// ==UserScript==
// @name ! za's mod - unpatched
// @author .za
// @description press t to toggle autooneframe
// @version final
// @match *://*.moomoo.io/*
// @match *://dev.moomoo.io/*
// @icon https://moomoo.io/img/animals/cow_1.png
// @run-at document_idle
// @grant none
// @namespace https://greasyfork.org/users/1404332
// @downloadURL https://update.greasyfork.icu/scripts/519513/%21%20za%27s%20mod%20-%20unpatched.user.js
// @updateURL https://update.greasyfork.icu/scripts/519513/%21%20za%27s%20mod%20-%20unpatched.meta.js
// ==/UserScript==
if(location.hostname == "sandbox.moomoo.io") {
document.getElementById("foodDisplay").style.display = "none";
document.getElementById("woodDisplay").style.display = "none";
document.getElementById("stoneDisplay").style.display = "none";
}
let safewalking = false;
let antispiketicked = false;
let autoOneFrameToggled = false;
const {
sin,
cos,
sqrt,
min
} = Math;
let whereverifybutton = document.querySelector("#altcha_checkbox")//ilyax
function clicktheverify() {
if (whereverifybutton) {
whereverifybutton.click()
}
}
setInterval(clicktheverify, 1000);
let RealPush = false;
setInterval(()=>{
console.clear();
},3500);
let useHack = true;
let log = console.log;
let testMode = window.location.hostname == "127.0.0.1";
let imueheua = false;
function getEl(id) {
return document.getElementById(id);
}
var EasyStar = function(e) {
var o = {};
function r(t) {
if (o[t]) return o[t].exports;
var n = o[t] = {
i: t,
l: !1,
exports: {}
};
return e[t].call(n.exports, n, n.exports, r), n.l = !0, n.exports
}
return r.m = e, r.c = o, r.d = function(t, n, e) {
r.o(t, n) || Object.defineProperty(t, n, {
enumerable: !0,
get: e
})
}, r.r = function(t) {
"undefined" != typeof Symbol && Symbol.toStringTag && Object.defineProperty(t, Symbol.toStringTag, {
value: "Module"
}), Object.defineProperty(t, "__esModule", {
value: !0
})
}, r.t = function(n, t) {
if (1 & t && (n = r(n)), 8 & t) return n;
if (4 & t && "object" == typeof n && n && n.__esModule) return n;
var e = Object.create(null);
if (r.r(e), Object.defineProperty(e, "default", {
enumerable: !0,
value: n
}), 2 & t && "string" != typeof n)
for (var o in n) r.d(e, o, function(t) {
return n[t]
}.bind(null, o));
return e
}, r.n = function(t) {
var n = t && t.__esModule ? function() {
return t.default
} : function() {
return t
};
return r.d(n, "9", n), n
}, r.o = function(t, n) {
return Object.prototype.hasOwnProperty.call(t, n)
}, r.p = "/bin/", r(r.s = 0)
}([function(t, n, e) {
var P = {},
M = e(1),
_ = e(2),
A = e(3);
t.exports = P;
var E = 1;
P.js = function() {
var c, i, f, s = 1.4,
p = !1,
u = {},
o = {},
r = {},
l = {},
a = !0,
h = {},
d = [],
y = Number.MAX_VALUE,
v = !1;
this.setAcceptableTiles = function(t) {
t instanceof Array ? f = t : !isNaN(parseFloat(t)) && isFinite(t) && (f = [t])
}, this.enableSync = function() {
p = !0
}, this.disableSync = function() {
p = !1
}, this.enableDiagonals = function() {
v = !0
}, this.disableDiagonals = function() {
v = !1
}, this.setGrid = function(t) {
c = t;
for (var n = 0; n < c.length; n++)
for (var e = 0; e < c[0].length; e++) o[c[n][e]] || (o[c[n][e]] = 1)
}, this.setTileCost = function(t, n) {
o[t] = n
}, this.setAdditionalPointCost = function(t, n, e) {
void 0 === r[n] && (r[n] = {}), r[n][t] = e
}, this.removeAdditionalPointCost = function(t, n) {
void 0 !== r[n] && delete r[n][t]
}, this.removeAllAdditionalPointCosts = function() {
r = {}
}, this.setDirectionalCondition = function(t, n, e) {
void 0 === l[n] && (l[n] = {}), l[n][t] = e
}, this.removeAllDirectionalConditions = function() {
l = {}
}, this.setIterationsPerCalculation = function(t) {
y = t
}, this.avoidAdditionalPoint = function(t, n) {
void 0 === u[n] && (u[n] = {}), u[n][t] = 1
}, this.stopAvoidingAdditionalPoint = function(t, n) {
void 0 !== u[n] && delete u[n][t]
}, this.enableCornerCutting = function() {
a = !0
}, this.disableCornerCutting = function() {
a = !1
}, this.stopAvoidingAllAdditionalPoints = function() {
u = {}
}, this.findPath = function(t, n, e, o, r) {
function i(t) {
p ? r(t) : setTimeout(function() {
r(t)
})
}
if (void 0 === f) throw new Error("You can't set a path without first calling setAcceptableTiles() on EasyStar.");
if (void 0 === c) throw new Error("You can't set a path without first calling setGrid() on EasyStar.");
if (t < 0 || n < 0 || e < 0 || o < 0 || t > c[0].length - 1 || n > c.length - 1 || e > c[0].length - 1 || o > c.length - 1) throw new Error("Your start or end point is outside the scope of your grid.");
if (t !== e || n !== o) {
for (var s = c[o][e], u = !1, l = 0; l < f.length; l++)
if (s === f[l]) {
u = !0;
break
} if (!1 !== u) {
var a = new M;
a.openList = new A(function(t, n) {
return t.bestGuessDistance() - n.bestGuessDistance()
}), a.isDoneCalculating = !1, a.nodeHash = {}, a.startX = t, a.startY = n, a.endX = e, a.endY = o, a.callback = i, a.openList.push(O(a, a.startX, a.startY, null, 1));
o = E++;
return h[o] = a, d.push(o), o
}
i(null)
} else i([])
}, this.cancelPath = function(t) {
return t in h && (delete h[t], !0)
}, this.calculate = function() {
if (0 !== d.length && void 0 !== c && void 0 !== f)
for (i = 0; i < y; i++) {
if (0 === d.length) return;
p && (i = 0);
var t = d[0],
n = h[t];
if (void 0 !== n)
if (0 !== n.openList.size()) {
var e = n.openList.pop();
if (n.endX !== e.x || n.endY !== e.y) (e.list = 0) < e.y && T(n, e, 0, -1, +b(e.x, e.y - 1)), e.x < c[0].length - 1 && T(n, e, 1, 0, +b(e.x + 1, e.y)), e.y < c.length - 1 && T(n, e, 0, 1, +b(e.x, e.y + 1)), 0 < e.x && T(n, e, -1, 0, +b(e.x - 1, e.y)), v && (0 < e.x && 0 < e.y && (a || g(c, f, e.x, e.y - 1, e) && g(c, f, e.x - 1, e.y, e)) && T(n, e, -1, -1, s * b(e.x - 1, e.y - 1)), e.x < c[0].length - 1 && e.y < c.length - 1 && (a || g(c, f, e.x, e.y + 1, e) && g(c, f, e.x + 1, e.y, e)) && T(n, e, 1, 1, s * b(e.x + 1, e.y + 1)), e.x < c[0].length - 1 && 0 < e.y && (a || g(c, f, e.x, e.y - 1, e) && g(c, f, e.x + 1, e.y, e)) && T(n, e, 1, -1, s * b(e.x + 1, e.y - 1)), 0 < e.x && e.y < c.length - 1 && (a || g(c, f, e.x, e.y + 1, e) && g(c, f, e.x - 1, e.y, e)) && T(n, e, -1, 1, s * b(e.x - 1, e.y + 1)));
else {
var o = [];
o.push({
x: e.x,
y: e.y
});
for (var r = e.parent; null != r;) o.push({
x: r.x,
y: r.y
}), r = r.parent;
o.reverse(), n.callback(o), delete h[t], d.shift()
}
} else n.callback(null), delete h[t], d.shift();
else d.shift()
}
};
var T = function(t, n, e, o, r) {
e = n.x + e, o = n.y + o;
void 0 !== u[o] && void 0 !== u[o][e] || !g(c, f, e, o, n) || (void 0 === (o = O(t, e, o, n, r)).list ? (o.list = 1, t.openList.push(o)) : n.costSoFar + r < o.costSoFar && (o.costSoFar = n.costSoFar + r, o.parent = n, t.openList.updateItem(o)))
},
g = function(t, n, e, o, r) {
var i = l[o] && l[o][e];
if (i) {
var s = x(r.x - e, r.y - o);
if (! function() {
for (var t = 0; t < i.length; t++)
if (i[t] === s) return !0;
return !1
}()) return !1
}
for (var u = 0; u < n.length; u++)
if (t[o][e] === n[u]) return !0;
return !1
},
x = function(t, n) {
if (0 === t && -1 === n) return P.TOP;
if (1 === t && -1 === n) return P.TOP_RIGHT;
if (1 === t && 0 === n) return P.RIGHT;
if (1 === t && 1 === n) return P.BOTTOM_RIGHT;
if (0 === t && 1 === n) return P.BOTTOM;
if (-1 === t && 1 === n) return P.BOTTOM_LEFT;
if (-1 === t && 0 === n) return P.LEFT;
if (-1 === t && -1 === n) return P.TOP_LEFT;
throw new Error("These differences are not valid: " + t + ", " + n)
},
b = function(t, n) {
return r[n] && r[n][t] || o[c[n][t]]
},
O = function(t, n, e, o, r) {
if (void 0 !== t.nodeHash[e]) {
if (void 0 !== t.nodeHash[e][n]) return t.nodeHash[e][n]
} else t.nodeHash[e] = {};
var i = m(n, e, t.endX, t.endY),
r = null !== o ? o.costSoFar + r : 0,
i = new _(o, n, e, r, i);
return t.nodeHash[e][n] = i
},
m = function(t, n, e, o) {
var r, i;
return v ? (r = Math.abs(t - e)) < (i = Math.abs(n - o)) ? s * r + i : s * i + r : (r = Math.abs(t - e)) + (i = Math.abs(n - o))
}
}, P.TOP = "TOP", P.TOP_RIGHT = "TOP_RIGHT", P.RIGHT = "RIGHT", P.BOTTOM_RIGHT = "BOTTOM_RIGHT", P.BOTTOM = "BOTTOM", P.BOTTOM_LEFT = "BOTTOM_LEFT", P.LEFT = "LEFT", P.TOP_LEFT = "TOP_LEFT"
}, function(t, n) {
t.exports = function() {
this.pointsToAvoid = {}, this.startX, this.callback, this.startY, this.endX, this.endY, this.nodeHash = {}, this.openList
}
}, function(t, n) {
t.exports = function(t, n, e, o, r) {
this.parent = t, this.x = n, this.y = e, this.costSoFar = o, this.simpleDistanceToTarget = r, this.bestGuessDistance = function() {
return this.costSoFar + this.simpleDistanceToTarget
}
}
}, function(t, n, e) {
t.exports = e(4)
}, function(u, T, t) {
var g, x;
(function() {
var t, p, l, h, d, n, a, e, y, v, o, r, i, c, f;
function s(t) {
this.cmp = null != t ? t : p, this.nodes = []
}
l = Math.floor, v = Math.min, p = function(t, n) {
return t < n ? -1 : n < t ? 1 : 0
}, y = function(t, n, e, o, r) {
var i;
if (null == e && (e = 0), null == r && (r = p), e < 0) throw new Error("lo must be non-negative");
for (null == o && (o = t.length); e < o;) r(n, t[i = l((e + o) / 2)]) < 0 ? o = i : e = i + 1;
return [].splice.apply(t, [e, e - e].concat(n)), n
}, n = function(t, n, e) {
return null == e && (e = p), t.push(n), c(t, 0, t.length - 1, e)
}, d = function(t, n) {
var e, o;
return null == n && (n = p), e = t.pop(), t.length ? (o = t[0], t[0] = e, f(t, 0, n)) : o = e, o
}, e = function(t, n, e) {
var o;
return null == e && (e = p), o = t[0], t[0] = n, f(t, 0, e), o
}, a = function(t, n, e) {
var o;
return null == e && (e = p), t.length && e(t[0], n) < 0 && (n = (o = [t[0], n])[0], t[0] = o[1], f(t, 0, e)), n
}, h = function(e, t) {
var n, o, r, i, s, u;
for (null == t && (t = p), s = [], o = 0, r = (i = function() {
u = [];
for (var t = 0, n = l(e.length / 2); 0 <= n ? t < n : n < t; 0 <= n ? t++ : t--) u.push(t);
return u
}.apply(this).reverse()).length; o < r; o++) n = i[o], s.push(f(e, n, t));
return s
}, i = function(t, n, e) {
if (null == e && (e = p), -1 !== (n = t.indexOf(n))) return c(t, 0, n, e), f(t, n, e)
}, o = function(t, n, e) {
var o, r, i, s, u;
if (null == e && (e = p), !(r = t.slice(0, n)).length) return r;
for (h(r, e), i = 0, s = (u = t.slice(n)).length; i < s; i++) o = u[i], a(r, o, e);
return r.sort(e).reverse()
}, r = function(t, n, e) {
var o, r, i, s, u, l, a, c, f;
if (null == e && (e = p), 10 * n <= t.length) {
if (!(i = t.slice(0, n).sort(e)).length) return i;
for (r = i[i.length - 1], s = 0, l = (a = t.slice(n)).length; s < l; s++) e(o = a[s], r) < 0 && (y(i, o, 0, null, e), i.pop(), r = i[i.length - 1]);
return i
}
for (h(t, e), f = [], u = 0, c = v(n, t.length); 0 <= c ? u < c : c < u; 0 <= c ? ++u : --u) f.push(d(t, e));
return f
}, c = function(t, n, e, o) {
var r, i, s;
for (null == o && (o = p), r = t[e]; n < e && o(r, i = t[s = e - 1 >> 1]) < 0;) t[e] = i, e = s;
return t[e] = r
}, f = function(t, n, e) {
var o, r, i, s, u;
for (null == e && (e = p), r = t.length, i = t[u = n], o = 2 * n + 1; o < r;)(s = o + 1) < r && !(e(t[o], t[s]) < 0) && (o = s), t[n] = t[o], o = 2 * (n = o) + 1;
return t[n] = i, c(t, u, n, e)
}, s.push = n, s.pop = d, s.replace = e, s.pushpop = a, s.heapify = h, s.updateItem = i, s.nlargest = o, s.nsmallest = r, s.prototype.push = function(t) {
return n(this.nodes, t, this.cmp)
}, s.prototype.pop = function() {
return d(this.nodes, this.cmp)
}, s.prototype.peek = function() {
return this.nodes[0]
}, s.prototype.contains = function(t) {
return -1 !== this.nodes.indexOf(t)
}, s.prototype.replace = function(t) {
return e(this.nodes, t, this.cmp)
}, s.prototype.pushpop = function(t) {
return a(this.nodes, t, this.cmp)
}, s.prototype.heapify = function() {
return h(this.nodes, this.cmp)
}, s.prototype.updateItem = function(t) {
return i(this.nodes, t, this.cmp)
}, s.prototype.clear = function() {
return this.nodes = []
}, s.prototype.empty = function() {
return 0 === this.nodes.length
}, s.prototype.size = function() {
return this.nodes.length
}, s.prototype.clone = function() {
var t = new s;
return t.nodes = this.nodes.slice(0), t
}, s.prototype.toArray = function() {
return this.nodes.slice(0)
}, s.prototype.insert = s.prototype.push, s.prototype.top = s.prototype.peek, s.prototype.front = s.prototype.peek, s.prototype.has = s.prototype.contains, s.prototype.copy = s.prototype.clone, t = s, g = [], void 0 === (x = "function" == typeof (x = function() {
return t
}) ? x.apply(T, g) : x) || (u.exports = x)
}).call(this)
}]);
let easystar = new EasyStar.js();
let { maxScreenWidth, maxScreenHeight } = config;
let { moveTo, lineTo } = CanvasRenderingContext2D.prototype;
CanvasRenderingContext2D.prototype.moveTo = function(x, y) {
if (this.globalAlpha !== 0.06) {
return moveTo.call(this, x, y);
}
};
CanvasRenderingContext2D.prototype.lineTo = function(x, y) {
if (this.globalAlpha !== 0.06) {
return lineTo.call(this, x, y);
}
};
!function(run) {
if (!run) return;
let codes = {
setup: () => {
"use strict";
let newFont = document.createElement("link");
newFont.rel = "stylesheet";
newFont.href = "https://fonts.googleapis.com/css?family=Ubuntu:700";
newFont.type = "text/css";
document.body.append(newFont);
let min = document.createElement("script");
min.src = "https://rawgit.com/kawanet/msgpack-lite/master/dist/msgpack.min.js";
document.body.append(min);
},
main: () => {
"use strict";
/*let scriptTags = document.getElementsByTagName("script");
for (let i = 0; i < scriptTags.length; i++) {
if (scriptTags[i].src.includes("bundle.js")) {
scriptTags[i].remove();
break;
}
}*/
window.oncontextmenu = function() {
return false;
};
let config = window.config;
// CLIENT:
config.clientSendRate = 0; // Aim Packet Send Rate
config.serverUpdateRate = 9;
// UI:
config.deathFadeout = 0;
// CHECK IN SANDBOX:
config.isSandbox = window.location.hostname == "sandbox.moomoo.io";
// CUSTOMIZATION:
config.skinColors = ["#bf8f54", "#cbb091", "#896c4b",
"#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7", "#738cc3",
"#8bc373", "#91b2db"
];
config.weaponVariants = [{
id: 0,
src: "",
xp: 0,
val: 1,
}, {
id: 1,
src: "_g",
xp: 3000,
val: 1.1,
}, {
id: 2,
src: "_d",
xp: 7000,
val: 1.18,
}, {
id: 3,
src: "_r",
poison: true,
xp: 12000,
val: 1.18,
}, {
id: 4,
src: "_e",
poison: true,
heal: true,
xp: 24000,
val: 1.18,
}];
// VISUAL:
config.anotherVisual = true;
config.useWebGl = false;
config.resetRender = false;
function waitTime(timeout) {
return new Promise((done) => {
setTimeout(() => {
done();
}, timeout);
});
}
let changed = false;
let botSkts = [];
// STORAGE:
let canStore;
if (typeof(Storage) !== "undefined") {
canStore = true;
}
function saveVal(name, val) {
if (canStore)
localStorage.setItem(name, val);
}
function deleteVal(name) {
if (canStore)
localStorage.removeItem(name);
}
function getSavedVal(name) {
if (canStore)
return localStorage.getItem(name);
return null;
}
// CONFIGS:
let gC = function(a, b) {
try {
let res = JSON.parse(getSavedVal(a));
if (typeof res === "object") {
return b;
} else {
return res;
}
} catch(e) {
alert("dieskid");
return b;
}
};
function setCommands() {
return {
"help": {
desc: "Show Commands",
action: function(message) {
for (let cmds in commands) {
addMenuChText("/" + cmds, commands[cmds].desc, "lime", 1);
}
}
},
"clear": {
desc: "Clear Chats",
action: function(message) {
resetMenuChText();
}
},
"debug": {
desc: "Debug Mod For Development",
action: function(message) {
addDeadPlayer(player);
addMenuChText("Debug", "Done", "#99ee99", 1);
}
},
"play": {
desc: "Play Music ( /play [link] )",
action: function(message) {
let link = message.split(" ");
if (link[1]) {
let audio = new Audio(link[1]);
audio.play();
} else {
addMenuChText("Warn", "Enter Link ( /play [link] )", "#99ee99", 1);
}
}
},
"bye": {
desc: "Leave Game",
action: function(message) {
window.leave();
}
},
};
}
function setConfigs() {
return {
stackedText: true,
HKH: true,
names: true,
adxtick: true,
autoOneFrame: true,
smartAutoInsta: true,
autobullspam: false,
safeWalk: true,
killChat: true,
autoBuy: true,
autoBuyEquip: true,
autoPush: true,
revTick: true,
spikeTick: true,
predictTick: true,
autoPlace: true,
autoReplace: true,
antiTrap: true,
slowOT: false,
attackDir: false,
noDir: true,
showDir: true,
autoRespawn: true
};
}
let commands = setCommands();
let configs = setConfigs();
window.removeConfigs = function() {
for (let cF in configs) {
deleteVal(cF, configs[cF]);
}
};
for (let cF in configs) {
configs[cF] = gC(cF, configs[cF]);
}
// MENU FUNCTIONS:
window.changeMenu = function() {};
window.debug = function() {};
window.toggleNight = function() {};
window.wasdMode = function() {};
// PAGE 1:
window.startGrind = function() {};
// PAGE 3:
window.connectFillBots = function() {};
window.destroyFillBots = function() {};
window.tryConnectBots = function() {};
window.destroyBots = function() {};
