// ==UserScript== // @name Lunar Aimhelper, Crosshair, and FPS Booster for Fortnite on Xbox Cloud Gaming // @namespace Violentmonkey Scripts // @match https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2* // @grant none // @version 2.3 // @author - // @description Aimbot with smooth aim, custom crosshair, and FPS booster for Fortnite on Xbox cloud gaming (Made by CHATGPT) // @downloadURL none // ==/UserScript== // Function to initialize and start the aimbot function initializeAimbot() { // If lunar is already initialized, no need to initialize again if (lunar) { console.log("[Aimbot] Aimbot is already active."); return; } // Initialize lunar (the aimbot) lunar = new Aimbot({ sensitivity: sensitivitySettings || 1.0, // You can adjust sensitivity or set default value targetDistance: CROSSHAIR_LOCK_DISTANCE, // Lock distance (you can change it based on preferences) smoothness: SMOOTHNESS // Smoothness factor for aimbot aiming }); // Start the aimbot's automatic aim lunar.start(); console.log("[Aimbot] Aimbot is now active!"); } // Aimbot class implementation (for automatic aim assistance) class Aimbot { constructor(options) { this.sensitivity = options.sensitivity || 1.0; // Sensitivity of the aimbot this.targetDistance = options.targetDistance || 200; // Distance to lock onto the target this.smoothness = options.smoothness || 0.1; // Smoothness factor (0 = instant, 1 = slowest) this.isAimbotActive = false; // Flag to check if aimbot is active this.target = null; // Current target that the aimbot is locking onto } // Start the aimbot logic start() { this.isAimbotActive = true; this.autoAimbot(); } // Stop the aimbot logic stop() { this.isAimbotActive = false; if (targetDetectionTimer) { clearInterval(targetDetectionTimer); } console.log("[Aimbot] Aimbot deactivated."); } // Method to automatically aim at the target autoAimbot() { targetDetectionTimer = setInterval(() => { if (this.isAimbotActive) { // Detect targets and lock onto the closest one this.detectTargets(); if (this.target) { this.aimAtTarget(this.target); } } }, TARGET_DETECTION_INTERVAL); } // Detect targets (stubbed with random data for now, you will need real data for actual use) detectTargets() { nearbyTargets = [ { x: Math.random() * window.innerWidth, y: Math.random() * window.innerHeight, id: 'target_1' }, { x: Math.random() * window.innerWidth, y: Math.random() * window.innerHeight, id: 'target_2' } ]; this.target = this.findClosestTarget(nearbyTargets); } // Find the closest target based on the crosshair distance findClosestTarget(targets) { let closestTarget = null; let minDistance = Infinity; targets.forEach(target => { const distanceToTarget = this.calculateDistance(window.innerWidth / 2, window.innerHeight / 2, target.x, target.y); if (distanceToTarget < this.targetDistance && distanceToTarget < minDistance) { closestTarget = target; minDistance = distanceToTarget; } }); return closestTarget; } // Method to aim at the given target (smooth aim) aimAtTarget(target) { // You should implement the actual aiming logic here (depends on your game environment) const centerX = window.innerWidth / 2; const centerY = window.innerHeight / 2; // Calculate the movement required to aim at the target const dx = target.x - centerX; const dy = target.y - centerY; // Smooth movement based on the defined smoothness factor const moveX = dx * this.smoothness; const moveY = dy * this.smoothness; // Simulate smooth aiming (this should be hooked to actual mouse or input movement in real application) console.log(`Aiming at target at (${target.x}, ${target.y}) with smoothness: ${this.smoothness}`); // Example of simulating smooth aim (this can be replaced with actual input system manipulation) // moveMouseTo(centerX + moveX, centerY + moveY); // Uncomment when using actual input manipulation } // Calculate the distance between two points calculateDistance(x1, y1, x2, y2) { return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2)); } // Method to update aimbot status (activate/deactivate) update_status_aimbot() { this.isAimbotActive = !this.isAimbotActive; if (this.isAimbotActive) { console.log("[Aimbot] Aimbot enabled."); this.start(); } else { console.log("[Aimbot] Aimbot disabled."); this.stop(); } } } console.log('ESP is now ' + (state ? 'ON' : 'OFF'));