// ==UserScript== // @name ! za's mod - unpatched // @author .za // @description press t to toggle autooneframe // @version final // @match *://*.moomoo.io/* // @match *://dev.moomoo.io/* // @icon https://moomoo.io/img/animals/cow_1.png // @run-at document_idle // @grant none // @namespace https://greasyfork.org/users/1404332 // @downloadURL https://update.greasyfork.icu/scripts/519513/%21%20za%27s%20mod%20-%20unpatched.user.js // @updateURL https://update.greasyfork.icu/scripts/519513/%21%20za%27s%20mod%20-%20unpatched.meta.js // ==/UserScript== if(location.hostname == "sandbox.moomoo.io") { document.getElementById("foodDisplay").style.display = "none"; document.getElementById("woodDisplay").style.display = "none"; document.getElementById("stoneDisplay").style.display = "none"; } let safewalking = false; let antispiketicked = false; let autoOneFrameToggled = false; const { sin, cos, sqrt, min } = Math; let whereverifybutton = document.querySelector("#altcha_checkbox")//ilyax function clicktheverify() { if (whereverifybutton) { whereverifybutton.click() } } setInterval(clicktheverify, 1000); let RealPush = false; setInterval(()=>{ console.clear(); },3500); let useHack = true; let log = console.log; let testMode = window.location.hostname == "127.0.0.1"; let imueheua = false; function getEl(id) { return document.getElementById(id); } var EasyStar = function(e) { var o = {}; function r(t) { if (o[t]) return o[t].exports; var n = o[t] = { i: t, l: !1, exports: {} }; return e[t].call(n.exports, n, n.exports, r), n.l = !0, n.exports } return r.m = e, r.c = o, r.d = function(t, n, e) { r.o(t, n) || Object.defineProperty(t, n, { enumerable: !0, get: e }) }, r.r = function(t) { "undefined" != typeof Symbol && Symbol.toStringTag && Object.defineProperty(t, Symbol.toStringTag, { value: "Module" }), Object.defineProperty(t, "__esModule", { value: !0 }) }, r.t = function(n, t) { if (1 & t && (n = r(n)), 8 & t) return n; if (4 & t && "object" == typeof n && n && n.__esModule) return n; var e = Object.create(null); if (r.r(e), Object.defineProperty(e, "default", { enumerable: !0, value: n }), 2 & t && "string" != typeof n) for (var o in n) r.d(e, o, function(t) { return n[t] }.bind(null, o)); return e }, r.n = function(t) { var n = t && t.__esModule ? function() { return t.default } : function() { return t }; return r.d(n, "9", n), n }, r.o = function(t, n) { return Object.prototype.hasOwnProperty.call(t, n) }, r.p = "/bin/", r(r.s = 0) }([function(t, n, e) { var P = {}, M = e(1), _ = e(2), A = e(3); t.exports = P; var E = 1; P.js = function() { var c, i, f, s = 1.4, p = !1, u = {}, o = {}, r = {}, l = {}, a = !0, h = {}, d = [], y = Number.MAX_VALUE, v = !1; this.setAcceptableTiles = function(t) { t instanceof Array ? f = t : !isNaN(parseFloat(t)) && isFinite(t) && (f = [t]) }, this.enableSync = function() { p = !0 }, this.disableSync = function() { p = !1 }, this.enableDiagonals = function() { v = !0 }, this.disableDiagonals = function() { v = !1 }, this.setGrid = function(t) { c = t; for (var n = 0; n < c.length; n++) for (var e = 0; e < c[0].length; e++) o[c[n][e]] || (o[c[n][e]] = 1) }, this.setTileCost = function(t, n) { o[t] = n }, this.setAdditionalPointCost = function(t, n, e) { void 0 === r[n] && (r[n] = {}), r[n][t] = e }, this.removeAdditionalPointCost = function(t, n) { void 0 !== r[n] && delete r[n][t] }, this.removeAllAdditionalPointCosts = function() { r = {} }, this.setDirectionalCondition = function(t, n, e) { void 0 === l[n] && (l[n] = {}), l[n][t] = e }, this.removeAllDirectionalConditions = function() { l = {} }, this.setIterationsPerCalculation = function(t) { y = t }, this.avoidAdditionalPoint = function(t, n) { void 0 === u[n] && (u[n] = {}), u[n][t] = 1 }, this.stopAvoidingAdditionalPoint = function(t, n) { void 0 !== u[n] && delete u[n][t] }, this.enableCornerCutting = function() { a = !0 }, this.disableCornerCutting = function() { a = !1 }, this.stopAvoidingAllAdditionalPoints = function() { u = {} }, this.findPath = function(t, n, e, o, r) { function i(t) { p ? r(t) : setTimeout(function() { r(t) }) } if (void 0 === f) throw new Error("You can't set a path without first calling setAcceptableTiles() on EasyStar."); if (void 0 === c) throw new Error("You can't set a path without first calling setGrid() on EasyStar."); if (t < 0 || n < 0 || e < 0 || o < 0 || t > c[0].length - 1 || n > c.length - 1 || e > c[0].length - 1 || o > c.length - 1) throw new Error("Your start or end point is outside the scope of your grid."); if (t !== e || n !== o) { for (var s = c[o][e], u = !1, l = 0; l < f.length; l++) if (s === f[l]) { u = !0; break } if (!1 !== u) { var a = new M; a.openList = new A(function(t, n) { return t.bestGuessDistance() - n.bestGuessDistance() }), a.isDoneCalculating = !1, a.nodeHash = {}, a.startX = t, a.startY = n, a.endX = e, a.endY = o, a.callback = i, a.openList.push(O(a, a.startX, a.startY, null, 1)); o = E++; return h[o] = a, d.push(o), o } i(null) } else i([]) }, this.cancelPath = function(t) { return t in h && (delete h[t], !0) }, this.calculate = function() { if (0 !== d.length && void 0 !== c && void 0 !== f) for (i = 0; i < y; i++) { if (0 === d.length) return; p && (i = 0); var t = d[0], n = h[t]; if (void 0 !== n) if (0 !== n.openList.size()) { var e = n.openList.pop(); if (n.endX !== e.x || n.endY !== e.y) (e.list = 0) < e.y && T(n, e, 0, -1, +b(e.x, e.y - 1)), e.x < c[0].length - 1 && T(n, e, 1, 0, +b(e.x + 1, e.y)), e.y < c.length - 1 && T(n, e, 0, 1, +b(e.x, e.y + 1)), 0 < e.x && T(n, e, -1, 0, +b(e.x - 1, e.y)), v && (0 < e.x && 0 < e.y && (a || g(c, f, e.x, e.y - 1, e) && g(c, f, e.x - 1, e.y, e)) && T(n, e, -1, -1, s * b(e.x - 1, e.y - 1)), e.x < c[0].length - 1 && e.y < c.length - 1 && (a || g(c, f, e.x, e.y + 1, e) && g(c, f, e.x + 1, e.y, e)) && T(n, e, 1, 1, s * b(e.x + 1, e.y + 1)), e.x < c[0].length - 1 && 0 < e.y && (a || g(c, f, e.x, e.y - 1, e) && g(c, f, e.x + 1, e.y, e)) && T(n, e, 1, -1, s * b(e.x + 1, e.y - 1)), 0 < e.x && e.y < c.length - 1 && (a || g(c, f, e.x, e.y + 1, e) && g(c, f, e.x - 1, e.y, e)) && T(n, e, -1, 1, s * b(e.x - 1, e.y + 1))); else { var o = []; o.push({ x: e.x, y: e.y }); for (var r = e.parent; null != r;) o.push({ x: r.x, y: r.y }), r = r.parent; o.reverse(), n.callback(o), delete h[t], d.shift() } } else n.callback(null), delete h[t], d.shift(); else d.shift() } }; var T = function(t, n, e, o, r) { e = n.x + e, o = n.y + o; void 0 !== u[o] && void 0 !== u[o][e] || !g(c, f, e, o, n) || (void 0 === (o = O(t, e, o, n, r)).list ? (o.list = 1, t.openList.push(o)) : n.costSoFar + r < o.costSoFar && (o.costSoFar = n.costSoFar + r, o.parent = n, t.openList.updateItem(o))) }, g = function(t, n, e, o, r) { var i = l[o] && l[o][e]; if (i) { var s = x(r.x - e, r.y - o); if (! function() { for (var t = 0; t < i.length; t++) if (i[t] === s) return !0; return !1 }()) return !1 } for (var u = 0; u < n.length; u++) if (t[o][e] === n[u]) return !0; return !1 }, x = function(t, n) { if (0 === t && -1 === n) return P.TOP; if (1 === t && -1 === n) return P.TOP_RIGHT; if (1 === t && 0 === n) return P.RIGHT; if (1 === t && 1 === n) return P.BOTTOM_RIGHT; if (0 === t && 1 === n) return P.BOTTOM; if (-1 === t && 1 === n) return P.BOTTOM_LEFT; if (-1 === t && 0 === n) return P.LEFT; if (-1 === t && -1 === n) return P.TOP_LEFT; throw new Error("These differences are not valid: " + t + ", " + n) }, b = function(t, n) { return r[n] && r[n][t] || o[c[n][t]] }, O = function(t, n, e, o, r) { if (void 0 !== t.nodeHash[e]) { if (void 0 !== t.nodeHash[e][n]) return t.nodeHash[e][n] } else t.nodeHash[e] = {}; var i = m(n, e, t.endX, t.endY), r = null !== o ? o.costSoFar + r : 0, i = new _(o, n, e, r, i); return t.nodeHash[e][n] = i }, m = function(t, n, e, o) { var r, i; return v ? (r = Math.abs(t - e)) < (i = Math.abs(n - o)) ? s * r + i : s * i + r : (r = Math.abs(t - e)) + (i = Math.abs(n - o)) } }, P.TOP = "TOP", P.TOP_RIGHT = "TOP_RIGHT", P.RIGHT = "RIGHT", P.BOTTOM_RIGHT = "BOTTOM_RIGHT", P.BOTTOM = "BOTTOM", P.BOTTOM_LEFT = "BOTTOM_LEFT", P.LEFT = "LEFT", P.TOP_LEFT = "TOP_LEFT" }, function(t, n) { t.exports = function() { this.pointsToAvoid = {}, this.startX, this.callback, this.startY, this.endX, this.endY, this.nodeHash = {}, this.openList } }, function(t, n) { t.exports = function(t, n, e, o, r) { this.parent = t, this.x = n, this.y = e, this.costSoFar = o, this.simpleDistanceToTarget = r, this.bestGuessDistance = function() { return this.costSoFar + this.simpleDistanceToTarget } } }, function(t, n, e) { t.exports = e(4) }, function(u, T, t) { var g, x; (function() { var t, p, l, h, d, n, a, e, y, v, o, r, i, c, f; function s(t) { this.cmp = null != t ? t : p, this.nodes = [] } l = Math.floor, v = Math.min, p = function(t, n) { return t < n ? -1 : n < t ? 1 : 0 }, y = function(t, n, e, o, r) { var i; if (null == e && (e = 0), null == r && (r = p), e < 0) throw new Error("lo must be non-negative"); for (null == o && (o = t.length); e < o;) r(n, t[i = l((e + o) / 2)]) < 0 ? o = i : e = i + 1; return [].splice.apply(t, [e, e - e].concat(n)), n }, n = function(t, n, e) { return null == e && (e = p), t.push(n), c(t, 0, t.length - 1, e) }, d = function(t, n) { var e, o; return null == n && (n = p), e = t.pop(), t.length ? (o = t[0], t[0] = e, f(t, 0, n)) : o = e, o }, e = function(t, n, e) { var o; return null == e && (e = p), o = t[0], t[0] = n, f(t, 0, e), o }, a = function(t, n, e) { var o; return null == e && (e = p), t.length && e(t[0], n) < 0 && (n = (o = [t[0], n])[0], t[0] = o[1], f(t, 0, e)), n }, h = function(e, t) { var n, o, r, i, s, u; for (null == t && (t = p), s = [], o = 0, r = (i = function() { u = []; for (var t = 0, n = l(e.length / 2); 0 <= n ? t < n : n < t; 0 <= n ? t++ : t--) u.push(t); return u }.apply(this).reverse()).length; o < r; o++) n = i[o], s.push(f(e, n, t)); return s }, i = function(t, n, e) { if (null == e && (e = p), -1 !== (n = t.indexOf(n))) return c(t, 0, n, e), f(t, n, e) }, o = function(t, n, e) { var o, r, i, s, u; if (null == e && (e = p), !(r = t.slice(0, n)).length) return r; for (h(r, e), i = 0, s = (u = t.slice(n)).length; i < s; i++) o = u[i], a(r, o, e); return r.sort(e).reverse() }, r = function(t, n, e) { var o, r, i, s, u, l, a, c, f; if (null == e && (e = p), 10 * n <= t.length) { if (!(i = t.slice(0, n).sort(e)).length) return i; for (r = i[i.length - 1], s = 0, l = (a = t.slice(n)).length; s < l; s++) e(o = a[s], r) < 0 && (y(i, o, 0, null, e), i.pop(), r = i[i.length - 1]); return i } for (h(t, e), f = [], u = 0, c = v(n, t.length); 0 <= c ? u < c : c < u; 0 <= c ? ++u : --u) f.push(d(t, e)); return f }, c = function(t, n, e, o) { var r, i, s; for (null == o && (o = p), r = t[e]; n < e && o(r, i = t[s = e - 1 >> 1]) < 0;) t[e] = i, e = s; return t[e] = r }, f = function(t, n, e) { var o, r, i, s, u; for (null == e && (e = p), r = t.length, i = t[u = n], o = 2 * n + 1; o < r;)(s = o + 1) < r && !(e(t[o], t[s]) < 0) && (o = s), t[n] = t[o], o = 2 * (n = o) + 1; return t[n] = i, c(t, u, n, e) }, s.push = n, s.pop = d, s.replace = e, s.pushpop = a, s.heapify = h, s.updateItem = i, s.nlargest = o, s.nsmallest = r, s.prototype.push = function(t) { return n(this.nodes, t, this.cmp) }, s.prototype.pop = function() { return d(this.nodes, this.cmp) }, s.prototype.peek = function() { return this.nodes[0] }, s.prototype.contains = function(t) { return -1 !== this.nodes.indexOf(t) }, s.prototype.replace = function(t) { return e(this.nodes, t, this.cmp) }, s.prototype.pushpop = function(t) { return a(this.nodes, t, this.cmp) }, s.prototype.heapify = function() { return h(this.nodes, this.cmp) }, s.prototype.updateItem = function(t) { return i(this.nodes, t, this.cmp) }, s.prototype.clear = function() { return this.nodes = [] }, s.prototype.empty = function() { return 0 === this.nodes.length }, s.prototype.size = function() { return this.nodes.length }, s.prototype.clone = function() { var t = new s; return t.nodes = this.nodes.slice(0), t }, s.prototype.toArray = function() { return this.nodes.slice(0) }, s.prototype.insert = s.prototype.push, s.prototype.top = s.prototype.peek, s.prototype.front = s.prototype.peek, s.prototype.has = s.prototype.contains, s.prototype.copy = s.prototype.clone, t = s, g = [], void 0 === (x = "function" == typeof (x = function() { return t }) ? x.apply(T, g) : x) || (u.exports = x) }).call(this) }]); let easystar = new EasyStar.js(); let { maxScreenWidth, maxScreenHeight } = config; let { moveTo, lineTo } = CanvasRenderingContext2D.prototype; CanvasRenderingContext2D.prototype.moveTo = function(x, y) { if (this.globalAlpha !== 0.06) { return moveTo.call(this, x, y); } }; CanvasRenderingContext2D.prototype.lineTo = function(x, y) { if (this.globalAlpha !== 0.06) { return lineTo.call(this, x, y); } }; !function(run) { if (!run) return; let codes = { setup: () => { "use strict"; let newFont = document.createElement("link"); newFont.rel = "stylesheet"; newFont.href = "https://fonts.googleapis.com/css?family=Ubuntu:700"; newFont.type = "text/css"; document.body.append(newFont); let min = document.createElement("script"); min.src = "https://rawgit.com/kawanet/msgpack-lite/master/dist/msgpack.min.js"; document.body.append(min); }, main: () => { "use strict"; /*let scriptTags = document.getElementsByTagName("script"); for (let i = 0; i < scriptTags.length; i++) { if (scriptTags[i].src.includes("bundle.js")) { scriptTags[i].remove(); break; } }*/ window.oncontextmenu = function() { return false; }; let config = window.config; // CLIENT: config.clientSendRate = 0; // Aim Packet Send Rate config.serverUpdateRate = 9; // UI: config.deathFadeout = 0; // CHECK IN SANDBOX: config.isSandbox = window.location.hostname == "sandbox.moomoo.io"; // CUSTOMIZATION: config.skinColors = ["#bf8f54", "#cbb091", "#896c4b", "#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7", "#738cc3", "#8bc373", "#91b2db" ]; config.weaponVariants = [{ id: 0, src: "", xp: 0, val: 1, }, { id: 1, src: "_g", xp: 3000, val: 1.1, }, { id: 2, src: "_d", xp: 7000, val: 1.18, }, { id: 3, src: "_r", poison: true, xp: 12000, val: 1.18, }, { id: 4, src: "_e", poison: true, heal: true, xp: 24000, val: 1.18, }]; // VISUAL: config.anotherVisual = true; config.useWebGl = false; config.resetRender = false; function waitTime(timeout) { return new Promise((done) => { setTimeout(() => { done(); }, timeout); }); } let changed = false; let botSkts = []; // STORAGE: let canStore; if (typeof(Storage) !== "undefined") { canStore = true; } function saveVal(name, val) { if (canStore) localStorage.setItem(name, val); } function deleteVal(name) { if (canStore) localStorage.removeItem(name); } function getSavedVal(name) { if (canStore) return localStorage.getItem(name); return null; } // CONFIGS: let gC = function(a, b) { try { let res = JSON.parse(getSavedVal(a)); if (typeof res === "object") { return b; } else { return res; } } catch(e) { alert("dieskid"); return b; } }; function setCommands() { return { "help": { desc: "Show Commands", action: function(message) { for (let cmds in commands) { addMenuChText("/" + cmds, commands[cmds].desc, "lime", 1); } } }, "clear": { desc: "Clear Chats", action: function(message) { resetMenuChText(); } }, "debug": { desc: "Debug Mod For Development", action: function(message) { addDeadPlayer(player); addMenuChText("Debug", "Done", "#99ee99", 1); } }, "play": { desc: "Play Music ( /play [link] )", action: function(message) { let link = message.split(" "); if (link[1]) { let audio = new Audio(link[1]); audio.play(); } else { addMenuChText("Warn", "Enter Link ( /play [link] )", "#99ee99", 1); } } }, "bye": { desc: "Leave Game", action: function(message) { window.leave(); } }, }; } function setConfigs() { return { stackedText: true, HKH: true, names: true, adxtick: true, autoOneFrame: true, smartAutoInsta: true, autobullspam: false, safeWalk: true, killChat: true, autoBuy: true, autoBuyEquip: true, autoPush: true, revTick: true, spikeTick: true, predictTick: true, autoPlace: true, autoReplace: true, antiTrap: true, slowOT: false, attackDir: false, noDir: true, showDir: true, autoRespawn: true }; } let commands = setCommands(); let configs = setConfigs(); window.removeConfigs = function() { for (let cF in configs) { deleteVal(cF, configs[cF]); } }; for (let cF in configs) { configs[cF] = gC(cF, configs[cF]); } // MENU FUNCTIONS: window.changeMenu = function() {}; window.debug = function() {}; window.toggleNight = function() {}; window.wasdMode = function() {}; // PAGE 1: window.startGrind = function() {}; // PAGE 3: window.connectFillBots = function() {}; window.destroyFillBots = function() {}; window.tryConnectBots = function() {}; window.destroyBots = function() {}; window.resBuild = function() {}; window.toggleBotsCircle = function() {}; window.toggleVisual = function() {}; // SOME FUNCTIONS: window.prepareUI = function() {}; window.leave = function() {}; // nah hahahahahhh why good ping window.ping = imueheua ? 86 : 0; class deadfuturechickenmodrevival { constructor(flarez, lore) { this.inGame = false; this.lover = flarez + lore; this.baby = "ae86"; this.isBlack = 0; this.webSocket = undefined; this.checkBaby = function () { this.baby !== "ae86" ? this.isBlack++ : this.isBlack--; if (this.isBlack >= 1) return "bl4cky"; return "noting for you"; }; this.x2 = 0; this.y2 = 0; this.chat = "nOOB"; this.summon = function (tmpObj) { this.x2 = tmpObj.x; this.y2 = tmpObj.y; this.chat = tmpObj.name + " ur so bad XDDDD"; }; this.commands = function (cmd) { cmd == "rv3link" && window.open("https://florr.io/"); cmd == "woah" && window.open("https://www.youtube.com/watch?v=MO0AGukzj6M"); return cmd; }; this.dayte = "11yearold"; this.memeganoob = "69yearold"; this.startDayteSpawn = function (tmpObj) { let ratio = setInterval(() => { this.x2 = tmpObj.x + 20; this.y2 = tmpObj.y - 20; this.chat = "UR SO BAD LOL"; if (tmpObj.name == "ae86") { this.chat = "omg ae86 go run"; setTimeout(() => { this.inGame = false; clearInterval(ratio); }, 1000); } }, 1234); }; this.AntiChickenModV69420 = function (tmpObj) { return "!c!dc user " + tmpObj.name; }; } }; class HtmlAction { constructor(element) { this.element = element; }; add(code) { if (!this.element) return undefined; this.element.innerHTML += code; }; newLine(amount) { let result = `
`; if (amount > 0) { result = ``; for (let i = 0; i < amount; i++) { result += `
`; } } this.add(result); }; checkBox(setting) { let newCheck = ``; this.add(newCheck); }; text(setting) { let newText = ``; this.add(newText); }; select(setting) { let newSelect = ``; for (let options in setting.option) { newSelect += ``; } newSelect += ``; this.add(newSelect); }; button(setting) { let newButton = ``; setting.innerHTML && (newButton += setting.innerHTML); newButton += ``; this.add(newButton); }; selectMenu(setting) { let newSelect = ``; let last; let i = 0; for (let options in setting.menu) { newSelect += ``; i++; } newSelect += ``; this.add(newSelect); i = 0; for (let options in setting.menu) { window[options + "Func"] = function() { setting.menu[options] = getEl("check_" + options).checked ? true : false; saveVal(options, setting.menu[options]); getEl("O_" + options).style.color = setting.menu[options] ? "#000" : "#fff"; getEl("O_" + options).style.background = setting.menu[options] ? "#8ecc51" : "#cc5151"; //getEl(setting.id).style.color = setting.menu[options] ? "#8ecc51" : "#cc5151"; }; this.checkBox({id: "check_" + options, style: `display: ${i == 0 ? "inline-block" : "none"};`, class: "checkB", onclick: `window.${options + "Func"}()`, checked: setting.menu[options]}); i++; } last = "check_" + getEl(setting.id).value.split("_")[1]; window[setting.id + "Func"] = function() { getEl(last).style.display = "none"; last = "check_" + getEl(setting.id).value.split("_")[1]; getEl(last).style.display = "inline-block"; //getEl(setting.id).style.color = setting.menu[last.split("_")[1]] ? "#8ecc51" : "#fff"; }; }; }; class Html { constructor() { this.element = null; this.action = null; this.divElement = null; this.startDiv = function (setting, func) { let newDiv = document.createElement("div"); setting.id && (newDiv.id = setting.id); setting.style && (newDiv.style = setting.style); setting.class && (newDiv.className = setting.class); this.element.appendChild(newDiv); this.divElement = newDiv; let addRes = new HtmlAction(newDiv); typeof func == "function" && func(addRes); }; this.addDiv = function (setting, func) { let newDiv = document.createElement("div"); setting.id && (newDiv.id = setting.id); setting.style && (newDiv.style = setting.style); setting.class && (newDiv.className = setting.class); setting.appendID && getEl(setting.appendID).appendChild(newDiv); this.divElement = newDiv; let addRes = new HtmlAction(newDiv); typeof func == "function" && func(addRes); }; }; set(id) { this.element = getEl(id); this.action = new HtmlAction(this.element); }; resetHTML(text) { if (text) { this.element.innerHTML = ``; } else { this.element.innerHTML = ``; } }; setStyle(style) { this.element.style = style; }; setCSS(style) { this.action.add(``); }; }; let HTML = new Html(); let nightMode = document.createElement("div"); nightMode.id = "nightMode"; document.body.appendChild(nightMode); HTML.set("nightMode"); HTML.setStyle(` display: none; position: absolute; pointer-events: none; background-color: rgb(0, 0, 100); opacity: 0; top: 0%; width: 100%; height: 100%; animation-duration: 5s; animation-name: night2; `); HTML.resetHTML(); HTML.setCSS(` @keyframes night1 { from {opacity: 0;} to {opacity: 0.35;} } @keyframes night2 { from {opacity: 0.35;} to {opacity: 0;} } `); let menuDiv = document.createElement("div"); menuDiv.id = "menuDiv"; document.body.appendChild(menuDiv); HTML.set("menuDiv"); HTML.setStyle(` position: absolute; left: 20px; top: 20px; `); HTML.resetHTML(); HTML.setCSS(` .menuClass{ color: #fff; font-size: 31px; text-align: left; padding: 10px; padding-top: 7px; padding-bottom: 5px; width: 300px; background-color: rgba(0, 0, 0, 0.25); -webkit-border-radius: 4px; -moz-border-radius: 4px; border-radius: 4px; } .menuC { display: none; font-family: "Hammersmith One"; font-size: 12px; max-height: 180px; overflow-y: scroll; -webkit-touch-callout: none; -webkit-user-select: none; -khtml-user-select: none; -moz-user-select: none; -ms-user-select: none; user-select: none; } .menuB { text-align: center; background-color: rgb(25, 25, 25); color: #fff; -webkit-border-radius: 4px; -moz-border-radius: 4px; border-radius: 4px; border: 2px solid #000; cursor: pointer; } .menuB:hover { border: 2px solid #fff; } .menuB:active { color: rgb(25, 25, 25); background-color: rgb(200, 200, 200); } .customText { color: #000; -webkit-border-radius: 4px; -moz-border-radius: 4px; border-radius: 4px; border: 2px solid #000; } .customText:focus { background-color: yellow; } .checkB { position: relative; top: 2px; accent-color: #888; cursor: pointer; } .Cselect { -webkit-border-radius: 4px; -moz-border-radius: 4px; border-radius: 4px; background-color: rgb(75, 75, 75); color: #fff; border: 1px solid #000; } #menuChanger { position: absolute; right: 10px; top: 10px; background-color: rgba(0, 0, 0, 0); color: #fff; border: none; cursor: pointer; } #menuChanger:hover { color: #000; } ::-webkit-scrollbar { width: 10px; } ::-webkit-scrollbar-track { opacity: 0; } ::-webkit-scrollbar-thumb { background-color: rgb(25, 25, 25); -webkit-border-radius: 4px; -moz-border-radius: 4px; border-radius: 4px; } ::-webkit-scrollbar-thumb:active { background-color: rgb(230, 230, 230); } `); HTML.startDiv({id: "menuHeadLine", class: "menuClass"}, (html) => { html.add(`Mod:`); html.button({id: "menuChanger", class: "material-icons", innerHTML: `sync`, onclick: "window.changeMenu()"}); HTML.addDiv({id: "menuButtons", style: "display: block; overflow-y: visible;", class: "menuC", appendID: "menuHeadLine"}, (html) => { html.button({class: "menuB", innerHTML: "Debug", onclick: "window.debug()"}); html.button({class: "menuB", innerHTML: "Night Mode", onclick: "window.toggleNight()"}); }); HTML.addDiv({id: "menuMain", style: "display: block", class: "menuC", appendID: "menuHeadLine"}, (html) => { html.button({class: "menuB", innerHTML: "Toggle Wasd Mode", onclick: "window.wasdMode()"}); html.newLine(); html.add(`Weapon Grinder: `); html.checkBox({id: "weaponGrind", class: "checkB", onclick: "window.startGrind()"}); html.newLine(2); HTML.addDiv({style: "font-size: 20px; color: #99ee99;", appendID: "menuMain"}, (html) => { html.add(`Developing Settings:`); }); html.add(`New Healing Beta:`); html.checkBox({id: "healingBeta", class: "checkB", checked: