// ==UserScript== // @name Cloud Gaming Aimbot with HD Override // @namespace ViolentMonkey Scripts // @version 1.6 // @description Combines an aimbot and HD override functionality for cloud gaming. // @match https://*.xbox.com/en-US/play/launch/* // @grant none // @run-at document-end // @copyright Prehistoricman Inc. 2024 // @downloadURL none // ==/UserScript== // Global variables let aimbotEnabled = false; const smoothness = 0.05; const shootingRange = 100; // Max range for shooting in pixels const playerPosition = { x: 400, y: 300 }; // Replace with actual player position data let targets = []; // To be populated with actual targets const qualitySettings = { HD: true, HighestQuality: 1080 }; const aimbotHotkey = "v"; // Toggle aimbot with 'V' key const toggleHotkey = "a"; // Toggle both aimbot and HD with 'A+V' // Helper function to calculate distance between player and target function calculateDistance(x1, y1, x2, y2) { return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2)); } // Function to aim at the target with smoothness function smoothAim(target) { const angleToTarget = Math.atan2(target.y - playerPosition.y, target.x - playerPosition.x); const currentAngle = 0; // Replace with actual player view angle const difference = angleToTarget - currentAngle; return currentAngle + difference * smoothness; } // Simulate aiming at the target function aimAtTarget(angle) { console.log("[Aimbot] Aiming at angle:", angle); // Here you would add code to move the mouse or send events to the game (not possible in browser directly) } // Simulate shooting at the target function shootAtTarget(target) { console.log("[Aimbot] Shooting at target:", target); // You can simulate a mouse click or other shooting action here (again, limited in browser) } // Aimbot logic to lock onto the closest target function aimbot(targets) { let closestTarget = null; let closestDistance = Infinity; targets.forEach(target => { const distance = calculateDistance(playerPosition.x, playerPosition.y, target.x, target.y); if (distance < closestDistance) { closestDistance = distance; closestTarget = target; } }); if (closestTarget && aimbotEnabled) { const adjustedAngle = smoothAim(closestTarget); aimAtTarget(adjustedAngle); if (closestDistance < shootingRange) { shootAtTarget(closestTarget); } } } // Toggle the aimbot functionality on or off document.addEventListener('keydown', (event) => { if (event.key === aimbotHotkey) { aimbotEnabled = !aimbotEnabled; console.log(`[Aimbot] Aimbot ${aimbotEnabled ? 'enabled' : 'disabled'}`); } // Toggle both aimbot and HD on A + V combination if (event.key === toggleHotkey) { aimbotEnabled = !aimbotEnabled; qualitySettings.HD = !qualitySettings.HD; console.log(`[Aimbot & HD Override] Aimbot: ${aimbotEnabled ? 'enabled' : 'disabled'}, HD: ${qualitySettings.HD ? 'enabled' : 'disabled'}`); } }); // Simulate cloud gaming player quality settings (HD override) function applyQualitySettings() { if (qualitySettings.HD) { const gamePlayer = document.querySelector(".xbox-streaming-player"); // Replace with actual player element selector if (gamePlayer) { console.log("Forcing HD quality..."); // Logic for forcing HD resolution (this is a placeholder) gamePlayer.setPlaybackQuality(qualitySettings.HighestQuality); console.log("HD quality applied"); } } } // Periodic check to adjust game quality setInterval(applyQualitySettings, 5000); // Placeholder targets (replace this with actual game data or API calls) const exampleTargets = [ { x: 500, y: 350 }, // Target 1 { x: 600, y: 400 } // Target 2 ]; // Main loop for the aimbot to lock on to targets setInterval(() => { if (aimbotEnabled) { aimbot(exampleTargets); // You would replace 'exampleTargets' with real target data from the game } }, 100); // Pause the game when the tab becomes inactive function pauseOnTabInactive() { if (document.visibilityState !== 'visible') { const gamePlayer = document.querySelector(".xbox-streaming-player"); // Replace with actual player selector if (gamePlayer) { console.log("Tab is inactive, pausing game..."); gamePlayer.pause(); // Pause the game (assuming the cloud gaming platform allows this) } } } // Check if tab is inactive every second setInterval(pauseOnTabInactive, 1000); console.log("Cloud Gaming Aimbot with HD Override is running!");