// ==UserScript== // @name Vortex Forge Deadshot.io // @namespace http://tampermonkey.net/ // @version 3.0 // @description Vortex Forge Web Client with Scope Autoshoot, Sniper Mode, Player Rank Search, and FPS Booster // @author NOOB // @match https://deadshot.io/* // @grant none // @downloadURL none // ==/UserScript== (function () { 'use strict'; let featuresEnabled = true; let sniperModeEnabled = false; let isRightMousePressed = false; let fpsDisplay = null; let lastFrameTime = performance.now(); let frameCount = 0; let fps = 0; const fpsThreshold = 30; function createFPSDisplay() { fpsDisplay = document.createElement('div'); fpsDisplay.style.position = 'fixed'; fpsDisplay.style.bottom = '10px'; fpsDisplay.style.right = '10px'; fpsDisplay.style.backgroundColor = 'rgba(0, 0, 0, 0.7)'; fpsDisplay.style.padding = '10px'; fpsDisplay.style.borderRadius = '5px'; fpsDisplay.style.color = 'white'; fpsDisplay.style.fontSize = '14px'; fpsDisplay.style.zIndex = '10000'; document.body.appendChild(fpsDisplay); } function updateFPS() { const now = performance.now(); frameCount++; if (now - lastFrameTime >= 1000) { fps = frameCount; frameCount = 0; lastFrameTime = now; fpsDisplay.innerText = `FPS: ${fps}`; if (fps < fpsThreshold) { boostFPS(); } } requestAnimationFrame(updateFPS); } function boostFPS() { console.warn("FPS is too low! Attempting boost..."); document.querySelectorAll('canvas').forEach(canvas => { canvas.style.imageRendering = 'pixelated'; }); reduceGraphicsQuality(); } function reduceGraphicsQuality() { const elementsToModify = [ ...document.querySelectorAll('img, video, canvas') ]; elementsToModify.forEach(el => { el.style.filter = 'brightness(0.9) contrast(0.9)'; }); console.log("Graphics quality reduced for FPS boost."); } window.addEventListener('load', () => { createFPSDisplay(); updateFPS(); }); })();