// ==UserScript== // @name MouseHunt - Hween 2022 Trick/Treat map colour coder // @author tsitu & Leppy & in59te & Warden Slayer // @namespace https://greasyfork.org/en/users/967077-maidenless // @version 1.1.6 // @description Color codes mice on trick/treat maps according to type. Max ML shown per group and AR shown individually. // @match http://www.mousehuntgame.com/* // @match https://www.mousehuntgame.com/* // @include https://ajax.googleapis.com/ajax/libs/jquery/3.6.0/jquery.min.js // @downloadURL none // ==/UserScript== // Credits: // tsitu - Provided the original code. // in59te - Improved the original code. We use his version as the starting point. // Warden Slayer - Implemented bait changes. // Kuhmann, Leppy and Neb - Maintenance and QA // tmrj2222 - Provided code to sort the mice by groups. // and anyone else we may have missed :peepolove: const displayMinLuck = true; // Will display minluck for the group of mouse iff true. const displayAR = true; // Will display the AR for each uncaught mouse iff true. const displayHunterCheese = true; // Will display which group of mouse the hunter if attempting iff true. let assignBaitChange = true; // Avoid the bait change event being registered more than once. // If the chest name contains any of hte following as a substring, enable the colour coder. const chestKeywords = [ "Halloween", "Undead", ]; // name, AR const standardMice = [ ["Candy Cat", "9.02%"], ["Candy Goblin", "9.23%"], ["Cobweb", "9.74%"], ["Grey Recluse", "9.88%"], ["Shortcut", "20.30%"], ["Sugar Rush", "7.60%"], ["Teenage Vampire", "8.79%"], ["Tricky Witch", "15.40%"], ["Zombot Unipire", "10.04%"], ]; const jackoMice = [ ["Gourdborg", "7.90%"], ["Maize Harvester", "19.94%"], ["Pumpkin Hoarder", "25.50%"], ["Spirit Light", "11.97%"], ["Treat", "14.84%"], ["Trick", "14.85%"], ["Wild Chainsaw", "5.00%"], ]; const boneMice = [ ["Creepy Marionette", "9.91%"], ["Dire Lycan", "14.96%"], ["Grave Robber", "4.99%"], ["Hollowhead", "19.68%"], ["Mousataur Priestess", "9.94%"], ["Sandmouse", "20.62%"], ["Titanic Brain-Taker", "14.78%"], ["Tomb Exhumer", "5.12%"], ]; const pgMice = [ ["Admiral Arrrgh", "4.92%"], ["Captain Cannonball", "22.63%"], ["Ghost Pirate Queen", "4.97%"], ["Gourd Ghoul", "10.06%"], ["Scorned Pirate", "21.66%"], ["Spectral Butler", "13.98%"], ["Spectral Swashbuckler", "21.78%"], ]; const screamMice = [ ["Baba Gaga", "15.15%"], ["Bonbon Gummy Globlin", "20.65%"], ["Hollowed", "19.65%"], ["Hollowed Minion", "24.90%"], ["Swamp Thang", "19.65%"], ]; // group name, mice, minimum luck, bait, bait ID, color const miceGroups = [ ["Std", standardMice, 40, "", 114, "#D7BDE2"], // light purple ["Jack", jackoMice, 40, "Monterey Jack-O-Lantern", 3305, "#F8C471"], // orange ["Bone", boneMice, 45, "Bonefort Cheese", 3306, "#E6B0AA"], // red ["Polter", pgMice, 45, "Polter-Geitost", 3307, "#A9CCE3"], // blue ["Scream", screamMice, 45, "Scream Cheese", 3308, "#AED581"], // green ]; class Mouse { constructor(name, AR) { this.name = name; this.AR = AR; } } class MiceGroup { constructor(name, minluck, cheese, baitId, color) { this.name = name; this.mice = []; this.minluck = minluck; this.cheese = cheese; this.baitId = baitId; this.color = color; this.count = 0; } add(mouse) { this.mice.push(mouse); } hasMouse(name) { for (let i = 0; i < this.mice.length; i++) { if (this.mice[i].name == name) { return true; } } return false; } getAR(name) { for (let i = 0; i < this.mice.length; i++) { if (this.mice[i].name == name) { return this.mice[i].AR; } } return "0.00%"; } } let allMiceGroups = []; // This contains all info about the various group of mice. let miceNameDict = {}; // If displayAR == true, we are forced to modify the element's text to mouse name + AR, so we need to be able