// ==UserScript==
// @name HeroWarsHelper
// @name:en HeroWarsHelper
// @name:ru HeroWarsHelper
// @namespace HeroWarsHelper
// @version 2.310
// @description Automation of actions for the game Hero Wars
// @description:en Automation of actions for the game Hero Wars
// @description:ru Автоматизация действий для игры Хроники Хаоса
// @author ZingerY
// @license Copyright ZingerY
// @homepage https://zingery.ru/scripts/HeroWarsHelper.user.js
// @icon https://zingery.ru/scripts/VaultBoyIco16.ico
// @icon64 https://zingery.ru/scripts/VaultBoyIco64.png
// @match https://www.hero-wars.com/*
// @match https://apps-1701433570146040.apps.fbsbx.com/*
// @run-at document-start
// @downloadURL none
// ==/UserScript==
(function() {
/**
* Start script
*
* Стартуем скрипт
*/
console.log('%cStart ' + GM_info.script.name + ', v' + GM_info.script.version + ' by ' + GM_info.script.author, 'color: red');
/**
* Script info
*
* Информация о скрипте
*/
this.scriptInfo = (({name, version, author, homepage, lastModified}, updateUrl) =>
({name, version, author, homepage, lastModified, updateUrl}))
(GM_info.script, GM_info.scriptUpdateURL);
this.GM_info = GM_info;
/**
* Information for completing daily quests
*
* Информация для выполнения ежендевных квестов
*/
const questsInfo = {};
/**
* Is the game data loaded
*
* Загружены ли данные игры
*/
let isLoadGame = false;
/**
* Headers of the last request
*
* Заголовки последнего запроса
*/
let lastHeaders = {};
/**
* Information about sent gifts
*
* Информация об отправленных подарках
*/
let freebieCheckInfo = null;
/**
* missionTimer
*
* missionTimer
*/
let missionBattle = null;
/**
* User data
*
* Данные пользователя
*/
let userInfo;
this.isTimeBetweenNewDays = function () {
const nextDayTs = new Date(userInfo.nextDayTs * 1e3);
const nextServerDayTs = new Date(userInfo.nextServerDayTs * 1e3);
if (nextDayTs > nextServerDayTs) {
nextDayTs.setDate(nextDayTs.getDate() - 1);
}
const now = Date.now();
if (now > nextDayTs && now < nextServerDayTs) {
return true;
}
return false;
};
/**
* Original methods for working with AJAX
*
* Оригинальные методы для работы с AJAX
*/
const original = {
open: XMLHttpRequest.prototype.open,
send: XMLHttpRequest.prototype.send,
setRequestHeader: XMLHttpRequest.prototype.setRequestHeader,
SendWebSocket: WebSocket.prototype.send,
fetch: fetch,
};
// Sentry blocking
// Блокировка наблюдателя
this.fetch = function (url, options) {
/**
* Checking URL for blocking
* Проверяем URL на блокировку
*/
if (url.includes('sentry.io')) {
console.log('%cFetch blocked', 'color: red');
console.log(url, options);
const body = {
id: md5(Date.now()),
};
let info = {};
try {
info = JSON.parse(options.body);
} catch (e) {}
if (info.event_id) {
body.id = info.event_id;
}
/**
* Mock response for blocked URL
*
* Мокаем ответ для заблокированного URL
*/
const mockResponse = new Response('Custom blocked response', {
status: 200,
headers: { 'Content-Type': 'application/json' },
body,
});
return Promise.resolve(mockResponse);
} else {
/**
* Call the original fetch function for all other URLs
* Вызываем оригинальную функцию fetch для всех других URL
*/
return original.fetch.apply(this, arguments);
}
};
/**
* Decoder for converting byte data to JSON string
*
* Декодер для перобразования байтовых данных в JSON строку
*/
const decoder = new TextDecoder("utf-8");
/**
* Stores a history of requests
*
* Хранит историю запросов
*/
let requestHistory = {};
/**
* URL for API requests
*
* URL для запросов к API
*/
let apiUrl = '';
/**
* Connecting to the game code
*
* Подключение к коду игры
*/
this.cheats = new hackGame();
/**
* The function of calculating the results of the battle
*
* Функция расчета результатов боя
*/
this.BattleCalc = cheats.BattleCalc;
/**
* Sending a request available through the console
*
* Отправка запроса доступная через консоль
*/
this.SendRequest = send;
/**
* Simple combat calculation available through the console
*
* Простой расчет боя доступный через консоль
*/
this.Calc = function (data) {
const type = getBattleType(data?.type);
return new Promise((resolve, reject) => {
try {
BattleCalc(data, type, resolve);
} catch (e) {
reject(e);
}
})
}
/**
* Short asynchronous request
* Usage example (returns information about a character):
* const userInfo = await Send('{"calls":[{"name":"userGetInfo","args":{},"ident":"body"}]}')
*
* Короткий асинхронный запрос
* Пример использования (возвращает информацию о персонаже):
* const userInfo = await Send('{"calls":[{"name":"userGetInfo","args":{},"ident":"body"}]}')
*/
this.Send = function (json, pr) {
return new Promise((resolve, reject) => {
try {
send(json, resolve, pr);
} catch (e) {
reject(e);
}
})
}
this.xyz = (({ name, version, author }) => ({ name, version, author }))(GM_info.script);
const i18nLangData = {
/* English translation by BaBa */
en: {
/* Checkboxes */
SKIP_FIGHTS: 'Skip battle',
SKIP_FIGHTS_TITLE: 'Skip battle in Outland and the arena of the titans, auto-pass in the tower and campaign',
ENDLESS_CARDS: 'Infinite cards',
ENDLESS_CARDS_TITLE: 'Disable Divination Cards wasting',
AUTO_EXPEDITION: 'Auto Expedition',
AUTO_EXPEDITION_TITLE: 'Auto-sending expeditions',
CANCEL_FIGHT: 'Cancel battle',
CANCEL_FIGHT_TITLE: 'Ability to cancel manual combat on GW, CoW and Asgard',
GIFTS: 'Gifts',
GIFTS_TITLE: 'Collect gifts automatically',
BATTLE_RECALCULATION: 'Battle recalculation',
BATTLE_RECALCULATION_TITLE: 'Preliminary calculation of the battle',
QUANTITY_CONTROL: 'Quantity control',
QUANTITY_CONTROL_TITLE: 'Ability to specify the number of opened "lootboxes"',
REPEAT_CAMPAIGN: 'Repeat missions',
REPEAT_CAMPAIGN_TITLE: 'Auto-repeat battles in the campaign',
DISABLE_DONAT: 'Disable donation',
DISABLE_DONAT_TITLE: 'Removes all donation offers',
DAILY_QUESTS: 'Quests',
DAILY_QUESTS_TITLE: 'Complete daily quests',
AUTO_QUIZ: 'AutoQuiz',
AUTO_QUIZ_TITLE: 'Automatically receive correct answers to quiz questions',
SECRET_WEALTH_CHECKBOX: 'Automatic purchase in the store "Secret Wealth" when entering the game',
HIDE_SERVERS: 'Collapse servers',
HIDE_SERVERS_TITLE: 'Hide unused servers',
/* Input fields */
HOW_MUCH_TITANITE: 'How much titanite to farm',
COMBAT_SPEED: 'Combat Speed Multiplier',
NUMBER_OF_TEST: 'Number of test fights',
NUMBER_OF_AUTO_BATTLE: 'Number of auto-battle attempts',
/* Buttons */
RUN_SCRIPT: 'Run the',
TO_DO_EVERYTHING: 'Do All',
TO_DO_EVERYTHING_TITLE: 'Perform multiple actions of your choice',
OUTLAND: 'Outland',
OUTLAND_TITLE: 'Collect Outland',
TITAN_ARENA: 'ToE',
TITAN_ARENA_TITLE: 'Complete the titan arena',
DUNGEON: 'Dungeon',
DUNGEON_TITLE: 'Go through the dungeon',
SEER: 'Seer',
SEER_TITLE: 'Roll the Seer',
TOWER: 'Tower',
TOWER_TITLE: 'Pass the tower',
EXPEDITIONS: 'Expeditions',
EXPEDITIONS_TITLE: 'Sending and collecting expeditions',
SYNC: 'Sync',
SYNC_TITLE: 'Partial synchronization of game data without reloading the page',
ARCHDEMON: 'Archdemon',
FURNACE_OF_SOULS: 'Furnace of souls',
ARCHDEMON_TITLE: 'Hitting kills and collecting rewards',
ESTER_EGGS: 'Easter eggs',
ESTER_EGGS_TITLE: 'Collect all Easter eggs or rewards',
REWARDS: 'Rewards',
REWARDS_TITLE: 'Collect all quest rewards',
MAIL: 'Mail',
MAIL_TITLE: 'Collect all mail, except letters with energy and charges of the portal',
MINIONS: 'Minions',
MINIONS_TITLE: 'Attack minions with saved packs',
ADVENTURE: 'Adventure',
ADVENTURE_TITLE: 'Passes the adventure along the specified route',
STORM: 'Storm',
STORM_TITLE: 'Passes the Storm along the specified route',
SANCTUARY: 'Sanctuary',
SANCTUARY_TITLE: 'Fast travel to Sanctuary',
GUILD_WAR: 'Guild War',
GUILD_WAR_TITLE: 'Fast travel to Guild War',
SECRET_WEALTH: 'Secret Wealth',
SECRET_WEALTH_TITLE: 'Buy something in the store "Secret Wealth"',
/* Misc */
BOTTOM_URLS:
'',
GIFTS_SENT: 'Gifts sent!',
DO_YOU_WANT: 'Do you really want to do this?',
BTN_RUN: 'Run',
BTN_CANCEL: 'Cancel',
BTN_OK: 'OK',
MSG_HAVE_BEEN_DEFEATED: 'You have been defeated!',
BTN_AUTO: 'Auto',
MSG_YOU_APPLIED: 'You applied',
MSG_DAMAGE: 'damage',
MSG_CANCEL_AND_STAT: 'Auto (F5) and show statistic',
MSG_REPEAT_MISSION: 'Repeat the mission?',
BTN_REPEAT: 'Repeat',
BTN_NO: 'No',
MSG_SPECIFY_QUANT: 'Specify Quantity:',
BTN_OPEN: 'Open',
QUESTION_COPY: 'Question copied to clipboard',
ANSWER_KNOWN: 'The answer is known',
ANSWER_NOT_KNOWN: 'ATTENTION THE ANSWER IS NOT KNOWN',
BEING_RECALC: 'The battle is being recalculated',
THIS_TIME: 'This time',
VICTORY: 'VICTORY',
DEFEAT: 'DEFEAT',
CHANCE_TO_WIN: 'Chance to win based on pre-calculation',
OPEN_DOLLS: 'nesting dolls recursively',
SENT_QUESTION: 'Question sent',
SETTINGS: 'Settings',
MSG_BAN_ATTENTION: '
Using this feature may result in a ban.
Continue?',
BTN_YES_I_AGREE: 'Yes, I understand the risks!',
BTN_NO_I_AM_AGAINST: 'No, I refuse it!',
VALUES: 'Values',
EXPEDITIONS_SENT: 'Expeditions: Collected: {countGet} Sent: {countSend}',
EXPEDITIONS_NOTHING: 'Nothing to collect/send',
EXPEDITIONS_NOTTIME: 'It is not time for expeditions',
TITANIT: 'Titanit',
COMPLETED: 'completed',
FLOOR: 'Floor',
LEVEL: 'Level',
BATTLES: 'battles',
EVENT: 'Event',
NOT_AVAILABLE: 'not available',
NO_HEROES: 'No heroes',
DAMAGE_AMOUNT: 'Damage amount',
NOTHING_TO_COLLECT: 'Nothing to collect',
COLLECTED: 'Collected',
REWARD: 'rewards',
REMAINING_ATTEMPTS: 'Remaining attempts',
BATTLES_CANCELED: 'Battles canceled',
MINION_RAID: 'Minion Raid',
STOPPED: 'Stopped',
REPETITIONS: 'Repetitions',
MISSIONS_PASSED: 'Missions passed',
STOP: 'stop',
TOTAL_OPEN: 'Total open',
OPEN: 'Open',
ROUND_STAT: 'Damage statistics for ',
BATTLE: 'battles',
MINIMUM: 'Minimum',
MAXIMUM: 'Maximum',
AVERAGE: 'Average',
NOT_THIS_TIME: 'Not this time',
RETRY_LIMIT_EXCEEDED: 'Retry limit exceeded',
SUCCESS: 'Success',
RECEIVED: 'Received',
LETTERS: 'letters',
PORTALS: 'portals',
ATTEMPTS: 'attempts',
/* Quests */
QUEST_10001: 'Upgrade the skills of heroes 3 times',
QUEST_10002: 'Complete 10 missions',
QUEST_10003: 'Complete 3 heroic missions',
QUEST_10004: 'Fight 3 times in the Arena or Grand Arena',
QUEST_10006: 'Use the exchange of emeralds 1 time',
QUEST_10007: 'Perform 1 summon in the Solu Atrium',
QUEST_10016: 'Send gifts to guildmates',
QUEST_10018: 'Use an experience potion',
QUEST_10019: 'Open 1 chest in the Tower',
QUEST_10020: 'Open 3 chests in Outland',
QUEST_10021: 'Collect 75 Titanite in the Guild Dungeon',
QUEST_10021: 'Collect 150 Titanite in the Guild Dungeon',
QUEST_10023: 'Upgrade Gift of the Elements by 1 level',
QUEST_10024: 'Level up any artifact once',
QUEST_10025: 'Start Expedition 1',
QUEST_10026: 'Start 4 Expeditions',
QUEST_10027: 'Win 1 battle of the Tournament of Elements',
QUEST_10028: 'Level up any titan artifact',
QUEST_10029: 'Unlock the Orb of Titan Artifacts',
QUEST_10030: 'Upgrade any Skin of any hero 1 time',
QUEST_10031: 'Win 6 battles of the Tournament of Elements',
QUEST_10043: 'Start or Join an Adventure',
QUEST_10044: 'Use Summon Pets 1 time',
QUEST_10046: 'Open 3 chests in Adventure',
QUEST_10047: 'Get 150 Guild Activity Points',
NOTHING_TO_DO: 'Nothing to do',
YOU_CAN_COMPLETE: 'You can complete quests',
BTN_DO_IT: 'Do it',
NOT_QUEST_COMPLETED: 'Not a single quest completed',
COMPLETED_QUESTS: 'Completed quests',
/* everything button */
ASSEMBLE_OUTLAND: 'Assemble Outland',
PASS_THE_TOWER: 'Pass the tower',
CHECK_EXPEDITIONS: 'Check Expeditions',
COMPLETE_TOE: 'Complete ToE',
COMPLETE_DUNGEON: 'Complete the dungeon',
COLLECT_MAIL: 'Collect mail',
COLLECT_MISC: 'Collect some bullshit',
COLLECT_MISC_TITLE: 'Collect Easter Eggs, Skin Gems, Keys, Arena Coins and Soul Crystal',
COLLECT_QUEST_REWARDS: 'Collect quest rewards',
MAKE_A_SYNC: 'Make a sync',
RUN_FUNCTION: 'Run the following functions?',
BTN_GO: 'Go!',
PERFORMED: 'Performed',
DONE: 'Done',
ERRORS_OCCURRES: 'Errors occurred while executing',
COPY_ERROR: 'Copy error information to clipboard',
BTN_YES: 'Yes',
ALL_TASK_COMPLETED: 'All tasks completed',
UNKNOWN: 'unknown',
ENTER_THE_PATH: 'Enter the path of adventure using commas or dashes',
START_ADVENTURE: 'Start your adventure along this path!',
INCORRECT_WAY: 'Incorrect path in adventure: {from} -> {to}',
BTN_CANCELED: 'Canceled',
MUST_TWO_POINTS: 'The path must contain at least 2 points.',
MUST_ONLY_NUMBERS: 'The path must contain only numbers and commas',
NOT_ON_AN_ADVENTURE: 'You are not on an adventure',
YOU_IN_NOT_ON_THE_WAY: 'Your location is not on the way',
ATTEMPTS_NOT_ENOUGH: 'Your attempts are not enough to complete the path, continue?',
YES_CONTINUE: 'Yes, continue!',
NOT_ENOUGH_AP: 'Not enough action points',
ATTEMPTS_ARE_OVER: 'The attempts are over',
MOVES: 'Moves',
BUFF_GET_ERROR: 'Buff getting error',
BATTLE_END_ERROR: 'Battle end error',
AUTOBOT: 'Autobot',
FAILED_TO_WIN_AUTO: 'Failed to win the auto battle',
ERROR_OF_THE_BATTLE_COPY: 'An error occurred during the passage of the battle Copy the error to the clipboard?',
ERROR_DURING_THE_BATTLE: 'Error during the battle',
NO_CHANCE_WIN: 'No chance of winning this fight: 0/',
LOST_HEROES: 'You have won, but you have lost one or several heroes',
VICTORY_IMPOSSIBLE: 'Is victory impossible, should we focus on the result?',
FIND_COEFF: 'Find the coefficient greater than',
BTN_PASS: 'PASS',
BRAWLS: 'Brawls',
BRAWLS_TITLE: 'Activates the ability to auto-brawl',
START_AUTO_BRAWLS: 'Start Auto Brawls?',
LOSSES: 'Losses',
WINS: 'Wins',
FIGHTS: 'Fights',
STAGE: 'Stage',
DONT_HAVE_LIVES: "You don't have lives",
LIVES: 'Lives',
SECRET_WEALTH_ALREADY: 'Item for Pet Potions already purchased',
SECRET_WEALTH_NOT_ENOUGH: 'Not Enough Pet Potion, You Have {available}, Need {need}',
SECRET_WEALTH_UPGRADE_NEW_PET: 'After purchasing the Pet Potion, it will not be enough to upgrade a new pet',
SECRET_WEALTH_PURCHASED: 'Purchased {count} {name}',
SECRET_WEALTH_CANCELED: 'Secret Wealth: Purchase Canceled',
SECRET_WEALTH_BUY: 'You have {available} Pet Potion. Do you want to buy {countBuy} {name} for {price} Pet Potion?',
DAILY_BONUS: 'Daily bonus',
DO_DAILY_QUESTS: 'Do daily quests',
ACTIONS: 'Actions',
ACTIONS_TITLE: 'Dialog box with various actions',
OTHERS: 'Others',
OTHERS_TITLE: 'Others',
CHOOSE_ACTION: 'Choose an action',
OPEN_LOOTBOX: 'You have {lootBox} boxes, should we open them?',
STAMINA: 'Energy',
BOXES_OVER: 'The boxes are over',
NO_BOXES: 'No boxes',
NO_MORE_ACTIVITY: 'No more activity for items today',
EXCHANGE_ITEMS: 'Exchange items for activity points (max {maxActive})?',
GET_ACTIVITY: 'Get Activity',
NOT_ENOUGH_ITEMS: 'Not enough items',
ACTIVITY_RECEIVED: 'Activity received',
NO_PURCHASABLE_HERO_SOULS: 'No purchasable Hero Souls',
PURCHASED_HERO_SOULS: 'Purchased {countHeroSouls} Hero Souls',
NOT_ENOUGH_EMERALDS_540: 'Not enough emeralds, you need {imgEmerald}540 you have {imgEmerald}{currentStarMoney}',
BUY_OUTLAND_BTN: 'Buy {count} chests {imgEmerald}{countEmerald}',
CHESTS_NOT_AVAILABLE: 'Chests not available',
OUTLAND_CHESTS_RECEIVED: 'Outland chests received',
RAID_NOT_AVAILABLE: 'The raid is not available or there are no spheres',
RAID_ADVENTURE: 'Raid {adventureId} adventure!',
SOMETHING_WENT_WRONG: 'Something went wrong',
ADVENTURE_COMPLETED: 'Adventure {adventureId} completed {times} times',
CLAN_STAT_COPY: 'Clan statistics copied to clipboard',
GET_ENERGY: 'Get Energy',
GET_ENERGY_TITLE: 'Opens platinum boxes one at a time until you get 250 energy',
ITEM_EXCHANGE: 'Item Exchange',
ITEM_EXCHANGE_TITLE: 'Exchanges items for the specified amount of activity',
BUY_SOULS: 'Buy souls',
BUY_SOULS_TITLE: 'Buy hero souls from all available shops',
BUY_OUTLAND: 'Buy Outland',
BUY_OUTLAND_TITLE: 'Buy 9 chests in Outland for 540 emeralds',
RAID: 'Raid',
AUTO_RAID_ADVENTURE: 'Raid adventure',
AUTO_RAID_ADVENTURE_TITLE: 'Raid adventure set number of times',
CLAN_STAT: 'Clan statistics',
CLAN_STAT_TITLE: 'Copies clan statistics to the clipboard',
BTN_AUTO_F5: 'Auto (F5)',
BOSS_DAMAGE: 'Boss Damage: ',
NOTHING_BUY: 'Nothing to buy',
LOTS_BOUGHT: '{countBuy} lots bought for gold',
BUY_FOR_GOLD: 'Buy for gold',
BUY_FOR_GOLD_TITLE: 'Buy items for gold in the Town Shop and in the Pet Soul Stone Shop',
REWARDS_AND_MAIL: 'Rewards and Mail',
REWARDS_AND_MAIL_TITLE: 'Collects rewards and mail',
COLLECT_REWARDS_AND_MAIL: 'Collected {countQuests} rewards and {countMail} letters',
TIMER_ALREADY: 'Timer already started {time}',
NO_ATTEMPTS_TIMER_START: 'No attempts, timer started {time}',
EPIC_BRAWL_RESULT: 'Wins: {wins}/{attempts}, Coins: {coins}, Streak: {progress}/{nextStage} [Close]{end}',
ATTEMPT_ENDED: ' Attempts ended, timer started {time}',
EPIC_BRAWL: 'Cosmic Battle',
EPIC_BRAWL_TITLE: 'Spends attempts in the Cosmic Battle',
RELOAD_GAME: 'Reload game',
TIMER: 'Timer:',
SHOW_ERRORS: 'Show errors',
SHOW_ERRORS_TITLE: 'Show server request errors',
ERROR_MSG: 'Error: {name} {description}',
EVENT_AUTO_BOSS:
'Maximum number of battles for calculation:{length} ∗ {countTestBattle} = {maxCalcBattle}If you have a weak computer, it may take a long time for this, click on the cross to cancel.Should I search for the best pack from all or the first suitable one?',
BEST_SLOW: 'Best (slower)',
FIRST_FAST: 'First (faster)',
FREEZE_INTERFACE: 'Calculating... The interface may freeze.',
ERROR_F12: 'Error, details in the console (F12)',
FAILED_FIND_WIN_PACK: 'Failed to find a winning pack',
BEST_PACK: 'Best pack:',
BOSS_HAS_BEEN_DEF: 'Boss {bossLvl} has been defeated.',
NOT_ENOUGH_ATTEMPTS_BOSS: 'Not enough attempts to defeat boss {bossLvl}, retry?',
BOSS_VICTORY_IMPOSSIBLE:
'Based on the recalculation of {battles} battles, victory has not been achieved. Would you like to continue the search for a winning battle in real battles?',
BOSS_HAS_BEEN_DEF_TEXT:
'Boss {bossLvl} defeated in {countBattle}/{countMaxBattle} attempts{winTimer} (Please synchronize or restart the game to update the data)',
MAP: 'Map: ',
PLAYER_POS: 'Player positions:',
NY_GIFTS: 'Gifts',
NY_GIFTS_TITLE: "Open all New Year's gifts",
NY_NO_GIFTS: 'No gifts not received',
NY_GIFTS_COLLECTED: '{count} gifts collected',
CHANGE_MAP: 'Island map',
CHANGE_MAP_TITLE: 'Change island map',
SELECT_ISLAND_MAP: 'Select an island map:',
MAP_NUM: 'Map {num}',
SECRET_WEALTH_SHOP: 'Secret Wealth {name}: ',
SHOPS: 'Shops',
SHOPS_DEFAULT: 'Default',
SHOPS_DEFAULT_TITLE: 'Default stores',
SHOPS_LIST: 'Shops {number}',
SHOPS_LIST_TITLE: 'List of shops {number}',
SHOPS_WARNING:
'Stores If you buy brawl store coins for emeralds, you must use them immediately, otherwise they will disappear after restarting the game!',
MINIONS_WARNING: 'The hero packs for attacking minions are incomplete, should I continue?',
FAST_SEASON: 'Fast season',
FAST_SEASON_TITLE: 'Skip the map selection screen in a season',
SET_NUMBER_LEVELS: 'Specify the number of levels:',
POSSIBLE_IMPROVE_LEVELS: 'It is possible to improve only {count} levels. Improving?',
NOT_ENOUGH_RESOURECES: 'Not enough resources',
IMPROVED_LEVELS: 'Improved levels: {count}',
ARTIFACTS_UPGRADE: 'Artifacts Upgrade',
ARTIFACTS_UPGRADE_TITLE: 'Upgrades the specified amount of the cheapest hero artifacts',
SKINS_UPGRADE: 'Skins Upgrade',
SKINS_UPGRADE_TITLE: 'Upgrades the specified amount of the cheapest hero skins',
HINT: ' Hint: ',
PICTURE: ' Picture: ',
ANSWER: ' Answer: ',
NO_HEROES_PACK: 'Fight at least one battle to save the attacking team',
BRAWL_AUTO_PACK: 'Automatic selection of packs',
BRAWL_AUTO_PACK_NOT_CUR_HERO: 'Automatic pack selection is not suitable for the current hero',
BRAWL_DAILY_TASK_COMPLETED: 'Daily task completed, continue attacking?',
CALC_STAT: 'Calculate statistics',
ELEMENT_TOURNAMENT_REWARD: 'Unclaimed bonus for Elemental Tournament',
BTN_TRY_FIX_IT: 'Fix it',
BTN_TRY_FIX_IT_TITLE: 'Enable auto attack combat correction',
DAMAGE_FIXED: 'Damage fixed from {lastDamage} to {maxDamage}!',
DAMAGE_NO_FIXED: 'Failed to fix damage: {lastDamage}',
LETS_FIX: "Let's fix",
COUNT_FIXED: 'For {count} attempts',
DEFEAT_TURN_TIMER: 'Defeat! Turn on the timer to complete the mission?',
SEASON_REWARD: 'Season Rewards',
SEASON_REWARD_TITLE: 'Collects available free rewards from all current seasons',
SEASON_REWARD_COLLECTED: 'Collected {count} season rewards',
SELL_HERO_SOULS: 'Sell souls',
SELL_HERO_SOULS_TITLE: 'Exchanges all absolute star hero souls for gold',
GOLD_RECEIVED: 'Gold received: {gold}',
OPEN_ALL_EQUIP_BOXES: 'Open all Equipment Fragment Box?',
SERVER_NOT_ACCEPT: 'The server did not accept the result',
INVASION_BOSS_BUFF: 'For {bossLvl} boss need buff {needBuff} you have {haveBuff}}',
},
ru: {
/* Чекбоксы */
SKIP_FIGHTS: 'Пропуск боев',
SKIP_FIGHTS_TITLE: 'Пропуск боев в запределье и арене титанов, автопропуск в башне и кампании',
ENDLESS_CARDS: 'Бесконечные карты',
ENDLESS_CARDS_TITLE: 'Отключить трату карт предсказаний',
AUTO_EXPEDITION: 'АвтоЭкспедиции',
AUTO_EXPEDITION_TITLE: 'Автоотправка экспедиций',
CANCEL_FIGHT: 'Отмена боя',
CANCEL_FIGHT_TITLE: 'Возможность отмены ручного боя на ВГ, СМ и в Асгарде',
GIFTS: 'Подарки',
GIFTS_TITLE: 'Собирать подарки автоматически',
BATTLE_RECALCULATION: 'Прерасчет боя',
BATTLE_RECALCULATION_TITLE: 'Предварительный расчет боя',
QUANTITY_CONTROL: 'Контроль кол-ва',
QUANTITY_CONTROL_TITLE: 'Возможность указывать количество открываемых "лутбоксов"',
REPEAT_CAMPAIGN: 'Повтор в кампании',
REPEAT_CAMPAIGN_TITLE: 'Автоповтор боев в кампании',
DISABLE_DONAT: 'Отключить донат',
DISABLE_DONAT_TITLE: 'Убирает все предложения доната',
DAILY_QUESTS: 'Квесты',
DAILY_QUESTS_TITLE: 'Выполнять ежедневные квесты',
AUTO_QUIZ: 'АвтоВикторина',
AUTO_QUIZ_TITLE: 'Автоматическое получение правильных ответов на вопросы викторины',
SECRET_WEALTH_CHECKBOX: 'Автоматическая покупка в магазине "Тайное Богатство" при заходе в игру',
HIDE_SERVERS: 'Свернуть сервера',
HIDE_SERVERS_TITLE: 'Скрывать неиспользуемые сервера',
/* Поля ввода */
HOW_MUCH_TITANITE: 'Сколько фармим титанита',
COMBAT_SPEED: 'Множитель ускорения боя',
NUMBER_OF_TEST: 'Количество тестовых боев',
NUMBER_OF_AUTO_BATTLE: 'Количество попыток автобоев',
/* Кнопки */
RUN_SCRIPT: 'Запустить скрипт',
TO_DO_EVERYTHING: 'Сделать все',
TO_DO_EVERYTHING_TITLE: 'Выполнить несколько действий',
OUTLAND: 'Запределье',
OUTLAND_TITLE: 'Собрать Запределье',
TITAN_ARENA: 'Турнир Стихий',
TITAN_ARENA_TITLE: 'Автопрохождение Турнира Стихий',
DUNGEON: 'Подземелье',
DUNGEON_TITLE: 'Автопрохождение подземелья',
SEER: 'Провидец',
SEER_TITLE: 'Покрутить Провидца',
TOWER: 'Башня',
TOWER_TITLE: 'Автопрохождение башни',
EXPEDITIONS: 'Экспедиции',
EXPEDITIONS_TITLE: 'Отправка и сбор экспедиций',
SYNC: 'Синхронизация',
SYNC_TITLE: 'Частичная синхронизация данных игры без перезагрузки сатраницы',
ARCHDEMON: 'Архидемон',
FURNACE_OF_SOULS: 'Горнило душ',
ARCHDEMON_TITLE: 'Набивает килы и собирает награду',
ESTER_EGGS: 'Пасхалки',
ESTER_EGGS_TITLE: 'Собрать все пасхалки или награды',
REWARDS: 'Награды',
REWARDS_TITLE: 'Собрать все награды за задания',
MAIL: 'Почта',
MAIL_TITLE: 'Собрать всю почту, кроме писем с энергией и зарядами портала',
MINIONS: 'Прислужники',
MINIONS_TITLE: 'Атакует прислужников сохраннеными пачками',
ADVENTURE: 'Приключение',
ADVENTURE_TITLE: 'Проходит приключение по указанному маршруту',
STORM: 'Буря',
STORM_TITLE: 'Проходит бурю по указанному маршруту',
SANCTUARY: 'Святилище',
SANCTUARY_TITLE: 'Быстрый переход к Святилищу',
GUILD_WAR: 'Война гильдий',
GUILD_WAR_TITLE: 'Быстрый переход к Войне гильдий',
SECRET_WEALTH: 'Тайное богатство',
SECRET_WEALTH_TITLE: 'Купить что-то в магазине "Тайное богатство"',
/* Разное */
BOTTOM_URLS:
'',
GIFTS_SENT: 'Подарки отправлены!',
DO_YOU_WANT: 'Вы действительно хотите это сделать?',
BTN_RUN: 'Запускай',
BTN_CANCEL: 'Отмена',
BTN_OK: 'Ок',
MSG_HAVE_BEEN_DEFEATED: 'Вы потерпели поражение!',
BTN_AUTO: 'Авто',
MSG_YOU_APPLIED: 'Вы нанесли',
MSG_DAMAGE: 'урона',
MSG_CANCEL_AND_STAT: 'Авто (F5) и показать Статистику',
MSG_REPEAT_MISSION: 'Повторить миссию?',
BTN_REPEAT: 'Повторить',
BTN_NO: 'Нет',
MSG_SPECIFY_QUANT: 'Указать количество:',
BTN_OPEN: 'Открыть',
QUESTION_COPY: 'Вопрос скопирован в буфер обмена',
ANSWER_KNOWN: 'Ответ известен',
ANSWER_NOT_KNOWN: 'ВНИМАНИЕ ОТВЕТ НЕ ИЗВЕСТЕН',
BEING_RECALC: 'Идет прерасчет боя',
THIS_TIME: 'На этот раз',
VICTORY: 'ПОБЕДА',
DEFEAT: 'ПОРАЖЕНИЕ',
CHANCE_TO_WIN: 'Шансы на победу на основе прерасчета',
OPEN_DOLLS: 'матрешек рекурсивно',
SENT_QUESTION: 'Вопрос отправлен',
SETTINGS: 'Настройки',
MSG_BAN_ATTENTION: '
Использование этой функции может привести к бану.
