// ==UserScript==
// @name Advanced Hack Menu with ESP for Xbox Cloud Gaming
// @version 2.2
// @description An advanced hack menu with ESP and keybinding support for Xbox Cloud Gaming (Fortnite) via the browser
// @author YourName
// @match https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2
// @grant none
// @namespace ViolentMonkey Scripts
// @downloadURL none
// ==/UserScript==
(function() {
'use strict';
// Flags
let espEnabled = false;
let menuVisible = false;
let hacksEnabled = false;
// Menu creation
const menu = document.createElement('div');
menu.style.position = 'absolute';
menu.style.top = '10px';
menu.style.left = '10px';
menu.style.backgroundColor = 'rgba(0, 0, 0, 0.7)';
menu.style.color = 'white';
menu.style.padding = '10px';
menu.style.borderRadius = '5px';
menu.style.zIndex = '9999'; // Ensure it appears on top
menu.style.display = 'none'; // Initially hidden
menu.innerHTML = `
Hack Menu
`;
document.body.appendChild(menu);
// Toggle ESP button
document.getElementById('toggleESP').addEventListener('click', function() {
espEnabled = !espEnabled;
console.log(`ESP ${espEnabled ? 'Enabled' : 'Disabled'}`);
});
// Toggle menu visibility
document.getElementById('toggleMenu').addEventListener('click', function() {
menuVisible = !menuVisible;
menu.style.display = menuVisible ? 'block' : 'none';
console.log(`Menu visibility: ${menuVisible ? 'Visible' : 'Hidden'}`);
});
// Keybinding for toggling hacks (L + X to enable, X + L to disable)
document.addEventListener('keydown', function(event) {
// Check if both L and X are pressed simultaneously
if ((event.key === 'L' || event.key === 'l') && (event.key === 'X' || event.key === 'x')) {
hacksEnabled = !hacksEnabled;
if (hacksEnabled) {
console.log('Hacks enabled');
menu.style.display = 'block'; // Show menu
} else {
console.log('Hacks disabled');
menu.style.display = 'none'; // Hide menu
}
}
});
})();
(function() {
'use strict';
// Simulated player detection for ESP rendering (this is a mockup and will need real detection logic)
function detectPlayers() {
const players = [
{ x: 300, y: 400, width: 50, height: 80, name: 'Player 1' },
{ x: 500, y: 150, width: 50, height: 80, name: 'Player 2' }
];
return players;
}
// Function to draw ESP (e.g., player boxes) on the canvas
function drawESP() {
if (!espEnabled) return; // Only draw if ESP is enabled
const canvas = document.querySelector('canvas'); // Assuming the game uses a canvas for rendering
if (canvas) {
const ctx = canvas.getContext('2d');
ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear the previous frame
ctx.lineWidth = 2;
ctx.strokeStyle = 'red';
// Simulate detecting players
const players = detectPlayers(); // This should be replaced by actual player detection logic
// Loop through players and draw a rectangle around each player
players.forEach(player => {
// Draw box around player
ctx.strokeRect(player.x, player.y, player.width, player.height);
ctx.fillStyle = 'red';
ctx.font = '12px Arial';
ctx.fillText(player.name, player.x, player.y - 5); // Draw player name above the box
});
}
}
// Main game loop (constantly running to update ESP)
function mainLoop() {
if (hacksEnabled) {
drawESP();
}
requestAnimationFrame(mainLoop); // Call mainLoop recursively for smooth rendering
}
// Start main loop
mainLoop();
})();