// ==UserScript== // @name Anti-Hack Detector // @namespace https://www.example.com // @version 1.0 // @description Detects and reports hackers in the game. // @author Your Name // @match https://www.example.com/game // @grant GM_xmlhttpRequest // @downloadURL https://update.greasyfork.icu/scripts/469252/Anti-Hack%20Detector.user.js // @updateURL https://update.greasyfork.icu/scripts/469252/Anti-Hack%20Detector.meta.js // ==/UserScript== // Monitor player actions and detect suspicious behavior function monitorPlayerActions() { // Record the initial state of relevant player attributes let initialHealth = getPlayerHealth(); let initialScore = getPlayerScore(); // Check for changes in player attributes periodically setInterval(() => { const currentHealth = getPlayerHealth(); const currentScore = getPlayerScore(); // Detect suspicious behavior (e.g., rapid health regeneration, instant high scores) if (currentHealth > initialHealth * 2) { reportHacker('Health hacking detected!'); } if (currentScore - initialScore > 1000) { reportHacker('Score hacking detected!'); } // Update the initial state for the next check initialHealth = currentHealth; initialScore = currentScore; }, 5000); // Adjust the interval as needed } // Get the player's current health from the game's DOM or API function getPlayerHealth() { // Implement logic to retrieve the player's health // For example: return document.getElementById('health').innerText; } // Get the player's current score from the game's DOM or API function getPlayerScore() { // Implement logic to retrieve the player's score // For example: return document.getElementById('score').innerText; } // Report a hacker to the server function reportHacker(reason) { const hackerData = { player: getPlayerName(), reason: reason }; // Send a POST request to your server to report the hacker GM_xmlhttpRequest({ method: 'POST', url: 'https://www.example.com/report', headers: { 'Content-Type': 'application/json' }, data: JSON.stringify(hackerData), onload: function (response) { console.log('Hacker reported:', response.responseText); } }); } // Get the player's name from the game's DOM or API function getPlayerName() { // Implement logic to retrieve the player's name // For example: return document.getElementById('player-name').innerText; } // Entry point (function () { monitorPlayerActions(); })();