// ==UserScript== // @name Aimbot with Strength Slider for Fortnite (ViolentMonkey) // @namespace ViolentMonkey Scripts // @match https://www.xbox.com/en-US/play/launch/fortnite/* // @grant none // @version 1.1 // @description Aimbot for Fortnite with adjustable strength using a slider (ViolentMonkey). // @downloadURL none // ==/UserScript== // Helper function to calculate distance between player and target function calculateDistance(x1, y1, x2, y2) { return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2)); } // Create sliders for advanced settings function createAdvancedSettingsSlider() { // Ensure menu exists const menu = document.querySelector('#menuContent'); if (!menu) { console.log('Menu not found.'); return; } // Create container for sliders const settingsContainer = document.createElement('div'); settingsContainer.innerHTML = `
100
90
50
`; menu.appendChild(settingsContainer); // Get slider elements const aimbotStrengthSlider = document.getElementById('aimbotStrength'); const fovSlider = document.getElementById('fovSlider'); const smoothnessSlider = document.getElementById('smoothnessSlider'); const triggerbotCheckbox = document.getElementById('triggerbotCheckbox'); const aimbotStrengthDisplay = document.getElementById('aimbotStrengthValue'); const fovDisplay = document.getElementById('fovValue'); const smoothnessDisplay = document.getElementById('smoothnessValue'); // Update settings on slider change aimbotStrengthSlider.addEventListener('input', (event) => { aimbotStrength = event.target.value; aimbotStrengthDisplay.textContent = aimbotStrength; }); fovSlider.addEventListener('input', (event) => { fov = event.target.value; fovDisplay.textContent = fov; }); smoothnessSlider.addEventListener('input', (event) => { smoothness = event.target.value; smoothnessDisplay.textContent = smoothness; }); // Triggerbot toggle triggerbotCheckbox.addEventListener('change', (event) => { triggerbotEnabled = event.target.checked; }); } // Aimbot logic to find and shoot at the closest target function aimbot(targets) { let closestTarget = null; let closestDistance = Infinity; // Find the closest target to the player targets.forEach(target => { const distance = calculateDistance(playerPosition.x, playerPosition.y, target.x, target.y); if (distance < closestDistance) { closestDistance = distance; closestTarget = target; } }); // If a target is found and within FOV, aim at it if (closestTarget) { const angleToTarget = Math.atan2(closestTarget.y - playerPosition.y, closestTarget.x - playerPosition.x); const targetInFOV = isTargetInFOV(angleToTarget); if (targetInFOV) { // Apply smoothness to aim movement const adjustedAngle = smoothAim(angleToTarget); // Aim at the target aimAtTarget(adjustedAngle); // Triggerbot functionality: shoot if within range and triggerbot is enabled if (closestDistance < 100 && triggerbotEnabled) { shootAtTarget(closestTarget); } } } } // Check if the target is within the Field of View (FOV) function isTargetInFOV(angleToTarget) { const fovRad = fov * (Math.PI / 180); // Convert FOV to radians const angleDiff = Math.abs(angleToTarget); return angleDiff <= fovRad; } // Smooth the aiming towards the target based on smoothness function smoothAim(angleToTarget) { // Simulate smoothing the angle by interpolating toward the target angle const currentAngle = 0; // Replace with current player view angle const difference = angleToTarget - currentAngle; const smoothFactor = smoothness / 100; return currentAngle + difference * smoothFactor; } // Function to simulate aiming at the target function aimAtTarget(angle) { console.log("[Aimbot] Aiming at angle:", angle); // Implement mouse movement logic to aim at the target using `angle` } // Function to simulate shooting at the target function shootAtTarget(target) { console.log("[Aimbot] Shooting at target:", target); // Implement shooting logic here (simulate click or press space, etc.) } // Placeholder for player position (replace with real data) const playerPosition = { x: 400, y: 300 }; // Initialize sliders and settings let aimbotStrength = 100; // 0 to 100 let fov = 90; // Field of View (1 to 180) let smoothness = 50; // Smoothness of aiming (1 to 100) let triggerbotEnabled = false; // Triggerbot functionality (enabled/disabled) // Simulate targets (replace this with actual dynamic target data in a real game) const targets = [ { x: 300, y: 250 }, // Target 1 { x: 500, y: 400 } // Target 2 ]; // Run the aimbot every 100ms (you can adjust this interval) setInterval(() => { aimbot(targets); }, 100); // Create the advanced settings menu when the page loads window.addEventListener('load', createAdvancedSettingsSlider);