Продолжить?',
BTN_YES_I_AGREE: 'Да, я беру на себя все риски!',
BTN_NO_I_AM_AGAINST: 'Нет, я отказываюсь от этого!',
VALUES: 'Значения',
EXPEDITIONS_SENT: 'Экспедиции: Собрано: {countGet} Отправлено: {countSend}',
EXPEDITIONS_NOTHING: 'Нечего собирать/отправлять',
EXPEDITIONS_NOTTIME: 'Не время для экспедиций',
TITANIT: 'Титанит',
COMPLETED: 'завершено',
FLOOR: 'Этаж',
LEVEL: 'Уровень',
BATTLES: 'бои',
EVENT: 'Эвент',
NOT_AVAILABLE: 'недоступен',
NO_HEROES: 'Нет героев',
DAMAGE_AMOUNT: 'Количество урона',
NOTHING_TO_COLLECT: 'Нечего собирать',
COLLECTED: 'Собрано',
REWARD: 'наград',
REMAINING_ATTEMPTS: 'Осталось попыток',
BATTLES_CANCELED: 'Битв отменено',
MINION_RAID: 'Рейд прислужников',
STOPPED: 'Остановлено',
REPETITIONS: 'Повторений',
MISSIONS_PASSED: 'Миссий пройдено',
STOP: 'остановить',
TOTAL_OPEN: 'Всего открыто',
OPEN: 'Открыто',
ROUND_STAT: 'Статистика урона за',
BATTLE: 'боев',
MINIMUM: 'Минимальный',
MAXIMUM: 'Максимальный',
AVERAGE: 'Средний',
NOT_THIS_TIME: 'Не в этот раз',
RETRY_LIMIT_EXCEEDED: 'Превышен лимит попыток',
SUCCESS: 'Успех',
RECEIVED: 'Получено',
LETTERS: 'писем',
PORTALS: 'порталов',
ATTEMPTS: 'попыток',
QUEST_10001: 'Улучши умения героев 3 раза',
QUEST_10002: 'Пройди 10 миссий',
QUEST_10003: 'Пройди 3 героические миссии',
QUEST_10004: 'Сразись 3 раза на Арене или Гранд Арене',
QUEST_10006: 'Используй обмен изумрудов 1 раз',
QUEST_10007: 'Соверши 1 призыв в Атриуме Душ',
QUEST_10016: 'Отправь подарки согильдийцам',
QUEST_10018: 'Используй зелье опыта',
QUEST_10019: 'Открой 1 сундук в Башне',
QUEST_10020: 'Открой 3 сундука в Запределье',
QUEST_10021: 'Собери 75 Титанита в Подземелье Гильдии',
QUEST_10021: 'Собери 150 Титанита в Подземелье Гильдии',
QUEST_10023: 'Прокачай Дар Стихий на 1 уровень',
QUEST_10024: 'Повысь уровень любого артефакта один раз',
QUEST_10025: 'Начни 1 Экспедицию',
QUEST_10026: 'Начни 4 Экспедиции',
QUEST_10027: 'Победи в 1 бою Турнира Стихий',
QUEST_10028: 'Повысь уровень любого артефакта титанов',
QUEST_10029: 'Открой сферу артефактов титанов',
QUEST_10030: 'Улучши облик любого героя 1 раз',
QUEST_10031: 'Победи в 6 боях Турнира Стихий',
QUEST_10043: 'Начни или присоеденись к Приключению',
QUEST_10044: 'Воспользуйся призывом питомцев 1 раз',
QUEST_10046: 'Открой 3 сундука в Приключениях',
QUEST_10047: 'Набери 150 очков активности в Гильдии',
NOTHING_TO_DO: 'Нечего выполнять',
YOU_CAN_COMPLETE: 'Можно выполнить квесты',
BTN_DO_IT: 'Выполняй',
NOT_QUEST_COMPLETED: 'Ни одного квеста не выполенно',
COMPLETED_QUESTS: 'Выполнено квестов',
/* everything button */
ASSEMBLE_OUTLAND: 'Собрать Запределье',
PASS_THE_TOWER: 'Пройти башню',
CHECK_EXPEDITIONS: 'Проверить экспедиции',
COMPLETE_TOE: 'Пройти Турнир Стихий',
COMPLETE_DUNGEON: 'Пройти подземелье',
COLLECT_MAIL: 'Собрать почту',
COLLECT_MISC: 'Собрать всякую херню',
COLLECT_MISC_TITLE: 'Собрать пасхалки, камни облика, ключи, монеты арены и Хрусталь души',
COLLECT_QUEST_REWARDS: 'Собрать награды за квесты',
MAKE_A_SYNC: 'Сделать синхронизацию',
RUN_FUNCTION: 'Выполнить следующие функции?',
BTN_GO: 'Погнали!',
PERFORMED: 'Выполняется',
DONE: 'Выполнено',
ERRORS_OCCURRES: 'Призошли ошибки при выполнении',
COPY_ERROR: 'Скопировать в буфер информацию об ошибке',
BTN_YES: 'Да',
ALL_TASK_COMPLETED: 'Все задачи выполнены',
UNKNOWN: 'Неизвестно',
ENTER_THE_PATH: 'Введите путь приключения через запятые или дефисы',
START_ADVENTURE: 'Начать приключение по этому пути!',
INCORRECT_WAY: 'Неверный путь в приключении: {from} -> {to}',
BTN_CANCELED: 'Отменено',
MUST_TWO_POINTS: 'Путь должен состоять минимум из 2х точек',
MUST_ONLY_NUMBERS: 'Путь должен содержать только цифры и запятые',
NOT_ON_AN_ADVENTURE: 'Вы не в приключении',
YOU_IN_NOT_ON_THE_WAY: 'Указанный путь должен включать точку вашего положения',
ATTEMPTS_NOT_ENOUGH: 'Ваших попыток не достаточно для завершения пути, продолжить?',
YES_CONTINUE: 'Да, продолжай!',
NOT_ENOUGH_AP: 'Попыток не достаточно',
ATTEMPTS_ARE_OVER: 'Попытки закончились',
MOVES: 'Ходы',
BUFF_GET_ERROR: 'Ошибка при получении бафа',
BATTLE_END_ERROR: 'Ошибка завершения боя',
AUTOBOT: 'АвтоБой',
FAILED_TO_WIN_AUTO: 'Не удалось победить в автобою',
ERROR_OF_THE_BATTLE_COPY: 'Призошли ошибка в процессе прохождения боя Скопировать ошибку в буфер обмена?',
ERROR_DURING_THE_BATTLE: 'Ошибка в процессе прохождения боя',
NO_CHANCE_WIN: 'Нет шансов победить в этом бою: 0/',
LOST_HEROES: 'Вы победили, но потеряли одного или несколько героев!',
VICTORY_IMPOSSIBLE: 'Победа не возможна, бъем на результат?',
FIND_COEFF: 'Поиск коэффициента больше чем',
BTN_PASS: 'ПРОПУСК',
BRAWLS: 'Потасовки',
BRAWLS_TITLE: 'Включает возможность автопотасовок',
START_AUTO_BRAWLS: 'Запустить Автопотасовки?',
LOSSES: 'Поражений',
WINS: 'Побед',
FIGHTS: 'Боев',
STAGE: 'Стадия',
DONT_HAVE_LIVES: 'У Вас нет жизней',
LIVES: 'Жизни',
SECRET_WEALTH_ALREADY: 'товар за Зелья питомцев уже куплен',
SECRET_WEALTH_NOT_ENOUGH: 'Не достаточно Зелье Питомца, у Вас {available}, нужно {need}',
SECRET_WEALTH_UPGRADE_NEW_PET: 'После покупки Зелье Питомца будет не достаточно для прокачки нового питомца',
SECRET_WEALTH_PURCHASED: 'Куплено {count} {name}',
SECRET_WEALTH_CANCELED: 'Тайное богатство: покупка отменена',
SECRET_WEALTH_BUY: 'У вас {available} Зелье Питомца. Вы хотите купить {countBuy} {name} за {price} Зелье Питомца?',
DAILY_BONUS: 'Ежедневная награда',
DO_DAILY_QUESTS: 'Сделать ежедневные квесты',
ACTIONS: 'Действия',
ACTIONS_TITLE: 'Диалоговое окно с различными действиями',
OTHERS: 'Разное',
OTHERS_TITLE: 'Диалоговое окно с дополнительными различными действиями',
CHOOSE_ACTION: 'Выберите действие',
OPEN_LOOTBOX: 'У Вас {lootBox} ящиков, откываем?',
STAMINA: 'Энергия',
BOXES_OVER: 'Ящики закончились',
NO_BOXES: 'Нет ящиков',
NO_MORE_ACTIVITY: 'Больше активности за предметы сегодня не получить',
EXCHANGE_ITEMS: 'Обменять предметы на очки активности (не более {maxActive})?',
GET_ACTIVITY: 'Получить активность',
NOT_ENOUGH_ITEMS: 'Предметов недостаточно',
ACTIVITY_RECEIVED: 'Получено активности',
NO_PURCHASABLE_HERO_SOULS: 'Нет доступных для покупки душ героев',
PURCHASED_HERO_SOULS: 'Куплено {countHeroSouls} душ героев',
NOT_ENOUGH_EMERALDS_540: 'Недостаточно изюма, нужно {imgEmerald}540 у Вас {imgEmerald}{currentStarMoney}',
BUY_OUTLAND_BTN: 'Купить {count} сундуков {imgEmerald}{countEmerald}',
CHESTS_NOT_AVAILABLE: 'Сундуки не доступны',
OUTLAND_CHESTS_RECEIVED: 'Получено сундуков Запределья',
RAID_NOT_AVAILABLE: 'Рейд не доступен или сфер нет',
RAID_ADVENTURE: 'Рейд {adventureId} приключения!',
SOMETHING_WENT_WRONG: 'Что-то пошло не так',
ADVENTURE_COMPLETED: 'Приключение {adventureId} пройдено {times} раз',
CLAN_STAT_COPY: 'Клановая статистика скопирована в буфер обмена',
GET_ENERGY: 'Получить энергию',
GET_ENERGY_TITLE: 'Открывает платиновые шкатулки по одной до получения 250 энергии',
ITEM_EXCHANGE: 'Обмен предметов',
ITEM_EXCHANGE_TITLE: 'Обменивает предметы на указанное количество активности',
BUY_SOULS: 'Купить души',
BUY_SOULS_TITLE: 'Купить души героев из всех доступных магазинов',
BUY_OUTLAND: 'Купить Запределье',
BUY_OUTLAND_TITLE: 'Купить 9 сундуков в Запределье за 540 изумрудов',
RAID: 'Рейд',
AUTO_RAID_ADVENTURE: 'Рейд приключения',
AUTO_RAID_ADVENTURE_TITLE: 'Рейд приключения заданное количество раз',
CLAN_STAT: 'Клановая статистика',
CLAN_STAT_TITLE: 'Копирует клановую статистику в буфер обмена',
BTN_AUTO_F5: 'Авто (F5)',
BOSS_DAMAGE: 'Урон по боссу: ',
NOTHING_BUY: 'Нечего покупать',
LOTS_BOUGHT: 'За золото куплено {countBuy} лотов',
BUY_FOR_GOLD: 'Скупить за золото',
BUY_FOR_GOLD_TITLE: 'Скупить предметы за золото в Городской лавке и в магазине Камней Душ Питомцев',
REWARDS_AND_MAIL: 'Награды и почта',
REWARDS_AND_MAIL_TITLE: 'Собирает награды и почту',
COLLECT_REWARDS_AND_MAIL: 'Собрано {countQuests} наград и {countMail} писем',
TIMER_ALREADY: 'Таймер уже запущен {time}',
NO_ATTEMPTS_TIMER_START: 'Попыток нет, запущен таймер {time}',
EPIC_BRAWL_RESULT: '{i} Победы: {wins}/{attempts}, Монеты: {coins}, Серия: {progress}/{nextStage} [Закрыть]{end}',
ATTEMPT_ENDED: ' Попытки закончились, запущен таймер {time}',
EPIC_BRAWL: 'Вселенская битва',
EPIC_BRAWL_TITLE: 'Тратит попытки во Вселенской битве',
RELOAD_GAME: 'Перезагрузить игру',
TIMER: 'Таймер:',
SHOW_ERRORS: 'Отображать ошибки',
SHOW_ERRORS_TITLE: 'Отображать ошибки запросов к серверу',
ERROR_MSG: 'Ошибка: {name} {description}',
EVENT_AUTO_BOSS:
'Максимальное количество боев для расчета:{length} * {countTestBattle} = {maxCalcBattle}Если у Вас слабый компьютер на это может потребоваться много времени, нажмите крестик для отмены.Искать лучший пак из всех или первый подходящий?',
BEST_SLOW: 'Лучший (медленее)',
FIRST_FAST: 'Первый (быстрее)',
FREEZE_INTERFACE: 'Идет расчет... Интерфейс может зависнуть.',
ERROR_F12: 'Ошибка, подробности в консоли (F12)',
FAILED_FIND_WIN_PACK: 'Победный пак найти не удалось',
BEST_PACK: 'Наилучший пак: ',
BOSS_HAS_BEEN_DEF: 'Босс {bossLvl} побежден',
NOT_ENOUGH_ATTEMPTS_BOSS: 'Для победы босса ${bossLvl} не хватило попыток, повторить?',
BOSS_VICTORY_IMPOSSIBLE:
'По результатам прерасчета {battles} боев победу получить не удалось. Вы хотите продолжить поиск победного боя на реальных боях?',
BOSS_HAS_BEEN_DEF_TEXT:
'Босс {bossLvl} побежден за {countBattle}/{countMaxBattle} попыток{winTimer} (Сделайте синхронизацию или перезагрузите игру для обновления данных)',
MAP: 'Карта: ',
PLAYER_POS: 'Позиции игроков:',
NY_GIFTS: 'Подарки',
NY_GIFTS_TITLE: 'Открыть все новогодние подарки',
NY_NO_GIFTS: 'Нет не полученных подарков',
NY_GIFTS_COLLECTED: 'Собрано {count} подарков',
CHANGE_MAP: 'Карта острова',
CHANGE_MAP_TITLE: 'Сменить карту острова',
SELECT_ISLAND_MAP: 'Выберите карту острова:',
MAP_NUM: 'Карта {num}',
SECRET_WEALTH_SHOP: 'Тайное богатство {name}: ',
SHOPS: 'Магазины',
SHOPS_DEFAULT: 'Стандартные',
SHOPS_DEFAULT_TITLE: 'Стандартные магазины',
SHOPS_LIST: 'Магазины {number}',
SHOPS_LIST_TITLE: 'Список магазинов {number}',
SHOPS_WARNING:
'Магазины Если Вы купите монеты магазинов потасовок за изумруды, то их надо использовать сразу, иначе после перезагрузки игры они пропадут!',
MINIONS_WARNING: 'Пачки героев для атаки приспешников неполные, продолжить?',
FAST_SEASON: 'Быстрый сезон',
FAST_SEASON_TITLE: 'Пропуск экрана с выбором карты в сезоне',
SET_NUMBER_LEVELS: 'Указать колличество уровней:',
POSSIBLE_IMPROVE_LEVELS: 'Возможно улучшить только {count} уровней. Улучшаем?',
NOT_ENOUGH_RESOURECES: 'Не хватает ресурсов',
IMPROVED_LEVELS: 'Улучшено уровней: {count}',
ARTIFACTS_UPGRADE: 'Улучшение артефактов',
ARTIFACTS_UPGRADE_TITLE: 'Улучшает указанное количество самых дешевых артефактов героев',
SKINS_UPGRADE: 'Улучшение обликов',
SKINS_UPGRADE_TITLE: 'Улучшает указанное количество самых дешевых обликов героев',
HINT: ' Подсказка: ',
PICTURE: ' На картинке: ',
ANSWER: ' Ответ: ',
NO_HEROES_PACK: 'Проведите хотя бы один бой для сохранения атакующей команды',
BRAWL_AUTO_PACK: 'Автоподбор пачки',
BRAWL_AUTO_PACK_NOT_CUR_HERO: 'Автоматический подбор пачки не подходит для текущего героя',
BRAWL_DAILY_TASK_COMPLETED: 'Ежедневное задание выполнено, продолжить атаку?',
CALC_STAT: 'Посчитать статистику',
ELEMENT_TOURNAMENT_REWARD: 'Несобранная награда за Турнир Стихий',
BTN_TRY_FIX_IT: 'Исправить',
BTN_TRY_FIX_IT_TITLE: 'Включить исправление боев при автоатаке',
DAMAGE_FIXED: 'Урон исправлен с {lastDamage} до {maxDamage}!',
DAMAGE_NO_FIXED: 'Не удалось исправить урон: {lastDamage}',
LETS_FIX: 'Исправляем',
COUNT_FIXED: 'За {count} попыток',
DEFEAT_TURN_TIMER: 'Поражение! Включить таймер для завершения миссии?',
SEASON_REWARD: 'Награды сезонов',
SEASON_REWARD_TITLE: 'Собирает доступные бесплатные награды со всех текущих сезонов',
SEASON_REWARD_COLLECTED: 'Собрано {count} наград сезонов',
SELL_HERO_SOULS: 'Продать души',
SELL_HERO_SOULS_TITLE: 'Обменивает все души героев с абсолютной звездой на золото',
GOLD_RECEIVED: 'Получено золота: {gold}',
OPEN_ALL_EQUIP_BOXES: 'Открыть все ящики фрагментов экипировки?',
SERVER_NOT_ACCEPT: 'Сервер не принял результат',
INVASION_BOSS_BUFF: 'Для {bossLvl} босса нужен баф {needBuff} у вас {haveBuff}',
},
};
function getLang() {
let lang = '';
if (typeof NXFlashVars !== 'undefined') {
lang = NXFlashVars.interface_lang
}
if (!lang) {
lang = (navigator.language || navigator.userLanguage).substr(0, 2);
}
if (lang == 'ru') {
return lang;
}
return 'en';
}
this.I18N = function (constant, replace) {
const selectLang = getLang();
if (constant && constant in i18nLangData[selectLang]) {
const result = i18nLangData[selectLang][constant];
if (replace) {
return result.sprintf(replace);
}
return result;
}
return `% ${constant} %`;
};
String.prototype.sprintf = String.prototype.sprintf ||
function () {
"use strict";
var str = this.toString();
if (arguments.length) {
var t = typeof arguments[0];
var key;
var args = ("string" === t || "number" === t) ?
Array.prototype.slice.call(arguments)
: arguments[0];
for (key in args) {
str = str.replace(new RegExp("\\{" + key + "\\}", "gi"), args[key]);
}
}
return str;
};
/**
* Checkboxes
*
* Чекбоксы
*/
const checkboxes = {
passBattle: {
label: I18N('SKIP_FIGHTS'),
cbox: null,
title: I18N('SKIP_FIGHTS_TITLE'),
default: false,
},
sendExpedition: {
label: I18N('AUTO_EXPEDITION'),
cbox: null,
title: I18N('AUTO_EXPEDITION_TITLE'),
default: false,
},
cancelBattle: {
label: I18N('CANCEL_FIGHT'),
cbox: null,
title: I18N('CANCEL_FIGHT_TITLE'),
default: false,
},
preCalcBattle: {
label: I18N('BATTLE_RECALCULATION'),
cbox: null,
title: I18N('BATTLE_RECALCULATION_TITLE'),
default: false,
},
countControl: {
label: I18N('QUANTITY_CONTROL'),
cbox: null,
title: I18N('QUANTITY_CONTROL_TITLE'),
default: true,
},
repeatMission: {
label: I18N('REPEAT_CAMPAIGN'),
cbox: null,
title: I18N('REPEAT_CAMPAIGN_TITLE'),
default: false,
},
noOfferDonat: {
label: I18N('DISABLE_DONAT'),
cbox: null,
title: I18N('DISABLE_DONAT_TITLE'),
/**
* A crutch to get the field before getting the character id
*
* Костыль чтоб получать поле до получения id персонажа
*/
default: (() => {
$result = false;
try {
$result = JSON.parse(localStorage[GM_info.script.name + ':noOfferDonat']);
} catch (e) {
$result = false;
}
return $result || false;
})(),
},
dailyQuests: {
label: I18N('DAILY_QUESTS'),
cbox: null,
title: I18N('DAILY_QUESTS_TITLE'),
default: false,
},
// Потасовки
autoBrawls: {
label: I18N('BRAWLS'),
cbox: null,
title: I18N('BRAWLS_TITLE'),
default: (() => {
$result = false;
try {
$result = JSON.parse(localStorage[GM_info.script.name + ':autoBrawls']);
} catch (e) {
$result = false;
}
return $result || false;
})(),
hide: false,
},
getAnswer: {
label: I18N('AUTO_QUIZ'),
cbox: null,
title: I18N('AUTO_QUIZ_TITLE'),
default: false,
hide: true,
},
tryFixIt_v2: {
label: I18N('BTN_TRY_FIX_IT'),
cbox: null,
title: I18N('BTN_TRY_FIX_IT_TITLE'),
default: false,
hide: false,
},
showErrors: {
label: I18N('SHOW_ERRORS'),
cbox: null,
title: I18N('SHOW_ERRORS_TITLE'),
default: true,
},
buyForGold: {
label: I18N('BUY_FOR_GOLD'),
cbox: null,
title: I18N('BUY_FOR_GOLD_TITLE'),
default: false,
},
hideServers: {
label: I18N('HIDE_SERVERS'),
cbox: null,
title: I18N('HIDE_SERVERS_TITLE'),
default: false,
},
fastSeason: {
label: I18N('FAST_SEASON'),
cbox: null,
title: I18N('FAST_SEASON_TITLE'),
default: false,
},
};
/**
* Get checkbox state
*
* Получить состояние чекбокса
*/
function isChecked(checkBox) {
if (!(checkBox in checkboxes)) {
return false;
}
return checkboxes[checkBox].cbox?.checked;
}
/**
* Input fields
*
* Поля ввода
*/
const inputs = {
countTitanit: {
input: null,
title: I18N('HOW_MUCH_TITANITE'),
default: 150,
},
speedBattle: {
input: null,
title: I18N('COMBAT_SPEED'),
default: 5,
},
countTestBattle: {
input: null,
title: I18N('NUMBER_OF_TEST'),
default: 10,
},
countAutoBattle: {
input: null,
title: I18N('NUMBER_OF_AUTO_BATTLE'),
default: 10,
},
FPS: {
input: null,
title: 'FPS',
default: 60,
}
}
/**
* Checks the checkbox
*
* Поплучить данные поля ввода
*/
function getInput(inputName) {
return inputs[inputName]?.input?.value;
}
/**
* Control FPS
*
* Контроль FPS
*/
let nextAnimationFrame = Date.now();
const oldRequestAnimationFrame = this.requestAnimationFrame;
this.requestAnimationFrame = async function (e) {
const FPS = Number(getInput('FPS')) || -1;
const now = Date.now();
const delay = nextAnimationFrame - now;
nextAnimationFrame = Math.max(now, nextAnimationFrame) + Math.min(1e3 / FPS, 1e3);
if (delay > 0) {
await new Promise((e) => setTimeout(e, delay));
}
oldRequestAnimationFrame(e);
};
/**
* Button List
*
* Список кнопочек
*/
const buttons = {
getOutland: {
name: I18N('TO_DO_EVERYTHING'),
title: I18N('TO_DO_EVERYTHING_TITLE'),
func: testDoYourBest,
},
doActions: {
name: I18N('ACTIONS'),
title: I18N('ACTIONS_TITLE'),
func: async function () {
const popupButtons = [
{
msg: I18N('OUTLAND'),
result: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('OUTLAND')}?`, getOutland);
},
title: I18N('OUTLAND_TITLE'),
},
{
msg: I18N('TOWER'),
result: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('TOWER')}?`, testTower);
},
title: I18N('TOWER_TITLE'),
},
{
msg: I18N('EXPEDITIONS'),
result: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('EXPEDITIONS')}?`, checkExpedition);
},
title: I18N('EXPEDITIONS_TITLE'),
},
{
msg: I18N('MINIONS'),
result: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('MINIONS')}?`, testRaidNodes);
},
title: I18N('MINIONS_TITLE'),
},
{
msg: I18N('ESTER_EGGS'),
result: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('ESTER_EGGS')}?`, offerFarmAllReward);
},
title: I18N('ESTER_EGGS_TITLE'),
},
{
msg: I18N('STORM'),
result: function () {
testAdventure('solo');
},
title: I18N('STORM_TITLE'),
},
{
msg: I18N('REWARDS'),
result: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('REWARDS')}?`, questAllFarm);
},
title: I18N('REWARDS_TITLE'),
},
{
msg: I18N('MAIL'),
result: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('MAIL')}?`, mailGetAll);
},
title: I18N('MAIL_TITLE'),
},
{
msg: I18N('SEER'),
result: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('SEER')}?`, rollAscension);
},
title: I18N('SEER_TITLE'),
},
/*
{
msg: I18N('NY_GIFTS'),
result: getGiftNewYear,
title: I18N('NY_GIFTS_TITLE'),
},
*/
];
popupButtons.push({ result: false, isClose: true });
const answer = await popup.confirm(`${I18N('CHOOSE_ACTION')}:`, popupButtons);
if (typeof answer === 'function') {
answer();
}
},
},
doOthers: {
name: I18N('OTHERS'),
title: I18N('OTHERS_TITLE'),
func: async function () {
const popupButtons = [
{
msg: I18N('GET_ENERGY'),
result: farmStamina,
title: I18N('GET_ENERGY_TITLE'),
},
{
msg: I18N('ITEM_EXCHANGE'),
result: fillActive,
title: I18N('ITEM_EXCHANGE_TITLE'),
},
{
msg: I18N('BUY_SOULS'),
result: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('BUY_SOULS')}?`, buyHeroFragments);
},
title: I18N('BUY_SOULS_TITLE'),
},
{
msg: I18N('BUY_FOR_GOLD'),
result: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('BUY_FOR_GOLD')}?`, buyInStoreForGold);
},
title: I18N('BUY_FOR_GOLD_TITLE'),
},
{
msg: I18N('BUY_OUTLAND'),
result: bossOpenChestPay,
title: I18N('BUY_OUTLAND_TITLE'),
},
{
msg: I18N('AUTO_RAID_ADVENTURE'),
result: autoRaidAdventure,
title: I18N('AUTO_RAID_ADVENTURE_TITLE'),
},
{
msg: I18N('CLAN_STAT'),
result: clanStatistic,
title: I18N('CLAN_STAT_TITLE'),
},
{
msg: I18N('EPIC_BRAWL'),
result: async function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('EPIC_BRAWL')}?`, () => {
const brawl = new epicBrawl();
brawl.start();
});
},
title: I18N('EPIC_BRAWL_TITLE'),
},
{
msg: I18N('ARTIFACTS_UPGRADE'),
result: updateArtifacts,
title: I18N('ARTIFACTS_UPGRADE_TITLE'),
},
{
msg: I18N('SKINS_UPGRADE'),
result: updateSkins,
title: I18N('SKINS_UPGRADE_TITLE'),
},
{
msg: I18N('SEASON_REWARD'),
result: farmBattlePass,
title: I18N('SEASON_REWARD_TITLE'),
},
{
msg: I18N('SELL_HERO_SOULS'),
result: sellHeroSoulsForGold,
title: I18N('SELL_HERO_SOULS_TITLE'),
},
{
msg: I18N('CHANGE_MAP'),
result: async function () {
const maps = Object.values(lib.data.seasonAdventure.list)
.filter((e) => e.map.cells.length > 2)
.map((i) => ({
msg: I18N('MAP_NUM', { num: i.id }),
result: i.id,
}));
const result = await popup.confirm(I18N('SELECT_ISLAND_MAP'), [...maps, { result: false, isClose: true }]);
if (result) {
cheats.changeIslandMap(result);
}
},
title: I18N('CHANGE_MAP_TITLE'),
},
];
popupButtons.push({ result: false, isClose: true });
const answer = await popup.confirm(`${I18N('CHOOSE_ACTION')}:`, popupButtons);
if (typeof answer === 'function') {
answer();
}
},
},
testTitanArena: {
name: I18N('TITAN_ARENA'),
title: I18N('TITAN_ARENA_TITLE'),
func: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('TITAN_ARENA')}?`, testTitanArena);
},
},
testDungeon: {
name: I18N('DUNGEON'),
title: I18N('DUNGEON_TITLE'),
func: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('DUNGEON')}?`, testDungeon);
},
},
// Архидемон
bossRatingEvent: {
name: I18N('ARCHDEMON'),
title: I18N('ARCHDEMON_TITLE'),
func: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('ARCHDEMON')}?`, bossRatingEvent);
},
hide: true,
},
// Горнило душ
bossRatingEvent: {
name: I18N('FURNACE_OF_SOULS'),
title: I18N('ARCHDEMON_TITLE'),
func: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('FURNACE_OF_SOULS')}?`, bossRatingEventSouls);
},
hide: true,
},
rewardsAndMailFarm: {
name: I18N('REWARDS_AND_MAIL'),
title: I18N('REWARDS_AND_MAIL_TITLE'),
func: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('REWARDS_AND_MAIL')}?`, rewardsAndMailFarm);
},
},
testAdventure: {
name: I18N('ADVENTURE'),
title: I18N('ADVENTURE_TITLE'),
func: () => {
testAdventure();
},
},
goToSanctuary: {
name: I18N('SANCTUARY'),
title: I18N('SANCTUARY_TITLE'),
func: cheats.goSanctuary,
},
goToClanWar: {
name: I18N('GUILD_WAR'),
title: I18N('GUILD_WAR_TITLE'),
func: cheats.goClanWar,
},
dailyQuests: {
name: I18N('DAILY_QUESTS'),
title: I18N('DAILY_QUESTS_TITLE'),
func: async function () {
const quests = new dailyQuests(
() => {},
() => {}
);
await quests.autoInit();
quests.start();
},
},
newDay: {
name: I18N('SYNC'),
title: I18N('SYNC_TITLE'),
func: function () {
confShow(`${I18N('RUN_SCRIPT')} ${I18N('SYNC')}?`, cheats.refreshGame);
},
},
};
/**
* Display buttons
*
* Вывести кнопочки
*/
function addControlButtons() {
for (let name in buttons) {
button = buttons[name];
if (button.hide) {
continue;
}
button['button'] = scriptMenu.addButton(button.name, button.func, button.title);
}
}
/**
* Adds links
*
* Добавляет ссылки
*/
function addBottomUrls() {
scriptMenu.addHeader(I18N('BOTTOM_URLS'));
}
/**
* Stop repetition of the mission
*
* Остановить повтор миссии
*/
let isStopSendMission = false;
/**
* There is a repetition of the mission
*
* Идет повтор миссии
*/
let isSendsMission = false;
/**
* Data on the past mission
*
* Данные о прошедшей мисии
*/
let lastMissionStart = {}
/**
* Start time of the last battle in the company
*
* Время начала последнего боя в кампании
*/
let lastMissionBattleStart = 0;
/**
* Data for calculating the last battle with the boss
*
* Данные для расчете последнего боя с боссом
*/
let lastBossBattle = null;
/**
* Information about the last battle
*
* Данные о прошедшей битве
*/
let lastBattleArg = {}
let lastBossBattleStart = null;
this.addBattleTimer = 4;
this.invasionTimer = 2500;
const invasionInfo = {
buff: 0,
bossLvl: 130,
};
const invasionDataPacks = {
130: { buff: 0, pet: 6004, heroes: [58, 48, 16, 65, 59], favor: { 16: 6004, 48: 6001, 58: 6002, 59: 6005, 65: 6000 } },
140: { buff: 0, pet: 6006, heroes: [1, 4, 13, 58, 65], favor: { 1: 6001, 4: 6006, 13: 6002, 58: 6005, 65: 6000 } },
150: { buff: 0, pet: 6006, heroes: [1, 12, 17, 21, 65], favor: { 1: 6001, 12: 6003, 17: 6006, 21: 6002, 65: 6000 } },
160: { buff: 0, pet: 6008, heroes: [12, 21, 34, 58, 65], favor: { 12: 6003, 21: 6006, 34: 6008, 58: 6002, 65: 6001 } },
170: { buff: 0, pet: 6005, heroes: [33, 12, 65, 21, 4], favor: { 4: 6001, 12: 6003, 21: 6006, 33: 6008, 65: 6000 } },
180: { buff: 20, pet: 6009, heroes: [58, 13, 5, 17, 65], favor: { 5: 6006, 13: 6003, 58: 6005 } },
190: { buff: 0, pet: 6006, heroes: [1, 12, 21, 36, 65], favor: { 1: 6004, 12: 6003, 21: 6006, 36: 6005, 65: 6000 } },
200: { buff: 0, pet: 6006, heroes: [12, 1, 13, 2, 65], favor: { 2: 6001, 12: 6003, 13: 6006, 65: 6000 } },
210: { buff: 15, pet: 6005, heroes: [12, 21, 33, 58, 65], favor: { 12: 6003, 21: 6006, 33: 6008, 58: 6005, 65: 6001 } },
220: { buff: 5, pet: 6006, heroes: [58, 13, 7, 34, 65], favor: { 7: 6002, 13: 6008, 34: 6006, 58: 6005, 65: 6001 } },
230: { buff: 35, pet: 6005, heroes: [5, 7, 13, 58, 65], favor: { 5: 6006, 7: 6003, 13: 6002, 58: 6005, 65: 6000 } },
240: { buff: 0, pet: 6005, heroes: [12, 58, 1, 36, 65], favor: { 1: 6006, 12: 6003, 36: 6005, 65: 6001 } },
250: { buff: 15, pet: 6005, heroes: [12, 36, 4, 16, 65], favor: { 12: 6003, 16: 6004, 36: 6005, 65: 6001 } },
260: { buff: 15, pet: 6005, heroes: [48, 12, 36, 65, 4], favor: { 4: 6006, 12: 6003, 36: 6005, 48: 6000, 65: 6007 } },
270: { buff: 35, pet: 6005, heroes: [12, 58, 36, 4, 65], favor: { 4: 6006, 12: 6003, 36: 6005 } },
280: { buff: 80, pet: 6005, heroes: [21, 36, 48, 7, 65], favor: { 7: 6003, 21: 6006, 36: 6005, 48: 6001, 65: 6000 } },
290: { buff: 95, pet: 6008, heroes: [12, 21, 36, 35, 65], favor: { 12: 6003, 21: 6006, 36: 6005, 65: 6007 } },
300: { buff: 25, pet: 6005, heroes: [12, 13, 4, 34, 65], favor: { 4: 6006, 12: 6003, 13: 6007, 34: 6002 } },
310: { buff: 45, pet: 6005, heroes: [12, 21, 58, 33, 65], favor: { 12: 6003, 21: 6006, 33: 6002, 58: 6005, 65: 6007 } },
320: { buff: 70, pet: 6005, heroes: [12, 48, 2, 6, 65], favor: { 6: 6005, 12: 6003 } },
330: { buff: 70, pet: 6005, heroes: [12, 21, 36, 5, 65], favor: { 5: 6002, 12: 6003, 21: 6006, 36: 6005, 65: 6000 } },
340: { buff: 55, pet: 6009, heroes: [12, 36, 13, 6, 65], favor: { 6: 6005, 12: 6003, 13: 6002, 36: 6006, 65: 6000 } },
350: { buff: 100, pet: 6005, heroes: [12, 21, 58, 34, 65], favor: { 12: 6003, 21: 6006, 58: 6005 } },
360: { buff: 85, pet: 6007, heroes: [12, 21, 36, 4, 65], favor: { 4: 6006, 12: 6003, 21: 6002, 36: 6005 } },
370: { buff: 90, pet: 6008, heroes: [12, 21, 36, 13, 65], favor: { 12: 6003, 13: 6007, 21: 6006, 36: 6005, 65: 6001 } },
380: { buff: 165, pet: 6005, heroes: [12, 33, 36, 4, 65], favor: { 4: 6001, 12: 6003, 33: 6006 } },
390: { buff: 235, pet: 6005, heroes: [21, 58, 48, 2, 65], favor: { 2: 6005, 21: 6002 } },
400: { buff: 125, pet: 6006, heroes: [12, 21, 36, 48, 65], favor: { 12: 6003, 21: 6006, 36: 6005, 48: 6001, 65: 6007 } },
};
/**
* The name of the function of the beginning of the battle
*
* Имя функции начала боя
*/
let nameFuncStartBattle = '';
/**
* The name of the function of the end of the battle
*
* Имя функции конца боя
*/
let nameFuncEndBattle = '';
/**
* Data for calculating the last battle
*
* Данные для расчета последнего боя
*/
let lastBattleInfo = null;
/**
* The ability to cancel the battle
*
* Возможность отменить бой
*/
let isCancalBattle = true;
/**
* Certificator of the last open nesting doll
*
* Идетификатор последней открытой матрешки
*/
let lastRussianDollId = null;
/**
* Cancel the training guide
*
* Отменить обучающее руководство
*/
this.isCanceledTutorial = false;
/**
* Data from the last question of the quiz
*
* Данные последнего вопроса викторины
*/
let lastQuestion = null;
/**
* Answer to the last question of the quiz
*
* Ответ на последний вопрос викторины
*/
let lastAnswer = null;
/**
* Flag for opening keys or titan artifact spheres
*
* Флаг открытия ключей или сфер артефактов титанов
*/
let artifactChestOpen = false;
/**
* The name of the function to open keys or orbs of titan artifacts
*
* Имя функции открытия ключей или сфер артефактов титанов
*/
let artifactChestOpenCallName = '';
let correctShowOpenArtifact = 0;
/**
* Data for the last battle in the dungeon
* (Fix endless cards)
*
* Данные для последнего боя в подземке
* (Исправление бесконечных карт)
*/
let lastDungeonBattleData = null;
/**
* Start time of the last battle in the dungeon
*
* Время начала последнего боя в подземелье
*/
let lastDungeonBattleStart = 0;
/**
* Subscription end time
*
* Время окончания подписки
*/
let subEndTime = 0;
/**
* Number of prediction cards
*
* Количество карт предсказаний
*/
let countPredictionCard = 0;
/**
* Brawl pack
*
* Пачка для потасовок
*/
let brawlsPack = null;
/**
* Autobrawl started
*
* Автопотасовка запущена
*/
let isBrawlsAutoStart = false;
let clanDominationGetInfo = null;
/**
* Copies the text to the clipboard
*
