// ==UserScript== // @name Fortnite AI Aim Assist // @namespace http://tampermonkey.net/ // @version 0.1 // @description Simulate an AI aim assist for Fortnite game. // @author Your name // @match https://www.epicgames.com/fortnite // @grant none // @downloadURL https://update.greasyfork.icu/scripts/489410/Fortnite%20AI%20Aim%20Assist.user.js // @updateURL https://update.greasyfork.icu/scripts/489410/Fortnite%20AI%20Aim%20Assist.meta.js // ==/UserScript== class FortniteAIAimAssist { /** * Class to simulate an AI aim assist for Fortnite game. * @param {number} sensitivity The sensitivity of the aim assist. Higher values mean faster tracking. * @param {number} target_distance The distance to the target. Higher values mean the target is farther away. */ constructor(sensitivity, target_distance) { // Verifying that sensitivity and target_distance are positive values. if (sensitivity <= 0 || target_distance <= 0) { throw new Error("Sensitivity and target distance should be positive values."); } // Assigning the sensitivity and target_distance to the instance variables. this.sensitivity = sensitivity; this.target_distance = target_distance; } /** * Calculates the aim offset based on the sensitivity and target distance. * @returns {number} The calculated aim offset. */ calculateAimOffset() { // Calculating the aim offset using the formula: sensitivity * target_distance return this.sensitivity * this.target_distance; } /** * Simulates the aim assist by randomly generating a deviation from the target position. * @returns {number} The simulated aim assist deviation. */ simulateAimAssist() { // Calculating the aim offset using the calculateAimOffset method const aimOffset = this.calculateAimOffset(); // Generating a random deviation within the aim offset range return Math.random() * (2 * aimOffset) - aimOffset; } } // Example of using the FortniteAIAimAssist class: const aimAssist = new FortniteAIAimAssist(2.5, 10.0); const aimDeviation = aimAssist.simulateAimAssist(); console.log(`The aim deviation for sensitivity ${aimAssist.sensitivity} and target distance ${aimAssist.target_distance} is ${aimDeviation}.`);