// ==UserScript== // @name MooMoo.io Insta Helper // @description Helps you to get a better aim // @author KOOKY WARRIOR // @match *://*.moomoo.io/* // @icon https://moomoo.io/img/favicon.png?v=1 // @require https://cdnjs.cloudflare.com/ajax/libs/msgpack-lite/0.1.26/msgpack.min.js // @run-at document-start // @grant unsafeWindow // @license MIT // @version 0.9.1 // @namespace https://greasyfork.org/users/999838 // @downloadURL none // ==/UserScript== /* - To activate or deactivate the helper, simply click the middle mouse button - Adjust your position with precision by pressing the "Z" key and using your mouse as a guide - The helper will display a circle around you, representing the maximum range of the turret gear bullet - If you need to switch up your range, press the "." key to toggle the circle distance to half the maximum range */ ;(() => { unsafeWindow.bowInstaHelper = true let mouse = { x: null, y: null } let toggle = false let inGame = false let distance = 700 const originalSend = WebSocket.prototype.send WebSocket.prototype.send = function (...x) { originalSend.apply(this, x) this.send = originalSend this.addEventListener("message", (e) => { if (!e.origin.includes("moomoo.io") && window.privateServer) return const [packet, data] = msgpack.decode(new Uint8Array(e.data)) if (packet === "1") { inGame = true } else if (packet === "11") { inGame = false if (toggle) { let storeHolder = unsafeWindow.customStore ? document.getElementById("customStoreHolder") : document.getElementById("storeHolder") let upgradeHolder = document.getElementById("upgradeHolder") toggle = false storeHolder.style.position = null storeHolder.style.left = null storeHolder.style.top = null upgradeHolder.style.left = null upgradeHolder.style.top = null } } }) } unsafeWindow.canvasRender = unsafeWindow.canvasRender || [] unsafeWindow.canvasRender.push(() => { if (toggle) { let ctx = document.getElementById("gameCanvas").getContext("2d") let maxScreenWidth = unsafeWindow.config.maxScreenWidth let maxScreenHeight = unsafeWindow.config.maxScreenHeight ctx.beginPath() ctx.arc(maxScreenWidth / 2, maxScreenHeight / 2, distance, 0, 2 * Math.PI, false) ctx.fillStyle = "rgb(0, 0, 0, 0.1)" ctx.fill() } }) const originalClearRect = CanvasRenderingContext2D.prototype.clearRect CanvasRenderingContext2D.prototype.clearRect = function () { originalClearRect.apply(this, arguments) unsafeWindow.canvasRender.forEach((e) => { e() }) } unsafeWindow.addEventListener("DOMContentLoaded", () => { let upgradeHolder = document.getElementById("upgradeHolder") unsafeWindow.addEventListener("keydown", (event) => { if ( inGame && toggle && document.getElementById("allianceMenu").style.display != "block" && document.getElementById("chatHolder").style.display != "block" ) { if (event.code == "KeyZ") { let storeHolder = unsafeWindow.customStore ? document.getElementById("customStoreHolder") : document.getElementById("storeHolder") storeHolder.style.position = "absolute" storeHolder.style.left = mouse.x - 370 + "px" storeHolder.style.top = mouse.y - window.innerHeight / 2 + "px" upgradeHolder.style.left = mouse.x - (window.innerWidth / 1600) * 815 + "px" upgradeHolder.style.top = mouse.y - 33 + "px" } else if (event.code == "Period") { distance = distance == 700 ? 700 / 2 : 700 } } }) unsafeWindow.addEventListener("mousedown", (event) => { if ( inGame && event.button == 1 && document.getElementById("allianceMenu").style.display != "block" && document.getElementById("chatHolder").style.display != "block" ) { let storeHolder = unsafeWindow.customStore ? document.getElementById("customStoreHolder") : document.getElementById("storeHolder") if (toggle) { toggle = false storeHolder.style.position = null storeHolder.style.left = null storeHolder.style.top = null upgradeHolder.style.left = null upgradeHolder.style.top = null } else { toggle = true storeHolder.style.position = "absolute" storeHolder.style.left = mouse.x - 370 + "px" storeHolder.style.top = mouse.y - window.innerHeight / 2 + "px" upgradeHolder.style.left = mouse.x - (window.innerWidth / 1600) * 815 + "px" upgradeHolder.style.top = mouse.y - 33 + "px" } } }) document.getElementById("gameCanvas").addEventListener("mousemove", (event) => { mouse.x = event.clientX mouse.y = event.clientY }) }) })()