* Копирует тест в буфер обмена
* @param {*} text copied text // копируемый текст
*/
function copyText(text) {
let copyTextarea = document.createElement("textarea");
copyTextarea.style.opacity = "0";
copyTextarea.textContent = text;
document.body.appendChild(copyTextarea);
copyTextarea.select();
document.execCommand("copy");
document.body.removeChild(copyTextarea);
delete copyTextarea;
}
/**
* Returns the history of requests
*
* Возвращает историю запросов
*/
this.getRequestHistory = function() {
return requestHistory;
}
/**
* Generates a random integer from min to max
*
* Гененирует случайное целое число от min до max
*/
const random = function (min, max) {
return Math.floor(Math.random() * (max - min + 1) + min);
}
const randf = function (min, max) {
return Math.random() * (max - min + 1) + min;
};
/**
* Clearing the request history
*
* Очистка истоии запросов
*/
setInterval(function () {
let now = Date.now();
for (let i in requestHistory) {
const time = +i.split('_')[0];
if (now - time > 300000) {
delete requestHistory[i];
}
}
}, 300000);
/**
* Displays the dialog box
*
* Отображает диалоговое окно
*/
function confShow(message, yesCallback, noCallback) {
let buts = [];
message = message || I18N('DO_YOU_WANT');
noCallback = noCallback || (() => {});
if (yesCallback) {
buts = [
{ msg: I18N('BTN_RUN'), result: true},
{ msg: I18N('BTN_CANCEL'), result: false, isCancel: true},
]
} else {
yesCallback = () => {};
buts = [
{ msg: I18N('BTN_OK'), result: true},
];
}
popup.confirm(message, buts).then((e) => {
// dialogPromice = null;
if (e) {
yesCallback();
} else {
noCallback();
}
});
}
/**
* Override/proxy the method for creating a WS package send
*
* Переопределяем/проксируем метод создания отправки WS пакета
*/
WebSocket.prototype.send = function (data) {
if (!this.isSetOnMessage) {
const oldOnmessage = this.onmessage;
this.onmessage = function (event) {
try {
const data = JSON.parse(event.data);
if (!this.isWebSocketLogin && data.result.type == "iframeEvent.login") {
this.isWebSocketLogin = true;
} else if (data.result.type == "iframeEvent.login") {
return;
}
} catch (e) { }
return oldOnmessage.apply(this, arguments);
}
this.isSetOnMessage = true;
}
original.SendWebSocket.call(this, data);
}
/**
* Overriding/Proxying the Ajax Request Creation Method
*
* Переопределяем/проксируем метод создания Ajax запроса
*/
XMLHttpRequest.prototype.open = function (method, url, async, user, password) {
this.uniqid = Date.now() + '_' + random(1000000, 10000000);
this.errorRequest = false;
if (method == 'POST' && url.includes('.nextersglobal.com/api/') && /api\/$/.test(url)) {
if (!apiUrl) {
apiUrl = url;
const socialInfo = /heroes-(.+?)\./.exec(apiUrl);
console.log(socialInfo);
}
requestHistory[this.uniqid] = {
method,
url,
error: [],
headers: {},
request: null,
response: null,
signature: [],
calls: {},
};
} else if (method == 'POST' && url.includes('error.nextersglobal.com/client/')) {
this.errorRequest = true;
}
return original.open.call(this, method, url, async, user, password);
};
/**
* Overriding/Proxying the header setting method for the AJAX request
*
* Переопределяем/проксируем метод установки заголовков для AJAX запроса
*/
XMLHttpRequest.prototype.setRequestHeader = function (name, value, check) {
if (this.uniqid in requestHistory) {
requestHistory[this.uniqid].headers[name] = value;
} else {
check = true;
}
if (name == 'X-Auth-Signature') {
requestHistory[this.uniqid].signature.push(value);
if (!check) {
return;
}
}
return original.setRequestHeader.call(this, name, value);
};
/**
* Overriding/Proxying the AJAX Request Sending Method
*
* Переопределяем/проксируем метод отправки AJAX запроса
*/
XMLHttpRequest.prototype.send = async function (sourceData) {
if (this.uniqid in requestHistory) {
let tempData = null;
if (getClass(sourceData) == "ArrayBuffer") {
tempData = decoder.decode(sourceData);
} else {
tempData = sourceData;
}
requestHistory[this.uniqid].request = tempData;
let headers = requestHistory[this.uniqid].headers;
lastHeaders = Object.assign({}, headers);
/**
* Game loading event
*
* Событие загрузки игры
*/
if (headers["X-Request-Id"] > 2 && !isLoadGame) {
isLoadGame = true;
if (cheats.libGame) {
lib.setData(cheats.libGame);
} else {
lib.setData(await cheats.LibLoad());
}
addControls();
addControlButtons();
addBottomUrls();
if (isChecked('sendExpedition')) {
const isTimeBetweenDays = isTimeBetweenNewDays();
if (!isTimeBetweenDays) {
checkExpedition();
} else {
setProgress(I18N('EXPEDITIONS_NOTTIME'), true);
}
}
getAutoGifts();
cheats.activateHacks();
justInfo();
if (isChecked('dailyQuests')) {
testDailyQuests();
}
if (isChecked('buyForGold')) {
buyInStoreForGold();
}
}
/**
* Outgoing request data processing
*
* Обработка данных исходящего запроса
*/
sourceData = await checkChangeSend.call(this, sourceData, tempData);
/**
* Handling incoming request data
*
* Обработка данных входящего запроса
*/
const oldReady = this.onreadystatechange;
this.onreadystatechange = async function (e) {
if (this.errorRequest) {
return oldReady.apply(this, arguments);
}
if(this.readyState == 4 && this.status == 200) {
isTextResponse = this.responseType === "text" || this.responseType === "";
let response = isTextResponse ? this.responseText : this.response;
requestHistory[this.uniqid].response = response;
/**
* Replacing incoming request data
*
* Заменна данных входящего запроса
*/
if (isTextResponse) {
await checkChangeResponse.call(this, response);
}
/**
* A function to run after the request is executed
*
* Функция запускаемая после выполения запроса
*/
if (typeof this.onReadySuccess == 'function') {
setTimeout(this.onReadySuccess, 500);
}
/** Удаляем из истории запросов битвы с боссом */
if ('invasion_bossStart' in requestHistory[this.uniqid].calls) delete requestHistory[this.uniqid];
}
if (oldReady) {
return oldReady.apply(this, arguments);
}
}
}
if (this.errorRequest) {
const oldReady = this.onreadystatechange;
this.onreadystatechange = function () {
Object.defineProperty(this, 'status', {
writable: true
});
this.status = 200;
Object.defineProperty(this, 'readyState', {
writable: true
});
this.readyState = 4;
Object.defineProperty(this, 'responseText', {
writable: true
});
this.responseText = JSON.stringify({
"result": true
});
if (typeof this.onReadySuccess == 'function') {
setTimeout(this.onReadySuccess, 200);
}
return oldReady.apply(this, arguments);
}
this.onreadystatechange();
} else {
try {
return original.send.call(this, sourceData);
} catch(e) {
debugger;
}
}
};
/**
* Processing and substitution of outgoing data
*
* Обработка и подмена исходящих данных
*/
async function checkChangeSend(sourceData, tempData) {
try {
/**
* A function that replaces battle data with incorrect ones to cancel combatя
*
* Функция заменяющая данные боя на неверные для отмены боя
*/
const fixBattle = function (heroes) {
for (const ids in heroes) {
hero = heroes[ids];
hero.energy = random(1, 999);
if (hero.hp > 0) {
hero.hp = random(1, hero.hp);
}
}
}
/**
* Dialog window 2
*
* Диалоговое окно 2
*/
const showMsg = async function (msg, ansF, ansS) {
if (typeof popup == 'object') {
return await popup.confirm(msg, [
{msg: ansF, result: false},
{msg: ansS, result: true},
]);
} else {
return !confirm(`${msg}\n ${ansF} (${I18N('BTN_OK')})\n ${ansS} (${I18N('BTN_CANCEL')})`);
}
}
/**
* Dialog window 3
*
* Диалоговое окно 3
*/
const showMsgs = async function (msg, ansF, ansS, ansT) {
return await popup.confirm(msg, [
{msg: ansF, result: 0},
{msg: ansS, result: 1},
{msg: ansT, result: 2},
]);
}
let changeRequest = false;
testData = JSON.parse(tempData);
for (const call of testData.calls) {
if (!artifactChestOpen) {
requestHistory[this.uniqid].calls[call.name] = call.ident;
}
/**
* Cancellation of the battle in adventures, on VG and with minions of Asgard
* Отмена боя в приключениях, на ВГ и с прислужниками Асгарда
*/
if ((call.name == 'adventure_endBattle' ||
call.name == 'adventureSolo_endBattle' ||
call.name == 'clanWarEndBattle' &&
isChecked('cancelBattle') ||
call.name == 'crossClanWar_endBattle' &&
isChecked('cancelBattle') ||
call.name == 'brawl_endBattle' ||
call.name == 'towerEndBattle' ||
call.name == 'invasion_bossEnd' ||
call.name == 'titanArenaEndBattle' ||
call.name == 'bossEndBattle' ||
call.name == 'clanRaid_endNodeBattle') &&
isCancalBattle) {
nameFuncEndBattle = call.name;
if (isChecked('tryFixIt_v2') &&
!call.args.result.win &&
(call.name == 'brawl_endBattle' ||
//call.name == 'crossClanWar_endBattle' ||
call.name == 'epicBrawl_endBattle' ||
//call.name == 'clanWarEndBattle' ||
call.name == 'adventure_endBattle' ||
call.name == 'titanArenaEndBattle' ||
call.name == 'bossEndBattle' ||
call.name == 'adventureSolo_endBattle') &&
lastBattleInfo) {
const noFixWin = call.name == 'clanWarEndBattle' || call.name == 'crossClanWar_endBattle';
const cloneBattle = structuredClone(lastBattleInfo);
lastBattleInfo = null;
try {
const bFix = new BestOrWinFixBattle(cloneBattle);
bFix.setNoMakeWin(noFixWin);
let endTime = Date.now() + 3e4;
if (endTime < cloneBattle.endTime) {
endTime = cloneBattle.endTime;
}
const result = await bFix.start(cloneBattle.endTime, 150);
if (result.result.win) {
call.args.result = result.result;
call.args.progress = result.progress;
changeRequest = true;
} else if (result.value) {
if (
await popup.confirm('Поражение Лучший результат: ' + result.value + '%', [
{ msg: 'Отмена', result: 0 },
{ msg: 'Принять', result: 1 },
])
) {
call.args.result = result.result;
call.args.progress = result.progress;
changeRequest = true;
}
}
} catch (error) {
console.error(error);
}
}
if (!call.args.result.win) {
let resultPopup = false;
if (call.name == 'adventure_endBattle' ||
//call.name == 'invasion_bossEnd' ||
call.name == 'bossEndBattle' ||
call.name == 'adventureSolo_endBattle') {
resultPopup = await showMsgs(I18N('MSG_HAVE_BEEN_DEFEATED'), I18N('BTN_OK'), I18N('BTN_CANCEL'), I18N('BTN_AUTO'));
} else if (call.name == 'clanWarEndBattle' ||
call.name == 'crossClanWar_endBattle') {
resultPopup = await showMsg(I18N('MSG_HAVE_BEEN_DEFEATED'), I18N('BTN_OK'), I18N('BTN_AUTO_F5'));
} else if (call.name !== 'epicBrawl_endBattle' && call.name !== 'titanArenaEndBattle') {
resultPopup = await showMsg(I18N('MSG_HAVE_BEEN_DEFEATED'), I18N('BTN_OK'), I18N('BTN_CANCEL'));
}
if (resultPopup) {
if (call.name == 'invasion_bossEnd') {
this.errorRequest = true;
}
fixBattle(call.args.progress[0].attackers.heroes);
fixBattle(call.args.progress[0].defenders.heroes);
changeRequest = true;
if (resultPopup > 1) {
this.onReadySuccess = testAutoBattle;
// setTimeout(bossBattle, 1000);
}
}
} else if (call.args.result.stars < 3 && call.name == 'towerEndBattle') {
resultPopup = await showMsg(I18N('LOST_HEROES'), I18N('BTN_OK'), I18N('BTN_CANCEL'), I18N('BTN_AUTO'));
if (resultPopup) {
fixBattle(call.args.progress[0].attackers.heroes);
fixBattle(call.args.progress[0].defenders.heroes);
changeRequest = true;
if (resultPopup > 1) {
this.onReadySuccess = testAutoBattle;
}
}
}
// Потасовки
if (isChecked('autoBrawls') && !isBrawlsAutoStart && call.name == 'brawl_endBattle') {}
}
/**
* Save pack for Brawls
*
* Сохраняем пачку для потасовок
*/
if (isChecked('autoBrawls') && !isBrawlsAutoStart && call.name == 'brawl_startBattle') {
console.log(JSON.stringify(call.args));
brawlsPack = call.args;
if (
await popup.confirm(
I18N('START_AUTO_BRAWLS'),
[
{ msg: I18N('BTN_NO'), result: false },
{ msg: I18N('BTN_YES'), result: true },
],
[
{
name: 'isAuto',
label: I18N('BRAWL_AUTO_PACK'),
checked: false,
},
]
)
) {
isBrawlsAutoStart = true;
const isAuto = popup.getCheckBoxes().find((e) => e.name === 'isAuto');
this.errorRequest = true;
testBrawls(isAuto.checked);
}
}
/**
* Canceled fight in Asgard
* Отмена боя в Асгарде
*/
if (call.name == 'clanRaid_endBossBattle' && isChecked('cancelBattle')) {
const bossDamage = call.args.progress[0].defenders.heroes[1].extra;
let maxDamage = bossDamage.damageTaken + bossDamage.damageTakenNextLevel;
const lastDamage = maxDamage;
const testFunc = [];
if (testFuntions.masterFix) {
testFunc.push({ msg: 'masterFix', isInput: true, default: 100 });
}
const resultPopup = await popup.confirm(
`${I18N('MSG_YOU_APPLIED')} ${lastDamage.toLocaleString()} ${I18N('MSG_DAMAGE')}.`,
[
{ msg: I18N('BTN_OK'), result: false },
{ msg: I18N('BTN_AUTO_F5'), result: 1 },
{ msg: I18N('BTN_TRY_FIX_IT'), result: 2 },
...testFunc,
],
[
{
name: 'isStat',
label: I18N('CALC_STAT'),
checked: false,
},
]
);
if (resultPopup) {
if (resultPopup == 2) {
setProgress(I18N('LETS_FIX'), false);
await new Promise((e) => setTimeout(e, 0));
const cloneBattle = structuredClone(lastBossBattle);
const endTime = cloneBattle.endTime - 1e4;
console.log('fixBossBattleStart');
const bFix = new BossFixBattle(cloneBattle);
const result = await bFix.start(endTime, 300);
console.log(result);
let msgResult = I18N('DAMAGE_NO_FIXED', {
lastDamage: lastDamage.toLocaleString()
});
if (result.value > lastDamage) {
call.args.result = result.result;
call.args.progress = result.progress;
msgResult = I18N('DAMAGE_FIXED', {
lastDamage: lastDamage.toLocaleString(),
maxDamage: result.value.toLocaleString(),
});
}
console.log(lastDamage, '>', result.value);
setProgress(
msgResult +
' ' +
I18N('COUNT_FIXED', {
count: result.maxCount,
}),
false,
hideProgress
);
} else if (resultPopup > 3) {
const cloneBattle = structuredClone(lastBossBattle);
const mFix = new masterFixBattle(cloneBattle);
const result = await mFix.start(cloneBattle.endTime, resultPopup);
console.log(result);
let msgResult = I18N('DAMAGE_NO_FIXED', {
lastDamage: lastDamage.toLocaleString(),
});
if (result.value > lastDamage) {
maxDamage = result.value;
call.args.result = result.result;
call.args.progress = result.progress;
msgResult = I18N('DAMAGE_FIXED', {
lastDamage: lastDamage.toLocaleString(),
maxDamage: maxDamage.toLocaleString(),
});
}
console.log('Урон:', lastDamage, maxDamage);
setProgress(msgResult, false, hideProgress);
} else {
fixBattle(call.args.progress[0].attackers.heroes);
fixBattle(call.args.progress[0].defenders.heroes);
}
changeRequest = true;
}
const isStat = popup.getCheckBoxes().find((e) => e.name === 'isStat');
if (isStat.checked) {
this.onReadySuccess = testBossBattle;
}
}
/**
* Save the Asgard Boss Attack Pack
* Сохраняем пачку для атаки босса Асгарда
*/
if (call.name == 'clanRaid_startBossBattle') {
console.log(JSON.stringify(call.args));
}
/**
* Saving the request to start the last battle
* Сохранение запроса начала последнего боя
*/
if (
call.name == 'clanWarAttack' ||
call.name == 'crossClanWar_startBattle' ||
call.name == 'adventure_turnStartBattle' ||
call.name == 'adventureSolo_turnStartBattle' ||
call.name == 'bossAttack' ||
call.name == 'invasion_bossStart' ||
call.name == 'towerStartBattle'
) {
nameFuncStartBattle = call.name;
lastBattleArg = call.args;
if (call.name == 'invasion_bossStart') {
const timePassed = Date.now() - lastBossBattleStart;
if (timePassed < invasionTimer) {
await new Promise((e) => setTimeout(e, invasionTimer - timePassed));
}
invasionTimer -= 1;
}
lastBossBattleStart = Date.now();
}
if (call.name == 'invasion_bossEnd') {
const lastBattle = lastBattleInfo;
if (lastBattle && call.args.result.win) {
lastBattle.progress = call.args.progress;
const result = await Calc(lastBattle);
let timer = getTimer(result.battleTime, 1) + addBattleTimer;
const period = Math.ceil((Date.now() - lastBossBattleStart) / 1000);
console.log(timer, period);
if (period < timer) {
timer = timer - period;
await countdownTimer(timer);
}
}
}
/**
* Disable spending divination cards
* Отключить трату карт предсказаний
*/
if (call.name == 'dungeonEndBattle') {
if (call.args.isRaid) {
if (countPredictionCard <= 0) {
delete call.args.isRaid;
changeRequest = true;
} else if (countPredictionCard > 0) {
countPredictionCard--;
}
}
console.log(`Cards: ${countPredictionCard}`);
/**
* Fix endless cards
* Исправление бесконечных карт
*/
const lastBattle = lastDungeonBattleData;
if (lastBattle && !call.args.isRaid) {
if (changeRequest) {
lastBattle.progress = [{ attackers: { input: ["auto", 0, 0, "auto", 0, 0] } }];
} else {
lastBattle.progress = call.args.progress;
}
const result = await Calc(lastBattle);
if (changeRequest) {
call.args.progress = result.progress;
call.args.result = result.result;
}
let timer = result.battleTimer + addBattleTimer;
const period = Math.ceil((Date.now() - lastDungeonBattleStart) / 1000);
console.log(timer, period);
if (period < timer) {
timer = timer - period;
await countdownTimer(timer);
}
}
}
/**
* Quiz Answer
* Ответ на викторину
*/
if (call.name == 'quizAnswer') {
/**
* Automatically changes the answer to the correct one if there is one.
* Автоматически меняет ответ на правильный если он есть
*/
if (lastAnswer && isChecked('getAnswer')) {
call.args.answerId = lastAnswer;
lastAnswer = null;
changeRequest = true;
}
}
/**
* Present
* Подарки
*/
if (call.name == 'freebieCheck') {
freebieCheckInfo = call;
}
/** missionTimer */
if (call.name == 'missionEnd' && missionBattle) {
let startTimer = false;
if (!call.args.result.win) {
startTimer = await popup.confirm(I18N('DEFEAT_TURN_TIMER'), [
{ msg: I18N('BTN_NO'), result: false },
{ msg: I18N('BTN_YES'), result: true },
]);
}
if (call.args.result.win || startTimer) {
missionBattle.progress = call.args.progress;
missionBattle.result = call.args.result;
const result = await Calc(missionBattle);
let timer = result.battleTimer + addBattleTimer;
const period = Math.ceil((Date.now() - lastMissionBattleStart) / 1000);
if (period < timer) {
timer = timer - period;
await countdownTimer(timer);
}
missionBattle = null;
} else {
this.errorRequest = true;
}
}
/**
* Getting mission data for auto-repeat
* Получение данных миссии для автоповтора
*/
if (isChecked('repeatMission') &&
call.name == 'missionEnd') {
let missionInfo = {
id: call.args.id,
result: call.args.result,
heroes: call.args.progress[0].attackers.heroes,
count: 0,
}
setTimeout(async () => {
if (!isSendsMission && await popup.confirm(I18N('MSG_REPEAT_MISSION'), [
{ msg: I18N('BTN_REPEAT'), result: true},
{ msg: I18N('BTN_NO'), result: false},
])) {
isStopSendMission = false;
isSendsMission = true;
sendsMission(missionInfo);
}
}, 0);
}
/**
* Getting mission data
* Получение данных миссии
* missionTimer
*/
if (call.name == 'missionStart') {
lastMissionStart = call.args;
lastMissionBattleStart = Date.now();
}
/**
* Specify the quantity for Titan Orbs and Pet Eggs
* Указать количество для сфер титанов и яиц петов
*/
if (isChecked('countControl') &&
(call.name == 'pet_chestOpen' ||
call.name == 'titanUseSummonCircle') &&
call.args.amount > 1) {
const startAmount = call.args.amount;
const result = await popup.confirm(I18N('MSG_SPECIFY_QUANT'), [
{ msg: I18N('BTN_OPEN'), isInput: true, default: 1},
]);
if (result) {
const item = call.name == 'pet_chestOpen' ? { id: 90, type: 'consumable' } : { id: 13, type: 'coin' };
cheats.updateInventory({
[item.type]: {
[item.id]: -(result - startAmount),
},
});
call.args.amount = result;
changeRequest = true;
}
}
/**
* Specify the amount for keys and spheres of titan artifacts
* Указать колличество для ключей и сфер артефактов титанов
*/
if (isChecked('countControl') &&
(call.name == 'artifactChestOpen' ||
call.name == 'titanArtifactChestOpen') &&
call.args.amount > 1 &&
call.args.free &&
!changeRequest) {
artifactChestOpenCallName = call.name;
const startAmount = call.args.amount;
let result = await popup.confirm(I18N('MSG_SPECIFY_QUANT'), [
{ msg: I18N('BTN_OPEN'), isInput: true, default: 1 },
]);
if (result) {
const openChests = result;
let sphere = result < 10 ? 1 : 10;
call.args.amount = sphere;
for (let count = openChests - sphere; count > 0; count -= sphere) {
if (count < 10) sphere = 1;
const ident = artifactChestOpenCallName + "_" + count;
testData.calls.push({
name: artifactChestOpenCallName,
args: {
amount: sphere,
free: true,
},
ident: ident
});
if (!Array.isArray(requestHistory[this.uniqid].calls[call.name])) {
requestHistory[this.uniqid].calls[call.name] = [requestHistory[this.uniqid].calls[call.name]];
}
requestHistory[this.uniqid].calls[call.name].push(ident);
}
const consumableId = call.name == 'artifactChestOpen' ? 45 : 55;
cheats.updateInventory({
consumable: {
[consumableId]: -(openChests - startAmount),
},
});
artifactChestOpen = true;
changeRequest = true;
}
}
if (call.name == 'consumableUseLootBox') {
lastRussianDollId = call.args.libId;
/**
* Specify quantity for gold caskets
* Указать количество для золотых шкатулок
*/
if (isChecked('countControl') &&
call.args.libId == 148 &&
call.args.amount > 1) {
const result = await popup.confirm(I18N('MSG_SPECIFY_QUANT'), [
{ msg: I18N('BTN_OPEN'), isInput: true, default: call.args.amount},
]);
call.args.amount = result;
changeRequest = true;
}
if (isChecked('countControl') && call.args.libId >= 362 && call.args.libId <= 389) {
this.massOpen = call.args.libId;
}
}
if (call.name == 'invasion_bossStart' && isChecked('tryFixIt_v2') && call.args.id == 217) {
const pack = invasionDataPacks[invasionInfo.bossLvl];
if (pack.buff != invasionInfo.buff) {
setProgress(
I18N('INVASION_BOSS_BUFF', {
bossLvl: invasionInfo.bossLvl,
needBuff: pack.buff,
haveBuff: invasionInfo.buff,
}),
false
);
} else {
call.args.pet = pack.pet;
call.args.heroes = pack.heroes;
call.args.favor = pack.favor;
changeRequest = true;
}
}
/**
* Changing the maximum number of raids in the campaign
* Изменение максимального количества рейдов в кампании
*/
// if (call.name == 'missionRaid') {
// if (isChecked('countControl') && call.args.times > 1) {
// const result = +(await popup.confirm(I18N('MSG_SPECIFY_QUANT'), [
// { msg: I18N('BTN_RUN'), isInput: true, default: call.args.times },
// ]));
// call.args.times = result > call.args.times ? call.args.times : result;
// changeRequest = true;
// }
// }
}
let headers = requestHistory[this.uniqid].headers;
if (changeRequest) {
sourceData = JSON.stringify(testData);
headers['X-Auth-Signature'] = getSignature(headers, sourceData);
}
let signature = headers['X-Auth-Signature'];
if (signature) {
original.setRequestHeader.call(this, 'X-Auth-Signature', signature);
}
} catch (err) {
console.log("Request(send, " + this.uniqid + "):\n", sourceData, "Error:\n", err);
}
return sourceData;
}
/**
* Processing and substitution of incoming data
*
* Обработка и подмена входящих данных
*/
async function checkChangeResponse(response) {
try {
isChange = false;
let nowTime = Math.round(Date.now() / 1000);
callsIdent = requestHistory[this.uniqid].calls;
respond = JSON.parse(response);
/**
* If the request returned an error removes the error (removes synchronization errors)
* Если запрос вернул ошибку удаляет ошибку (убирает ошибки синхронизации)
*/
if (respond.error) {
isChange = true;
console.error(respond.error);
if (isChecked('showErrors')) {
popup.confirm(I18N('ERROR_MSG', {
name: respond.error.name,
description: respond.error.description,
}));
}
if (respond.error.name != 'AccountBan') {
delete respond.error;
respond.results = [];
}
}
let mainReward = null;
const allReward = {};
let countTypeReward = 0;
let readQuestInfo = false;
for (const call of respond.results) {
/**
* Obtaining initial data for completing quests
* Получение исходных данных для выполнения квестов
*/
if (readQuestInfo) {
questsInfo[call.ident] = call.result.response;
}
/**
* Getting a user ID
* Получение идетификатора пользователя
*/
if (call.ident == callsIdent['registration']) {
userId = call.result.response.userId;
if (localStorage['userId'] != userId) {
localStorage['newGiftSendIds'] = '';
localStorage['userId'] = userId;
}
await openOrMigrateDatabase(userId);
readQuestInfo = true;
}
/**
* Hiding donation offers 1
* Скрываем предложения доната 1
*/
if (call.ident == callsIdent['billingGetAll'] && getSaveVal('noOfferDonat')) {
const billings = call.result.response?.billings;
const bundle = call.result.response?.bundle;
if (billings && bundle) {
call.result.response.billings = call.result.response.billings.filter((e) => ['repeatableOffer'].includes(e.type));
call.result.response.bundle = [];
isChange = true;
}
}
/**
* Hiding donation offers 2
* Скрываем предложения доната 2
*/
if (getSaveVal('noOfferDonat') &&
(call.ident == callsIdent['offerGetAll'] ||
call.ident == callsIdent['specialOffer_getAll'])) {
let offers = call.result.response;
if (offers) {
call.result.response = offers.filter(
(e) => !['addBilling', 'bundleCarousel'].includes(e.type) || ['idleResource', 'stagesOffer'].includes(e.offerType)
);
isChange = true;
}
}
/**
* Hiding donation offers 3
* Скрываем предложения доната 3
*/
if (getSaveVal('noOfferDonat') && call.result?.bundleUpdate) {
delete call.result.bundleUpdate;
isChange = true;
}
/**
* Copies a quiz question to the clipboard
* Копирует вопрос викторины в буфер обмена и получает на него ответ если есть
*/
if (call.ident == callsIdent['quizGetNewQuestion']) {
let quest = call.result.response;
console.log(quest.question);
copyText(quest.question);
setProgress(I18N('QUESTION_COPY'), true);
quest.lang = null;
if (typeof NXFlashVars !== 'undefined') {
quest.lang = NXFlashVars.interface_lang;
}
lastQuestion = quest;
if (isChecked('getAnswer')) {
const answer = await getAnswer(lastQuestion);
let showText = '';
if (answer) {
lastAnswer = answer;
console.log(answer);
showText = `${I18N('ANSWER_KNOWN')}: ${answer}`;
} else {
showText = I18N('ANSWER_NOT_KNOWN');
}
try {
const hint = hintQuest(quest);
if (hint) {
showText += I18N('HINT') + hint;
}
} catch(e) {}
setProgress(showText, true);
}
}
/**
* Submits a question with an answer to the database
* Отправляет вопрос с ответом в базу данных
*/
if (call.ident == callsIdent['quizAnswer']) {
const answer = call.result.response;
if (lastQuestion) {
const answerInfo = {
answer,
question: lastQuestion,
lang: null,
}
if (typeof NXFlashVars !== 'undefined') {
answerInfo.lang = NXFlashVars.interface_lang;
}
lastQuestion = null;
setTimeout(sendAnswerInfo, 0, answerInfo);
}
}
/**
* Get user data
* Получить даныне пользователя
*/
if (call.ident == callsIdent['userGetInfo']) {
let user = call.result.response;
document.title = user.name;
userInfo = Object.assign({}, user);
delete userInfo.refillable;
if (!questsInfo['userGetInfo']) {
questsInfo['userGetInfo'] = user;
}
}
/**
* Start of the battle for recalculation
* Начало боя для прерасчета
*/
if (call.ident == callsIdent['clanWarAttack'] ||
call.ident == callsIdent['crossClanWar_startBattle'] ||
call.ident == callsIdent['bossAttack'] ||
call.ident == callsIdent['battleGetReplay'] ||
call.ident == callsIdent['brawl_startBattle'] ||
call.ident == callsIdent['adventureSolo_turnStartBattle'] ||
call.ident == callsIdent['invasion_bossStart'] ||
call.ident == callsIdent['titanArenaStartBattle'] ||
call.ident == callsIdent['towerStartBattle'] ||
call.ident == callsIdent['adventure_turnStartBattle']) {
let battle = call.result.response.battle || call.result.response.replay;
if (call.ident == callsIdent['brawl_startBattle'] ||
call.ident == callsIdent['bossAttack'] ||
call.ident == callsIdent['towerStartBattle'] ||
call.ident == callsIdent['invasion_bossStart']) {
battle = call.result.response;
}
lastBattleInfo = battle;
if (call.ident == callsIdent['battleGetReplay'] && call.result.response.replay.type === "clan_raid") {
if (call?.result?.response?.replay?.result?.damage) {
const damages = Object.values(call.result.response.replay.result.damage);
const bossDamage = damages.reduce((a, v) => a + v, 0);
setProgress(I18N('BOSS_DAMAGE') + bossDamage.toLocaleString(), false, hideProgress);
continue;
}
}
if (!isChecked('preCalcBattle')) {
continue;
}
setProgress(I18N('BEING_RECALC'));
let battleDuration = 120;
try {
const typeBattle = getBattleType(battle.type);
battleDuration = +lib.data.battleConfig[typeBattle.split('_')[1]].config.battleDuration;
} catch (e) { }
//console.log(battle.type);
function getBattleInfo(battle, isRandSeed) {
return new Promise(function (resolve) {
if (isRandSeed) {
battle.seed = Math.floor(Date.now() / 1000) + random(0, 1e3);
}
BattleCalc(battle, getBattleType(battle.type), e => resolve(e));
});
}
let actions = [getBattleInfo(battle, false)]
let countTestBattle = getInput('countTestBattle');
if (call.ident == callsIdent['invasion_bossStart'] ) {
countTestBattle = 0;
}
if (call.ident == callsIdent['battleGetReplay']) {
battle.progress = [{ attackers: { input: ['auto', 0, 0, 'auto', 0, 0] } }];
}
for (let i = 0; i < countTestBattle; i++) {
actions.push(getBattleInfo(battle, true));