window.resBuild = function() {};
window.toggleBotsCircle = function() {};
window.toggleVisual = function() {};
// SOME FUNCTIONS:
window.prepareUI = function() {};
window.leave = function() {};
// nah hahahahahhh why good ping
window.ping = imueheua ? 86 : 0;
class deadfuturechickenmodrevival {
constructor(flarez, lore) {
this.inGame = false;
this.lover = flarez + lore;
this.baby = "ae86";
this.isBlack = 0;
this.webSocket = undefined;
this.checkBaby = function () {
this.baby !== "ae86" ? this.isBlack++ : this.isBlack--;
if (this.isBlack >= 1) return "bl4cky";
return "noting for you";
};
this.x2 = 0;
this.y2 = 0;
this.chat = "nOOB";
this.summon = function (tmpObj) {
this.x2 = tmpObj.x;
this.y2 = tmpObj.y;
this.chat = tmpObj.name + " ur so bad XDDDD";
};
this.commands = function (cmd) {
cmd == "rv3link" && window.open("https://florr.io/");
cmd == "woah" && window.open("https://www.youtube.com/watch?v=MO0AGukzj6M");
return cmd;
};
this.dayte = "11yearold";
this.memeganoob = "69yearold";
this.startDayteSpawn = function (tmpObj) {
let ratio = setInterval(() => {
this.x2 = tmpObj.x + 20;
this.y2 = tmpObj.y - 20;
this.chat = "UR SO BAD LOL";
if (tmpObj.name == "ae86") {
this.chat = "omg ae86 go run";
setTimeout(() => {
this.inGame = false;
clearInterval(ratio);
}, 1000);
}
}, 1234);
};
this.AntiChickenModV69420 = function (tmpObj) {
return "!c!dc user " + tmpObj.name;
};
}
};
class HtmlAction {
constructor(element) {
this.element = element;
};
add(code) {
if (!this.element) return undefined;
this.element.innerHTML += code;
};
newLine(amount) {
let result = `
`;
if (amount > 0) {
result = ``;
for (let i = 0; i < amount; i++) {
result += `
`;
}
}
this.add(result);
};
checkBox(setting) {
let newCheck = ``;
this.add(newCheck);
};
text(setting) {
let newText = ``;
this.add(newText);
};
select(setting) {
let newSelect = ``;
this.add(newSelect);
};
button(setting) {
let newButton = ``;
this.add(newButton);
};
selectMenu(setting) {
let newSelect = ``;
this.add(newSelect);
i = 0;
for (let options in setting.menu) {
window[options + "Func"] = function() {
setting.menu[options] = getEl("check_" + options).checked ? true : false;
saveVal(options, setting.menu[options]);
getEl("O_" + options).style.color = setting.menu[options] ? "#000" : "#fff";
getEl("O_" + options).style.background = setting.menu[options] ? "#8ecc51" : "#cc5151";
//getEl(setting.id).style.color = setting.menu[options] ? "#8ecc51" : "#cc5151";
};
this.checkBox({id: "check_" + options, style: `display: ${i == 0 ? "inline-block" : "none"};`, class: "checkB", onclick: `window.${options + "Func"}()`, checked: setting.menu[options]});
i++;
}
last = "check_" + getEl(setting.id).value.split("_")[1];
window[setting.id + "Func"] = function() {
getEl(last).style.display = "none";
last = "check_" + getEl(setting.id).value.split("_")[1];
getEl(last).style.display = "inline-block";
//getEl(setting.id).style.color = setting.menu[last.split("_")[1]] ? "#8ecc51" : "#fff";
};
};
};
class Html {
constructor() {
this.element = null;
this.action = null;
this.divElement = null;
this.startDiv = function (setting, func) {
let newDiv = document.createElement("div");
setting.id && (newDiv.id = setting.id);
setting.style && (newDiv.style = setting.style);
setting.class && (newDiv.className = setting.class);
this.element.appendChild(newDiv);
this.divElement = newDiv;
let addRes = new HtmlAction(newDiv);
typeof func == "function" && func(addRes);
};
this.addDiv = function (setting, func) {
let newDiv = document.createElement("div");
setting.id && (newDiv.id = setting.id);
setting.style && (newDiv.style = setting.style);
setting.class && (newDiv.className = setting.class);
setting.appendID && getEl(setting.appendID).appendChild(newDiv);
this.divElement = newDiv;
let addRes = new HtmlAction(newDiv);
typeof func == "function" && func(addRes);
};
};
set(id) {
this.element = getEl(id);
this.action = new HtmlAction(this.element);
};
resetHTML(text) {
if (text) {
this.element.innerHTML = ``;
} else {
this.element.innerHTML = ``;
}
};
setStyle(style) {
this.element.style = style;
};
setCSS(style) {
this.action.add(``);
};
};
let HTML = new Html();
let nightMode = document.createElement("div");
nightMode.id = "nightMode";
document.body.appendChild(nightMode);
HTML.set("nightMode");
HTML.setStyle(`
display: none;
position: absolute;
pointer-events: none;
background-color: rgb(0, 0, 100);
opacity: 0;
top: 0%;
width: 100%;
height: 100%;
animation-duration: 5s;
animation-name: night2;
`);
HTML.resetHTML();
HTML.setCSS(`
@keyframes night1 {
from {opacity: 0;}
to {opacity: 0.35;}
}
@keyframes night2 {
from {opacity: 0.35;}
to {opacity: 0;}
}
`);
let menuDiv = document.createElement("div");
menuDiv.id = "menuDiv";
document.body.appendChild(menuDiv);
HTML.set("menuDiv");
HTML.setStyle(`
position: absolute;
left: 20px;
top: 20px;
`);
HTML.resetHTML();
HTML.setCSS(`
.menuClass{
color: #fff;
font-size: 31px;
text-align: left;
padding: 10px;
padding-top: 7px;
padding-bottom: 5px;
width: 300px;
background-color: rgba(0, 0, 0, 0.25);
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
}
.menuC {
display: none;
font-family: "Hammersmith One";
font-size: 12px;
max-height: 180px;
overflow-y: scroll;
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
}
.menuB {
text-align: center;
background-color: rgb(25, 25, 25);
color: #fff;
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
border: 2px solid #000;
cursor: pointer;
}
.menuB:hover {
border: 2px solid #fff;
}
.menuB:active {
color: rgb(25, 25, 25);
background-color: rgb(200, 200, 200);
}
.customText {
color: #000;
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
border: 2px solid #000;
}
.customText:focus {
background-color: yellow;
}
.checkB {
position: relative;
top: 2px;
accent-color: #888;
cursor: pointer;
}
.Cselect {
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
background-color: rgb(75, 75, 75);
color: #fff;
border: 1px solid #000;
}
#menuChanger {
position: absolute;
right: 10px;
top: 10px;
background-color: rgba(0, 0, 0, 0);
color: #fff;
border: none;
cursor: pointer;
}
#menuChanger:hover {
color: #000;
}
::-webkit-scrollbar {
width: 10px;
}
::-webkit-scrollbar-track {
opacity: 0;
}
::-webkit-scrollbar-thumb {
background-color: rgb(25, 25, 25);
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
}
::-webkit-scrollbar-thumb:active {
background-color: rgb(230, 230, 230);
}
`);
HTML.startDiv({id: "menuHeadLine", class: "menuClass"}, (html) => {
html.add(`Mod:`);
html.button({id: "menuChanger", class: "material-icons", innerHTML: `sync`, onclick: "window.changeMenu()"});
HTML.addDiv({id: "menuButtons", style: "display: block; overflow-y: visible;", class: "menuC", appendID: "menuHeadLine"}, (html) => {
html.button({class: "menuB", innerHTML: "Debug", onclick: "window.debug()"});
html.button({class: "menuB", innerHTML: "Night Mode", onclick: "window.toggleNight()"});
});
HTML.addDiv({id: "menuMain", style: "display: block", class: "menuC", appendID: "menuHeadLine"}, (html) => {
html.button({class: "menuB", innerHTML: "Toggle Wasd Mode", onclick: "window.wasdMode()"});
html.newLine();
html.add(`Weapon Grinder: `);
html.checkBox({id: "weaponGrind", class: "checkB", onclick: "window.startGrind()"});
html.newLine(2);
HTML.addDiv({style: "font-size: 20px; color: #99ee99;", appendID: "menuMain"}, (html) => {
html.add(`Developing Settings:`);
});
html.add(`New Healing Beta:`);
html.checkBox({id: "healingBeta", class: "checkB", checked: true});
html.newLine();
});
HTML.addDiv({id: "menuConfig", class: "menuC", appendID: "menuHeadLine"}, (html) => {
html.add(`AutoPlacer Placement Tick: `);
html.text({id: "autoPlaceTick", class: "customText", value: "2", size: "2em", maxLength: "1"});
html.newLine();
html.add(`Configs: `);
html.selectMenu({id: "configsChanger", class: "Cselect", menu: configs});
html.newLine();
html.add(`InstaKill Type: `);
html.select({id: "instaType", class: "Cselect", option: {
OneShot: {
id: "oneShot",
selected: true
},
Spammer: {
id: "spammer"
}
}});
html.newLine();
html.add(`AntiBull Type: `);
html.select({id: "antiBullType", class: "Cselect", option: {
"Disable AntiBull": {
id: "noab",
selected: true
},
"When Reloaded": {
id: "abreload",
},
"Primary Reloaded": {
id: "abalway"
}
}});
html.newLine();
html.add(`Backup Nobull Insta: `);
html.checkBox({id: "backupNobull", class: "checkB", checked: true});
html.newLine();
html.add(`Turret Gear Combat Assistance: `);
html.checkBox({id: "turretCombat", class: "checkB", checked: true});
html.newLine();
html.add(`Safe AntiSpikeTick: `);
html.checkBox({id: "safeAntiSpikeTick", class: "checkB", checked: true});
html.newLine();
});
HTML.addDiv({id: "menuOther", class: "menuC", appendID: "menuHeadLine"}, (html) => {
html.button({class: "menuB", innerHTML: "Connect Bots", onclick: "window.tryConnectBots()"});
html.button({class: "menuB", innerHTML: "Disconnect Bots", onclick: "window.destroyBots()"});
html.newLine();
html.button({class: "menuB", innerHTML: "Connect FBots", onclick: "window.connectFillBots()"});
html.button({class: "menuB", innerHTML: "Disconnect FBots", onclick: "window.destroyFillBots()"});
html.newLine();
html.button({class: "menuB", innerHTML: "Reset Break Objects", onclick: "window.resBuild()"});
html.newLine();
html.add(`Break Objects Range: `);
html.text({id: "breakRange", class: "customText", value: "700", size: "3em", maxLength: "4"});
html.newLine();
html.add(`Predict Movement Type: `);
html.select({id: "predictType", class: "Cselect", option: {
"Disable Render": {
id: "disableRender",
selected: true
},
"X/Y and 2": {
id: "pre2",
},
"X/Y and 3": {
id: "pre3"
}
}});
html.newLine();
html.add(`Render Placers: `);
html.checkBox({id: "placeVis", class: "checkB", checked: true});
html.newLine();
html.add(`Visuals: `);
html.select({id: "visualType", class: "Cselect", option: {
"Old Shit": {
id: "ueh1",
},
"New shit": {
id: "ueh2",
selected: true
},
}});
html.newLine(2);
html.button({class: "menuB", innerHTML: "Toggle Fbots Circle", onclick: "window.toggleBotsCircle()"});
html.newLine();
html.add(`Circle Rad: `);
html.text({id: "circleRad", class: "customText", value: "200", size: "3em", maxLength: "4"});
html.newLine();
html.add(`Rad Speed: `);
html.text({id: "radSpeed", class: "customText", value: "0.1", size: "2em", maxLength: "3"});
html.newLine(2);
html.add(`Cross World: `);
html.checkBox({id: "funni", class: "checkB"});
html.newLine();
html.button({class: "menuB", innerHTML: "Toggle Another Visual", onclick: "window.toggleVisual()"});
html.newLine();
});
});
let menuChatDiv = document.createElement("div");
menuChatDiv.id = "menuChatDiv";
document.body.appendChild(menuChatDiv);
HTML.set("menuChatDiv");
HTML.setStyle(`
position: absolute;
display: none;
left: 0px;
top: 0px;
box-shadow: 0px 0px 10px rgba(0, 0, 0, 0.65);
`);
HTML.resetHTML();
HTML.setCSS(`
.chDiv{
color: #fff;
padding: 5px;
width: 340px;
height: 280px;
background-color: rgba(0, 0, 0, 0.35);
}
.chMainDiv{
font-family: "Ubuntu";
font-size: 12px;
max-height: 235px;
overflow-y: scroll;
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
}
.chMainBox{
position: absolute;
left: 5px;
bottom: 10px;
width: 335px;
height: 30px;
background-color: rgb(128, 128, 128, 0.35);
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
color: #fff;
font-family: "Ubuntu";
font-size: 12px;
border: none;
outline: none;
}
`);
HTML.startDiv({id: "mChDiv", class: "chDiv"}, (html) => {
HTML.addDiv({id: "mChMain", class: "chMainDiv", appendID: "mChDiv"}, (html) => {
});
html.text({id: "mChBox", class: "chMainBox", placeHolder: `To chat click here or press "Enter" key`});
});
let menuChats = getEl("mChMain");
let menuChatBox = getEl("mChBox");
let menuCBFocus = false;
let menuChCounts = 0;
menuChatBox.value = "";
menuChatBox.addEventListener("focus", () => {
menuCBFocus = true;
});
menuChatBox.addEventListener("blur", () => {
menuCBFocus = false;
});
function addMenuChText(name, message, color, noTimer) {
HTML.set("menuChatDiv");
color = color||"white";
let time = new Date();
let min = time.getMinutes();
let hour = time.getHours();
let getAMPM = hour >= 12 ? "PM" : "AM";
let text = ``;
// if (!noTimer) text += `[${(hour % 12) + ":" + min + " " + getAMPM}]`;
if (name) text += `${(!noTimer ? " - " : "") + name}`;
if (message) text += `${(name ? ": " : !noTimer ? " - " : "") + message}\n`;
HTML.addDiv({id: "menuChDisp" + menuChCounts, style: `color: ${color}`, appendID: "mChMain"}, (html) => {
html.add(text);
});
menuChats.scrollTop = menuChats.scrollHeight;
menuChCounts++;
}
function resetMenuChText() {
menuChats.innerHTML = ``;
menuChCounts = 0;
addMenuChText(null, "Chat '/help' for a list of chat commands.", "white", 1)
}
resetMenuChText();
let menuIndex = 0;
let menus = ["menuMain", "menuConfig", "menuOther"];
window.changeMenu = function() {
getEl(menus[menuIndex % menus.length]).style.display = "none";
menuIndex++;
getEl(menus[menuIndex % menus.length]).style.display = "block";
};
let mStatus = document.createElement("div");
mStatus.id = "status";
getEl("gameUI").appendChild(mStatus);
HTML.set("status");
HTML.setStyle(`
display: block;
position: absolute;
color: #ddd;
font: 15px Hammersmith One;
bottom: 215px;
left: 20px;
`);
HTML.resetHTML();
HTML.setCSS(`
.sizing {
font-size: 15px;
}
.mod {
font-size: 15px;
display: inline-block;
}
`);
HTML.startDiv({id: "uehmod", class: "sizing"}, (html) => {
html.add(`Ping: `);
HTML.addDiv({id: "pingFps", class: "mod", appendID: "uehmod"}, (html) => {
html.add("None");
});
html.newLine();
html.add(`Packet: `);
HTML.addDiv({id: "packetStatus", class: "mod", appendID: "uehmod"}, (html) => {
html.add("None");
});
});
/*function modLog() {
let logs = [];
for (let i = 0; i < arguments.length; i++) {
logs.push(arguments[i]);
}
getEl("modLog").innerHTML = logs;
}*/
let openMenu = false;
let WS = undefined;
let socketID = undefined;
let useWasd = false;
let secPacket = 0;
let secMax = 110;
let secTime = 1000;
let firstSend = {
sec: false
};
let game = {
tick: 0,
tickQueue: [],
tickBase: function (set, tick) {
if (this.tickQueue[this.tick + tick]) {
this.tickQueue[this.tick + tick].push(set);
} else {
this.tickQueue[this.tick + tick] = [set];
}
},
tickRate: (1000 / config.serverUpdateRate),
tickSpeed: 0,
lastTick: performance.now()
};
let modConsole = [];
let dontSend = false;
let fpsTimer = {
last: 0,
time: 0,
ltime: 0
}
let lastMoveDir = undefined;
let lastsp = ["cc", 1, "__proto__"];
WebSocket.prototype.nsend = WebSocket.prototype.send;
WebSocket.prototype.send = function (message) {
if (!WS) {
WS = this;
WS.addEventListener("message", function (msg) {
getMessage(msg);
});
WS.addEventListener("close", (event) => {
if (event.code == 4001) {
window.location.reload();
}
});
}
if (WS == this) {
dontSend = false;
// EXTRACT DATA ARRAY:
let data = new Uint8Array(message);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
// SEND MESSAGE:
if (type == "6") {
if (data[0]) {
// ANTI PROFANITY:
let profanity = [];
let tmpString;
profanity.forEach((profany) => {
if (data[0].indexOf(profany) > -1) {
tmpString = "";
for (let i = 0; i < profany.length; ++i) {
if (i == 1) {
tmpString += String.fromCharCode(0);
}
tmpString += profany[i];
}
let re = new RegExp(profany, "g");
data[0] = data[0].replace(re, tmpString);
}
});
// FIX CHAT:
data[0] = data[0].slice(0, 30);
}
} else if (type == "L") {
// MAKE SAME CLAN:
data[0] = data[0] + (String.fromCharCode(0).repeat(7));
data[0] = data[0].slice(0, 7);
} else if (type == "M") {
// APPLY CYAN COLOR:
data[0].name = data[0].name == "" ? "unknown" : data[0].name;
data[0].moofoll = true;
data[0].skin = data[0].skin == 10 ? "__proto__" : data[0].skin;
lastsp = [data[0].name, data[0].moofoll, data[0].skin];
} else if (type == "D") {
if ((my.lastDir == data[0]) || [null, undefined].includes(data[0])) {
dontSend = true;
} else {
my.lastDir = data[0];
}
} else if (type == "d") {
if (!data[2]) {
dontSend = true;
} else {
if (![null, undefined].includes(data[1])) {
my.lastDir = data[1];
}
}
} else if (type == "K") {
if (!data[1]) {
dontSend = true;
}
} else if (type == "14") {
instaC.wait = !instaC.wait;
dontSend = true;
} else if (type == "9") {
if (data[1]) {
if (player.moveDir == data[0]) {
dontSend = true;
}
player.moveDir = data[0];
} else {
dontSend = true;
}
}
if (!dontSend) {
let binary = window.msgpack.encode([type, data]);
this.nsend(binary);
// START COUNT:
if (!firstSend.sec) {
firstSend.sec = true;
setTimeout(() => {
firstSend.sec = false;
secPacket = 0;
}, secTime);
}
secPacket++;
}
} else {
this.nsend(message);
}
}
function packet(type) {
// EXTRACT DATA ARRAY:
let data = Array.prototype.slice.call(arguments, 1);
// SEND MESSAGE:
let binary = window.msgpack.encode([type, data]);