to go back to the original mouse name. function initialise() { // Avoid initialising more than once as the script can be called multiple times by other plug-in. if (allMiceGroups.length > 0) { //sortGoals(); return; } // Populate allMiceGroups from miceGroups for (let i = 0; i < miceGroups.length; i++) { let miceGroup = new MiceGroup( miceGroups[i][0], miceGroups[i][2], miceGroups[i][3], miceGroups[i][4], miceGroups[i][5] ); for (let j = 0; j < miceGroups[i][1].length; j++) { miceGroup.add(new Mouse(miceGroups[i][1][j][0], miceGroups[i][1][j][1])); } allMiceGroups.push(miceGroup); } } function addAr(mouseSpan, mouseName, miceGroup) { const mouseNameWithAr = mouseName + " (" + miceGroup.getAR(mouseName) + ")"; //console.log("checking " + mouseNameWithAr + " in dict: " + (mouseNameWithAr in miceNameDict)); if (!(mouseNameWithAr in miceNameDict)) { miceNameDict[mouseNameWithAr] = mouseName; } mouseSpan.querySelector(".treasureMapView-goals-group-goal-name").querySelector("span").firstChild .textContent = mouseNameWithAr; } const defaultColor = miceGroups[0][5]; const hunterColor = [defaultColor, defaultColor, defaultColor, defaultColor, defaultColor]; var numHunters = 0; function getCheeseColor(cheese) { for (let i = 0; i < allMiceGroups.length; i++) { if (allMiceGroups[i].cheese == cheese) { return allMiceGroups[i].color; } } return defaultColor; // return the default color if no matching cheese. } function hunterColorize() { document.querySelectorAll(".treasureMapRootView-subTab[data-type='manage_allies']")[0].click(); //Click on Hunters tab let hunters = document.querySelectorAll(".treasureMapView-componentContainer"); const list_of_cheese = []; for (let i = 0; i < hunters.length; i++) { list_of_cheese.push(hunters[i].children[2].title); } //console.log(list_of_cheese); numHunters = hunters.length; document.querySelectorAll(".treasureMapRootView-subTab[data-type='show_goals']")[0].click(); //Click on Goals tab for (let i = 0; i < numHunters; i++) { hunterColor[i] = getCheeseColor(list_of_cheese[i]); } //console.log(hunterColor); } function colorize() { const greyColor = "#949494"; const isChecked = localStorage.getItem("highlightPref") === "uncaught-only" ? true : false; const isCheckedStr = isChecked ? "checked" : ""; if ( document.querySelectorAll(".treasureMapView-goals-group-goal").length === 0 ) { return; } for (let i = 0; i < allMiceGroups.length; i++) { allMiceGroups[i].count = 0; } /* for (const key of Object.keys(miceNameDict)) { console.log(key + ": " + miceNameDict[key]) } */ document.querySelectorAll(".treasureMapView-goals-group-goal").forEach(el => { let mouseName = el.querySelector(".treasureMapView-goals-group-goal-name").querySelector("span").firstChild .textContent; // Fix up the mouse name if we added AR info in. if (mouseName in miceNameDict) { mouseName = miceNameDict[mouseName]; } //console.log(mouseName); for (let i = 0; i < allMiceGroups.length; i++) { if (allMiceGroups[i].hasMouse(mouseName)) { el.style.backgroundColor = allMiceGroups[i].color; if (el.className.indexOf(" complete ") < 0) { allMiceGroups[i].count++; if (displayAR) { addAr(el, mouseName, allMiceGroups[i]); } } else { if (isChecked) el.style.backgroundColor = "white"; } } } }); /* for (let i = 0; i < allMiceGroups.length; i++) { console.log(allMiceGroups[i].name + " " + allMiceGroups[i].cheese + " " + allMiceGroups[i].count); }*/ // Remove existing tsitu-map-div related elements before proceeding document.querySelectorAll(".tsitu-map-div").forEach(el => el.remove()); const masterDiv = document.createElement("div"); masterDiv.className = "tsitu-map-div"; masterDiv.style = "display: inline-flex; margin-bottom: 10px; width: 100%; text-align: center; line-height: 1.5; overflow: hidden"; const