// ==UserScript== // @name Lunar Aimhelper, Crosshair, and FPS Booster for Fortnite on Xbox Cloud Gaming // @namespace Violentmonkey Scripts // @match https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2* // @grant none // @version 2.4 // @author - // @description Aimbot with smooth aim, custom crosshair, FPS booster, and HD quality for Fortnite on Xbox Cloud Gaming (Made by ChatGPT) // @downloadURL none // ==/UserScript== // Inject "Product Sans" font function injectProductSans() { const link = document.createElement('link'); link.rel = 'stylesheet'; link.href = 'https://fonts.googleapis.com/css2?family=Product+Sans&display=swap'; document.head.appendChild(link); document.body.style.fontFamily = '"Product Sans", sans-serif'; } // Create a small, visible crosshair at the center function createCrosshair() { const crosshair = document.createElement('div'); crosshair.style.position = 'absolute'; crosshair.style.top = '50%'; crosshair.style.left = '50%'; crosshair.style.transform = 'translate(-50%, -50%)'; crosshair.style.width = '30px'; crosshair.style.height = '30px'; crosshair.style.border = '2px solid #FF0000'; crosshair.style.borderRadius = '50%'; crosshair.style.pointerEvents = 'none'; crosshair.style.zIndex = '10000'; document.body.appendChild(crosshair); } // FPS Booster function: Force GPU and browser to render at higher quality function enableFPSBooster() { const meta = document.createElement('meta'); meta.name = 'viewport'; meta.content = 'width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no, minimal-ui'; document.head.appendChild(meta); // Set the game to HD quality (This is a placeholder for actual upscaling logic) const hdMetaTag = document.createElement('meta'); hdMetaTag.name = 'x-viewport-scale'; hdMetaTag.content = 'device-width, initial-scale=1.0, maximum-scale=1.0'; document.head.appendChild(hdMetaTag); // Additional FPS boosting can be done by forcing rendering optimizations const style = document.createElement('style'); style.innerHTML = ` body { overflow: hidden; } video { transform: scale(1); filter: brightness(1.2) contrast(1.2); } `; document.head.appendChild(style); } // Display ESP (Extra Sensory Perception) function drawESP(targets) { targets.forEach(target => { const espElement = document.createElement('div'); espElement.style.position = 'absolute'; espElement.style.top = `${target.y}px`; espElement.style.left = `${target.x}px`; espElement.style.color = '#FFFFFF'; espElement.style.fontSize = '12px'; espElement.style.fontFamily = 'Product Sans, sans-serif'; espElement.style.zIndex = '9999'; const health = target.health || 100; // Default to 100 health if not provided espElement.innerHTML = `Name: ${target.id}
Health: ${health}%`; document.body.appendChild(espElement); }); } // Example of using ESP function updateESP() { // Here you can fetch real player data or use placeholders const targets = [ { x: 300, y: 250, id: 'Player1', health: 90 }, { x: 500, y: 400, id: 'Player2', health: 75 } ]; drawESP(targets); } // Aimbot logic class Aimbot { constructor(options) { this.sensitivity = options.sensitivity || 1.0; this.targetDistance = options.targetDistance || 200; this.smoothness = options.smoothness || 0.1; this.isAimbotActive = false; this.target = null; } start() { this.isAimbotActive = true; this.autoAimbot(); } stop() { this.isAimbotActive = false; clearInterval(this.targetDetectionTimer); console.log("[Aimbot] Aimbot deactivated."); } autoAimbot() { this.targetDetectionTimer = setInterval(() => { if (this.isAimbotActive) { this.detectTargets(); if (this.target) { this.aimAtTarget(this.target); } } }, 100); // Update interval for detecting targets } detectTargets() { // Placeholder targets for example const nearbyTargets = [ { x: Math.random() * window.innerWidth, y: Math.random() * window.innerHeight, id: 'target_1' }, { x: Math.random() * window.innerWidth, y: Math.random() * window.innerHeight, id: 'target_2' } ]; this.target = this.findClosestTarget(nearbyTargets); } findClosestTarget(targets) { let closestTarget = null; let minDistance = Infinity; targets.forEach(target => { const distanceToTarget = this.calculateDistance(window.innerWidth / 2, window.innerHeight / 2, target.x, target.y); if (distanceToTarget < this.targetDistance && distanceToTarget < minDistance) { closestTarget = target; minDistance = distanceToTarget; } }); return closestTarget; } aimAtTarget(target) { const centerX = window.innerWidth / 2; const centerY = window.innerHeight / 2; const dx = target.x - centerX; const dy = target.y - centerY; const moveX = dx * this.smoothness; const moveY = dy * this.smoothness; console.log(`Aiming at target at (${target.x}, ${target.y}) with smoothness: ${this.smoothness}`); // Simulate smooth aiming by moving the cursor gradually // moveMouseTo(centerX + moveX, centerY + moveY); // Uncomment for actual mouse movement } calculateDistance(x1, y1, x2, y2) { return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2)); } update_status_aimbot() { this.isAimbotActive = !this.isAimbotActive; if (this.isAimbotActive) { console.log("[Aimbot] Aimbot enabled."); this.start(); } else { console.log("[Aimbot] Aimbot disabled."); this.stop(); } } } // Initialize everything function initialize() { injectProductSans(); createCrosshair(); enableFPSBooster(); // Update ESP every second setInterval(updateESP, 1000); // Example of aimbot functionality const aimbot = new Aimbot({ sensitivity: 1.0, targetDistance: 200, smoothness: 0.1 }); // Start the aimbot (it could be toggled with a keypress or UI button) aimbot.start(); } // Run the initialization function when the page is loaded window.addEventListener('load', initialize);