true}); html.newLine(); }); HTML.addDiv({id: "menuConfig", class: "menuC", appendID: "menuHeadLine"}, (html) => { html.add(`AutoPlacer Placement Tick: `); html.text({id: "autoPlaceTick", class: "customText", value: "2", size: "2em", maxLength: "1"}); html.newLine(); html.add(`Configs: `); html.selectMenu({id: "configsChanger", class: "Cselect", menu: configs}); html.newLine(); html.add(`InstaKill Type: `); html.select({id: "instaType", class: "Cselect", option: { OneShot: { id: "oneShot", selected: true }, Spammer: { id: "spammer" } }}); html.newLine(); html.add(`AntiBull Type: `); html.select({id: "antiBullType", class: "Cselect", option: { "Disable AntiBull": { id: "noab", selected: true }, "When Reloaded": { id: "abreload", }, "Primary Reloaded": { id: "abalway" } }}); html.newLine(); html.add(`Backup Nobull Insta: `); html.checkBox({id: "backupNobull", class: "checkB", checked: true}); html.newLine(); html.add(`Turret Gear Combat Assistance: `); html.checkBox({id: "turretCombat", class: "checkB", checked: true}); html.newLine(); html.add(`Safe AntiSpikeTick: `); html.checkBox({id: "safeAntiSpikeTick", class: "checkB", checked: true}); html.newLine(); }); HTML.addDiv({id: "menuOther", class: "menuC", appendID: "menuHeadLine"}, (html) => { html.button({class: "menuB", innerHTML: "Connect Bots", onclick: "window.tryConnectBots()"}); html.button({class: "menuB", innerHTML: "Disconnect Bots", onclick: "window.destroyBots()"}); html.newLine(); html.button({class: "menuB", innerHTML: "Connect FBots", onclick: "window.connectFillBots()"}); html.button({class: "menuB", innerHTML: "Disconnect FBots", onclick: "window.destroyFillBots()"}); html.newLine(); html.button({class: "menuB", innerHTML: "Reset Break Objects", onclick: "window.resBuild()"}); html.newLine(); html.add(`Break Objects Range: `); html.text({id: "breakRange", class: "customText", value: "700", size: "3em", maxLength: "4"}); html.newLine(); html.add(`Predict Movement Type: `); html.select({id: "predictType", class: "Cselect", option: { "Disable Render": { id: "disableRender", selected: true }, "X/Y and 2": { id: "pre2", }, "X/Y and 3": { id: "pre3" } }}); html.newLine(); html.add(`Render Placers: `); html.checkBox({id: "placeVis", class: "checkB", checked: true}); html.newLine(); html.add(`Visuals: `); html.select({id: "visualType", class: "Cselect", option: { "Old Shit": { id: "ueh1", }, "New shit": { id: "ueh2", selected: true }, }}); html.newLine(2); html.button({class: "menuB", innerHTML: "Toggle Fbots Circle", onclick: "window.toggleBotsCircle()"}); html.newLine(); html.add(`Circle Rad: `); html.text({id: "circleRad", class: "customText", value: "200", size: "3em", maxLength: "4"}); html.newLine(); html.add(`Rad Speed: `); html.text({id: "radSpeed", class: "customText", value: "0.1", size: "2em", maxLength: "3"}); html.newLine(2); html.add(`Cross World: `); html.checkBox({id: "funni", class: "checkB"}); html.newLine(); html.button({class: "menuB", innerHTML: "Toggle Another Visual", onclick: "window.toggleVisual()"}); html.newLine(); }); }); let menuChatDiv = document.createElement("div"); menuChatDiv.id = "menuChatDiv"; document.body.appendChild(menuChatDiv); HTML.set("menuChatDiv"); HTML.setStyle(` position: absolute; display: none; left: 0px; top: 0px; box-shadow: 0px 0px 10px rgba(0, 0, 0, 0.65); `); HTML.resetHTML(); HTML.setCSS(` .chDiv{ color: #fff; padding: 5px; width: 340px; height: 280px; background-color: rgba(0, 0, 0, 0.35); } .chMainDiv{ font-family: "Ubuntu"; font-size: 12px; max-height: 235px; overflow-y: scroll; -webkit-touch-callout: none; -webkit-user-select: none; -khtml-user-select: none; -moz-user-select: none; -ms-user-select: none; user-select: none; } .chMainBox{ position: absolute; left: 5px; bottom: 10px; width: 335px; height: 30px; background-color: rgb(128, 128, 128, 0.35); -webkit-border-radius: 4px; -moz-border-radius: 4px; border-radius: 4px; color: #fff; font-family: "Ubuntu"; font-size: 12px; border: none; outline: none; } `); HTML.startDiv({id: "mChDiv", class: "chDiv"}, (html) => { HTML.addDiv({id: "mChMain", class: "chMainDiv", appendID: "mChDiv"}, (html) => { }); html.text({id: "mChBox", class: "chMainBox", placeHolder: `To chat click here or press "Enter" key`}); }); let menuChats = getEl("mChMain"); let menuChatBox = getEl("mChBox"); let menuCBFocus = false; let menuChCounts = 0; menuChatBox.value = ""; menuChatBox.addEventListener("focus", () => { menuCBFocus = true; }); menuChatBox.addEventListener("blur", () => { menuCBFocus = false; }); function addMenuChText(name, message, color, noTimer) { HTML.set("menuChatDiv"); color = color||"white"; let time = new Date(); let min = time.getMinutes(); let hour = time.getHours(); let getAMPM = hour >= 12 ? "PM" : "AM"; let text = ``; // if (!noTimer) text += `[${(hour % 12) + ":" + min + " " + getAMPM}]`; if (name) text += `${(!noTimer ? " - " : "") + name}`; if (message) text += `${(name ? ": " : !noTimer ? " - " : "") + message}\n`; HTML.addDiv({id: "menuChDisp" + menuChCounts, style: `color: ${color}`, appendID: "mChMain"}, (html) => { html.add(text); }); menuChats.scrollTop = menuChats.scrollHeight; menuChCounts++; } function resetMenuChText() { menuChats.innerHTML = ``; menuChCounts = 0; addMenuChText(null, "Chat '/help' for a list of chat commands.", "white", 1) } resetMenuChText(); let menuIndex = 0; let menus = ["menuMain", "menuConfig", "menuOther"]; window.changeMenu = function() { getEl(menus[menuIndex % menus.length]).style.display = "none"; menuIndex++; getEl(menus[menuIndex % menus.length]).style.display = "block"; }; let mStatus = document.createElement("div"); mStatus.id = "status"; getEl("gameUI").appendChild(mStatus); HTML.set("status"); HTML.setStyle(` display: block; position: absolute; color: #ddd; font: 15px Hammersmith One; bottom: 215px; left: 20px; `); HTML.resetHTML(); HTML.setCSS(` .sizing { font-size: 15px; } .mod { font-size: 15px; display: inline-block; } `); HTML.startDiv({id: "uehmod", class: "sizing"}, (html) => { html.add(`Ping: `); HTML.addDiv({id: "pingFps", class: "mod", appendID: "uehmod"}, (html) => { html.add("None"); }); html.newLine(); html.add(`Packet: `); HTML.addDiv({id: "packetStatus", class: "mod", appendID: "uehmod"}, (html) => { html.add("None"); }); }); /*function modLog() { let logs = []; for (let i = 0; i < arguments.length; i++) { logs.push(arguments[i]); } getEl("modLog").innerHTML = logs; }*/ let openMenu = false; let WS = undefined; let socketID = undefined; let useWasd = false; let secPacket = 0; let secMax = 110; let secTime = 1000; let firstSend = { sec: false }; let game = { tick: 0, tickQueue: [], tickBase: function (set, tick) { if (this.tickQueue[this.tick + tick]) { this.tickQueue[this.tick + tick].push(set); } else { this.tickQueue[this.tick + tick] = [set]; } }, tickRate: (1000 / config.serverUpdateRate), tickSpeed: 0, lastTick: performance.now() }; let modConsole = []; let dontSend = false; let fpsTimer = { last: 0, time: 0, ltime: 0 } let lastMoveDir = undefined; let lastsp = ["cc", 1, "__proto__"]; WebSocket.prototype.nsend = WebSocket.prototype.send; WebSocket.prototype.send = function (message) { if (!WS) { WS = this; WS.addEventListener("message", function (msg) { getMessage(msg); }); WS.addEventListener("close", (event) => { if (event.code == 4001) { window.location.reload(); } }); } if (WS == this) { dontSend = false; // EXTRACT DATA ARRAY: let data = new Uint8Array(message); let parsed = window.msgpack.decode(data); let type = parsed[0]; data = parsed[1]; // SEND MESSAGE: if (type == "6") { if (data[0]) { // ANTI PROFANITY: let profanity = []; let tmpString; profanity.forEach((profany) => { if (data[0].indexOf(profany) > -1) { tmpString = ""; for (let i = 0; i < profany.length; ++i) { if (i == 1) { tmpString += String.fromCharCode(0); } tmpString += profany[i]; } let re = new RegExp(profany, "g"); data[0] = data[0].replace(re, tmpString); } }); // FIX CHAT: data[0] = data[0].slice(0, 30); } } else if (type == "L") { // MAKE SAME CLAN: data[0] = data[0] + (String.fromCharCode(0).repeat(7)); data[0] = data[0].slice(0, 7); } else if (type == "M") { // APPLY CYAN COLOR: data[0].name = data[0].name == "" ? "unknown" : data[0].name; data[0].moofoll = true; data[0].skin = data[0].skin == 10 ? "__proto__" : data[0].skin; lastsp = [data[0].name, data[0].moofoll, data[0].skin]; } else if (type == "D") { if ((my.lastDir == data[0]) || [null, undefined].includes(data[0])) { dontSend = true; } else { my.lastDir = data[0]; } } else if (type == "d") { if (!data[2]) { dontSend = true; } else { if (![null, undefined].includes(data[1])) { my.lastDir = data[1]; } } } else if (type == "K") { if (!data[1]) { dontSend = true; } } else if (type == "14") { instaC.wait = !instaC.wait; dontSend = true; } else if (type == "9") { if (data[1]) { if (player.moveDir == data[0]) { dontSend = true; } player.moveDir = data[0]; } else { dontSend = true; } } if (!dontSend) { let binary = window.msgpack.encode([type, data]); this.nsend(binary); // START COUNT: if (!firstSend.sec) { firstSend.sec = true; setTimeout(() => { firstSend.sec = false; secPacket = 0; }, secTime); } secPacket++; } } else { this.nsend(message); } } function packet(type) { // EXTRACT DATA ARRAY: let data = Array.prototype.slice.call(arguments, 1); // SEND MESSAGE: let binary = window.msgpack.encode([type, data]); WS.send(binary); } function origPacket(type) { // EXTRACT DATA ARRAY: let data = Array.prototype.slice.call(arguments, 1); // SEND MESSAGE: let binary = window.msgpack.encode([type, data]); WS.nsend(binary); } window.leave = function() { origPacket("kys", { "frvr is so bad": true, "sidney is too good": true, "dev are too weak": true, }); }; //...lol let io = { send: packet }; function getMessage(message) { let data = new Uint8Array(message.data); let parsed = window.msgpack.decode(data); let type = parsed[0]; data = parsed[1]; let events = { A: setInitData, //B: disconnect, C: setupGame, D: addPlayer, E: removePlayer, a: updatePlayers, G: updateLeaderboard, H: loadGameObject, I: loadAI, J: animateAI, K: gatherAnimation, L: wiggleGameObject, M: shootTurret, N: updatePlayerValue, O: updateHealth, P: killPlayer, Q: killObject, R: killObjects, S: updateItemCounts, T: updateAge, U: updateUpgrades, V: updateItems, X: addProjectile, //Y: remProjectile, //Z: serverShutdownNotice, //0: addAlliance, //1: deleteAlliance, 2: allianceNotification, 3: setPlayerTeam, 4: setAlliancePlayers, 5: updateStoreItems, 6: receiveChat, 7: updateMinimap, 8: showText, 9: pingMap, //0: pingSocketResponse, }; if (type == "io-init") { socketID = data[0]; } else { if (events[type]) { events[type].apply(undefined, data); } } } // MATHS: Math.lerpAngle = function (value1, value2, amount) { let difference = Math.abs(value2 - value1); if (difference > Math.PI) { if (value1 > value2) { value2 += Math.PI * 2; } else { value1 += Math.PI * 2; } } let value = value2 + ((value1 - value2) * amount); if (value >= 0 && value <= Math.PI * 2) return value; return value % (Math.PI * 2); }; // REOUNDED RECTANGLE: CanvasRenderingContext2D.prototype.roundRect = function (x, y, w, h, r) { if (w < 2 * r) r = w / 2; if (h < 2 * r) r = h / 2; if (r < 0) r = 0; this.beginPath(); this.moveTo(x+r, y); this.arcTo(x+w, y, x+w, y+h, r); this.arcTo(x+w, y+h, x, y+h, r); this.arcTo(x, y+h, x, y, r); this.arcTo(x, y, x+w, y, r); this.closePath(); return this; }; // GLOBAL VALUES: let petals = []; let allChats = []; let ais = []; let players = []; let alliances = []; let alliancePlayers = []; let allianceNotifications = []; let gameObjects = []; let liztobj = []; let projectiles = []; let deadPlayers = []; let breakObjects = []; let player; let playerSID; let tmpObj; let enemy = []; let nears = []; let near = []; let my = { reloaded: false, waitHit: 0, autoAim: false, revAim: false, ageInsta: true, reSync: false, bullTick: 0, anti0Tick: 0, antiSync: false, safePrimary: function (tmpObj) { return [0, 8].includes(tmpObj.primaryIndex); }, safeSecondary: function (tmpObj) { return [10, 11, 14].includes(tmpObj.secondaryIndex); }, lastDir: 0, autoPush: false, pushData: {} } // FIND OBJECTS BY ID/SID: function findID(tmpObj, tmp) { return tmpObj.find((THIS) => THIS.id == tmp); } function findSID(tmpObj, tmp) { return tmpObj.find((THIS) => THIS.sid == tmp); } function findPlayerByID(id) { return findID(players, id); } function findPlayerBySID(sid) { return findSID(players, sid); } function findAIBySID(sid) { return findSID(ais, sid); } function findObjectBySid(sid) { return findSID(gameObjects, sid); } function findProjectileBySid(sid) { return findSID(gameObjects, sid); } let gameName = getEl("gameName"); gameName.innerText = "hacker"; let adCard = getEl("adCard"); adCard.remove(); let promoImageHolder = getEl("promoImgHolder"); promoImageHolder.remove(); let chatButton = getEl("chatButton"); chatButton.remove(); let gameCanvas = getEl("gameCanvas"); let mainContext = gameCanvas.getContext("2d"); let mapDisplay = getEl("mapDisplay"); let mapContext = mapDisplay.getContext("2d"); mapDisplay.width = 300; mapDisplay.height = 300; let storeMenu = getEl("storeMenu"); let storeHolder = getEl("storeHolder"); let upgradeHolder = getEl("upgradeHolder"); let upgradeCounter = getEl("upgradeCounter"); let chatBox = getEl("chatBox"); chatBox.autocomplete = "off"; chatBox.style.textAlign = "center"; chatBox.style.width = "18em"; let chatHolder = getEl("chatHolder"); let actionBar = getEl("actionBar"); let leaderboardData = getEl("leaderboardData"); let itemInfoHolder = getEl("itemInfoHolder"); let menuCardHolder = getEl("menuCardHolder"); let mainMenu = getEl("mainMenu"); let diedText = getEl("diedText"); let screenWidth; let screenHeight; let maxScreenWidth = config.maxScreenWidth; let maxScreenHeight = config.maxScreenHeight; let pixelDensity = 1; let delta; let now; let lastUpdate = performance.now(); let camX; let camY; let tmpDir; let mouseX = 0; let mouseY = 0; let allianceMenu = getEl("allianceMenu"); let waterMult = 1; let waterPlus = 0; let outlineColor = "#525252"; let darkOutlineColor = "#3d3f42"; let outlineWidth = 5.5; let isNight = false; let firstSetup = true; let keys = {}; let moveKeys = { 87: [0, -1], 38: [0, -1], 83: [0, 1], 40: [0, 1], 65: [-1, 0], 37: [-1, 0], 68: [1, 0], 39: [1, 0], }; let attackState = 0; let inGame = false; let macro = {}; let pads = {placeSpawnPads:0}; let lastDir; let lastLeaderboardData = []; // ON LOAD: let inWindow = true; window.onblur = function () { inWindow = false; }; window.onfocus = function () { inWindow = true; if (player && player.alive) { // resetMoveDir(); } }; let placeVisible = []; let profanityList = ["cunt", "whore", "fuck", "shit", "faggot", "nigger", "nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex", "tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune", "douche", "wanker", "damn", "bitch", "dick", "fag", "bastard"]; /** CLASS CODES */ class Utils { constructor() { // MATH UTILS: let mathABS = Math.abs, mathCOS = Math.cos, mathSIN = Math.sin, mathPOW = Math.pow, mathSQRT = Math.sqrt, mathATAN2 = Math.atan2, mathPI = Math.PI; let _this = this; // GLOBAL UTILS: this.round = function(n, v) { return Math.round(n * v) / v; }; this.toRad = function (angle) { return angle * (mathPI / 180); }; this.toAng = function (radian) { return radian / (mathPI / 180); }; this.randInt = function (min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; }; this.randFloat = function (min, max) { return Math.random() * (max - min + 1) + min; }; this.lerp = function (value1, value2, amount) { return value1 + (value2 - value1) * amount; }; this.decel = function (val, cel) { if (val > 0) val = Math.max(0, val - cel); else if (val < 0) val = Math.min(0, val + cel); return val; }; this.getDistance = function (x1, y1, x2, y2) { return mathSQRT((x2 -= x1) * x2 + (y2 -= y1) * y2); }; this.getDist = function (tmp1, tmp2, type1, type2) { let tmpXY1 = { x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3, y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3, }; let tmpXY2 = { x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3, y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3, }; return mathSQRT((tmpXY2.x -= tmpXY1.x) * tmpXY2.x + (tmpXY2.y -= tmpXY1.y) * tmpXY2.y); }; this.getDirection = function (x1, y1, x2, y2) { return mathATAN2(y1 - y2, x1 - x2); }; this.getDirect = function (tmp1, tmp2, type1, type2) { let tmpXY1 = { x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3, y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3, }; let tmpXY2 = { x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3, y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3, }; return mathATAN2(tmpXY1.y - tmpXY2.y, tmpXY1.x - tmpXY2.x); }; this.getAngleDist = function (a, b) { let p = mathABS(b - a) % (mathPI * 2); return (p > mathPI ? (mathPI * 2) - p : p); }; this.isNumber = function (n) { return (typeof n == "number" && !isNaN(n) && isFinite(n)); }; this.isString = function (s) { return (s && typeof s == "string"); }; this.kFormat = function (num) { return num > 999 ? (num / 1000).toFixed(1) + "k" : num; }; this.sFormat = function (num) { let fixs = [ {num: 1e3, string: "k"}, {num: 1e6, string: "m"}, {num: 1e9, string: "b"}, {num: 1e12, string: "q"} ].reverse(); let sp = fixs.find(v => num >= v.num); if (!sp) return num; return (num / sp.num).toFixed(1) + sp.string; }; this.capitalizeFirst = function (string) { return string.charAt(0).toUpperCase() + string.slice(1); }; this.fixTo = function (n, v) { return parseFloat(n.toFixed(v)); }; this.sortByPoints = function (a, b) { return parseFloat(b.points) - parseFloat(a.points); }; this.lineInRect = function (recX, recY, recX2, recY2, x1, y1, x2, y2) { let minX = x1; let maxX = x2; if (x1 > x2) { minX = x2; maxX = x1; } if (maxX > recX2) maxX = recX2; if (minX < recX) minX = recX; if (minX > maxX) return false; let minY = y1; let maxY = y2; let dx = x2 - x1; if (Math.abs(dx) > 0.0000001) { let a = (y2 - y1) / dx; let b = y1 - a * x1; minY = a * minX + b; maxY = a * maxX + b; } if (minY > maxY) { let tmp = maxY; maxY = minY; minY = tmp; } if (maxY > recY2) maxY = recY2; if (minY < recY) minY = recY; if (minY > maxY) return false; return true; }; this.containsPoint = function (element, x, y) { let bounds = element.getBoundingClientRect(); let left = bounds.left + window.scrollX; let top = bounds.top + window.scrollY; let width = bounds.width; let height = bounds.height; let insideHorizontal = x > left && x < left + width; let insideVertical = y > top && y < top + height; return insideHorizontal && insideVertical; }; this.mousifyTouchEvent = function (event) { let touch = event.changedTouches[0]; event.screenX = touch.screenX; event.screenY = touch.screenY; event.clientX = touch.clientX; event.clientY = touch.clientY; event.pageX = touch.pageX; event.pageY = touch.pageY; }; this.hookTouchEvents = function (element, skipPrevent) { let preventDefault = !skipPrevent; let isHovering = false; // let passive = window.Modernizr.passiveeventlisteners ? {passive: true} : false; let passive = false; element.addEventListener("touchstart", this.checkTrusted(touchStart), passive); element.addEventListener("touchmove", this.checkTrusted(touchMove), passive); element.addEventListener("touchend", this.checkTrusted(touchEnd), passive); element.addEventListener("touchcancel", this.checkTrusted(touchEnd), passive); element.addEventListener("touchleave", this.checkTrusted(touchEnd), passive); function touchStart(e) { _this.mousifyTouchEvent(e); window.setUsingTouch(true); if (preventDefault) { e.preventDefault(); e.stopPropagation(); } if (element.onmouseover) element.onmouseover(e); isHovering = true; } function touchMove(e) { _this.mousifyTouchEvent(e); window.setUsingTouch(true); if (preventDefault) { e.preventDefault(); e.stopPropagation(); } if (_this.containsPoint(element, e.pageX, e.pageY)) { if (!isHovering) { if (element.onmouseover) element.onmouseover(e); isHovering = true; } } else { if (isHovering) { if (element.onmouseout) element.onmouseout(e); isHovering = false; } } } function touchEnd(e) { _this.mousifyTouchEvent(e); window.setUsingTouch(true); if (preventDefault) { e.preventDefault(); e.stopPropagation(); } if (isHovering) { if (element.onclick) element.onclick(e); if (element.onmouseout) element.onmouseout(e); isHovering = false; } } }; this.removeAllChildren = function (element) { while (element.hasChildNodes()) { element.removeChild(element.lastChild); } }; this.generateElement = function (config) { let element = document.createElement(config.tag || "div"); function bind(configValue, elementValue) { if (config[configValue]) element[elementValue] = config[configValue]; } bind("text", "textContent"); bind("html", "innerHTML"); bind("class", "className"); for (let key in config) { switch (key) { case "tag": case "text": case "html": case "class": case "style": case "hookTouch": case "parent": case "children": continue; default: break; } element[key] = config[key]; } if (element.onclick) element.onclick = this.checkTrusted(element.onclick); if (element.onmouseover) element.onmouseover = this.checkTrusted(element.onmouseover); if (element.onmouseout) element.onmouseout = this.checkTrusted(element.onmouseout); if (config.style) { element.style.cssText = config.style; } if (config.hookTouch) { this.hookTouchEvents(element); } if (config.parent) { config.parent.appendChild(element); } if (config.children) { for (let i = 0; i < config.children.length; i++) { element.appendChild(config.children[i]); } } return element; }; this.checkTrusted = function (callback) { return function (ev) { if (ev && ev instanceof Event && (ev && typeof ev.isTrusted == "boolean" ? ev.isTrusted : true)) { callback(ev); } else { //console.error("Event is not trusted.", ev); } }; }; this.randomString = function (length) { let text = ""; let possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789"; for (let i = 0; i < length; i++) { text += possible.charAt(Math.floor(Math.random() * possible.length)); } return text; }; this.countInArray = function (array, val) { let count = 0; for (let i = 0; i < array.length; i++) { if (array[i] === val) count++; } return count; }; this.hexToRgb = function(hex) { return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16)); }; this.getRgb = function(r, g, b) { return [r / 255, g / 255, b / 255].join(", "); }; } }; class Animtext { // ANIMATED TEXT: constructor() { // INIT: this.init = function(x, y, scale, speed, life, text, color) { this.x = x; this.y = y; this.color = color; this.scale = scale; this.startScale = this.scale; this.maxScale = scale * 1.5; this.scaleSpeed = 0.7; this.speed = speed; this.life = life; this.text = text; this.acc = 1; this.alpha = 0; this.maxLife = life; this.ranX = UTILS.randFloat(-1, 1); }; // UPDATE: this.update = function(delta) { if (this.life) { this.life -= delta; if (config.anotherVisual) { this.y -= this.speed * delta * this.acc; this.acc -= delta / (this.maxLife / 2.5); if (this.life <= 200) { if (this.alpha > 0) { this.alpha = Math.max(0, this.alpha - (delta / 300)); } } else { if (this.alpha < 1) { this.alpha = Math.min(1, this.alpha + (delta / 100)); } } this.x += this.ranX; } else { this.y -= this.speed * delta; } this.scale += this.scaleSpeed * delta; if (this.scale >= this.maxScale) { this.scale = this.maxScale; this.scaleSpeed *= -1; } else if (this.scale <= this.startScale) { this.scale = this.startScale; this.scaleSpeed = 0; } if (this.life <= 0) { this.life = 0; } } }; // RENDER: this.render = function(ctxt, xOff, yOff) { ctxt.lineWidth = 10; ctxt.fillStyle = this.color; ctxt.font = this.scale + "px " + (config.anotherVisual ? "Ubuntu" : "Hammersmith One"); if (config.anotherVisual) { ctxt.globalAlpha = this.alpha; ctxt.strokeStyle = darkOutlineColor; ctxt.strokeText(this.text, this.x - xOff, this.y - yOff); } ctxt.fillText(this.text, this.x - xOff, this.y - yOff); ctxt.globalAlpha = 1; }; } }; class Textmanager { // TEXT MANAGER: constructor() { this.texts = []; this.stack = []; // UPDATE: this.update = function(delta, ctxt, xOff, yOff) { ctxt.textBaseline = "middle"; ctxt.textAlign = "center"; for (let i = 0; i < this.texts.length; ++i) { if (this.texts[i].life) { this.texts[i].update(delta); this.texts[i].render(ctxt, xOff, yOff); } } }; // SHOW TEXT: this.showText = function(x, y, scale, speed, life, text, color) { let tmpText; for(let i = 0; i < this.texts.length; ++i) { if (!this.texts[i].life) { tmpText = this.texts[i]; break; } } if (!tmpText) { tmpText = new Animtext(); this.texts.push(tmpText); } tmpText.init(x, y, scale, speed, life, text, color); }; } } class GameObject { constructor(sid) { this.sid = sid; // INIT: this.init = function (x, y, dir, scale, type, data, owner) { data = data || {}; this.sentTo = {}; this.gridLocations = []; this.active = true; this.alive = true; this.doUpdate = data.doUpdate; this.x = x; this.y = y; if (config.anotherVisual) { this.dir = dir + Math.PI; } else { this.dir = dir; } this.lastDir = dir; this.xWiggle = 0; this.yWiggle = 0; this.visScale = scale; this.scale = scale; this.type = type; this.id = data.id; this.owner = owner; this.name = data.name; this.isItem = (this.id != undefined); this.group = data.group; this.maxHealth = data.health; this.health = this.maxHealth; this.layer = 2; if (this.group != undefined) { this.layer = this.group.layer; } else if (this.type == 0) { this.layer = 3; } else if (this.type == 2) { this.layer = 0; } else if (this.type == 4) { this.layer = -1; } this.colDiv = data.colDiv || 1; this.blocker = data.blocker; this.ignoreCollision = data.ignoreCollision; this.dontGather = data.dontGather; this.hideFromEnemy = data.hideFromEnemy; this.friction = data.friction; this.projDmg = data.projDmg; this.dmg = data.dmg; this.pDmg = data.pDmg; this.pps = data.pps; this.zIndex = data.zIndex || 0; this.turnSpeed = data.turnSpeed; this.req = data.req; this.trap = data.trap; this.healCol = data.healCol; this.teleport = data.teleport; this.boostSpeed = data.boostSpeed; this.projectile = data.projectile; this.shootRange = data.shootRange; this.shootRate = data.shootRate; this.shootCount = this.shootRate; this.spawnPoint = data.spawnPoint; this.onNear = 0; this.breakObj = false; this.alpha = data.alpha||1; this.maxAlpha = data.alpha||1; this.damaged = 0; }; // GET HIT: this.changeHealth = function (amount, doer) { this.health += amount; return (this.health <= 0); }; // GET SCALE: this.getScale = function (sM, ig) { sM = sM || 1; return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4) ? 