// ==UserScript==
// @name Advanced Hack Menu with ESP and Keybinds for Xbox Cloud Gaming
// @version 2.4
// @description An advanced script to manage hacks like ESP and a menu for Xbox Cloud Gaming (Fortnite). Keybindings: L + X to toggle hacks on/off.
// @author YourName
// @match https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2
// @grant none
// @namespace ViolentMonkey Scripts
// @downloadURL none
// ==/UserScript==
(function() {
'use strict';
// Flags
let espEnabled = false;
let menuVisible = false;
let hacksEnabled = false;
// Create notification element to show status of hacks
const notification = document.createElement('div');
notification.style.position = 'fixed';
notification.style.top = '10px';
notification.style.right = '10px';
notification.style.backgroundColor = 'rgba(0, 0, 0, 0.7)';
notification.style.color = 'white';
notification.style.padding = '10px';
notification.style.borderRadius = '5px';
notification.style.fontFamily = 'Product Sans, sans-serif';
notification.style.zIndex = '9999';
notification.style.display = 'none'; // Initially hide
notification.innerHTML = 'Hacks Disabled'; // Default text
document.body.appendChild(notification);
// Create the hack menu
const menu = document.createElement('div');
menu.style.position = 'absolute';
menu.style.top = '10px';
menu.style.left = '10px';
menu.style.backgroundColor = 'rgba(0, 0, 0, 0.7)';
menu.style.color = 'white';
menu.style.padding = '10px';
menu.style.borderRadius = '5px';
menu.style.zIndex = '9999';
menu.style.display = 'none'; // Initially hidden
menu.innerHTML = `
Hack Menu
`;
document.body.appendChild(menu);
// Button event to toggle ESP
document.getElementById('toggleESP').addEventListener('click', function() {
espEnabled = !espEnabled;
console.log(`ESP ${espEnabled ? 'Enabled' : 'Disabled'}`);
});
// Button event to toggle the visibility of the hack menu
document.getElementById('toggleMenu').addEventListener('click', function() {
menuVisible = !menuVisible;
menu.style.display = menuVisible ? 'block' : 'none';
console.log(`Menu visibility: ${menuVisible ? 'Visible' : 'Hidden'}`);
});
// Keybinding for toggling hacks (L + X to enable, X + L to disable)
let keysPressed = {}; // Object to track key states
// Listen for keydown events
document.addEventListener('keydown', function(event) {
// Mark key as pressed
keysPressed[event.key] = true;
// Check if both L and X are pressed at the same time
if (keysPressed['L'] && keysPressed['X']) {
hacksEnabled = !hacksEnabled;
if (hacksEnabled) {
console.log('Hacks enabled');
notification.innerHTML = 'Hacks Enabled';
notification.style.display = 'block'; // Show notification
menu.style.display = 'block'; // Show menu
} else {
console.log('Hacks disabled');
notification.innerHTML = 'Hacks Disabled';
notification.style.display = 'block'; // Show notification
menu.style.display = 'none'; // Hide menu
}
}
});
// Listen for keyup events to detect when a key is released
document.addEventListener('keyup', function(event) {
keysPressed[event.key] = false; // Mark key as not pressed
});
})();
(function() {
'use strict';
// Simulate player detection for ESP rendering (this is a mockup and will need real detection logic)
function detectPlayers() {
const players = [
{ x: 300, y: 400, width: 50, height: 80, name: 'Player 1' },
{ x: 500, y: 150, width: 50, height: 80, name: 'Player 2' }
];
return players;
}
// Function to draw ESP (e.g., player boxes) on the canvas
function drawESP() {
if (!espEnabled) return; // Only draw if ESP is enabled
const canvas = document.querySelector('canvas'); // Assuming the game uses a canvas for rendering
if (canvas) {
const ctx = canvas.getContext('2d');
ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear previous frame
ctx.lineWidth = 2;
ctx.strokeStyle = 'red';
// Simulate detecting players
const players = detectPlayers(); // This should be replaced by actual player detection logic
// Loop through players and draw a rectangle around each player
players.forEach(player => {
// Draw box around player
ctx.strokeRect(player.x, player.y, player.width, player.height);
ctx.fillStyle = 'red';
ctx.font = '12px Product Sans';
ctx.fillText(player.name, player.x, player.y - 5); // Draw player name above the box
});
}
}
// Main game loop (constantly running to update ESP)
function mainLoop() {
if (hacksEnabled) {
drawESP();
}
requestAnimationFrame(mainLoop); // Call mainLoop recursively for smooth rendering
}
// Start main loop
mainLoop();
})();