WS.send(binary);
}
function origPacket(type) {
// EXTRACT DATA ARRAY:
let data = Array.prototype.slice.call(arguments, 1);
// SEND MESSAGE:
let binary = window.msgpack.encode([type, data]);
WS.nsend(binary);
}
window.leave = function() {
origPacket("kys", {
"frvr is so bad": true,
"sidney is too good": true,
"dev are too weak": true,
});
};
//...lol
let io = {
send: packet
};
function getMessage(message) {
let data = new Uint8Array(message.data);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
let events = {
A: setInitData,
//B: disconnect,
C: setupGame,
D: addPlayer,
E: removePlayer,
a: updatePlayers,
G: updateLeaderboard,
H: loadGameObject,
I: loadAI,
J: animateAI,
K: gatherAnimation,
L: wiggleGameObject,
M: shootTurret,
N: updatePlayerValue,
O: updateHealth,
P: killPlayer,
Q: killObject,
R: killObjects,
S: updateItemCounts,
T: updateAge,
U: updateUpgrades,
V: updateItems,
X: addProjectile,
//Y: remProjectile,
//Z: serverShutdownNotice,
//0: addAlliance,
//1: deleteAlliance,
2: allianceNotification,
3: setPlayerTeam,
4: setAlliancePlayers,
5: updateStoreItems,
6: receiveChat,
7: updateMinimap,
8: showText,
9: pingMap,
//0: pingSocketResponse,
};
if (type == "io-init") {
socketID = data[0];
} else {
if (events[type]) {
events[type].apply(undefined, data);
}
}
}
// MATHS:
Math.lerpAngle = function (value1, value2, amount) {
let difference = Math.abs(value2 - value1);
if (difference > Math.PI) {
if (value1 > value2) {
value2 += Math.PI * 2;
} else {
value1 += Math.PI * 2;
}
}
let value = value2 + ((value1 - value2) * amount);
if (value >= 0 && value <= Math.PI * 2) return value;
return value % (Math.PI * 2);
};
// REOUNDED RECTANGLE:
CanvasRenderingContext2D.prototype.roundRect = function (x, y, w, h, r) {
if (w < 2 * r) r = w / 2;
if (h < 2 * r) r = h / 2;
if (r < 0)
r = 0;
this.beginPath();
this.moveTo(x+r, y);
this.arcTo(x+w, y, x+w, y+h, r);
this.arcTo(x+w, y+h, x, y+h, r);
this.arcTo(x, y+h, x, y, r);
this.arcTo(x, y, x+w, y, r);
this.closePath();
return this;
};
// GLOBAL VALUES:
let petals = [];
let allChats = [];
let ais = [];
let players = [];
let alliances = [];
let alliancePlayers = [];
let allianceNotifications = [];
let gameObjects = [];
let liztobj = [];
let projectiles = [];
let deadPlayers = [];
let breakObjects = [];
let player;
let playerSID;
let tmpObj;
let enemy = [];
let nears = [];
let near = [];
let my = {
reloaded: false,
waitHit: 0,
autoAim: false,
revAim: false,
ageInsta: true,
reSync: false,
bullTick: 0,
anti0Tick: 0,
antiSync: false,
safePrimary: function (tmpObj) {
return [0, 8].includes(tmpObj.primaryIndex);
},
safeSecondary: function (tmpObj) {
return [10, 11, 14].includes(tmpObj.secondaryIndex);
},
lastDir: 0,
autoPush: false,
pushData: {}
}
// FIND OBJECTS BY ID/SID:
function findID(tmpObj, tmp) {
return tmpObj.find((THIS) => THIS.id == tmp);
}
function findSID(tmpObj, tmp) {
return tmpObj.find((THIS) => THIS.sid == tmp);
}
function findPlayerByID(id) {
return findID(players, id);
}
function findPlayerBySID(sid) {
return findSID(players, sid);
}
function findAIBySID(sid) {
return findSID(ais, sid);
}
function findObjectBySid(sid) {
return findSID(gameObjects, sid);
}
function findProjectileBySid(sid) {
return findSID(gameObjects, sid);
}
let gameName = getEl("gameName");
gameName.innerText = "hacker";
let adCard = getEl("adCard");
adCard.remove();
let promoImageHolder = getEl("promoImgHolder");
promoImageHolder.remove();
let chatButton = getEl("chatButton");
chatButton.remove();
let gameCanvas = getEl("gameCanvas");
let mainContext = gameCanvas.getContext("2d");
let mapDisplay = getEl("mapDisplay");
let mapContext = mapDisplay.getContext("2d");
mapDisplay.width = 300;
mapDisplay.height = 300;
let storeMenu = getEl("storeMenu");
let storeHolder = getEl("storeHolder");
let upgradeHolder = getEl("upgradeHolder");
let upgradeCounter = getEl("upgradeCounter");
let chatBox = getEl("chatBox");
chatBox.autocomplete = "off";
chatBox.style.textAlign = "center";
chatBox.style.width = "18em";
let chatHolder = getEl("chatHolder");
let actionBar = getEl("actionBar");
let leaderboardData = getEl("leaderboardData");
let itemInfoHolder = getEl("itemInfoHolder");
let menuCardHolder = getEl("menuCardHolder");
let mainMenu = getEl("mainMenu");
let diedText = getEl("diedText");
let screenWidth;
let screenHeight;
let maxScreenWidth = config.maxScreenWidth;
let maxScreenHeight = config.maxScreenHeight;
let pixelDensity = 1;
let delta;
let now;
let lastUpdate = performance.now();
let camX;
let camY;
let tmpDir;
let mouseX = 0;
let mouseY = 0;
let allianceMenu = getEl("allianceMenu");
let waterMult = 1;
let waterPlus = 0;
let outlineColor = "#525252";
let darkOutlineColor = "#3d3f42";
let outlineWidth = 5.5;
let isNight = false;
let firstSetup = true;
let keys = {};
let moveKeys = {
87: [0, -1],
38: [0, -1],
83: [0, 1],
40: [0, 1],
65: [-1, 0],
37: [-1, 0],
68: [1, 0],
39: [1, 0],
};
let attackState = 0;
let inGame = false;
let macro = {};
let pads = {placeSpawnPads:0};
let lastDir;
let lastLeaderboardData = [];
// ON LOAD:
let inWindow = true;
window.onblur = function () {
inWindow = false;
};
window.onfocus = function () {
inWindow = true;
if (player && player.alive) {
// resetMoveDir();
}
};
let placeVisible = [];
let profanityList = ["cunt", "whore", "fuck", "shit", "faggot", "nigger",
"nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex",
"tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune",
"douche", "wanker", "damn", "bitch", "dick", "fag", "bastard"];
/** CLASS CODES */
class Utils {
constructor() {
// MATH UTILS:
let mathABS = Math.abs,
mathCOS = Math.cos,
mathSIN = Math.sin,
mathPOW = Math.pow,
mathSQRT = Math.sqrt,
mathATAN2 = Math.atan2,
mathPI = Math.PI;
let _this = this;
// GLOBAL UTILS:
this.round = function(n, v) {
return Math.round(n * v) / v;
};
this.toRad = function (angle) {
return angle * (mathPI / 180);
};
this.toAng = function (radian) {
return radian / (mathPI / 180);
};
this.randInt = function (min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
};
this.randFloat = function (min, max) {
return Math.random() * (max - min + 1) + min;
};
this.lerp = function (value1, value2, amount) {
return value1 + (value2 - value1) * amount;
};
this.decel = function (val, cel) {
if (val > 0)
val = Math.max(0, val - cel);
else if (val < 0)
val = Math.min(0, val + cel);
return val;
};
this.getDistance = function (x1, y1, x2, y2) {
return mathSQRT((x2 -= x1) * x2 + (y2 -= y1) * y2);
};
this.getDist = function (tmp1, tmp2, type1, type2) {
let tmpXY1 = {
x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
};
let tmpXY2 = {
x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
};
return mathSQRT((tmpXY2.x -= tmpXY1.x) * tmpXY2.x + (tmpXY2.y -= tmpXY1.y) * tmpXY2.y);
};
this.getDirection = function (x1, y1, x2, y2) {
return mathATAN2(y1 - y2, x1 - x2);
};
this.getDirect = function (tmp1, tmp2, type1, type2) {
let tmpXY1 = {
x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
};
let tmpXY2 = {
x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
};
return mathATAN2(tmpXY1.y - tmpXY2.y, tmpXY1.x - tmpXY2.x);
};
this.getAngleDist = function (a, b) {
let p = mathABS(b - a) % (mathPI * 2);
return (p > mathPI ? (mathPI * 2) - p : p);
};
this.isNumber = function (n) {
return (typeof n == "number" && !isNaN(n) && isFinite(n));
};
this.isString = function (s) {
return (s && typeof s == "string");
};
this.kFormat = function (num) {
return num > 999 ? (num / 1000).toFixed(1) + "k" : num;
};
this.sFormat = function (num) {
let fixs = [
{num: 1e3, string: "k"},
{num: 1e6, string: "m"},
{num: 1e9, string: "b"},
{num: 1e12, string: "q"}
].reverse();
let sp = fixs.find(v => num >= v.num);
if (!sp) return num;
return (num / sp.num).toFixed(1) + sp.string;
};
this.capitalizeFirst = function (string) {
return string.charAt(0).toUpperCase() + string.slice(1);
};
this.fixTo = function (n, v) {
return parseFloat(n.toFixed(v));
};
this.sortByPoints = function (a, b) {
return parseFloat(b.points) - parseFloat(a.points);
};
this.lineInRect = function (recX, recY, recX2, recY2, x1, y1, x2, y2) {
let minX = x1;
let maxX = x2;
if (x1 > x2) {
minX = x2;
maxX = x1;
}
if (maxX > recX2)
maxX = recX2;
if (minX < recX)
minX = recX;
if (minX > maxX)
return false;
let minY = y1;
let maxY = y2;
let dx = x2 - x1;
if (Math.abs(dx) > 0.0000001) {
let a = (y2 - y1) / dx;
let b = y1 - a * x1;
minY = a * minX + b;
maxY = a * maxX + b;
}
if (minY > maxY) {
let tmp = maxY;
maxY = minY;
minY = tmp;
}
if (maxY > recY2)
maxY = recY2;
if (minY < recY)
minY = recY;
if (minY > maxY)
return false;
return true;
};
this.containsPoint = function (element, x, y) {
let bounds = element.getBoundingClientRect();
let left = bounds.left + window.scrollX;
let top = bounds.top + window.scrollY;
let width = bounds.width;
let height = bounds.height;
let insideHorizontal = x > left && x < left + width;
let insideVertical = y > top && y < top + height;
return insideHorizontal && insideVertical;
};
this.mousifyTouchEvent = function (event) {
let touch = event.changedTouches[0];
event.screenX = touch.screenX;
event.screenY = touch.screenY;
event.clientX = touch.clientX;
event.clientY = touch.clientY;
event.pageX = touch.pageX;
event.pageY = touch.pageY;
};
this.hookTouchEvents = function (element, skipPrevent) {
let preventDefault = !skipPrevent;
let isHovering = false;
// let passive = window.Modernizr.passiveeventlisteners ? {passive: true} : false;
let passive = false;
element.addEventListener("touchstart", this.checkTrusted(touchStart), passive);
element.addEventListener("touchmove", this.checkTrusted(touchMove), passive);
element.addEventListener("touchend", this.checkTrusted(touchEnd), passive);
element.addEventListener("touchcancel", this.checkTrusted(touchEnd), passive);
element.addEventListener("touchleave", this.checkTrusted(touchEnd), passive);
function touchStart(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (element.onmouseover)
element.onmouseover(e);
isHovering = true;
}
function touchMove(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (_this.containsPoint(element, e.pageX, e.pageY)) {
if (!isHovering) {
if (element.onmouseover)
element.onmouseover(e);
isHovering = true;
}
} else {
if (isHovering) {
if (element.onmouseout)
element.onmouseout(e);
isHovering = false;
}
}
}
function touchEnd(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (isHovering) {
if (element.onclick)
element.onclick(e);
if (element.onmouseout)
element.onmouseout(e);
isHovering = false;
}
}
};
this.removeAllChildren = function (element) {
while (element.hasChildNodes()) {
element.removeChild(element.lastChild);
}
};
this.generateElement = function (config) {
let element = document.createElement(config.tag || "div");
function bind(configValue, elementValue) {
if (config[configValue])
element[elementValue] = config[configValue];
}
bind("text", "textContent");
bind("html", "innerHTML");
bind("class", "className");
for (let key in config) {
switch (key) {
case "tag":
case "text":
case "html":
case "class":
case "style":
case "hookTouch":
case "parent":
case "children":
continue;
default:
break;
}
element[key] = config[key];
}
if (element.onclick)
element.onclick = this.checkTrusted(element.onclick);
if (element.onmouseover)
element.onmouseover = this.checkTrusted(element.onmouseover);
if (element.onmouseout)
element.onmouseout = this.checkTrusted(element.onmouseout);
if (config.style) {
element.style.cssText = config.style;
}
if (config.hookTouch) {
this.hookTouchEvents(element);
}
if (config.parent) {
config.parent.appendChild(element);
}
if (config.children) {
for (let i = 0; i < config.children.length; i++) {
element.appendChild(config.children[i]);
}
}
return element;
};
this.checkTrusted = function (callback) {
return function (ev) {
if (ev && ev instanceof Event && (ev && typeof ev.isTrusted == "boolean" ? ev.isTrusted : true)) {
callback(ev);
} else {
//console.error("Event is not trusted.", ev);
}
};
};
this.randomString = function (length) {
let text = "";
let possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
for (let i = 0; i < length; i++) {
text += possible.charAt(Math.floor(Math.random() * possible.length));
}
return text;
};
this.countInArray = function (array, val) {
let count = 0;
for (let i = 0; i < array.length; i++) {
if (array[i] === val) count++;
}
return count;
};
this.hexToRgb = function(hex) {
return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));
};
this.getRgb = function(r, g, b) {
return [r / 255, g / 255, b / 255].join(", ");
};
}
};
class Animtext {
// ANIMATED TEXT:
constructor() {
// INIT:
this.init = function(x, y, scale, speed, life, text, color) {
this.x = x;
this.y = y;
this.color = color;
this.scale = scale;
this.startScale = this.scale;
this.maxScale = scale * 1.5;
this.scaleSpeed = 0.7;
this.speed = speed;
this.life = life;
this.text = text;
this.acc = 1;
this.alpha = 0;
this.maxLife = life;
this.ranX = UTILS.randFloat(-1, 1);
};
// UPDATE:
this.update = function(delta) {
if (this.life) {
this.life -= delta;
if (config.anotherVisual) {
this.y -= this.speed * delta * this.acc;
this.acc -= delta / (this.maxLife / 2.5);
if (this.life <= 200) {
if (this.alpha > 0) {
this.alpha = Math.max(0, this.alpha - (delta / 300));
}
} else {
if (this.alpha < 1) {
this.alpha = Math.min(1, this.alpha + (delta / 100));
}
}
this.x += this.ranX;
} else {
this.y -= this.speed * delta;
}
this.scale += this.scaleSpeed * delta;
if (this.scale >= this.maxScale) {
this.scale = this.maxScale;
this.scaleSpeed *= -1;
} else if (this.scale <= this.startScale) {
this.scale = this.startScale;
this.scaleSpeed = 0;
}
if (this.life <= 0) {
this.life = 0;
}
}
};
// RENDER:
this.render = function(ctxt, xOff, yOff) {
ctxt.lineWidth = 10;
ctxt.fillStyle = this.color;
ctxt.font = this.scale + "px " + (config.anotherVisual ? "Ubuntu" : "Hammersmith One");
if (config.anotherVisual) {
ctxt.globalAlpha = this.alpha;
ctxt.strokeStyle = darkOutlineColor;
ctxt.strokeText(this.text, this.x - xOff, this.y - yOff);
}
ctxt.fillText(this.text, this.x - xOff, this.y - yOff);
ctxt.globalAlpha = 1;
};
}
};
class Textmanager {
// TEXT MANAGER:
constructor() {
this.texts = [];
this.stack = [];
// UPDATE:
this.update = function(delta, ctxt, xOff, yOff) {
ctxt.textBaseline = "middle";
ctxt.textAlign = "center";
for (let i = 0; i < this.texts.length; ++i) {
if (this.texts[i].life) {
this.texts[i].update(delta);
this.texts[i].render(ctxt, xOff, yOff);
}
}
};
// SHOW TEXT:
this.showText = function(x, y, scale, speed, life, text, color) {
let tmpText;
for(let i = 0; i < this.texts.length; ++i) {
if (!this.texts[i].life) {
tmpText = this.texts[i];
break;
}
}
if (!tmpText) {
tmpText = new Animtext();
this.texts.push(tmpText);
}
tmpText.init(x, y, scale, speed, life, text, color);
};
}
}
class GameObject {
constructor(sid) {
this.sid = sid;
// INIT:
this.init = function (x, y, dir, scale, type, data, owner) {
data = data || {};
this.sentTo = {};
this.gridLocations = [];
this.active = true;
this.alive = true;
this.doUpdate = data.doUpdate;
this.x = x;
this.y = y;
if (config.anotherVisual) {
this.dir = dir + Math.PI;
} else {
this.dir = dir;
}
this.lastDir = dir;
this.xWiggle = 0;
this.yWiggle = 0;
this.visScale = scale;
this.scale = scale;
this.type = type;
this.id = data.id;
this.owner = owner;
this.name = data.name;
this.isItem = (this.id != undefined);
this.group = data.group;
this.maxHealth = data.health;
this.health = this.maxHealth;
this.layer = 2;
if (this.group != undefined) {
this.layer = this.group.layer;
} else if (this.type == 0) {
this.layer = 3;
} else if (this.type == 2) {
this.layer = 0;
} else if (this.type == 4) {
this.layer = -1;
}
this.colDiv = data.colDiv || 1;
this.blocker = data.blocker;
this.ignoreCollision = data.ignoreCollision;
this.dontGather = data.dontGather;
this.hideFromEnemy = data.hideFromEnemy;
this.friction = data.friction;
this.projDmg = data.projDmg;
this.dmg = data.dmg;
this.pDmg = data.pDmg;
this.pps = data.pps;
this.zIndex = data.zIndex || 0;
this.turnSpeed = data.turnSpeed;
this.req = data.req;
this.trap = data.trap;
this.healCol = data.healCol;
this.teleport = data.teleport;
this.boostSpeed = data.boostSpeed;
this.projectile = data.projectile;
this.shootRange = data.shootRange;
this.shootRate = data.shootRate;
this.shootCount = this.shootRate;
this.spawnPoint = data.spawnPoint;
this.onNear = 0;
this.breakObj = false;
this.alpha = data.alpha||1;
this.maxAlpha = data.alpha||1;
this.damaged = 0;
};
// GET HIT:
this.changeHealth = function (amount, doer) {
this.health += amount;
return (this.health <= 0);
};
// GET SCALE:
this.getScale = function (sM, ig) {
sM = sM || 1;
return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4) ?
