`;
document.body.appendChild(menu);
// Toggle the ESP (player detection) on/off
document.getElementById('toggleESP').addEventListener('click', function() {
espEnabled = !espEnabled;
console.log(`ESP ${espEnabled ? 'Enabled' : 'Disabled'}`);
});
// Toggle visibility of the hack menu
document.getElementById('toggleMenu').addEventListener('click', function() {
menuVisible = !menuVisible;
menu.style.display = menuVisible ? 'block' : 'none';
});
// Function to simulate ESP (placeholder for actual player detection logic)
function drawESP() {
if (!espEnabled) return;
// Example: This would be where you detect players and draw on the screen
const canvas = document.querySelector('canvas'); // This may not be the actual canvas in your game
if (canvas) {
const ctx = canvas.getContext('2d');
ctx.strokeStyle = 'red';
ctx.lineWidth = 2;
ctx.strokeRect(100, 100, 50, 50); // Example: Draw a box around a player (replace with actual detection)
}
}
// Main loop to check for player positions and draw ESP
function mainLoop() {
drawESP();
requestAnimationFrame(mainLoop);
}
// Start the main loop
mainLoop();
})();