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv); }; // VISIBLE TO PLAYER: this.visibleToPlayer = function (player) { return !(this.hideFromEnemy) || (this.owner && (this.owner == player || (this.owner.team && player.team == this.owner.team))); }; // UPDATE: this.update = function (delta) { if (this.active) { if (this.xWiggle) { this.xWiggle *= Math.pow(0.99, delta); } if (this.yWiggle) { this.yWiggle *= Math.pow(0.99, delta); } if (config.anotherVisual) { let d2 = UTILS.getAngleDist(this.lastDir, this.dir); if (d2 > 0.01) { this.dir += d2 / 5; } else { this.dir = this.lastDir; } } else { if (this.turnSpeed && this.dmg) { this.dir += this.turnSpeed * delta; } } } else { if (this.alive) { this.alpha -= delta / (200 / this.maxAlpha); this.visScale += delta / (this.scale / 2.5); if (this.alpha <= 0) { this.alpha = 0; this.alive = false; } } } }; // CHECK TEAM: this.isTeamObject = function (tmpObj) { return this.owner == null ? true : (this.owner && tmpObj.sid == this.owner.sid || tmpObj.findAllianceBySid(this.owner.sid)); }; } } class Items { constructor() { // ITEM GROUPS: this.groups = [{ id: 0, name: "food", layer: 0 }, { id: 1, name: "walls", place: true, limit: 30, layer: 0 }, { id: 2, name: "spikes", place: true, limit: 15, layer: 0 }, { id: 3, name: "mill", place: true, limit: 7, layer: 1 }, { id: 4, name: "mine", place: true, limit: 1, layer: 0 }, { id: 5, name: "trap", place: true, limit: 6, layer: -1 }, { id: 6, name: "booster", place: true, limit: 12, layer: -1 }, { id: 7, name: "turret", place: true, limit: 2, layer: 1 }, { id: 8, name: "watchtower", place: true, limit: 12, layer: 1 }, { id: 9, name: "buff", place: true, limit: 4, layer: -1 }, { id: 10, name: "spawn", place: true, limit: 1, layer: -1 }, { id: 11, name: "sapling", place: true, limit: 2, layer: 0 }, { id: 12, name: "blocker", place: true, limit: 3, layer: -1 }, { id: 13, name: "teleporter", place: true, limit: 2, layer: -1 }]; // PROJECTILES: this.projectiles = [{ indx: 0, layer: 0, src: "arrow_1", dmg: 25, speed: 1.6, scale: 103, range: 1000 }, { indx: 1, layer: 1, dmg: 25, scale: 20 }, { indx: 0, layer: 0, src: "arrow_1", dmg: 35, speed: 2.5, scale: 103, range: 1200 }, { indx: 0, layer: 0, src: "arrow_1", dmg: 30, speed: 2, scale: 103, range: 1200 }, { indx: 1, layer: 1, dmg: 16, scale: 20 }, { indx: 0, layer: 0, src: "bullet_1", dmg: 50, speed: 3.6, scale: 160, range: 1400 }]; // WEAPONS: this.weapons = [{ id: 0, type: 0, name: "tool hammer", desc: "tool for gathering all resources", src: "hammer_1", length: 140, width: 140, xOff: -3, yOff: 18, dmg: 25, range: 65, gather: 1, speed: 300 }, { id: 1, type: 0, age: 2, name: "hand axe", desc: "gathers resources at a higher rate", src: "axe_1", length: 140, width: 140, xOff: 3, yOff: 24, dmg: 30, spdMult: 1, range: 70, gather: 2, speed: 400 }, { id: 2, type: 0, age: 8, pre: 1, name: "great axe", desc: "deal more damage and gather more resources", src: "great_axe_1", length: 140, width: 140, xOff: -8, yOff: 25, dmg: 35, spdMult: 1, range: 75, gather: 4, speed: 400 }, { id: 3, type: 0, age: 2, name: "short sword", desc: "increased attack power but slower move speed", src: "sword_1", iPad: 1.3, length: 130, width: 210, xOff: -8, yOff: 46, dmg: 35, spdMult: 0.85, range: 110, gather: 1, speed: 300 }, { id: 4, type: 0, age: 8, pre: 3, name: "katana", desc: "greater range and damage", src: "samurai_1", iPad: 1.3, length: 130, width: 210, xOff: -8, yOff: 59, dmg: 40, spdMult: 0.8, range: 118, gather: 1, speed: 300 }, { id: 5, type: 0, age: 2, name: "polearm", desc: "long range melee weapon", src: "spear_1", iPad: 1.3, length: 130, width: 210, xOff: -8, yOff: 53, dmg: 45, knock: 0.2, spdMult: 0.82, range: 142, gather: 1, speed: 700 }, { id: 6, type: 0, age: 2, name: "bat", desc: "fast long range melee weapon", src: "bat_1", iPad: 1.3, length: 110, width: 180, xOff: -8, yOff: 53, dmg: 20, knock: 0.7, range: 110, gather: 1, speed: 300 }, { id: 7, type: 0, age: 2, name: "daggers", desc: "really fast short range weapon", src: "dagger_1", iPad: 0.8, length: 110, width: 110, xOff: 18, yOff: 0, dmg: 20, knock: 0.1, range: 65, gather: 1, hitSlow: 0.1, spdMult: 1.13, speed: 100 }, { id: 8, type: 0, age: 2, name: "stick", desc: "great for gathering but very weak", src: "stick_1", length: 140, width: 140, xOff: 3, yOff: 24, dmg: 1, spdMult: 1, range: 70, gather: 7, speed: 400 }, { id: 9, type: 1, age: 6, name: "hunting bow", desc: "bow used for ranged combat and hunting", src: "bow_1", req: ["wood", 4], length: 120, width: 120, xOff: -6, yOff: 0, Pdmg: 25, projectile: 0, spdMult: 0.75, speed: 600 }, { id: 10, type: 1, age: 6, name: "great hammer", desc: "hammer used for destroying structures", src: "great_hammer_1", length: 140, width: 140, xOff: -9, yOff: 25, dmg: 10, Pdmg: 10, spdMult: 0.88, range: 75, sDmg: 7.5, gather: 1, speed: 400 }, { id: 11, type: 1, age: 6, name: "wooden shield", desc: "blocks projectiles and reduces melee damage", src: "shield_1", length: 120, width: 120, shield: 0.2, xOff: 6, yOff: 0, Pdmg: 0, spdMult: 0.7 }, { id: 12, type: 1, age: 8, pre: 9, name: "crossbow", desc: "deals more damage and has greater range", src: "crossbow_1", req: ["wood", 5], aboveHand: true, armS: 0.75, length: 120, width: 120, xOff: -4, yOff: 0, Pdmg: 35, projectile: 2, spdMult: 0.7, speed: 700 }, { id: 13, type: 1, age: 9, pre: 12, name: "repeater crossbow", desc: "high firerate crossbow with reduced damage", src: "crossbow_2", req: ["wood", 10], aboveHand: true, armS: 0.75, length: 120, width: 120, xOff: -4, yOff: 0, Pdmg: 30, projectile: 3, spdMult: 0.7, speed: 230 }, { id: 14, type: 1, age: 6, name: "mc grabby", desc: "steals resources from enemies", src: "grab_1", length: 130, width: 210, xOff: -8, yOff: 53, dmg: 0, Pdmg: 0, steal: 250, knock: 0.2, spdMult: 1.05, range: 125, gather: 0, speed: 700 }, { id: 15, type: 1, age: 9, pre: 12, name: "musket", desc: "slow firerate but high damage and range", src: "musket_1", req: ["stone", 10], aboveHand: true, rec: 0.35, armS: 0.6, hndS: 0.3, hndD: 1.6, length: 205, width: 205, xOff: 25, yOff: 0, Pdmg: 50, projectile: 5, hideProjectile: true, spdMult: 0.6, speed: 1500 }]; // ITEMS: this.list = [{ group: this.groups[0], name: "apple", desc: "restores 20 health when consumed", req: ["food", 10], consume: function (doer) { return doer.changeHealth(20, doer); }, scale: 22, holdOffset: 15, healing: 20, itemID: 0, itemAID: 16, }, { age: 3, group: this.groups[0], name: "cookie", desc: "restores 40 health when consumed", req: ["food", 15], consume: function (doer) { return doer.changeHealth(40, doer); }, scale: 27, holdOffset: 15, healing: 40, itemID: 1, itemAID: 17, }, { age: 7, group: this.groups[0], name: "cheese", desc: "restores 30 health and another 50 over 5 seconds", req: ["food", 25], consume: function (doer) { if (doer.changeHealth(30, doer) || doer.health < 100) { doer.dmgOverTime.dmg = -10; doer.dmgOverTime.doer = doer; doer.dmgOverTime.time = 5; return true; } return false; }, scale: 27, holdOffset: 15, healing: 30, itemID: 2, itemAID: 18, }, { group: this.groups[1], name: "wood wall", desc: "provides protection for your village", req: ["wood", 10], projDmg: true, health: 380, scale: 50, holdOffset: 20, placeOffset: -5, itemID: 3, itemAID: 19, }, { age: 3, group: this.groups[1], name: "stone wall", desc: "provides improved protection for your village", req: ["stone", 25], health: 900, scale: 50, holdOffset: 20, placeOffset: -5, itemID: 4, itemAID: 20, }, { age: 7, group: this.groups[1], name: "castle wall", desc: "provides powerful protection for your village", req: ["stone", 35], health: 1500, scale: 52, holdOffset: 20, placeOffset: -5, itemID: 5, itemAID: 21, }, { group: this.groups[2], name: "spikes", desc: "damages enemies when they touch them", req: ["wood", 20, "stone", 5], health: 400, dmg: 20, scale: 49, spritePadding: -23, holdOffset: 8, placeOffset: -5, itemID: 6, itemAID: 22, }, { age: 5, group: this.groups[2], name: "greater spikes", desc: "damages enemies when they touch them", req: ["wood", 30, "stone", 10], health: 500, dmg: 35, scale: 52, spritePadding: -23, holdOffset: 8, placeOffset: -5, itemID: 7, itemAID: 23, }, { age: 9, group: this.groups[2], name: "poison spikes", desc: "poisons enemies when they touch them", req: ["wood", 35, "stone", 15], health: 600, dmg: 30, pDmg: 5, scale: 52, spritePadding: -23, holdOffset: 8, placeOffset: -5, itemID: 8, itemAID: 24, }, { age: 9, group: this.groups[2], name: "spinning spikes", desc: "damages enemies when they touch them", req: ["wood", 30, "stone", 20], health: 500, dmg: 45, turnSpeed: 0.003, scale: 52, spritePadding: -23, holdOffset: 8, placeOffset: -5, itemID: 9, itemAID: 25, }, { group: this.groups[3], name: "windmill", desc: "generates gold over time", req: ["wood", 50, "stone", 10], health: 400, pps: 1, turnSpeed: 0.0016, spritePadding: 25, iconLineMult: 12, scale: 45, holdOffset: 20, placeOffset: 5, itemID: 10, itemAID: 26, }, { age: 5, group: this.groups[3], name: "faster windmill", desc: "generates more gold over time", req: ["wood", 60, "stone", 20], health: 500, pps: 1.5, turnSpeed: 0.0025, spritePadding: 25, iconLineMult: 12, scale: 47, holdOffset: 20, placeOffset: 5, itemID: 11, itemAID: 27, }, { age: 8, group: this.groups[3], name: "power mill", desc: "generates more gold over time", req: ["wood", 100, "stone", 50], health: 800, pps: 2, turnSpeed: 0.005, spritePadding: 25, iconLineMult: 12, scale: 47, holdOffset: 20, placeOffset: 5, itemID: 12, itemAID: 28, }, { age: 5, group: this.groups[4], type: 2, name: "mine", desc: "allows you to mine stone", req: ["wood", 20, "stone", 100], iconLineMult: 12, scale: 65, holdOffset: 20, placeOffset: 0, itemID: 13, itemAID: 29, }, { age: 5, group: this.groups[11], type: 0, name: "sapling", desc: "allows you to farm wood", req: ["wood", 150], iconLineMult: 12, colDiv: 0.5, scale: 110, holdOffset: 50, placeOffset: -15, itemID: 14, itemAID: 30, }, { age: 4, group: this.groups[5], name: "pit trap", desc: "pit that traps enemies if they walk over it", req: ["wood", 30, "stone", 30], trap: true, ignoreCollision: true, hideFromEnemy: true, health: 500, colDiv: 0.2, scale: 50, holdOffset: 20, placeOffset: -5, alpha: 0.6, itemID: 15, itemAID: 31, }, { age: 4, group: this.groups[6], name: "boost pad", desc: "provides boost when stepped on", req: ["stone", 20, "wood", 5], ignoreCollision: true, boostSpeed: 1.5, health: 150, colDiv: 0.7, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 16, itemAID: 32, }, { age: 7, group: this.groups[7], doUpdate: true, name: "turret", desc: "defensive structure that shoots at enemies", req: ["wood", 200, "stone", 150], health: 800, projectile: 1, shootRange: 700, shootRate: 2200, scale: 43, holdOffset: 20, placeOffset: -5, itemID: 17, itemAID: 33, }, { age: 7, group: this.groups[8], name: "platform", desc: "platform to shoot over walls and cross over water", req: ["wood", 20], ignoreCollision: true, zIndex: 1, health: 300, scale: 43, holdOffset: 20, placeOffset: -5, itemID: 18, itemAID: 34, }, { age: 7, group: this.groups[9], name: "healing pad", desc: "standing on it will slowly heal you", req: ["wood", 30, "food", 10], ignoreCollision: true, healCol: 15, health: 400, colDiv: 0.7, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 19, itemAID: 35, }, { age: 9, group: this.groups[10], name: "spawn pad", desc: "you will spawn here when you die but it will dissapear", req: ["wood", 100, "stone", 100], health: 400, ignoreCollision: true, spawnPoint: true, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 20, itemAID: 36, }, { age: 7, group: this.groups[12], name: "blocker", desc: "blocks building in radius", req: ["wood", 30, "stone", 25], ignoreCollision: true, blocker: 300, health: 400, colDiv: 0.7, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 21, itemAID: 37, }, { age: 7, group: this.groups[13], name: "teleporter", desc: "teleports you to a random point on the map", req: ["wood", 60, "stone", 60], ignoreCollision: true, teleport: true, health: 200, colDiv: 0.7, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 22, itemAID: 38 }]; // CHECK ITEM ID: this.checkItem = { index: function(id, myItems) { return [0, 1, 2].includes(id) ? 0 : [3, 4, 5].includes(id) ? 1 : [6, 7, 8, 9].includes(id) ? 2 : [10, 11, 12].includes(id) ? 3 : [13, 14].includes(id) ? 5 : [15, 16].includes(id) ? 4 : [17, 18, 19, 21, 22].includes(id) ? [13, 14].includes(myItems) ? 6 : 5 : id == 20 ? [13, 14].includes(myItems) ? 7 : 6 : undefined; } } // ASSIGN IDS: for (let i = 0; i < this.list.length; ++i) { this.list[i].id = i; if (this.list[i].pre) this.list[i].pre = i - this.list[i].pre; } // TROLOLOLOL: if (typeof window !== "undefined") { function shuffle(a) { for (let i = a.length - 1; i > 0; i--) { const j = Math.floor(Math.random() * (i + 1)); [a[i], a[j]] = [a[j], a[i]]; } return a; } //shuffle(this.list); } } } class Objectmanager { constructor(GameObject, gameObjects, UTILS, config, players, server) { let mathFloor = Math.floor, mathABS = Math.abs, mathCOS = Math.cos, mathSIN = Math.sin, mathPOW = Math.pow, mathSQRT = Math.sqrt; this.ignoreAdd = false; this.hitObj = []; // DISABLE OBJ: this.disableObj = function (obj) { obj.active = false; if (config.anotherVisual) { } else { obj.alive = false; } }; // ADD NEW: let tmpObj; this.add = function (sid, x, y, dir, s, type, data, setSID, owner) { tmpObj = findObjectBySid(sid); if (!tmpObj) { tmpObj = gameObjects.find((tmp) => !tmp.active); if (!tmpObj) { tmpObj = new GameObject(sid); gameObjects.push(tmpObj); } } if (setSID) { tmpObj.sid = sid; } tmpObj.init(x, y, dir, s, type, data, owner); }; // DISABLE BY SID: this.disableBySid = function (sid) { let find = findObjectBySid(sid); if (find) { this.disableObj(find); } }; // REMOVE ALL FROM PLAYER: this.removeAllItems = function(sid, server) { gameObjects.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp)); }; // CHECK IF PLACABLE: this.checkItemLocation = function(x, y, s, sM, indx, ignoreWater, placer) { let cantPlace = gameObjects.find((tmp) => tmp.active && UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker : tmp.getScale(sM, tmp.isItem))); if (cantPlace) return false; if (!ignoreWater && indx != 18 && y >= config.mapScale / 2 - config.riverWidth / 2 && y <= config.mapScale / 2 + config.riverWidth / 2) return false; return true; }; this.customCheckItemLocation = (x, y, s, sM, indx, ignoreWater, placer, ignoreId, gameObjects, UTILS, config) => { let cantPlace = gameObjects.find( tmp => tmp.active && tmp.x !== ignoreId.x && tmp.y !== ignoreId.y && tmp.id !== ignoreId.id && UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker : tmp.getScale(sM, tmp.isItem)) ); if (cantPlace) return false; if (!ignoreWater && indx != 18 && y >= config.mapScale / 2 - config.riverWidth / 2 && y <= config.mapScale / 2 + config.riverWidth / 2) return false; return true; }; } } class Projectile { constructor(players, ais, objectManager, items, config, UTILS, server) { // INIT: this.init = function (indx, x, y, dir, spd, dmg, rng, scl, owner) { this.active = true; this.tickActive = true; this.indx = indx; this.x = x; this.y = y; this.x2 = x; this.y2 = y; this.dir = dir; this.skipMov = true; this.speed = spd; this.dmg = dmg; this.scale = scl; this.range = rng; this.r2 = rng; this.owner = owner; }; // UPDATE: this.update = function (delta) { if (this.active) { let tmpSpeed = this.speed * delta; if (!this.skipMov) { this.x += tmpSpeed * Math.cos(this.dir); this.y += tmpSpeed * Math.sin(this.dir); this.range -= tmpSpeed; if (this.range <= 0) { this.x += this.range * Math.cos(this.dir); this.y += this.range * Math.sin(this.dir); tmpSpeed = 1; this.range = 0; this.active = false; } } else { this.skipMov = false; } } }; this.tickUpdate = function (delta) { if (this.tickActive) { let tmpSpeed = this.speed * delta; if (!this.skipMov) { this.x2 += tmpSpeed * Math.cos(this.dir); this.y2 += tmpSpeed * Math.sin(this.dir); this.r2 -= tmpSpeed; if (this.r2 <= 0) { this.x2 += this.r2 * Math.cos(this.dir); this.y2 += this.r2 * Math.sin(this.dir); tmpSpeed = 1; this.r2 = 0; this.tickActive = false; } } else { this.skipMov = false; } } }; } }; class Store { constructor() { // STORE HATS: this.hats = [{ id: 45, name: "Shame!", dontSell: true, price: 0, scale: 120, desc: "hacks are for winners" }, { id: 51, name: "Moo Cap", price: 0, scale: 120, desc: "coolest mooer around" }, { id: 50, name: "Apple Cap", price: 0, scale: 120, desc: "apple farms remembers" }, { id: 28, name: "Moo Head", price: 0, scale: 120, desc: "no effect" }, { id: 29, name: "Pig Head", price: 0, scale: 120, desc: "no effect" }, { id: 30, name: "Fluff Head", price: 0, scale: 120, desc: "no effect" }, { id: 36, name: "Pandou Head", price: 0, scale: 120, desc: "no effect" }, { id: 37, name: "Bear Head", price: 0, scale: 120, desc: "no effect" }, { id: 38, name: "Monkey Head", price: 0, scale: 120, desc: "no effect" }, { id: 44, name: "Polar Head", price: 0, scale: 120, desc: "no effect" }, { id: 35, name: "Fez Hat", price: 0, scale: 120, desc: "no effect" }, { id: 42, name: "Enigma Hat", price: 0, scale: 120, desc: "join the enigma army" }, { id: 43, name: "Blitz Hat", price: 0, scale: 120, desc: "hey everybody i'm blitz" }, { id: 49, name: "Bob XIII Hat", price: 0, scale: 120, desc: "like and subscribe" }, { id: 57, name: "Pumpkin", price: 50, scale: 120, desc: "Spooooky" }, { id: 8, name: "Bummle Hat", price: 100, scale: 120, desc: "no effect" }, { id: 2, name: "Straw Hat", price: 500, scale: 120, desc: "no effect" }, { id: 15, name: "Winter Cap", price: 600, scale: 120, desc: "allows you to move at normal speed in snow", coldM: 1 }, { id: 5, name: "Cowboy Hat", price: 1000, scale: 120, desc: "no effect" }, { id: 4, name: "Ranger Hat", price: 2000, scale: 120, desc: "no effect" }, { id: 18, name: "Explorer Hat", price: 2000, scale: 120, desc: "no effect" }, { id: 31, name: "Flipper Hat", price: 2500, scale: 120, desc: "have more control while in water", watrImm: true }, { id: 1, name: "Marksman Cap", price: 3000, scale: 120, desc: "increases arrow speed and range", aMlt: 1.3 }, { id: 10, name: "Bush Gear", price: 3000, scale: 160, desc: "allows you to disguise yourself as a bush" }, { id: 48, name: "Halo", price: 3000, scale: 120, desc: "no effect" }, { id: 6, name: "Soldier Helmet", price: 4000, scale: 120, desc: "reduces damage taken but slows movement", spdMult: 0.94, dmgMult: 0.75 }, { id: 23, name: "Anti Venom Gear", price: 4000, scale: 120, desc: "makes you immune to poison", poisonRes: 1 }, { id: 13, name: "Medic Gear", price: 5000, scale: 110, desc: "slowly regenerates health over time", healthRegen: 3 }, { id: 9, name: "Miners Helmet", price: 5000, scale: 120, desc: "earn 1 extra gold per resource", extraGold: 1 }, { id: 32, name: "Musketeer Hat", price: 5000, scale: 120, desc: "reduces cost of projectiles", projCost: 0.5 }, { id: 7, name: "Bull Helmet", price: 6000, scale: 120, desc: "increases damage done but drains health", healthRegen: -5, dmgMultO: 1.5, spdMult: 0.96 }, { id: 22, name: "Emp Helmet", price: 6000, scale: 120, desc: "turrets won't attack but you move slower", antiTurret: 1, spdMult: 0.7 }, { id: 12, name: "Booster Hat", price: 6000, scale: 120, desc: "increases your movement speed", spdMult: 1.16 }, { id: 26, name: "Barbarian Armor", price: 8000, scale: 120, desc: "knocks back enemies that attack you", dmgK: 0.6 }, { id: 21, name: "Plague Mask", price: 10000, scale: 120, desc: "melee attacks deal poison damage", poisonDmg: 5, poisonTime: 6 }, { id: 46, name: "Bull Mask", price: 10000, scale: 120, desc: "bulls won't target you unless you attack them", bullRepel: 1 }, { id: 14, name: "Windmill Hat", topSprite: true, price: 10000, scale: 120, desc: "generates points while worn", pps: 1.5 }, { id: 11, name: "Spike Gear", topSprite: true, price: 10000, scale: 120, desc: "deal damage to players that damage you", dmg: 0.45 }, { id: 53, name: "Turret Gear", topSprite: true, price: 10000, scale: 120, desc: "you become a walking turret", turret: { proj: 1, range: 700, rate: 2500 }, spdMult: 0.7 }, { id: 20, name: "Samurai Armor", price: 12000, scale: 120, desc: "increased attack speed and fire rate", atkSpd: 0.78 }, { id: 58, name: "Dark Knight", price: 12000, scale: 120, desc: "restores health when you deal damage", healD: 0.4 }, { id: 27, name: "Scavenger Gear", price: 15000, scale: 120, desc: "earn double points for each kill", kScrM: 2 }, { id: 40, name: "Tank Gear", price: 15000, scale: 120, desc: "increased damage to buildings but slower movement", spdMult: 0.3, bDmg: 3.3 }, { id: 52, name: "Thief Gear", price: 15000, scale: 120, desc: "steal half of a players gold when you kill them", goldSteal: 0.5 }, { id: 55, name: "Bloodthirster", price: 20000, scale: 120, desc: "Restore Health when dealing damage. And increased damage", healD: 0.25, dmgMultO: 1.2, }, { id: 56, name: "Assassin Gear", price: 20000, scale: 120, desc: "Go invisible when not moving. Can't eat. Increased speed", noEat: true, spdMult: 1.1, invisTimer: 1000 }]; // STORE ACCESSORIES: this.accessories = [{ id: 12, name: "Snowball", price: 1000, scale: 105, xOff: 18, desc: "no effect" }, { id: 9, name: "Tree Cape", price: 1000, scale: 90, desc: "no effect" }, { id: 10, name: "Stone Cape", price: 1000, scale: 90, desc: "no effect" }, { id: 3, name: "Cookie Cape", price: 1500, scale: 90, desc: "no effect" }, { id: 8, name: "Cow Cape", price: 2000, scale: 90, desc: "no effect" }, { id: 11, name: "Monkey Tail", price: 2000, scale: 97, xOff: 25, desc: "Super speed but reduced damage", spdMult: 1.35, dmgMultO: 0.2 }, { id: 17, name: "Apple Basket", price: 3000, scale: 80, xOff: 12, desc: "slowly regenerates health over time", healthRegen: 1 }, { id: 6, name: "Winter Cape", price: 3000, scale: 90, desc: "no effect" }, { id: 4, name: "Skull Cape", price: 4000, scale: 90, desc: "no effect" }, { id: 5, name: "Dash Cape", price: 5000, scale: 90, desc: "no effect" }, { id: 2, name: "Dragon Cape", price: 6000, scale: 90, desc: "no effect" }, { id: 1, name: "Super Cape", price: 8000, scale: 90, desc: "no effect" }, { id: 7, name: "Troll Cape", price: 8000, scale: 90, desc: "no effect" }, { id: 14, name: "Thorns", price: 10000, scale: 115, xOff: 20, desc: "no effect" }, { id: 15, name: "Blockades", price: 10000, scale: 95, xOff: 15, desc: "no effect" }, { id: 20, name: "Devils Tail", price: 10000, scale: 95, xOff: 20, desc: "no effect" }, { id: 16, name: "Sawblade", price: 12000, scale: 90, spin: true, xOff: 0, desc: "deal damage to players that damage you", dmg: 0.15 }, { id: 13, name: "Angel Wings", price: 15000, scale: 138, xOff: 22, desc: "slowly regenerates health