1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
};
// VISIBLE TO PLAYER:
this.visibleToPlayer = function (player) {
return !(this.hideFromEnemy) || (this.owner && (this.owner == player ||
(this.owner.team && player.team == this.owner.team)));
};
// UPDATE:
this.update = function (delta) {
if (this.active) {
if (this.xWiggle) {
this.xWiggle *= Math.pow(0.99, delta);
}
if (this.yWiggle) {
this.yWiggle *= Math.pow(0.99, delta);
}
if (config.anotherVisual) {
let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
if (d2 > 0.01) {
this.dir += d2 / 5;
} else {
this.dir = this.lastDir;
}
} else {
if (this.turnSpeed && this.dmg) {
this.dir += this.turnSpeed * delta;
}
}
} else {
if (this.alive) {
this.alpha -= delta / (200 / this.maxAlpha);
this.visScale += delta / (this.scale / 2.5);
if (this.alpha <= 0) {
this.alpha = 0;
this.alive = false;
}
}
}
};
// CHECK TEAM:
this.isTeamObject = function (tmpObj) {
return this.owner == null ? true : (this.owner && tmpObj.sid == this.owner.sid || tmpObj.findAllianceBySid(this.owner.sid));
};
}
}
class Items {
constructor() {
// ITEM GROUPS:
this.groups = [{
id: 0,
name: "food",
layer: 0
}, {
id: 1,
name: "walls",
place: true,
limit: 30,
layer: 0
}, {
id: 2,
name: "spikes",
place: true,
limit: 15,
layer: 0
}, {
id: 3,
name: "mill",
place: true,
limit: 7,
layer: 1
}, {
id: 4,
name: "mine",
place: true,
limit: 1,
layer: 0
}, {
id: 5,
name: "trap",
place: true,
limit: 6,
layer: -1
}, {
id: 6,
name: "booster",
place: true,
limit: 12,
layer: -1
}, {
id: 7,
name: "turret",
place: true,
limit: 2,
layer: 1
}, {
id: 8,
name: "watchtower",
place: true,
limit: 12,
layer: 1
}, {
id: 9,
name: "buff",
place: true,
limit: 4,
layer: -1
}, {
id: 10,
name: "spawn",
place: true,
limit: 1,
layer: -1
}, {
id: 11,
name: "sapling",
place: true,
limit: 2,
layer: 0
}, {
id: 12,
name: "blocker",
place: true,
limit: 3,
layer: -1
}, {
id: 13,
name: "teleporter",
place: true,
limit: 2,
layer: -1
}];
// PROJECTILES:
this.projectiles = [{
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 25,
speed: 1.6,
scale: 103,
range: 1000
}, {
indx: 1,
layer: 1,
dmg: 25,
scale: 20
}, {
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 35,
speed: 2.5,
scale: 103,
range: 1200
}, {
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 30,
speed: 2,
scale: 103,
range: 1200
}, {
indx: 1,
layer: 1,
dmg: 16,
scale: 20
}, {
indx: 0,
layer: 0,
src: "bullet_1",
dmg: 50,
speed: 3.6,
scale: 160,
range: 1400
}];
// WEAPONS:
this.weapons = [{
id: 0,
type: 0,
name: "tool hammer",
desc: "tool for gathering all resources",
src: "hammer_1",
length: 140,
width: 140,
xOff: -3,
yOff: 18,
dmg: 25,
range: 65,
gather: 1,
speed: 300
}, {
id: 1,
type: 0,
age: 2,
name: "hand axe",
desc: "gathers resources at a higher rate",
src: "axe_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 30,
spdMult: 1,
range: 70,
gather: 2,
speed: 400
}, {
id: 2,
type: 0,
age: 8,
pre: 1,
name: "great axe",
desc: "deal more damage and gather more resources",
src: "great_axe_1",
length: 140,
width: 140,
xOff: -8,
yOff: 25,
dmg: 35,
spdMult: 1,
range: 75,
gather: 4,
speed: 400
}, {
id: 3,
type: 0,
age: 2,
name: "short sword",
desc: "increased attack power but slower move speed",
src: "sword_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 46,
dmg: 35,
spdMult: 0.85,
range: 110,
gather: 1,
speed: 300
}, {
id: 4,
type: 0,
age: 8,
pre: 3,
name: "katana",
desc: "greater range and damage",
src: "samurai_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 59,
dmg: 40,
spdMult: 0.8,
range: 118,
gather: 1,
speed: 300
}, {
id: 5,
type: 0,
age: 2,
name: "polearm",
desc: "long range melee weapon",
src: "spear_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 45,
knock: 0.2,
spdMult: 0.82,
range: 142,
gather: 1,
speed: 700
}, {
id: 6,
type: 0,
age: 2,
name: "bat",
desc: "fast long range melee weapon",
src: "bat_1",
iPad: 1.3,
length: 110,
width: 180,
xOff: -8,
yOff: 53,
dmg: 20,
knock: 0.7,
range: 110,
gather: 1,
speed: 300
}, {
id: 7,
type: 0,
age: 2,
name: "daggers",
desc: "really fast short range weapon",
src: "dagger_1",
iPad: 0.8,
length: 110,
width: 110,
xOff: 18,
yOff: 0,
dmg: 20,
knock: 0.1,
range: 65,
gather: 1,
hitSlow: 0.1,
spdMult: 1.13,
speed: 100
}, {
id: 8,
type: 0,
age: 2,
name: "stick",
desc: "great for gathering but very weak",
src: "stick_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 1,
spdMult: 1,
range: 70,
gather: 7,
speed: 400
}, {
id: 9,
type: 1,
age: 6,
name: "hunting bow",
desc: "bow used for ranged combat and hunting",
src: "bow_1",
req: ["wood", 4],
length: 120,
width: 120,
xOff: -6,
yOff: 0,
Pdmg: 25,
projectile: 0,
spdMult: 0.75,
speed: 600
}, {
id: 10,
type: 1,
age: 6,
name: "great hammer",
desc: "hammer used for destroying structures",
src: "great_hammer_1",
length: 140,
width: 140,
xOff: -9,
yOff: 25,
dmg: 10,
Pdmg: 10,
spdMult: 0.88,
range: 75,
sDmg: 7.5,
gather: 1,
speed: 400
}, {
id: 11,
type: 1,
age: 6,
name: "wooden shield",
desc: "blocks projectiles and reduces melee damage",
src: "shield_1",
length: 120,
width: 120,
shield: 0.2,
xOff: 6,
yOff: 0,
Pdmg: 0,
spdMult: 0.7
}, {
id: 12,
type: 1,
age: 8,
pre: 9,
name: "crossbow",
desc: "deals more damage and has greater range",
src: "crossbow_1",
req: ["wood", 5],
aboveHand: true,
armS: 0.75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
Pdmg: 35,
projectile: 2,
spdMult: 0.7,
speed: 700
}, {
id: 13,
type: 1,
age: 9,
pre: 12,
name: "repeater crossbow",
desc: "high firerate crossbow with reduced damage",
src: "crossbow_2",
req: ["wood", 10],
aboveHand: true,
armS: 0.75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
Pdmg: 30,
projectile: 3,
spdMult: 0.7,
speed: 230
}, {
id: 14,
type: 1,
age: 6,
name: "mc grabby",
desc: "steals resources from enemies",
src: "grab_1",
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 0,
Pdmg: 0,
steal: 250,
knock: 0.2,
spdMult: 1.05,
range: 125,
gather: 0,
speed: 700
}, {
id: 15,
type: 1,
age: 9,
pre: 12,
name: "musket",
desc: "slow firerate but high damage and range",
src: "musket_1",
req: ["stone", 10],
aboveHand: true,
rec: 0.35,
armS: 0.6,
hndS: 0.3,
hndD: 1.6,
length: 205,
width: 205,
xOff: 25,
yOff: 0,
Pdmg: 50,
projectile: 5,
hideProjectile: true,
spdMult: 0.6,
speed: 1500
}];
// ITEMS:
this.list = [{
group: this.groups[0],
name: "apple",
desc: "restores 20 health when consumed",
req: ["food", 10],
consume: function (doer) {
return doer.changeHealth(20, doer);
},
scale: 22,
holdOffset: 15,
healing: 20,
itemID: 0,
itemAID: 16,
}, {
age: 3,
group: this.groups[0],
name: "cookie",
desc: "restores 40 health when consumed",
req: ["food", 15],
consume: function (doer) {
return doer.changeHealth(40, doer);
},
scale: 27,
holdOffset: 15,
healing: 40,
itemID: 1,
itemAID: 17,
}, {
age: 7,
group: this.groups[0],
name: "cheese",
desc: "restores 30 health and another 50 over 5 seconds",
req: ["food", 25],
consume: function (doer) {
if (doer.changeHealth(30, doer) || doer.health < 100) {
doer.dmgOverTime.dmg = -10;
doer.dmgOverTime.doer = doer;
doer.dmgOverTime.time = 5;
return true;
}
return false;
},
scale: 27,
holdOffset: 15,
healing: 30,
itemID: 2,
itemAID: 18,
}, {
group: this.groups[1],
name: "wood wall",
desc: "provides protection for your village",
req: ["wood", 10],
projDmg: true,
health: 380,
scale: 50,
holdOffset: 20,
placeOffset: -5,
itemID: 3,
itemAID: 19,
}, {
age: 3,
group: this.groups[1],
name: "stone wall",
desc: "provides improved protection for your village",
req: ["stone", 25],
health: 900,
scale: 50,
holdOffset: 20,
placeOffset: -5,
itemID: 4,
itemAID: 20,
}, {
age: 7,
group: this.groups[1],
name: "castle wall",
desc: "provides powerful protection for your village",
req: ["stone", 35],
health: 1500,
scale: 52,
holdOffset: 20,
placeOffset: -5,
itemID: 5,
itemAID: 21,
}, {
group: this.groups[2],
name: "spikes",
desc: "damages enemies when they touch them",
req: ["wood", 20, "stone", 5],
health: 400,
dmg: 20,
scale: 49,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 6,
itemAID: 22,
}, {
age: 5,
group: this.groups[2],
name: "greater spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 10],
health: 500,
dmg: 35,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 7,
itemAID: 23,
}, {
age: 9,
group: this.groups[2],
name: "poison spikes",
desc: "poisons enemies when they touch them",
req: ["wood", 35, "stone", 15],
health: 600,
dmg: 30,
pDmg: 5,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 8,
itemAID: 24,
}, {
age: 9,
group: this.groups[2],
name: "spinning spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 20],
health: 500,
dmg: 45,
turnSpeed: 0.003,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 9,
itemAID: 25,
}, {
group: this.groups[3],
name: "windmill",
desc: "generates gold over time",
req: ["wood", 50, "stone", 10],
health: 400,
pps: 1,
turnSpeed: 0.0016,
spritePadding: 25,
iconLineMult: 12,
scale: 45,
holdOffset: 20,
placeOffset: 5,
itemID: 10,
itemAID: 26,
}, {
age: 5,
group: this.groups[3],
name: "faster windmill",
desc: "generates more gold over time",
req: ["wood", 60, "stone", 20],
health: 500,
pps: 1.5,
turnSpeed: 0.0025,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5,
itemID: 11,
itemAID: 27,
}, {
age: 8,
group: this.groups[3],
name: "power mill",
desc: "generates more gold over time",
req: ["wood", 100, "stone", 50],
health: 800,
pps: 2,
turnSpeed: 0.005,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5,
itemID: 12,
itemAID: 28,
}, {
age: 5,
group: this.groups[4],
type: 2,
name: "mine",
desc: "allows you to mine stone",
req: ["wood", 20, "stone", 100],
iconLineMult: 12,
scale: 65,
holdOffset: 20,
placeOffset: 0,
itemID: 13,
itemAID: 29,
}, {
age: 5,
group: this.groups[11],
type: 0,
name: "sapling",
desc: "allows you to farm wood",
req: ["wood", 150],
iconLineMult: 12,
colDiv: 0.5,
scale: 110,
holdOffset: 50,
placeOffset: -15,
itemID: 14,
itemAID: 30,
}, {
age: 4,
group: this.groups[5],
name: "pit trap",
desc: "pit that traps enemies if they walk over it",
req: ["wood", 30, "stone", 30],
trap: true,
ignoreCollision: true,
hideFromEnemy: true,
health: 500,
colDiv: 0.2,
scale: 50,
holdOffset: 20,
placeOffset: -5,
alpha: 0.6,
itemID: 15,
itemAID: 31,
}, {
age: 4,
group: this.groups[6],
name: "boost pad",
desc: "provides boost when stepped on",
req: ["stone", 20, "wood", 5],
ignoreCollision: true,
boostSpeed: 1.5,
health: 150,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 16,
itemAID: 32,
}, {
age: 7,
group: this.groups[7],
doUpdate: true,
name: "turret",
desc: "defensive structure that shoots at enemies",
req: ["wood", 200, "stone", 150],
health: 800,
projectile: 1,
shootRange: 700,
shootRate: 2200,
scale: 43,
holdOffset: 20,
placeOffset: -5,
itemID: 17,
itemAID: 33,
}, {
age: 7,
group: this.groups[8],
name: "platform",
desc: "platform to shoot over walls and cross over water",
req: ["wood", 20],
ignoreCollision: true,
zIndex: 1,
health: 300,
scale: 43,
holdOffset: 20,
placeOffset: -5,
itemID: 18,
itemAID: 34,
}, {
age: 7,
group: this.groups[9],
name: "healing pad",
desc: "standing on it will slowly heal you",
req: ["wood", 30, "food", 10],
ignoreCollision: true,
healCol: 15,
health: 400,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 19,
itemAID: 35,
}, {
age: 9,
group: this.groups[10],
name: "spawn pad",
desc: "you will spawn here when you die but it will dissapear",
req: ["wood", 100, "stone", 100],
health: 400,
ignoreCollision: true,
spawnPoint: true,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 20,
itemAID: 36,
}, {
age: 7,
group: this.groups[12],
name: "blocker",
desc: "blocks building in radius",
req: ["wood", 30, "stone", 25],
ignoreCollision: true,
blocker: 300,
health: 400,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 21,
itemAID: 37,
}, {
age: 7,
group: this.groups[13],
name: "teleporter",
desc: "teleports you to a random point on the map",
req: ["wood", 60, "stone", 60],
ignoreCollision: true,
teleport: true,
health: 200,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 22,
itemAID: 38
}];
// CHECK ITEM ID:
this.checkItem = {
index: function(id, myItems) {
return [0, 1, 2].includes(id) ? 0 :
[3, 4, 5].includes(id) ? 1 :
[6, 7, 8, 9].includes(id) ? 2 :
[10, 11, 12].includes(id) ? 3 :
[13, 14].includes(id) ? 5 :
[15, 16].includes(id) ? 4 :
[17, 18, 19, 21, 22].includes(id) ?
[13, 14].includes(myItems) ? 6 :
5 :
id == 20 ?