}
Promise.all(actions)
.then(e => {
e = e.map(n => ({win: n.result.win, time: n.battleTime}));
let firstBattle = e.shift();
const timer = Math.floor(battleDuration - firstBattle.time);
const min = ('00' + Math.floor(timer / 60)).slice(-2);
const sec = ('00' + Math.floor(timer - min * 60)).slice(-2);
let msg = `${I18N('THIS_TIME')} ${firstBattle.win ? I18N('VICTORY') : I18N('DEFEAT')}`;
if (e.length) {
const countWin = e.reduce((w, s) => w + s.win, 0);
msg += ` ${I18N('CHANCE_TO_WIN')}: ${Math.floor((countWin / e.length) * 100)}% (${e.length})`;
}
msg += `, ${min}:${sec}`
setProgress(msg, false, hideProgress)
});
}
/**
* Start of the Asgard boss fight
* Начало боя с боссом Асгарда
*/
if (call.ident == callsIdent['clanRaid_startBossBattle']) {
lastBossBattle = call.result.response.battle;
lastBossBattle.endTime = Date.now() + 160 * 1000;
if (isChecked('preCalcBattle')) {
const result = await Calc(lastBossBattle).then(e => e.progress[0].defenders.heroes[1].extra);
const bossDamage = result.damageTaken + result.damageTakenNextLevel;
setProgress(I18N('BOSS_DAMAGE') + bossDamage.toLocaleString(), false, hideProgress);
}
}
/**
* Cancel tutorial
* Отмена туториала
*/
if (isCanceledTutorial && call.ident == callsIdent['tutorialGetInfo']) {
let chains = call.result.response.chains;
for (let n in chains) {
chains[n] = 9999;
}
isChange = true;
}
/**
* Opening keys and spheres of titan artifacts
* Открытие ключей и сфер артефактов титанов
*/
if (artifactChestOpen &&
(call.ident == callsIdent[artifactChestOpenCallName] ||
(callsIdent[artifactChestOpenCallName] && callsIdent[artifactChestOpenCallName].includes(call.ident)))) {
let reward = call.result.response[artifactChestOpenCallName == 'artifactChestOpen' ? 'chestReward' : 'reward'];
reward.forEach(e => {
for (let f in e) {
if (!allReward[f]) {
allReward[f] = {};
}
for (let o in e[f]) {
if (!allReward[f][o]) {
allReward[f][o] = e[f][o];
countTypeReward++;
} else {
allReward[f][o] += e[f][o];
}
}
}
});
if (!call.ident.includes(artifactChestOpenCallName)) {
mainReward = call.result.response;
}
}
if (countTypeReward > 20) {
correctShowOpenArtifact = 3;
} else {
correctShowOpenArtifact = 0;
}
/**
* Sum the result of opening Pet Eggs
* Суммирование результата открытия яиц питомцев
*/
if (isChecked('countControl') && call.ident == callsIdent['pet_chestOpen']) {
const rewards = call.result.response.rewards;
if (rewards.length > 10) {
/**
* Removing pet cards
* Убираем карточки петов
*/
for (const reward of rewards) {
if (reward.petCard) {
delete reward.petCard;
}
}
}
rewards.forEach(e => {
for (let f in e) {
if (!allReward[f]) {
allReward[f] = {};
}
for (let o in e[f]) {
if (!allReward[f][o]) {
allReward[f][o] = e[f][o];
} else {
allReward[f][o] += e[f][o];
}
}
}
});
call.result.response.rewards = [allReward];
isChange = true;
}
/**
* Removing titan cards
* Убираем карточки титанов
*/
if (call.ident == callsIdent['titanUseSummonCircle']) {
if (call.result.response.rewards.length > 10) {
for (const reward of call.result.response.rewards) {
if (reward.titanCard) {
delete reward.titanCard;
}
}
isChange = true;
}
}
/**
* Auto-repeat opening matryoshkas
* АвтоПовтор открытия матрешек
*/
if (isChecked('countControl') && call.ident == callsIdent['consumableUseLootBox']) {
let [countLootBox, lootBox] = Object.entries(call.result.response).pop();
countLootBox = +countLootBox;
let newCount = 0;
if (lootBox?.consumable && lootBox.consumable[lastRussianDollId]) {
newCount += lootBox.consumable[lastRussianDollId];
delete lootBox.consumable[lastRussianDollId];
}
if (
newCount &&
(await popup.confirm(`${I18N('BTN_OPEN')} ${newCount} ${I18N('OPEN_DOLLS')}?`, [
{ msg: I18N('BTN_OPEN'), result: true },
{ msg: I18N('BTN_NO'), result: false, isClose: true },
]))
) {
const [count, recursionResult] = await openRussianDolls(lastRussianDollId, newCount);
countLootBox += +count;
mergeItemsObj(lootBox, recursionResult);
isChange = true;
}
if (this.massOpen) {
if (
await popup.confirm(I18N('OPEN_ALL_EQUIP_BOXES'), [
{ msg: I18N('BTN_OPEN'), result: true },
{ msg: I18N('BTN_NO'), result: false, isClose: true },
])
) {
const consumable = await Send({ calls: [{ name: 'inventoryGet', args: {}, ident: 'inventoryGet' }] }).then((e) =>
Object.entries(e.results[0].result.response.consumable)
);
const calls = [];
const deleteItems = {};
for (const [libId, amount] of consumable) {
if (libId != this.massOpen && libId >= 362 && libId <= 389) {
calls.push({
name: 'consumableUseLootBox',
args: { libId, amount },
ident: 'consumableUseLootBox_' + libId,
});
deleteItems[libId] = -amount;
}
}
const responses = await Send({ calls }).then((e) => e.results.map((r) => r.result.response).flat());
for (const loot of responses) {
const [count, result] = Object.entries(loot).pop();
countLootBox += +count;
mergeItemsObj(lootBox, result);
}
isChange = true;
this.onReadySuccess = () => {
cheats.updateInventory({ consumable: deleteItems });
cheats.refreshInventory();
};
}
}
if (isChange) {
call.result.response = {
[countLootBox]: lootBox,
};
}
}
/**
* Dungeon recalculation (fix endless cards)
* Прерасчет подземки (исправление бесконечных карт)
*/
if (call.ident == callsIdent['dungeonStartBattle']) {
lastDungeonBattleData = call.result.response;
lastDungeonBattleStart = Date.now();
}
/**
* Getting the number of prediction cards
* Получение количества карт предсказаний
*/
if (call.ident == callsIdent['inventoryGet']) {
countPredictionCard = call.result.response.consumable[81] || 0;
}
/**
* Getting subscription status
* Получение состояния подписки
*/
if (call.ident == callsIdent['subscriptionGetInfo']) {
const subscription = call.result.response.subscription;
if (subscription) {
subEndTime = subscription.endTime * 1000;
}
}
/**
* Getting prediction cards
* Получение карт предсказаний
*/
if (call.ident == callsIdent['questFarm']) {
const consumable = call.result.response?.consumable;
if (consumable && consumable[81]) {
countPredictionCard += consumable[81];
console.log(`Cards: ${countPredictionCard}`);
}
}
/**
* Hiding extra servers
* Скрытие лишних серверов
*/
if (call.ident == callsIdent['serverGetAll'] && isChecked('hideServers')) {
let servers = call.result.response.users.map(s => s.serverId)
call.result.response.servers = call.result.response.servers.filter(s => servers.includes(s.id));
isChange = true;
}
/**
* Displays player positions in the adventure
* Отображает позиции игроков в приключении
*/
if (call.ident == callsIdent['adventure_getLobbyInfo']) {
const users = Object.values(call.result.response.users);
const mapIdent = call.result.response.mapIdent;
const adventureId = call.result.response.adventureId;
const maps = {
adv_strongford_3pl_hell: 9,
adv_valley_3pl_hell: 10,
adv_ghirwil_3pl_hell: 11,
adv_angels_3pl_hell: 12,
}
let msg = I18N('MAP') + (mapIdent in maps ? maps[mapIdent] : adventureId);
msg += ' ' + I18N('PLAYER_POS');
for (const user of users) {
msg += ` ${user.user.name} - ${user.currentNode}`;
}
setProgress(msg, false, hideProgress);
}
/**
* Automatic launch of a raid at the end of the adventure
* Автоматический запуск рейда при окончании приключения
*/
if (call.ident == callsIdent['adventure_end']) {
autoRaidAdventure()
}
/** Удаление лавки редкостей */
if (call.ident == callsIdent['missionRaid']) {
if (call.result?.heroesMerchant) {
delete call.result.heroesMerchant;
isChange = true;
}
}
/** missionTimer */
if (call.ident == callsIdent['missionStart']) {
missionBattle = call.result.response;
}
/** Награды турнира стихий */
if (call.ident == callsIdent['hallOfFameGetTrophies']) {
const trophys = call.result.response;
const calls = [];
for (const week in trophys) {
const trophy = trophys[week];
if (!trophy.championRewardFarmed) {
calls.push({
name: 'hallOfFameFarmTrophyReward',
args: { trophyId: week, rewardType: 'champion' },
ident: 'body_champion_' + week,
});
}
if (Object.keys(trophy.clanReward).length && !trophy.clanRewardFarmed) {
calls.push({
name: 'hallOfFameFarmTrophyReward',
args: { trophyId: week, rewardType: 'clan' },
ident: 'body_clan_' + week,
});
}
}
if (calls.length) {
Send({ calls })
.then((e) => e.results.map((e) => e.result.response))
.then(async results => {
let coin18 = 0,
coin19 = 0,
gold = 0,
starmoney = 0;
for (const r of results) {
coin18 += r?.coin ? +r.coin[18] : 0;
coin19 += r?.coin ? +r.coin[19] : 0;
gold += r?.gold ? +r.gold : 0;
starmoney += r?.starmoney ? +r.starmoney : 0;
}
let msg = I18N('ELEMENT_TOURNAMENT_REWARD') + ' ';
if (coin18) {
msg += cheats.translate('LIB_COIN_NAME_18') + `: ${coin18} `;
}
if (coin19) {
msg += cheats.translate('LIB_COIN_NAME_19') + `: ${coin19} `;
}
if (gold) {
msg += cheats.translate('LIB_PSEUDO_COIN') + `: ${gold} `;
}
if (starmoney) {
msg += cheats.translate('LIB_PSEUDO_STARMONEY') + `: ${starmoney} `;
}
await popup.confirm(msg, [{ msg: I18N('BTN_OK'), result: 0 }]);
});
}
}
if (call.ident == callsIdent['clanDomination_getInfo']) {
clanDominationGetInfo = call.result.response;
}
if (call.ident == callsIdent['clanRaid_endBossBattle']) {
console.log(call.result.response);
const damage = Object.values(call.result.response.damage).reduce((a, e) => a + e);
if (call.result.response.result.afterInvalid) {
addProgress(' ' + I18N('SERVER_NOT_ACCEPT'));
}
addProgress(' Server > ' + I18N('BOSS_DAMAGE') + damage.toLocaleString());
}
if (call.ident == callsIdent['invasion_getInfo']) {
const r = call.result.response;
const boss = r.actions.find((e) => e.payload.id === 217);
invasionInfo.buff = r.buffAmount;
invasionInfo.bossLvl = boss.payload.level;
if (isChecked('tryFixIt_v2')) {
const pack = invasionDataPacks[invasionInfo.bossLvl];
setProgress(
I18N('INVASION_BOSS_BUFF', {
bossLvl: invasionInfo.bossLvl,
needBuff: pack.buff,
haveBuff: invasionInfo.buff
}),
false
);
}
}
if (call.ident == callsIdent['workshopBuff_create']) {
const r = call.result.response;
if (r.id == 1) {
invasionInfo.buff = r.amount;
if (isChecked('tryFixIt_v2')) {
const pack = invasionDataPacks[invasionInfo.bossLvl];
setProgress(
I18N('INVASION_BOSS_BUFF', {
bossLvl: invasionInfo.bossLvl,
needBuff: pack.buff,
haveBuff: invasionInfo.buff,
}),
false
);
}
}
}
/*
if (call.ident == callsIdent['chatGetAll'] && call.args.chatType == 'clanDomination' && !callsIdent['clanDomination_mapState']) {
this.onReadySuccess = async function () {
const result = await Send({
calls: [
{
name: 'clanDomination_mapState',
args: {},
ident: 'clanDomination_mapState',
},
],
}).then((e) => e.results[0].result.response);
let townPositions = result.townPositions;
let positions = {};
for (let pos in townPositions) {
let townPosition = townPositions[pos];
positions[townPosition.position] = townPosition;
}
Object.assign(clanDominationGetInfo, {
townPositions: positions,
});
let userPositions = result.userPositions;
for (let pos in clanDominationGetInfo.townPositions) {
let townPosition = clanDominationGetInfo.townPositions[pos];
if (townPosition.status) {
userPositions[townPosition.userId] = +pos;
}
}
cheats.updateMap(result);
};
}
if (call.ident == callsIdent['clanDomination_mapState']) {
const townPositions = call.result.response.townPositions;
const userPositions = call.result.response.userPositions;
for (let pos in townPositions) {
let townPos = townPositions[pos];
if (townPos.status) {
userPositions[townPos.userId] = townPos.position;
}
}
isChange = true;
}
*/
}
if (mainReward && artifactChestOpen) {
console.log(allReward);
mainReward[artifactChestOpenCallName == 'artifactChestOpen' ? 'chestReward' : 'reward'] = [allReward];
artifactChestOpen = false;
artifactChestOpenCallName = '';
isChange = true;
}
} catch(err) {
console.log("Request(response, " + this.uniqid + "):\n", "Error:\n", response, err);
}
if (isChange) {
Object.defineProperty(this, 'responseText', {
writable: true
});
this.responseText = JSON.stringify(respond);
}
}
/**
* Request an answer to a question
*
* Запрос ответа на вопрос
*/
async function getAnswer(question) {
// c29tZSBzdHJhbmdlIHN5bWJvbHM=
const quizAPI = new ZingerYWebsiteAPI('getAnswer.php', arguments, { question });
return new Promise((resolve, reject) => {
quizAPI.request().then((data) => {
if (data.result) {
resolve(data.result);
} else {
resolve(false);
}
}).catch((error) => {
console.error(error);
resolve(false);
});
})
}
/**
* Submitting a question and answer to a database
*
* Отправка вопроса и ответа в базу данных
*/
function sendAnswerInfo(answerInfo) {
// c29tZSBub25zZW5zZQ==
const quizAPI = new ZingerYWebsiteAPI('setAnswer.php', arguments, { answerInfo });
quizAPI.request().then((data) => {
if (data.result) {
console.log(I18N('SENT_QUESTION'));
}
});
}
/**
* Returns the battle type by preset type
*
* Возвращает тип боя по типу пресета
*/
function getBattleType(strBattleType) {
if (!strBattleType) {
return null;
}
switch (strBattleType) {
case 'titan_pvp':
return 'get_titanPvp';
case 'titan_pvp_manual':
case 'titan_clan_pvp':
case 'clan_pvp_titan':
case 'clan_global_pvp_titan':
case 'brawl_titan':
case 'challenge_titan':
case 'titan_mission':
return 'get_titanPvpManual';
case 'clan_raid': // Asgard Boss // Босс асгарда
case 'adventure': // Adventures // Приключения
case 'clan_global_pvp':
case 'epic_brawl':
case 'clan_pvp':
return 'get_clanPvp';
case 'dungeon_titan':
case 'titan_tower':
return 'get_titan';
case 'tower':
case 'clan_dungeon':
return 'get_tower';
case 'pve':
case 'mission':
return 'get_pve';
case 'mission_boss':
return 'get_missionBoss';
case 'challenge':
case 'pvp_manual':
return 'get_pvpManual';
case 'grand':
case 'arena':
case 'pvp':
case 'clan_domination':
return 'get_pvp';
case 'core':
return 'get_core';
default: {
if (strBattleType.includes('invasion')) {
return 'get_invasion';
}
if (strBattleType.includes('boss')) {
return 'get_boss';
}
if (strBattleType.includes('titan_arena')) {
return 'get_titanPvpManual';
}
return 'get_clanPvp';
}
}
}
/**
* Returns the class name of the passed object
*
* Возвращает название класса переданного объекта
*/
function getClass(obj) {
return {}.toString.call(obj).slice(8, -1);
}
/**
* Calculates the request signature
*
* Расчитывает сигнатуру запроса
*/
this.getSignature = function(headers, data) {
const sign = {
signature: '',
length: 0,
add: function (text) {
this.signature += text;
if (this.length < this.signature.length) {
this.length = 3 * (this.signature.length + 1) >> 1;
}
},
}
sign.add(headers["X-Request-Id"]);
sign.add(':');
sign.add(headers["X-Auth-Token"]);
sign.add(':');
sign.add(headers["X-Auth-Session-Id"]);
sign.add(':');
sign.add(data);
sign.add(':');
sign.add('LIBRARY-VERSION=1');
sign.add('UNIQUE-SESSION-ID=' + headers["X-Env-Unique-Session-Id"]);
return md5(sign.signature);
}
/**
* Creates an interface
*
* Создает интерфейс
*/
function createInterface() {
popup.init();
scriptMenu.init({
showMenu: true
});
scriptMenu.addHeader(GM_info.script.name, justInfo);
scriptMenu.addHeader('v' + GM_info.script.version);
}
function addControls() {
createInterface();
const checkboxDetails = scriptMenu.addDetails(I18N('SETTINGS'));
for (let name in checkboxes) {
if (checkboxes[name].hide) {
continue;
}
checkboxes[name].cbox = scriptMenu.addCheckbox(checkboxes[name].label, checkboxes[name].title, checkboxDetails);
/**
* Getting the state of checkboxes from storage
* Получаем состояние чекбоксов из storage
*/
let val = storage.get(name, null);
if (val != null) {
checkboxes[name].cbox.checked = val;
} else {
storage.set(name, checkboxes[name].default);
checkboxes[name].cbox.checked = checkboxes[name].default;
}
/**
* Tracing the change event of the checkbox for writing to storage
* Отсеживание события изменения чекбокса для записи в storage
*/
checkboxes[name].cbox.dataset['name'] = name;
checkboxes[name].cbox.addEventListener('change', async function (event) {
const nameCheckbox = this.dataset['name'];
/*
if (this.checked && nameCheckbox == 'cancelBattle') {
this.checked = false;
if (await popup.confirm(I18N('MSG_BAN_ATTENTION'), [
{ msg: I18N('BTN_NO_I_AM_AGAINST'), result: true },
{ msg: I18N('BTN_YES_I_AGREE'), result: false },
])) {
return;
}
this.checked = true;
}
*/
storage.set(nameCheckbox, this.checked);
})
}
const inputDetails = scriptMenu.addDetails(I18N('VALUES'));
for (let name in inputs) {
inputs[name].input = scriptMenu.addInputText(inputs[name].title, false, inputDetails);
/**
* Get inputText state from storage
* Получаем состояние inputText из storage
*/
let val = storage.get(name, null);
if (val != null) {
inputs[name].input.value = val;
} else {
storage.set(name, inputs[name].default);
inputs[name].input.value = inputs[name].default;
}
/**
* Tracing a field change event for a record in storage
* Отсеживание события изменения поля для записи в storage
*/
inputs[name].input.dataset['name'] = name;
inputs[name].input.addEventListener('input', function () {
const inputName = this.dataset['name'];
let value = +this.value;
if (!value || Number.isNaN(value)) {
value = storage.get(inputName, inputs[inputName].default);
inputs[name].input.value = value;
}
storage.set(inputName, value);
})
}
}
/**
* Sending a request
*
* Отправка запроса
*/
function send(json, callback, pr) {
if (typeof json == 'string') {
json = JSON.parse(json);
}
for (const call of json.calls) {
if (!call?.context?.actionTs) {
call.context = {
actionTs: Math.floor(performance.now())
}
}
}
json = JSON.stringify(json);
/**
* We get the headlines of the previous intercepted request
* Получаем заголовки предыдущего перехваченого запроса
*/
let headers = lastHeaders;
/**
* We increase the header of the query Certifier by 1
* Увеличиваем заголовок идетификатора запроса на 1
*/
headers["X-Request-Id"]++;
/**
* We calculate the title with the signature
* Расчитываем заголовок с сигнатурой
*/
headers["X-Auth-Signature"] = getSignature(headers, json);
/**
* Create a new ajax request
* Создаем новый AJAX запрос
*/
let xhr = new XMLHttpRequest;
/**
* Indicate the previously saved URL for API queries
* Указываем ранее сохраненный URL для API запросов
*/
xhr.open('POST', apiUrl, true);
/**
* Add the function to the event change event
* Добавляем функцию к событию смены статуса запроса
*/
xhr.onreadystatechange = function() {
/**
* If the result of the request is obtained, we call the flask function
* Если результат запроса получен вызываем колбек функцию
*/
if(xhr.readyState == 4) {
callback(xhr.response, pr);
}
};
/**
* Indicate the type of request
* Указываем тип запроса
*/
xhr.responseType = 'json';
/**
* We set the request headers
* Задаем заголовки запроса
*/
for(let nameHeader in headers) {
let head = headers[nameHeader];
xhr.setRequestHeader(nameHeader, head);
}
/**
* Sending a request
* Отправляем запрос
*/
xhr.send(json);
}
let hideTimeoutProgress = 0;
/**
* Hide progress
*
* Скрыть прогресс
*/
function hideProgress(timeout) {
timeout = timeout || 0;
clearTimeout(hideTimeoutProgress);
hideTimeoutProgress = setTimeout(function () {
scriptMenu.setStatus('');
}, timeout);
}
/**
* Progress display
*
* Отображение прогресса
*/
function setProgress(text, hide, onclick) {
scriptMenu.setStatus(text, onclick);
hide = hide || false;
if (hide) {
hideProgress(3000);
}
}
/**
* Progress added
*
* Дополнение прогресса
*/
function addProgress(text) {
scriptMenu.addStatus(text);
}
/**
* Returns the timer value depending on the subscription
*
* Возвращает значение таймера в зависимости от подписки
*/
function getTimer(time, div) {
let speedDiv = 5;
if (subEndTime < Date.now()) {
speedDiv = div || 1.5;
}
return Math.max(Math.ceil(time / speedDiv + 1.5), 4);
}
function startSlave() {
const sFix = new slaveFixBattle();
sFix.wsStart();
}
this.testFuntions = {
hideProgress,
setProgress,
addProgress,
masterFix: false,
startSlave,
};
/**
* Calculates HASH MD5 from string
*
* Расчитывает HASH MD5 из строки
*
* [js-md5]{@link https://github.com/emn178/js-md5}
*
* @namespace md5
* @version 0.7.3
* @author Chen, Yi-Cyuan [emn178@gmail.com]
* @copyright Chen, Yi-Cyuan 2014-2017
* @license MIT
*/
!function(){"use strict";function t(t){if(t)d[0]=d[16]=d[1]=d[2]=d[3]=d[4]=d[5]=d[6]=d[7]=d[8]=d[9]=d[10]=d[11]=d[12]=d[13]=d[14]=d[15]=0,this.blocks=d,this.buffer8=l;else if(a){var r=new ArrayBuffer(68);this.buffer8=new Uint8Array(r),this.blocks=new Uint32Array(r)}else this.blocks=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];this.h0=this.h1=this.h2=this.h3=this.start=this.bytes=this.hBytes=0,this.finalized=this.hashed=!1,this.first=!0}var r="input is invalid type",e="object"==typeof window,i=e?window:{};i.JS_MD5_NO_WINDOW&&(e=!1);var s=!e&&"object"==typeof self,h=!i.JS_MD5_NO_NODE_JS&&"object"==typeof process&&process.versions&&process.versions.node;h?i=global:s&&(i=self);var f=!i.JS_MD5_NO_COMMON_JS&&"object"==typeof module&&module.exports,o="function"==typeof define&&define.amd,a=!i.JS_MD5_NO_ARRAY_BUFFER&&"undefined"!=typeof ArrayBuffer,n="0123456789abcdef".split(""),u=[128,32768,8388608,-2147483648],y=[0,8,16,24],c=["hex","array","digest","buffer","arrayBuffer","base64"],p="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/".split(""),d=[],l;if(a){var A=new ArrayBuffer(68);l=new Uint8Array(A),d=new Uint32Array(A)}!i.JS_MD5_NO_NODE_JS&&Array.isArray||(Array.isArray=function(t){return"[object Array]"===Object.prototype.toString.call(t)}),!a||!i.JS_MD5_NO_ARRAY_BUFFER_IS_VIEW&&ArrayBuffer.isView||(ArrayBuffer.isView=function(t){return"object"==typeof t&&t.buffer&&t.buffer.constructor===ArrayBuffer});var b=function(r){return function(e){return new t(!0).update(e)[r]()}},v=function(){var r=b("hex");h&&(r=w(r)),r.create=function(){return new t},r.update=function(t){return r.create().update(t)};for(var e=0;e>2]|=t[f]<>6,u[h++]=128|63&s):s<55296||s>=57344?(u[h++]=224|s>>12,u[h++]=128|s>>6&63,u[h++]=128|63&s):(s=65536+((1023&s)<<10|1023&t.charCodeAt(++f)),u[h++]=240|s>>18,u[h++]=128|s>>12&63,u[h++]=128|s>>6&63,u[h++]=128|63&s);else for(h=this.start;f>2]|=s<>2]|=(192|s>>6)<>2]|=(128|63&s)<=57344?(n[h>>2]|=(224|s>>12)<>2]|=(128|s>>6&63)<>2]|=(128|63&s)<>2]|=(240|s>>18)<>2]|=(128|s>>12&63)<>2]|=(128|s>>6&63)<>2]|=(128|63&s)<=64?(this.start=h-64,this.hash(),this.hashed=!0):this.start=h}return this.bytes>4294967295&&(this.hBytes+=this.bytes/4294967296<<0,this.bytes=this.bytes%4294967296),this}},t.prototype.finalize=function(){if(!this.finalized){this.finalized=!0;var t=this.blocks,r=this.lastByteIndex;t[r>>2]|=u[3&r],r>=56&&(this.hashed||this.hash(),t[0]=t[16],t[16]=t[1]=t[2]=t[3]=t[4]=t[5]=t[6]=t[7]=t[8]=t[9]=t[10]=t[11]=t[12]=t[13]=t[14]=t[15]=0),t[14]=this.bytes<<3,t[15]=this.hBytes<<3|this.bytes>>>29,this.hash()}},t.prototype.hash=function(){var t,r,e,i,s,h,f=this.blocks;this.first?r=((r=((t=((t=f[0]-680876937)<<7|t>>>25)-271733879<<0)^(e=((e=(-271733879^(i=((i=(-1732584194^2004318071&t)+f[1]-117830708)<<12|i>>>20)+t<<0)&(-271733879^t))+f[2]-1126478375)<<17|e>>>15)+i<<0)&(i^t))+f[3]-1316259209)<<22|r>>>10)+e<<0:(t=this.h0,r=this.h1,e=this.h2,r=((r+=((t=((t+=((i=this.h3)^r&(e^i))+f[0]-680876936)<<7|t>>>25)+r<<0)^(e=((e+=(r^(i=((i+=(e^t&(r^e))+f[1]-389564586)<<12|i>>>20)+t<<0)&(t^r))+f[2]+606105819)<<17|e>>>15)+i<<0)&(i^t))+f[3]-1044525330)<<22|r>>>10)+e<<0),r=((r+=((t=((t+=(i^r&(e^i))+f[4]-176418897)<<7|t>>>25)+r<<0)^(e=((e+=(r^(i=((i+=(e^t&(r^e))+f[5]+1200080426)<<12|i>>>20)+t<<0)&(t^r))+f[6]-1473231341)<<17|e>>>15)+i<<0)&(i^t))+f[7]-45705983)<<22|r>>>10)+e<<0,r=((r+=((t=((t+=(i^r&(e^i))+f[8]+1770035416)<<7|t>>>25)+r<<0)^(e=((e+=(r^(i=((i+=(e^t&(r^e))+f[9]-1958414417)<<12|i>>>20)+t<<0)&(t^r))+f[10]-42063)<<17|e>>>15)+i<<0)&(i^t))+f[11]-1990404162)<<22|r>>>10)+e<<0,r=((r+=((t=((t+=(i^r&(e^i))+f[12]+1804603682)<<7|t>>>25)+r<<0)^(e=((e+=(r^(i=((i+=(e^t&(r^e))+f[13]-40341101)<<12|i>>>20)+t<<0)&(t^r))+f[14]-1502002290)<<17|e>>>15)+i<<0)&(i^t))+f[15]+1236535329)<<22|r>>>10)+e<<0,r=((r+=((i=((i+=(r^e&((t=((t+=(e^i&(r^e))+f[1]-165796510)<<5|t>>>27)+r<<0)^r))+f[6]-1069501632)<<9|i>>>23)+t<<0)^t&((e=((e+=(t^r&(i^t))+f[11]+643717713)<<14|e>>>18)+i<<0)^i))+f[0]-373897302)<<20|r>>>12)+e<<0,r=((r+=((i=((i+=(r^e&((t=((t+=(e^i&(r^e))+f[5]-701558691)<<5|t>>>27)+r<<0)^r))+f[10]+38016083)<<9|i>>>23)+t<<0)^t&((e=((e+=(t^r&(i^t))+f[15]-660478335)<<14|e>>>18)+i<<0)^i))+f[4]-405537848)<<20|r>>>12)+e<<0,r=((r+=((i=((i+=(r^e&((t=((t+=(e^i&(r^e))+f[9]+568446438)<<5|t>>>27)+r<<0)^r))+f[14]-1019803690)<<9|i>>>23)+t<<0)^t&((e=((e+=(t^r&(i^t))+f[3]-187363961)<<14|e>>>18)+i<<0)^i))+f[8]+1163531501)<<20|r>>>12)+e<<0,r=((r+=((i=((i+=(r^e&((t=((t+=(e^i&(r^e))+f[13]-1444681467)<<5|t>>>27)+r<<0)^r))+f[2]-51403784)<<9|i>>>23)+t<<0)^t&((e=((e+=(t^r&(i^t))+f[7]+1735328473)<<14|e>>>18)+i<<0)^i))+f[12]-1926607734)<<20|r>>>12)+e<<0,r=((r+=((h=(i=((i+=((s=r^e)^(t=((t+=(s^i)+f[5]-378558)<<4|t>>>28)+r<<0))+f[8]-2022574463)<<11|i>>>21)+t<<0)^t)^(e=((e+=(h^r)+f[11]+1839030562)<<16|e>>>16)+i<<0))+f[14]-35309556)<<23|r>>>9)+e<<0,r=((r+=((h=(i=((i+=((s=r^e)^(t=((t+=(s^i)+f[1]-1530992060)<<4|t>>>28)+r<<0))+f[4]+1272893353)<<11|i>>>21)+t<<0)^t)^(e=((e+=(h^r)+f[7]-155497632)<<16|e>>>16)+i<<0))+f[10]-1094730640)<<23|r>>>9)+e<<0,r=((r+=((h=(i=((i+=((s=r^e)^(t=((t+=(s^i)+f[13]+681279174)<<4|t>>>28)+r<<0))+f[0]-358537222)<<11|i>>>21)+t<<0)^t)^(e=((e+=(h^r)+f[3]-722521979)<<16|e>>>16)+i<<0))+f[6]+76029189)<<23|r>>>9)+e<<0,r=((r+=((h=(i=((i+=((s=r^e)^(t=((t+=(s^i)+f[9]-640364487)<<4|t>>>28)+r<<0))+f[12]-421815835)<<11|i>>>21)+t<<0)^t)^(e=((e+=(h^r)+f[15]+530742520)<<16|e>>>16)+i<<0))+f[2]-995338651)<<23|r>>>9)+e<<0,r=((r+=((i=((i+=(r^((t=((t+=(e^(r|~i))+f[0]-198630844)<<6|t>>>26)+r<<0)|~e))+f[7]+1126891415)<<10|i>>>22)+t<<0)^((e=((e+=(t^(i|~r))+f[14]-1416354905)<<15|e>>>17)+i<<0)|~t))+f[5]-57434055)<<21|r>>>11)+e<<0,r=((r+=((i=((i+=(r^((t=((t+=(e^(r|~i))+f[12]+1700485571)<<6|t>>>26)+r<<0)|~e))+f[3]-1894986606)<<10|i>>>22)+t<<0)^((e=((e+=(t^(i|~r))+f[10]-1051523)<<15|e>>>17)+i<<0)|~t))+f[1]-2054922799)<<21|r>>>11)+e<<0,r=((r+=((i=((i+=(r^((t=((t+=(e^(r|~i))+f[8]+1873313359)<<6|t>>>26)+r<<0)|~e))+f[15]-30611744)<<10|i>>>22)+t<<0)^((e=((e+=(t^(i|~r))+f[6]-1560198380)<<15|e>>>17)+i<<0)|~t))+f[13]+1309151649)<<21|r>>>11)+e<<0,r=((r+=((i=((i+=(r^((t=((t+=(e^(r|~i))+f[4]-145523070)<<6|t>>>26)+r<<0)|~e))+f[11]-1120210379)<<10|i>>>22)+t<<0)^((e=((e+=(t^(i|~r))+f[2]+718787259)<<15|e>>>17)+i<<0)|~t))+f[9]-343485551)<<21|r>>>11)+e<<0,this.first?(this.h0=t+1732584193<<0,this.h1=r-271733879<<0,this.h2=e-1732584194<<0,this.h3=i+271733878<<0,this.first=!1):(this.h0=this.h0+t<<0,this.h1=this.h1+r<<0,this.h2=this.h2+e<<0,this.h3=this.h3+i<<0)},t.prototype.hex=function(){this.finalize();var t=this.h0,r=this.h1,e=this.h2,i=this.h3;return n[t>>4&15]+n[15&t]+n[t>>12&15]+n[t>>8&15]+n[t>>20&15]+n[t>>16&15]+n[t>>28&15]+n[t>>24&15]+n[r>>4&15]+n[15&r]+n[r>>12&15]+n[r>>8&15]+n[r>>20&15]+n[r>>16&15]+n[r>>28&15]+n[r>>24&15]+n[e>>4&15]+n[15&e]+n[e>>12&15]+n[e>>8&15]+n[e>>20&15]+n[e>>16&15]+n[e>>28&15]+n[e>>24&15]+n[i>>4&15]+n[15&i]+n[i>>12&15]+n[i>>8&15]+n[i>>20&15]+n[i>>16&15]+n[i>>28&15]+n[i>>24&15]},t.prototype.toString=t.prototype.hex,t.prototype.digest=function(){this.finalize();var t=this.h0,r=this.h1,e=this.h2,i=this.h3;return[255&t,t>>8&255,t>>16&255,t>>24&255,255&r,r>>8&255,r>>16&255,r>>24&255,255&e,e>>8&255,e>>16&255,e>>24&255,255&i,i>>8&255,i>>16&255,i>>24&255]},t.prototype.array=t.prototype.digest,t.prototype.arrayBuffer=function(){this.finalize();var t=new ArrayBuffer(16),r=new Uint32Array(t);return r[0]=this.h0,r[1]=this.h1,r[2]=this.h2,r[3]=this.h3,t},t.prototype.buffer=t.prototype.arrayBuffer,t.prototype.base64=function(){for(var t,r,e,i="",s=this.array(),h=0;h<15;)t=s[h++],r=s[h++],e=s[h++],i+=p[t>>>2]+p[63&(t<<4|r>>>4)]+p[63&(r<<2|e>>>6)]+p[63&e];return t=s[h],i+=p[t>>>2]+p[t<<4&63]+"=="};var _=v();f?module.exports=_:(i.md5=_,o&&define(function(){return _}))}();
/**
* Script for beautiful dialog boxes
*
* Скрипт для красивых диалоговых окошек
*/
const popup = new (function () {
this.popUp,
this.downer,
this.middle,
this.msgText,
this.buttons = [];
this.checkboxes = [];
this.dialogPromice = null;
this.isInit = false;
this.init = function () {
if (this.isInit) {
return;
}
addStyle();
addBlocks();
addEventListeners();
this.isInit = true;
}
const addEventListeners = () => {
document.addEventListener('keyup', (e) => {
if (e.key == 'Escape') {
if (this.dialogPromice) {
const { func, result } = this.dialogPromice;
this.dialogPromice = null;
popup.hide();
func(result);
}
}
});
}
const addStyle = () => {
let style = document.createElement('style');
style.innerText = `
.PopUp_ {
position: absolute;
min-width: 300px;
max-width: 500px;
max-height: 600px;
background-color: #190e08e6;