over time", healthRegen: 3 }, { id: 19, name: "Shadow Wings", price: 15000, scale: 138, xOff: 22, desc: "increased movement speed", spdMult: 1.1 }, { id: 18, name: "Blood Wings", price: 20000, scale: 178, xOff: 26, desc: "restores health when you deal damage", healD: 0.2 }, { id: 21, name: "Corrupt X Wings", price: 20000, scale: 178, xOff: 26, desc: "deal damage to players that damage you", dmg: 0.25 }]; } }; class ProjectileManager { constructor(Projectile, projectiles, players, ais, objectManager, items, config, UTILS, server) { this.addProjectile = function (x, y, dir, range, speed, indx, owner, ignoreObj, layer, inWindow) { let tmpData = items.projectiles[indx]; let tmpProj; for (let i = 0; i < projectiles.length; ++i) { if (!projectiles[i].active) { tmpProj = projectiles[i]; break; } } if (!tmpProj) { tmpProj = new Projectile(players, ais, objectManager, items, config, UTILS, server); tmpProj.sid = projectiles.length; projectiles.push(tmpProj); } tmpProj.init(indx, x, y, dir, speed, tmpData.dmg, range, tmpData.scale, owner); tmpProj.ignoreObj = ignoreObj; tmpProj.layer = layer || tmpData.layer; tmpProj.inWindow = inWindow; tmpProj.src = tmpData.src; return tmpProj; }; } }; class AiManager { // AI MANAGER: constructor(ais, AI, players, items, objectManager, config, UTILS, scoreCallback, server) { // AI TYPES: this.aiTypes = [{ id: 0, src: "cow_1", killScore: 150, health: 500, weightM: 0.8, speed: 0.00095, turnSpeed: 0.001, scale: 72, drop: ["food", 50] }, { id: 1, src: "pig_1", killScore: 200, health: 800, weightM: 0.6, speed: 0.00085, turnSpeed: 0.001, scale: 72, drop: ["food", 80] }, { id: 2, name: "Bull", src: "bull_2", hostile: true, dmg: 20, killScore: 1000, health: 1800, weightM: 0.5, speed: 0.00094, turnSpeed: 0.00074, scale: 78, viewRange: 800, chargePlayer: true, drop: ["food", 100] }, { id: 3, name: "Bully", src: "bull_1", hostile: true, dmg: 20, killScore: 2000, health: 2800, weightM: 0.45, speed: 0.001, turnSpeed: 0.0008, scale: 90, viewRange: 900, chargePlayer: true, drop: ["food", 400] }, { id: 4, name: "Wolf", src: "wolf_1", hostile: true, dmg: 8, killScore: 500, health: 300, weightM: 0.45, speed: 0.001, turnSpeed: 0.002, scale: 84, viewRange: 800, chargePlayer: true, drop: ["food", 200] }, { id: 5, name: "Quack", src: "chicken_1", dmg: 8, killScore: 2000, noTrap: true, health: 300, weightM: 0.2, speed: 0.0018, turnSpeed: 0.006, scale: 70, drop: ["food", 100] }, { id: 6, name: "MOOSTAFA", nameScale: 50, src: "enemy", hostile: true, dontRun: true, fixedSpawn: true, spawnDelay: 60000, noTrap: true, colDmg: 100, dmg: 40, killScore: 8000, health: 18000, weightM: 0.4, speed: 0.0007, turnSpeed: 0.01, scale: 80, spriteMlt: 1.8, leapForce: 0.9, viewRange: 1000, hitRange: 210, hitDelay: 1000, chargePlayer: true, drop: ["food", 100] }, { id: 7, name: "Treasure", hostile: true, nameScale: 35, src: "crate_1", fixedSpawn: true, spawnDelay: 120000, colDmg: 200, killScore: 5000, health: 20000, weightM: 0.1, speed: 0.0, turnSpeed: 0.0, scale: 70, spriteMlt: 1.0 }, { id: 8, name: "MOOFIE", src: "wolf_2", hostile: true, fixedSpawn: true, dontRun: true, hitScare: 4, spawnDelay: 30000, noTrap: true, nameScale: 35, dmg: 10, colDmg: 100, killScore: 3000, health: 7000, weightM: 0.45, speed: 0.0015, turnSpeed: 0.002, scale: 90, viewRange: 800, chargePlayer: true, drop: ["food", 1000] }]; // SPAWN AI: this.spawn = function (x, y, dir, index) { let tmpObj = ais.find((tmp) => !tmp.active); if (!tmpObj) { tmpObj = new AI(ais.length, objectManager, players, items, UTILS, config, scoreCallback, server); ais.push(tmpObj); } tmpObj.init(x, y, dir, index, this.aiTypes[index]); return tmpObj; }; } }; class AI { constructor(sid, objectManager, players, items, UTILS, config, scoreCallback, server) { this.sid = sid; this.isAI = true; this.nameIndex = UTILS.randInt(0, config.cowNames.length - 1); // INIT: this.init = function (x, y, dir, index, data) { this.x = x; this.y = y; this.startX = data.fixedSpawn ? x : null; this.startY = data.fixedSpawn ? y : null; this.xVel = 0; this.yVel = 0; this.zIndex = 0; this.dir = dir; this.dirPlus = 0; this.index = index; this.src = data.src; if (data.name) this.name = data.name; this.weightM = data.weightM; this.speed = data.speed; this.killScore = data.killScore; this.turnSpeed = data.turnSpeed; this.scale = data.scale; this.maxHealth = data.health; this.leapForce = data.leapForce; this.health = this.maxHealth; this.chargePlayer = data.chargePlayer; this.viewRange = data.viewRange; this.drop = data.drop; this.dmg = data.dmg; this.hostile = data.hostile; this.dontRun = data.dontRun; this.hitRange = data.hitRange; this.hitDelay = data.hitDelay; this.hitScare = data.hitScare; this.spriteMlt = data.spriteMlt; this.nameScale = data.nameScale; this.colDmg = data.colDmg; this.noTrap = data.noTrap; this.spawnDelay = data.spawnDelay; this.hitWait = 0; this.waitCount = 1000; this.moveCount = 0; this.targetDir = 0; this.active = true; this.alive = true; this.runFrom = null; this.chargeTarget = null; this.dmgOverTime = {}; }; let tmpRatio = 0; let animIndex = 0; this.animate = function (delta) { if (this.animTime > 0) { this.animTime -= delta; if (this.animTime <= 0) { this.animTime = 0; this.dirPlus = 0; tmpRatio = 0; animIndex = 0; } else { if (animIndex == 0) { tmpRatio += delta / (this.animSpeed * config.hitReturnRatio); this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio)); if (tmpRatio >= 1) { tmpRatio = 1; animIndex = 1; } } else { tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio)); this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio)); } } } }; // ANIMATION: this.startAnim = function () { this.animTime = this.animSpeed = 600; this.targetAngle = Math.PI * 0.8; tmpRatio = 0; animIndex = 0; }; }; }; class Petal { constructor(x, y) { this.x = x; this.y = y; this.damage = 10; this.health = 10; this.maxHealth = this.health; this.active = false; this.alive = false; this.timer = 1500; this.time = 0; this.damaged = 0; this.alpha = 1; this.scale = 9; this.visScale = this.scale; } }; class addCh { constructor(x, y, chat, tmpObj) { this.x = x; this.y = y; this.alpha = 0; this.active = true; this.alive = false; this.chat = chat; this.owner = tmpObj; }; }; class DeadPlayer { constructor(x, y, dir, buildIndex, weaponIndex, weaponVariant, skinColor, scale, name) { this.x = x; this.y = y; this.lastDir = dir; this.dir = dir + Math.PI; this.buildIndex = buildIndex; this.weaponIndex = weaponIndex; this.weaponVariant = weaponVariant; this.skinColor = skinColor; this.scale = scale; this.visScale = 0; this.name = name; this.alpha = 1; this.active = true; this.animate = function(delta) { let d2 = UTILS.getAngleDist(this.lastDir, this.dir); if (d2 > 0.01) { this.dir += d2 / 20; } else { this.dir = this.lastDir; } if (this.visScale < this.scale) { this.visScale += delta / (this.scale / 2); if (this.visScale >= this.scale) { this.visScale = this.scale; } } this.alpha -= delta / 30000; if (this.alpha <= 0) { this.alpha = 0; this.active = false; } } } }; class Player { constructor(id, sid, config, UTILS, projectileManager, objectManager, players, ais, items, hats, accessories, server, scoreCallback, iconCallback) { this.id = id; this.sid = sid; this.tmpScore = 0; this.team = null; this.latestSkin = 0; this.oldSkinIndex = 0; this.skinIndex = 0; this.latestTail = 0; this.oldTailIndex = 0; this.tailIndex = 0; this.hitTime = 0; this.lastHit = 0; this.tails = {}; for (let i = 0; i < accessories.length; ++i) { if (accessories[i].price <= 0) this.tails[accessories[i].id] = 1; } this.skins = {}; for (let i = 0; i < hats.length; ++i) { if (hats[i].price <= 0) this.skins[hats[i].id] = 1; } this.points = 0; this.dt = 0; this.hidden = false; this.itemCounts = {}; this.isPlayer = true; this.pps = 0; this.moveDir = undefined; this.skinRot = 0; this.lastPing = 0; this.iconIndex = 0; this.skinColor = 0; this.dist2 = 0; this.aim2 = 0; this.maxSpeed = 1; this.chat = { message: null, count: 0 }; this.backupNobull = true; this.circle = false; this.circleRad = 200; this.circleRadSpd = 0.1; this.cAngle = 0; // SPAWN: this.spawn = function (moofoll) { this.attacked = false; this.death = false; this.spinDir = 0; this.sync = false; this.antiBull = 0; this.bullTimer = 0; this.poisonTimer = 0; this.active = true; this.alive = true; this.lockMove = false; this.lockDir = false; this.minimapCounter = 0; this.chatCountdown = 0; this.shameCount = 0; this.shameTimer = 0; this.sentTo = {}; this.gathering = 0; this.gatherIndex = 0; this.shooting = {}; this.shootIndex = 9; this.autoGather = 0; this.animTime = 0; this.animSpeed = 0; this.mouseState = 0; this.buildIndex = -1; this.weaponIndex = 0; this.weaponCode = 0; this.weaponVariant = 0; this.primaryIndex = undefined; this.secondaryIndex = undefined; this.dmgOverTime = {}; this.noMovTimer = 0; this.maxXP = 300; this.XP = 0; this.age = 1; this.kills = 0; this.upgrAge = 2; this.upgradePoints = 0; this.x = 0; this.y = 0; this.oldXY = { x: 0, y: 0 }; this.zIndex = 0; this.xVel = 0; this.yVel = 0; this.slowMult = 1; this.dir = 0; this.dirPlus = 0; this.targetDir = 0; this.targetAngle = 0; this.maxHealth = 100; this.health = this.maxHealth; this.oldHealth = this.maxHealth; this.damaged = 0; this.scale = config.playerScale; this.speed = config.playerSpeed; this.resetMoveDir(); this.resetResources(moofoll); this.items = [0, 3, 6, 10]; this.weapons = [0]; this.shootCount = 0; this.weaponXP = []; this.reloads = { 0: 0, 1: 0, 2: 0, 3: 0, 4: 0, 5: 0, 6: 0, 7: 0, 8: 0, 9: 0, 10: 0, 11: 0, 12: 0, 13: 0, 14: 0, 15: 0, 53: 0, }; this.bowThreat = { 9: 0, 12: 0, 13: 0, 15: 0, }; this.damageThreat = 0; this.inTrap = false; this.canEmpAnti = false; this.empAnti = false; this.soldierAnti = false; this.poisonTick = 0; this.bullTick = 0; this.setPoisonTick = false; this.setBullTick = false; this.antiTimer = 2; }; // RESET MOVE DIR: this.resetMoveDir = function () { this.moveDir = undefined; }; // RESET RESOURCES: this.resetResources = function (moofoll) { for (let i = 0; i < config.resourceTypes.length; ++i) { this[config.resourceTypes[i]] = moofoll ? 100 : 0; } }; // ADD ITEM: this.getItemType = function(id) { let findindx = this.items.findIndex((ids) => ids == id); if (findindx != -1) { return findindx; } else { return items.checkItem.index(id, this.items); } }; // SET DATA: this.setData = function (data) { this.id = data[0]; this.sid = data[1]; this.name = data[2]; this.x = data[3]; this.y = data[4]; this.dir = data[5]; this.health = data[6]; this.maxHealth = data[7]; this.scale = data[8]; this.skinColor = data[9]; }; // UPDATE POISON TICK: this.updateTimer = function() { this.bullTimer -= 1; if (this.bullTimer <= 0) { this.setBullTick = false; this.bullTick = game.tick - 1; this.bullTimer = config.serverUpdateRate; } this.poisonTimer -= 1; if (this.poisonTimer <= 0) { this.setPoisonTick = false; this.poisonTick = game.tick - 1; this.poisonTimer = config.serverUpdateRate; } }; this.update = function(delta) { if (this.sid == playerSID) { this.circleRad = parseInt(getEl("circleRad").value)||0; this.circleRadSpd = parseFloat(getEl("radSpeed").value)||0; this.cAngle += this.circleRadSpd; } if (this.active) { // MOVE: let gear = { skin: findID(hats, this.skinIndex), tail: findID(accessories, this.tailIndex) } let spdMult = ((this.buildIndex >= 0) ? 0.5 : 1) * (items.weapons[this.weaponIndex].spdMult || 1) * (gear.skin ? (gear.skin.spdMult || 1) : 1) * (gear.tail ? (gear.tail.spdMult || 1) : 1) * (this.y <= config.snowBiomeTop ? ((gear.skin && gear.skin.coldM) ? 1 : config.snowSpeed) : 1) * this.slowMult; this.maxSpeed = spdMult; } }; let tmpRatio = 0; let animIndex = 0; this.animate = function(delta) { if (this.animTime > 0) { this.animTime -= delta; if (this.animTime <= 0) { this.animTime = 0; this.dirPlus = 0; tmpRatio = 0; animIndex = 0; } else { if (animIndex == 0) { tmpRatio += delta / (this.animSpeed * config.hitReturnRatio); this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio)); if (tmpRatio >= 1) { tmpRatio = 1; animIndex = 1; } } else { tmpRatio -= delta / (this.animSpeed * (1-config.hitReturnRatio)); this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio)); } } } }; // GATHER ANIMATION: this.startAnim = function (didHit, index) { this.animTime = this.animSpeed = items.weapons[index].speed; this.targetAngle = (didHit ? -config.hitAngle : -Math.PI); tmpRatio = 0; animIndex = 0; }; // CAN SEE: this.canSee = function(other) { if (!other) return false; let dx = Math.abs(other.x - this.x) - other.scale; let dy = Math.abs(other.y - this.y) - other.scale; return dx <= (config.maxScreenWidth / 2) * 1.3 && dy <= (config.maxScreenHeight / 2) * 1.3; }; // SHAME SYSTEM: this.judgeShame = function () { if (this.oldHealth < this.health) { if (this.hitTime) { let timeSinceHit = game.tick - this.hitTime; this.lastHit = game.tick; this.hitTime = 0; if (timeSinceHit < 2) { this.shameCount++; } else { this.shameCount = Math.max(0, this.shameCount - 2); } } } else if (this.oldHealth > this.health) { this.hitTime = game.tick; } }; this.addShameTimer = function () { this.shameCount = 0; this.shameTimer = 30; let interval = setInterval(() => { this.shameTimer--; if (this.shameTimer <= 0) { clearInterval(interval); } }, 1000); }; // CHECK TEAM: this.isTeam = function (tmpObj) { return (this == tmpObj || (this.team && this.team == tmpObj.team)); }; // FOR THE PLAYER: this.findAllianceBySid = function (sid) { return this.team ? alliancePlayers.find((THIS) => THIS === sid) : null; }; this.checkCanInsta = function (nobull) { let totally = 0; if (this.alive && inGame) { let primary = { weapon: this.weapons[0], variant: this.primaryVariant, dmg: this.weapons[0] == undefined ? 0 : items.weapons[this.weapons[0]].dmg, }; let secondary = { weapon: this.weapons[1], variant: this.secondaryVariant, dmg: this.weapons[1] == undefined ? 0 : items.weapons[this.weapons[1]].Pdmg, }; let bull = this.skins[7] && !nobull ? 1.5 : 1; let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1; if (primary.weapon != undefined && this.reloads[primary.weapon] == 0) { totally += primary.dmg * pV * bull; } if (secondary.weapon != undefined && this.reloads[secondary.weapon] == 0) { totally += secondary.dmg; } if (this.skins[53] && this.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate) && near.skinIndex != 22) { totally += 25; } totally *= near.skinIndex == 6 ? 0.75 : 1; return totally; } return 0; }; // UPDATE WEAPON RELOAD: this.manageReload = function () { if (this.shooting[53]) { this.shooting[53] = 0; this.reloads[53] = (2500 - game.tickRate); } else { if (this.reloads[53] > 0) { this.reloads[53] = Math.max(0, this.reloads[53] - game.tickRate); } } if (this.gathering || this.shooting[1]) { if (this.gathering) { this.gathering = 0; this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1)); this.attacked = true; } if (this.shooting[1]) { this.shooting[1] = 0; this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1)); this.attacked = true; } } else { this.attacked = false; if (this.buildIndex < 0) { if (this.reloads[this.weaponIndex] > 0) { this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - game.tickRate); if (this == player) { if (getEl("weaponGrind").checked) { for (let i = 0; i < Math.PI * 2; i+= Math.PI / 2) { checkPlace(player.getItemType(22), i); } } } if (this.reloads[this.primaryIndex] == 0 && this.reloads[this.weaponIndex] == 0) { this.antiBull++; game.tickBase(() => { this.antiBull = 0; }, 1); } } } } }; // FOR ANTI INSTA: this.addDamageThreat = function (tmpObj) { let primary = { weapon: this.primaryIndex, variant: this.primaryVariant }; primary.dmg = primary.weapon == undefined ? 45 : items.weapons[primary.weapon].dmg; let secondary = { weapon: this.secondaryIndex, variant: this.secondaryVariant }; secondary.dmg = secondary.weapon == undefined ? 50 : items.weapons[secondary.weapon].Pdmg; let bull = 1.5; let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1.18; let sV = secondary.variant != undefined ? [9, 12, 13, 15].includes(secondary.weapon) ? 1 : config.weaponVariants[secondary.variant].val : 1.18; if (primary.weapon == undefined ? true : this.reloads[primary.weapon] == 0) { this.damageThreat += primary.dmg * pV * bull; } if (secondary.weapon == undefined ? true : this.reloads[secondary.weapon] == 0) { this.damageThreat += secondary.dmg * sV; } if (this.reloads[53] <= game.tickRate) { this.damageThreat += 25; } this.damageThreat *= tmpObj.skinIndex == 6 ? 0.75 : 1; if (!this.isTeam(tmpObj)) { if (this.dist2 <= 300) { tmpObj.damageThreat += this.damageThreat; } } }; } }; function toRad(angle) { return (angle * Math.PI) / 180; } // SOME CODES: function sendUpgrade(index) { player.reloads[index] = 0; packet("H", index); } function storeEquip(id, index) { packet("c", 0, id, index); } function storeBuy(id, index) { packet("c", 1, id, index); } function buyEquip(id, index) { let nID = player.skins[6] ? 6 : 0; if (player.alive && inGame) { if (index == 0) { if (player.skins[id]) { if (player.latestSkin != id) { packet("c", 0, id, 0); } } else { if (configs.autoBuyEquip) { let find = findID(hats, id); if (find) { if (player.points >= find.price) { //setTimeout(()=>{ packet("c", 1, id, 0); //setTimeout(()=>{ packet("c", 0, id, 0); //}, 120); //}, 120); } else { if (player.latestSkin != nID) { packet("c", 0, nID, 0); } } } else { if (player.latestSkin != nID) { packet("c", 0, nID, 0); } } } else { if (player.latestSkin != nID) { packet("c", 0, nID, 0); } } } } else if (index == 1) { if (useWasd && (id != 11 && id != 0)) { if (player.latestTail != 0) { packet("c", 0, 0, 1); } return; } if (player.tails[id]) { if (player.latestTail != id) { packet("c", 0, id, 1); } } else { if (configs.autoBuyEquip) { let find = findID(accessories, id); if (find) { if (player.points >= find.price) { packet("c", 1, id, 1); // setTimeout(()=>{ packet("c", 0, id, 1); //}, 120); } else { if (player.latestTail != 0) { packet("c", 0, 0, 1); } } } else { if (player.latestTail != 0) { packet("c", 0, 0, 1); } } } else { if (player.latestTail != 0) { packet("c", 0, 0, 1); } } } } } } function selectToBuild(index, wpn) { packet("z", index, wpn); } function selectWeapon(index, isPlace) { if (!isPlace) { player.weaponCode = index; } packet("z", index, 1); } function sendAutoGather() { packet("K", 1, 1); } function sendAtck(id, angle) { packet("F", id, angle, 1); } let phantom = []; function FastPlace(id, rad) { try { const Render = true ? 1 : 0; place(id, rad, Render); } catch (e) {} } // PLACER: function place(id, rad, rmd) { try { if (id == undefined) return; let item = items.list[player.items[id]]; let tmpS = player.scale + item.scale + (item.placeOffset || 0); let tmpX = player.x2 + tmpS * Math.cos(rad); let tmpY = player.y2 + tmpS * Math.sin(rad); if ((player.alive && inGame && player.itemCounts[item.group.id] == undefined ? true : player.itemCounts[item.group.id] < (config.isSandbox ? 299 : item.group.limit ? item.group.limit : 99))) { selectToBuild(player.items[id]); sendAtck(1, rad); selectWeapon(player.weaponCode, 1); if (rmd && getEl("placeVis").checked || preplacing) { placeVisible.push({ x: tmpX, y: tmpY, name: item.name, scale: item.scale, dir: rad }); game.tickBase(() => { placeVisible.shift(); }, 1) } } } catch (e) {} } function checkPlace(id, rad) { try { if (id == undefined) return; let item = items.list[player.items[id]]; let tmpS = player.scale + item.scale + (item.placeOffset || 0); let tmpX = player.x2 + tmpS * Math.cos(rad); let tmpY = player.y2 + tmpS * Math.sin(rad); if (objectManager.checkItemLocation(tmpX, tmpY, item.scale, 0.6, item.id, false, player)) { place(id, rad, 1); } } catch (e) {} } //made angles: function inBetween(angle, arra) { let array = [undefined, undefined] if (Math.sin(angle) > 0 && Math.cos(angle) > 0) { array[0] = arra[0] array[1] = arra[1] } else if (Math.sin(angle) > 0 && Math.cos(angle) < 0) { angle = angle - (Math.PI / 2) array[0] = arra[0] - (Math.PI / 2) array[1] = arra[1] - (Math.PI / 2) } else if (Math.sin(angle) < 0 && Math.cos(angle) < 0) { angle = angle - Math.PI array[0] = arra[0] - Math.PI array[1] = arra[1] - Math.PI } else if (Math.sin(angle) < 0 && Math.cos(angle) > 0) { angle = angle - ((3 * Math.PI) / 2) array[0] = arra[0] - ((3 * Math.PI) / 2) array[1] = arra[1] - ((3 * Math.PI) / 2) } let array1q, array2q; if (Math.sin(array[0]) > 0 && Math.cos(array[0]) > 0) { array1q = 1 } else if (Math.sin(array[0]) > 0 && Math.cos(array[0]) < 0) { array1q = 2 } else if (Math.sin(array[0]) < 0 && Math.cos(array[0]) < 0) { array1q = 3 } else if (Math.sin(array[0]) < 0 && Math.cos(array[0]) > 0) { array1q = 4 } if (Math.sin(array[1]) > 0 && Math.cos(array[1]) > 0) { array2q = 1 } else if (Math.sin(array[1]) > 0 && Math.cos(array[1]) < 0) { array2q = 2 } else if (Math.sin(array[1]) < 0 && Math.cos(array[1]) < 0) { array2q = 3 } else if (Math.sin(array[1]) < 0 && Math.cos(array[1]) > 0) { array2q = 4 } let angleQ; if (Math.sin(angle) > 0 && Math.cos(angle) > 0) { angleQ = 1 } else if (Math.sin(angle) > 0 && Math.cos(angle) < 0) { angleQ = 2 } else if (Math.sin(angle) < 0 && Math.cos(angle) < 0) { angleQ = 3 } else if (Math.sin(angle) < 0 && Math.cos(angle) > 0) { angleQ = 4 } if (array1q == angleQ) { if (array[0] < angle && angle < array[1]) { return true } else { return false } } else if (array1q < angleQ) { if (array[0] < angle || angle < array[1]) { return true } else { return false } } else { if (array[0] > angle && angle > array[1]) { return true } else { return false } } } function manageAngles(angles) { let allAngles = [] for (let i = 0; i < angles.length; i++) { if (angles[i].length) { if (!allAngles.length) { allAngles.push(angles[i]) } else { let used = false for (let j = 0; j < allAngles.length; j++) { if (inBetween(angles[i][0], allAngles[j])) { used = true if (inBetween(angles[i][1], allAngles[j])) { allAngles[j].push(angles[i][2]) } else { allAngles[j][1] = angles[i][1] allAngles[j].push(angles[i][2]) } } else if (inBetween(angles[i][1], allAngles[j])) { used = true allAngles[j][0] = angles[i][0] allAngles[j].push(angles[i][2]) } } if (!used) { allAngles.push(angles[i]) } } } } return allAngles } function makeAng(build, id) { let fullAng = []; let buildings = gameObjects.filter(obj => fgdo(player, obj) < 250 && obj.active) let item = items.list[id < items.list.length ? id : player.items[2]] let tmpS = player.scale + item.scale + (item.placeOffset || 0); for (let scale, i = 0; i < buildings.length; i++) { if (!buildings[i].isItem) { if ((buildings[i].scale != 80 && buildings[i].scale != 85 && buildings[i].scale != 90 || buildings[i].type == 1)) { scale = buildings[i].scale * 0.40 } else { scale = buildings[i].scale } } else { scale = buildings[i].scale } let angles = [] let dist = (item + scale + 1) let dPTB = fgdo(player, buildings[i]) let cosLaw if (dPTB > dist + tmpS) { cosLaw = Math.acos(((Math.pow(tmpS, 2) + Math.pow(dist, 2)) - Math.pow(dPTB, 2)) / (2 * dist * tmpS)) cosLaw = Math.asin((dist * Math.sin(cosLaw)) / dPTB) } else { cosLaw = Math.acos(((Math.pow(tmpS, 2) + Math.pow(dPTB, 2)) - Math.pow(dist, 2)) / (2 * dPTB * tmpS)) } let aPTB = Math.atan2(buildings[i].y - player.y2, buildings[i].x - player.x2) let ang1 = (aPTB - cosLaw) let ang2 = (aPTB + cosLaw) if (!isNaN(cosLaw)) { angles.push(ang1) angles.push(ang2) angles.push(buildings[i]) } fullAng.push(angles) } for (let i = 0; i < fullAng.length * 3; i++) { fullAng = controlAng(fullAng) } if (!fullAng.length) { fullAng = [0, 0.0001] } for (let i = 0; i < fullAng.length; i++) { if (fullAng != false) { if (!checkPlace(id, fullAng[i][0]) || !checkPlace(id, fullAng[i][1])) { fullAng = false } } } //console.log(tracker.draw) return fullAng } let controlAng = (ang) => { let allAngles = [] //console.log(angles) for (let i = 0; i < ang.length; i++) { if (ang[i].length) { if (!allAngles.length) { allAngles.push(ang[i]) } else { let used = false for (let j = 0; j < allAngles.length; j++) { if (inBetween(ang[i][0], allAngles[j])) { used = true if (inBetween(ang[i][1], allAngles[j])) { allAngles[j].push(ang[i][2]) } else { allAngles[j][1] = ang[i][1] allAngles[j].push(ang[i][2]) } } else if (inBetween(ang[i][1], allAngles[j])) { used = true allAngles[j][0] = ang[i][0] allAngles[j].push(ang[i][2]) } } if (!used) { allAngles.push(ang[i]) } } } } return allAngles } function makeAngles(building, type) { let buildings = building.filter(obj => fgdo(player, obj) < player.scale + items.list[type].scale + obj.scale + 50 && obj.active) let allAngles = [] let scale let offset = player.scale + items.list[type].scale + (items.list[type].placeOffset || 0) for (let i = 0; i < buildings.length; i++) { let scale if (!buildings[i].isItem) { if ((buildings[i].scale != 80 && buildings[i].scale != 85 && buildings[i].scale != 90 || buildings[i].type == 1)) { scale = buildings[i].scale * 0.40 } else { scale = buildings[i].scale } } else { scale = buildings[i].scale } let angles = [] let dist = (items.list[type].scale + scale + 1) let dPTB = fgdo(player, buildings[i]) let cosLaw if (dPTB > dist + offset) { cosLaw = Math.acos(((Math.pow(offset, 2) + Math.pow(dist, 2)) - Math.pow(dPTB, 2)) / (2 * dist * offset)) cosLaw = Math.asin((dist * Math.sin(cosLaw)) / dPTB) } else { cosLaw = Math.acos(((Math.pow(offset, 2) + Math.pow(dPTB, 2)) - Math.pow(dist, 2)) / (2 * dPTB * offset)) } let aPTB = Math.atan2(buildings[i].y - player.y2, buildings[i].x - player.x2) let ang1 = (aPTB - cosLaw) let ang2 = (aPTB + cosLaw) if (!isNaN(cosLaw)) { angles.push(ang1) angles.push(ang2) angles.push(buildings[i]) } allAngles.push(angles) } for (let i = 0; i < allAngles.length * 3; i++) { allAngles = manageAngles(allAngles) } if (!allAngles.length) { allAngles = [0, 0.0001] } for (let i = 0; i < allAngles.length; i++) { if (allAngles != false) { if (!checkPlace(type, allAngles[i][0]) || !checkPlace(type, allAngles[i][1])) { allAngles = false } } } //console.log(tracker.draw) return allAngles } // HEALING: function soldierMult() { return player.latestSkin == 6 ? 