// ==UserScript== // @name Lunar Client Aimbot (Smooth HD Precision Toggle) // @namespace ViolentMonkey Scripts // @match https://www.xbox.com/en-US/play/launch/fortnite/* // @grant none // @version 1.3 // @description Aimbot script with smooth precision and toggle functionality (V key), styled with Product Sans, with draggable menu and Lunar Client text // @downloadURL none // ==/UserScript== // Helper function to calculate distance between player and target function calculateDistance(x1, y1, x2, y2) { return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2)); } // Toggle the aimbot on and off let aimbotEnabled = false; // Smoothness factor for aiming (higher value = smoother but slower) const smoothness = 0.05; // Adjust this for smoother movements (lower is smoother) // Maximum aimbot range (in pixels) for auto-shooting const shootingRange = 100; // Change this value based on your needs // Placeholder for player position (replace with real data) const playerPosition = { x: 400, y: 300 }; // Aimbot logic to find and shoot at the closest target function aimbot(targets) { let closestTarget = null; let closestDistance = Infinity; // Find the closest target to the player targets.forEach(target => { const distance = calculateDistance(playerPosition.x, playerPosition.y, target.x, target.y); if (distance < closestDistance) { closestDistance = distance; closestTarget = target; } }); // If a target is found and the aimbot is enabled if (closestTarget && aimbotEnabled) { const angleToTarget = Math.atan2(closestTarget.y - playerPosition.y, closestTarget.x - playerPosition.x); const adjustedAngle = smoothAim(angleToTarget); // Aim at the target aimAtTarget(adjustedAngle); // Triggerbot functionality: shoot if within range and triggerbot is enabled if (closestDistance < shootingRange) { shootAtTarget(closestTarget); } } } // Smooth the aiming towards the target based on smoothness function smoothAim(angleToTarget) { const currentAngle = 0; // Replace with the current player view angle const difference = angleToTarget - currentAngle; const smoothFactor = smoothness; return currentAngle + difference * smoothFactor; } // Function to simulate aiming at the target with smoother transitions function aimAtTarget(angle) { console.log("[Aimbot] Aiming at angle:", angle); // Here, you would implement mouse movement logic to aim at the target // For simulation, let's assume we just output the angle } // Function to simulate shooting at the target function shootAtTarget(target) { console.log("[Aimbot] Shooting at target:", target); // Implement the logic to simulate shooting at the target (e.g., click, press space, etc.) } // Simulate targets (replace this with actual dynamic target data in a real game) const targets = [ { x: 300, y: 250 }, // Target 1 { x: 500, y: 400 } // Target 2 ]; // Run the aimbot every 100ms (you can adjust this interval) setInterval(() => { aimbot(targets); }, 100); // Keydown event to toggle the aimbot on/off with the "V" key document.addEventListener('keydown', (event) => { if (event.key === 'v' || event.key === 'V') { aimbotEnabled = !aimbotEnabled; console.log(`[Aimbot] Aimbot ${aimbotEnabled ? 'enabled' : 'disabled'}`); } }); // Inject custom crosshair for the HD-like effect function createCrosshair() { const crosshair = document.createElement('img'); crosshair.src = 'https://static-00.iconduck.com/assets.00/crosshair-icon-2048x2048-5h6w9rqc.png'; crosshair.style.position = 'absolute'; crosshair.style.top = '50%'; crosshair.style.left = '50%'; crosshair.style.transform = 'translate(-50%, -50%)'; crosshair.style.width = '50px'; crosshair.style.height = '50px'; crosshair.style.pointerEvents = 'none'; crosshair.style.zIndex = '10000'; document.body.appendChild(crosshair); } // Create and toggle the menu for user interface let menuVisible = true; let menuMinimized = false; const menu = document.createElement('div'); menu.style.position = 'fixed'; menu.style.top = '20px'; menu.style.left = '20px'; menu.style.backgroundColor = 'rgba(0, 0, 0, 0.7)'; menu.style.color = '#FFF'; menu.style.padding = '10px'; menu.style.fontSize = '16px'; menu.style.fontFamily = '"Product Sans", sans-serif'; // Set font to Product Sans menu.style.zIndex = '10001'; menu.style.cursor = 'move'; // Make the menu draggable menu.innerHTML = `