z-index: 10001;
top: 169px;
left: 345px;
border: 3px #ce9767 solid;
border-radius: 10px;
display: flex;
flex-direction: column;
justify-content: space-around;
padding: 15px 9px;
box-sizing: border-box;
}
.PopUp_back {
position: absolute;
background-color: #00000066;
width: 100%;
height: 100%;
z-index: 10000;
top: 0;
left: 0;
}
.PopUp_close {
width: 40px;
height: 40px;
position: absolute;
right: -18px;
top: -18px;
border: 3px solid #c18550;
border-radius: 20px;
background: radial-gradient(circle, rgba(190,30,35,1) 0%, rgba(0,0,0,1) 100%);
background-position-y: 3px;
box-shadow: -1px 1px 3px black;
cursor: pointer;
box-sizing: border-box;
}
.PopUp_close:hover {
filter: brightness(1.2);
}
.PopUp_crossClose {
width: 100%;
height: 100%;
background-size: 65%;
background-position: center;
background-repeat: no-repeat;
background-image: url("data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 16 16'%3e%3cpath fill='%23f4cd73' d='M 0.826 12.559 C 0.431 12.963 3.346 15.374 3.74 14.97 C 4.215 15.173 8.167 10.457 7.804 10.302 C 7.893 10.376 11.454 14.64 11.525 14.372 C 12.134 15.042 15.118 12.086 14.638 11.689 C 14.416 11.21 10.263 7.477 10.402 7.832 C 10.358 7.815 11.731 7.101 14.872 3.114 C 14.698 2.145 13.024 1.074 12.093 1.019 C 11.438 0.861 8.014 5.259 8.035 5.531 C 7.86 5.082 3.61 1.186 3.522 1.59 C 2.973 1.027 0.916 4.611 1.17 4.873 C 0.728 4.914 5.088 7.961 5.61 7.995 C 5.225 7.532 0.622 12.315 0.826 12.559 Z'/%3e%3c/svg%3e")
}
.PopUp_blocks {
width: 100%;
height: 50%;
display: flex;
justify-content: space-evenly;
align-items: center;
flex-wrap: wrap;
justify-content: center;
}
.PopUp_blocks:last-child {
margin-top: 25px;
}
.PopUp_buttons {
display: flex;
margin: 7px 10px;
flex-direction: column;
}
.PopUp_button {
background-color: #52A81C;
border-radius: 5px;
box-shadow: inset 0px -4px 10px, inset 0px 3px 2px #99fe20, 0px 0px 4px, 0px -3px 1px #d7b275, 0px 0px 0px 3px #ce9767;
cursor: pointer;
padding: 4px 12px 6px;
}
.PopUp_input {
text-align: center;
font-size: 16px;
height: 27px;
border: 1px solid #cf9250;
border-radius: 9px 9px 0px 0px;
background: transparent;
color: #fce1ac;
padding: 1px 10px;
box-sizing: border-box;
box-shadow: 0px 0px 4px, 0px 0px 0px 3px #ce9767;
}
.PopUp_checkboxes {
display: flex;
flex-direction: column;
margin: 15px 15px -5px 15px;
align-items: flex-start;
}
.PopUp_ContCheckbox {
margin: 2px 0px;
}
.PopUp_checkbox {
position: absolute;
z-index: -1;
opacity: 0;
}
.PopUp_checkbox+label {
display: inline-flex;
align-items: center;
user-select: none;
font-size: 15px;
font-family: sans-serif;
font-weight: 600;
font-stretch: condensed;
letter-spacing: 1px;
color: #fce1ac;
text-shadow: 0px 0px 1px;
}
.PopUp_checkbox+label::before {
content: '';
display: inline-block;
width: 20px;
height: 20px;
border: 1px solid #cf9250;
border-radius: 7px;
margin-right: 7px;
}
.PopUp_checkbox:checked+label::before {
background-image: url("data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 8 8'%3e%3cpath fill='%2388cb13' d='M6.564.75l-3.59 3.612-1.538-1.55L0 4.26 2.974 7.25 8 2.193z'/%3e%3c/svg%3e");
}
.PopUp_input::placeholder {
color: #fce1ac75;
}
.PopUp_input:focus {
outline: 0;
}
.PopUp_input + .PopUp_button {
border-radius: 0px 0px 5px 5px;
padding: 2px 18px 5px;
}
.PopUp_button:hover {
filter: brightness(1.2);
}
.PopUp_button:active {
box-shadow: inset 0px 5px 10px, inset 0px 1px 2px #99fe20, 0px 0px 4px, 0px -3px 1px #d7b275, 0px 0px 0px 3px #ce9767;
}
.PopUp_text {
font-size: 22px;
font-family: sans-serif;
font-weight: 600;
font-stretch: condensed;
letter-spacing: 1px;
text-align: center;
}
.PopUp_buttonText {
color: #E4FF4C;
text-shadow: 0px 1px 2px black;
}
.PopUp_msgText {
color: #FDE5B6;
text-shadow: 0px 0px 2px;
}
.PopUp_hideBlock {
display: none;
}
`;
document.head.appendChild(style);
}
const addBlocks = () => {
this.back = document.createElement('div');
this.back.classList.add('PopUp_back');
this.back.classList.add('PopUp_hideBlock');
document.body.append(this.back);
this.popUp = document.createElement('div');
this.popUp.classList.add('PopUp_');
this.back.append(this.popUp);
let upper = document.createElement('div')
upper.classList.add('PopUp_blocks');
this.popUp.append(upper);
this.middle = document.createElement('div')
this.middle.classList.add('PopUp_blocks');
this.middle.classList.add('PopUp_checkboxes');
this.popUp.append(this.middle);
this.downer = document.createElement('div')
this.downer.classList.add('PopUp_blocks');
this.popUp.append(this.downer);
this.msgText = document.createElement('div');
this.msgText.classList.add('PopUp_text', 'PopUp_msgText');
upper.append(this.msgText);
}
this.showBack = function () {
this.back.classList.remove('PopUp_hideBlock');
}
this.hideBack = function () {
this.back.classList.add('PopUp_hideBlock');
}
this.show = function () {
if (this.checkboxes.length) {
this.middle.classList.remove('PopUp_hideBlock');
}
this.showBack();
this.popUp.classList.remove('PopUp_hideBlock');
this.popUp.style.left = (window.innerWidth - this.popUp.offsetWidth) / 2 + 'px';
this.popUp.style.top = (window.innerHeight - this.popUp.offsetHeight) / 3 + 'px';
}
this.hide = function () {
this.hideBack();
this.popUp.classList.add('PopUp_hideBlock');
}
this.addAnyButton = (option) => {
const contButton = document.createElement('div');
contButton.classList.add('PopUp_buttons');
this.downer.append(contButton);
let inputField = {
value: option.result || option.default
}
if (option.isInput) {
inputField = document.createElement('input');
inputField.type = 'text';
if (option.placeholder) {
inputField.placeholder = option.placeholder;
}
if (option.default) {
inputField.value = option.default;
}
inputField.classList.add('PopUp_input');
contButton.append(inputField);
}
const button = document.createElement('div');
button.classList.add('PopUp_button');
button.title = option.title || '';
contButton.append(button);
const buttonText = document.createElement('div');
buttonText.classList.add('PopUp_text', 'PopUp_buttonText');
buttonText.innerHTML = option.msg;
button.append(buttonText);
return { button, contButton, inputField };
}
this.addCloseButton = () => {
let button = document.createElement('div')
button.classList.add('PopUp_close');
this.popUp.append(button);
let crossClose = document.createElement('div')
crossClose.classList.add('PopUp_crossClose');
button.append(crossClose);
return { button, contButton: button };
}
this.addButton = (option, buttonClick) => {
const { button, contButton, inputField } = option.isClose ? this.addCloseButton() : this.addAnyButton(option);
if (option.isClose) {
this.dialogPromice = { func: buttonClick, result: option.result };
}
button.addEventListener('click', () => {
let result = '';
if (option.isInput) {
result = inputField.value;
}
if (option.isClose || option.isCancel) {
this.dialogPromice = null;
}
buttonClick(result);
});
this.buttons.push(contButton);
}
this.clearButtons = () => {
while (this.buttons.length) {
this.buttons.pop().remove();
}
}
this.addCheckBox = (checkBox) => {
const contCheckbox = document.createElement('div');
contCheckbox.classList.add('PopUp_ContCheckbox');
this.middle.append(contCheckbox);
const checkbox = document.createElement('input');
checkbox.type = 'checkbox';
checkbox.id = 'PopUpCheckbox' + this.checkboxes.length;
checkbox.dataset.name = checkBox.name;
checkbox.checked = checkBox.checked;
checkbox.label = checkBox.label;
checkbox.title = checkBox.title || '';
checkbox.classList.add('PopUp_checkbox');
contCheckbox.appendChild(checkbox)
const checkboxLabel = document.createElement('label');
checkboxLabel.innerText = checkBox.label;
checkboxLabel.title = checkBox.title || '';
checkboxLabel.setAttribute('for', checkbox.id);
contCheckbox.appendChild(checkboxLabel);
this.checkboxes.push(checkbox);
}
this.clearCheckBox = () => {
this.middle.classList.add('PopUp_hideBlock');
while (this.checkboxes.length) {
this.checkboxes.pop().parentNode.remove();
}
}
this.setMsgText = (text) => {
this.msgText.innerHTML = text;
}
this.getCheckBoxes = () => {
const checkBoxes = [];
for (const checkBox of this.checkboxes) {
checkBoxes.push({
name: checkBox.dataset.name,
label: checkBox.label,
checked: checkBox.checked
});
}
return checkBoxes;
}
this.confirm = async (msg, buttOpt, checkBoxes = []) => {
if (!this.isInit) {
this.init();
}
this.clearButtons();
this.clearCheckBox();
return new Promise((complete, failed) => {
this.setMsgText(msg);
if (!buttOpt) {
buttOpt = [{ msg: 'Ok', result: true, isInput: false }];
}
for (const checkBox of checkBoxes) {
this.addCheckBox(checkBox);
}
for (let butt of buttOpt) {
this.addButton(butt, (result) => {
result = result || butt.result;
complete(result);
popup.hide();
});
if (butt.isCancel) {
this.dialogPromice = { func: complete, result: butt.result };
}
}
this.show();
});
}
});
/**
* Script control panel
*
* Панель управления скриптом
*/
const scriptMenu = new (function () {
this.mainMenu,
this.buttons = [],
this.checkboxes = [];
this.option = {
showMenu: false,
showDetails: {}
};
this.init = function (option = {}) {
this.option = Object.assign(this.option, option);
this.option.showDetails = this.loadShowDetails();
addStyle();
addBlocks();
}
const addStyle = () => {
style = document.createElement('style');
style.innerText = `
.scriptMenu_status {
position: absolute;
z-index: 10001;
/* max-height: 30px; */
top: -1px;
left: 30%;
cursor: pointer;
border-radius: 0px 0px 10px 10px;
background: #190e08e6;
border: 1px #ce9767 solid;
font-size: 18px;
font-family: sans-serif;
font-weight: 600;
font-stretch: condensed;
letter-spacing: 1px;
color: #fce1ac;
text-shadow: 0px 0px 1px;
transition: 0.5s;
padding: 2px 10px 3px;
}
.scriptMenu_statusHide {
top: -35px;
height: 30px;
overflow: hidden;
}
.scriptMenu_label {
position: absolute;
top: 30%;
left: -4px;
z-index: 9999;
cursor: pointer;
width: 30px;
height: 30px;
background: radial-gradient(circle, #47a41b 0%, #1a2f04 100%);
border: 1px solid #1a2f04;
border-radius: 5px;
box-shadow:
inset 0px 2px 4px #83ce26,
inset 0px -4px 6px #1a2f04,
0px 0px 2px black,
0px 0px 0px 2px #ce9767;
}
.scriptMenu_label:hover {
filter: brightness(1.2);
}
.scriptMenu_arrowLabel {
width: 100%;
height: 100%;
background-size: 75%;
background-position: center;
background-repeat: no-repeat;
background-image: url("data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 16 16'%3e%3cpath fill='%2388cb13' d='M7.596 7.304a.802.802 0 0 1 0 1.392l-6.363 3.692C.713 12.69 0 12.345 0 11.692V4.308c0-.653.713-.998 1.233-.696l6.363 3.692Z'/%3e%3cpath fill='%2388cb13' d='M15.596 7.304a.802.802 0 0 1 0 1.392l-6.363 3.692C8.713 12.69 8 12.345 8 11.692V4.308c0-.653.713-.998 1.233-.696l6.363 3.692Z'/%3e%3c/svg%3e");
box-shadow: 0px 1px 2px #000;
border-radius: 5px;
filter: drop-shadow(0px 1px 2px #000D);
}
.scriptMenu_main {
position: absolute;
max-width: 285px;
z-index: 9999;
top: 50%;
transform: translateY(-40%);
background: #190e08e6;
border: 1px #ce9767 solid;
border-radius: 0px 10px 10px 0px;
border-left: none;
padding: 5px 10px 5px 5px;
box-sizing: border-box;
font-size: 15px;
font-family: sans-serif;
font-weight: 600;
font-stretch: condensed;
letter-spacing: 1px;
color: #fce1ac;
text-shadow: 0px 0px 1px;
transition: 1s;
display: flex;
flex-direction: column;
flex-wrap: nowrap;
}
.scriptMenu_showMenu {
display: none;
}
.scriptMenu_showMenu:checked~.scriptMenu_main {
left: 0px;
}
.scriptMenu_showMenu:not(:checked)~.scriptMenu_main {
left: -300px;
}
.scriptMenu_divInput {
margin: 2px;
}
.scriptMenu_divInputText {
margin: 2px;
align-self: center;
display: flex;
}
.scriptMenu_checkbox {
position: absolute;
z-index: -1;
opacity: 0;
}
.scriptMenu_checkbox+label {
display: inline-flex;
align-items: center;
user-select: none;
}
.scriptMenu_checkbox+label::before {
content: '';
display: inline-block;
width: 20px;
height: 20px;
border: 1px solid #cf9250;
border-radius: 7px;
margin-right: 7px;
}
.scriptMenu_checkbox:checked+label::before {
background-image: url("data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 8 8'%3e%3cpath fill='%2388cb13' d='M6.564.75l-3.59 3.612-1.538-1.55L0 4.26 2.974 7.25 8 2.193z'/%3e%3c/svg%3e");
}
.scriptMenu_close {
width: 40px;
height: 40px;
position: absolute;
right: -18px;
top: -18px;
border: 3px solid #c18550;
border-radius: 20px;
background: radial-gradient(circle, rgba(190,30,35,1) 0%, rgba(0,0,0,1) 100%);
background-position-y: 3px;
box-shadow: -1px 1px 3px black;
cursor: pointer;
box-sizing: border-box;
}
.scriptMenu_close:hover {
filter: brightness(1.2);
}
.scriptMenu_crossClose {
width: 100%;
height: 100%;
background-size: 65%;
background-position: center;
background-repeat: no-repeat;
background-image: url("data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 16 16'%3e%3cpath fill='%23f4cd73' d='M 0.826 12.559 C 0.431 12.963 3.346 15.374 3.74 14.97 C 4.215 15.173 8.167 10.457 7.804 10.302 C 7.893 10.376 11.454 14.64 11.525 14.372 C 12.134 15.042 15.118 12.086 14.638 11.689 C 14.416 11.21 10.263 7.477 10.402 7.832 C 10.358 7.815 11.731 7.101 14.872 3.114 C 14.698 2.145 13.024 1.074 12.093 1.019 C 11.438 0.861 8.014 5.259 8.035 5.531 C 7.86 5.082 3.61 1.186 3.522 1.59 C 2.973 1.027 0.916 4.611 1.17 4.873 C 0.728 4.914 5.088 7.961 5.61 7.995 C 5.225 7.532 0.622 12.315 0.826 12.559 Z'/%3e%3c/svg%3e")
}
.scriptMenu_button {
user-select: none;
border-radius: 5px;
cursor: pointer;
padding: 5px 14px 8px;
margin: 4px;
background: radial-gradient(circle, rgba(165,120,56,1) 80%, rgba(0,0,0,1) 110%);
box-shadow: inset 0px -4px 6px #442901, inset 0px 1px 6px #442901, inset 0px 0px 6px, 0px 0px 4px, 0px 0px 0px 2px #ce9767;
}
.scriptMenu_button:hover {
filter: brightness(1.2);
}
.scriptMenu_button:active {
box-shadow: inset 0px 4px 6px #442901, inset 0px 4px 6px #442901, inset 0px 0px 6px, 0px 0px 4px, 0px 0px 0px 2px #ce9767;
}
.scriptMenu_buttonText {
color: #fce5b7;
text-shadow: 0px 1px 2px black;
text-align: center;
}
.scriptMenu_header {
text-align: center;
align-self: center;
font-size: 15px;
margin: 0px 15px;
}
.scriptMenu_header a {
color: #fce5b7;
text-decoration: none;
}
.scriptMenu_InputText {
text-align: center;
width: 130px;
height: 24px;
border: 1px solid #cf9250;
border-radius: 9px;
background: transparent;
color: #fce1ac;
padding: 0px 10px;
box-sizing: border-box;
}
.scriptMenu_InputText:focus {
filter: brightness(1.2);
outline: 0;
}
.scriptMenu_InputText::placeholder {
color: #fce1ac75;
}
.scriptMenu_Summary {
cursor: pointer;
margin-left: 7px;
}
.scriptMenu_Details {
align-self: center;
}
`;
document.head.appendChild(style);
}
const addBlocks = () => {
const main = document.createElement('div');
document.body.appendChild(main);
this.status = document.createElement('div');
this.status.classList.add('scriptMenu_status');
this.setStatus('');
main.appendChild(this.status);
const label = document.createElement('label');
label.classList.add('scriptMenu_label');
label.setAttribute('for', 'checkbox_showMenu');
main.appendChild(label);
const arrowLabel = document.createElement('div');
arrowLabel.classList.add('scriptMenu_arrowLabel');
label.appendChild(arrowLabel);
const checkbox = document.createElement('input');
checkbox.type = 'checkbox';
checkbox.id = 'checkbox_showMenu';
checkbox.checked = this.option.showMenu;
checkbox.classList.add('scriptMenu_showMenu');
main.appendChild(checkbox);
this.mainMenu = document.createElement('div');
this.mainMenu.classList.add('scriptMenu_main');
main.appendChild(this.mainMenu);
const closeButton = document.createElement('label');
closeButton.classList.add('scriptMenu_close');
closeButton.setAttribute('for', 'checkbox_showMenu');
this.mainMenu.appendChild(closeButton);
const crossClose = document.createElement('div');
crossClose.classList.add('scriptMenu_crossClose');
closeButton.appendChild(crossClose);
}
this.setStatus = (text, onclick) => {
if (!text) {
this.status.classList.add('scriptMenu_statusHide');
this.status.innerHTML = '';
} else {
this.status.classList.remove('scriptMenu_statusHide');
this.status.innerHTML = text;
}
if (typeof onclick == 'function') {
this.status.addEventListener("click", onclick, {
once: true
});
}
}
this.addStatus = (text) => {
if (!this.status.innerHTML) {
this.status.classList.remove('scriptMenu_statusHide');
}
this.status.innerHTML += text;
}
/**
* Adding a text element
*
* Добавление текстового элемента
* @param {String} text text // текст
* @param {Function} func Click function // функция по клику
* @param {HTMLDivElement} main parent // родитель
*/
this.addHeader = (text, func, main) => {
main = main || this.mainMenu;
const header = document.createElement('div');
header.classList.add('scriptMenu_header');
header.innerHTML = text;
if (typeof func == 'function') {
header.addEventListener('click', func);
}
main.appendChild(header);
}
/**
* Adding a button
*
* Добавление кнопки
* @param {String} text
* @param {Function} func
* @param {String} title
* @param {HTMLDivElement} main parent // родитель
*/
this.addButton = (text, func, title, main) => {
main = main || this.mainMenu;
const button = document.createElement('div');
button.classList.add('scriptMenu_button');
button.title = title;
button.addEventListener('click', func);
main.appendChild(button);
const buttonText = document.createElement('div');
buttonText.classList.add('scriptMenu_buttonText');
buttonText.innerText = text;
button.appendChild(buttonText);
this.buttons.push(button);
return button;
}
/**
* Adding checkbox
*
* Добавление чекбокса
* @param {String} label
* @param {String} title
* @param {HTMLDivElement} main parent // родитель
* @returns
*/
this.addCheckbox = (label, title, main) => {
main = main || this.mainMenu;
const divCheckbox = document.createElement('div');
divCheckbox.classList.add('scriptMenu_divInput');
divCheckbox.title = title;
main.appendChild(divCheckbox);
const checkbox = document.createElement('input');
checkbox.type = 'checkbox';
checkbox.id = 'scriptMenuCheckbox' + this.checkboxes.length;
checkbox.classList.add('scriptMenu_checkbox');
divCheckbox.appendChild(checkbox)
const checkboxLabel = document.createElement('label');
checkboxLabel.innerText = label;
checkboxLabel.setAttribute('for', checkbox.id);
divCheckbox.appendChild(checkboxLabel);
this.checkboxes.push(checkbox);
return checkbox;
}
/**
* Adding input field
*
* Добавление поля ввода
* @param {String} title
* @param {String} placeholder
* @param {HTMLDivElement} main parent // родитель
* @returns
*/
this.addInputText = (title, placeholder, main) => {
main = main || this.mainMenu;
const divInputText = document.createElement('div');
divInputText.classList.add('scriptMenu_divInputText');
divInputText.title = title;
main.appendChild(divInputText);
const newInputText = document.createElement('input');
newInputText.type = 'text';
if (placeholder) {
newInputText.placeholder = placeholder;
}
newInputText.classList.add('scriptMenu_InputText');
divInputText.appendChild(newInputText)
return newInputText;
}
/**
* Adds a dropdown block
*
* Добавляет раскрывающийся блок
* @param {String} summary
* @param {String} name
* @returns
*/
this.addDetails = (summaryText, name = null) => {
const details = document.createElement('details');
details.classList.add('scriptMenu_Details');
this.mainMenu.appendChild(details);
const summary = document.createElement('summary');
summary.classList.add('scriptMenu_Summary');
summary.innerText = summaryText;
if (name) {
const self = this;
details.open = this.option.showDetails[name];
details.dataset.name = name;
summary.addEventListener('click', () => {
self.option.showDetails[details.dataset.name] = !details.open;
self.saveShowDetails(self.option.showDetails);
});
}
details.appendChild(summary);
return details;
}
/**
* Saving the expanded state of the details blocks
*
* Сохранение состояния развенутости блоков details
* @param {*} value
*/
this.saveShowDetails = (value) => {
localStorage.setItem('scriptMenu_showDetails', JSON.stringify(value));
}
/**
* Loading the state of expanded blocks details
*
* Загрузка состояния развенутости блоков details
* @returns
*/
this.loadShowDetails = () => {
let showDetails = localStorage.getItem('scriptMenu_showDetails');
if (!showDetails) {
return {};
}
try {
showDetails = JSON.parse(showDetails);
} catch (e) {
return {};
}
return showDetails;
}
});
/**
* Пример использования
scriptMenu.init();
scriptMenu.addHeader('v1.508');
scriptMenu.addCheckbox('testHack', 'Тестовый взлом игры!');
scriptMenu.addButton('Запуск!', () => console.log('click'), 'подсказака');
scriptMenu.addInputText('input подсказака');
*/
/**
* Game Library
*
* Игровая библиотека
*/
class Library {
defaultLibUrl = 'https://heroesru-a.akamaihd.net/vk/v1101/lib/lib.json';
constructor() {
if (!Library.instance) {
Library.instance = this;
}
return Library.instance;
}
async load() {
try {
await this.getUrlLib();
console.log(this.defaultLibUrl);
this.data = await fetch(this.defaultLibUrl).then(e => e.json())
} catch (error) {
console.error('Не удалось загрузить библиотеку', error)
}
}
async getUrlLib() {
try {
const db = new Database('hw_cache', 'cache');
await db.open();
const cacheLibFullUrl = await db.get('lib/lib.json.gz', false);
this.defaultLibUrl = cacheLibFullUrl.fullUrl.split('.gz').shift();
} catch(e) {}
}
getData(id) {
return this.data[id];
}
setData(data) {
this.data = data;
}
}
this.lib = new Library();
/**
* Database
*
* База данных
*/
class Database {
constructor(dbName, storeName) {
this.dbName = dbName;
this.storeName = storeName;
this.db = null;
}
async open() {
return new Promise((resolve, reject) => {
const request = indexedDB.open(this.dbName);
request.onerror = () => {
reject(new Error(`Failed to open database ${this.dbName}`));
};
request.onsuccess = () => {
this.db = request.result;
resolve();
};
request.onupgradeneeded = (event) => {
const db = event.target.result;
if (!db.objectStoreNames.contains(this.storeName)) {
db.createObjectStore(this.storeName);
}
};
});
}
async set(key, value) {
return new Promise((resolve, reject) => {
const transaction = this.db.transaction([this.storeName], 'readwrite');
const store = transaction.objectStore(this.storeName);
const request = store.put(value, key);
request.onerror = () => {
reject(new Error(`Failed to save value with key ${key}`));
};
request.onsuccess = () => {
resolve();
};
});
}
async get(key, def) {
return new Promise((resolve, reject) => {
const transaction = this.db.transaction([this.storeName], 'readonly');
const store = transaction.objectStore(this.storeName);
const request = store.get(key);
request.onerror = () => {
resolve(def);
};
request.onsuccess = () => {
resolve(request.result);
};
});
}
async delete(key) {
return new Promise((resolve, reject) => {
const transaction = this.db.transaction([this.storeName], 'readwrite');
const store = transaction.objectStore(this.storeName);
const request = store.delete(key);
request.onerror = () => {
reject(new Error(`Failed to delete value with key ${key}`));
};
request.onsuccess = () => {
resolve();
};
});
}
}
/**
* Returns the stored value
*
* Возвращает сохраненное значение
*/
function getSaveVal(saveName, def) {
const result = storage.get(saveName, def);
return result;
}
/**
* Stores value
*
* Сохраняет значение
*/
function setSaveVal(saveName, value) {
storage.set(saveName, value);
}
/**
* Database initialization
*
* Инициализация базы данных
*/
const db = new Database(GM_info.script.name, 'settings');
/**
* Data store
*
* Хранилище данных
*/
const storage = {
userId: 0,
/**
* Default values
*
* Значения по умолчанию
*/
values: [
...Object.entries(checkboxes).map(e => ({ [e[0]]: e[1].default })),
...Object.entries(inputs).map(e => ({ [e[0]]: e[1].default })),
].reduce((acc, obj) => ({ ...acc, ...obj }), {}),
name: GM_info.script.name,
get: function (key, def) {
if (key in this.values) {
return this.values[key];
}
return def;
},
set: function (key, value) {
this.values[key] = value;
db.set(this.userId, this.values).catch(
e => null
);
localStorage[this.name + ':' + key] = value;
},
delete: function (key) {
delete this.values[key];
db.set(this.userId, this.values);
delete localStorage[this.name + ':' + key];
}
}
/**
* Returns all keys from localStorage that start with prefix (for migration)
*
* Возвращает все ключи из localStorage которые начинаются с prefix (для миграции)
*/
function getAllValuesStartingWith(prefix) {
const values = [];
for (let i = 0; i < localStorage.length; i++) {
const key = localStorage.key(i);
if (key.startsWith(prefix)) {
const val = localStorage.getItem(key);
const keyValue = key.split(':')[1];
values.push({ key: keyValue, val });
}
}
return values;
}
/**
* Opens or migrates to a database
*
* Открывает или мигрирует в базу данных
*/
async function openOrMigrateDatabase(userId) {
storage.userId = userId;
try {
await db.open();
} catch(e) {
return;
}
let settings = await db.get(userId, false);
if (settings) {
storage.values = settings;
return;
}
const values = getAllValuesStartingWith(GM_info.script.name);
for (const value of values) {
let val = null;
try {
val = JSON.parse(value.val);
} catch {
break;
}
storage.values[value.key] = val;
}
await db.set(userId, storage.values);
}
class ZingerYWebsiteAPI {
/**
* Class for interaction with the API of the zingery.ru website
* Intended only for use with the HeroWarsHelper script:
* https://greasyfork.org/ru/scripts/450693-herowarshelper
* Copyright ZingerY
*/
url = 'https://zingery.ru/heroes/';
// YWJzb2x1dGVseSB1c2VsZXNzIGxpbmU=
constructor(urn, env, data = {}) {
this.urn = urn;
this.fd = {
now: Date.now(),
fp: this.constructor.toString().replaceAll(/\s/g, ''),
env: env.callee.toString().replaceAll(/\s/g, ''),
info: (({ name, version, author }) => [name, version, author])(GM_info.script),
...data,
};
}
sign() {
return md5([...this.fd.info, ~(this.fd.now % 1e3), this.fd.fp].join('_'));
}
encode(data) {
return btoa(encodeURIComponent(JSON.stringify(data)));
}
decode(data) {
return JSON.parse(decodeURIComponent(atob(data)));
}
headers() {
return {
'X-Request-Signature': this.sign(),
'X-Script-Name': GM_info.script.name,
'X-Script-Version': GM_info.script.version,
'X-Script-Author': GM_info.script.author,
'X-Script-ZingerY': 42,
};
}
async request() {
try {
const response = await fetch(this.url + this.urn, {
method: 'POST',
headers: this.headers(),
body: this.encode(this.fd),
});
const text = await response.text();
return this.decode(text);
} catch (e) {
console.error(e);
return [];
}
}
/**
* Класс для взаимодействия с API сайта zingery.ru
* Предназначен только для использования со скриптом HeroWarsHelper:
* https://greasyfork.org/ru/scripts/450693-herowarshelper
* Copyright ZingerY
*/
}
/**
* Sending expeditions
*
* Отправка экспедиций
*/
function checkExpedition() {
return new Promise((resolve, reject) => {
const expedition = new Expedition(resolve, reject);
expedition.start();
});
}
class Expedition {
checkExpedInfo = {
calls: [
{
name: 'expeditionGet',
args: {},
ident: 'expeditionGet',
},
{
name: 'heroGetAll',
args: {},
ident: 'heroGetAll',
},
],
};
constructor(resolve, reject) {
this.resolve = resolve;
this.reject = reject;
}
async start() {
const data = await Send(JSON.stringify(this.checkExpedInfo));
const expedInfo = data.results[0].result.response;
const dataHeroes = data.results[1].result.response;
const dataExped = { useHeroes: [], exped: [] };
const calls = [];
/**
* Adding expeditions to collect
* Добавляем экспедиции для сбора
*/
let countGet = 0;
for (var n in expedInfo) {
const exped = expedInfo[n];
const dateNow = Date.now() / 1000;
if (exped.status == 2 && exped.endTime != 0 && dateNow > exped.endTime) {
countGet++;
calls.push({
name: 'expeditionFarm',
args: { expeditionId: exped.id },
ident: 'expeditionFarm_' + exped.id,
});
} else {
dataExped.useHeroes = dataExped.useHeroes.concat(exped.heroes);
}
if (exped.status == 1) {
dataExped.exped.push({ id: exped.id, power: exped.power });
}
}
dataExped.exped = dataExped.exped.sort((a, b) => b.power - a.power);
/**
* Putting together a list of heroes
* Собираем список героев
*/
const heroesArr = [];
for (let n in dataHeroes) {
const hero = dataHeroes[n];
if (hero.xp > 0 && !dataExped.useHeroes.includes(hero.id)) {
let heroPower = hero.power;
// Лара Крофт * 3
if (hero.id == 63 && hero.color >= 16) {
heroPower *= 3;
}
heroesArr.push({ id: hero.id, power: heroPower });
}
}
/**
* Adding expeditions to send
* Добавляем экспедиции для отправки
*/
let countSend = 0;
heroesArr.sort((a, b) => a.power - b.power);
