// ==UserScript== // @name Football+ // @version 0.0.1 // @author Pix#7008 // @license MIT // @description A userscript that changes football physiscs // @match https://bonk.io/gameframe-release.html // @run-at document-start // @grant none // @namespace https://greasyfork.org/en/users/226344-pixel-melt // @downloadURL none // ==/UserScript== // for use as a userscript ensure you have Excigma's code injector userscript // https://greasyfork.org/en/scripts/433861-code-injector-bonk-io // FOOTBALL+ SETTINGS const Acceleration = 70.0 // default 32.0 const Deceleration = 4.8 // default 2.4 const Kickback = 0 // default 0.7 // FOOTBALL+ SETTINGS const injectorName = `Football+`; const errorMsg = `Whoops! ${injectorName} was unable to load. This may be due to an update to Bonk.io. If so, please report this error! This could also be because you have an extension that is incompatible with \ ${injectorName}`; function injector(src){ let newSrc = src; newSrc = newSrc.replace(/=32\.0;if/g,`=${Acceleration};if`); newSrc = newSrc.replace(/\.linearDamping=2\.4;/g,`.linearDamping=${Deceleration};`); newSrc = newSrc.replace(/\.Multiply(0\.7);/g,`.Multiply(${Kickback});`) if(src === newSrc) throw "Injection failed!"; console.log(injectorName+" injector run"); return newSrc; } // Compatibility with Excigma's code injector userscript if(!window.bonkCodeInjectors) window.bonkCodeInjectors = []; window.bonkCodeInjectors.push(bonkCode => { try { return injector(bonkCode); } catch (error) { alert(errorMsg); throw error; } }); console.log(injectorName+" injector loaded");