0.75 : 1; } function healthBased() { if (player.health == 100) return 0; if ((player.skinIndex != 45 && player.skinIndex != 56)) { return Math.ceil((100 - player.health) / items.list[player.items[0]].healing); } return 0; } function getAttacker(damaged) { let attackers = enemy.filter(tmp => { //let damages = new Damages(items); //let dmg = damages.weapons[tmp.weaponIndex]; //let by = tmp.weaponIndex < 9 ? [dmg[0], dmg[1], dmg[2], dmg[3]] : [dmg[0], dmg[1]]; let rule = { //one: tmp.dist2 <= 300, //two: by.includes(damaged), three: tmp.attacked } return /*rule.one && rule.two && */rule.three; }); return attackers; } function healer() { for (let i = 0; i < healthBased(); i++) { place(0, getAttackDir()); } } function healer1() { place(0, getAttackDir()); return Math.ceil((100 - player.health) / items.list[player.items[0]].healing); } function antiSyncHealing(timearg) { my.antiSync = true; let healAnti = setInterval(() => { if (player.shameCount < 5) { place(0, getAttackDir()); } }, 75); setTimeout(() => { clearInterval(healAnti); setTimeout(() => { my.antiSync = false; }, game.tickRate); }, game.tickRate); } function biomeGear(mover, returns) { if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2) { if (returns) return 31; buyEquip(31, 0); } else { if (player.y2 <= config.snowBiomeTop) { if (returns) return mover && player.moveDir == undefined ? 22 : 15; buyEquip(mover && player.moveDir == undefined ? 22 : 15, 0); } else { if (returns) return mover && player.moveDir == undefined ? 22 : 12; buyEquip(mover && player.moveDir == undefined ? 22 : 12, 0); } } if (returns) return 0; } function woah(mover) { buyEquip(mover && player.moveDir == undefined ? 0 : 11, 1); } function cdf (e, t){ try { return Math.hypot((t.y2||t.y)-(e.y2||e.y), (t.x2||t.x)-(e.x2||e.x)); } catch(e){ return Infinity; } } function adxtick() { let neIT = false; let nearTrapped = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 15)) .sort(function(a, b) { return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2); })[0]; if (nearTrapped) { neIT = true; } if (configs.adxtick) { if (neIT && near.dist2 <= 75 && nearTrapped.health <= 272.58 && !traps.inTrap && !my.autoPush) { if ((player.weapons[0] === 4 || player.weapons[0] === 5) && player.weapons[1] === 10 && player.reloads[player.weapons[0]] === 0 && player.reloads[player.weapons[1]] === 0) { doAdxtick(); addMenuChText("[Game]", "adxTick", "lightBlue"); } } } function doAdxtick() {//good enugh my.autoAim = true; selectWeapon(player.weapons[1]); buyEquip(40, 0); sendAutoGather(); game.tickBase(() => { selectWeapon(player.weapons[0]); buyEquip(7, 0); game.tickBase(() => { buyEquip(53, 0); game.tickBase(() => { sendAutoGather(); my.autoAim = false; }, 1); }, 1); }, 1); } } function doOneFrame() { my.autoAim = true; buyEquip(53, 0); selectWeapon(player.weapons[0]); game.tickBase(() => { buyEquip(7, 0); sendAutoGather(); game.tickBase(() => { selectWeapon(player.weapons[0]); sendAutoGather(); my.autoAim = false; }, 1); }, 1); } function autoOneFrame() { let neIT = false; let nearTrapped = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 15)) .sort(function(a, b) { return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2); })[0]; if (nearTrapped) { neIT = true; } if (configs.autoOneFrame) { let ping = window.pingTime; let range = (ping > 140) ? 230 : (ping > 110) ? 210 : (ping > 85) ? 190 : 170; if (near.dist2 > range && near.dist2 <= 245 && !traps.inTrap && player.reloads[player.weapons[0]] == 0 && player.reloads[53] == 0 && player.weapons[0] == 5 && ((!neIT && near.skinIndex != 6) || neIT)) { addMenuChText("Dev", "Auto One Tick", "lightblue"); io.send("6", near.dist2.toString()) packet("9", undefined, 1); game.tickBase(() => { packet("9", near.aim2, 1); }, 1); doOneFrame(); } } } function HKH () { my.autoAim = true; sendAutoGather(); buyEquip(53, 0); selectWeapon(player.weapons[1]); game.tickBase(() => { buyEquip(7, 0); selectWeapon(player.weapons[0]); game.tickBase(() => { sendAutoGather(); my.autoAim = false; }, 1); }, 1); } let preplacing = false; function preplacer() { let nearestObj = null; if (secPacket >= 90 || traps.antiTrapped) return; let range = items.weapons[player.weaponIndex].range + 150; gameObjects.forEach(tmpObj => { if (enemy.length) { let objDst = UTILS.getDist(tmpObj, player, 0, 2); let objAim = UTILS.getDirect(tmpObj, player, 0, 2); if (tmpObj.health < 272.58 && objDst <= 120) { nearestObj = tmpObj; } } }); let nearTrap = liztobj.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && cdf(tmp, player) <= tmp.getScale() + 5); let spike = gameObjects.find(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && cdf(tmp, player) < 87 && !nearTrap.length); if (nearestObj) { let angle = UTILS.getDirect(nearestObj, player, 0, 2); let FindTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= near.scale + tmp.getScale() + 5).sort(function (a, b) { return UTILS.getDist(a, near, 0, 5) - UTILS.getDist(b, near, 0, 5); })[0]; game.tickBase(() => { let condition = near.dist2 <= range && tmpObj.health <= 272.58 && fgdo(tmpObj, player) <= range || (near && near.reloads[near.weaponIndex] <= config.tickRate * (window.pingTime >= 200 ? 2 : 1)) || player.reloads[player.weaponIndex] * 1000 <= config.tickRate * (window.pingTime >= 200 ? 2 : 1); if (condition) { if (!retrappable || traps.inTrap) { place(2, angle); preplacing = true; } else { place(4, angle); preplacing = true; } } }, 1); } } let advHeal = []; class Traps { constructor(UTILS, items) { this.dist = 0; this.aim = 0; this.inTrap = false; this.replaced = false; this.antiTrapped = false; this.info = {}; this.notFast = function() { return player.weapons[1] == 10 && ((this.info.health > items.weapons[player.weapons[0]].dmg) || player.weapons[0] == 5); } this.testCanPlace = function(id, first = -(Math.PI / 2), repeat = (Math.PI / 2), plus = (Math.PI / 18), radian, replacer, yaboi) { try { let item = items.list[player.items[id]]; let tmpS = player.scale + item.scale + (item.placeOffset || 0); let counts = { attempts: 0, placed: 0 }; let tmpObjects = []; gameObjects.forEach((p) => { tmpObjects.push({ x: p.x, y: p.y, active: p.active, blocker: p.blocker, scale: p.scale, isItem: p.isItem, type: p.type, colDiv: p.colDiv, getScale: function(sM, ig) { sM = sM || 1; return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4) ? 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv); }, }); }); for (let i = first; i < repeat; i += plus) { counts.attempts++; let relAim = radian + i; let tmpX = player.x2 + tmpS * Math.cos(relAim); let tmpY = player.y2 + tmpS * Math.sin(relAim); let cantPlace = tmpObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem))); if (cantPlace) continue; if (item.id != 19 && tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue; if ((!replacer && yaboi) || useWasd) { if (useWasd ? false : yaboi.inTrap) { if (UTILS.getAngleDist(near.aim2 + Math.PI, relAim + Math.PI) <= Math.PI) { place(2, relAim, 1); } else { player.items[4] == 15 && place(4, relAim, 1); } } else { if (UTILS.getAngleDist(near.aim2, relAim) <= config.gatherAngle / 1.5) { place(2, relAim, 1); } else { player.items[4] == 15 && place(4, relAim, 1); } } } else { place(id, relAim, 1); } tmpObjects.push({ x: tmpX, y: tmpY, active: true, blocker: item.blocker, scale: item.scale, isItem: true, type: null, colDiv: item.colDiv, getScale: function() { return this.scale; }, }); if (UTILS.getAngleDist(near.aim2, relAim) <= 1) { counts.placed++; } } if (replacer && item.dmg) { if (near.dist2 <= items.weapons[player.weapons[0]].range + (player.scale * 1.8) && configs.spikeTick) { instaC.canSpikeTick = true; } } } catch (err) { } }; this.checkSpikeTick = function() { try { if (![3, 4, 5].includes(near.primaryIndex)) return false; if ((getEl("safeAntiSpikeTick").checked || my.autoPush) ? false : near.primaryIndex == undefined ? true : (near.reloads[near.primaryIndex] > game.tickRate)) return false; // more range for safe. also testing near.primaryIndex || 5 if (near.dist2 <= items.weapons[near.primaryIndex || 5 || 7 || 4 || 0].range + (near.scale * 1.8)) { buyEquip(26, 0) let item = items.list[9]; let tmpS = near.scale + item.scale + (item.placeOffset || 0); let danger = 0; let counts = { attempts: 0, block: `unblocked` }; for (let i = -1; i <= 1; i += 1 / 10) { counts.attempts++; let relAim = UTILS.getDirect(player, near, 2, 2) + i; let tmpX = near.x2 + tmpS * Math.cos(relAim); let tmpY = near.y2 + tmpS * Math.sin(relAim); let cantPlace = gameObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem))); if (cantPlace) continue; if (tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue; danger++; counts.block = `blocked`; break; } if (danger) { my.anti0Tick = 1; return true; } } } catch (err) { return null; } return false; } this.protect = function (aim) { if (!configs.antiTrap) return; if (player.items[4]) { this.testCanPlace(2, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI); this.antiTrapped = true; } }; UTILS.deg2rad = function (degrees) { return degrees * (Math.PI / 180); } function calculatePerfectAngle(x1, y1, x2, y2) { return Math.atan2(y2 - y1, x2 - x1); } function getEnemyVelocity(near) { return Math.sqrt(near.xVel * near.xVel + near.yVel * near.yVel); } function getEnemyDirection(near) { return Math.atan2(near.yVel, near.xVel); } function isPositionValid(position) { const playerX = player.x2; const playerY = player.y2; const distToPosition = Math.hypot(position[0] - playerX, position[1] - playerY); return distToPosition > 35; } this.unsafeGameObjects = { near: [], near350: [], spikes: [], }; function n(e) { return e && e.isBuffer && e } function calculatePossibleTrapPositions(x, y, radius) { const trapPositions = []; const numPositions = 8; for (let i = 0; i < numPositions; i++) { const angle = (2 * Math.PI * i) / numPositions; const offsetX = x + radius * Math.cos(angle); const offsetY = y + radius * Math.sin(angle); const position = [offsetX, offsetY]; if (!trapPositions.some((pos) => isPositionTooClose(position, pos))) { trapPositions.push(position); } } return trapPositions; } function isPositionTooClose(position1, position2, minDistance = 50) { const dist = Math.hypot(position1[0] - position2[0], position1[1] - position2[1]); return dist < minDistance; } function dotProduct(vector1, vector2) { return vector1.x * vector2.x + vector1.y * vector2.y; } function magnitude(vector) { return Math.sqrt(vector.x * vector.x + vector.y * vector.y); } this.getItemPlaceLocation = function(obj, dir) { let item = items.list[player.items[obj]]; let tmpS = player.scale + item.scale + (item.placeOffset || 0); let tmpX = player.x + tmpS * Math.cos(dir); let tmpY = player.y + tmpS * Math.sin(dir); return { x: tmpX, y: tmpY }; }; function vectorDifference(point1, point2) { return { x: point2.x - point1.x, y: point2.y - point1.y }; } function calculateAngleUsingDotProduct(point1, point2) { let diffVector = vectorDifference(point1, point2); let playerDirection = { x: Math.cos(player.dir), y: Math.sin(player.dir) }; let dotProd = dotProduct(playerDirection, diffVector); let magnitudeProd = magnitude(playerDirection) * magnitude(diffVector); let cosTheta = dotProd / magnitudeProd; let dynamicAngle = Math.acos(cosTheta); dynamicAngle *= 180 / Math.PI; if (dynamicAngle < 0) dynamicAngle += 360; return dynamicAngle; } function caf(e, t) { try { return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x)); } catch (e) { return 0; } } function toR(e) { var n = (e * Math.PI / 180) % (2 * Math.PI); return n > Math.PI ? Math.PI - n : n } function toD(e) { var n = (e / Math.PI * 360) % 360; return n >= 360 ? n - 360 : n; } this.autoPlace = function () { if (secPacket >= 90) return; let MIN_TRAP_DISTANCE = 250; const SPIKE_RADIUS = 45; const SPIKE_ANGLE_INCREMENT = Math.PI / 24; if (enemy.length && game.tick % (Math.max(1, parseInt) || 1) === 0) { let near2 = { inTrap: false }; let nearTrap = gameObjects.find(e => e.trap && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale + e.getScale() + 5)); near2.inTrap = !!nearTrap; if (near.dist2 < 500 && near.dist2 > 350) { this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2); } if (near.dist2 <= 200 && nearTrap) { checkPlace(2, 0, (Math.PI * 2), (Math.PI / 24), near.aim2); } if (near.dist2 <= 300 && ((near.dist2 > MIN_TRAP_DISTANCE && !near2.inTrap))) { if (near2.inTrap && near.dist2 <= 250) { checkPlace(2, near.aim2 + Math.PI); } else { player.items[4] == 15 && checkPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2); } } else if (!near2.inTrap && (testMode ? enemy.length : near.dist2 <= MIN_TRAP_DISTANCE)) { let objAim = UTILS.getDirect(near, player, 0, 2); let trapPlacementRadius = 70; const enemyVelocity = getEnemyVelocity(near); const enemyDirection = getEnemyDirection(near); if (near.dist2 <= MIN_TRAP_DISTANCE) { player.items[4] == 15 && checkPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2); } } else if (near2.inTrap) { let objAim = UTILS.getDirect(nearTrap, player, 0, 2); const enemyVelocity = getEnemyVelocity(nearTrap); const enemyDirection = getEnemyDirection(nearTrap); if (near.dist2 <= 150) { let initialAngle = Math.random() * Math.PI * 2; let trapOffsetX = Math.cos(initialAngle) * (SPIKE_RADIUS + 5); let trapOffsetY = Math.sin(initialAngle) * (SPIKE_RADIUS + 5); checkPlace(2, nearTrap.x + trapOffsetX, nearTrap.y + trapOffsetY); checkPlace(2, near.aim2 + Math.PI); checkPlace(2, initialAngle, initialAngle + Math.PI * 2, SPIKE_ANGLE_INCREMENT, objAim, SPIKE_RADIUS, { inTrap: false, enemyVelocity, enemyDirection }); } } } }; this.replacer = function (findObj) { const trap1 = gameObjects .filter((e) => e.trap && e.active) .sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2)) .find((trap) => { const trapDist = Math.hypot(trap.y - near.y2, trap.x - near.x2); return ( trap !== player && (player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) && trapDist <= 50 ); }); if (!findObj || !configs.autoReplace) return; if (!inGame) return; if (this.antiTrapped) return; if (getEl("weaponGrind").checked && objDst <= items.weapons[player.weaponIndex].range + player.scale) return; let objDst = UTILS.getDist(findObj, player, 0, 2); let objAim = UTILS.getDirect(findObj, player, 0, 2); if (objDst <= 400 && near.dist2 <= 400) { if (near.dist2 < 250 && !retrappable) { for(let i = 0; i < Math.PI*2;i += Math.PI/9){ checkPlace(2, near.aim2 + i); } } else { for(let i = 0; i < Math.PI*2;i += Math.PI/9){ checkPlace(4, near.aim2 + i); } } this.replaced = true; } }; } }; class Instakill { constructor() { this.wait = false; this.can = false; this.isTrue = false; this.nobull = false; this.ticking = false; this.canSpikeTick = false; this.startTick = false; this.readyTick = false; this.canCounter = false; this.revTick = false; this.syncHit = false; this.changeType = function (type) { this.wait = false; this.isTrue = true; my.autoAim = true; let instaLog = [type]; let backupNobull = near.backupNobull; near.backupNobull = false; game.tickBase(() => { instaLog.push(player.skinIndex); game.tickBase(() => { if (near.skinIndex == 22 && getEl("backupNobull").checked) { near.backupNobull = true; } instaLog.push(player.skinIndex); }, 1); }, 1); if (type == "rev") { healer1(); selectWeapon(player.weapons[1]); buyEquip(53, 0); // buyEquip(21, 1); sendAutoGather(); game.tickBase(() => { selectWeapon(player.weapons[0]); buyEquip(7, 0); // buyEquip(21, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 1); }, 1); } else if (type == "nobull") { healer1(); selectWeapon(player.weapons[0]); if (getEl("backupNobull").checked && backupNobull) { buyEquip(7, 0); } else { buyEquip(6, 0); } // buyEquip(21, 1); sendAutoGather(); game.tickBase(() => { if (near.skinIndex == 22) { if (getEl("backupNobull").checked) { near.backupNobull = true; } buyEquip(6, 0); } else { buyEquip(53, 0); } selectWeapon(player.weapons[1]); //buyEquip(21, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 1); }, 1); } else if (type == "normal") { healer1(); selectWeapon(player.weapons[0]); buyEquip(7, 0); // buyEquip(21, 1); sendAutoGather(); game.tickBase(() => { selectWeapon(player.weapons[1]); buyEquip(player.reloads[53] == 0 ? 53 : 6, 0); // buyEquip(21, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 1); }, 1); } else { setTimeout(() => { this.isTrue = false; my.autoAim = false; }, 50); } }; this.spikeTickType = function () { this.isTrue = true; my.autoAim = true; selectWeapon(player.weapons[0]); buyEquip(7, 0); // buyEquip(21, 1); sendAutoGather(); game.tickBase(() => { if (player.reloads[53] == 0 && getEl("turretCombat").checked) { selectWeapon(player.weapons[0]); buyEquip(53, 0); // buyEquip(21, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 1); } else { sendAutoGather(); this.isTrue = false; my.autoAim = false; } }, 1); }; this.spammer = function () { this.isTrue = true; my.autoAim = true; selectWeapon(player.weapons[0]); buyEquip(7, 0); sendAutoGather(); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 1); }; this.counterType = function () { this.isTrue = true; my.autoAim = true; selectWeapon(player.weapons[0]); buyEquip(7, 0); buyEquip(21, 1); sendAutoGather(); game.tickBase(() => { if (player.reloads[53] == 0 && getEl("turretCombat").checked) { selectWeapon(player.weapons[0]); buyEquip(53, 0); buyEquip(21, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 1); } else { sendAutoGather(); this.isTrue = false; my.autoAim = false; } }, 1); }; this.rangeType = function (type) { this.isTrue = true; my.autoAim = true; if (type == "ageInsta") { my.ageInsta = false; if (player.items[5] == 18) { place(5, near.aim2); } packet("I", undefined, 1); buyEquip(22, 0); buyEquip(21, 1); game.tickBase(() => { selectWeapon(player.weapons[1]); buyEquip(53, 0); buyEquip(21, 1); sendAutoGather(); game.tickBase(() => { sendUpgrade(12); selectWeapon(player.weapons[1]); buyEquip(53, 0); buyEquip(21, 1); game.tickBase(() => { sendUpgrade(15); selectWeapon(player.weapons[1]); buyEquip(53, 0); buyEquip(21, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 1); }, 1); }, 1); }, 1); } else { selectWeapon(player.weapons[1]); if (player.reloads[53] == 0 && near.dist2 <= 700 && near.skinIndex != 22) { buyEquip(53, 0); } else { buyEquip(20, 0); } buyEquip(11, 1); sendAutoGather(); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 1); } }; this.oneTickType = function() { this.isTrue = true; my.autoAim = true; biomeGear(); buyEquip(19, 1); packet("9", near.aim2, 1); game.tickBase(() => { if (player.weapons[1] == 15) { my.revAim = true; } selectWeapon(player.weapons[[15].includes(player.weapons[1]) ? 1 : 0]); buyEquip(53, 0); buyEquip(19, 1); if ([15].includes(player.weapons[1])) { sendAutoGather(); } packet("9", near.aim2, 1); game.tickBase(() => { my.revAim = false; selectWeapon(player.weapons[0]); buyEquip(7, 0); buyEquip(19, 1); if (![15].includes(player.weapons[1])) { sendAutoGather(); } packet("9", near.aim2, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; packet("9", undefined, 1); this.readyTick = false; }, 3); }, 1); }, 1); }; this.threeOneTickType = function() { this.isTrue = true; my.autoAim = true; selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); biomeGear(); buyEquip(19, 1); packet("9", near.aim2, 1); game.tickBase(() => { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); buyEquip(53, 0); packet("9", near.aim2, 1); game.tickBase(() => { selectWeapon(player.weapons[0]); buyEquip(7, 0); sendAutoGather(); packet("9", near.aim2, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; packet("9", undefined, 1); this.readyTick = false; }, 3); }, 1); }, 1); }; this.kmTickType = function () { this.isTrue = true; my.autoAim = true; my.revAim = true; selectWeapon(player.weapons[1]); buyEquip(53, 0); buyEquip(11, 1); sendAutoGather(); packet("9", near.aim2, 1); game.tickBase(() => { my.revAim = false; selectWeapon(player.weapons[0]); buyEquip(7, 0); buyEquip(19, 1); packet("9", near.aim2, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; packet("9", undefined, 1); }, 1); }, 1); }; this.boostTickType = function () { /*this.isTrue = true; my.autoAim = true; selectWeapon(player.weapons[0]); buyEquip(53, 0); buyEquip(11, 1); packet("33", near.aim2); game.tickBase(() => { place(4, near.aim2); selectWeapon(player.weapons[1]); biomeGear(); buyEquip(11, 1); sendAutoGather(); packet("33", near.aim2); game.tickBase(() => { selectWeapon(player.weapons[0]); buyEquip(7, 0); buyEquip(19, 1); packet("33", near.aim2); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; packet("33", undefined); }, 1); }, 1); }, 1);*/ this.isTrue = true; my.autoAim = true; biomeGear(); buyEquip(11, 1); packet("9", near.aim2, 1); game.tickBase(() => { if (player.weapons[1] == 15) { my.revAim = true; } selectWeapon(player.weapons[[9, 12, 13, 15].includes(player.weapons[1]) ? 1 : 0]); buyEquip(53, 0); buyEquip(11, 1); if ([9, 12, 13, 15].includes(player.weapons[1])) { sendAutoGather(); } packet("9", near.aim2, 1); place(4, near.aim2); game.tickBase(() => { my.revAim = false; selectWeapon(player.weapons[0]); buyEquip(7, 0); buyEquip(19, 1); if (![9, 12, 13, 15].includes(player.weapons[1])) { sendAutoGather(); } packet("9", near.aim2, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; packet("9", undefined, 1); }, 1); }, 1); }, 1); }; this.gotoGoal = function (goto, OT) { let slowDists = (weeeee) => weeeee * config.playerScale; let goal = { a: goto - OT, b: goto + OT, c: goto - slowDists(1), d: goto + slowDists(1), e: goto - slowDists(2), f: goto + slowDists(2), g: goto - slowDists(4), h: goto + slowDists(4) }; let bQ = function(wwww, awwww) { if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2 && awwww == 0) { buyEquip(31, 0); } else { buyEquip(wwww, awwww); } } if (enemy.length) { let dst = near.dist2; this.ticking = true; if (dst >= goal.a && dst <= goal.b) { bQ(22, 0); bQ(11, 1); if (player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0] || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } return { dir: undefined, action: 1 }; } else { if (dst < goal.a) { if (dst >= goal.g) { if (dst >= goal.e) { if (dst >= goal.c) { bQ(40, 0); bQ(10, 1); if (configs.slowOT) { player.buildIndex != player.items[1] && selectToBuild(player.items[1]); } else { if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { bQ(22, 0); bQ(19, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { bQ(6, 0); bQ(12, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { biomeGear(); bQ(11, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } return { dir: near.aim2 + Math.PI, action: 0 }; } else if (dst > goal.b) { if (dst <= goal.h) { if (dst <= goal.f) { if (dst <= goal.d) { bQ(40, 0); bQ(9, 1); if (configs.slowOT) { player.buildIndex != player.items[1] && selectToBuild(player.items[1]); } else { if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { bQ(22, 0); bQ(19, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { bQ(6, 0); bQ(12, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { biomeGear(); bQ(11, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } return { dir: near.aim2, action: 0 }; } return { dir: undefined, action: 0 }; } } else { this.ticking = false; return { dir: undefined, action: 0 }; } } /** wait 1 tick for better quality */ this.bowMovement = function () { let moveMent = this.gotoGoal(685, 3); if (moveMent.action) { if (player.reloads[53] == 0 && !this.isTrue) { this.rangeType("ageInsta"); } else { packet("9", moveMent.dir, 1); } } else { packet("9", moveMent.dir, 1); } }, this.tickMovement = function() { let moveMent = this.gotoGoal(([10, 14].includes(player.weapons[1]) && player.y2 > config.snowBiomeTop) ? 