for (const exped of dataExped.exped) {
let heroesIds = this.selectionHeroes(heroesArr, exped.power);
if (heroesIds && heroesIds.length > 4) {
for (let q in heroesArr) {
if (heroesIds.includes(heroesArr[q].id)) {
delete heroesArr[q];
}
}
countSend++;
calls.push({
name: 'expeditionSendHeroes',
args: {
expeditionId: exped.id,
heroes: heroesIds,
},
ident: 'expeditionSendHeroes_' + exped.id,
});
}
}
if (calls.length) {
await Send({ calls });
this.end(I18N('EXPEDITIONS_SENT', {countGet, countSend}));
return;
}
this.end(I18N('EXPEDITIONS_NOTHING'));
}
/**
* Selection of heroes for expeditions
*
* Подбор героев для экспедиций
*/
selectionHeroes(heroes, power) {
const resultHeroers = [];
const heroesIds = [];
for (let q = 0; q < 5; q++) {
for (let i in heroes) {
let hero = heroes[i];
if (heroesIds.includes(hero.id)) {
continue;
}
const summ = resultHeroers.reduce((acc, hero) => acc + hero.power, 0);
const need = Math.round((power - summ) / (5 - resultHeroers.length));
if (hero.power > need) {
resultHeroers.push(hero);
heroesIds.push(hero.id);
break;
}
}
}
const summ = resultHeroers.reduce((acc, hero) => acc + hero.power, 0);
if (summ < power) {
return false;
}
return heroesIds;
}
/**
* Ends expedition script
*
* Завершает скрипт экспедиции
*/
end(msg) {
setProgress(msg, true);
this.resolve();
}
}
/**
* Walkthrough of the dungeon
*
* Прохождение подземелья
*/
function testDungeon() {
return new Promise((resolve, reject) => {
const dung = new executeDungeon(resolve, reject);
const titanit = getInput('countTitanit');
dung.start(titanit);
});
}
/**
* Walkthrough of the dungeon
*
* Прохождение подземелья
*/
function executeDungeon(resolve, reject) {
dungeonActivity = 0;
maxDungeonActivity = 150;
titanGetAll = [];
teams = {
heroes: [],
earth: [],
fire: [],
neutral: [],
water: [],
}
titanStats = [];
titansStates = {};
let talentMsg = '';
let talentMsgReward = '';
callsExecuteDungeon = {
calls: [{
name: "dungeonGetInfo",
args: {},
ident: "dungeonGetInfo"
}, {
name: "teamGetAll",
args: {},
ident: "teamGetAll"
}, {
name: "teamGetFavor",
args: {},
ident: "teamGetFavor"
}, {
name: "clanGetInfo",
args: {},
ident: "clanGetInfo"
}, {
name: "titanGetAll",
args: {},
ident: "titanGetAll"
}, {
name: "inventoryGet",
args: {},
ident: "inventoryGet"
}]
}
this.start = function(titanit) {
maxDungeonActivity = titanit || getInput('countTitanit');
send(JSON.stringify(callsExecuteDungeon), startDungeon);
}
/**
* Getting data on the dungeon
*
* Получаем данные по подземелью
*/
function startDungeon(e) {
res = e.results;
dungeonGetInfo = res[0].result.response;
if (!dungeonGetInfo) {
endDungeon('noDungeon', res);
return;
}
teamGetAll = res[1].result.response;
teamGetFavor = res[2].result.response;
dungeonActivity = res[3].result.response.stat.todayDungeonActivity;
titanGetAll = Object.values(res[4].result.response);
countPredictionCard = res[5].result.response.consumable[81];
teams.hero = {
favor: teamGetFavor.dungeon_hero,
heroes: teamGetAll.dungeon_hero.filter(id => id < 6000),
teamNum: 0,
}
heroPet = teamGetAll.dungeon_hero.filter(id => id >= 6000).pop();
if (heroPet) {
teams.hero.pet = heroPet;
}
teams.neutral = {
favor: {},
heroes: getTitanTeam(titanGetAll, 'neutral'),
teamNum: 0,
};
teams.water = {
favor: {},
heroes: getTitanTeam(titanGetAll, 'water'),
teamNum: 0,
};
teams.fire = {
favor: {},
heroes: getTitanTeam(titanGetAll, 'fire'),
teamNum: 0,
};
teams.earth = {
favor: {},
heroes: getTitanTeam(titanGetAll, 'earth'),
teamNum: 0,
};
checkFloor(dungeonGetInfo);
}
function getTitanTeam(titans, type) {
switch (type) {
case 'neutral':
return titans.sort((a, b) => b.power - a.power).slice(0, 5).map(e => e.id);
case 'water':
return titans.filter(e => e.id.toString().slice(2, 3) == '0').map(e => e.id);
case 'fire':
return titans.filter(e => e.id.toString().slice(2, 3) == '1').map(e => e.id);
case 'earth':
return titans.filter(e => e.id.toString().slice(2, 3) == '2').map(e => e.id);
}
}
function getNeutralTeam() {
const titans = titanGetAll.filter(e => !titansStates[e.id]?.isDead)
return titans.sort((a, b) => b.power - a.power).slice(0, 5).map(e => e.id);
}
function fixTitanTeam(titans) {
titans.heroes = titans.heroes.filter(e => !titansStates[e]?.isDead);
return titans;
}
/**
* Checking the floor
*
* Проверяем этаж
*/
async function checkFloor(dungeonInfo) {
if (!('floor' in dungeonInfo) || dungeonInfo.floor?.state == 2) {
saveProgress();
return;
}
checkTalent(dungeonInfo);
// console.log(dungeonInfo, dungeonActivity);
setProgress(`${I18N('DUNGEON')}: ${I18N('TITANIT')} ${dungeonActivity}/${maxDungeonActivity} ${talentMsg}`);
if (dungeonActivity >= maxDungeonActivity) {
endDungeon('endDungeon', 'maxActive ' + dungeonActivity + '/' + maxDungeonActivity);
return;
}
titansStates = dungeonInfo.states.titans;
titanStats = titanObjToArray(titansStates);
const floorChoices = dungeonInfo.floor.userData;
const floorType = dungeonInfo.floorType;
//const primeElement = dungeonInfo.elements.prime;
if (floorType == "battle") {
const calls = [];
for (let teamNum in floorChoices) {
attackerType = floorChoices[teamNum].attackerType;
const args = fixTitanTeam(teams[attackerType]);
if (attackerType == 'neutral') {
args.heroes = getNeutralTeam();
}
if (!args.heroes.length) {
continue;
}
args.teamNum = teamNum;
calls.push({
name: "dungeonStartBattle",
args,
ident: "body_" + teamNum
})
}
if (!calls.length) {
endDungeon('endDungeon', 'All Dead');
return;
}
const battleDatas = await Send(JSON.stringify({ calls }))
.then(e => e.results.map(n => n.result.response))
const battleResults = [];
for (n in battleDatas) {
battleData = battleDatas[n]
battleData.progress = [{ attackers: { input: ["auto", 0, 0, "auto", 0, 0] } }];
battleResults.push(await Calc(battleData).then(result => {
result.teamNum = n;
result.attackerType = floorChoices[n].attackerType;
return result;
}));
}
processingPromises(battleResults)
}
}
async function checkTalent(dungeonInfo) {
const talent = dungeonInfo.talent;
if (!talent) {
return;
}
const dungeonFloor = +dungeonInfo.floorNumber;
const talentFloor = +talent.floorRandValue;
let doorsAmount = 3 - talent.conditions.doorsAmount;
if (dungeonFloor === talentFloor && (!doorsAmount || !talent.conditions?.farmedDoors[dungeonFloor])) {
const reward = await Send({
calls: [
{ name: 'heroTalent_getReward', args: { talentType: 'tmntDungeonTalent', reroll: false }, ident: 'group_0_body' },
{ name: 'heroTalent_farmReward', args: { talentType: 'tmntDungeonTalent' }, ident: 'group_1_body' },
],
}).then((e) => e.results[0].result.response);
const type = Object.keys(reward).pop();
const itemId = Object.keys(reward[type]).pop();
const count = reward[type][itemId];
const itemName = cheats.translate(`LIB_${type.toUpperCase()}_NAME_${itemId}`);
talentMsgReward += ` ${count} ${itemName}`;
doorsAmount++;
}
talentMsg = ` TMNT Talent: ${doorsAmount}/3 ${talentMsgReward} `;
}
function processingPromises(results) {
let selectBattle = results[0];
if (results.length < 2) {
// console.log(selectBattle);
if (!selectBattle.result.win) {
endDungeon('dungeonEndBattle\n', selectBattle);
return;
}
endBattle(selectBattle);
return;
}
selectBattle = false;
let bestState = -1000;
for (const result of results) {
const recovery = getState(result);
if (recovery > bestState) {
bestState = recovery;
selectBattle = result
}
}
// console.log(selectBattle.teamNum, results);
if (!selectBattle || bestState <= -1000) {
endDungeon('dungeonEndBattle\n', results);
return;
}
startBattle(selectBattle.teamNum, selectBattle.attackerType)
.then(endBattle);
}
/**
* Let's start the fight
*
* Начинаем бой
*/
function startBattle(teamNum, attackerType) {
return new Promise(function (resolve, reject) {
args = fixTitanTeam(teams[attackerType]);
args.teamNum = teamNum;
if (attackerType == 'neutral') {
const titans = titanGetAll.filter(e => !titansStates[e.id]?.isDead)
args.heroes = titans.sort((a, b) => b.power - a.power).slice(0, 5).map(e => e.id);
}
startBattleCall = {
calls: [{
name: "dungeonStartBattle",
args,
ident: "body"
}]
}
send(JSON.stringify(startBattleCall), resultBattle, {
resolve,
teamNum,
attackerType
});
});
}
/**
* Returns the result of the battle in a promise
*
* Возращает резульат боя в промис
*/
function resultBattle(resultBattles, args) {
battleData = resultBattles.results[0].result.response;
battleType = "get_tower";
if (battleData.type == "dungeon_titan") {
battleType = "get_titan";
}
battleData.progress = [{ attackers: { input: ["auto", 0, 0, "auto", 0, 0] } }];
BattleCalc(battleData, battleType, function (result) {
result.teamNum = args.teamNum;
result.attackerType = args.attackerType;
args.resolve(result);
});
}
/**
* Finishing the fight
*
* Заканчиваем бой
*/
async function endBattle(battleInfo) {
if (battleInfo.result.win) {
const args = {
result: battleInfo.result,
progress: battleInfo.progress,
}
if (countPredictionCard > 0) {
args.isRaid = true;
} else {
const timer = getTimer(battleInfo.battleTime);
console.log(timer);
await countdownTimer(timer, `${I18N('DUNGEON')}: ${I18N('TITANIT')} ${dungeonActivity}/${maxDungeonActivity} ${talentMsg}`);
}
const calls = [{
name: "dungeonEndBattle",
args,
ident: "body"
}];
lastDungeonBattleData = null;
send(JSON.stringify({ calls }), resultEndBattle);
} else {
endDungeon('dungeonEndBattle win: false\n', battleInfo);
}
}
/**
* Getting and processing battle results
*
* Получаем и обрабатываем результаты боя
*/
function resultEndBattle(e) {
if ('error' in e) {
popup.confirm(I18N('ERROR_MSG', {
name: e.error.name,
description: e.error.description,
}));
endDungeon('errorRequest', e);
return;
}
battleResult = e.results[0].result.response;
if ('error' in battleResult) {
endDungeon('errorBattleResult', battleResult);
return;
}
dungeonGetInfo = battleResult.dungeon ?? battleResult;
dungeonActivity += battleResult.reward.dungeonActivity ?? 0;
checkFloor(dungeonGetInfo);
}
/**
* Returns the coefficient of condition of the
* difference in titanium before and after the battle
*
* Возвращает коэффициент состояния титанов после боя
*/
function getState(result) {
if (!result.result.win) {
return -1000;
}
let beforeSumFactor = 0;
const beforeTitans = result.battleData.attackers;
for (let titanId in beforeTitans) {
const titan = beforeTitans[titanId];
const state = titan.state;
let factor = 1;
if (state) {
const hp = state.hp / titan.hp;
const energy = state.energy / 1e3;
factor = hp + energy / 20
}
beforeSumFactor += factor;
}
let afterSumFactor = 0;
const afterTitans = result.progress[0].attackers.heroes;
for (let titanId in afterTitans) {
const titan = afterTitans[titanId];
const hp = titan.hp / beforeTitans[titanId].hp;
const energy = titan.energy / 1e3;
const factor = hp + energy / 20;
afterSumFactor += factor;
}
return afterSumFactor - beforeSumFactor;
}
/**
* Converts an object with IDs to an array with IDs
*
* Преобразует объект с идетификаторами в массив с идетификаторами
*/
function titanObjToArray(obj) {
let titans = [];
for (let id in obj) {
obj[id].id = id;
titans.push(obj[id]);
}
return titans;
}
function saveProgress() {
let saveProgressCall = {
calls: [{
name: "dungeonSaveProgress",
args: {},
ident: "body"
}]
}
send(JSON.stringify(saveProgressCall), resultEndBattle);
}
function endDungeon(reason, info) {
console.warn(reason, info);
setProgress(`${I18N('DUNGEON')} ${I18N('COMPLETED')}`, true);
resolve();
}
}
/**
* Passing the tower
*
* Прохождение башни
*/
function testTower() {
return new Promise((resolve, reject) => {
tower = new executeTower(resolve, reject);
tower.start();
});
}
/**
* Passing the tower
*
* Прохождение башни
*/
function executeTower(resolve, reject) {
lastTowerInfo = {};
scullCoin = 0;
heroGetAll = [];
heroesStates = {};
argsBattle = {
heroes: [],
favor: {},
};
callsExecuteTower = {
calls: [{
name: "towerGetInfo",
args: {},
ident: "towerGetInfo"
}, {
name: "teamGetAll",
args: {},
ident: "teamGetAll"
}, {
name: "teamGetFavor",
args: {},
ident: "teamGetFavor"
}, {
name: "inventoryGet",
args: {},
ident: "inventoryGet"
}, {
name: "heroGetAll",
args: {},
ident: "heroGetAll"
}]
}
buffIds = [
{id: 0, cost: 0, isBuy: false}, // plug // заглушка
{id: 1, cost: 1, isBuy: true}, // 3% attack // 3% атака
{id: 2, cost: 6, isBuy: true}, // 2% attack // 2% атака
{id: 3, cost: 16, isBuy: true}, // 4% attack // 4% атака
{id: 4, cost: 40, isBuy: true}, // 8% attack // 8% атака
{id: 5, cost: 1, isBuy: true}, // 10% armor // 10% броня
{id: 6, cost: 6, isBuy: true}, // 5% armor // 5% броня
{id: 7, cost: 16, isBuy: true}, // 10% armor // 10% броня
{id: 8, cost: 40, isBuy: true}, // 20% armor // 20% броня
{ id: 9, cost: 1, isBuy: true }, // 10% protection from magic // 10% защита от магии
{ id: 10, cost: 6, isBuy: true }, // 5% protection from magic // 5% защита от магии
{ id: 11, cost: 16, isBuy: true }, // 10% protection from magic // 10% защита от магии
{ id: 12, cost: 40, isBuy: true }, // 20% protection from magic // 20% защита от магии
{ id: 13, cost: 1, isBuy: false }, // 40% health hero // 40% здоровья герою
{ id: 14, cost: 6, isBuy: false }, // 40% health hero // 40% здоровья герою
{ id: 15, cost: 16, isBuy: false }, // 80% health hero // 80% здоровья герою
{ id: 16, cost: 40, isBuy: false }, // 40% health to all heroes // 40% здоровья всем героям
{ id: 17, cost: 1, isBuy: false }, // 40% energy to the hero // 40% энергии герою
{ id: 18, cost: 3, isBuy: false }, // 40% energy to the hero // 40% энергии герою
{ id: 19, cost: 8, isBuy: false }, // 80% energy to the hero // 80% энергии герою
{ id: 20, cost: 20, isBuy: false }, // 40% energy to all heroes // 40% энергии всем героям
{ id: 21, cost: 40, isBuy: false }, // Hero Resurrection // Воскрешение героя
]
this.start = function () {
send(JSON.stringify(callsExecuteTower), startTower);
}
/**
* Getting data on the Tower
*
* Получаем данные по башне
*/
function startTower(e) {
res = e.results;
towerGetInfo = res[0].result.response;
if (!towerGetInfo) {
endTower('noTower', res);
return;
}
teamGetAll = res[1].result.response;
teamGetFavor = res[2].result.response;
inventoryGet = res[3].result.response;
heroGetAll = Object.values(res[4].result.response);
scullCoin = inventoryGet.coin[7] ?? 0;
argsBattle.favor = teamGetFavor.tower;
argsBattle.heroes = heroGetAll.sort((a, b) => b.power - a.power).slice(0, 5).map(e => e.id);
pet = teamGetAll.tower.filter(id => id >= 6000).pop();
if (pet) {
argsBattle.pet = pet;
}
checkFloor(towerGetInfo);
}
function fixHeroesTeam(argsBattle) {
let fixHeroes = argsBattle.heroes.filter(e => !heroesStates[e]?.isDead);
if (fixHeroes.length < 5) {
heroGetAll = heroGetAll.filter(e => !heroesStates[e.id]?.isDead);
fixHeroes = heroGetAll.sort((a, b) => b.power - a.power).slice(0, 5).map(e => e.id);
Object.keys(argsBattle.favor).forEach(e => {
if (!fixHeroes.includes(+e)) {
delete argsBattle.favor[e];
}
})
}
argsBattle.heroes = fixHeroes;
return argsBattle;
}
/**
* Check the floor
*
* Проверяем этаж
*/
function checkFloor(towerInfo) {
lastTowerInfo = towerInfo;
maySkipFloor = +towerInfo.maySkipFloor;
floorNumber = +towerInfo.floorNumber;
heroesStates = towerInfo.states.heroes;
floorInfo = towerInfo.floor;
/**
* Is there at least one chest open on the floor
* Открыт ли на этаже хоть один сундук
*/
isOpenChest = false;
if (towerInfo.floorType == "chest") {
isOpenChest = towerInfo.floor.chests.reduce((n, e) => n + e.opened, 0);
}
setProgress(`${I18N('TOWER')}: ${I18N('FLOOR')} ${floorNumber}`);
if (floorNumber > 49) {
if (isOpenChest) {
endTower('alreadyOpenChest 50 floor', floorNumber);
return;
}
}
/**
* If the chest is open and you can skip floors, then move on
* Если сундук открыт и можно скипать этажи, то переходим дальше
*/
if (towerInfo.mayFullSkip && +towerInfo.teamLevel == 130) {
if (floorNumber == 1) {
fullSkipTower();
return;
}
if (isOpenChest) {
nextOpenChest(floorNumber);
} else {
nextChestOpen(floorNumber);
}
return;
}
// console.log(towerInfo, scullCoin);
switch (towerInfo.floorType) {
case "battle":
if (floorNumber <= maySkipFloor) {
skipFloor();
return;
}
if (floorInfo.state == 2) {
nextFloor();
return;
}
startBattle().then(endBattle);
return;
case "buff":
checkBuff(towerInfo);
return;
case "chest":
openChest(floorNumber);
return;
default:
console.log('!', towerInfo.floorType, towerInfo);
break;
}
}
/**
* Let's start the fight
*
* Начинаем бой
*/
function startBattle() {
return new Promise(function (resolve, reject) {
towerStartBattle = {
calls: [{
name: "towerStartBattle",
args: fixHeroesTeam(argsBattle),
ident: "body"
}]
}
send(JSON.stringify(towerStartBattle), resultBattle, resolve);
});
}
/**
* Returns the result of the battle in a promise
*
* Возращает резульат боя в промис
*/
function resultBattle(resultBattles, resolve) {
battleData = resultBattles.results[0].result.response;
battleType = "get_tower";
BattleCalc(battleData, battleType, function (result) {
resolve(result);
});
}
/**
* Finishing the fight
*
* Заканчиваем бой
*/
function endBattle(battleInfo) {
if (battleInfo.result.stars >= 3) {
endBattleCall = {
calls: [{
name: "towerEndBattle",
args: {
result: battleInfo.result,
progress: battleInfo.progress,
},
ident: "body"
}]
}
send(JSON.stringify(endBattleCall), resultEndBattle);
} else {
endTower('towerEndBattle win: false\n', battleInfo);
}
}
/**
* Getting and processing battle results
*
* Получаем и обрабатываем результаты боя
*/
function resultEndBattle(e) {
battleResult = e.results[0].result.response;
if ('error' in battleResult) {
endTower('errorBattleResult', battleResult);
return;
}
if ('reward' in battleResult) {
scullCoin += battleResult.reward?.coin[7] ?? 0;
}
nextFloor();
}
function nextFloor() {
nextFloorCall = {
calls: [{
name: "towerNextFloor",
args: {},
ident: "body"
}]
}
send(JSON.stringify(nextFloorCall), checkDataFloor);
}
function openChest(floorNumber) {
floorNumber = floorNumber || 0;
openChestCall = {
calls: [{
name: "towerOpenChest",
args: {
num: 2
},
ident: "body"
}]
}
send(JSON.stringify(openChestCall), floorNumber < 50 ? nextFloor : lastChest);
}
function lastChest() {
endTower('openChest 50 floor', floorNumber);
}
function skipFloor() {
skipFloorCall = {
calls: [{
name: "towerSkipFloor",
args: {},
ident: "body"
}]
}
send(JSON.stringify(skipFloorCall), checkDataFloor);
}
function checkBuff(towerInfo) {
buffArr = towerInfo.floor;
promises = [];
for (let buff of buffArr) {
buffInfo = buffIds[buff.id];
if (buffInfo.isBuy && buffInfo.cost <= scullCoin) {
scullCoin -= buffInfo.cost;
promises.push(buyBuff(buff.id));
}
}
Promise.all(promises).then(nextFloor);
}
function buyBuff(buffId) {
return new Promise(function (resolve, reject) {
buyBuffCall = {
calls: [{
name: "towerBuyBuff",
args: {
buffId
},
ident: "body"
}]
}
send(JSON.stringify(buyBuffCall), resolve);
});
}
function checkDataFloor(result) {
towerInfo = result.results[0].result.response;
if ('reward' in towerInfo && towerInfo.reward?.coin) {
scullCoin += towerInfo.reward?.coin[7] ?? 0;
}
if ('tower' in towerInfo) {
towerInfo = towerInfo.tower;
}
if ('skullReward' in towerInfo) {
scullCoin += towerInfo.skullReward?.coin[7] ?? 0;
}
checkFloor(towerInfo);
}
/**
* Getting tower rewards
*
* Получаем награды башни
*/
function farmTowerRewards(reason) {
let { pointRewards, points } = lastTowerInfo;
let pointsAll = Object.getOwnPropertyNames(pointRewards);
let farmPoints = pointsAll.filter(e => +e <= +points && !pointRewards[e]);
if (!farmPoints.length) {
return;
}
let farmTowerRewardsCall = {
calls: [{
name: "tower_farmPointRewards",
args: {
points: farmPoints
},
ident: "tower_farmPointRewards"
}]
}
if (scullCoin > 0) {
farmTowerRewardsCall.calls.push({
name: "tower_farmSkullReward",
args: {},
ident: "tower_farmSkullReward"
});
}
send(JSON.stringify(farmTowerRewardsCall), () => { });
}
function fullSkipTower() {
/**
* Next chest
*
* Следующий сундук
*/
function nextChest(n) {
return {
name: "towerNextChest",
args: {},
ident: "group_" + n + "_body"
}
}
/**
* Open chest
*
* Открыть сундук
*/
function openChest(n) {
return {
name: "towerOpenChest",
args: {
"num": 2
},
ident: "group_" + n + "_body"
}
}
const fullSkipTowerCall = {
calls: []
}
let n = 0;
for (let i = 0; i < 15; i++) {
// 15 сундуков
fullSkipTowerCall.calls.push(nextChest(++n));
fullSkipTowerCall.calls.push(openChest(++n));
// +5 сундуков, 250 изюма // towerOpenChest
// if (i < 5) {
// fullSkipTowerCall.calls.push(openChest(++n, 2));
// }
}
fullSkipTowerCall.calls.push({
name: 'towerGetInfo',
args: {},
ident: 'group_' + ++n + '_body',
});
send(JSON.stringify(fullSkipTowerCall), data => {
for (const r of data.results) {
const towerInfo = r?.result?.response;
if (towerInfo && 'skullReward' in towerInfo) {
scullCoin += towerInfo.skullReward?.coin[7] ?? 0;
}
}
data.results[0] = data.results[data.results.length - 1];
checkDataFloor(data);
});
}
function nextChestOpen(floorNumber) {
const calls = [{
name: "towerOpenChest",
args: {
num: 2
},
ident: "towerOpenChest"
}];
Send(JSON.stringify({ calls })).then(e => {
nextOpenChest(floorNumber);
});
}
function nextOpenChest(floorNumber) {
if (floorNumber > 49) {
endTower('openChest 50 floor', floorNumber);
return;
}
let nextOpenChestCall = {
calls: [{
name: "towerNextChest",
args: {},
ident: "towerNextChest"
}, {
name: "towerOpenChest",
args: {
num: 2
},
ident: "towerOpenChest"
}]
}
send(JSON.stringify(nextOpenChestCall), checkDataFloor);
}
function endTower(reason, info) {
console.log(reason, info);
if (reason != 'noTower') {
farmTowerRewards(reason);
}
setProgress(`${I18N('TOWER')} ${I18N('COMPLETED')}!`, true);
resolve();
}
}
/**
* Passage of the arena of the titans
*
* Прохождение арены титанов
*/
function testTitanArena() {
return new Promise((resolve, reject) => {
titAren = new executeTitanArena(resolve, reject);
titAren.start();
});
}
/**
* Passage of the arena of the titans
*
* Прохождение арены титанов
*/
function executeTitanArena(resolve, reject) {
let titan_arena = [];
let finishListBattle = [];
/**
* ID of the current batch
*
* Идетификатор текущей пачки
*/
let currentRival = 0;
/**
* Number of attempts to finish off the pack
*
* Количество попыток добития пачки
*/
let attempts = 0;
/**
* Was there an attempt to finish off the current shooting range
*
* Была ли попытка добития текущего тира
*/
let isCheckCurrentTier = false;
/**
* Current shooting range
*
* Текущий тир
*/
let currTier = 0;
/**
* Number of battles on the current dash
*
* Количество битв на текущем тире
*/
let countRivalsTier = 0;
let callsStart = {
calls: [{
name: "titanArenaGetStatus",
args: {},
ident: "titanArenaGetStatus"
}, {
name: "teamGetAll",
args: {},
ident: "teamGetAll"
}]
}
this.start = function () {
send(JSON.stringify(callsStart), startTitanArena);
}
function startTitanArena(data) {
let titanArena = data.results[0].result.response;
if (titanArena.status == 'disabled') {
endTitanArena('disabled', titanArena);
return;
}
let teamGetAll = data.results[1].result.response;
titan_arena = teamGetAll.titan_arena;
checkTier(titanArena)
}
function checkTier(titanArena) {
if (titanArena.status == "peace_time") {
endTitanArena('Peace_time', titanArena);
return;
}
currTier = titanArena.tier;
if (currTier) {
setProgress(`${I18N('TITAN_ARENA')}: ${I18N('LEVEL')} ${currTier}`);
}
if (titanArena.status == "completed_tier") {
titanArenaCompleteTier();
return;
}
/**
* Checking for the possibility of a raid
* Проверка на возможность рейда
*/
if (titanArena.canRaid) {
titanArenaStartRaid();
return;
}
/**
* Check was an attempt to achieve the current shooting range
* Проверка была ли попытка добития текущего тира
*/
if (!isCheckCurrentTier) {
checkRivals(titanArena.rivals);
return;
}
endTitanArena('Done or not canRaid', titanArena);
}
/**
* Submit dash information for verification
*
* Отправка информации о тире на проверку
*/
function checkResultInfo(data) {
let titanArena = data.results[0].result.response;
checkTier(titanArena);
}
/**
* Finish the current tier
*
* Завершить текущий тир
*/
function titanArenaCompleteTier() {
isCheckCurrentTier = false;
let calls = [{
name: "titanArenaCompleteTier",
args: {},
ident: "body"
}];
send(JSON.stringify({calls}), checkResultInfo);
}
/**
* Gathering points to be completed
*
* Собираем точки которые нужно добить
*/
function checkRivals(rivals) {
finishListBattle = [];
for (let n in rivals) {
if (rivals[n].attackScore < 250) {
finishListBattle.push(n);
}
}
console.log('checkRivals', finishListBattle);
countRivalsTier = finishListBattle.length;
roundRivals();
}
/**
* Selecting the next point to finish off
*
* Выбор следующей точки для добития
*/
function roundRivals() {
let countRivals = finishListBattle.length;
if (!countRivals) {
/**
* Whole range checked
*
* Весь тир проверен
*/
isCheckCurrentTier = true;
titanArenaGetStatus();
return;
}
// setProgress('TitanArena: Уровень ' + currTier + ' Бои: ' + (countRivalsTier - countRivals + 1) + '/' + countRivalsTier);
currentRival = finishListBattle.pop();
attempts = +currentRival;
// console.log('roundRivals', currentRival);
titanArenaStartBattle(currentRival);
}
/**
* The start of a solo battle
*
* Начало одиночной битвы
*/
function titanArenaStartBattle(rivalId) {
let calls = [{
name: "titanArenaStartBattle",
args: {
rivalId: rivalId,
titans: titan_arena
},
ident: "body"
}];
send(JSON.stringify({calls}), calcResult);
}
/**
* Calculation of the results of the battle
*
* Расчет результатов боя
*/
function calcResult(data) {
let battlesInfo = data.results[0].result.response.battle;
/**
* If attempts are equal to the current battle number we make
* Если попытки равны номеру текущего боя делаем прерасчет
*/
if (attempts == currentRival) {
preCalcBattle(battlesInfo);
return;
}
/**
* If there are still attempts, we calculate a new battle
* Если попытки еще есть делаем расчет нового боя
*/
if (attempts > 0) {
attempts--;
calcBattleResult(battlesInfo)
.then(resultCalcBattle);
return;
}
/**
* Otherwise, go to the next opponent
* Иначе переходим к следующему сопернику
*/
roundRivals();
}
/**
* Processing the results of the battle calculation
*
* Обработка результатов расчета битвы
*/
function resultCalcBattle(resultBattle) {
// console.log('resultCalcBattle', currentRival, attempts, resultBattle.result.win);
/**
* If the current calculation of victory is not a chance or the attempt ended with the finish the battle
* Если текущий расчет победа или шансов нет или попытки кончились завершаем бой
*/
if (resultBattle.result.win || !attempts) {
titanArenaEndBattle({
progress: resultBattle.progress,
result: resultBattle.result,
rivalId: resultBattle.battleData.typeId
});
return;
}
/**
* If not victory and there are attempts we start a new battle
* Если не победа и есть попытки начинаем новый бой
*/
titanArenaStartBattle(resultBattle.battleData.typeId);
}
/**
* Returns the promise of calculating the results of the battle
*
* Возращает промис расчета результатов битвы
*/
function getBattleInfo(battle, isRandSeed) {
return new Promise(function (resolve) {
if (isRandSeed) {
battle.seed = Math.floor(Date.now() / 1000) + random(0, 1e3);
}
// console.log(battle.seed);
BattleCalc(battle, "get_titanClanPvp", e => resolve(e));
});
}
/**
* Recalculate battles
*
* Прерасчтет битвы
*/
function preCalcBattle(battle) {
let actions = [getBattleInfo(battle, false)];
const countTestBattle = getInput('countTestBattle');
for (let i = 0; i < countTestBattle; i++) {
actions.push(getBattleInfo(battle, true));
}
Promise.all(actions)
.then(resultPreCalcBattle);
}
/**
* Processing the results of the battle recalculation
*
* Обработка результатов прерасчета битвы
*/
function resultPreCalcBattle(e) {
let wins = e.map(n => n.result.win);
let firstBattle = e.shift();
let countWin = wins.reduce((w, s) => w + s);
const countTestBattle = getInput('countTestBattle');
console.log('resultPreCalcBattle', `${countWin}/${countTestBattle}`)
if (countWin > 0) {
attempts = getInput('countAutoBattle');
} else {
attempts = 0;
}
resultCalcBattle(firstBattle);
}
/**
* Complete an arena battle
*
* Завершить битву на арене
*/
function titanArenaEndBattle(args) {
let calls = [{
name: "titanArenaEndBattle",
args,
ident: "body"
}];
send(JSON.stringify({calls}), resultTitanArenaEndBattle);
}
function resultTitanArenaEndBattle(e) {
let attackScore = e.results[0].result.response.attackScore;
let numReval = countRivalsTier - finishListBattle.length;
setProgress(`${I18N('TITAN_ARENA')}: ${I18N('LEVEL')} ${currTier} ${I18N('BATTLES')}: ${numReval}/${countRivalsTier} - ${attackScore}`);
/**
* TODO: Might need to improve the results.
