// ==UserScript== // @name Lunar Aimbot, Crosshair, and FPS Booster for Fortnite on Xbox Cloud Gaming // @namespace Violentmonkey Scripts // @match https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2* // @grant none // @version 2.1 // @author - // @description Aimbot with smooth aim, custom crosshair, and FPS booster for Fortnite on Xbox cloud gaming (Made by CHATGPT) // @downloadURL none // ==/UserScript== (function() { 'use strict'; let lunar; let sensitivitySettings; let nearbyTargets = []; const CROSSHAIR_LOCK_DISTANCE = 200; // Distance to "lock" onto the target const SMOOTHNESS = 0.1; // Smoothness factor for gradual aiming const TARGET_DETECTION_INTERVAL = 200; // Detection update every 200ms (adjust as needed) let targetDetectionTimer; // Menu variables let menuVisible = true; let menuElement, espToggle, aimbotToggle, crosshairToggle; // Function to create and add custom crosshair to the page function createCustomCrosshair() { let crosshair = document.createElement('img'); crosshair.src = "https://static-00.iconduck.com/assets.00/crosshair-icon-2048x2048-5h6w9rqc.png"; // Custom crosshair image URL crosshair.style.position = 'absolute'; crosshair.style.top = '50%'; crosshair.style.left = '50%'; crosshair.style.transform = 'translate(-50%, -50%)'; crosshair.style.zIndex = '9999'; crosshair.style.pointerEvents = 'none'; crosshair.style.width = '30px'; // Set the crosshair width to 30px (smaller size) crosshair.style.height = '30px'; // Set the crosshair height to 30px (smaller size) document.body.appendChild(crosshair); } // Function to create the menu function createMenu() { menuElement = document.createElement('div'); menuElement.style.position = 'absolute'; menuElement.style.top = '20px'; menuElement.style.left = '20px'; menuElement.style.zIndex = '10000'; menuElement.style.backgroundColor = 'rgba(0, 0, 0, 0.7)'; menuElement.style.padding = '15px'; menuElement.style.borderRadius = '10px'; menuElement.style.cursor = 'move'; menuElement.style.fontFamily = 'Product Sans, sans-serif'; menuElement.style.color = '#fff'; const title = document.createElement('div'); title.textContent = 'Aimbot ESP Menu'; title.style.marginBottom = '10px'; title.style.fontSize = '18px'; menuElement.appendChild(title); // Toggle ESP espToggle = createToggleButton('ESP', true); menuElement.appendChild(espToggle); // Toggle Aimbot aimbotToggle = createToggleButton('Aimbot', true); menuElement.appendChild(aimbotToggle); // Toggle Crosshair crosshairToggle = createToggleButton('Crosshair', true); menuElement.appendChild(crosshairToggle); // Hide/Show menu button const hideMenuButton = document.createElement('button'); hideMenuButton.textContent = 'Hide Menu'; hideMenuButton.style.marginTop = '10px'; hideMenuButton.onclick = toggleMenuVisibility; menuElement.appendChild(hideMenuButton); document.body.appendChild(menuElement); // Drag functionality let isDragging = false; let offsetX, offsetY; menuElement.onmousedown = function(e) { isDragging = true; offsetX = e.clientX - menuElement.offsetLeft; offsetY = e.clientY - menuElement.offsetTop; document.onmousemove = function(e) { if (isDragging) { menuElement.style.left = e.clientX - offsetX + 'px'; menuElement.style.top = e.clientY - offsetY + 'px'; } }; document.onmouseup = function() { isDragging = false; }; }; } // Create a toggle button function createToggleButton(label, initialState) { const button = document.createElement('button'); button.textContent = label + ': ' + (initialState ? 'ON' : 'OFF'); button.style.marginBottom = '10px'; button.style.padding = '5px 10px'; button.style.cursor = 'pointer'; button.onclick = function() { const isActive = button.textContent.includes('ON'); button.textContent = label + ': ' + (isActive ? 'OFF' : 'ON'); toggleFeature(label, !isActive); }; return button; } // Toggle feature based on button click function toggleFeature(feature, state) { if (feature === 'ESP') { toggleESP(state); } else if (feature === 'Aimbot') { toggleAimbot(state); } else if (feature === 'Crosshair') { toggleCrosshair(state); } } // Toggle ESP visibility function toggleESP(state) { const espMarkers = document.querySelectorAll('.player-esp'); espMarkers.forEach(marker => { marker.style.display = state ? 'block' : 'none'; }); } // Toggle Aimbot function toggleAimbot(state) { if (state) { if (!lunar) initializeAimbot(); } else { if (lunar) lunar.update_status_aimbot(); } } // Toggle Crosshair function toggleCrosshair(state) { const crosshair = document.querySelector('img'); crosshair.style.display = state ? 'block' : 'none'; } // Function to hide/show menu function toggleMenuVisibility() { menuVisible = !menuVisible; menuElement.style.display = menuVisible ? 'block' : 'none'; } // Function to detect and render targets function detectTargets() { nearbyTargets = [ { x: Math.random() * window.innerWidth, y: Math.random() * window.innerHeight, id: 'target_1' }, { x: Math.random() * window.innerWidth, y: Math.random() * window.innerHeight, id: 'target_2' } ]; highlightTargets(nearbyTargets); createPlayerESP(nearbyTargets); } // Function to highlight targets with boxes instead of circles function highlightTargets(targets) { targets.forEach(target => { const distanceToTarget = distance(window.innerWidth / 2, window.innerHeight / 2, target.x, target.y); if (distanceToTarget < CROSSHAIR_LOCK_DISTANCE) { // Highlight target with box const box = document.createElement('div'); box.style.position = 'absolute'; box.style.top = `${target.y - 25}px`; box.style.left = `${target.x - 25}px`; box.style.width = '50px'; box.style.height = '50px'; box.style.border = '2px solid red'; box.style.zIndex = '9999'; box.style.pointerEvents = 'none'; box.style.opacity = '1'; box.classList.add('player-esp'); document.body.appendChild(box); } }); } // Function to calculate the distance between two points function distance(x1, y1, x2, y2) { return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2)); } // Function to initialize and start the aimbot function initializeAimbot() { lunar = new Aimbot({ collect_data: location.href.includes('collect_data') }); lunar.start(); } // Aimbot class implementation (for automatic aim assistance) class Aimbot { constructor(options) { this.collectData = options.collect_data; this.isAimbotActive = false; } start() { console.log("[Aimbot] Aimbot is now active!"); this.isAimbotActive = true; this.autoAimbot(); } autoAimbot() { targetDetectionTimer = setInterval(() => { if (this.isAimbotActive) { detectTargets(); } }, TARGET_DETECTION_INTERVAL); } update_status_aimbot() { this.isAimbotActive = !this.isAimbotActive; console.log(this.isAimbotActive ? "[Aimbot] Aimbot enabled." : "[Aimbot] Aimbot disabled."); if (!this.isAimbotActive) clearInterval(targetDetectionTimer); } } // Initialize the menu and start everything createMenu(); initializeAimbot(); })();