[13, 14].includes(myItems) ? 7 :
6 :
undefined;
}
}
// ASSIGN IDS:
for (let i = 0; i < this.list.length; ++i) {
this.list[i].id = i;
if (this.list[i].pre) this.list[i].pre = i - this.list[i].pre;
}
// TROLOLOLOL:
if (typeof window !== "undefined") {
function shuffle(a) {
for (let i = a.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[a[i], a[j]] = [a[j], a[i]];
}
return a;
}
//shuffle(this.list);
}
}
}
class Objectmanager {
constructor(GameObject, gameObjects, UTILS, config, players, server) {
let mathFloor = Math.floor,
mathABS = Math.abs,
mathCOS = Math.cos,
mathSIN = Math.sin,
mathPOW = Math.pow,
mathSQRT = Math.sqrt;
this.ignoreAdd = false;
this.hitObj = [];
// DISABLE OBJ:
this.disableObj = function (obj) {
obj.active = false;
if (config.anotherVisual) {
} else {
obj.alive = false;
}
};
// ADD NEW:
let tmpObj;
this.add = function (sid, x, y, dir, s, type, data, setSID, owner) {
tmpObj = findObjectBySid(sid);
if (!tmpObj) {
tmpObj = gameObjects.find((tmp) => !tmp.active);
if (!tmpObj) {
tmpObj = new GameObject(sid);
gameObjects.push(tmpObj);
}
}
if (setSID) {
tmpObj.sid = sid;
}
tmpObj.init(x, y, dir, s, type, data, owner);
};
// DISABLE BY SID:
this.disableBySid = function (sid) {
let find = findObjectBySid(sid);
if (find) {
this.disableObj(find);
}
};
// REMOVE ALL FROM PLAYER:
this.removeAllItems = function(sid, server) {
gameObjects.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));
};
// CHECK IF PLACABLE:
this.checkItemLocation = function(x, y, s, sM, indx, ignoreWater, placer) {
let cantPlace = gameObjects.find((tmp) => tmp.active && UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker : tmp.getScale(sM, tmp.isItem)));
if (cantPlace) return false;
if (!ignoreWater && indx != 18 && y >= config.mapScale / 2 - config.riverWidth / 2 && y <= config.mapScale / 2 + config.riverWidth / 2) return false;
return true;
};
this.customCheckItemLocation = (x, y, s, sM, indx, ignoreWater, placer, ignoreId, gameObjects, UTILS, config) => {
let cantPlace = gameObjects.find(
tmp =>
tmp.active &&
tmp.x !== ignoreId.x &&
tmp.y !== ignoreId.y &&
tmp.id !== ignoreId.id &&
UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker : tmp.getScale(sM, tmp.isItem))
);
if (cantPlace) return false;
if (!ignoreWater && indx != 18 && y >= config.mapScale / 2 - config.riverWidth / 2 && y <= config.mapScale / 2 + config.riverWidth / 2) return false;
return true;
};
}
}
class Projectile {
constructor(players, ais, objectManager, items, config, UTILS, server) {
// INIT:
this.init = function (indx, x, y, dir, spd, dmg, rng, scl, owner) {
this.active = true;
this.tickActive = true;
this.indx = indx;
this.x = x;
this.y = y;
this.x2 = x;
this.y2 = y;
this.dir = dir;
this.skipMov = true;
this.speed = spd;
this.dmg = dmg;
this.scale = scl;
this.range = rng;
this.r2 = rng;
this.owner = owner;
};
// UPDATE:
this.update = function (delta) {
if (this.active) {
let tmpSpeed = this.speed * delta;
if (!this.skipMov) {
this.x += tmpSpeed * Math.cos(this.dir);
this.y += tmpSpeed * Math.sin(this.dir);
this.range -= tmpSpeed;
if (this.range <= 0) {
this.x += this.range * Math.cos(this.dir);
this.y += this.range * Math.sin(this.dir);
tmpSpeed = 1;
this.range = 0;
this.active = false;
}
} else {
this.skipMov = false;
}
}
};
this.tickUpdate = function (delta) {
if (this.tickActive) {
let tmpSpeed = this.speed * delta;
if (!this.skipMov) {
this.x2 += tmpSpeed * Math.cos(this.dir);
this.y2 += tmpSpeed * Math.sin(this.dir);
this.r2 -= tmpSpeed;
if (this.r2 <= 0) {
this.x2 += this.r2 * Math.cos(this.dir);
this.y2 += this.r2 * Math.sin(this.dir);
tmpSpeed = 1;
this.r2 = 0;
this.tickActive = false;
}
} else {
this.skipMov = false;
}
}
};
}
};
class Store {
constructor() {
// STORE HATS:
this.hats = [{
id: 45,
name: "Shame!",
dontSell: true,
price: 0,
scale: 120,
desc: "hacks are for winners"
}, {
id: 51,
name: "Moo Cap",
price: 0,
scale: 120,
desc: "coolest mooer around"
}, {
id: 50,
name: "Apple Cap",
price: 0,
scale: 120,
desc: "apple farms remembers"
}, {
id: 28,
name: "Moo Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 29,
name: "Pig Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 30,
name: "Fluff Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 36,
name: "Pandou Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 37,
name: "Bear Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 38,
name: "Monkey Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 44,
name: "Polar Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 35,
name: "Fez Hat",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 42,
name: "Enigma Hat",
price: 0,
scale: 120,
desc: "join the enigma army"
}, {
id: 43,
name: "Blitz Hat",
price: 0,
scale: 120,
desc: "hey everybody i'm blitz"
}, {
id: 49,
name: "Bob XIII Hat",
price: 0,
scale: 120,
desc: "like and subscribe"
}, {
id: 57,
name: "Pumpkin",
price: 50,
scale: 120,
desc: "Spooooky"
}, {
id: 8,
name: "Bummle Hat",
price: 100,
scale: 120,
desc: "no effect"
}, {
id: 2,
name: "Straw Hat",
price: 500,
scale: 120,
desc: "no effect"
}, {
id: 15,
name: "Winter Cap",
price: 600,
scale: 120,
desc: "allows you to move at normal speed in snow",
coldM: 1
}, {
id: 5,
name: "Cowboy Hat",
price: 1000,
scale: 120,
desc: "no effect"
}, {
id: 4,
name: "Ranger Hat",
price: 2000,
scale: 120,
desc: "no effect"
}, {
id: 18,
name: "Explorer Hat",
price: 2000,
scale: 120,
desc: "no effect"
}, {
id: 31,
name: "Flipper Hat",
price: 2500,
scale: 120,
desc: "have more control while in water",
watrImm: true
}, {
id: 1,
name: "Marksman Cap",
price: 3000,
scale: 120,
desc: "increases arrow speed and range",
aMlt: 1.3
}, {
id: 10,
name: "Bush Gear",
price: 3000,
scale: 160,
desc: "allows you to disguise yourself as a bush"
}, {
id: 48,
name: "Halo",
price: 3000,
scale: 120,
desc: "no effect"
}, {
id: 6,
name: "Soldier Helmet",
price: 4000,
scale: 120,
desc: "reduces damage taken but slows movement",
spdMult: 0.94,
dmgMult: 0.75
}, {
id: 23,
name: "Anti Venom Gear",
price: 4000,
scale: 120,
desc: "makes you immune to poison",
poisonRes: 1
}, {
id: 13,
name: "Medic Gear",
price: 5000,
scale: 110,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 9,
name: "Miners Helmet",
price: 5000,
scale: 120,
desc: "earn 1 extra gold per resource",
extraGold: 1
}, {
id: 32,
name: "Musketeer Hat",
price: 5000,
scale: 120,
desc: "reduces cost of projectiles",
projCost: 0.5
}, {
id: 7,
name: "Bull Helmet",
price: 6000,
scale: 120,
desc: "increases damage done but drains health",
healthRegen: -5,
dmgMultO: 1.5,
spdMult: 0.96
}, {
id: 22,
name: "Emp Helmet",
price: 6000,
scale: 120,
desc: "turrets won't attack but you move slower",
antiTurret: 1,
spdMult: 0.7
}, {
id: 12,
name: "Booster Hat",
price: 6000,
scale: 120,
desc: "increases your movement speed",
spdMult: 1.16
}, {
id: 26,
name: "Barbarian Armor",
price: 8000,
scale: 120,
desc: "knocks back enemies that attack you",
dmgK: 0.6
}, {
id: 21,
name: "Plague Mask",
price: 10000,
scale: 120,
desc: "melee attacks deal poison damage",
poisonDmg: 5,
poisonTime: 6
}, {
id: 46,
name: "Bull Mask",
price: 10000,
scale: 120,
desc: "bulls won't target you unless you attack them",
bullRepel: 1
}, {
id: 14,
name: "Windmill Hat",
topSprite: true,
price: 10000,
scale: 120,
desc: "generates points while worn",
pps: 1.5
}, {
id: 11,
name: "Spike Gear",
topSprite: true,
price: 10000,
scale: 120,
desc: "deal damage to players that damage you",
dmg: 0.45
}, {
id: 53,
name: "Turret Gear",
topSprite: true,
price: 10000,
scale: 120,
desc: "you become a walking turret",
turret: {
proj: 1,
range: 700,
rate: 2500
},
spdMult: 0.7
}, {
id: 20,
name: "Samurai Armor",
price: 12000,
scale: 120,
desc: "increased attack speed and fire rate",
atkSpd: 0.78
}, {
id: 58,
name: "Dark Knight",
price: 12000,
scale: 120,
desc: "restores health when you deal damage",
healD: 0.4
}, {
id: 27,
name: "Scavenger Gear",
price: 15000,
scale: 120,
desc: "earn double points for each kill",
kScrM: 2
}, {
id: 40,
name: "Tank Gear",
price: 15000,
scale: 120,
desc: "increased damage to buildings but slower movement",
spdMult: 0.3,
bDmg: 3.3
}, {
id: 52,
name: "Thief Gear",
price: 15000,
scale: 120,
desc: "steal half of a players gold when you kill them",
goldSteal: 0.5
}, {
id: 55,
name: "Bloodthirster",
price: 20000,
scale: 120,
desc: "Restore Health when dealing damage. And increased damage",
healD: 0.25,
dmgMultO: 1.2,
}, {
id: 56,
name: "Assassin Gear",
price: 20000,
scale: 120,
desc: "Go invisible when not moving. Can't eat. Increased speed",
noEat: true,
spdMult: 1.1,
invisTimer: 1000
}];
// STORE ACCESSORIES:
this.accessories = [{
id: 12,
name: "Snowball",
price: 1000,
scale: 105,
xOff: 18,
desc: "no effect"
}, {
id: 9,
name: "Tree Cape",
price: 1000,
scale: 90,
desc: "no effect"
}, {
id: 10,
name: "Stone Cape",
price: 1000,
scale: 90,
desc: "no effect"
}, {
id: 3,
name: "Cookie Cape",
price: 1500,
scale: 90,
desc: "no effect"
}, {
id: 8,
name: "Cow Cape",
price: 2000,
scale: 90,
desc: "no effect"
}, {
id: 11,
name: "Monkey Tail",
price: 2000,
scale: 97,
xOff: 25,
desc: "Super speed but reduced damage",
spdMult: 1.35,
dmgMultO: 0.2
}, {
id: 17,
name: "Apple Basket",
price: 3000,
scale: 80,
xOff: 12,
desc: "slowly regenerates health over time",
healthRegen: 1
}, {
id: 6,
name: "Winter Cape",
price: 3000,
scale: 90,
desc: "no effect"
}, {
id: 4,
name: "Skull Cape",
price: 4000,
scale: 90,
desc: "no effect"
}, {
id: 5,
name: "Dash Cape",
price: 5000,
scale: 90,
desc: "no effect"
}, {
id: 2,
name: "Dragon Cape",
price: 6000,
scale: 90,
desc: "no effect"
}, {
id: 1,
name: "Super Cape",
price: 8000,
scale: 90,
desc: "no effect"
}, {
id: 7,
name: "Troll Cape",
price: 8000,
scale: 90,
desc: "no effect"
}, {
id: 14,
name: "Thorns",
price: 10000,
scale: 115,
xOff: 20,
desc: "no effect"
}, {
id: 15,
name: "Blockades",
price: 10000,
scale: 95,
xOff: 15,
desc: "no effect"
}, {
id: 20,
name: "Devils Tail",
price: 10000,
scale: 95,
xOff: 20,
desc: "no effect"
}, {
id: 16,
name: "Sawblade",
price: 12000,
scale: 90,
spin: true,
xOff: 0,
desc: "deal damage to players that damage you",
dmg: 0.15
}, {
id: 13,
name: "Angel Wings",
price: 15000,
scale: 138,
xOff: 22,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 19,
name: "Shadow Wings",
price: 15000,
scale: 138,
xOff: 22,
desc: "increased movement speed",
spdMult: 1.1
}, {
id: 18,
name: "Blood Wings",
price: 20000,
scale: 178,
xOff: 26,
desc: "restores health when you deal damage",
healD: 0.2
}, {
id: 21,
name: "Corrupt X Wings",
price: 20000,
scale: 178,
xOff: 26,
desc: "deal damage to players that damage you",
dmg: 0.25
}];
}
};
class ProjectileManager {
constructor(Projectile, projectiles, players, ais, objectManager, items, config, UTILS, server) {
this.addProjectile = function (x, y, dir, range, speed, indx, owner, ignoreObj, layer, inWindow) {
let tmpData = items.projectiles[indx];
let tmpProj;
for (let i = 0; i < projectiles.length; ++i) {
if (!projectiles[i].active) {
tmpProj = projectiles[i];
break;
}
}
if (!tmpProj) {
tmpProj = new Projectile(players, ais, objectManager, items, config, UTILS, server);
tmpProj.sid = projectiles.length;
projectiles.push(tmpProj);
}
tmpProj.init(indx, x, y, dir, speed, tmpData.dmg, range, tmpData.scale, owner);
tmpProj.ignoreObj = ignoreObj;
tmpProj.layer = layer || tmpData.layer;
tmpProj.inWindow = inWindow;
tmpProj.src = tmpData.src;
return tmpProj;
};
}
};
class AiManager {
// AI MANAGER:
constructor(ais, AI, players, items, objectManager, config, UTILS, scoreCallback, server) {
// AI TYPES:
this.aiTypes = [{
id: 0,
src: "cow_1",
killScore: 150,
health: 500,
weightM: 0.8,
speed: 0.00095,
turnSpeed: 0.001,
scale: 72,
drop: ["food", 50]
}, {
id: 1,
src: "pig_1",
killScore: 200,
health: 800,
weightM: 0.6,
speed: 0.00085,
turnSpeed: 0.001,
scale: 72,
drop: ["food", 80]
}, {
id: 2,
name: "Bull",
src: "bull_2",
hostile: true,
dmg: 20,
killScore: 1000,
health: 1800,
weightM: 0.5,
speed: 0.00094,
turnSpeed: 0.00074,
scale: 78,
viewRange: 800,
chargePlayer: true,
drop: ["food", 100]
}, {
id: 3,
name: "Bully",
src: "bull_1",
hostile: true,
dmg: 20,
killScore: 2000,
health: 2800,
weightM: 0.45,
speed: 0.001,
turnSpeed: 0.0008,
scale: 90,
viewRange: 900,
chargePlayer: true,
drop: ["food", 400]
}, {
id: 4,
name: "Wolf",
src: "wolf_1",
hostile: true,
dmg: 8,
killScore: 500,
health: 300,
weightM: 0.45,
speed: 0.001,
turnSpeed: 0.002,
scale: 84,
viewRange: 800,
chargePlayer: true,
drop: ["food", 200]
}, {
id: 5,
name: "Quack",
src: "chicken_1",
dmg: 8,
killScore: 2000,
noTrap: true,
health: 300,
weightM: 0.2,
speed: 0.0018,
turnSpeed: 0.006,
scale: 70,
drop: ["food", 100]
}, {
id: 6,
name: "MOOSTAFA",
nameScale: 50,
src: "enemy",
hostile: true,
dontRun: true,
fixedSpawn: true,
spawnDelay: 60000,
noTrap: true,
colDmg: 100,
dmg: 40,
killScore: 8000,
health: 18000,
weightM: 0.4,
speed: 0.0007,
turnSpeed: 0.01,
scale: 80,
spriteMlt: 1.8,
leapForce: 0.9,
viewRange: 1000,
hitRange: 210,
hitDelay: 1000,
chargePlayer: true,
drop: ["food", 100]
}, {
id: 7,
name: "Treasure",
hostile: true,
nameScale: 35,
src: "crate_1",
fixedSpawn: true,
spawnDelay: 120000,
colDmg: 200,
killScore: 5000,
health: 20000,
weightM: 0.1,
speed: 0.0,
turnSpeed: 0.0,
scale: 70,
spriteMlt: 1.0
}, {
id: 8,
name: "MOOFIE",
src: "wolf_2",
hostile: true,
fixedSpawn: true,
dontRun: true,
hitScare: 4,
spawnDelay: 30000,
noTrap: true,
nameScale: 35,
dmg: 10,
colDmg: 100,
killScore: 3000,
health: 7000,
weightM: 0.45,
speed: 0.0015,
turnSpeed: 0.002,
scale: 90,
viewRange: 800,
chargePlayer: true,
drop: ["food", 1000]
}];
// SPAWN AI:
this.spawn = function (x, y, dir, index) {
let tmpObj = ais.find((tmp) => !tmp.active);
if (!tmpObj) {
tmpObj = new AI(ais.length, objectManager, players, items, UTILS, config, scoreCallback, server);
ais.push(tmpObj);
}
tmpObj.init(x, y, dir, index, this.aiTypes[index]);
return tmpObj;
};
}
};
class AI {
constructor(sid, objectManager, players, items, UTILS, config, scoreCallback, server) {
this.sid = sid;
this.isAI = true;
this.nameIndex = UTILS.randInt(0, config.cowNames.length - 1);
// INIT:
this.init = function (x, y, dir, index, data) {
this.x = x;
this.y = y;
this.startX = data.fixedSpawn ? x : null;
this.startY = data.fixedSpawn ? y : null;
this.xVel = 0;
this.yVel = 0;
this.zIndex = 0;
this.dir = dir;
this.dirPlus = 0;
this.index = index;
this.src = data.src;
if (data.name) this.name = data.name;
this.weightM = data.weightM;
this.speed = data.speed;
this.killScore = data.killScore;
this.turnSpeed = data.turnSpeed;
this.scale = data.scale;
this.maxHealth = data.health;
this.leapForce = data.leapForce;
this.health = this.maxHealth;
this.chargePlayer = data.chargePlayer;
this.viewRange = data.viewRange;
this.drop = data.drop;
this.dmg = data.dmg;
this.hostile = data.hostile;
this.dontRun = data.dontRun;
this.hitRange = data.hitRange;
this.hitDelay = data.hitDelay;
this.hitScare = data.hitScare;
this.spriteMlt = data.spriteMlt;
this.nameScale = data.nameScale;
this.colDmg = data.colDmg;
this.noTrap = data.noTrap;
this.spawnDelay = data.spawnDelay;
this.hitWait = 0;
this.waitCount = 1000;
this.moveCount = 0;
this.targetDir = 0;
this.active = true;
this.alive = true;
this.runFrom = null;
this.chargeTarget = null;
this.dmgOverTime = {};
};
let tmpRatio = 0;
let animIndex = 0;
this.animate = function (delta) {
if (this.animTime > 0) {
this.animTime -= delta;
if (this.animTime <= 0) {
this.animTime = 0;
this.dirPlus = 0;
tmpRatio = 0;
animIndex = 0;
} else {
if (animIndex == 0) {
tmpRatio += delta / (this.animSpeed * config.hitReturnRatio);
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));
if (tmpRatio >= 1) {
tmpRatio = 1;
animIndex = 1;
}
} else {
tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio));
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));
}
}
}
};
// ANIMATION:
this.startAnim = function () {
this.animTime = this.animSpeed = 600;
this.targetAngle = Math.PI * 0.8;
tmpRatio = 0;
animIndex = 0;
};
};
};
class Petal {
constructor(x, y) {
this.x = x;
this.y = y;
this.damage = 10;
this.health = 10;
this.maxHealth = this.health;
this.active = false;
this.alive = false;
this.timer = 1500;
this.time = 0;
this.damaged = 0;
this.alpha = 1;
this.scale = 9;
this.visScale = this.scale;
}
};
class addCh {
constructor(x, y, chat, tmpObj) {
this.x = x;
this.y = y;
this.alpha = 0;
this.active = true;
this.alive = false;
this.chat = chat;
this.owner = tmpObj;
};
};
class DeadPlayer {
constructor(x, y, dir, buildIndex, weaponIndex, weaponVariant, skinColor, scale, name) {
this.x = x;
this.y = y;
this.lastDir = dir;
this.dir = dir + Math.PI;
this.buildIndex = buildIndex;
this.weaponIndex = weaponIndex;
this.weaponVariant = weaponVariant;
this.skinColor = skinColor;
this.scale = scale;
this.visScale = 0;
this.name = name;
this.alpha = 1;
this.active = true;
this.animate = function(delta) {
let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
if (d2 > 0.01) {
this.dir += d2 / 20;
} else {
this.dir = this.lastDir;
}
if (this.visScale < this.scale) {
this.visScale += delta / (this.scale / 2);
if (this.visScale >= this.scale) {
this.visScale = this.scale;
}
}
this.alpha -= delta / 30000;
if (this.alpha <= 0) {
this.alpha = 0;
this.active = false;
}
}
}
