName("header_logo__vV0HK")[0].innerText = text } } GM_webRequest([ { selector: 'https://www.geoguessr.com/api/v4/trails', action: 'cancel' }, ]); let onKeyDown = (e) => { if (e.keyCode === 49) { e.stopImmediatePropagation(); // tries to prevent the key from being hijacked by geoguessr placeMarker(true, false, undefined) } if (e.keyCode === 50) { e.stopImmediatePropagation(); placeMarker(false, false, undefined) } if (e.keyCode === 51) { e.stopImmediatePropagation(); displayLocationInfo() } if (e.keyCode === 52) { e.stopImmediatePropagation(); mapsFromCoords() } if (e.keyCode === 53) { e.stopImmediatePropagation(); displayBRGuesses() } } setInnerText() document.addEventListener("keydown", onKeyDown); let flag = false