233 : player.weapons[1] == 15 ? 250 : player.y2 <= config.snowBiomeTop ? [10, 14].includes(player.weapons[1]) ? 227 : 235 : 250, 3); if (moveMent.action) { if (player.reloads[53] == 0 && !this.isTrue && this.startTick) { // addMenuChText("Dev", "Auto One Tick", "lightblue"); //io.send("6", near.dist2.toString()) this.oneTickType() } else { packet("9", moveMent.dir, 1); } } else { packet("9", moveMent.dir, 1); } }, this.kmTickMovement = function () { let moveMent = this.gotoGoal(240, 3); if (moveMent.action) { if (near.skinIndex != 22 && player.reloads[53] == 0 && !this.isTrue && ((game.tick - near.poisonTick) % config.serverUpdateRate == 8)) { this.kmTickType(); } else { packet("9", moveMent.dir, 1); } } else { packet("9", moveMent.dir, 1); } }, this.boostTickMovement = function () { let dist = player.weapons[1] == 9 ? 365 : player.weapons[1] == 12 ? 380 : player.weapons[1] == 13 ? 390 : player.weapons[1] == 15 ? 365 : 370; let actionDist = player.weapons[1] == 9 ? 2 : player.weapons[1] == 12 ? 1.5 : player.weapons[1] == 13 ? 1.5 : player.weapons[1] == 15 ? 2 : 3; let moveMent = this.gotoGoal(dist, actionDist); if (moveMent.action) { if (player.reloads[53] == 0 && !this.isTrue) { this.boostTickType(); } else { packet("9", moveMent.dir, 1); } } else { packet("9", moveMent.dir, 1); } } /** wait 1 tick for better quality */ this.perfCheck = function(pl, nr) { if (nr.weaponIndex == 11 && UTILS.getAngleDist(nr.aim2 + Math.PI, nr.d2) <= config.shieldAngle) return false; if (![9, 12, 13, 15].includes(player.weapons[1])) return true; let pjs = { x: nr.x2 + (70 * Math.cos(nr.aim2 + Math.PI)), y: nr.y2 + (70 * Math.sin(nr.aim2 + Math.PI)) }; if (UTILS.lineInRect(pl.x2 - pl.scale, pl.y2 - pl.scale, pl.x2 + pl.scale, pl.y2 + pl.scale, pjs.x, pjs.y, pjs.x, pjs.y)) { return true; } let finds = ais.filter(tmp => tmp.visible).find((tmp) => { if (UTILS.lineInRect(tmp.x2 - tmp.scale, tmp.y2 - tmp.scale, tmp.x2 + tmp.scale, tmp.y2 + tmp.scale, pjs.x, pjs.y, pjs.x, pjs.y)) { return true; } }); if (finds) return false; finds = gameObjects.filter(tmp => tmp.active).find((tmp) => { let tmpScale = tmp.getScale(); if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, pjs.x, pjs.y, pjs.x, pjs.y)) { return true; } }); if (finds) return false; return true; } } }; class Autobuy { constructor(buyHat, buyAcc) { this.hat = function() { buyHat.forEach((id) => { let find = findID(hats, id); if (find && !player.skins[id] && player.points >= find.price) packet("c", 1, id, 0); }); }; this.acc = function() { buyAcc.forEach((id) => { let find = findID(accessories, id); if (find && !player.tails[id] && player.points >= find.price) packet("c", 1, id, 1); }); }; } }; class Autoupgrade { constructor() { this.sb = function(upg) { upg(3); upg(17); upg(31); upg(23); upg(9); upg(38); }; this.kh = function(upg) { upg(3); upg(17); upg(31); upg(23); upg(10); upg(38); upg(4); upg(25); }; this.pb = function(upg) { upg(5); upg(17); upg(32); upg(23); upg(9); upg(38); }; this.ph = function(upg) { upg(5); upg(17); upg(32); upg(23); upg(10); upg(38); upg(28); upg(25); }; this.db = function(upg) { upg(7); upg(17); upg(31); upg(23); upg(9); upg(34); }; /* old functions */ this.km = function(upg) { upg(7); upg(17); upg(31); upg(23); upg(10); upg(38); upg(4); upg(15); }; }; }; class Damages { constructor(items) { // 0.75 1 1.125 1.5 this.calcDmg = function(dmg, val) { return dmg * val; }; this.getAllDamage = function(dmg) { return [this.calcDmg(dmg, 0.75), dmg, this.calcDmg(dmg, 1.125), this.calcDmg(dmg, 1.5)]; }; this.weapons = []; for (let i = 0; i < items.weapons.length; i++) { let wp = items.weapons[i]; let name = wp.name.split(" ").length <= 1 ? wp.name : (wp.name.split(" ")[0] + "_" + wp.name.split(" ")[1]); this.weapons.push(this.getAllDamage(i > 8 ? wp.Pdmg : wp.dmg)); this[name] = this.weapons[i]; } } } /** CLASS CODES */ // jumpscare code warn let tmpList = []; // LOADING: let UTILS = new Utils(); let items = new Items(); let objectManager = new Objectmanager(GameObject, gameObjects, UTILS, config); let store = new Store(); let hats = store.hats; let accessories = store.accessories; let projectileManager = new ProjectileManager(Projectile, projectiles, players, ais, objectManager, items, config, UTILS); let aiManager = new AiManager(ais, AI, players, items, null, config, UTILS); let textManager = new Textmanager(); let traps = new Traps(UTILS, items); let instaC = new Instakill(); let autoBuy = new Autobuy([15, 31, 6, 7, 22, 12, 53, 11, 40, 26], [11, 13, 19, 18, 21]); let autoUpgrade = new Autoupgrade(); let lastDeath; let minimapData; let mapMarker = {}; let mapPings = []; let tmpPing; let breakTrackers = []; let pathFindTest = 0; let grid = []; let pathFind = { active: false, grid: 40, scale: 1440, x: 14400, y: 14400, chaseNear: false, array: [], lastX: this.grid / 2, lastY: this.grid / 2 }; function sendChat(message) { packet("6", message.slice(0, 30)); } let runAtNextTick = []; function checkProjectileHolder(x, y, dir, range, speed, indx, layer, sid) { let weaponIndx = indx == 0 ? 9 : indx == 2 ? 12 : indx == 3 ? 13 : indx == 5 && 15; let projOffset = config.playerScale * 2; let projXY = { x: indx == 1 ? x : x - projOffset * Math.cos(dir), y: indx == 1 ? y : y - projOffset * Math.sin(dir), }; let nearPlayer = players.filter((e) => e.visible && UTILS.getDist(projXY, e, 0, 2) <= e.scale).sort(function (a, b) { return UTILS.getDist(projXY, a, 0, 2) - UTILS.getDist(projXY, b, 0, 2); })[0]; if (nearPlayer) { if (indx == 1) { nearPlayer.shooting[53] = 1; } else { nearPlayer.shootIndex = weaponIndx; nearPlayer.shooting[1] = 1; antiProj(nearPlayer, dir, range, speed, indx, weaponIndx); } } } let projectileCount = 0; function antiProj(tmpObj, dir, range, speed, index, weaponIndex) { if (!tmpObj.isTeam(player)) { tmpDir = UTILS.getDirect(player, tmpObj, 2, 2); if (UTILS.getAngleDist(tmpDir, dir) <= 0.2) { tmpObj.bowThreat[weaponIndex]++; if (index == 5) { projectileCount++; } setTimeout(() => { tmpObj.bowThreat[weaponIndex]--; if (index == 5) { projectileCount--; } }, range / speed); if (tmpObj.bowThreat[9] >= 1 && (tmpObj.bowThreat[12] >= 1 || tmpObj.bowThreat[15] >= 1)) { place(1, tmpObj.aim2); my.anti0Tick = 4; if (!my.antiSync) { antiSyncHealing(4); } } else { if (projectileCount >= 2) { place(1, tmpObj.aim2); healer(); //sendChat("sync detect test"); buyEquip(22, 0); buyEquip(13, 1); my.anti0Tick = 4; if (!my.antiSync) { antiSyncHealing(4); } } else { if (projectileCount === 1) { // anti reverse or anti 1 tick with reaper buyEquip(6, 0); healer(); game.tickBase(() => { // sendChat("rev detected"); },2); } /*} else { if (projectileCount >= 2) { // anti sync ะปะธะฝะธั ะพะฑะพั€ะพะฝั‹ N1 return Math.ceil((100 - player.health) / items.list[player.items[0]].healing); player.chat.message = "pSyD"; healer(); buyEquip(6, 0); } }*/ } } } } } // SHOW ITEM INFO: function showItemInfo(item, isWeapon, isStoreItem) { if (player && item) { UTILS.removeAllChildren(itemInfoHolder); itemInfoHolder.classList.add("visible"); UTILS.generateElement({ id: "itemInfoName", text: UTILS.capitalizeFirst(item.name), parent: itemInfoHolder }); UTILS.generateElement({ id: "itemInfoDesc", text: item.desc, parent: itemInfoHolder }); if (isStoreItem) { } else if (isWeapon) { UTILS.generateElement({ class: "itemInfoReq", text: !item.type?"primary":"secondary", parent: itemInfoHolder }); } else { for (let i = 0; i < item.req.length; i += 2) { UTILS.generateElement({ class: "itemInfoReq", html: item.req[i] + " x" + item.req[i + 1] + "", parent: itemInfoHolder }); } if (item.group.limit) { UTILS.generateElement({ class: "itemInfoLmt", text: (player.itemCounts[item.group.id] || 0) + "/" + (config.isSandbox ? 99 : item.group.limit), parent: itemInfoHolder }); } } } else { itemInfoHolder.classList.remove("visible"); } } // RESIZE: window.addEventListener("resize", UTILS.checkTrusted(resize)); function resize() { screenWidth = window.innerWidth; screenHeight = window.innerHeight; /*let scaleFillNative = Math.max(screenWidth / maxScreenWidth, screenHeight / maxScreenHeight) * pixelDensity; gameCanvas.width = screenWidth * pixelDensity; gameCanvas.height = screenHeight * pixelDensity; gameCanvas.style.width = screenWidth + "px"; gameCanvas.style.height = screenHeight + "px"; mainContext.setTransform( scaleFillNative, 0, 0, scaleFillNative, (screenWidth * pixelDensity - (maxScreenWidth * scaleFillNative)) / 2, (screenHeight * pixelDensity - (maxScreenHeight * scaleFillNative)) / 2 );*/ } resize(); gameCanvas = document.getElementById("touch-controls-fullscreen"); // MOUSE INPUT: gameCanvas.addEventListener("mousemove", gameInput, false); function gameInput(e) { mouseX = e.clientX; mouseY = e.clientY; } let clicks = { left: false, middle: false, right: false, }; gameCanvas.addEventListener("mousedown", mouseDown, false); function mouseDown(e) { if (attackState != 1) { attackState = 1; if (e.button == 0) { clicks.left = true; } else if (e.button == 1) { clicks.middle = true; } else if (e.button == 2) { clicks.right = true; } } } window.addEventListener("mouseup", UTILS.checkTrusted(mouseUp)); function mouseUp(e) { if (attackState != 0) { attackState = 0; if (e.button == 0) { clicks.left = false; } else if (e.button == 1) { clicks.middle = false; } else if (e.button == 2) { clicks.right = false; } } } gameCanvas.addEventListener("wheel", wheel, false); function wheel(e) { if (e.deltaY < 0) { my.reSync = true; } else { my.reSync = false; } } // INPUT UTILS: function getMoveDir() { let dx = 0; let dy = 0; for (let key in moveKeys) { let tmpDir = moveKeys[key]; dx += !!keys[key] * tmpDir[0]; dy += !!keys[key] * tmpDir[1]; } return dx == 0 && dy == 0 ? undefined : Math.atan2(dy, dx); } function getSafeDir() { if (!player) return 0; if (!player.lockDir) { lastDir = Math.atan2(mouseY - (screenHeight / 2), mouseX - (screenWidth / 2)); } return lastDir || 0; } function getAttackDir(debug) { if (debug) { if (!player) return "0"; if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0)) lastDir = getEl("weaponGrind").checked ? "getSafeDir()" : enemy.length ? my.revAim ? "(near.aim2 + Math.PI)" : "near.aim2" : "getSafeDir()"; else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) lastDir = "getSafeDir()"; else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) lastDir = "traps.aim"; else if (!player.lockDir) { if (configs.noDir) return "undefined"; lastDir = "getSafeDir()"; } return lastDir; } else { if (!player) return 0; if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0)) lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir(); else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) lastDir = getSafeDir(); else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) lastDir = traps.aim; else if (!player.lockDir) { if (configs.noDir) return undefined; lastDir = getSafeDir(); } return lastDir || 0; } } function getVisualDir() { if (!player) return 0; if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0)) lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir(); else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) lastDir = getSafeDir(); else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) lastDir = traps.aim; else if (!player.lockDir) { lastDir = getSafeDir(); } return lastDir || 0; } // KEYS: function keysActive() { return ( allianceMenu.style.display != "block" && chatHolder.style.display != "block" ); } function toggleMenuChat() { if (menuChatDiv.style.display != "none") { // chatHolder.style.display = "none"; // if (menuChatBox.value != "") { //commands[command.slice(1)] let cmd = function(command) { return { found: command.startsWith("/") && commands[command.slice(1).split(" ")[0]], //fv: commands[command.slice(1).split(" ")[0]] } } let command = cmd(menuChatBox.value); if (command.found) { if (typeof command.fv.action === "function") { command.fv.action(menuChatBox.value); } } else { sendChat(menuChatBox.value); } menuChatBox.value = ""; menuChatBox.blur(); } else { if (menuCBFocus) { menuChatBox.blur(); } else { menuChatBox.focus(); } } } function keyDown(event) { let keyNum = event.which || event.keyCode || 0; if (player && player.alive && keysActive()) { if (!keys[keyNum]) { keys[keyNum] = 1; macro[event.key] = 1; if (keyNum == 27) { openMenu = !openMenu; $("#menuDiv").toggle(); $("#menuChatDiv").toggle(); } else if (keyNum == 69) { sendAutoGather(); } else if (keyNum == 67) { updateMapMarker(); } else if (player.weapons[keyNum - 49] != undefined) { player.weaponCode = player.weapons[keyNum - 49]; } else if (moveKeys[keyNum]) { sendMoveDir(); } else if (event.key == "m") { pads.placeSpawnPads = !pads.placeSpawnPads; } else if (event.key == "z") { mills.place = !mills.place; textManager.showText(player.x2, player.y2, 20, 0.15, 1850, `Automills: ${mills.place}`, "#00FFFF", 2); } else if (event.key == "Z") { typeof window.debug == "function" && window.debug(); } else if (keyNum == 32) { packet("9", 1, getSafeDir(), 1); packet("9", 0, getSafeDir(), 1); } else if (event.key == ",") { player.sync = true; } else if (event.key == "t") { autoOneFrameToggled = !autoOneFrameToggled; const oneFrameStatus = autoOneFrameToggled ? "On" : "Off"; textManager.showText(player.x2, player.y2, 20, 0.15, 1850, `OneFrame: ${oneFrameStatus}`, "#00FFFF", 2); } } } } addEventListener("keydown", UTILS.checkTrusted(keyDown)); function keyUp(event) { if (player && player.alive) { let keyNum = event.which || event.keyCode || 0; if (keyNum == 13) { toggleMenuChat(); } else if (keysActive()) { if (keys[keyNum]) { keys[keyNum] = 0; macro[event.key] = 0; if (moveKeys[keyNum]) { sendMoveDir(); } else if (event.key == ",") { player.sync = false; } } } } } window.addEventListener("keyup", UTILS.checkTrusted(keyUp)); function sendMoveDir() { let newMoveDir = getMoveDir(); if (lastMoveDir == undefined || newMoveDir == undefined || Math.abs(newMoveDir - lastMoveDir) > 0.3) { if (!my.autoPush) { packet("9", newMoveDir, 1); } lastMoveDir = newMoveDir; } } function findAllianceBySid(sid) { return player.team ? alliancePlayers.find((THIS) => THIS === sid) : null; } /** PATHFIND TEST */ function chechPathColl(tmp) { return ((player.scale + tmp.getScale()) / (player.maxSpeed * items.weapons[player.weaponIndex].spdMult)) + (tmp.dmg && !tmp.isTeamObject(player) ? 35 : 0); return tmp.colDiv == 0.5 ? (tmp.scale * tmp.colDiv) : !tmp.isTeamObject(player) && tmp.dmg ? (tmp.scale + player.scale) : tmp.isTeamObject(player) && tmp.trap ? 0 : tmp.scale; } function CanObject(pos, one, two) { let checkColl = gameObjects.filter(tmp => player.canSee(tmp) && tmp.active); for (let y = 0; y < pathFind.grid; y++) { grid[y] = []; for (let x = 0; x < pathFind.grid; x++) { let tmpXY = { x: (player.x2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * x), y: (player.y2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * y) } if (UTILS.getDist(pos, tmpXY, one, two) <= 35) { pathFind.lastX = x; pathFind.lastY = y; grid[y][x] = 0; continue; } let find = checkColl.find(tmp => UTILS.getDist(tmp, tmpXY, 0, 0) <= chechPathColl(tmp)); if (find) { if (find.trap) { grid[y][x] = 0; continue; } grid[y][x] = 1; } else { grid[y][x] = 0; } } } } // BUTTON EVENTS: function bindEvents() {} bindEvents(); function SendPath(pos, one, two) { grid = []; CanObject(pos, one, two); } let CheckAim = near.aim2, CheckDist = near.dist2; function Move() { const trap1 = gameObjects .filter((e) => e.trap && e.active) .sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2)) .find((trap) => { const trapDist = Math.sqrt((trap.y - near.y2) ** 2 + (trap.x - near.x2) ** 2); return ( trap !== player && (player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) && trapDist <= 50 ); }); ResetActions(); if (near.dist2 > items.weapons[player.weapons[0]].range + near.scale * 1.8) { if (((player.shameCount > 5) || player.skinIndex == 45) && CheckDist < 400) { packet("9", CheckAim + Math.PI, 1); } else if (CheckDist <= items.weapons[player.weaponIndex].range + near.scale && trap1) { packet("9", undefined, 1); } else if (!trap1 && CheckDist < items.weapons[player.weaponIndex].range + near.scale * 1.8) { packet("9", CheckAim + Math.PI, 1); } else if (CheckDist >= items.weapons[player.weaponIndex].range + near.scale * 1.8) { packet("9", CheckAim, 1); } else { packet("9", undefined, 1); } } } function ResetActions() { my.canMove = true; my.MillAim = false; my.SpikeAim = false; my.canHat = true; } function Pathfinder(pos, one, two) { pathFind.scale = (config.maxScreenWidth / 2) * 1.3; if (!traps.inTrap) { if (((CheckDist <= items.weapons[player.weapons[0]].range + near.scale * 1.8) || player.skinIndex == 45 || player.shameCount > 6)) { Move(); } else { SendPath(pos, one, two); easystar.setGrid(grid); easystar.setAcceptableTiles([0]); easystar.enableDiagonals(); easystar.findPath((grid[0].length / 2), (grid.length / 2), pathFind.lastX, pathFind.lastY, function(path) { if (path === null) { pathFind.array = []; Move(); } else { pathFind.array = path; if (pathFind.array.length > 1) { let tmpXY = { x: (player.x2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * path[1].x), y: (player.y2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * path[1].y) } io.send("9", UTILS.getDirect(tmpXY, player, 0, 2), 1); } } }); easystar.calculate(); } } } /** PATHFIND TEST */ // ITEM COUNT DISPLAY: let isItemSetted = []; function updateItemCountDisplay(index = undefined) { for (let i = 3; i < items.list.length; ++i) { let id = items.list[i].group.id; let tmpI = items.weapons.length + i; if (!isItemSetted[tmpI]) { isItemSetted[tmpI] = document.createElement("div"); isItemSetted[tmpI].id = "itemCount" + tmpI; getEl("actionBarItem" + tmpI).appendChild(isItemSetted[tmpI]); isItemSetted[tmpI].style = ` display: block; position: absolute; padding-left: 5px; font-size: 2em; color: #fff; `; isItemSetted[tmpI].innerHTML = player.itemCounts[id] || 0; } else { if (index == id) isItemSetted[tmpI].innerHTML = player.itemCounts[index] || 0; } } } // AUTOPUSH: var retrappable = false; function autoPush() { const FindTrap = gameObjects .filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= near.scale + tmp.getScale() + 5) .sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2))[0]; if (FindTrap) { const FindSpike = gameObjects .filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, FindTrap, 0, 0) <= near.scale + FindTrap.scale + tmp.scale) .sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2))[0]; if (FindSpike) { RealPush = true; const pushDistance = 250; const pushAngle = UTILS.getDirect(near, FindSpike, 2, 0); const pushDist = UTILS.getDist(near, FindSpike, 2, 0); const pos = { x: FindSpike.x + pushDistance * Math.cos(pushAngle), y: FindSpike.y + pushDistance * Math.sin(pushAngle), x2: FindSpike.x + ((pushDist + player.scale * 1.5) * Math.cos(pushAngle)), y2: FindSpike.y + ((pushDist + player.scale * 1.5) * Math.sin(pushAngle)) }; const pos3 = { x2: FindSpike.x + ((pushDist + player.scale * 1.5) * Math.cos(pushAngle)), y2: FindSpike.y + ((pushDist + player.scale * 1.5) * Math.sin(pushAngle)) }; const pos2 = { x: pos3.x2 + Math.cos(30), y: pos3.y2 + Math.sin(30) }; const pos4 = { x2: FindSpike.x + ((pushDist + player.scale * 1) * Math.cos(pushAngle)), y2: FindSpike.y + ((pushDist + player.scale * 1) * Math.sin(pushAngle)) }; const pos5 = { x: pos4.x2 + Math.cos(30), y: pos4.y2 + Math.sin(30) }; my.autoPush = true; if (UTILS.getDist(near, FindSpike, 2, 0) <= 100 && near.health != 100 && near.dist2 <= 150) { my.pushLine = Infinity; } else { my.pushLine = { x: FindSpike.x + Math.cos(70), y: FindSpike.y + Math.sin(70), x2: pos3.x2 + Math.cos(30), y2: pos3.y2 + Math.sin(30) }; } if (UTILS.getDist(near, FindSpike, 2, 0) <= 100 && near.health != 100 && near.dist2 <= 150) { pathFind.active = false; packet("9", undefined, 1); } else { if (near.dist2 <= 100) { pathFind.active = false; packet("9", UTILS.getDirect(pos, player, 2, 2), 1); retrappable = true; } else { pathFind.active = true; Pathfinder(pos5, 0, 0); retrappable = true; } } } else { if (my.autoPush) { my.autoPush = false; packet("9", undefined, 1); retrappable = false; } RealPush = false; } } else { if (my.autoPush) { my.autoPush = false; packet("9", undefined, 1); retrappable = false; } RealPush = false; } } /*function knockBackPredict() { //thank you OE2375 let KBIndc = { x0: 0, y0: 0, x1: 0, y1: 0, instax: 0, instay: 0, turretx: 0, turrety: 0 } let nea = Math.atan2(near.y2 - player.y2, near.x2 - player.x2); let minDist = Infinity; let neIT = gameObjects.filter(e => e.name == "pit trap" && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= e.getScale() + player.scale + 5).sort((a, b) => { return UTILS.getDist(a, near, 0, 2) - UTILS.UTILS.getDist(b, near, 0, 2); })[0]; if (near.dist2 - player.scale * 1.8 <= items.weapons[player.weapons[0]].range && !neIT) { for (let tmp of gameObjects) { let scope = KBIndc; if (tmp.dmg && tmp.active && tmp.isTeamObject(player)) { let primaryScaling = (items.weapons[player.weapons[0]].knock||0) * items.weapons[player.weapons[0]].range + player.scale * 2 let secondaryScaling = ![undefined, 9, 12, 13, 15].includes(player.weapons[1]) ? (items.weapons[player.weapons[1]].knock||0) * items.weapons[player.weapons[1]].range + player.scale*2 - 10 : player.weapons[1] != undefined ? 60 : 0 let instaStuff = primaryScaling + secondaryScaling let turretStuff = player.reloads[53] == 0 ? primaryScaling + secondaryScaling + 75 : instaStuff let primaryX = near.x2 + primaryScaling * Math.cos(nea) let primaryY = near.y2 + primaryScaling * Math.sin(nea) let secondaryX = near.x2 + secondaryScaling * Math.cos(nea) let secondaryY = near.y2 + secondaryScaling * Math.sin(nea) let instaX = near.x2 + instaStuff * Math.cos(nea) let instaY = near.y2 + instaStuff * Math.sin(nea) let turretX = near.x2 + turretStuff * Math.cos(nea) let turretY = near.y2 + turretStuff * Math.sin(nea) scope.x0 = primaryX, scope.y0 = primaryY scope.x1 = secondaryX, scope.y1 = secondaryY scope.instax = instaX, scope.instay = instaY scope.turretx = turretX, scope.turrety = turretY if ((UTILS.getDist({ x: primaryX, y: primaryY }, tmp, 0, 0) <= tmp.scale + player.scale) && player.reloads[player.weapons[0]] == 0 && !traps.inTrap) { tracker.draw2.active = true tracker.draw2.x = tmp.x tracker.draw2.y = tmp.y tracker.draw2.scale = tmp.scale return "insta them" } if ((UTILS.getDist({ x: instaX, y: instaY }, tmp, 0, 0) <= tmp.scale + player.scale) && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && !traps.inTrap) { return "insta them" tracker.draw2.active = true tracker.draw2.x = tmp.x tracker.draw2.y = tmp.y tracker.draw2.scale = tmp.scale } } } } else { tracker.draw2.active = false KBIndc = { x0: 0, y0: 0, x1: 0, y1: 0, instax: 0, instay: 0, turretx: 0, turrety: 0 } } return false }*/ let barbKbPredict = false; function knockBackPredict() { //thank you OE2375 let KBIndc = { x0: 0, y0: 0, x1: 0, y1: 0, instax: 0, instay: 0, turretx: 0, turrety: 0 } let nea = Math.atan2(near.y2 - player.y2, near.x2 - player.x2); let minDist = Infinity; let neIT = gameObjects.filter(e => e.name == "pit trap" && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= e.getScale() + player.scale + 5).sort((a, b) => { return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2); })[0]; if (near.dist2 - player.scale * 1.8 <= items.weapons[player.weapons[0]].range && !neIT) { for (let tmp of gameObjects) { let scope = KBIndc; if (tmp.dmg && tmp.active && tmp.isTeamObject(player)) { let primaryScaling = (items.weapons[player.weapons[0]].knock||0) * items.weapons[player.weapons[0]].range + player.scale * 2 let secondaryScaling = ![undefined, 9, 12, 13, 15].includes(player.weapons[1]) ? (items.weapons[player.weapons[1]].knock||0) * items.weapons[player.weapons[1]].range + player.scale*2 - 10 : player.weapons[1] != undefined ? 