};
class Player {
constructor(id, sid, config, UTILS, projectileManager, objectManager, players, ais, items, hats, accessories, server, scoreCallback, iconCallback) {
this.id = id;
this.sid = sid;
this.tmpScore = 0;
this.team = null;
this.latestSkin = 0;
this.oldSkinIndex = 0;
this.skinIndex = 0;
this.latestTail = 0;
this.oldTailIndex = 0;
this.tailIndex = 0;
this.hitTime = 0;
this.lastHit = 0;
this.tails = {};
for (let i = 0; i < accessories.length; ++i) {
if (accessories[i].price <= 0)
this.tails[accessories[i].id] = 1;
}
this.skins = {};
for (let i = 0; i < hats.length; ++i) {
if (hats[i].price <= 0)
this.skins[hats[i].id] = 1;
}
this.points = 0;
this.dt = 0;
this.hidden = false;
this.itemCounts = {};
this.isPlayer = true;
this.pps = 0;
this.moveDir = undefined;
this.skinRot = 0;
this.lastPing = 0;
this.iconIndex = 0;
this.skinColor = 0;
this.dist2 = 0;
this.aim2 = 0;
this.maxSpeed = 1;
this.chat = {
message: null,
count: 0
};
this.backupNobull = true;
this.circle = false;
this.circleRad = 200;
this.circleRadSpd = 0.1;
this.cAngle = 0;
// SPAWN:
this.spawn = function (moofoll) {
this.attacked = false;
this.death = false;
this.spinDir = 0;
this.sync = false;
this.antiBull = 0;
this.bullTimer = 0;
this.poisonTimer = 0;
this.active = true;
this.alive = true;
this.lockMove = false;
this.lockDir = false;
this.minimapCounter = 0;
this.chatCountdown = 0;
this.shameCount = 0;
this.shameTimer = 0;
this.sentTo = {};
this.gathering = 0;
this.gatherIndex = 0;
this.shooting = {};
this.shootIndex = 9;
this.autoGather = 0;
this.animTime = 0;
this.animSpeed = 0;
this.mouseState = 0;
this.buildIndex = -1;
this.weaponIndex = 0;
this.weaponCode = 0;
this.weaponVariant = 0;
this.primaryIndex = undefined;
this.secondaryIndex = undefined;
this.dmgOverTime = {};
this.noMovTimer = 0;
this.maxXP = 300;
this.XP = 0;
this.age = 1;
this.kills = 0;
this.upgrAge = 2;
this.upgradePoints = 0;
this.x = 0;
this.y = 0;
this.oldXY = {
x: 0,
y: 0
};
this.zIndex = 0;
this.xVel = 0;
this.yVel = 0;
this.slowMult = 1;
this.dir = 0;
this.dirPlus = 0;
this.targetDir = 0;
this.targetAngle = 0;
this.maxHealth = 100;
this.health = this.maxHealth;
this.oldHealth = this.maxHealth;
this.damaged = 0;
this.scale = config.playerScale;
this.speed = config.playerSpeed;
this.resetMoveDir();
this.resetResources(moofoll);
this.items = [0, 3, 6, 10];
this.weapons = [0];
this.shootCount = 0;
this.weaponXP = [];
this.reloads = {
0: 0,
1: 0,
2: 0,
3: 0,
4: 0,
5: 0,
6: 0,
7: 0,
8: 0,
9: 0,
10: 0,
11: 0,
12: 0,
13: 0,
14: 0,
15: 0,
53: 0,
};
this.bowThreat = {
9: 0,
12: 0,
13: 0,
15: 0,
};
this.damageThreat = 0;
this.inTrap = false;
this.canEmpAnti = false;
this.empAnti = false;
this.soldierAnti = false;
this.poisonTick = 0;
this.bullTick = 0;
this.setPoisonTick = false;
this.setBullTick = false;
this.antiTimer = 2;
};
// RESET MOVE DIR:
this.resetMoveDir = function () {
this.moveDir = undefined;
};
// RESET RESOURCES:
this.resetResources = function (moofoll) {
for (let i = 0; i < config.resourceTypes.length; ++i) {
this[config.resourceTypes[i]] = moofoll ? 100 : 0;
}
};
// ADD ITEM:
this.getItemType = function(id) {
let findindx = this.items.findIndex((ids) => ids == id);
if (findindx != -1) {
return findindx;
} else {
return items.checkItem.index(id, this.items);
}
};
// SET DATA:
this.setData = function (data) {
this.id = data[0];
this.sid = data[1];
this.name = data[2];
this.x = data[3];
this.y = data[4];
this.dir = data[5];
this.health = data[6];
this.maxHealth = data[7];
this.scale = data[8];
this.skinColor = data[9];
};
// UPDATE POISON TICK:
this.updateTimer = function() {
this.bullTimer -= 1;
if (this.bullTimer <= 0) {
this.setBullTick = false;
this.bullTick = game.tick - 1;
this.bullTimer = config.serverUpdateRate;
}
this.poisonTimer -= 1;
if (this.poisonTimer <= 0) {
this.setPoisonTick = false;
this.poisonTick = game.tick - 1;
this.poisonTimer = config.serverUpdateRate;
}
};
this.update = function(delta) {
if (this.sid == playerSID) {
this.circleRad = parseInt(getEl("circleRad").value)||0;
this.circleRadSpd = parseFloat(getEl("radSpeed").value)||0;
this.cAngle += this.circleRadSpd;
}
if (this.active) {
// MOVE:
let gear = {
skin: findID(hats, this.skinIndex),
tail: findID(accessories, this.tailIndex)
}
let spdMult = ((this.buildIndex >= 0) ? 0.5 : 1) * (items.weapons[this.weaponIndex].spdMult || 1) * (gear.skin ? (gear.skin.spdMult || 1) : 1) * (gear.tail ? (gear.tail.spdMult || 1) : 1) * (this.y <= config.snowBiomeTop ? ((gear.skin && gear.skin.coldM) ? 1 : config.snowSpeed) : 1) * this.slowMult;
this.maxSpeed = spdMult;
}
};
let tmpRatio = 0;
let animIndex = 0;
this.animate = function(delta) {
if (this.animTime > 0) {
this.animTime -= delta;
if (this.animTime <= 0) {
this.animTime = 0;
this.dirPlus = 0;
tmpRatio = 0;
animIndex = 0;
} else {
if (animIndex == 0) {
tmpRatio += delta / (this.animSpeed * config.hitReturnRatio);
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));
if (tmpRatio >= 1) {
tmpRatio = 1;
animIndex = 1;
}
} else {
tmpRatio -= delta / (this.animSpeed * (1-config.hitReturnRatio));
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));
}
}
}
};
// GATHER ANIMATION:
this.startAnim = function (didHit, index) {
this.animTime = this.animSpeed = items.weapons[index].speed;
this.targetAngle = (didHit ? -config.hitAngle : -Math.PI);
tmpRatio = 0;
animIndex = 0;
};
// CAN SEE:
this.canSee = function(other) {
if (!other) return false;
let dx = Math.abs(other.x - this.x) - other.scale;
let dy = Math.abs(other.y - this.y) - other.scale;
return dx <= (config.maxScreenWidth / 2) * 1.3 && dy <= (config.maxScreenHeight / 2) * 1.3;
};
// SHAME SYSTEM:
this.judgeShame = function () {
if (this.oldHealth < this.health) {
if (this.hitTime) {
let timeSinceHit = game.tick - this.hitTime;
this.lastHit = game.tick;
this.hitTime = 0;
if (timeSinceHit < 2) {
this.shameCount++;
} else {
this.shameCount = Math.max(0, this.shameCount - 2);
}
}
} else if (this.oldHealth > this.health) {
this.hitTime = game.tick;
}
};
this.addShameTimer = function () {
this.shameCount = 0;
this.shameTimer = 30;
let interval = setInterval(() => {
this.shameTimer--;
if (this.shameTimer <= 0) {
clearInterval(interval);
}
}, 1000);
};
// CHECK TEAM:
this.isTeam = function (tmpObj) {
return (this == tmpObj || (this.team && this.team == tmpObj.team));
};
// FOR THE PLAYER:
this.findAllianceBySid = function (sid) {
return this.team ? alliancePlayers.find((THIS) => THIS === sid) : null;
};
this.checkCanInsta = function (nobull) {
let totally = 0;
if (this.alive && inGame) {
let primary = {
weapon: this.weapons[0],
variant: this.primaryVariant,
dmg: this.weapons[0] == undefined ? 0 : items.weapons[this.weapons[0]].dmg,
};
let secondary = {
weapon: this.weapons[1],
variant: this.secondaryVariant,
dmg: this.weapons[1] == undefined ? 0 : items.weapons[this.weapons[1]].Pdmg,
};
let bull = this.skins[7] && !nobull ? 1.5 : 1;
let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1;
if (primary.weapon != undefined && this.reloads[primary.weapon] == 0) {
totally += primary.dmg * pV * bull;
}
if (secondary.weapon != undefined && this.reloads[secondary.weapon] == 0) {
totally += secondary.dmg;
}
if (this.skins[53] && this.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate) && near.skinIndex != 22) {
totally += 25;
}
totally *= near.skinIndex == 6 ? 0.75 : 1;
return totally;
}
return 0;
};
// UPDATE WEAPON RELOAD:
this.manageReload = function () {
if (this.shooting[53]) {
this.shooting[53] = 0;
this.reloads[53] = (2500 - game.tickRate);
} else {
if (this.reloads[53] > 0) {
this.reloads[53] = Math.max(0, this.reloads[53] - game.tickRate);
}
}
if (this.gathering || this.shooting[1]) {
if (this.gathering) {
this.gathering = 0;
this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
this.attacked = true;
}
if (this.shooting[1]) {
this.shooting[1] = 0;
this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
this.attacked = true;
}
} else {
this.attacked = false;
if (this.buildIndex < 0) {
if (this.reloads[this.weaponIndex] > 0) {
this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - game.tickRate);
if (this == player) {
if (getEl("weaponGrind").checked) {
for (let i = 0; i < Math.PI * 2; i+= Math.PI / 2) {
checkPlace(player.getItemType(22), i);
}
}
}
if (this.reloads[this.primaryIndex] == 0 && this.reloads[this.weaponIndex] == 0) {
this.antiBull++;
game.tickBase(() => {
this.antiBull = 0;
}, 1);
}
}
}
}
};
// FOR ANTI INSTA:
this.addDamageThreat = function (tmpObj) {
let primary = {
weapon: this.primaryIndex,
variant: this.primaryVariant
};
primary.dmg = primary.weapon == undefined ? 45 : items.weapons[primary.weapon].dmg;
let secondary = {
weapon: this.secondaryIndex,
variant: this.secondaryVariant
};
secondary.dmg = secondary.weapon == undefined ? 50 : items.weapons[secondary.weapon].Pdmg;
let bull = 1.5;
let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1.18;
let sV = secondary.variant != undefined ? [9, 12, 13, 15].includes(secondary.weapon) ? 1 : config.weaponVariants[secondary.variant].val : 1.18;
if (primary.weapon == undefined ? true : this.reloads[primary.weapon] == 0) {
this.damageThreat += primary.dmg * pV * bull;
}
if (secondary.weapon == undefined ? true : this.reloads[secondary.weapon] == 0) {
this.damageThreat += secondary.dmg * sV;
}
if (this.reloads[53] <= game.tickRate) {
this.damageThreat += 25;
}
this.damageThreat *= tmpObj.skinIndex == 6 ? 0.75 : 1;
if (!this.isTeam(tmpObj)) {
if (this.dist2 <= 300) {
tmpObj.damageThreat += this.damageThreat;
}
}
};
}
};
function toRad(angle) {
return (angle * Math.PI) / 180;
}
// SOME CODES:
function sendUpgrade(index) {
player.reloads[index] = 0;
packet("H", index);
}
function storeEquip(id, index) {
packet("c", 0, id, index);
}
function storeBuy(id, index) {
packet("c", 1, id, index);
}
function buyEquip(id, index) {
let nID = player.skins[6] ? 6 : 0;
if (player.alive && inGame) {
if (index == 0) {
if (player.skins[id]) {
if (player.latestSkin != id) {
packet("c", 0, id, 0);
}
} else {
if (configs.autoBuyEquip) {
let find = findID(hats, id);
if (find) {
if (player.points >= find.price) {
//setTimeout(()=>{
packet("c", 1, id, 0);
//setTimeout(()=>{
packet("c", 0, id, 0);
//}, 120);
//}, 120);
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
}
} else if (index == 1) {
if (useWasd && (id != 11 && id != 0)) {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
return;
}
if (player.tails[id]) {
if (player.latestTail != id) {
packet("c", 0, id, 1);
}
} else {
if (configs.autoBuyEquip) {
let find = findID(accessories, id);
if (find) {
if (player.points >= find.price) {
packet("c", 1, id, 1);
// setTimeout(()=>{
packet("c", 0, id, 1);
//}, 120);
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
}
}
}
}
function selectToBuild(index, wpn) {
packet("z", index, wpn);
}
function selectWeapon(index, isPlace) {
if (!isPlace) {
player.weaponCode = index;
}
packet("z", index, 1);
}
function sendAutoGather() {
packet("K", 1, 1);
}
function sendAtck(id, angle) {
packet("F", id, angle, 1);
}
let phantom = [];
function FastPlace(id, rad) {
try {
const Render = true ? 1 : 0;
place(id, rad, Render);
} catch (e) {}
}
// PLACER:
function place(id, rad, rmd) {
try {
if (id == undefined) return;
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let tmpX = player.x2 + tmpS * Math.cos(rad);
let tmpY = player.y2 + tmpS * Math.sin(rad);
if ((player.alive && inGame && player.itemCounts[item.group.id] == undefined ? true : player.itemCounts[item.group.id] < (config.isSandbox ? 299 : item.group.limit ? item.group.limit : 99))) {
selectToBuild(player.items[id]);
sendAtck(1, rad);
selectWeapon(player.weaponCode, 1);
if (rmd && getEl("placeVis").checked || preplacing) {
placeVisible.push({
x: tmpX,
y: tmpY,
name: item.name,
scale: item.scale,
dir: rad
});
game.tickBase(() => {
placeVisible.shift();
}, 1)
}
}
} catch (e) {}
}
function checkPlace(id, rad) {
try {
if (id == undefined) return;
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let tmpX = player.x2 + tmpS * Math.cos(rad);
let tmpY = player.y2 + tmpS * Math.sin(rad);
if (objectManager.checkItemLocation(tmpX, tmpY, item.scale, 0.6, item.id, false, player)) {
place(id, rad, 1);
}
} catch (e) {}
}
//made angles:
function inBetween(angle, arra) {
let array = [undefined, undefined]
if (Math.sin(angle) > 0 && Math.cos(angle) > 0) {
array[0] = arra[0]
array[1] = arra[1]
} else if (Math.sin(angle) > 0 && Math.cos(angle) < 0) {
angle = angle - (Math.PI / 2)
array[0] = arra[0] - (Math.PI / 2)
array[1] = arra[1] - (Math.PI / 2)
} else if (Math.sin(angle) < 0 && Math.cos(angle) < 0) {
angle = angle - Math.PI
array[0] = arra[0] - Math.PI
array[1] = arra[1] - Math.PI
} else if (Math.sin(angle) < 0 && Math.cos(angle) > 0) {
angle = angle - ((3 * Math.PI) / 2)
array[0] = arra[0] - ((3 * Math.PI) / 2)
array[1] = arra[1] - ((3 * Math.PI) / 2)
}
let array1q, array2q;
if (Math.sin(array[0]) > 0 && Math.cos(array[0]) > 0) {
array1q = 1
} else if (Math.sin(array[0]) > 0 && Math.cos(array[0]) < 0) {
array1q = 2
} else if (Math.sin(array[0]) < 0 && Math.cos(array[0]) < 0) {
array1q = 3
} else if (Math.sin(array[0]) < 0 && Math.cos(array[0]) > 0) {
array1q = 4
}
if (Math.sin(array[1]) > 0 && Math.cos(array[1]) > 0) {
array2q = 1
} else if (Math.sin(array[1]) > 0 && Math.cos(array[1]) < 0) {
array2q = 2
} else if (Math.sin(array[1]) < 0 && Math.cos(array[1]) < 0) {
array2q = 3
} else if (Math.sin(array[1]) < 0 && Math.cos(array[1]) > 0) {
array2q = 4
}
let angleQ;
if (Math.sin(angle) > 0 && Math.cos(angle) > 0) {
angleQ = 1
} else if (Math.sin(angle) > 0 && Math.cos(angle) < 0) {
angleQ = 2
} else if (Math.sin(angle) < 0 && Math.cos(angle) < 0) {
angleQ = 3
} else if (Math.sin(angle) < 0 && Math.cos(angle) > 0) {
angleQ = 4
}
if (array1q == angleQ) {
if (array[0] < angle && angle < array[1]) {
return true
} else {
return false
}
} else if (array1q < angleQ) {
if (array[0] < angle || angle < array[1]) {
return true
} else {
return false
}
} else {
if (array[0] > angle && angle > array[1]) {
return true
} else {
return false
}
}
}
function manageAngles(angles) {
let allAngles = []
for (let i = 0; i < angles.length; i++) {
if (angles[i].length) {
if (!allAngles.length) {
allAngles.push(angles[i])
} else {
let used = false
for (let j = 0; j < allAngles.length; j++) {
if (inBetween(angles[i][0], allAngles[j])) {
used = true
if (inBetween(angles[i][1], allAngles[j])) {
allAngles[j].push(angles[i][2])
} else {
allAngles[j][1] = angles[i][1]
allAngles[j].push(angles[i][2])
}
} else if (inBetween(angles[i][1], allAngles[j])) {
used = true
allAngles[j][0] = angles[i][0]
allAngles[j].push(angles[i][2])
}
}
if (!used) {
allAngles.push(angles[i])
}
}
}
}
return allAngles
}
function makeAng(build, id) {
let fullAng = [];
let buildings = gameObjects.filter(obj => fgdo(player, obj) < 250 && obj.active)
let item = items.list[id < items.list.length ? id : player.items[2]]
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
for (let scale, i = 0; i < buildings.length; i++) {
if (!buildings[i].isItem) {
if ((buildings[i].scale != 80 && buildings[i].scale != 85 && buildings[i].scale != 90 || buildings[i].type == 1)) {
scale = buildings[i].scale * 0.40
} else {
scale = buildings[i].scale
}
} else {
scale = buildings[i].scale
}
let angles = []
let dist = (item + scale + 1)
let dPTB = fgdo(player, buildings[i])
let cosLaw
if (dPTB > dist + tmpS) {
cosLaw = Math.acos(((Math.pow(tmpS, 2) + Math.pow(dist, 2)) - Math.pow(dPTB, 2)) / (2 * dist * tmpS))
cosLaw = Math.asin((dist * Math.sin(cosLaw)) / dPTB)
} else {
cosLaw = Math.acos(((Math.pow(tmpS, 2) + Math.pow(dPTB, 2)) - Math.pow(dist, 2)) / (2 * dPTB * tmpS))
}
let aPTB = Math.atan2(buildings[i].y - player.y2, buildings[i].x - player.x2)
let ang1 = (aPTB - cosLaw)
let ang2 = (aPTB + cosLaw)
if (!isNaN(cosLaw)) {
angles.push(ang1)
angles.push(ang2)
angles.push(buildings[i])
}
fullAng.push(angles)
}
for (let i = 0; i < fullAng.length * 3; i++) {
fullAng = controlAng(fullAng)
}
if (!fullAng.length) {
fullAng = [0, 0.0001]
}
for (let i = 0; i < fullAng.length; i++) {
if (fullAng != false) {
if (!checkPlace(id, fullAng[i][0]) || !checkPlace(id, fullAng[i][1])) {
fullAng = false
}
}
}
//console.log(tracker.draw)
return fullAng
}
let controlAng = (ang) => {
let allAngles = []
//console.log(angles)
for (let i = 0; i < ang.length; i++) {
if (ang[i].length) {
if (!allAngles.length) {
allAngles.push(ang[i])
} else {
let used = false
for (let j = 0; j < allAngles.length; j++) {
if (inBetween(ang[i][0], allAngles[j])) {
used = true
if (inBetween(ang[i][1], allAngles[j])) {
allAngles[j].push(ang[i][2])
} else {
allAngles[j][1] = ang[i][1]
allAngles[j].push(ang[i][2])
}
} else if (inBetween(ang[i][1], allAngles[j])) {
used = true
allAngles[j][0] = ang[i][0]
allAngles[j].push(ang[i][2])
}
}
if (!used) {
allAngles.push(ang[i])
}
}
}
}
return allAngles
}
function makeAngles(building, type) {
let buildings = building.filter(obj => fgdo(player, obj) < player.scale + items.list[type].scale + obj.scale + 50 && obj.active)
let allAngles = []
let scale
let offset = player.scale + items.list[type].scale + (items.list[type].placeOffset || 0)
for (let i = 0; i < buildings.length; i++) {