* TODO: Возможно стоит сделать улучшение результатов
*/
// console.log('resultTitanArenaEndBattle', e)
console.log('resultTitanArenaEndBattle', numReval + '/' + countRivalsTier, attempts)
roundRivals();
}
/**
* Arena State
*
* Состояние арены
*/
function titanArenaGetStatus() {
let calls = [{
name: "titanArenaGetStatus",
args: {},
ident: "body"
}];
send(JSON.stringify({calls}), checkResultInfo);
}
/**
* Arena Raid Request
*
* Запрос рейда арены
*/
function titanArenaStartRaid() {
let calls = [{
name: "titanArenaStartRaid",
args: {
titans: titan_arena
},
ident: "body"
}];
send(JSON.stringify({calls}), calcResults);
}
function calcResults(data) {
let battlesInfo = data.results[0].result.response;
let {attackers, rivals} = battlesInfo;
let promises = [];
for (let n in rivals) {
rival = rivals[n];
promises.push(calcBattleResult({
attackers: attackers,
defenders: [rival.team],
seed: rival.seed,
typeId: n,
}));
}
Promise.all(promises)
.then(results => {
const endResults = {};
for (let info of results) {
let id = info.battleData.typeId;
endResults[id] = {
progress: info.progress,
result: info.result,
}
}
titanArenaEndRaid(endResults);
});
}
function calcBattleResult(battleData) {
return new Promise(function (resolve, reject) {
BattleCalc(battleData, "get_titanClanPvp", resolve);
});
}
/**
* Sending Raid Results
*
* Отправка результатов рейда
*/
function titanArenaEndRaid(results) {
titanArenaEndRaidCall = {
calls: [{
name: "titanArenaEndRaid",
args: {
results
},
ident: "body"
}]
}
send(JSON.stringify(titanArenaEndRaidCall), checkRaidResults);
}
function checkRaidResults(data) {
results = data.results[0].result.response.results;
isSucsesRaid = true;
for (let i in results) {
isSucsesRaid &&= (results[i].attackScore >= 250);
}
if (isSucsesRaid) {
titanArenaCompleteTier();
} else {
titanArenaGetStatus();
}
}
function titanArenaFarmDailyReward() {
titanArenaFarmDailyRewardCall = {
calls: [{
name: "titanArenaFarmDailyReward",
args: {},
ident: "body"
}]
}
send(JSON.stringify(titanArenaFarmDailyRewardCall), () => {console.log('Done farm daily reward')});
}
function endTitanArena(reason, info) {
if (!['Peace_time', 'disabled'].includes(reason)) {
titanArenaFarmDailyReward();
}
console.log(reason, info);
setProgress(`${I18N('TITAN_ARENA')} ${I18N('COMPLETED')}!`, true);
resolve();
}
}
function hackGame() {
const self = this;
selfGame = null;
bindId = 1e9;
this.libGame = null;
this.doneLibLoad = () => {}
/**
* List of correspondence of used classes to their names
*
* Список соответствия используемых классов их названиям
*/
ObjectsList = [
{ name: 'BattlePresets', prop: 'game.battle.controller.thread.BattlePresets' },
{ name: 'DataStorage', prop: 'game.data.storage.DataStorage' },
{ name: 'BattleConfigStorage', prop: 'game.data.storage.battle.BattleConfigStorage' },
{ name: 'BattleInstantPlay', prop: 'game.battle.controller.instant.BattleInstantPlay' },
{ name: 'MultiBattleInstantReplay', prop: 'game.battle.controller.instant.MultiBattleInstantReplay' },
{ name: 'MultiBattleResult', prop: 'game.battle.controller.MultiBattleResult' },
{ name: 'PlayerMissionData', prop: 'game.model.user.mission.PlayerMissionData' },
{ name: 'PlayerMissionBattle', prop: 'game.model.user.mission.PlayerMissionBattle' },
{ name: 'GameModel', prop: 'game.model.GameModel' },
{ name: 'CommandManager', prop: 'game.command.CommandManager' },
{ name: 'MissionCommandList', prop: 'game.command.rpc.mission.MissionCommandList' },
{ name: 'RPCCommandBase', prop: 'game.command.rpc.RPCCommandBase' },
{ name: 'PlayerTowerData', prop: 'game.model.user.tower.PlayerTowerData' },
{ name: 'TowerCommandList', prop: 'game.command.tower.TowerCommandList' },
{ name: 'PlayerHeroTeamResolver', prop: 'game.model.user.hero.PlayerHeroTeamResolver' },
{ name: 'BattlePausePopup', prop: 'game.view.popup.battle.BattlePausePopup' },
{ name: 'BattlePopup', prop: 'game.view.popup.battle.BattlePopup' },
{ name: 'DisplayObjectContainer', prop: 'starling.display.DisplayObjectContainer' },
{ name: 'GuiClipContainer', prop: 'engine.core.clipgui.GuiClipContainer' },
{ name: 'BattlePausePopupClip', prop: 'game.view.popup.battle.BattlePausePopupClip' },
{ name: 'ClipLabel', prop: 'game.view.gui.components.ClipLabel' },
{ name: 'ClipLabelBase', prop: 'game.view.gui.components.ClipLabelBase' },
{ name: 'Translate', prop: 'com.progrestar.common.lang.Translate' },
{ name: 'ClipButtonLabeledCentered', prop: 'game.view.gui.components.ClipButtonLabeledCentered' },
{ name: 'BattlePausePopupMediator', prop: 'game.mediator.gui.popup.battle.BattlePausePopupMediator' },
{ name: 'SettingToggleButton', prop: 'game.mechanics.settings.popup.view.SettingToggleButton' },
{ name: 'PlayerDungeonData', prop: 'game.mechanics.dungeon.model.PlayerDungeonData' },
{ name: 'NextDayUpdatedManager', prop: 'game.model.user.NextDayUpdatedManager' },
{ name: 'BattleController', prop: 'game.battle.controller.BattleController' },
{ name: 'BattleSettingsModel', prop: 'game.battle.controller.BattleSettingsModel' },
{ name: 'BooleanProperty', prop: 'engine.core.utils.property.BooleanProperty' },
{ name: 'RuleStorage', prop: 'game.data.storage.rule.RuleStorage' },
{ name: 'BattleConfig', prop: 'battle.BattleConfig' },
{ name: 'BattleGuiMediator', prop: 'game.battle.gui.BattleGuiMediator' },
{ name: 'BooleanPropertyWriteable', prop: 'engine.core.utils.property.BooleanPropertyWriteable' },
{ name: 'BattleLogEncoder', prop: 'battle.log.BattleLogEncoder' },
{ name: 'BattleLogReader', prop: 'battle.log.BattleLogReader' },
{ name: 'PlayerSubscriptionInfoValueObject', prop: 'game.model.user.subscription.PlayerSubscriptionInfoValueObject' },
{ name: 'AdventureMapCamera', prop: 'game.mechanics.adventure.popup.map.AdventureMapCamera' },
];
/**
* Contains the game classes needed to write and override game methods
*
* Содержит классы игры необходимые для написания и подмены методов игры
*/
Game = {
/**
* Function 'e'
* Функция 'e'
*/
bindFunc: function (a, b) {
if (null == b)
return null;
null == b.__id__ && (b.__id__ = bindId++);
var c;
null == a.hx__closures__ ? a.hx__closures__ = {} :
c = a.hx__closures__[b.__id__];
null == c && (c = b.bind(a), a.hx__closures__[b.__id__] = c);
return c
},
};
/**
* Connects to game objects via the object creation event
*
* Подключается к объектам игры через событие создания объекта
*/
function connectGame() {
for (let obj of ObjectsList) {
/**
* https: //stackoverflow.com/questions/42611719/how-to-intercept-and-modify-a-specific-property-for-any-object
*/
Object.defineProperty(Object.prototype, obj.prop, {
set: function (value) {
if (!selfGame) {
selfGame = this;
}
if (!Game[obj.name]) {
Game[obj.name] = value;
}
// console.log('set ' + obj.prop, this, value);
this[obj.prop + '_'] = value;
},
get: function () {
// console.log('get ' + obj.prop, this);
return this[obj.prop + '_'];
}
});
}
}
/**
* Game.BattlePresets
* @param {bool} a isReplay
* @param {bool} b autoToggleable
* @param {bool} c auto On Start
* @param {object} d config
* @param {bool} f showBothTeams
*/
/**
* Returns the results of the battle to the callback function
* Возвращает в функцию callback результаты боя
* @param {*} battleData battle data данные боя
* @param {*} battleConfig combat configuration type options:
*
* тип конфигурации боя варианты:
*
* "get_invasion", "get_titanPvpManual", "get_titanPvp",
* "get_titanClanPvp","get_clanPvp","get_titan","get_boss",
* "get_tower","get_pve","get_pvpManual","get_pvp","get_core"
*
* You can specify the xYc function in the game.assets.storage.BattleAssetStorage class
*
* Можно уточнить в классе game.assets.storage.BattleAssetStorage функция xYc
* @param {*} callback функция в которую вернуться результаты боя
*/
this.BattleCalc = function (battleData, battleConfig, callback) {
// battleConfig = battleConfig || getBattleType(battleData.type)
if (!Game.BattlePresets) throw Error('Use connectGame');
battlePresets = new Game.BattlePresets(battleData.progress, !1, !0, Game.DataStorage[getFn(Game.DataStorage, 24)][getF(Game.BattleConfigStorage, battleConfig)](), !1);
let battleInstantPlay;
if (battleData.progress?.length > 1) {
battleInstantPlay = new Game.MultiBattleInstantReplay(battleData, battlePresets);
} else {
battleInstantPlay = new Game.BattleInstantPlay(battleData, battlePresets);
}
battleInstantPlay[getProtoFn(Game.BattleInstantPlay, 9)].add((battleInstant) => {
const MBR_2 = getProtoFn(Game.MultiBattleResult, 2);
const battleResults = battleInstant[getF(Game.BattleInstantPlay, 'get_result')]();
const battleData = battleInstant[getF(Game.BattleInstantPlay, 'get_rawBattleInfo')]();
const battleLogs = [];
const timeLimit = battlePresets[getF(Game.BattlePresets, 'get_timeLimit')]();
let battleTime = 0;
let battleTimer = 0;
for (const battleResult of battleResults[MBR_2]) {
const battleLog = Game.BattleLogEncoder.read(new Game.BattleLogReader(battleResult));
battleLogs.push(battleLog);
const maxTime = Math.max(...battleLog.map((e) => (e.time < timeLimit && e.time !== 168.8 ? e.time : 0)));
battleTimer += getTimer(maxTime)
battleTime += maxTime;
}
callback({
battleLogs,
battleTime,
battleTimer,
battleData,
progress: battleResults[getF(Game.MultiBattleResult, 'get_progress')](),
result: battleResults[getF(Game.MultiBattleResult, 'get_result')](),
});
});
battleInstantPlay.start();
}
/**
* Returns a function with the specified name from the class
*
* Возвращает из класса функцию с указанным именем
* @param {Object} classF Class // класс
* @param {String} nameF function name // имя функции
* @param {String} pos name and alias order // порядок имени и псевдонима
* @returns
*/
function getF(classF, nameF, pos) {
pos = pos || false;
let prop = Object.entries(classF.prototype.__properties__)
if (!pos) {
return prop.filter((e) => e[1] == nameF).pop()[0];
} else {
return prop.filter((e) => e[0] == nameF).pop()[1];
}
}
/**
* Returns a function with the specified name from the class
*
* Возвращает из класса функцию с указанным именем
* @param {Object} classF Class // класс
* @param {String} nameF function name // имя функции
* @returns
*/
function getFnP(classF, nameF) {
let prop = Object.entries(classF.__properties__)
return prop.filter((e) => e[1] == nameF).pop()[0];
}
/**
* Returns the function name with the specified ordinal from the class
*
* Возвращает имя функции с указаным порядковым номером из класса
* @param {Object} classF Class // класс
* @param {Number} nF Order number of function // порядковый номер функции
* @returns
*/
function getFn(classF, nF) {
let prop = Object.keys(classF);
return prop[nF];
}
/**
* Returns the name of the function with the specified serial number from the prototype of the class
*
* Возвращает имя функции с указаным порядковым номером из прототипа класса
* @param {Object} classF Class // класс
* @param {Number} nF Order number of function // порядковый номер функции
* @returns
*/
function getProtoFn(classF, nF) {
let prop = Object.keys(classF.prototype);
return prop[nF];
}
/**
* Description of replaced functions
*
* Описание подменяемых функций
*/
replaceFunction = {
company: function () {
let PMD_12 = getProtoFn(Game.PlayerMissionData, 12);
let oldSkipMisson = Game.PlayerMissionData.prototype[PMD_12];
Game.PlayerMissionData.prototype[PMD_12] = function (a, b, c) {
if (!isChecked('passBattle')) {
oldSkipMisson.call(this, a, b, c);
return;
}
try {
this[getProtoFn(Game.PlayerMissionData, 9)] = new Game.PlayerMissionBattle(a, b, c);
var a = new Game.BattlePresets(
!1,
!1,
!0,
Game.DataStorage[getFn(Game.DataStorage, 24)][getProtoFn(Game.BattleConfigStorage, 20)](),
!1
);
a = new Game.BattleInstantPlay(c, a);
a[getProtoFn(Game.BattleInstantPlay, 9)].add(Game.bindFunc(this, this.P$h));
a.start();
} catch (error) {
console.error('company', error);
oldSkipMisson.call(this, a, b, c);
}
};
Game.PlayerMissionData.prototype.P$h = function (a) {
let GM_2 = getFn(Game.GameModel, 2);
let GM_P2 = getProtoFn(Game.GameModel, 2);
let CM_20 = getProtoFn(Game.CommandManager, 20);
let MCL_2 = getProtoFn(Game.MissionCommandList, 2);
let MBR_15 = getF(Game.MultiBattleResult, 'get_result');
let RPCCB_15 = getProtoFn(Game.RPCCommandBase, 16);
let PMD_32 = getProtoFn(Game.PlayerMissionData, 32);
Game.GameModel[GM_2]()[GM_P2][CM_20][MCL_2](a[MBR_15]())[RPCCB_15](Game.bindFunc(this, this[PMD_32]));
};
},
/*
tower: function () {
let PTD_67 = getProtoFn(Game.PlayerTowerData, 67);
let oldSkipTower = Game.PlayerTowerData.prototype[PTD_67];
Game.PlayerTowerData.prototype[PTD_67] = function (a) {
if (!isChecked('passBattle')) {
oldSkipTower.call(this, a);
return;
}
try {
var p = new Game.BattlePresets(
!1,
!1,
!0,
Game.DataStorage[getFn(Game.DataStorage, 24)][getProtoFn(Game.BattleConfigStorage, 20)](),
!1
);
a = new Game.BattleInstantPlay(a, p);
a[getProtoFn(Game.BattleInstantPlay, 9)].add(Game.bindFunc(this, this.P$h));
a.start();
} catch (error) {
console.error('tower', error);
oldSkipMisson.call(this, a, b, c);
}
};
Game.PlayerTowerData.prototype.P$h = function (a) {
const GM_2 = getFnP(Game.GameModel, 'get_instance');
const GM_P2 = getProtoFn(Game.GameModel, 2);
const CM_29 = getProtoFn(Game.CommandManager, 29);
const TCL_5 = getProtoFn(Game.TowerCommandList, 5);
const MBR_15 = getF(Game.MultiBattleResult, 'get_result');
const RPCCB_15 = getProtoFn(Game.RPCCommandBase, 17);
const PTD_78 = getProtoFn(Game.PlayerTowerData, 78);
Game.GameModel[GM_2]()[GM_P2][CM_29][TCL_5](a[MBR_15]())[RPCCB_15](Game.bindFunc(this, this[PTD_78]));
};
},
*/
// skipSelectHero: function() {
// if (!HOST) throw Error('Use connectGame');
// Game.PlayerHeroTeamResolver.prototype[getProtoFn(Game.PlayerHeroTeamResolver, 3)] = () => false;
// },
passBattle: function () {
let BPP_4 = getProtoFn(Game.BattlePausePopup, 4);
let oldPassBattle = Game.BattlePausePopup.prototype[BPP_4];
Game.BattlePausePopup.prototype[BPP_4] = function (a) {
if (!isChecked('passBattle')) {
oldPassBattle.call(this, a);
return;
}
try {
Game.BattlePopup.prototype[getProtoFn(Game.BattlePausePopup, 4)].call(this, a);
this[getProtoFn(Game.BattlePausePopup, 3)]();
this[getProtoFn(Game.DisplayObjectContainer, 3)](this.clip[getProtoFn(Game.GuiClipContainer, 2)]());
this.clip[getProtoFn(Game.BattlePausePopupClip, 1)][getProtoFn(Game.ClipLabelBase, 9)](
Game.Translate.translate('UI_POPUP_BATTLE_PAUSE')
);
this.clip[getProtoFn(Game.BattlePausePopupClip, 2)][getProtoFn(Game.ClipButtonLabeledCentered, 2)](
Game.Translate.translate('UI_POPUP_BATTLE_RETREAT'),
((q = this[getProtoFn(Game.BattlePausePopup, 1)]), Game.bindFunc(q, q[getProtoFn(Game.BattlePausePopupMediator, 17)]))
);
this.clip[getProtoFn(Game.BattlePausePopupClip, 5)][getProtoFn(Game.ClipButtonLabeledCentered, 2)](
this[getProtoFn(Game.BattlePausePopup, 1)][getProtoFn(Game.BattlePausePopupMediator, 14)](),
this[getProtoFn(Game.BattlePausePopup, 1)][getProtoFn(Game.BattlePausePopupMediator, 13)]()
? ((q = this[getProtoFn(Game.BattlePausePopup, 1)]), Game.bindFunc(q, q[getProtoFn(Game.BattlePausePopupMediator, 18)]))
: ((q = this[getProtoFn(Game.BattlePausePopup, 1)]), Game.bindFunc(q, q[getProtoFn(Game.BattlePausePopupMediator, 18)]))
);
this.clip[getProtoFn(Game.BattlePausePopupClip, 5)][getProtoFn(Game.ClipButtonLabeledCentered, 0)][
getProtoFn(Game.ClipLabelBase, 24)
]();
this.clip[getProtoFn(Game.BattlePausePopupClip, 3)][getProtoFn(Game.SettingToggleButton, 3)](
this[getProtoFn(Game.BattlePausePopup, 1)][getProtoFn(Game.BattlePausePopupMediator, 9)]()
);
this.clip[getProtoFn(Game.BattlePausePopupClip, 4)][getProtoFn(Game.SettingToggleButton, 3)](
this[getProtoFn(Game.BattlePausePopup, 1)][getProtoFn(Game.BattlePausePopupMediator, 10)]()
);
this.clip[getProtoFn(Game.BattlePausePopupClip, 6)][getProtoFn(Game.SettingToggleButton, 3)](
this[getProtoFn(Game.BattlePausePopup, 1)][getProtoFn(Game.BattlePausePopupMediator, 11)]()
);
} catch (error) {
console.error('passBattle', error);
oldPassBattle.call(this, a);
}
};
let retreatButtonLabel = getF(Game.BattlePausePopupMediator, 'get_retreatButtonLabel');
let oldFunc = Game.BattlePausePopupMediator.prototype[retreatButtonLabel];
Game.BattlePausePopupMediator.prototype[retreatButtonLabel] = function () {
if (isChecked('passBattle')) {
return I18N('BTN_PASS');
} else {
return oldFunc.call(this);
}
};
},
endlessCards: function () {
let PDD_21 = getProtoFn(Game.PlayerDungeonData, 21);
let oldEndlessCards = Game.PlayerDungeonData.prototype[PDD_21];
Game.PlayerDungeonData.prototype[PDD_21] = function () {
if (countPredictionCard <= 0) {
return true;
} else {
return oldEndlessCards.call(this);
}
};
},
speedBattle: function () {
const get_timeScale = getF(Game.BattleController, 'get_timeScale');
const oldSpeedBattle = Game.BattleController.prototype[get_timeScale];
Game.BattleController.prototype[get_timeScale] = function () {
const speedBattle = Number.parseFloat(getInput('speedBattle'));
if (!speedBattle) {
return oldSpeedBattle.call(this);
}
try {
const BC_12 = getProtoFn(Game.BattleController, 12);
const BSM_12 = getProtoFn(Game.BattleSettingsModel, 12);
const BP_get_value = getF(Game.BooleanProperty, 'get_value');
if (this[BC_12][BSM_12][BP_get_value]()) {
return 0;
}
const BSM_2 = getProtoFn(Game.BattleSettingsModel, 2);
const BC_49 = getProtoFn(Game.BattleController, 49);
const BSM_1 = getProtoFn(Game.BattleSettingsModel, 1);
const BC_14 = getProtoFn(Game.BattleController, 14);
const BC_3 = getFn(Game.BattleController, 3);
if (this[BC_12][BSM_2][BP_get_value]()) {
var a = speedBattle * this[BC_49]();
} else {
a = this[BC_12][BSM_1][BP_get_value]();
const maxSpeed = Math.max(...this[BC_14]);
const multiple = a == this[BC_14].indexOf(maxSpeed) ? (maxSpeed >= 4 ? speedBattle : this[BC_14][a]) : this[BC_14][a];
a = multiple * Game.BattleController[BC_3][BP_get_value]() * this[BC_49]();
}
const BSM_24 = getProtoFn(Game.BattleSettingsModel, 24);
a > this[BC_12][BSM_24][BP_get_value]() && (a = this[BC_12][BSM_24][BP_get_value]());
const DS_23 = getFn(Game.DataStorage, 23);
const get_battleSpeedMultiplier = getF(Game.RuleStorage, 'get_battleSpeedMultiplier', true);
var b = Game.DataStorage[DS_23][get_battleSpeedMultiplier]();
const R_1 = getFn(selfGame.Reflect, 1);
const BC_1 = getFn(Game.BattleController, 1);
const get_config = getF(Game.BattlePresets, 'get_config');
null != b &&
(a = selfGame.Reflect[R_1](b, this[BC_1][get_config]().ident)
? a * selfGame.Reflect[R_1](b, this[BC_1][get_config]().ident)
: a * selfGame.Reflect[R_1](b, 'default'));
return a;
} catch (error) {
console.error('passBatspeedBattletle', error);
return oldSpeedBattle.call(this);
}
};
},
/**
* Acceleration button without Valkyries favor
*
* Кнопка ускорения без Покровительства Валькирий
*/
battleFastKey: function () {
const BGM_44 = getProtoFn(Game.BattleGuiMediator, 44);
const oldBattleFastKey = Game.BattleGuiMediator.prototype[BGM_44];
Game.BattleGuiMediator.prototype[BGM_44] = function () {
let flag = true;
//console.log(flag)
if (!flag) {
return oldBattleFastKey.call(this);
}
try {
const BGM_9 = getProtoFn(Game.BattleGuiMediator, 9);
const BGM_10 = getProtoFn(Game.BattleGuiMediator, 10);
const BPW_0 = getProtoFn(Game.BooleanPropertyWriteable, 0);
this[BGM_9][BPW_0](true);
this[BGM_10][BPW_0](true);
} catch (error) {
console.error(error);
return oldBattleFastKey.call(this);
}
};
},
fastSeason: function () {
const GameNavigator = selfGame['game.screen.navigator.GameNavigator'];
const oldFuncName = getProtoFn(GameNavigator, 18);
const newFuncName = getProtoFn(GameNavigator, 16);
const oldFastSeason = GameNavigator.prototype[oldFuncName];
const newFastSeason = GameNavigator.prototype[newFuncName];
GameNavigator.prototype[oldFuncName] = function (a, b) {
if (isChecked('fastSeason')) {
return newFastSeason.apply(this, [a]);
} else {
return oldFastSeason.apply(this, [a, b]);
}
};
},
ShowChestReward: function () {
const TitanArtifactChest = selfGame['game.mechanics.titan_arena.mediator.chest.TitanArtifactChestRewardPopupMediator'];
const getOpenAmountTitan = getF(TitanArtifactChest, 'get_openAmount');
const oldGetOpenAmountTitan = TitanArtifactChest.prototype[getOpenAmountTitan];
TitanArtifactChest.prototype[getOpenAmountTitan] = function () {
if (correctShowOpenArtifact) {
correctShowOpenArtifact--;
return 100;
}
return oldGetOpenAmountTitan.call(this);
};
const ArtifactChest = selfGame['game.view.popup.artifactchest.rewardpopup.ArtifactChestRewardPopupMediator'];
const getOpenAmount = getF(ArtifactChest, 'get_openAmount');
const oldGetOpenAmount = ArtifactChest.prototype[getOpenAmount];
ArtifactChest.prototype[getOpenAmount] = function () {
if (correctShowOpenArtifact) {
correctShowOpenArtifact--;
return 100;
}
return oldGetOpenAmount.call(this);
};
},
fixCompany: function () {
const GameBattleView = selfGame['game.mediator.gui.popup.battle.GameBattleView'];
const BattleThread = selfGame['game.battle.controller.thread.BattleThread'];
const getOnViewDisposed = getF(BattleThread, 'get_onViewDisposed');
const getThread = getF(GameBattleView, 'get_thread');
const oldFunc = GameBattleView.prototype[getThread];
GameBattleView.prototype[getThread] = function () {
return (
oldFunc.call(this) || {
[getOnViewDisposed]: async () => {},
}
);
};
},
BuyTitanArtifact: function () {
const BIP_4 = getProtoFn(selfGame['game.view.popup.shop.buy.BuyItemPopup'], 4);
const BuyItemPopup = selfGame['game.view.popup.shop.buy.BuyItemPopup'];
const oldFunc = BuyItemPopup.prototype[BIP_4];
BuyItemPopup.prototype[BIP_4] = function () {
if (isChecked('countControl')) {
const BuyTitanArtifactItemPopup = selfGame['game.view.popup.shop.buy.BuyTitanArtifactItemPopup'];
const BTAP_0 = getProtoFn(BuyTitanArtifactItemPopup, 0);
if (this[BTAP_0]) {
const BuyTitanArtifactPopupMediator = selfGame['game.mediator.gui.popup.shop.buy.BuyTitanArtifactItemPopupMediator'];
const BTAM_1 = getProtoFn(BuyTitanArtifactPopupMediator, 1);
const BuyItemPopupMediator = selfGame['game.mediator.gui.popup.shop.buy.BuyItemPopupMediator'];
const BIPM_5 = getProtoFn(BuyItemPopupMediator, 5);
const BIPM_7 = getProtoFn(BuyItemPopupMediator, 7);
const BIPM_9 = getProtoFn(BuyItemPopupMediator, 9);
let need = Math.min(this[BTAP_0][BTAM_1](), this[BTAP_0][BIPM_7]);
need = need ? need : 60;
this[BTAP_0][BIPM_9] = need;
this[BTAP_0][BIPM_5] = 10;
}
}
oldFunc.call(this);
};
},
ClanQuestsFastFarm: function () {
const VipRuleValueObject = selfGame['game.data.storage.rule.VipRuleValueObject'];
const getClanQuestsFastFarm = getF(VipRuleValueObject, 'get_clanQuestsFastFarm', 1);
VipRuleValueObject.prototype[getClanQuestsFastFarm] = function () {
return 0;
};
},
adventureCamera: function () {
const AMC_40 = getProtoFn(Game.AdventureMapCamera, 40);
const AMC_5 = getProtoFn(Game.AdventureMapCamera, 5);
const oldFunc = Game.AdventureMapCamera.prototype[AMC_40];
Game.AdventureMapCamera.prototype[AMC_40] = function (a) {
this[AMC_5] = 0.4;
oldFunc.bind(this)(a);
};
},
unlockMission: function () {
const WorldMapStoryDrommerHelper = selfGame['game.mediator.gui.worldmap.WorldMapStoryDrommerHelper'];
const WMSDH_4 = getFn(WorldMapStoryDrommerHelper, 4);
const WMSDH_7 = getFn(WorldMapStoryDrommerHelper, 7);
WorldMapStoryDrommerHelper[WMSDH_4] = function () {
return true;
};
WorldMapStoryDrommerHelper[WMSDH_7] = function () {
return true;
};
},
};
/**
* Starts replacing recorded functions
*
* Запускает замену записанных функций
*/
this.activateHacks = function () {
if (!selfGame) throw Error('Use connectGame');
for (let func in replaceFunction) {
try {
replaceFunction[func]();
} catch (error) {
console.error(error);
}
}
}
/**
* Returns the game object
*
* Возвращает объект игры
*/
this.getSelfGame = function () {
return selfGame;
}
/**
* Updates game data
*
* Обновляет данные игры
*/
this.refreshGame = function () {
(new Game.NextDayUpdatedManager)[getProtoFn(Game.NextDayUpdatedManager, 5)]();
try {
cheats.refreshInventory();
} catch (e) { }
}
/**
* Update inventory
*
* Обновляет инвентарь
*/
this.refreshInventory = async function () {
const GM_INST = getFnP(Game.GameModel, "get_instance");
const GM_0 = getProtoFn(Game.GameModel, 0);
const P_24 = getProtoFn(selfGame["game.model.user.Player"], 24);
const Player = Game.GameModel[GM_INST]()[GM_0];
Player[P_24] = new selfGame["game.model.user.inventory.PlayerInventory"]
Player[P_24].init(await Send({calls:[{name:"inventoryGet",args:{},ident:"body"}]}).then(e => e.results[0].result.response))
}
this.updateInventory = function (reward) {
const GM_INST = getFnP(Game.GameModel, 'get_instance');
const GM_0 = getProtoFn(Game.GameModel, 0);
const P_24 = getProtoFn(selfGame['game.model.user.Player'], 24);
const Player = Game.GameModel[GM_INST]()[GM_0];
Player[P_24].init(reward);
};
this.updateMap = function (data) {
const PCDD_21 = getProtoFn(selfGame['game.mechanics.clanDomination.model.PlayerClanDominationData'], 21);
const P_60 = getProtoFn(selfGame['game.model.user.Player'], 60);
const GM_0 = getProtoFn(Game.GameModel, 0);
const getInstance = getFnP(selfGame['Game'], 'get_instance');
const PlayerClanDominationData = Game.GameModel[getInstance]()[GM_0];
PlayerClanDominationData[P_60][PCDD_21].update(data);
};
/**
* Change the play screen on windowName
*
* Сменить экран игры на windowName
*
* Possible options:
*
* Возможные варианты:
*
* MISSION, ARENA, GRAND, CHEST, SKILLS, SOCIAL_GIFT, CLAN, ENCHANT, TOWER, RATING, CHALLENGE, BOSS, CHAT, CLAN_DUNGEON, CLAN_CHEST, TITAN_GIFT, CLAN_RAID, ASGARD, HERO_ASCENSION, ROLE_ASCENSION, ASCENSION_CHEST, TITAN_MISSION, TITAN_ARENA, TITAN_ARTIFACT, TITAN_ARTIFACT_CHEST, TITAN_VALLEY, TITAN_SPIRITS, TITAN_ARTIFACT_MERCHANT, TITAN_ARENA_HALL_OF_FAME, CLAN_PVP, CLAN_PVP_MERCHANT, CLAN_GLOBAL_PVP, CLAN_GLOBAL_PVP_TITAN, ARTIFACT, ZEPPELIN, ARTIFACT_CHEST, ARTIFACT_MERCHANT, EXPEDITIONS, SUBSCRIPTION, NY2018_GIFTS, NY2018_TREE, NY2018_WELCOME, ADVENTURE, ADVENTURESOLO, SANCTUARY, PET_MERCHANT, PET_LIST, PET_SUMMON, BOSS_RATING_EVENT, BRAWL
*/
this.goNavigtor = function (windowName) {
let mechanicStorage = selfGame["game.data.storage.mechanic.MechanicStorage"];
let window = mechanicStorage[windowName];
let event = new selfGame["game.mediator.gui.popup.PopupStashEventParams"];
let Game = selfGame['Game'];
let navigator = getF(Game, "get_navigator")
let navigate = getProtoFn(selfGame["game.screen.navigator.GameNavigator"], 20)
let instance = getFnP(Game, 'get_instance');
Game[instance]()[navigator]()[navigate](window, event);
}
/**
* Move to the sanctuary cheats.goSanctuary()
*
* Переместиться в святилище cheats.goSanctuary()
*/
this.goSanctuary = () => {
this.goNavigtor("SANCTUARY");
}
/**
* Go to Guild War
*
* Перейти к Войне Гильдий
*/
this.goClanWar = function() {
let instance = getFnP(Game.GameModel, 'get_instance')
let player = Game.GameModel[instance]().A;
let clanWarSelect = selfGame["game.mechanics.cross_clan_war.popup.selectMode.CrossClanWarSelectModeMediator"];
new clanWarSelect(player).open();
}
/**
* Go to BrawlShop
*
* Переместиться в BrawlShop
*/
this.goBrawlShop = () => {
const instance = getFnP(Game.GameModel, 'get_instance')
