// ==UserScript== // @name Anti-Hack Detection // @namespace https://www.example.com // @version 1.0 // @description Detects flying and aimbot hacks in the game. // @author Your Name // @match https://www.example.com/game // @grant GM_xmlhttpRequest // @downloadURL https://update.greasyfork.icu/scripts/469254/Anti-Hack%20Detection.user.js // @updateURL https://update.greasyfork.icu/scripts/469254/Anti-Hack%20Detection.meta.js // ==/UserScript== // Threshold values for detection const FLYING_THRESHOLD = 10; // Adjust as needed const AIMBOT_THRESHOLD = 5; // Adjust as needed // Monitor player movement and shooting to detect hacks function monitorPlayerActions() { let flyingCounter = 0; let aimbotCounter = 0; // Check player movement and shooting periodically setInterval(() => { const isFlying = isPlayerFlying(); const isAimbotting = isPlayerAimbotting(); // Detect flying hacks if (isFlying) { flyingCounter++; if (flyingCounter >= FLYING_THRESHOLD) { reportHacker('Flying detected!'); } } else { flyingCounter = 0; } // Detect aimbot hacks if (isAimbotting) { aimbotCounter++; if (aimbotCounter >= AIMBOT_THRESHOLD) { reportHacker('Aimbotting detected!'); } } else { aimbotCounter = 0; } }, 1000); // Adjust the interval as needed } // Check if the player is flying (e.g., using an unauthorized flight hack) function isPlayerFlying() { // Implement logic to check if the player is flying // For example: return document.getElementById('player').style.position === 'fixed'; } // Check if the player is aimbotting (e.g., exhibiting unnatural accuracy) function isPlayerAimbotting() { // Implement logic to check if the player is aimbotting // For example: return getPlayerAccuracy() > 95; } // Get the player's shooting accuracy function getPlayerAccuracy() { // Implement logic to calculate the player's shooting accuracy // For example: return (shotsHit / shotsFired) * 100; } // Report a hacker to the server function reportHacker(reason) { const hackerData = { player: getPlayerName(), reason: reason }; // Send a POST request to your server to report the hacker GM_xmlhttpRequest({ method: 'POST', url: 'https://www.example.com/report', headers: { 'Content-Type': 'application/json' }, data: JSON.stringify(hackerData), onload: function (response) { console.log('Hacker reported:', response.responseText); } }); } // Get the player's name from the game's DOM or API function getPlayerName() { // Implement logic to retrieve the player's name // For example: return document.getElementById('player-name').innerText; } // Entry point (function () { monitorPlayerActions(); })();