let scale
if (!buildings[i].isItem) {
if ((buildings[i].scale != 80 && buildings[i].scale != 85 && buildings[i].scale != 90 || buildings[i].type == 1)) {
scale = buildings[i].scale * 0.40
} else {
scale = buildings[i].scale
}
} else {
scale = buildings[i].scale
}
let angles = []
let dist = (items.list[type].scale + scale + 1)
let dPTB = fgdo(player, buildings[i])
let cosLaw
if (dPTB > dist + offset) {
cosLaw = Math.acos(((Math.pow(offset, 2) + Math.pow(dist, 2)) - Math.pow(dPTB, 2)) / (2 * dist * offset))
cosLaw = Math.asin((dist * Math.sin(cosLaw)) / dPTB)
} else {
cosLaw = Math.acos(((Math.pow(offset, 2) + Math.pow(dPTB, 2)) - Math.pow(dist, 2)) / (2 * dPTB * offset))
}
let aPTB = Math.atan2(buildings[i].y - player.y2, buildings[i].x - player.x2)
let ang1 = (aPTB - cosLaw)
let ang2 = (aPTB + cosLaw)
if (!isNaN(cosLaw)) {
angles.push(ang1)
angles.push(ang2)
angles.push(buildings[i])
}
allAngles.push(angles)
}
for (let i = 0; i < allAngles.length * 3; i++) {
allAngles = manageAngles(allAngles)
}
if (!allAngles.length) {
allAngles = [0, 0.0001]
}
for (let i = 0; i < allAngles.length; i++) {
if (allAngles != false) {
if (!checkPlace(type, allAngles[i][0]) || !checkPlace(type, allAngles[i][1])) {
allAngles = false
}
}
}
//console.log(tracker.draw)
return allAngles
}
// HEALING:
function soldierMult() {
return player.latestSkin == 6 ? 0.75 : 1;
}
function healthBased() {
if (player.health == 100)
return 0;
if ((player.skinIndex != 45 && player.skinIndex != 56)) {
return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);
}
return 0;
}
function getAttacker(damaged) {
let attackers = enemy.filter(tmp => {
//let damages = new Damages(items);
//let dmg = damages.weapons[tmp.weaponIndex];
//let by = tmp.weaponIndex < 9 ? [dmg[0], dmg[1], dmg[2], dmg[3]] : [dmg[0], dmg[1]];
let rule = {
//one: tmp.dist2 <= 300,
//two: by.includes(damaged),
three: tmp.attacked
}
return /*rule.one && rule.two && */rule.three;
});
return attackers;
}
function healer() {
for (let i = 0; i < healthBased(); i++) {
place(0, getAttackDir());
}
}
function healer1() {
place(0, getAttackDir());
return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);
}
function antiSyncHealing(timearg) {
my.antiSync = true;
let healAnti = setInterval(() => {
if (player.shameCount < 5) {
place(0, getAttackDir());
}
}, 75);
setTimeout(() => {
clearInterval(healAnti);
setTimeout(() => {
my.antiSync = false;
}, game.tickRate);
}, game.tickRate);
}
function biomeGear(mover, returns) {
if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2) {
if (returns) return 31;
buyEquip(31, 0);
} else {
if (player.y2 <= config.snowBiomeTop) {
if (returns) return mover && player.moveDir == undefined ? 22 : 15;
buyEquip(mover && player.moveDir == undefined ? 22 : 15, 0);
} else {
if (returns) return mover && player.moveDir == undefined ? 22 : 12;
buyEquip(mover && player.moveDir == undefined ? 22 : 12, 0);
}
}
if (returns) return 0;
}
function woah(mover) {
buyEquip(mover && player.moveDir == undefined ? 0 : 11, 1);
}
function cdf (e, t){
try {
return Math.hypot((t.y2||t.y)-(e.y2||e.y), (t.x2||t.x)-(e.x2||e.x));
} catch(e){
return Infinity;
}
}
function adxtick() {
let neIT = false;
let nearTrapped = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 15))
.sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (nearTrapped) {
neIT = true;
}
if (configs.adxtick) {
if (neIT && near.dist2 <= 75 && nearTrapped.health <= 272.58 && !traps.inTrap && !my.autoPush) {
if ((player.weapons[0] === 4 || player.weapons[0] === 5) && player.weapons[1] === 10 && player.reloads[player.weapons[0]] === 0 && player.reloads[player.weapons[1]] === 0) {
doAdxtick();
addMenuChText("[Game]", "adxTick", "lightBlue");
}
}
}
function doAdxtick() {//good enugh
my.autoAim = true;
selectWeapon(player.weapons[1]);
buyEquip(40, 0);
sendAutoGather();
game.tickBase(() => {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
game.tickBase(() => {
buyEquip(53, 0);
game.tickBase(() => {
sendAutoGather();
my.autoAim = false;
}, 1);
}, 1);
}, 1);
}
}
function doOneFrame() {
my.autoAim = true;
buyEquip(53, 0);
selectWeapon(player.weapons[0]);
game.tickBase(() => {
buyEquip(7, 0);
sendAutoGather();
game.tickBase(() => {
selectWeapon(player.weapons[0]);
sendAutoGather();
my.autoAim = false;
}, 1);
}, 1);
}
function autoOneFrame() {
let neIT = false;
let nearTrapped = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 15))
.sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (nearTrapped) {
neIT = true;
}
if (configs.autoOneFrame) {
let ping = window.pingTime;
let range = (ping > 140) ? 230 : (ping > 110) ? 210 : (ping > 85) ? 190 : 170;
if (near.dist2 > range && near.dist2 <= 245 && !traps.inTrap && player.reloads[player.weapons[0]] == 0 && player.reloads[53] == 0 && player.weapons[0] == 5 && ((!neIT && near.skinIndex != 6) || neIT)) {
addMenuChText("Dev", "Auto One Tick", "lightblue");
io.send("6", near.dist2.toString())
packet("9", undefined, 1);
game.tickBase(() => {
packet("9", near.aim2, 1);
}, 1);
doOneFrame();
}
}
}
function HKH () {
my.autoAim = true;
sendAutoGather();
buyEquip(53, 0);
selectWeapon(player.weapons[1]);
game.tickBase(() => {
buyEquip(7, 0);
selectWeapon(player.weapons[0]);
game.tickBase(() => {
sendAutoGather();
my.autoAim = false;
}, 1);
}, 1);
}
let preplacing = false;
function preplacer() {
let nearestObj = null;
if (secPacket >= 90 || traps.antiTrapped) return;
let range = items.weapons[player.weaponIndex].range + 150;
gameObjects.forEach(tmpObj => {
if (enemy.length) {
let objDst = UTILS.getDist(tmpObj, player, 0, 2);
let objAim = UTILS.getDirect(tmpObj, player, 0, 2);
if (tmpObj.health < 272.58 && objDst <= 120) {
nearestObj = tmpObj;
}
}
});
let nearTrap = liztobj.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && cdf(tmp, player) <= tmp.getScale() + 5);
let spike = gameObjects.find(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && cdf(tmp, player) < 87 && !nearTrap.length);
if (nearestObj) {
let angle = UTILS.getDirect(nearestObj, player, 0, 2);
let FindTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= near.scale + tmp.getScale() + 5).sort(function (a, b) {
return UTILS.getDist(a, near, 0, 5) - UTILS.getDist(b, near, 0, 5);
})[0];
game.tickBase(() => {
let condition = near.dist2 <= range && tmpObj.health <= 272.58 && fgdo(tmpObj, player) <= range || (near && near.reloads[near.weaponIndex] <= config.tickRate * (window.pingTime >= 200 ? 2 : 1)) || player.reloads[player.weaponIndex] * 1000 <= config.tickRate * (window.pingTime >= 200 ? 2 : 1);
if (condition) {
if (!retrappable || traps.inTrap) {
place(2, angle);
preplacing = true;
} else {
place(4, angle);
preplacing = true;
}
}
}, 1);
}
}
let advHeal = [];
class Traps {
constructor(UTILS, items) {
this.dist = 0;
this.aim = 0;
this.inTrap = false;
this.replaced = false;
this.antiTrapped = false;
this.info = {};
this.notFast = function() {
return player.weapons[1] == 10 && ((this.info.health > items.weapons[player.weapons[0]].dmg) || player.weapons[0] == 5);
}
this.testCanPlace = function(id, first = -(Math.PI / 2), repeat = (Math.PI / 2), plus = (Math.PI / 18), radian, replacer, yaboi) {
try {
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let counts = {
attempts: 0,
placed: 0
};
let tmpObjects = [];
gameObjects.forEach((p) => {
tmpObjects.push({
x: p.x,
y: p.y,
active: p.active,
blocker: p.blocker,
scale: p.scale,
isItem: p.isItem,
type: p.type,
colDiv: p.colDiv,
getScale: function(sM, ig) {
sM = sM || 1;
return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4)
? 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
},
});
});
for (let i = first; i < repeat; i += plus) {
counts.attempts++;
let relAim = radian + i;
let tmpX = player.x2 + tmpS * Math.cos(relAim);
let tmpY = player.y2 + tmpS * Math.sin(relAim);
let cantPlace = tmpObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
if (cantPlace) continue;
if (item.id != 19 && tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue;
if ((!replacer && yaboi) || useWasd) {
if (useWasd ? false : yaboi.inTrap) {
if (UTILS.getAngleDist(near.aim2 + Math.PI, relAim + Math.PI) <= Math.PI) {
place(2, relAim, 1);
} else {
player.items[4] == 15 && place(4, relAim, 1);
}
} else {
if (UTILS.getAngleDist(near.aim2, relAim) <= config.gatherAngle / 1.5) {
place(2, relAim, 1);
} else {
player.items[4] == 15 && place(4, relAim, 1);
}
}
} else {
place(id, relAim, 1);
}
tmpObjects.push({
x: tmpX,
y: tmpY,
active: true,
blocker: item.blocker,
scale: item.scale,
isItem: true,
type: null,
colDiv: item.colDiv,
getScale: function() {
return this.scale;
},
});
if (UTILS.getAngleDist(near.aim2, relAim) <= 1) {
counts.placed++;
}
}
if (replacer && item.dmg) {
if (near.dist2 <= items.weapons[player.weapons[0]].range + (player.scale * 1.8) && configs.spikeTick) {
instaC.canSpikeTick = true;
}
}
} catch (err) {
}
};
this.checkSpikeTick = function() {
try {
if (![3, 4, 5].includes(near.primaryIndex)) return false;
if ((getEl("safeAntiSpikeTick").checked || my.autoPush) ? false : near.primaryIndex == undefined ? true : (near.reloads[near.primaryIndex] > game.tickRate)) return false;
// more range for safe. also testing near.primaryIndex || 5
if (near.dist2 <= items.weapons[near.primaryIndex || 5 || 7 || 4 || 0].range + (near.scale * 1.8)) {
buyEquip(26, 0)
let item = items.list[9];
let tmpS = near.scale + item.scale + (item.placeOffset || 0);
let danger = 0;
let counts = {
attempts: 0,
block: `unblocked`
};
for (let i = -1; i <= 1; i += 1 / 10) {
counts.attempts++;
let relAim = UTILS.getDirect(player, near, 2, 2) + i;
let tmpX = near.x2 + tmpS * Math.cos(relAim);
let tmpY = near.y2 + tmpS * Math.sin(relAim);
let cantPlace = gameObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
if (cantPlace) continue;
if (tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue;
danger++;
counts.block = `blocked`;
break;
}
if (danger) {
my.anti0Tick = 1;
return true;
}
}
} catch (err) {
return null;
}
return false;
}
this.protect = function (aim) {
if (!configs.antiTrap) return;
if (player.items[4]) {
this.testCanPlace(2, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI);
this.antiTrapped = true;
}
};
UTILS.deg2rad = function (degrees) {
return degrees * (Math.PI / 180);
}
function calculatePerfectAngle(x1, y1, x2, y2) {
return Math.atan2(y2 - y1, x2 - x1);
}
function getEnemyVelocity(near) {
return Math.sqrt(near.xVel * near.xVel + near.yVel * near.yVel);
}
function getEnemyDirection(near) {
return Math.atan2(near.yVel, near.xVel);
}
function isPositionValid(position) {
const playerX = player.x2;
const playerY = player.y2;
const distToPosition = Math.hypot(position[0] - playerX, position[1] - playerY);
return distToPosition > 35;
}
this.unsafeGameObjects = {
near: [],
near350: [],
spikes: [],
};
function n(e) {
return e && e.isBuffer && e
}
function calculatePossibleTrapPositions(x, y, radius) {
const trapPositions = [];
const numPositions = 8;
for (let i = 0; i < numPositions; i++) {
const angle = (2 * Math.PI * i) / numPositions;
const offsetX = x + radius * Math.cos(angle);
const offsetY = y + radius * Math.sin(angle);
const position = [offsetX, offsetY];
if (!trapPositions.some((pos) => isPositionTooClose(position, pos))) {
trapPositions.push(position);
}
}
return trapPositions;
}
function isPositionTooClose(position1, position2, minDistance = 50) {
const dist = Math.hypot(position1[0] - position2[0], position1[1] - position2[1]);
return dist < minDistance;
}
function dotProduct(vector1, vector2) {
return vector1.x * vector2.x + vector1.y * vector2.y;
}
function magnitude(vector) {
return Math.sqrt(vector.x * vector.x + vector.y * vector.y);
}
this.getItemPlaceLocation = function(obj, dir) {
let item = items.list[player.items[obj]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let tmpX = player.x + tmpS * Math.cos(dir);
let tmpY = player.y + tmpS * Math.sin(dir);
return {
x: tmpX,
y: tmpY
};
};
function vectorDifference(point1, point2) {
return {
x: point2.x - point1.x,
y: point2.y - point1.y
};
}
function calculateAngleUsingDotProduct(point1, point2) {
let diffVector = vectorDifference(point1, point2);
let playerDirection = {
x: Math.cos(player.dir),
y: Math.sin(player.dir)
};
let dotProd = dotProduct(playerDirection, diffVector);
let magnitudeProd = magnitude(playerDirection) * magnitude(diffVector);
let cosTheta = dotProd / magnitudeProd;
let dynamicAngle = Math.acos(cosTheta);
dynamicAngle *= 180 / Math.PI;
if (dynamicAngle < 0) dynamicAngle += 360;
return dynamicAngle;
}
function caf(e, t) {
try {
return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
} catch (e) {
return 0;
}
}
function toR(e) {
var n = (e * Math.PI / 180) % (2 * Math.PI);
return n > Math.PI ? Math.PI - n : n
}
function toD(e) {
var n = (e / Math.PI * 360) % 360;
return n >= 360 ? n - 360 : n;
}
this.autoPlace = function () {
if (secPacket >= 90) return;
let MIN_TRAP_DISTANCE = 250;
const SPIKE_RADIUS = 45;
const SPIKE_ANGLE_INCREMENT = Math.PI / 24;
if (enemy.length && game.tick % (Math.max(1, parseInt) || 1) === 0) {
let near2 = { inTrap: false };
let nearTrap = gameObjects.find(e => e.trap && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale + e.getScale() + 5));
near2.inTrap = !!nearTrap;
if (near.dist2 < 500 && near.dist2 > 350) {
this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
}
if (near.dist2 <= 200 && nearTrap) {
checkPlace(2, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
}
if (near.dist2 <= 300 && ((near.dist2 > MIN_TRAP_DISTANCE && !near2.inTrap))) {
if (near2.inTrap && near.dist2 <= 250) {
checkPlace(2, near.aim2 + Math.PI);
} else {
player.items[4] == 15 && checkPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
}
} else if (!near2.inTrap && (testMode ? enemy.length : near.dist2 <= MIN_TRAP_DISTANCE)) {
let objAim = UTILS.getDirect(near, player, 0, 2);
let trapPlacementRadius = 70;
const enemyVelocity = getEnemyVelocity(near);
const enemyDirection = getEnemyDirection(near);
if (near.dist2 <= MIN_TRAP_DISTANCE) {
player.items[4] == 15 && checkPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
}
} else if (near2.inTrap) {
let objAim = UTILS.getDirect(nearTrap, player, 0, 2);
const enemyVelocity = getEnemyVelocity(nearTrap);
const enemyDirection = getEnemyDirection(nearTrap);
if (near.dist2 <= 150) {
let initialAngle = Math.random() * Math.PI * 2;
let trapOffsetX = Math.cos(initialAngle) * (SPIKE_RADIUS + 5);
let trapOffsetY = Math.sin(initialAngle) * (SPIKE_RADIUS + 5);
checkPlace(2, nearTrap.x + trapOffsetX, nearTrap.y + trapOffsetY);
checkPlace(2, near.aim2 + Math.PI);
checkPlace(2, initialAngle, initialAngle + Math.PI * 2, SPIKE_ANGLE_INCREMENT, objAim, SPIKE_RADIUS, { inTrap: false, enemyVelocity, enemyDirection });
}
}
}
};
this.replacer = function (findObj) {
const trap1 = gameObjects
.filter((e) => e.trap && e.active)
.sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2))
.find((trap) => {
const trapDist = Math.hypot(trap.y - near.y2, trap.x - near.x2);
return (
trap !== player &&
(player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) &&
trapDist <= 50
);
});
if (!findObj || !configs.autoReplace) return;
if (!inGame) return;
if (this.antiTrapped) return;
if (getEl("weaponGrind").checked && objDst <= items.weapons[player.weaponIndex].range + player.scale) return;
let objDst = UTILS.getDist(findObj, player, 0, 2);
let objAim = UTILS.getDirect(findObj, player, 0, 2);
if (objDst <= 400 && near.dist2 <= 400) {
if (near.dist2 < 250 && !retrappable) {
for(let i = 0; i < Math.PI*2;i += Math.PI/9){
checkPlace(2, near.aim2 + i);
}
} else {
for(let i = 0; i < Math.PI*2;i += Math.PI/9){
checkPlace(4, near.aim2 + i);
}
}
this.replaced = true;
}
};
}
};
class Instakill {
constructor() {
this.wait = false;
this.can = false;
this.isTrue = false;
this.nobull = false;
this.ticking = false;
this.canSpikeTick = false;
this.startTick = false;
this.readyTick = false;
this.canCounter = false;
this.revTick = false;
this.syncHit = false;
this.changeType = function (type) {
this.wait = false;
this.isTrue = true;
my.autoAim = true;
let instaLog = [type];
let backupNobull = near.backupNobull;
near.backupNobull = false;
game.tickBase(() => {
instaLog.push(player.skinIndex);
game.tickBase(() => {
if (near.skinIndex == 22 && getEl("backupNobull").checked) {
near.backupNobull = true;
}
instaLog.push(player.skinIndex);
}, 1);
}, 1);
if (type == "rev") {
healer1();
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
// buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
// buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
} else if (type == "nobull") {
healer1();
selectWeapon(player.weapons[0]);
if (getEl("backupNobull").checked && backupNobull) {
buyEquip(7, 0);
} else {
buyEquip(6, 0);
}
// buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
if (near.skinIndex == 22) {
if (getEl("backupNobull").checked) {
near.backupNobull = true;
}
buyEquip(6, 0);
} else {
buyEquip(53, 0);
}
selectWeapon(player.weapons[1]);
//buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
} else if (type == "normal") {
healer1();
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
// buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