const P_36 = getProtoFn(selfGame["game.model.user.Player"], 36);
const PSD_0 = getProtoFn(selfGame["game.model.user.shop.PlayerShopData"], 0);
const IM_0 = getProtoFn(selfGame["haxe.ds.IntMap"], 0);
const PSDE_4 = getProtoFn(selfGame["game.model.user.shop.PlayerShopDataEntry"], 4);
const player = Game.GameModel[instance]().A;
const shop = player[P_36][PSD_0][IM_0][1038][PSDE_4];
const shopPopup = new selfGame["game.mechanics.brawl.mediator.BrawlShopPopupMediator"](player, shop)
shopPopup.open(new selfGame["game.mediator.gui.popup.PopupStashEventParams"])
}
/**
* Returns all stores from game data
*
* Возвращает все магазины из данных игры
*/
this.getShops = () => {
const instance = getFnP(Game.GameModel, 'get_instance')
const P_36 = getProtoFn(selfGame["game.model.user.Player"], 36);
const PSD_0 = getProtoFn(selfGame["game.model.user.shop.PlayerShopData"], 0);
const IM_0 = getProtoFn(selfGame["haxe.ds.IntMap"], 0);
const player = Game.GameModel[instance]().A;
return player[P_36][PSD_0][IM_0];
}
/**
* Returns the store from the game data by ID
*
* Возвращает магазин из данных игры по идетификатору
*/
this.getShop = (id) => {
const PSDE_4 = getProtoFn(selfGame["game.model.user.shop.PlayerShopDataEntry"], 4);
const shops = this.getShops();
const shop = shops[id]?.[PSDE_4];
return shop;
}
/**
* Change island map
*
* Сменить карту острова
*/
this.changeIslandMap = (mapId = 2) => {
const GameInst = getFnP(selfGame['Game'], 'get_instance');
const GM_0 = getProtoFn(Game.GameModel, 0);
const P_59 = getProtoFn(selfGame["game.model.user.Player"], 60);
const PSAD_31 = getProtoFn(selfGame['game.mechanics.season_adventure.model.PlayerSeasonAdventureData'], 31);
const Player = Game.GameModel[GameInst]()[GM_0];
Player[P_59][PSAD_31]({ id: mapId, seasonAdventure: { id: mapId, startDate: 1701914400, endDate: 1709690400, closed: false } });
const GN_15 = getProtoFn(selfGame["game.screen.navigator.GameNavigator"], 17)
const navigator = getF(selfGame['Game'], "get_navigator");
selfGame['Game'][GameInst]()[navigator]()[GN_15](new selfGame["game.mediator.gui.popup.PopupStashEventParams"]);
}
/**
* Game library availability tracker
*
* Отслеживание доступности игровой библиотеки
*/
function checkLibLoad() {
timeout = setTimeout(() => {
if (Game.GameModel) {
changeLib();
} else {
checkLibLoad();
}
}, 100)
}
/**
* Game library data spoofing
*
* Подмена данных игровой библиотеки
*/
function changeLib() {
console.log('lib connect');
const originalStartFunc = Game.GameModel.prototype.start;
Game.GameModel.prototype.start = function (a, b, c) {
self.libGame = b.raw;
self.doneLibLoad(self.libGame);
try {
const levels = b.raw.seasonAdventure.level;
for (const id in levels) {
const level = levels[id];
level.clientData.graphics.fogged = level.clientData.graphics.visible
}
const adv = b.raw.seasonAdventure.list[1];
adv.clientData.asset = 'dialog_season_adventure_tiles';
} catch (e) {
console.warn(e);
}
originalStartFunc.call(this, a, b, c);
}
}
this.LibLoad = function() {
return new Promise((e) => {
this.doneLibLoad = e;
});
}
/**
* Returns the value of a language constant
*
* Возвращает значение языковой константы
* @param {*} langConst language constant // языковая константа
* @returns
*/
this.translate = function (langConst) {
return Game.Translate.translate(langConst);
}
connectGame();
checkLibLoad();
}
/**
* Auto collection of gifts
*
* Автосбор подарков
*/
function getAutoGifts() {
// c3ltYm9scyB0aGF0IG1lYW4gbm90aGluZw==
let valName = 'giftSendIds_' + userInfo.id;
if (!localStorage['clearGift' + userInfo.id]) {
localStorage[valName] = '';
localStorage['clearGift' + userInfo.id] = '+';
}
if (!localStorage[valName]) {
localStorage[valName] = '';
}
const giftsAPI = new ZingerYWebsiteAPI('getGifts.php', arguments);
/**
* Submit a request to receive gift codes
*
* Отправка запроса для получения кодов подарков
*/
giftsAPI.request().then((data) => {
let freebieCheckCalls = {
calls: [],
};
data.forEach((giftId, n) => {
if (localStorage[valName].includes(giftId)) return;
freebieCheckCalls.calls.push({
name: 'registration',
args: {
user: { referrer: {} },
giftId,
},
context: {
actionTs: Math.floor(performance.now()),
cookie: window?.NXAppInfo?.session_id || null,
},
ident: giftId,
});
});
if (!freebieCheckCalls.calls.length) {
return;
}
send(JSON.stringify(freebieCheckCalls), (e) => {
let countGetGifts = 0;
const gifts = [];
for (check of e.results) {
gifts.push(check.ident);
if (check.result.response != null) {
countGetGifts++;
}
}
const saveGifts = localStorage[valName].split(';');
localStorage[valName] = [...saveGifts, ...gifts].slice(-50).join(';');
console.log(`${I18N('GIFTS')}: ${countGetGifts}`);
});
});
}
/**
* To fill the kills in the Forge of Souls
*
* Набить килов в горниле душ
*/
async function bossRatingEvent() {
const topGet = await Send(JSON.stringify({ calls: [{ name: "topGet", args: { type: "bossRatingTop", extraId: 0 }, ident: "body" }] }));
if (!topGet || !topGet.results[0].result.response[0]) {
setProgress(`${I18N('EVENT')} ${I18N('NOT_AVAILABLE')}`, true);
return;
}
const replayId = topGet.results[0].result.response[0].userData.replayId;
const result = await Send(JSON.stringify({
calls: [
{ name: "battleGetReplay", args: { id: replayId }, ident: "battleGetReplay" },
{ name: "heroGetAll", args: {}, ident: "heroGetAll" },
{ name: "pet_getAll", args: {}, ident: "pet_getAll" },
{ name: "offerGetAll", args: {}, ident: "offerGetAll" }
]
}));
const bossEventInfo = result.results[3].result.response.find(e => e.offerType == "bossEvent");
if (!bossEventInfo) {
setProgress(`${I18N('EVENT')} ${I18N('NOT_AVAILABLE')}`, true);
return;
}
const usedHeroes = bossEventInfo.progress.usedHeroes;
const party = Object.values(result.results[0].result.response.replay.attackers);
const availableHeroes = Object.values(result.results[1].result.response).map(e => e.id);
const availablePets = Object.values(result.results[2].result.response).map(e => e.id);
const calls = [];
/**
* First pack
*
* Первая пачка
*/
const args = {
heroes: [],
favor: {}
}
for (let hero of party) {
if (hero.id >= 6000 && availablePets.includes(hero.id)) {
args.pet = hero.id;
continue;
}
if (!availableHeroes.includes(hero.id) || usedHeroes.includes(hero.id)) {
continue;
}
args.heroes.push(hero.id);
if (hero.favorPetId) {
args.favor[hero.id] = hero.favorPetId;
}
}
if (args.heroes.length) {
calls.push({
name: "bossRatingEvent_startBattle",
args,
ident: "body_0"
});
}
/**
* Other packs
*
* Другие пачки
*/
let heroes = [];
let count = 1;
while (heroId = availableHeroes.pop()) {
if (args.heroes.includes(heroId) || usedHeroes.includes(heroId)) {
continue;
}
heroes.push(heroId);
if (heroes.length == 5) {
calls.push({
name: "bossRatingEvent_startBattle",
args: {
heroes: [...heroes],
pet: availablePets[Math.floor(Math.random() * availablePets.length)]
},
ident: "body_" + count
});
heroes = [];
count++;
}
}
if (!calls.length) {
setProgress(`${I18N('NO_HEROES')}`, true);
return;
}
const resultBattles = await Send(JSON.stringify({ calls }));
console.log(resultBattles);
rewardBossRatingEvent();
}
/**
* Collecting Rewards from the Forge of Souls
*
* Сбор награды из Горнила Душ
*/
function rewardBossRatingEvent() {
let rewardBossRatingCall = '{"calls":[{"name":"offerGetAll","args":{},"ident":"offerGetAll"}]}';
send(rewardBossRatingCall, function (data) {
let bossEventInfo = data.results[0].result.response.find(e => e.offerType == "bossEvent");
if (!bossEventInfo) {
setProgress(`${I18N('EVENT')} ${I18N('NOT_AVAILABLE')}`, true);
return;
}
let farmedChests = bossEventInfo.progress.farmedChests;
let score = bossEventInfo.progress.score;
setProgress(`${I18N('DAMAGE_AMOUNT')}: ${score}`);
let revard = bossEventInfo.reward;
let getRewardCall = {
calls: []
}
let count = 0;
for (let i = 1; i < 10; i++) {
if (farmedChests.includes(i)) {
continue;
}
if (score < revard[i].score) {
break;
}
getRewardCall.calls.push({
name: "bossRatingEvent_getReward",
args: {
rewardId: i
},
ident: "body_" + i
});
count++;
}
if (!count) {
setProgress(`${I18N('NOTHING_TO_COLLECT')}`, true);
return;
}
send(JSON.stringify(getRewardCall), e => {
console.log(e);
setProgress(`${I18N('COLLECTED')} ${e?.results?.length} ${I18N('REWARD')}`, true);
});
});
}
/**
* Collect Easter eggs and event rewards
*
* Собрать пасхалки и награды событий
*/
function offerFarmAllReward() {
const offerGetAllCall = '{"calls":[{"name":"offerGetAll","args":{},"ident":"offerGetAll"}]}';
return Send(offerGetAllCall).then((data) => {
const offerGetAll = data.results[0].result.response.filter(e => e.type == "reward" && !e?.freeRewardObtained && e.reward);
if (!offerGetAll.length) {
setProgress(`${I18N('NOTHING_TO_COLLECT')}`, true);
return;
}
const calls = [];
for (let reward of offerGetAll) {
calls.push({
name: "offerFarmReward",
args: {
offerId: reward.id
},
ident: "offerFarmReward_" + reward.id
});
}
return Send(JSON.stringify({ calls })).then(e => {
console.log(e);
setProgress(`${I18N('COLLECTED')} ${e?.results?.length} ${I18N('REWARD')}`, true);
});
});
}
/**
* Assemble Outland
*
* Собрать запределье
*/
function getOutland() {
return new Promise(function (resolve, reject) {
send('{"calls":[{"name":"bossGetAll","args":{},"ident":"bossGetAll"}]}', e => {
let bosses = e.results[0].result.response;
let bossRaidOpenChestCall = {
calls: []
};
for (let boss of bosses) {
if (boss.mayRaid) {
bossRaidOpenChestCall.calls.push({
name: "bossRaid",
args: {
bossId: boss.id
},
ident: "bossRaid_" + boss.id
});
bossRaidOpenChestCall.calls.push({
name: "bossOpenChest",
args: {
bossId: boss.id,
amount: 1,
starmoney: 0
},
ident: "bossOpenChest_" + boss.id
});
} else if (boss.chestId == 1) {
bossRaidOpenChestCall.calls.push({
name: "bossOpenChest",
args: {
bossId: boss.id,
amount: 1,
starmoney: 0
},
ident: "bossOpenChest_" + boss.id
});
}
}
if (!bossRaidOpenChestCall.calls.length) {
setProgress(`${I18N('OUTLAND')} ${I18N('NOTHING_TO_COLLECT')}`, true);
resolve();
return;
}
send(JSON.stringify(bossRaidOpenChestCall), e => {
setProgress(`${I18N('OUTLAND')} ${I18N('COLLECTED')}`, true);
resolve();
});
});
});
}
/**
* Collect all rewards
*
* Собрать все награды
*/
function questAllFarm() {
return new Promise(function (resolve, reject) {
let questGetAllCall = {
calls: [{
name: "questGetAll",
args: {},
ident: "body"
}]
}
send(JSON.stringify(questGetAllCall), function (data) {
let questGetAll = data.results[0].result.response;
const questAllFarmCall = {
calls: []
}
let number = 0;
for (let quest of questGetAll) {
if (quest.id < 1e6 && quest.state == 2) {
questAllFarmCall.calls.push({
name: "questFarm",
args: {
questId: quest.id
},
ident: `group_${number}_body`
});
number++;
}
}
if (!questAllFarmCall.calls.length) {
setProgress(`${I18N('COLLECTED')} ${number} ${I18N('REWARD')}`, true);
resolve();
return;
}
send(JSON.stringify(questAllFarmCall), function (res) {
console.log(res);
setProgress(`${I18N('COLLECTED')} ${number} ${I18N('REWARD')}`, true);
resolve();
});
});
})
}
/**
* Mission auto repeat
*
* Автоповтор миссии
* isStopSendMission = false;
* isSendsMission = true;
**/
this.sendsMission = async function (param) {
if (isStopSendMission) {
isSendsMission = false;
console.log(I18N('STOPPED'));
setProgress('');
await popup.confirm(`${I18N('STOPPED')} ${I18N('REPETITIONS')}: ${param.count}`, [{
msg: 'Ok',
result: true
}, ])
return;
}
lastMissionBattleStart = Date.now();
let missionStartCall = {
"calls": [{
"name": "missionStart",
"args": lastMissionStart,
"ident": "body"
}]
}
/**
* Mission Request
*
* Запрос на выполнение мисии
*/
SendRequest(JSON.stringify(missionStartCall), async e => {
if (e['error']) {
isSendsMission = false;
console.log(e['error']);
setProgress('');
let msg = e['error'].name + ' ' + e['error'].description + ` ${I18N('REPETITIONS')}: ${param.count}`;
await popup.confirm(msg, [
{msg: 'Ok', result: true},
])
return;
}
/**
* Mission data calculation
*
* Расчет данных мисии
*/
BattleCalc(e.results[0].result.response, 'get_tower', async r => {
/** missionTimer */
let timer = getTimer(r.battleTime) + 5;
const period = Math.ceil((Date.now() - lastMissionBattleStart) / 1000);
if (period < timer) {
timer = timer - period;
await countdownTimer(timer, `${I18N('MISSIONS_PASSED')}: ${param.count}`);
}
let missionEndCall = {
"calls": [{
"name": "missionEnd",
"args": {
"id": param.id,
"result": r.result,
"progress": r.progress
},
"ident": "body"
}]
}
/**
* Mission Completion Request
*
* Запрос на завершение миссии
*/
SendRequest(JSON.stringify(missionEndCall), async (e) => {
if (e['error']) {
isSendsMission = false;
console.log(e['error']);
setProgress('');
let msg = e['error'].name + ' ' + e['error'].description + ` ${I18N('REPETITIONS')}: ${param.count}`;
await popup.confirm(msg, [
{msg: 'Ok', result: true},
])
return;
}
r = e.results[0].result.response;
if (r['error']) {
isSendsMission = false;
console.log(r['error']);
setProgress('');
await popup.confirm(` ${I18N('REPETITIONS')}: ${param.count}` + ' 3 ' + r['error'], [
{msg: 'Ok', result: true},
])
return;
}
param.count++;
setProgress(`${I18N('MISSIONS_PASSED')}: ${param.count} (${I18N('STOP')})`, false, () => {
isStopSendMission = true;
});
setTimeout(sendsMission, 1, param);
});
})
});
}
/**
* Opening of russian dolls
*
* Открытие матрешек
*/
async function openRussianDolls(libId, amount) {
let sum = 0;
const sumResult = {};
let count = 0;
while (amount) {
sum += amount;
setProgress(`${I18N('TOTAL_OPEN')} ${sum}`);
const calls = [
{
name: 'consumableUseLootBox',
args: { libId, amount },
ident: 'body',
},
];
const response = await Send(JSON.stringify({ calls })).then((e) => e.results[0].result.response);
let [countLootBox, result] = Object.entries(response).pop();
count += +countLootBox;
let newCount = 0;
if (result?.consumable && result.consumable[libId]) {
newCount = result.consumable[libId];
delete result.consumable[libId];
}
mergeItemsObj(sumResult, result);
amount = newCount;
}
setProgress(`${I18N('TOTAL_OPEN')} ${sum}`, 5000);
return [count, sumResult];
}
function mergeItemsObj(obj1, obj2) {
for (const key in obj2) {
if (obj1[key]) {
if (typeof obj1[key] == 'object') {
for (const innerKey in obj2[key]) {
obj1[key][innerKey] = (obj1[key][innerKey] || 0) + obj2[key][innerKey];
}
} else {
obj1[key] += obj2[key] || 0;
}
} else {
obj1[key] = obj2[key];
}
}
return obj1;
}
/**
* Collect all mail, except letters with energy and charges of the portal
*
* Собрать всю почту, кроме писем с энергией и зарядами портала
*/
function mailGetAll() {
const getMailInfo = '{"calls":[{"name":"mailGetAll","args":{},"ident":"body"}]}';
return Send(getMailInfo).then(dataMail => {
const letters = dataMail.results[0].result.response.letters;
const letterIds = lettersFilter(letters);
if (!letterIds.length) {
setProgress(I18N('NOTHING_TO_COLLECT'), true);
return;
}
const calls = [
{ name: "mailFarm", args: { letterIds }, ident: "body" }
];
return Send(JSON.stringify({ calls })).then(res => {
const lettersIds = res.results[0].result.response;
if (lettersIds) {
const countLetters = Object.keys(lettersIds).length;
setProgress(`${I18N('RECEIVED')} ${countLetters} ${I18N('LETTERS')}`, true);
}
});
});
}
/**
* Filters received emails
*
* Фильтрует получаемые письма
*/
function lettersFilter(letters) {
const lettersIds = [];
for (let l in letters) {
letter = letters[l];
const reward = letter?.reward;
if (!reward || !Object.keys(reward).length) {
continue;
}
/**
* Mail Collection Exceptions
*
* Исключения на сбор писем
*/
const isFarmLetter = !(
/** Portals // сферы портала */
(reward?.refillable ? reward.refillable[45] : false) ||
/** Energy // энергия */
(reward?.stamina ? reward.stamina : false) ||
/** accelerating energy gain // ускорение набора энергии */
(reward?.buff ? true : false) ||
/** VIP Points // вип очки */
(reward?.vipPoints ? reward.vipPoints : false) ||
/** souls of heroes // душы героев */
(reward?.fragmentHero ? true : false) ||
/** heroes // герои */
(reward?.bundleHeroReward ? true : false)
);
if (isFarmLetter) {
lettersIds.push(~~letter.id);
continue;
}
/**
* Если до окончания годности письма менее 24 часов,
* то оно собирается не смотря на исключения
*/
const availableUntil = +letter?.availableUntil;
if (availableUntil) {
const maxTimeLeft = 24 * 60 * 60 * 1000;
const timeLeft = (new Date(availableUntil * 1000) - new Date())
console.log('Time left:', timeLeft)
if (timeLeft < maxTimeLeft) {
lettersIds.push(~~letter.id);
continue;
}
}
}
return lettersIds;
}
/**
* Displaying information about the areas of the portal and attempts on the VG
*
* Отображение информации о сферах портала и попытках на ВГ
*/
async function justInfo() {
return new Promise(async (resolve, reject) => {
const calls = [{
name: "userGetInfo",
args: {},
ident: "userGetInfo"
},
{
name: "clanWarGetInfo",
args: {},
ident: "clanWarGetInfo"
},
{
name: "titanArenaGetStatus",
args: {},
ident: "titanArenaGetStatus"
}];
const result = await Send(JSON.stringify({ calls }));
const infos = result.results;
const portalSphere = infos[0].result.response.refillable.find(n => n.id == 45);
const clanWarMyTries = infos[1].result.response?.myTries ?? 0;
const arePointsMax = infos[1].result.response?.arePointsMax;
const titansLevel = +(infos[2].result.response?.tier ?? 0);
const titansStatus = infos[2].result.response?.status; //peace_time || battle
const sanctuaryButton = buttons['goToSanctuary'].button;
const clanWarButton = buttons['goToClanWar'].button;
const titansArenaButton = buttons['testTitanArena'].button;
if (portalSphere.amount) {
sanctuaryButton.style.color = portalSphere.amount >= 3 ? 'red' : 'brown';
sanctuaryButton.title = `${I18N('SANCTUARY_TITLE')}\n${portalSphere.amount} ${I18N('PORTALS')}`;
} else {
sanctuaryButton.style.color = '';
sanctuaryButton.title = I18N('SANCTUARY_TITLE');
}
if (clanWarMyTries && !arePointsMax) {
clanWarButton.style.color = 'red';
clanWarButton.title = `${I18N('GUILD_WAR_TITLE')}\n${clanWarMyTries}${I18N('ATTEMPTS')}`;
} else {
clanWarButton.style.color = '';
clanWarButton.title = I18N('GUILD_WAR_TITLE');
}
if (titansLevel < 7 && titansStatus == 'battle') {
const partColor = Math.floor(125 * titansLevel / 7);
titansArenaButton.style.color = `rgb(255,${partColor},${partColor})`;
titansArenaButton.title = `${I18N('TITAN_ARENA_TITLE')}\n${titansLevel} ${I18N('LEVEL')}`;
} else {
titansArenaButton.style.color = '';
titansArenaButton.title = I18N('TITAN_ARENA_TITLE');
}
const imgPortal =
'data:image/gif;base64,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';
setProgress(' ' + `${portalSphere.amount} ${I18N('GUILD_WAR')}: ${clanWarMyTries}`, true);
resolve();
});
}
async function getDailyBonus() {
const dailyBonusInfo = await Send(JSON.stringify({
calls: [{
name: "dailyBonusGetInfo",
args: {},
ident: "body"
}]
})).then(e => e.results[0].result.response);
const { availableToday, availableVip, currentDay } = dailyBonusInfo;
if (!availableToday) {
console.log('Уже собрано');
return;
}
const currentVipPoints = +userInfo.vipPoints;
const dailyBonusStat = lib.getData('dailyBonusStatic');
const vipInfo = lib.getData('level').vip;
let currentVipLevel = 0;
for (let i in vipInfo) {
vipLvl = vipInfo[i];
if (currentVipPoints >= vipLvl.vipPoints) {
currentVipLevel = vipLvl.level;
}
}
const vipLevelDouble = dailyBonusStat[`${currentDay}_0_0`].vipLevelDouble;
const calls = [{
name: "dailyBonusFarm",
args: {
vip: availableVip && currentVipLevel >= vipLevelDouble ? 1 : 0
},
ident: "body"
}];
const result = await Send(JSON.stringify({ calls }));
if (result.error) {
console.error(result.error);
return;
}
const reward = result.results[0].result.response;
const type = Object.keys(reward).pop();
const itemId = Object.keys(reward[type]).pop();
const count = reward[type][itemId];
const itemName = cheats.translate(`LIB_${type.toUpperCase()}_NAME_${itemId}`);
console.log(`Ежедневная награда: Получено ${count} ${itemName}`, reward);
}
async function farmStamina(lootBoxId = 148) {
const lootBox = await Send('{"calls":[{"name":"inventoryGet","args":{},"ident":"inventoryGet"}]}')
.then(e => e.results[0].result.response.consumable[148]);
/** Добавить другие ящики */
/**
* 144 - медная шкатулка
* 145 - бронзовая шкатулка
* 148 - платиновая шкатулка
*/
if (!lootBox) {
setProgress(I18N('NO_BOXES'), true);
return;
}
let maxFarmEnergy = getSaveVal('maxFarmEnergy', 100);
const result = await popup.confirm(I18N('OPEN_LOOTBOX', { lootBox }), [
{ result: false, isClose: true },
{ msg: I18N('BTN_YES'), result: true },
{ msg: I18N('STAMINA'), isInput: true, default: maxFarmEnergy },
]);
if (!+result) {
return;
}
if ((typeof result) !== 'boolean' && Number.parseInt(result)) {
maxFarmEnergy = +result;
setSaveVal('maxFarmEnergy', maxFarmEnergy);
} else {
maxFarmEnergy = 0;
}
let collectEnergy = 0;
for (let count = lootBox; count > 0; count--) {
const response = await Send('{"calls":[{"name":"consumableUseLootBox","args":{"libId":148,"amount":1},"ident":"body"}]}').then(
(e) => e.results[0].result.response
);
const result = Object.values(response).pop();
if ('stamina' in result) {
setProgress(`${I18N('OPEN')}: ${lootBox - count}/${lootBox} ${I18N('STAMINA')} +${result.stamina} ${I18N('STAMINA')}: ${collectEnergy}`, false);
console.log(`${ I18N('STAMINA') } + ${ result.stamina }`);
if (!maxFarmEnergy) {
return;
}
collectEnergy += +result.stamina;
if (collectEnergy >= maxFarmEnergy) {
console.log(`${I18N('STAMINA')} + ${ collectEnergy }`);
setProgress(`${I18N('STAMINA')} + ${ collectEnergy }`, false);
return;
}
} else {
setProgress(`${I18N('OPEN')}: ${lootBox - count}/${lootBox} ${I18N('STAMINA')}: ${collectEnergy}`, false);
console.log(result);
}
}
setProgress(I18N('BOXES_OVER'), true);
}
async function fillActive() {
const data = await Send(JSON.stringify({
calls: [{
name: "questGetAll",
args: {},
ident: "questGetAll"
}, {
name: "inventoryGet",
args: {},
ident: "inventoryGet"
}, {
name: "clanGetInfo",
args: {},
ident: "clanGetInfo"
}
]
})).then(e => e.results.map(n => n.result.response));
const quests = data[0];
const inv = data[1];
const stat = data[2].stat;
const maxActive = 2000 - stat.todayItemsActivity;
if (maxActive <= 0) {
setProgress(I18N('NO_MORE_ACTIVITY'), true);
return;
}
let countGetActive = 0;
const quest = quests.find(e => e.id > 10046 && e.id < 10051);
if (quest) {
countGetActive = 1750 - quest.progress;
}
if (countGetActive <= 0) {
countGetActive = maxActive;
}
console.log(countGetActive);
countGetActive = +(await popup.confirm(I18N('EXCHANGE_ITEMS', { maxActive }), [
{ result: false, isClose: true },
{ msg: I18N('GET_ACTIVITY'), isInput: true, default: countGetActive.toString() },
]));
if (!countGetActive) {
return;
}
if (countGetActive > maxActive) {
countGetActive = maxActive;
}
const items = lib.getData('inventoryItem');
let itemsInfo = [];
for (let type of ['gear', 'scroll']) {
for (let i in inv[type]) {
const v = items[type][i]?.enchantValue || 0;
itemsInfo.push({
id: i,
count: inv[type][i],
v,
type
})
}
const invType = 'fragment' + type.toLowerCase().charAt(0).toUpperCase() + type.slice(1);
for (let i in inv[invType]) {
const v = items[type][i]?.fragmentEnchantValue || 0;
itemsInfo.push({
id: i,
count: inv[invType][i],
v,
type: invType
})
}
}
itemsInfo = itemsInfo.filter(e => e.v < 4 && e.count > 200);
itemsInfo = itemsInfo.sort((a, b) => b.count - a.count);
console.log(itemsInfo);
const activeItem = itemsInfo.shift();
console.log(activeItem);
const countItem = Math.ceil(countGetActive / activeItem.v);
if (countItem > activeItem.count) {
setProgress(I18N('NOT_ENOUGH_ITEMS'), true);
console.log(activeItem);
return;
}
await Send(JSON.stringify({
calls: [{
name: "clanItemsForActivity",
args: {
items: {
[activeItem.type]: {
[activeItem.id]: countItem
}
}
},
ident: "body"
}]
})).then(e => {
/** TODO: Вывести потраченые предметы */
console.log(e);
setProgress(`${I18N('ACTIVITY_RECEIVED')}: ` + e.results[0].result.response, true);
});
}
async function buyHeroFragments() {
const result = await Send('{"calls":[{"name":"inventoryGet","args":{},"ident":"inventoryGet"},{"name":"shopGetAll","args":{},"ident":"shopGetAll"}]}')
.then(e => e.results.map(n => n.result.response));
const inv = result[0];
const shops = Object.values(result[1]).filter(shop => [4, 5, 6, 8, 9, 10, 17].includes(shop.id));
const calls = [];
for (let shop of shops) {
const slots = Object.values(shop.slots);
for (const slot of slots) {
/* Уже куплено */
if (slot.bought) {
continue;
}
/* Не душа героя */
if (!('fragmentHero' in slot.reward)) {
continue;
}
const coin = Object.keys(slot.cost).pop();
const coinId = Object.keys(slot.cost[coin]).pop();
const stock = inv[coin][coinId] || 0;
/* Не хватает на покупку */
if (slot.cost[coin][coinId] > stock) {
continue;
}
inv[coin][coinId] -= slot.cost[coin][coinId];
calls.push({
name: "shopBuy",
args: {
shopId: shop.id,
slot: slot.id,
cost: slot.cost,
reward: slot.reward,
},
ident: `shopBuy_${shop.id}_${slot.id}`,
})
}
}
if (!calls.length) {
setProgress(I18N('NO_PURCHASABLE_HERO_SOULS'), true);
return;
}
const bought = await Send(JSON.stringify({ calls })).then(e => e.results.map(n => n.result.response));
if (!bought) {
console.log('что-то пошло не так')
return;
}
let countHeroSouls = 0;
for (const buy of bought) {
countHeroSouls += +Object.values(Object.values(buy).pop()).pop();
}
console.log(countHeroSouls, bought, calls);
setProgress(I18N('PURCHASED_HERO_SOULS', { countHeroSouls }), true);
}
/** Открыть платные сундуки в Запределье за 90 */
async function bossOpenChestPay() {
const callsNames = ['userGetInfo', 'bossGetAll', 'specialOffer_getAll', 'getTime'];
const info = await Send({ calls: callsNames.map((name) => ({ name, args: {}, ident: name })) }).then((e) =>
e.results.map((n) => n.result.response)
);
const user = info[0];
const boses = info[1];
const offers = info[2];
const time = info[3];
const discountOffer = offers.find((e) => e.offerType == 'costReplaceOutlandChest');
let discount = 1;
if (discountOffer && discountOffer.endTime > time) {
discount = 1 - discountOffer.offerData.outlandChest.discountPercent / 100;
}
cost9chests = 540 * discount;
cost18chests = 1740 * discount;
costFirstChest = 90 * discount;
costSecondChest = 200 * discount;
const currentStarMoney = user.starMoney;
if (currentStarMoney < cost9chests) {
setProgress('Недостаточно изюма, нужно ' + cost9chests + ' у Вас ' + currentStarMoney, true);
return;
}
const imgEmerald =
"";
if (currentStarMoney < cost9chests) {
setProgress(I18N('NOT_ENOUGH_EMERALDS_540', { currentStarMoney, imgEmerald }), true);
return;
}
const buttons = [{ result: false, isClose: true }];
if (currentStarMoney >= cost9chests) {
buttons.push({
msg: I18N('BUY_OUTLAND_BTN', { count: 9, countEmerald: cost9chests, imgEmerald }),
result: [costFirstChest, costFirstChest, 0],
});
}
if (currentStarMoney >= cost18chests) {
buttons.push({
msg: I18N('BUY_OUTLAND_BTN', { count: 18, countEmerald: cost18chests, imgEmerald }),
result: [costFirstChest, costFirstChest, 0, costSecondChest, costSecondChest, 0],
});
}
const answer = await popup.confirm(`