60 : 0 let instaStuff = primaryScaling + secondaryScaling let turretStuff = player.reloads[53] == 0 ? primaryScaling + secondaryScaling + 75 : instaStuff let primaryX = near.x2 + primaryScaling * Math.cos(nea) let primaryY = near.y2 + primaryScaling * Math.sin(nea) let secondaryX = near.x2 + secondaryScaling * Math.cos(nea) let secondaryY = near.y2 + secondaryScaling * Math.sin(nea) let instaX = near.x2 + instaStuff * Math.cos(nea) let instaY = near.y2 + instaStuff * Math.sin(nea) let turretX = near.x2 + turretStuff * Math.cos(nea) let turretY = near.y2 + turretStuff * Math.sin(nea) let barbarianKnockback = 235; scope.x0 = primaryX, scope.y0 = primaryY scope.x1 = secondaryX, scope.y1 = secondaryY scope.instax = instaX, scope.instay = instaY scope.turretx = turretX, scope.turrety = turretY if ((UTILS.getDist({ x: primaryX, y: primaryY }, tmp, 0, 0) <= tmp.scale + player.scale) && player.reloads[player.weapons[0]] == 0 && !traps.inTrap) { tracker.draw2.active = true tracker.draw2.x = tmp.x tracker.draw2.y = tmp.y tracker.draw2.scale = tmp.scale return "insta them" } if ((UTILS.getDist({ x: instaX, y: instaY }, tmp, 0, 0) <= tmp.scale + player.scale) && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && !traps.inTrap) { tracker.draw2.active = true tracker.draw2.x = tmp.x tracker.draw2.y = tmp.y tracker.draw2.scale = tmp.scale return "insta them" } if ((UTILS.getDist({ x: instaX, y: instaY }, tmp, 0, 0) > tmp.scale + player.scale && UTILS.getDist({ x: instaX, y: instaY }, tmp, 0, 0) <= tmp.scale + player.scale + barbarianKnockback) && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && !traps.inTrap) { buyEquip(26, 0); barbKbPredict = true; tracker.draw2.active = true tracker.draw2.x = tmp.x tracker.draw2.y = tmp.y tracker.draw2.scale = tmp.scale } } } } else { tracker.draw2.active = false barbKbPredict = false; KBIndc = { x0: 0, y0: 0, x1: 0, y1: 0, instax: 0, instay: 0, turretx: 0, turrety: 0 } } return false } // ADD DEAD PLAYER: function addDeadPlayer(tmpObj) { deadPlayers.push(new DeadPlayer(tmpObj.x, tmpObj.y, tmpObj.dir, tmpObj.buildIndex, tmpObj.weaponIndex, tmpObj.weaponVariant, tmpObj.skinColor, tmpObj.scale, tmpObj.name)); } /** APPLY SOCKET CODES */ // SET INIT DATA: function setInitData(data) { alliances = data.teams; } // SETUP GAME: function setupGame(yourSID) { keys = {}; macro = {}; playerSID = yourSID; attackState = 0; inGame = true; packet("F", 0, getAttackDir(), 1); my.ageInsta = true; if (firstSetup) { firstSetup = false; gameObjects.length = 0; liztobj.length = 0; } } // ADD NEW PLAYER: function addPlayer(data, isYou) { let tmpPlayer = findPlayerByID(data[0]); if (!tmpPlayer) { tmpPlayer = new Player(data[0], data[1], config, UTILS, projectileManager, objectManager, players, ais, items, hats, accessories); players.push(tmpPlayer); if (data[1] != playerSID) { addMenuChText("Game", `Encountered ${data[2]} {${data[1]}}.`, "lightblue"); } } else { if (data[1] != playerSID) { addMenuChText("Game", `Encountered ${data[2]} {${data[1]}} times.`, "lightblue"); } } tmpPlayer.spawn(isYou ? true : null); tmpPlayer.visible = false; tmpPlayer.oldPos = { x2: undefined, y2: undefined }; tmpPlayer.x2 = undefined; tmpPlayer.y2 = undefined; tmpPlayer.x3 = undefined; tmpPlayer.y3 = undefined; tmpPlayer.setData(data); if (isYou) { if (!player) { window.prepareUI(tmpPlayer); } player = tmpPlayer; camX = player.x; camY = player.y; my.lastDir = 0; updateItems(); updateAge(); updateItemCountDisplay(); for (let i = 0; i < 5; i++) { petals.push(new Petal(player.x, player.y)); } if (player.skins[7]) { my.reSync = true; } } } // REMOVE PLAYER: function removePlayer(id) { for (let i = 0; i < players.length; i++) { if (players[i].id == id) { addMenuChText("Game", players[i].name + " left the game", "yellow"); players.splice(i, 1); break; } } } // UPDATE HEALTH: function updateHealth(sid, value) { tmpObj = findPlayerBySID(sid); if (tmpObj) { tmpObj.oldHealth = tmpObj.health; tmpObj.health = value; tmpObj.judgeShame(); if (tmpObj.oldHealth > tmpObj.health) { tmpObj.damaged = tmpObj.oldHealth - tmpObj.health; advHeal.push([sid, value, tmpObj.damaged]); } else { } if (tmpObj.health <= 0) { bots.forEach((hmm) => { hmm.whyDie = tmpObj.name; }); } } } // KILL PLAYER: function killPlayer() { petals = []; inGame = false; lastDeath = { x: player.x, y: player.y, }; /*menuCardHolder.style.display = "block"; mainMenu.style.display = "block"; diedText.style.display = "none";*/ if (configs.autoRespawn) { getEl("ot-sdk-btn-floating").style.display = "none"; packet("M", { name: lastsp[0], moofoll: lastsp[1], skin: lastsp[2] }); } } // UPDATE PLAYER ITEM VALUES: function updateItemCounts(index, value) { if (player) { player.itemCounts[index] = value; updateItemCountDisplay(index); } } // UPDATE AGE: function updateAge(xp, mxp, age) { if (xp != undefined) player.XP = xp; if (mxp != undefined) player.maxXP = mxp; if (age != undefined) player.age = age; } // UPDATE UPGRADES: function updateUpgrades(points, age) { player.upgradePoints = points; player.upgrAge = age; if (points > 0) { tmpList.length = 0; UTILS.removeAllChildren(upgradeHolder); for (let i = 0; i < items.weapons.length; ++i) { if (items.weapons[i].age == age && (testMode || items.weapons[i].pre == undefined || player.weapons.indexOf(items.weapons[i].pre) >= 0)) { let e = UTILS.generateElement({ id: "upgradeItem" + i, class: "actionBarItem", onmouseout: function () { showItemInfo(); }, parent: upgradeHolder }); e.style.backgroundImage = getEl("actionBarItem" + i).style.backgroundImage; tmpList.push(i); } } for (let i = 0; i < items.list.length; ++i) { if (items.list[i].age == age && (testMode || items.list[i].pre == undefined || player.items.indexOf(items.list[i].pre) >= 0)) { let tmpI = (items.weapons.length + i); let e = UTILS.generateElement({ id: "upgradeItem" + tmpI, class: "actionBarItem", onmouseout: function () { showItemInfo(); }, parent: upgradeHolder }); e.style.backgroundImage = getEl("actionBarItem" + tmpI).style.backgroundImage; tmpList.push(tmpI); } } for (let i = 0; i < tmpList.length; i++) { (function (i) { let tmpItem = getEl('upgradeItem' + i); tmpItem.onmouseover = function () { if (items.weapons[i]) { showItemInfo(items.weapons[i], true); } else { showItemInfo(items.list[i - items.weapons.length]); } }; tmpItem.onclick = UTILS.checkTrusted(function () { packet("H", i); }); UTILS.hookTouchEvents(tmpItem); })(tmpList[i]); } if (tmpList.length) { upgradeHolder.style.display = "block"; upgradeCounter.style.display = "block"; upgradeCounter.innerHTML = "SELECT ITEMS (" + points + ")"; } else { upgradeHolder.style.display = "none"; upgradeCounter.style.display = "none"; showItemInfo(); } } else { upgradeHolder.style.display = "none"; upgradeCounter.style.display = "none"; showItemInfo(); } } // KILL OBJECT: function killObject(sid) { let findObj = findObjectBySid(sid); objectManager.disableBySid(sid); if (near.dist2 <= items.weapons[5].range + near.scale * 1.8) { healer(); buyEquip(6,0); addMenuChText("[Game]", "AntiSpikeTick", "red"); antispiketicked = true; setTimeout(()=>{ antispiketicked = false; },100); } if (player) { for (let i = 0; i < breakObjects.length; i++) { if (breakObjects[i].sid == sid) { breakObjects.splice(i, 1); break; } } if (!player.canSee(findObj)) { breakTrackers.push({x: findObj.x, y: findObj.y}); } if (breakTrackers.length > 8) { breakTrackers.shift(); } traps.replacer(findObj); } } // KILL ALL OBJECTS BY A PLAYER: function killObjects(sid) { if (player) objectManager.removeAllItems(sid); } function isAlly(sid, pSid) { tmpObj = findPlayerBySID(sid); if (!tmpObj) { return; } if (pSid) { let pObj = findPlayerBySID(pSid); if (!pObj) { return; } if (pObj.sid == sid) { return true; } else if (tmpObj.team) { return tmpObj.team === pObj.team ? true : false; } else { return false; } } if (!tmpObj) { return; } if (player.sid == sid) { return true; } else if (tmpObj.team) { return tmpObj.team === player.team ? true : false; } else { return false; } } function fgdo(a, b) { return Math.sqrt(Math.pow((b.y - a.y), 2) + Math.pow((b.x - a.x), 2)); } let lastPos = { x: 0, y: 0 }; let mills = { x: undefined, y: undefined, size: function(size) { return size * 1.45; }, dist: function(size) { return size * 1.8; }, active: config.isSandbox ? false : false, count: 0, }; let laztPoz = {}; let oldXY = { x: undefined, y: undefined, }; // UPDATE PLAYER DATA: const safeWalk = () => { let found = false; let spik = null; let spikenear = false; my.autoPush = false; pathFind.active = false; pathFind.chaseNear = false; const buildings = gameObjects.sort((a, b) => Math.hypot(player.y2 - a.y, player.x2 - a.x) - Math.hypot(player.y2 - b.y, player.x2 - b.x)); const spikes = buildings.filter((obj) => { return ( (obj.name === "spikes" || obj.name === "greater spikes" || obj.name === "spinning spikes" || obj.name === "poison spikes") && !isAlly(obj.owner.sid) && obj.owner.sid !== player.sid && fgdo(player, obj) < 250 && obj.active ); }); const newPos = { x: player.x2 + (player.x2 - lastPos.x) * 1.2 + Math.cos(player.moveDir) * 50, y: player.y2 + (player.y2 - lastPos.y) * 1.2 + Math.sin(player.moveDir) * 50, }; for (let i = 0; i < spikes.length; i++) { if (fgdo(spikes[i], newPos) < spikes[i].scale + player.scale + 5 && !traps.inTrap) { found = true; spikenear = false; spik = spikes[i]; break; } } for (let i = 0; i < spikes.length; i++) { if (fgdo(spikes[i], player) < spikes[i].scale + player.scale + 35 && traps.inTrap) { spikenear = true; found = false; spik = spikes[i]; break; } } const aimSpike = () => { packet("D", Math.atan2(spik.y - player.y2, spik.x - player.x2)); } const stopOnCollisionAndBreakObject = () => { my.autoPush = false; pathFind.active = false; pathFind.chaseNear = false; selectWeapon(player.weapons[player.weapons[1] === 10 ? 1 : 0]) sendAutoGather(); buyEquip(40, 0); aimSpike(); my.waitHit = 1; game.tickBase(() => { sendAutoGather(); my.waitHit = 0; }, 1); } if (found && !traps.inTrap && !phantom.find(b => b.sid === spik.sid)) { let avoidDir = UTILS.getDirect(spik, player, 0, 2) + Math.PI; if (player.reloads[player.weapons[0]] === 0 && !instaC.isTrue && !clicks.left && !clicks.right && player.reloads[player.weapons[1]] === 0) stopOnCollisionAndBreakObject();; safewalking = true; // packet("9", avoidDir, 1); packet("e") my.autoPush = false; pathFind.active = false; pathFind.chaseNear = false; tracker.draw3.active = true tracker.draw3.x = spik.x tracker.draw3.y = spik.y tracker.draw3.scale = spik.scale } else if (!phantom.find(b => b.sid === spik.sid) && spikenear){//beta antipush if (player.reloads[player.weapons[0]] === 0 && !instaC.isTrue && !clicks.left && !clicks.right && player.reloads[player.weapons[1]] === 0) { aimSpike(); tracker.draw1.active = true tracker.draw1.x = spik.x tracker.draw1.y = spik.y tracker.draw1.scale = spik.scale } } else { safewalking = false; packet("9", lastMoveDir, 1); tracker.draw3.active = false tracker.draw1.active = false } lastPos.x = player.x2; lastPos.y = player.y2; } function updatePlayers(data) { //bulltick safeWalk(); if (player.shameCount > 0) { my.reSync = true; } else { my.reSync = false; } if (tmpObj == player) { (!mills.x || !oldXY.x) && (mills.x = oldXY.x = tmpObj.x2); (!mills.y || !oldXY.y) && (mills.y = oldXY.y = tmpObj.y2); } game.tick++; enemy = []; nears = []; near = []; game.tickSpeed = performance.now() - game.lastTick; game.lastTick = performance.now(); players.forEach((tmp) => { tmp.forcePos = !tmp.visible; tmp.visible = false; }); for (let i = 0; i < data.length;) { tmpObj = findPlayerBySID(data[i]); if (tmpObj) { tmpObj.t1 = (tmpObj.t2 === undefined) ? game.lastTick : tmpObj.t2; tmpObj.t2 = game.lastTick; tmpObj.oldPos.x2 = tmpObj.x2; tmpObj.oldPos.y2 = tmpObj.y2; tmpObj.x1 = tmpObj.x; tmpObj.y1 = tmpObj.y; tmpObj.x2 = data[i + 1]; tmpObj.y2 = data[i + 2]; tmpObj.x3 = tmpObj.x2 + (tmpObj.x2 - tmpObj.oldPos.x2); tmpObj.y3 = tmpObj.y2 + (tmpObj.y2 - tmpObj.oldPos.y2); tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 3] : tmpObj.d2; tmpObj.d2 = data[i + 3]; tmpObj.dt = 0; tmpObj.buildIndex = data[i + 4]; tmpObj.weaponIndex = data[i + 5]; tmpObj.weaponVariant = data[i + 6]; tmpObj.team = data[i + 7]; tmpObj.isLeader = data[i + 8]; tmpObj.oldSkinIndex = tmpObj.skinIndex; tmpObj.oldTailIndex = tmpObj.tailIndex; tmpObj.skinIndex = data[i + 9]; tmpObj.tailIndex = data[i + 10]; tmpObj.iconIndex = data[i + 11]; tmpObj.zIndex = data[i + 12]; tmpObj.visible = true; tmpObj.update(game.tickSpeed); tmpObj.dist2 = UTILS.getDist(tmpObj, player, 2, 2); tmpObj.aim2 = UTILS.getDirect(tmpObj, player, 2, 2); tmpObj.dist3 = UTILS.getDist(tmpObj, player, 3, 3); tmpObj.aim3 = UTILS.getDirect(tmpObj, player, 3, 3); tmpObj.damageThreat = 0; if (tmpObj.skinIndex == 45 && tmpObj.shameTimer <= 0) { tmpObj.addShameTimer(); } if (tmpObj.oldSkinIndex == 45 && tmpObj.skinIndex != 45) { tmpObj.shameTimer = 0; tmpObj.shameCount = 0; if (tmpObj == player) { healer(); } } if (phantom.length > 0) { for(let build of phantom) objectManager.disableBySid(build.sid); phantom = []; } if (tmpObj == player) { if (gameObjects.length) { gameObjects.forEach((tmp) => { tmp.onNear = false; if (tmp.active) { if (!tmp.onNear && UTILS.getDist(tmp, tmpObj, 0, 2) <= tmp.scale + items.weapons[tmpObj.weapons[0]].range) { tmp.onNear = true; } if (tmp.isItem && tmp.owner) { if (!tmp.pps && tmpObj.sid == tmp.owner.sid && UTILS.getDist(tmp, tmpObj, 0, 2) > (parseInt(getEl("breakRange").value)||0) && !tmp.breakObj && ![13, 14, 20].includes(tmp.id)) { tmp.breakObj = true; breakObjects.push({ x: tmp.x, y: tmp.y, sid: tmp.sid }); } } } }); if (liztobj.length) { liztobj.forEach((tmp) => { tmp.onNear = false; if (tmp.active) { if (!tmp.onNear && UTILS.getDist(tmp, tmpObj, 0, 2) <= tmp.scale + items.weapons[tmpObj.weapons[0]].range) { tmp.onNear = true; } if (tmp.isItem && tmp.owner) { if (!tmp.pps && tmpObj.sid == tmp.owner.sid && UTILS.getDist(tmp, tmpObj, 0, 2) > (parseInt(getEl("breakRange").value) || 0) && !tmp.breakObj && ![13, 14, 20].includes(tmp.id)) { tmp.breakObj = true; breakObjects.push({ x: tmp.x, y: tmp.y, sid: tmp.sid }); } } } }); let nearTrap = gameObjects.filter(e => e.trap && e.active && UTILS.getDist(e, tmpObj, 0, 2) <= (tmpObj.scale + e.getScale() + 5) && !e.isTeamObject(tmpObj)).sort(function (a, b) { return UTILS.getDist(a, tmpObj, 0, 2) - UTILS.getDist(b, tmpObj, 0, 2); })[0]; if (nearTrap) { traps.dist = UTILS.getDist(nearTrap, tmpObj, 0, 2); traps.aim = UTILS.getDirect(nearTrap, tmpObj, 0, 2); if (!traps.inTrap) { traps.protect(traps.aim); } traps.inTrap = true; traps.info = nearTrap; } else { traps.inTrap = false; traps.info = {}; } } else { traps.inTrap = false; } } } if (tmpObj.weaponIndex < 9) { tmpObj.primaryIndex = tmpObj.weaponIndex; tmpObj.primaryVariant = tmpObj.weaponVariant; } else if (tmpObj.weaponIndex > 8) { tmpObj.secondaryIndex = tmpObj.weaponIndex; tmpObj.secondaryVariant = tmpObj.weaponVariant; } } i += 13; } if (textManager.stack.length) { let stacks = []; let notstacks = []; let num = 0; let num2 = 0; let pos = { x: null, y: null }; let pos2 = { x: null, y: null } textManager.stack.forEach((text) => { if (text.value >= 0) { if (num == 0) pos = { x: text.x, y: text.y }; num += Math.abs(text.value); } else { if (num2 == 0) pos2 = { x: text.x, y: text.y }; num2 += Math.abs(text.value); } }); if (num2 > 0) { textManager.showText(pos2.x, pos2.y, Math.max(45, Math.min(50, num2)), 0.18, 500, num2, "#8ecc51"); } if (num > 0) { textManager.showText(pos.x, pos.y, Math.max(45, Math.min(50, num)), 0.18, 500, num, "#fff"); } textManager.stack = []; } if (runAtNextTick.length) { runAtNextTick.forEach((tmp) => { checkProjectileHolder(...tmp); }); runAtNextTick = []; } for (let i = 0; i < data.length;) { tmpObj = findPlayerBySID(data[i]); if (tmpObj) { if (!tmpObj.isTeam(player)) { enemy.push(tmpObj); if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex == undefined ? 5 : tmpObj.primaryIndex].range + (player.scale * 2)) { nears.push(tmpObj); } } tmpObj.manageReload(); if (tmpObj != player) { tmpObj.addDamageThreat(player); } } i += 13; } /*projectiles.forEach((proj) => { tmpObj = proj; if (tmpObj.active) { tmpObj.tickUpdate(game.tickSpeed); } });*/ if (player && player.alive) { if (enemy.length) { near = enemy.sort(function (tmp1, tmp2) { return tmp1.dist2 - tmp2.dist2; })[0]; } else { // console.log("no enemy"); } if (game.tickQueue[game.tick]) { game.tickQueue[game.tick].forEach((action) => { action(); }); game.tickQueue[game.tick] = null; } function notif2(message, target) { const notif = document.createElement("div"); notif.style.position = "fixed"; notif.style.bottom = "20px"; notif.style.right = "20px"; notif.style.backgroundColor = "rgba(0, 0, 0, 0.5)"; notif.style.color = "white"; notif.style.padding = "14px 28px"; notif.style.borderRadius = "10px"; notif.style.fontFamily = "'Hammersmith', sans-serif"; notif.style.fontSize = "18px"; notif.style.fontWeight = "bold"; notif.style.zIndex = "1000"; notif.style.boxShadow = "0 4px 12px rgba(0, 0, 0, 0.3)"; notif.style.opacity = "0"; notif.style.transform = "translateY(20px)"; notif.style.transition = "opacity 0.6s ease, transform 0.6s ease"; notif.textContent = `${message} ${target}`; document.body.appendChild(notif); setTimeout(() => { notif.style.opacity = "1"; notif.style.transform = "translateY(0)"; }, 10); setTimeout(() => { notif.style.opacity = "0"; notif.style.transform = "translateY(20px)"; setTimeout(() => { notif.remove(); }, 600); }, 3000); } if (advHeal.length) { advHeal.forEach((updHealth) => { if (window.pingTime < 150) { let sid = updHealth[0]; let value = updHealth[1]; let totalDamage = 100 - value let damaged = updHealth[2]; tmpObj = findPlayerBySID(sid); let bullTicked = false; if (tmpObj && tmpObj.health <= 0) { if (!tmpObj.death) { tmpObj.death = true; if (tmpObj != player) { notif2(tmpObj.name, "has died"); } addDeadPlayer(tmpObj); } } if (tmpObj == player) { if (tmpObj.skinIndex == 7 && (damaged == 5 || (tmpObj.latestTail == 13 && damaged == 2))) { if (my.reSync) { my.reSync = false; tmpObj.setBullTick = true; } bullTicked = true; } if (inGame) { let attackers = getAttacker(damaged); let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg * soldierMult()); let includeSpikeDmgs = enemy.length ? !bullTicked && (gearDmgs.includes(damaged) && near.skinIndex == 11) : false; let healTimeout = 140 - window.pingTime; let dmg = 100 - player.health; let slowHeal = function (timer, tickBase) { if (!tickBase) { setTimeout(() => { healer(); }, timer); } else { game.tickBase(() => { healer() }, 2) } } if (getEl("healingBeta").checked) { if (enemy.length) { if ([0, 7, 8].includes(near.primaryIndex)) { if (damaged < 75) {//normal heal slowHeal(healTimeout) } else { healer() } } let NearHasOneFrame = near.primaryVariant >= 1 && near.weapons[0] == 5 let PolOrKat = player.weapons[0] === 4 || player.weapons[0] === 5 let canSafeHitback = PolOrKat && !traps.inTrap && player.shameCount <= 4 && !NearHasOneFrame && !antispiketicked && !safewalking// && near.reloads[player.weapons[0]] == 0 if (canSafeHitback && damaged >= 20 && configs.HKH && near.dist2 <= 150 && (player.weapons[0] == 4 || player.weapons[0] == 3 || player.weapons[0] == 5) && player.skinIndex == 11 && player.reloads[player.weapons[1]] == 0 && player.reloads[player.weapons[0]] == 0) {//hitback HKH(); addMenuChText("[Game]", "HitBack - KillHit", "lightBlue"); healer(); } if(player.weapons[1] == 11) {//shield anti if ([15, 9, 12, 13].includes(near.secondaryIndex) && near.reloads[near.secondaryIndex] == 1) { if (damaged < 75) { my.autoAim = true; selectWeapon(player.weapons[1]); slowHeal(healTimeout) setTimeout(() => { selectWeapon(player.weapons[0]); my.autoAim = false; }, 250); } } } else if(player.weapons[1] == 11) {//shield anti2 if (near.skinIndex == 53) { my.autoAim = true; selectWeapon(player.weapons[1]); slowHeal(healTimeout) setTimeout(() => { selectWeapon(player.weapons[0]); my.autoAim = false; }, 250); } } if ([1, 2, 6].includes(near.primaryIndex)) { if (damaged >= 25 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 5) { healer() } else { slowHeal(healTimeout) } } if (near.primaryIndex == 5 && near.secondaryIndex == 10 && traps.inTrap && dmg >= 10 && near.reloads[near.primaryIndex] == 0) { //beta anti rev tick healer() } if (near.primaryIndex == 3) {//sword insta if (near.secondaryIndex == 15) { if (near.primaryVariant < 2) { if (damaged >= 35 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 6) { tmpObj.canEmpAnti = true healer() } else { slowHeal(healTimeout) } } else { if (damaged > 35 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 6 && game.tick - player.antiTimer > 1) { tmpObj.canEmpAnti = true tmpObj.antiTimer = game.tick healer() } else { slowHeal(healTimeout) } } } else { if (damaged >= 25 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 4) { healer() } else { slowHeal(healTimeout) } } } if (near.primaryIndex == 4) { if (near.primaryVariant >= 1) { if (damaged >= 10 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 4) { healer() } else { slowHeal(healTimeout) } } else { if (damaged >= 35 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 3) { healer() } else { slowHeal(healTimeout) } } } if ([undefined, 5].includes(near.primaryIndex)) { if (near.secondaryIndex == 10) { if (dmg >= (includeSpikeDmgs ? 10 : 20) && tmpObj.damageThreat + dmg >= 80 && tmpObj.shameCount < 6) { healer() } else { slowHeal(healTimeout) } } else if (near.primaryVariant >= 2 || near.primaryVariant == undefined) { if (dmg >= (includeSpikeDmgs ? 15 : 20) && tmpObj.damageThreat + dmg >= 50 && tmpObj.shameCount < 6) { healer() } else { slowHeal(healTimeout) } } else if ([undefined || 15].includes(near.secondaryIndex)) { if (damaged > (includeSpikeDmgs ? 8 : 20) && player.damageThreat >= 25 && (game.tick - player.antiTimer) > 1) { if (tmpObj.shameCount < 5) { healer() } else { slowHeal(healTimeout) } } else { slowHeal(healTimeout) } } else if ([9, 12, 13].includes(near.secondaryIndex)) { if (dmg >= 25 && player.damageThreat + dmg >= 70 && tmpObj.shameCount < 6) { healer() } else { slowHeal(healTimeout) } } else { if (damaged > 25 && player.damageThreat + dmg >= 95) { healer() } else { slowHeal(healTimeout) } } } if (near.primaryIndex == 6) { if (near.secondaryIndex == 15) { if (damaged >= 25 && tmpObj.damageThreat + dmg >= 95 && tmpObj.shameCount < 4) { healer() } else { slowHeal(healTimeout) } } else { if (damaged >= 70 && tmpObj.shameCount < 4) { healer() } else { slowHeal(healTimeout) } } } if (damaged >= 30 && near.reloads[near.secondaryIndex] == 0 && near.dist2 <= 150 && player.skinIndex == 11 && player.tailIndex == 21) instaC.canCounter = true } else { if (damaged >= 70) { healer() } else { slowHeal(healTimeout) } } } else { if (damaged >= (includeSpikeDmgs ? 8 : 25) && dmg + player.damageThreat >= 80 && (game.tick - player.antiTimer) > 1) { if (tmpObj.reloads[53] == 0 && tmpObj.reloads[tmpObj.weapons[1]] == 0) { tmpObj.canEmpAnti = true; } else { player.soldierAnti = true; } tmpObj.antiTimer = game.tick; let shame = [0, 4, 6, 7, 8].includes(near.primaryIndex) ? 2 : 5; if (tmpObj.shameCount < shame) { healer(); } else { if (near.primaryIndex == 7 || (player.weapons[0] == 7 && (near.skinIndex == 11 || near.tailIndex == 21))) { slowHeal(healTimeout) } else { slowHeal(healTimeout, 1) } } } else { if (near.primaryIndex == 7 || (player.weapons[0] == 7 && (near.skinIndex == 11 || near.tailIndex == 21))) { slowHeal(healTimeout) } else { slowHeal(healTimeout, 1) } } if (damaged >= 25 && near.dist2 <= 140 && player.skinIndex == 11 && player.tailIndex == 21) instaC.canCounter = true } } else { if (!tmpObj.setPoisonTick && (tmpObj.damaged == 5 || (tmpObj.latestTail == 13 && tmpObj.damaged == 2))) { tmpObj.setPoisonTick = true; } } } } else { let [sid, value, damaged] = updHealth; let totalDamage = 100 - value; let tmpObj = findPlayerBySID(sid); let bullTicked = false; if (tmpObj == player) { if (tmpObj.skinIndex == 7 && (damaged == 5 || (tmpObj.latestTail == 13 && damaged == 2))) { if (my.reSync) { my.reSync = false; tmpObj.setBullTick = true; bullTicked = true; } } if (inGame) { let attackers = getAttacker(damaged); let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg * soldierMult()); let includeSpikeDmgs = enemy.length ? !bullTicked && (gearDmgs.includes(damaged) && near.skinIndex == 11) : false; let healTimeout = 60; let dmg = 100 - player.health; let shameCountThreshold = [2, 5][[0, 4, 6, 7, 8].includes(near.primaryIndex) ? 0 : 1]; let slowHeal = function (timer, tickBase) { if (!tickBase) setTimeout(() => healer(), timer); else game.tickBase(() => healer(), 2); }; if (getEl("healingBeta").checked) { let canHealFast = [0, 7, 8].includes(near.primaryIndex) ? damaged < 75 : [1, 2, 6].includes(near.primaryIndex) ? damaged >= 25 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 5 : [undefined, 5].includes(near.primaryIndex) ? dmg >= (includeSpikeDmgs ? 