// ==UserScript== // @name Aim Assist for cloud gaming // @namespace http://tampermonkey.net/ // @version 0.1 // @description Aim assist script with typing "bet" to toggle // @author You // @match *://*.xbox.com/* // @grant none // @downloadURL none // ==/UserScript== // Set the aim assist strength (0-1) const AIM_ASSIST_STRENGTH = 0.8; // Set the player detection radius (in pixels) const PLAYER_DETECTION_RADIUS = 150; // Set the aim assist speed (in pixels per frame) const AIM_ASSIST_SPEED = 5; // Create a variable to store the aim assist state let aimAssistEnabled = false; // Create a variable to store the aim assist target let aimAssistTarget = null; // Create a function to detect players function detectPlayers() { // Get the game canvas element const canvas = document.querySelector('canvas'); // Get the 2D drawing context const ctx = canvas.getContext('2d'); // Get the player's crosshair position const crosshairX = canvas.width / 2; const crosshairY = canvas.height / 2; // Loop through all pixels in the canvas for (let x = 0; x < canvas.width; x++) { for (let y = 0; y < canvas.height; y++) { // Calculate the distance between the crosshair and the current pixel const distance = Math.sqrt((x - crosshairX) ** 2 + (y - crosshairY) ** 2); // Check if the pixel is within the player detection radius if (distance < PLAYER_DETECTION_RADIUS) { // Get the pixel color const pixelColor = ctx.getImageData(x, y, 1, 1).data; // Check if the pixel color matches the player's color (you may need to adjust this) if (pixelColor[0] > 100 && pixelColor[1] > 100 && pixelColor[2] > 100) { // Set the aim assist target to the player's position aimAssistTarget = { x, y }; // Break out of the loop break; } } } } } // Create a function to apply the aim assist function applyAimAssist() { // Get the game canvas element const canvas = document.querySelector('canvas'); // Get the player's crosshair position const crosshairX = canvas.width / 2; const crosshairY = canvas.height / 2; // Calculate the aim assist direction const aimAssistDirectionX = aimAssistTarget.x - crosshairX; const aimAssistDirectionY = aimAssistTarget.y - crosshairY; // Calculate the aim assist distance const aimAssistDistance = Math.sqrt(aimAssistDirectionX ** 2 + aimAssistDirectionY ** 2); // Calculate the aim assist speed const aimAssistSpeedX = aimAssistDirectionX / aimAssistDistance * AIM_ASSIST_SPEED; const aimAssistSpeedY = aimAssistDirectionY / aimAssistDistance * AIM_ASSIST_SPEED; // Apply the aim assist if (aimAssistEnabled) { const aimAssistX = crosshairX + aimAssistSpeedX; const aimAssistY = crosshairY + aimAssistSpeedY; canvas.dispatchEvent(new MouseEvent('mousemove', { clientX: aimAssistX, clientY: aimAssistY })); } } // Create a function to toggle the aim assist function toggleAimAssist() { aimAssistEnabled = !aimAssistEnabled; console.log(`Aim assist ${aimAssistEnabled ? 'enabled' : 'disabled'}`); } // Add an event listener to the document to detect keyboard input document.addEventListener('keydown', (event) => { const input = document.querySelector('input[type="text"]'); if (input && input.value.toLowerCase() === 'bet') { toggleAimAssist(); input.value = ''; } }); // Add an event listener to the game canvas to detect mouse movements canvas.addEventListener('mousemove', detectPlayers); // Add an event listener to the game canvas to apply the aim assist setInterval(applyAimAssist, 16); // 16ms = 60fps