spanStyle = "; width: auto; padding: 5px; font-weight: bold; font-size: 12.75px; text-shadow: 0px 0px 11px white"; const spans = []; for (let i = 0; i < allMiceGroups.length; i++) { const newSpan = document.createElement("span"); newSpan.classList.add(allMiceGroups[i].name + "Span"); if (allMiceGroups[i].count > 0) { newSpan.style = "background-color: " + allMiceGroups[i].color + spanStyle; } else { newSpan.style = "background-color: " + greyColor + spanStyle; } newSpan.innerHTML = allMiceGroups[i].name; if (displayMinLuck) { newSpan.innerHTML = newSpan.innerHTML + " (" + allMiceGroups[i].minluck + ")"; } newSpan.innerHTML = newSpan.innerHTML + "
" + allMiceGroups[i].count; spans.push(newSpan); } // Highlight uncaught only feature const highlightLabel = document.createElement("label"); highlightLabel.htmlFor = "tsitu-highlight-box"; highlightLabel.innerText = "Highlight uncaught mice only"; const highlightBox = document.createElement("input"); highlightBox.type = "checkbox"; highlightBox.name = "tsitu-highlight-box"; highlightBox.style.verticalAlign = "middle"; highlightBox.checked = isChecked; highlightBox.addEventListener("click", function () { if (highlightBox.checked) { localStorage.setItem("highlightPref", "uncaught-only"); } else { localStorage.setItem("highlightPref", "all"); } if (displayHunterCheese) { hunterColorize(); } colorize(); }); const highlightDiv = document.createElement("div"); highlightDiv.className = "tsitu-map-div"; highlightDiv.style = "float: right; position: relative; z-index: 1"; highlightDiv.appendChild(highlightBox); highlightDiv.appendChild(highlightLabel); // Assemble masterDiv for (let i = 0; i < spans.length; i++) { masterDiv.appendChild(spans[i]); } // Inject into DOM const insertEl = document.querySelector( ".treasureMapView-leftBlock .treasureMapView-block-content" ); if ( insertEl && document.querySelector( ".treasureMapRootView-header-navigation-item.tasks.active" // On "Active Maps" ) ) { insertEl.insertAdjacentElement("afterbegin", highlightDiv); insertEl.insertAdjacentElement("afterbegin", masterDiv); } var canvas = []; var div = document.getElementsByClassName("treasureMapView-hunter-wrapper"); //MH improved removes mousehuntTooltipParent class?? if (displayHunterCheese) { for (var i=0; i { let orderA = -1; let orderB = -1; //const nameA = a.querySelector("span").firstChild.textContent.replace(regex, ''); //const nameB = b.querySelector("span").firstChild.textContent.replace(regex, ''); const nameA = displayAR ? miceNameDict[a.querySelector("span").firstChild.textContent] : a.querySelector("span").firstChild.textContent; const nameB = displayAR ? miceNameDict[b.querySelector("span").firstChild.textContent] : b.querySelector("span").firstChild.textContent; //console.log('nameA == ' + nameA); //console.log('nameB == ' + nameB); for (let i = 0; i < allMiceGroups.length; i++) { if (allMiceGroups[i].hasMouse(nameA)) { orderA = i; break; } } for (let i = 0; i < allMiceGroups.length; i++) { if (allMiceGroups[i].hasMouse(nameB)) { orderB = i; break; } } return orderA - orderB; }); while (parentGoals.firstChild) { parentGoals.removeChild(parentGoals.firstChild); } childrenArray.forEach(child => parentGoals.appendChild(child)); } // Listen to XHRs, opening a map always at least triggers board.php const originalOpen = XMLHttpRequest.prototype.open; XMLHttpRequest.prototype.open = function () { this.addEventListener("load", function () { const chestEl = document.querySelector( ".treasureMapView-mapMenu-rewardName" ); if (chestEl) { const chestName = chestEl.textContent; if ( chestName && chestKeywords.some(v => chestName.includes(v)) ) { initialise(); if (displayHunterCheese) { hunterColorize(); } colorize(); } } }); originalOpen.apply(this, arguments); };