15 : 20) && tmpObj.damageThreat + dmg >= 50 && tmpObj.shameCount < 6 : near.primaryIndex == 3 && near.secondaryIndex == 15 ? damaged >= 35 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 5 && game.tick - player.antiTimer > 1 : near.primaryIndex == 4 ? near.primaryVariant >= 1 ? damaged >= 10 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 4 : damaged >= 35 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 3 : near.primaryIndex == 6 && near.secondaryIndex == 15 ? damaged >= 25 && tmpObj.damageThreat + dmg >= 95 && tmpObj.shameCount < 4 : damaged >= 25 && player.damageThreat + dmg >= 95; canHealFast ? healer() : slowHeal(healTimeout); } else { let canHealFast = damaged >= (includeSpikeDmgs ? 8 : 25) && dmg + player.damageThreat >= 80 && (game.tick - player.antiTimer) > 1; if (canHealFast) { if (tmpObj.reloads[53] == 0 && tmpObj.reloads[tmpObj.weapons[1]] == 0) tmpObj.canEmpAnti = true; else player.soldierAnti = true; tmpObj.antiTimer = game.tick; if (tmpObj.shameCount < shameCountThreshold) healer(); else slowHeal(healTimeout, near.primaryIndex == 7 || (player.weapons[0] == 7 && (near.skinIndex == 11 || near.tailIndex == 21)) ? 0 : 1); } else { slowHeal(healTimeout, near.primaryIndex == 7 || (player.weapons[0] == 7 && (near.skinIndex == 11 || near.tailIndex == 21)) ? 0 : 1); } } } else { if (!tmpObj.setPoisonTick && (tmpObj.damaged == 5 || (tmpObj.latestTail == 13 && tmpObj.damaged == 2))) { tmpObj.setPoisonTick = true; } } } } }); advHeal = []; } players.forEach((tmp) => { if (!tmp.visible && player != tmp) { tmp.reloads = { 0: 0, 1: 0, 2: 0, 3: 0, 4: 0, 5: 0, 6: 0, 7: 0, 8: 0, 9: 0, 10: 0, 11: 0, 12: 0, 13: 0, 14: 0, 15: 0, 53: 0, }; } if (tmp.setBullTick) { tmp.bullTimer = 0; } if (tmp.setPoisonTick) { tmp.poisonTimer = 0; } tmp.updateTimer(); }); if (inGame) { if (enemy.length) { if (!instaC.isTrue && configs.predictTick && my.anti0Tick <= 0) { let spikeSync = knockBackPredict() if (spikeSync == "insta them" && (![9, 12, 13, 15].includes(player.weapons[1]) || near.dist2 <= items.weapons[player.weapons[1]].range + player.scale * 1.8)) { instaC.changeType(configs.revTick || player.weapons[1] == 10 ? "rev" : "normal"); } } if (player.canEmpAnti) { player.canEmpAnti = false; if (near.dist2 <= 300 && !my.safePrimary(near) && !my.safeSecondary(near)) { if (near.reloads[53] == 0){ player.empAnti = true; player.soldierAnti = false; //modLog("EmpAnti"); } else { player.empAnti = false; player.soldierAnti = true; //modLog("SoldierAnti"); } } } let prehit = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 3) <= (tmp.scale + near.scale)).sort(function (a, b) { return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2); })[0]; if (prehit) { if (near.dist2 <= items.weapons[player.weapons[0]].range + player.scale * 1.8 && configs.predictTick) { instaC.canSpikeTick = true; instaC.syncHit = true; if (configs.revTick && player.weapons[1] == 15 && player.reloads[53] == 0 && instaC.perfCheck(player, near)) { instaC.revTick = true; } } } let antiSpikeTick = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + player.scale)).sort(function (a, b) { return UTILS.getDist(a, player, 0, 2) - UTILS.getDist(b, player, 0, 2); })[0]; if (antiSpikeTick && !traps.inTrap) { if (near.dist2 <= items.weapons[5].range + near.scale * 1.8) {//anti vel my.anti0Tick = 1; addMenuChText("[Game]", "Anti Vel", "red"); healer(); buyEquip(6,0); } } } if ((useWasd ? true : ((player.checkCanInsta(true) >= 100 ? player.checkCanInsta(true) : player.checkCanInsta(false)) >= (player.weapons[1] == 10 ? 95 : 100))) && near.dist2 <= items.weapons[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]].range + near.scale * 1.8 && (instaC.wait || (useWasd && Math.floor(Math.random() * 5) == 0)) && !instaC.isTrue && !my.waitHit && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && (useWasd ? true : getEl("instaType").value == "oneShot" ? (player.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate)) : true) && instaC.perfCheck(player, near)) { if (player.checkCanInsta(true) >= 100) { instaC.nobull = false; } else { instaC.nobull = false; } instaC.can = true; } else { instaC.can = false; } if (configs.autobullspam) { if (near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && !traps.inTrap && player.reloads[player.weapons[0]] == 0) { instaC.canspam = true; } else { instaC.canspam = false; } if (instaC.canspam) { instaC.spammer(); } } if (configs.smartAutoInsta) { const primaryWeapon = player.weapons[0]; const secondaryWeapon = player.weapons[1]; const inRange = near.dist2 <= items.weapons[primaryWeapon].range + player.scale * 1.8; const isFullyReloaded = player.reloads[primaryWeapon] === 0 && player.reloads[secondaryWeapon] === 0 && player.reloads[53] == 0; if (secondaryWeapon === 15 || secondaryWeapon === 9 || secondaryWeapon === 12 || secondaryWeapon === 13) { if (near.shameCount >= 5 && isFullyReloaded && !clicks.right && inRange && secondaryWeapon !== 10 && near.skinIndex != 6) { instaC.changeType((secondaryWeapon === 9 || secondaryWeapon === 12 || secondaryWeapon === 13) ? "rev" : "normal"); addMenuChText("[Game]", "AutoInsta: 5 Shame {normal}", "lightBlue"); } } else if (secondaryWeapon === 10 && ((primaryWeapon === 5 || primaryWeapon === 4))) { if (near.shameCount >= 5 && isFullyReloaded && !clicks.right && inRange && near.skinIndex != 6) { instaC.changeType("normal"); addMenuChText("[Game]", "AutoInsta: 5 Shame {normal}", "lightBlue"); } } } macro.q && place(0, getAttackDir()); macro.f && place(4, getSafeDir()); macro.v && place(2, getSafeDir()); macro.y && place(5, getSafeDir()); macro.h && place(player.getItemType(22), getSafeDir()); macro.n && place(3, getSafeDir()); laztPoz.x = player.x; laztPoz.y = player.y; let objectSize = mills.size(items.list[player.items[3]].scale); let objectDist = mills.dist(items.list[player.items[3]].scale); if (player.itemCounts[3] == 299) { mills.place = false; } if (UTILS.getDist(mills, player, 0, 2) > objectDist + items.list[player.items[3]].placeOffset && game.tick % 2 == 0) { if (mills.place) { let plusXY = { x: mills.x, y: mills.y }; let Boom = UTILS.getDirect(plusXY, player, 0, 2); checkPlace(3, Boom + UTILS.toRad(objectSize)); checkPlace(3, Boom - UTILS.toRad(objectSize)); checkPlace(3, Boom); mills.count = Math.max(0, mills.count - 1); } mills.x = player.x2; mills.y = player.y2; } // if (game.tick % .3 == 0) { if (pads.placeSpawnPads) { for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) { checkPlace(player.getItemType(20), UTILS.getDirect(player.oldPos, player, 2, 2) + i); //} } } if (instaC.can) { instaC.changeType(player.weapons[1] == 10 ? "rev" : "normal"); } if (instaC.canCounter) { instaC.canCounter = false; if (player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) { instaC.counterType(); } } if (instaC.canKb) { instaC.canKb = false; if(!instaC.isTrue) { return "insta them" } } if (instaC.canSpikeTick) { instaC.canSpikeTick = false; if (instaC.revTick) { instaC.revTick = false; if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[1]] == 0 && !instaC.isTrue) { instaC.changeType("rev"); addMenuChText("[Game]", "Rev SyncHit", "lightBlue"); } } else { if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) { instaC.spikeTickType(); if (instaC.syncHit) { addMenuChText("[Game]", "SyncHit", "lightBlue"); } } } } if (!clicks.middle && (clicks.left || clicks.right) && !instaC.isTrue) { if ((player.weaponIndex != (clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) { selectWeapon(clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]); } if (player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) { sendAutoGather(); my.waitHit = 1; game.tickBase(() => { sendAutoGather(); my.waitHit = 0; }, 1); } } if (useWasd && !clicks.left && !clicks.right && !instaC.isTrue && near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && !traps.inTrap) { if ((player.weaponIndex != player.weapons[0]) || player.buildIndex > -1) { selectWeapon(player.weapons[0]); } if (player.reloads[player.weapons[0]] == 0 && !my.waitHit) { sendAutoGather(); my.waitHit = 1; game.tickBase(() => { sendAutoGather(); my.waitHit = 0; }, 1); } } if (traps.inTrap) { if (!clicks.left && !clicks.right && !instaC.isTrue) { if (player.weaponIndex != (traps.notFast() ? player.weapons[1] : player.weapons[0]) || player.buildIndex > -1) { selectWeapon(traps.notFast() ? player.weapons[1] : player.weapons[0]); } const buildings = gameObjects.sort((a, b) => Math.hypot(player.y2 - a.y, player.x2 - a.x) - Math.hypot(player.y2 - b.y, player.x2 - b.x)); const spikes = buildings.filter((obj) => { return ( (obj.name === "spikes" || obj.name === "greater spikes" || obj.name === "spinning spikes" || obj.name === "poison spikes") && !isAlly(obj.owner.sid) && obj.owner.sid !== player.sid && fgdo(player, obj) < 250 && obj.active ); }); let spik = null; let spikenear = false; let found = false; const newPos = { x: player.x2 + (player.x2 - lastPos.x) * 1.2 + Math.cos(player.moveDir) * 50, y: player.y2 + (player.y2 - lastPos.y) * 1.2 + Math.sin(player.moveDir) * 50, }; for (let i = 0; i < spikes.length; i++) { if (fgdo(spikes[i], newPos) < spikes[i].scale + player.scale + 5 && !traps.inTrap) { found = true; spikenear = false; spik = spikes[i]; break; } } for (let i = 0; i < spikes.length; i++) { if (fgdo(spikes[i], player) < spikes[i].scale + player.scale + 35 && traps.inTrap) { spikenear = true; found = false; spik = spikes[i]; break; } } if (player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit && !spikenear && !found) { sendAutoGather(); my.waitHit = 1; game.tickBase(() => { sendAutoGather(); my.waitHit = 0; }, 1); } else if (player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit && spikenear) { sendAutoGather(); my.waitHit = 1; game.tickBase(() => { sendAutoGather(); my.waitHit = 0; }, 1); } } } if (clicks.middle && !traps.inTrap) { if (!instaC.isTrue && player.reloads[player.weapons[1]] == 0) { if (my.ageInsta && player.weapons[0] != 4 && player.weapons[1] == 9 && player.age >= 9 && enemy.length) { instaC.bowMovement(); } else { instaC.rangeType(); } } } if (macro.t && !traps.inTrap) { if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && (player.weapons[1] == 15 ? (player.reloads[player.weapons[1]] == 0) : true) && (player.weapons[0] == 5 || (player.weapons[0] == 4 && player.weapons[1] == 15))) { instaC[(player.weapons[0] == 4 && player.weapons[1] == 15) ? "kmTickMovement" : "tickMovement"](); } } if (macro["."] && !traps.inTrap) { if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && ([9, 12, 13, 15].includes(player.weapons[1]) ? (player.reloads[player.weapons[1]] == 0) : true)) { instaC.boostTickMovement(); } } if (player.weapons[1] && !clicks.left && !clicks.right && !traps.inTrap && !instaC.isTrue && !(useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8)) { if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0) { if (!my.reloaded) { my.reloaded = true; let fastSpeed = items.weapons[player.weapons[0]].spdMult < items.weapons[player.weapons[1]].spdMult ? 1 : 0; if (player.weaponIndex != player.weapons[fastSpeed] || player.buildIndex > -1) { selectWeapon(player.weapons[fastSpeed]); } } } else { my.reloaded = false; if (player.reloads[player.weapons[0]] > 0) { if (player.weaponIndex != player.weapons[0] || player.buildIndex > -1) { selectWeapon(player.weapons[0]); } } else if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] > 0) { if (player.weaponIndex != player.weapons[1] || player.buildIndex > -1) { selectWeapon(player.weapons[1]); } } } } if (!instaC.isTrue && !traps.inTrap && !traps.replaced) { traps.autoPlace(); } if (!instaC.isTrue && configs.autoPlace) { preplacer(); } if (!instaC.isTrue && configs.autoOneFrame && autoOneFrameToggled) { autoOneFrame(); } if (!instaC.isTrue && configs.adxtick) { adxtick(); } if (!macro.q && !macro.f && !macro.v && !macro.h && !macro.n) { packet("D", getAttackDir()); } let hatChanger = function () { let NearHasOneFrame = near.primaryVariant >= 1 && near.weapons[0] == 5 let PolOrKat = player.weapons[0] === 4 || player.weapons[0] === 5 let canSafeHitback = PolOrKat && !traps.inTrap && player.shameCount <= 4 && !NearHasOneFrame && !antispiketicked && !safewalking if (my.anti0Tick > 0) { buyEquip(6, 0); } else { if (clicks.left || clicks.right) { if (((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) && ((near && near.dist2 > 140) || !near)) { buyEquip(7, 0); } else { if (clicks.left) { buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl('weaponGrind').checked ? 40 : 7 : player.empAnti ? 22 : player.soldierAnti ? 6 : configs.HKH && canSafeHitback ? 11 : near.dist2 <= 275 ? getEl('antiBullType').value == 'abalway' && near.reloads[near.primaryIndex] == 0 && (player.weapons[0] == 4 || player.weapons[0] == 3) && near.primaryIndex != 5 ? 6 : 6 : 6, 0); } else if (clicks.right) { buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 22 : player.soldierAnti ? 6 : configs.HKH && canSafeHitback ? 11 : near.dist2 <= 275 ? getEl('antiBullType').value == 'abalway' && near.reloads[near.primaryIndex] == 0 && (player.weapons[0] == 4 || player.weapons[0] == 3) && near.primaryIndex != 5 ? 6 : 6 : biomeGear(1, 1), 0); } } } else if (traps.inTrap) { if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) { buyEquip(40, 0); } else { if (((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 7 || 0 && player.skinIndex != 45) || my.reSync) && ((near && near.dist2 > 140) || !near)) { buyEquip(6, 0); setTimeout(() => { buyEquip(7, 0); }, 120); } else { buyEquip((traps.info.health >= 272.58 && near.weapons[0] != 5 && player.skinIndex != 45) ? 26 : (player.empAnti || near.dist2 > 300 || !enemy.length ? 22 : 6), 0); } } } else { if (player.empAnti || player.soldierAnti) { buyEquip(player.empAnti ? 22 : 6, 0); } else { if (((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) && ((near && near.dist2 > 140) || !near)) { buyEquip(7, 0); setTimeout(() => { buyEquip(7, 0); }, 120); } else { if (near.dist2 <= 275) { buyEquip(configs.HKH && canSafeHitback ? 11 : getEl('antiBullType').value == 'abalway' && near.reloads[near.primaryIndex] == 0 ? 6 : 6, 0); } else { biomeGear(1); } } } } } }; let accChanger = function() { let NearHasOneFrame = near.primaryVariant >= 1 && near.weapons[0] == 5 let PolOrKat = player.weapons[0] === 4 || player.weapons[0] === 5 let canSafeHitback = PolOrKat && !traps.inTrap && player.shameCount <= 4 && !NearHasOneFrame && !antispiketicked && !safewalking if (instaC.can && player.checkCanInsta(true) >= 100) { // buyEquip(19, 1); } else if (clicks.left) { setTimeout(() => { buyEquip(19, 1); }, 100); } else if (clicks.right) { setTimeout(() => { buyEquip(19, 1); }, 50); } else if (near.dist2 <= 350 && !traps.inTrap && player.weapons[0] == 7) { buyEquip(11, 1); } else if (near.dist2 <= 350 && !traps.inTrap) { buyEquip(19, 1); } else if (near.dist2 <= 350 && !traps.inTrap && configs.HKH && player.skinIndex == 11) { buyEquip(21, 1); } else { traps.inTrap ? buyEquip(19, 1) : buyEquip(11, 1); } }; let wasdGears = function() { if (my.anti0Tick > 0) { buyEquip(6, 0); } else { if (clicks.left || clicks.right) { if ((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) { buyEquip(7, 0); } else { if (clicks.left) { buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weaponGrind").checked ? 40 : 7 : player.empAnti ? 22 : 6, 0); } else if (clicks.right) { buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 22 : 6, 0); } } } else if (near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap) { if ((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) { buyEquip(7, 0); } else { buyEquip(player.reloads[player.weapons[0]] == 0 ? 7 : player.empAnti ? 22 : 6, 0); } } else if (traps.inTrap) { if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) { buyEquip(40, 0); } else { if ((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) { buyEquip(7, 0); } else { buyEquip(player.empAnti ? 22 : 6, 0); } } } else { if (player.empAnti) { buyEquip(22, 0); } else { if ((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) { buyEquip(7, 0); } else { buyEquip(6, 0); } } } } if (clicks.left || clicks.right) { if (clicks.left) { buyEquip(0, 1); } else if (clicks.right) { buyEquip(11, 1); } } else if (near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap) { buyEquip(0, 1); } else if (traps.inTrap) { buyEquip(0, 1); } else { buyEquip(11, 1); } } if (storeMenu.style.display != "block" && !instaC.isTrue && !instaC.ticking) { if (useWasd) { wasdGears(); } else { hatChanger(); accChanger(); } } //lastMoveDir = getSafeDir(); //packet("33", lastMoveDir, 1); if (player.alive && inGame && configs.safeWalk) safeWalk(); if (configs.autoPush && enemy.length && !traps.inTrap && !instaC.ticking) { autoPush(); } else { if (my.autoPush) { my.autoPush = false; packet("9", lastMoveDir||undefined, 1); retrappable = false; } } if (!my.autoPush && pathFind.active) { const pathfindLoop = () => { Pathfinder(); game.tickBase(() => pathfindLoop(), 1); }; pathfindLoop(); } if (!my.autoPush) { retrappable = false; } if (instaC.ticking) { instaC.ticking = false; } if (instaC.syncHit) { instaC.syncHit = false; } if (player.empAnti) { player.empAnti = false; } if (player.soldierAnti) { player.soldierAnti = false; } if (my.anti0Tick > 0) { my.anti0Tick--; } if (traps.replaced) { traps.replaced = false; } if (traps.antiTrapped) { traps.antiTrapped = false; } } } if (botSkts.length) { botSkts.forEach((bots) => { if (true) { bots[0].ssend("player", player, near, botIDS); } }); } } //antipush /* for(var i1 = 0; i1 < liztobj.length; i1++) { if (liztobj[i1].active && liztobj[i1].health > 0 && UTILS.getDist(liztobj[i1], player, 0, 2) < 150) { // || liztobj[i1].buildHealth <= items.weapons[nearEnemy.weaponIndex].dmg) if(liztobj[i1].name.includes("spike") && liztobj[i1]){ if(liztobj[i1].owner.sid != player.sid && clicks.left == false && tmpObj.reloads[tmpObj.secondaryIndex] == 0){ selectWeapon(player.weapons[1]) buyEquip(40, 0); packet("D", UTILS.getDirect(liztobj[i1], player, 0, 2)) tracker.draw1.active = true; tracker.draw1.x = gameObjects[i1].x; tracker.draw1.y = gameObjects[i1].y; tracker.draw1.scale = gameObjects[i1].scale; game.tickBase(() => { buyEquip(6, 0); }, 1); } } } }*/ // UPDATE LEADERBOARD: function updateLeaderboard(data) { lastLeaderboardData = data; return; UTILS.removeAllChildren(leaderboardData); let tmpC = 1; for (let i = 0; i < data.length; i += 3) { (function(i) { UTILS.generateElement({ class: "leaderHolder", parent: leaderboardData, children: [ UTILS.generateElement({ class: "leaderboardItem", style: "color:" + ((data[i] == playerSID) ? "#fff" : "rgba(255,255,255,0.6)"), text: tmpC + ". " + (data[i+1] != "" ? data[i+1] : "unknown") }), UTILS.generateElement({ class: "leaderScore", text: UTILS.sFormat(data[i+2]) || "0" }) ] }); })(i); tmpC++; } } // LOAD GAME OBJECT: function loadGameObject(data) { for (let i = 0; i < data.length;) { objectManager.add(data[i], data[i + 1], data[i + 2], data[i + 3], data[i + 4], data[i + 5], items.list[data[i + 6]], true, (data[i + 7] >= 0 ? { sid: data[i + 7] } : null)); // sid, x, y, dir, s, type, data, setSID, owner /*let dist = UTILS.getDist({ x: data[i + 1], y: data[i + 2] }, player, 0, 2); let aim = UTILS.getDirect({ x: data[i + 1], y: data[i + 2] }, player, 0, 2); find = findObjectBySid(data[i]); if (data[i + 6] == 15) { if (find && !find.isTeamObject(player)) { if (dist <= 100) { traps.dist = dist; traps.aim = aim; traps.protect(aim); } } }*/ i += 8; } } // ADD AI: function loadAI(data) { for (let i = 0; i < ais.length; ++i) { ais[i].forcePos = !ais[i].visible; ais[i].visible = false; } if (data) { let tmpTime = performance.now(); for (let i = 0; i < data.length;) { tmpObj = findAIBySID(data[i]); if (tmpObj) { tmpObj.index = data[i + 1]; tmpObj.t1 = (tmpObj.t2 === undefined) ? tmpTime : tmpObj.t2; tmpObj.t2 = tmpTime; tmpObj.x1 = tmpObj.x; tmpObj.y1 = tmpObj.y; tmpObj.x2 = data[i + 2]; tmpObj.y2 = data[i + 3]; tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 4] : tmpObj.d2; tmpObj.d2 = data[i + 4]; tmpObj.health = data[i + 5]; tmpObj.dt = 0; tmpObj.visible = true; } else { tmpObj = aiManager.spawn(data[i + 2], data[i + 3], data[i + 4], data[i + 1]); tmpObj.x2 = tmpObj.x; tmpObj.y2 = tmpObj.y; tmpObj.d2 = tmpObj.dir; tmpObj.health = data[i + 5]; if (!aiManager.aiTypes[data[i + 1]].name) tmpObj.name = config.cowNames[data[i + 6]]; tmpObj.forcePos = true; tmpObj.sid = data[i]; tmpObj.visible = true; } i += 7; } } } // ANIMATE AI: function animateAI(sid) { tmpObj = findAIBySID(sid); if (tmpObj) tmpObj.startAnim(); } // GATHER ANIMATION: function gatherAnimation(sid, didHit, index) { tmpObj = findPlayerBySID(sid); if (tmpObj) { tmpObj.startAnim(didHit, index); tmpObj.gatherIndex = index; tmpObj.gathering = 1; if (didHit) { let tmpObjects = objectManager.hitObj; objectManager.hitObj = []; game.tickBase(() => { // refind tmpObj = findPlayerBySID(sid); let val = items.weapons[index].dmg * (config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1) * (tmpObj.skinIndex == 40 ? 3.3 : 1); tmpObjects.forEach((healthy) => { healthy.health -= val; }); }, 1); } } } // WIGGLE GAME OBJECT: function wiggleGameObject(dir, sid) { tmpObj = findObjectBySid(sid); if (tmpObj) { tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir); tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir); if (tmpObj.health) { //tmpObj.damaged = Math.min(255, tmpObj.damaged + 60); objectManager.hitObj.push(tmpObj); } } } // SHOOT TURRET: function shootTurret(sid, dir) { tmpObj = findObjectBySid(sid); if (tmpObj) { if (config.anotherVisual) { tmpObj.lastDir = dir; } else { tmpObj.dir = dir; } tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir + Math.PI); tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir + Math.PI); } } // UPDATE PLAYER VALUE: function updatePlayerValue(index, value, updateView) { if (player) { player[index] = value; if (index == "points") { if (configs.autoBuy) { autoBuy.hat(); autoBuy.acc(); } } else if (index == "kills") { if (configs.killChat) { //sendChat("Weef Super PRO"); } } } } // ACTION BAR: function updateItems(data, wpn) { if (data) { if (wpn) { player.weapons = data; player.primaryIndex = player.weapons[0]; player.secondaryIndex = player.weapons[1]; if (!instaC.isTrue) { selectWeapon(player.weapons[0]); } } else { player.items = data; } } for (let i = 0; i < items.list.length; i++) { let tmpI = items.weapons.length + i; getEl("actionBarItem" + tmpI).style.display = player.items.indexOf(items.list[i].id) >= 0 ? "inline-block" : "none"; } for (let i = 0; i < items.weapons.length; i++) { getEl("actionBarItem" + i).style.display = player.weapons[items.weapons[i].type] == items.weapons[i].id ? "inline-block" : "none"; } let kms = player.weapons[0] == 3 && player.weapons[1] == 15; if (kms) { getEl("actionBarItem3").style.display = "none"; getEl("actionBarItem4").style.display = "inline-block"; } } // ADD PROJECTILE: function addProjectile(x, y, dir, range, speed, indx, layer, sid) { projectileManager.addProjectile(x, y, dir, range, speed, indx, null, null, layer, inWindow).sid = sid; runAtNextTick.push(Array.prototype.slice.call(arguments)); } // REMOVE PROJECTILE: function remProjectile(sid, range) { for (let i = 0; i < projectiles.length; ++i) { if (projectiles[i].sid == sid) { projectiles[i].range = range; let tmpObjects = objectManager.hitObj; objectManager.hitObj = []; game.tickBase(() => { let val = projectiles[i].dmg; tmpObjects.forEach((healthy) => { if (healthy.projDmg) { healthy.health -= val; } }); }, 1); } } } // SHOW ALLIANCE MENU: function allianceNotification(sid, name) { let findBotSID = findSID(bots, sid); if (findBotSID) {} } function setPlayerTeam(team, isOwner) { if (player) { player.team = team; player.isOwner = isOwner; if (team == null) alliancePlayers = []; } } function setAlliancePlayers(data) { alliancePlayers = data; } // STORE MENU: function updateStoreItems(type, id, index) { if (index) { if (!type) player.tails[id] = 1; else { player.latestTail = id; } } else { if (!type) player.skins[id] = 1, id == 7 && (my.reSync = true); // testing perfect bulltick... else { player.latestSkin = id; } } } // SEND MESSAGE: function receiveChat(sid, message) { if (/img/i.test(message)) return; // Anti img kick if (/iframe/i.test(message)) return; let tmpPlayer = findPlayerBySID(sid); if (!tmpPlayer.chatMessages) { tmpPlayer.chatMessages = []; } let profanityList = ["cunt", "whore", "fuck", "shit", "faggot", "nigger", "nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex", "tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune", "douche", "wanker", "damn", "bitch", "dick", "fag", "bastard" ]; tmpPlayer.chatMessages.push({ message: message, time: Date.now(), alpha: 1 }); if (tmpPlayer.chatMessages.length > 3) { tmpPlayer.chatMessages.shift(); } if (message.includes('')) { io.send("6", '