// ==UserScript== // @name MooMoo.io Bow Insta Helper // @description Helps you to bow insta faster // @author WEIRD // @match *://*.moomoo.io/* // @icon https://moomoo.io/img/favicon.png?v=1 // @require https://cdnjs.cloudflare.com/ajax/libs/msgpack-lite/0.1.26/msgpack.min.js // @run-at document-start // @grant unsafeWindow // @license MIT // @version 0.4 // @namespace https://greasyfork.org/users/999838 // @downloadURL none // ==/UserScript== /* - To activate or deactivate the helper, simply click the middle mouse button - Adjust your position with precision by pressing the "Z" key and using your mouse as a guide - The helper will display a circle around you, representing the maximum range of the turret gear bullet */ (async () => { unsafeWindow.bowInstaHelper = true var inGame = false await new Promise(async resolve => { let { send } = WebSocket.prototype WebSocket.prototype.send = function (...x) { send.apply(this, x) this.addEventListener("message", e => { const [packet, data] = msgpack.decode(new Uint8Array(e.data)) let storeHolder = unsafeWindow.customStore ? document.getElementById("customStoreHolder") : document.getElementById("storeHolder") let storeButton = unsafeWindow.customStore ? document.getElementById("customStoreButton") : document.getElementById("storeButton") let gameUI = document.getElementById("gameUI") let upgradeHolder = document.getElementById("upgradeHolder") let storeMenu = document.getElementById("storeMenu") let chatHolder = document.getElementById("chatHolder") switch (packet) { case "1": inGame = true break case "11": inGame = false if (toggle) { toggle = false gameUI.style.visibility = null storeButton.style.visibility = null upgradeHolder.style.visibility = null storeMenu.style.visibility = null chatHolder.style.visibility = null storeHolder.style.position = null storeHolder.style.left = null storeHolder.style.top = null upgradeHolder.style.left = null upgradeHolder.style.top = null } break } }) resolve(this) } }) const mouse = { x: null, y: null } let toggle = false new Promise(async (resolve) => { let { clearRect } = CanvasRenderingContext2D.prototype CanvasRenderingContext2D.prototype.clearRect = function (...x) { clearRect.apply(this, x) if (toggle) { let ctx = document.getElementById("gameCanvas").getContext("2d") let maxScreenWidth = unsafeWindow.config.maxScreenWidth let maxScreenHeight = unsafeWindow.config.maxScreenHeight ctx.beginPath() ctx.arc(maxScreenWidth / 2, maxScreenHeight / 2, 700, 0, 2 * Math.PI, false) ctx.fillStyle = "rgb(0, 0, 0, 0.1)" ctx.fill() } resolve(this) } }) function waitForElm(selector) { return new Promise(resolve => { if (document.querySelector(selector)) { return resolve(document.querySelector(selector)); } const observer = new MutationObserver(mutations => { if (document.querySelector(selector)) { resolve(document.querySelector(selector)); observer.disconnect(); } }); observer.observe(document.body, { childList: true, subtree: true }); }); } document.addEventListener("keydown", event => { if (inGame && event.code == "KeyZ" && toggle && document.getElementById("allianceMenu").style.display != "block" && document.getElementById("chatHolder").style.display != "block") { let storeHolder = unsafeWindow.customStore ? document.getElementById("customStoreHolder") : document.getElementById("storeHolder") let upgradeHolder = document.getElementById("upgradeHolder") storeHolder.style.position = "absolute" storeHolder.style.left = mouse.x - 370 + "px" storeHolder.style.top = mouse.y - (window.innerHeight / 2) + "px" upgradeHolder.style.left = mouse.x - (window.innerWidth / 1600 * 815) + "px" upgradeHolder.style.top = mouse.y - 33 + "px" } }) document.addEventListener("mousedown", event => { if (inGame && (event.button == 1 || event.buttons == 4) && document.getElementById("allianceMenu").style.display != "block" && document.getElementById("chatHolder").style.display != "block") { let storeHolder = unsafeWindow.customStore ? document.getElementById("customStoreHolder") : document.getElementById("storeHolder") let storeButton = unsafeWindow.customStore ? document.getElementById("customStoreButton") : document.getElementById("storeButton") let gameUI = document.getElementById("gameUI") let upgradeHolder = document.getElementById("upgradeHolder") let storeMenu = document.getElementById("storeMenu") let chatHolder = document.getElementById("chatHolder") if (toggle) { toggle = false gameUI.style.visibility = null storeButton.style.visibility = null upgradeHolder.style.visibility = null storeMenu.style.visibility = null chatHolder.style.visibility = null storeHolder.style.position = null storeHolder.style.left = null storeHolder.style.top = null upgradeHolder.style.left = null upgradeHolder.style.top = null } else { toggle = true gameUI.style.visibility = "hidden" storeButton.style.visibility = "visible" upgradeHolder.style.visibility = "visible" storeMenu.style.visibility = "visible" chatHolder.style.visibility = "visible" storeHolder.style.position = "absolute" storeHolder.style.left = mouse.x - 370 + "px" storeHolder.style.top = mouse.y - (window.innerHeight / 2) + "px" upgradeHolder.style.left = mouse.x - (window.innerWidth / 1600 * 815) + "px" upgradeHolder.style.top = mouse.y - 33 + "px" } } }) waitForElm("#gameCanvas").then(gameCanvas => { gameCanvas.addEventListener("mousemove", event => { mouse.x = event.clientX mouse.y = event.clientY }) }) })()