// ==UserScript==
// @name Aimbot with Strength Slider for Fortnite (ViolentMonkey)
// @namespace ViolentMonkey Scripts
// @match https://www.xbox.com/en-US/play/launch/fortnite/*
// @grant none
// @version 1.1
// @description Aimbot for Fortnite with adjustable strength using a slider (ViolentMonkey).
// @downloadURL none
// ==/UserScript==
// Helper function to calculate distance between player and target
function calculateDistance(x1, y1, x2, y2) {
return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
}
// Create sliders for advanced settings
function createAdvancedSettingsSlider() {
// Ensure menu exists
const menu = document.querySelector('#menuContent');
if (!menu) {
console.log('Menu not found.');
return;
}
// Create container for sliders
const settingsContainer = document.createElement('div');
settingsContainer.innerHTML = `
100
90
50
`;
menu.appendChild(settingsContainer);
// Get slider elements
const aimbotStrengthSlider = document.getElementById('aimbotStrength');
const fovSlider = document.getElementById('fovSlider');
const smoothnessSlider = document.getElementById('smoothnessSlider');
const triggerbotCheckbox = document.getElementById('triggerbotCheckbox');
const aimbotStrengthDisplay = document.getElementById('aimbotStrengthValue');
const fovDisplay = document.getElementById('fovValue');
const smoothnessDisplay = document.getElementById('smoothnessValue');
// Update settings on slider change
aimbotStrengthSlider.addEventListener('input', (event) => {
aimbotStrength = event.target.value;
aimbotStrengthDisplay.textContent = aimbotStrength;
});
fovSlider.addEventListener('input', (event) => {
fov = event.target.value;
fovDisplay.textContent = fov;
});
smoothnessSlider.addEventListener('input', (event) => {
smoothness = event.target.value;
smoothnessDisplay.textContent = smoothness;
});
// Triggerbot toggle
triggerbotCheckbox.addEventListener('change', (event) => {
triggerbotEnabled = event.target.checked;
});
}
// Aimbot logic to find and shoot at the closest target
function aimbot(targets) {
let closestTarget = null;
let closestDistance = Infinity;
// Find the closest target to the player
targets.forEach(target => {
const distance = calculateDistance(playerPosition.x, playerPosition.y, target.x, target.y);
if (distance < closestDistance) {
closestDistance = distance;
closestTarget = target;
}
});
// If a target is found and within FOV, aim at it
if (closestTarget) {
const angleToTarget = Math.atan2(closestTarget.y - playerPosition.y, closestTarget.x - playerPosition.x);
const targetInFOV = isTargetInFOV(angleToTarget);
if (targetInFOV) {
// Apply smoothness to aim movement
const adjustedAngle = smoothAim(angleToTarget);
// Aim at the target
aimAtTarget(adjustedAngle);
// Triggerbot functionality: shoot if within range and triggerbot is enabled
if (closestDistance < 100 && triggerbotEnabled) {
shootAtTarget(closestTarget);
}
}
}
}
// Check if the target is within the Field of View (FOV)
function isTargetInFOV(angleToTarget) {
const fovRad = fov * (Math.PI / 180); // Convert FOV to radians
const angleDiff = Math.abs(angleToTarget);
return angleDiff <= fovRad;
}
// Smooth the aiming towards the target based on smoothness
function smoothAim(angleToTarget) {
// Simulate smoothing the angle by interpolating toward the target angle
const currentAngle = 0; // Replace with current player view angle
const difference = angleToTarget - currentAngle;
const smoothFactor = smoothness / 100;
return currentAngle + difference * smoothFactor;
}
// Function to simulate aiming at the target
function aimAtTarget(angle) {
console.log("[Aimbot] Aiming at angle:", angle);
// Implement mouse movement logic to aim at the target using `angle`
}
// Function to simulate shooting at the target
function shootAtTarget(target) {
console.log("[Aimbot] Shooting at target:", target);
// Implement shooting logic here (simulate click or press space, etc.)
}
// Placeholder for player position (replace with real data)
const playerPosition = { x: 400, y: 300 };
// Initialize sliders and settings
let aimbotStrength = 100; // 0 to 100
let fov = 90; // Field of View (1 to 180)
let smoothness = 50; // Smoothness of aiming (1 to 100)
let triggerbotEnabled = false; // Triggerbot functionality (enabled/disabled)
// Simulate targets (replace this with actual dynamic target data in a real game)
const targets = [
{ x: 300, y: 250 }, // Target 1
{ x: 500, y: 400 } // Target 2
];
// Run the aimbot every 100ms (you can adjust this interval)
setInterval(() => {
aimbot(targets);
}, 100);
// Create the advanced settings menu when the page loads
window.addEventListener('load', createAdvancedSettingsSlider);