selectWeapon(player.weapons[1]);
buyEquip(player.reloads[53] == 0 ? 53 : 6, 0);
// buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
} else {
setTimeout(() => {
this.isTrue = false;
my.autoAim = false;
}, 50);
}
};
this.spikeTickType = function () {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
// buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
if (player.reloads[53] == 0 && getEl("turretCombat").checked) {
selectWeapon(player.weapons[0]);
buyEquip(53, 0);
// buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
} else {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}
}, 1);
};
this.spammer = function () {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
sendAutoGather();
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
};
this.counterType = function () {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
if (player.reloads[53] == 0 && getEl("turretCombat").checked) {
selectWeapon(player.weapons[0]);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
} else {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}
}, 1);
};
this.rangeType = function (type) {
this.isTrue = true;
my.autoAim = true;
if (type == "ageInsta") {
my.ageInsta = false;
if (player.items[5] == 18) {
place(5, near.aim2);
}
packet("I", undefined, 1);
buyEquip(22, 0);
buyEquip(21, 1);
game.tickBase(() => {
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
sendUpgrade(12);
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendUpgrade(15);
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
}, 1);
}, 1);
} else {
selectWeapon(player.weapons[1]);
if (player.reloads[53] == 0 && near.dist2 <= 700 && near.skinIndex != 22) {
buyEquip(53, 0);
} else {
buyEquip(20, 0);
}
buyEquip(11, 1);
sendAutoGather();
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}
};
this.oneTickType = function() {
this.isTrue = true;
my.autoAim = true;
biomeGear();
buyEquip(19, 1);
packet("9", near.aim2, 1);
game.tickBase(() => {
if (player.weapons[1] == 15) {
my.revAim = true;
}
selectWeapon(player.weapons[[15].includes(player.weapons[1]) ? 1 : 0]);
buyEquip(53, 0);
buyEquip(19, 1);
if ([15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("9", near.aim2, 1);
game.tickBase(() => {
my.revAim = false;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
if (![15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("9", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("9", undefined, 1);
this.readyTick = false;
}, 3);
}, 1);
}, 1);
};
this.threeOneTickType = function() {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
biomeGear();
buyEquip(19, 1);
packet("9", near.aim2, 1);
game.tickBase(() => {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
buyEquip(53, 0);
packet("9", near.aim2, 1);
game.tickBase(() => {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
sendAutoGather();
packet("9", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("9", undefined, 1);
this.readyTick = false;
}, 3);
}, 1);
}, 1);
};
this.kmTickType = function () {
this.isTrue = true;
my.autoAim = true;
my.revAim = true;
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(11, 1);
sendAutoGather();
packet("9", near.aim2, 1);
game.tickBase(() => {
my.revAim = false;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
packet("9", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("9", undefined, 1);
}, 1);
}, 1);
};
this.boostTickType = function () {
/*this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(53, 0);
buyEquip(11, 1);
packet("33", near.aim2);
game.tickBase(() => {
place(4, near.aim2);
selectWeapon(player.weapons[1]);
biomeGear();
buyEquip(11, 1);
sendAutoGather();
packet("33", near.aim2);
game.tickBase(() => {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
packet("33", near.aim2);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("33", undefined);
}, 1);
}, 1);
}, 1);*/
this.isTrue = true;
my.autoAim = true;
biomeGear();
buyEquip(11, 1);
packet("9", near.aim2, 1);
game.tickBase(() => {
if (player.weapons[1] == 15) {
my.revAim = true;
}
selectWeapon(player.weapons[[9, 12, 13, 15].includes(player.weapons[1]) ? 1 : 0]);
buyEquip(53, 0);
buyEquip(11, 1);
if ([9, 12, 13, 15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("9", near.aim2, 1);
place(4, near.aim2);
game.tickBase(() => {
my.revAim = false;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
if (![9, 12, 13, 15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("9", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("9", undefined, 1);
}, 1);
}, 1);
}, 1);
};
this.gotoGoal = function (goto, OT) {
let slowDists = (weeeee) => weeeee * config.playerScale;
let goal = {
a: goto - OT,
b: goto + OT,
c: goto - slowDists(1),
d: goto + slowDists(1),
e: goto - slowDists(2),
f: goto + slowDists(2),
g: goto - slowDists(4),
h: goto + slowDists(4)
};
let bQ = function(wwww, awwww) {
if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2 && awwww == 0) {
buyEquip(31, 0);
} else {
buyEquip(wwww, awwww);
}
}
if (enemy.length) {
let dst = near.dist2;
this.ticking = true;
if (dst >= goal.a && dst <= goal.b) {
bQ(22, 0);
bQ(11, 1);
if (player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0] || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
return {
dir: undefined,
action: 1
};
} else {
if (dst < goal.a) {
if (dst >= goal.g) {
if (dst >= goal.e) {
if (dst >= goal.c) {
bQ(40, 0);
bQ(10, 1);
if (configs.slowOT) {
player.buildIndex != player.items[1] && selectToBuild(player.items[1]);
} else {
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(22, 0);
bQ(19, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(6, 0);
bQ(12, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
biomeGear();
bQ(11, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
return {
dir: near.aim2 + Math.PI,
action: 0
};
} else if (dst > goal.b) {
if (dst <= goal.h) {
if (dst <= goal.f) {
if (dst <= goal.d) {
bQ(40, 0);
bQ(9, 1);
if (configs.slowOT) {
player.buildIndex != player.items[1] && selectToBuild(player.items[1]);
} else {
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(22, 0);
bQ(19, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(6, 0);
bQ(12, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
biomeGear();
bQ(11, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
return {
dir: near.aim2,
action: 0
};
}
return {
dir: undefined,
action: 0
};
}
} else {
this.ticking = false;
return {
dir: undefined,
action: 0
};
}
}
/** wait 1 tick for better quality */
this.bowMovement = function () {
let moveMent = this.gotoGoal(685, 3);
if (moveMent.action) {
if (player.reloads[53] == 0 && !this.isTrue) {
this.rangeType("ageInsta");
} else {
packet("9", moveMent.dir, 1);
}
} else {
packet("9", moveMent.dir, 1);
}
},
this.tickMovement = function() {
let moveMent = this.gotoGoal(([10, 14].includes(player.weapons[1]) && player.y2 > config.snowBiomeTop) ? 233 : player.weapons[1] == 15 ? 250 : player.y2 <= config.snowBiomeTop ? [10, 14].includes(player.weapons[1]) ? 227 : 235 : 250, 3);
if (moveMent.action) {
if (player.reloads[53] == 0 && !this.isTrue && this.startTick) {
// addMenuChText("Dev", "Auto One Tick", "lightblue");
//io.send("6", near.dist2.toString())
this.oneTickType()
} else {
packet("9", moveMent.dir, 1);
}
} else {
packet("9", moveMent.dir, 1);
}
},
this.kmTickMovement = function () {
let moveMent = this.gotoGoal(240, 3);
if (moveMent.action) {
if (near.skinIndex != 22 && player.reloads[53] == 0 && !this.isTrue && ((game.tick - near.poisonTick) % config.serverUpdateRate == 8)) {
this.kmTickType();
} else {
packet("9", moveMent.dir, 1);
}
} else {
packet("9", moveMent.dir, 1);
}
},
this.boostTickMovement = function () {
let dist = player.weapons[1] == 9 ? 365 : player.weapons[1] == 12 ? 380 : player.weapons[1] == 13 ? 390 : player.weapons[1] == 15 ? 365 : 370;
let actionDist = player.weapons[1] == 9 ? 2 : player.weapons[1] == 12 ? 1.5 : player.weapons[1] == 13 ? 1.5 : player.weapons[1] == 15 ? 2 : 3;
let moveMent = this.gotoGoal(dist, actionDist);
if (moveMent.action) {
if (player.reloads[53] == 0 && !this.isTrue) {
this.boostTickType();
} else {
packet("9", moveMent.dir, 1);
}
} else {
packet("9", moveMent.dir, 1);
}
}
/** wait 1 tick for better quality */
this.perfCheck = function(pl, nr) {
if (nr.weaponIndex == 11 && UTILS.getAngleDist(nr.aim2 + Math.PI, nr.d2) <= config.shieldAngle) return false;
if (![9, 12, 13, 15].includes(player.weapons[1])) return true;
let pjs = {
x: nr.x2 + (70 * Math.cos(nr.aim2 + Math.PI)),
y: nr.y2 + (70 * Math.sin(nr.aim2 + Math.PI))
};
if (UTILS.lineInRect(pl.x2 - pl.scale, pl.y2 - pl.scale, pl.x2 + pl.scale, pl.y2 + pl.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
return true;
}
let finds = ais.filter(tmp => tmp.visible).find((tmp) => {
if (UTILS.lineInRect(tmp.x2 - tmp.scale, tmp.y2 - tmp.scale, tmp.x2 + tmp.scale, tmp.y2 + tmp.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
return true;
}
});
if (finds) return false;
finds = gameObjects.filter(tmp => tmp.active).find((tmp) => {
let tmpScale = tmp.getScale();
if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, pjs.x, pjs.y, pjs.x, pjs.y)) {
return true;
}
});
if (finds) return false;
return true;
}
}
};
class Autobuy {
constructor(buyHat, buyAcc) {
this.hat = function() {
buyHat.forEach((id) => {
let find = findID(hats, id);
if (find && !player.skins[id] && player.points >= find.price) packet("c", 1, id, 0);
});
};
this.acc = function() {
buyAcc.forEach((id) => {
let find = findID(accessories, id);
if (find && !player.tails[id] && player.points >= find.price) packet("c", 1, id, 1);
});
};
}
};
class Autoupgrade {
constructor() {
this.sb = function(upg) {
upg(3);
upg(17);
upg(31);
upg(23);
upg(9);
upg(38);
};
this.kh = function(upg) {
upg(3);
upg(17);
upg(31);
upg(23);
upg(10);
upg(38);
upg(4);
upg(25);
};
this.pb = function(upg) {
upg(5);
upg(17);
upg(32);
upg(23);
upg(9);
upg(38);
};
this.ph = function(upg) {
upg(5);
upg(17);
upg(32);
upg(23);
upg(10);
upg(38);
upg(28);
upg(25);
};
this.db = function(upg) {
upg(7);
upg(17);
upg(31);
upg(23);
upg(9);
upg(34);
};
/* old functions */
this.km = function(upg) {
upg(7);
upg(17);
upg(31);
upg(23);
upg(10);
upg(38);
upg(4);
upg(15);
};
};
};
class Damages {
constructor(items) {
// 0.75 1 1.125 1.5
this.calcDmg = function(dmg, val) {
return dmg * val;
};
this.getAllDamage = function(dmg) {
return [this.calcDmg(dmg, 0.75), dmg, this.calcDmg(dmg, 1.125), this.calcDmg(dmg, 1.5)];
};
this.weapons = [];
for (let i = 0; i < items.weapons.length; i++) {
let wp = items.weapons[i];
let name = wp.name.split(" ").length <= 1 ? wp.name : (wp.name.split(" ")[0] + "_" + wp.name.split(" ")[1]);
this.weapons.push(this.getAllDamage(i > 8 ? wp.Pdmg : wp.dmg));
this[name] = this.weapons[i];
}
}
}
/** CLASS CODES */
// jumpscare code warn
let tmpList = [];
// LOADING:
let UTILS = new Utils();
let items = new Items();
let objectManager = new Objectmanager(GameObject, gameObjects, UTILS, config);
let store = new Store();
let hats = store.hats;
let accessories = store.accessories;
let projectileManager = new ProjectileManager(Projectile, projectiles, players, ais, objectManager, items, config, UTILS);
let aiManager = new AiManager(ais, AI, players, items, null, config, UTILS);
let textManager = new Textmanager();
let traps = new Traps(UTILS, items);
let instaC = new Instakill();
let autoBuy = new Autobuy([15, 31, 6, 7, 22, 12, 53, 11, 40, 26], [11, 13, 19, 18, 21]);
let autoUpgrade = new Autoupgrade();
let lastDeath;
let minimapData;
let mapMarker = {};
let mapPings = [];
let tmpPing;
let breakTrackers = [];
let pathFindTest = 0;
let grid = [];
let pathFind = {
active: false,
grid: 40,
scale: 1440,
x: 14400,
y: 14400,
chaseNear: false,
array: [],
lastX: this.grid / 2,
lastY: this.grid / 2
};
function sendChat(message) {
packet("6", message.slice(0, 30));
}
let runAtNextTick = [];
function checkProjectileHolder(x, y, dir, range, speed, indx, layer, sid) {
let weaponIndx = indx == 0 ? 9 : indx == 2 ? 12 : indx == 3 ? 13 : indx == 5 && 15;
let projOffset = config.playerScale * 2;
let projXY = {
x: indx == 1 ? x : x - projOffset * Math.cos(dir),
y: indx == 1 ? y : y - projOffset * Math.sin(dir),
};
let nearPlayer = players.filter((e) => e.visible && UTILS.getDist(projXY, e, 0, 2) <= e.scale).sort(function (a, b) {
return UTILS.getDist(projXY, a, 0, 2) - UTILS.getDist(projXY, b, 0, 2);
})[0];
if (nearPlayer) {
if (indx == 1) {
nearPlayer.shooting[53] = 1;
} else {
nearPlayer.shootIndex = weaponIndx;
nearPlayer.shooting[1] = 1;
antiProj(nearPlayer, dir, range, speed, indx, weaponIndx);
}
}
}
let projectileCount = 0;
function antiProj(tmpObj, dir, range, speed, index, weaponIndex) {
if (!tmpObj.isTeam(player)) {
tmpDir = UTILS.getDirect(player, tmpObj, 2, 2);
if (UTILS.getAngleDist(tmpDir, dir) <= 0.2) {
tmpObj.bowThreat[weaponIndex]++;
if (index == 5) {
projectileCount++;
}
setTimeout(() => {
tmpObj.bowThreat[weaponIndex]--;
if (index == 5) {
projectileCount--;
}
}, range / speed);
if (tmpObj.bowThreat[9] >= 1 && (tmpObj.bowThreat[12] >= 1 || tmpObj.bowThreat[15] >= 1)) {
place(1, tmpObj.aim2);
my.anti0Tick = 4;
if (!my.antiSync) {
antiSyncHealing(4);
}
} else {
if (projectileCount >= 2) {
place(1, tmpObj.aim2);
healer();
//sendChat("sync detect test");
buyEquip(22, 0);
buyEquip(13, 1);
my.anti0Tick = 4;
if (!my.antiSync) {
antiSyncHealing(4);
}
} else {
if (projectileCount === 1) { // anti reverse or anti 1 tick with reaper
buyEquip(6, 0);
healer();
game.tickBase(() => {
// sendChat("rev detected");
},2);
}
/*} else {
if (projectileCount >= 2) { // anti sync ะปะธะฝะธั ะพะฑะพัะพะฝั N1
return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);
player.chat.message = "pSyD";
healer();
buyEquip(6, 0);
}
}*/
}
}
}
}
}
// SHOW ITEM INFO:
function showItemInfo(item, isWeapon, isStoreItem) {
if (player && item) {
UTILS.removeAllChildren(itemInfoHolder);
itemInfoHolder.classList.add("visible");
UTILS.generateElement({
id: "itemInfoName",
text: UTILS.capitalizeFirst(item.name),
parent: itemInfoHolder
});
UTILS.generateElement({
id: "itemInfoDesc",
text: item.desc,
parent: itemInfoHolder
});
if (isStoreItem) {
} else if (isWeapon) {
UTILS.generateElement({
class: "itemInfoReq",
text: !item.type?"primary":"secondary",
parent: itemInfoHolder
});
} else {
for (let i = 0; i < item.req.length; i += 2) {
UTILS.generateElement({
class: "itemInfoReq",
html: item.req[i] + " x" + item.req[i + 1] + "",
parent: itemInfoHolder
});
}
if (item.group.limit) {
UTILS.generateElement({
class: "itemInfoLmt",
text: (player.itemCounts[item.group.id] || 0) + "/" + (config.isSandbox ? 99 : item.group.limit),
parent: itemInfoHolder
});
}
}
} else {
itemInfoHolder.classList.remove("visible");
}
}
// RESIZE:
window.addEventListener("resize", UTILS.checkTrusted(resize));
function resize() {
screenWidth = window.innerWidth;
screenHeight = window.innerHeight;
/*let scaleFillNative = Math.max(screenWidth / maxScreenWidth, screenHeight / maxScreenHeight) * pixelDensity;
gameCanvas.width = screenWidth * pixelDensity;
gameCanvas.height = screenHeight * pixelDensity;
gameCanvas.style.width = screenWidth + "px";
gameCanvas.style.height = screenHeight + "px";
mainContext.setTransform(
scaleFillNative, 0,
0, scaleFillNative,
(screenWidth * pixelDensity - (maxScreenWidth * scaleFillNative)) / 2,
(screenHeight * pixelDensity - (maxScreenHeight * scaleFillNative)) / 2
);*/
}
resize();
gameCanvas = document.getElementById("touch-controls-fullscreen");
// MOUSE INPUT:
gameCanvas.addEventListener("mousemove", gameInput, false);
function gameInput(e) {
mouseX = e.clientX;
mouseY = e.clientY;
}
let clicks = {
left: false,
middle: false,
right: false,
};
gameCanvas.addEventListener("mousedown", mouseDown, false);
function mouseDown(e) {
if (attackState != 1) {
attackState = 1;
if (e.button == 0) {
clicks.left = true;
} else if (e.button == 1) {
clicks.middle = true;
} else if (e.button == 2) {
clicks.right = true;
}
}
}
window.addEventListener("mouseup", UTILS.checkTrusted(mouseUp));
function mouseUp(e) {
if (attackState != 0) {
attackState = 0;
if (e.button == 0) {
clicks.left = false;
} else if (e.button == 1) {
clicks.middle = false;
} else if (e.button == 2) {
clicks.right = false;
}
}
}
gameCanvas.addEventListener("wheel", wheel, false);
function wheel(e) {
if (e.deltaY < 0) {
my.reSync = true;
} else {
my.reSync = false;
}
}
// INPUT UTILS:
function getMoveDir() {
let dx = 0;
let dy = 0;
for (let key in moveKeys) {
let tmpDir = moveKeys[key];
dx += !!keys[key] * tmpDir[0];
dy += !!keys[key] * tmpDir[1];
}
return dx == 0 && dy == 0 ? undefined : Math.atan2(dy, dx);
}
function getSafeDir() {
if (!player)
return 0;
if (!player.lockDir) {
lastDir = Math.atan2(mouseY - (screenHeight / 2), mouseX - (screenWidth / 2));
}
return lastDir || 0;
}
function getAttackDir(debug) {
if (debug) {
if (!player)
return "0";
if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0))
lastDir = getEl("weaponGrind").checked ? "getSafeDir()" : enemy.length ? my.revAim ? "(near.aim2 + Math.PI)" : "near.aim2" : "getSafeDir()";
else
if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)
lastDir = "getSafeDir()";
else
if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0)
lastDir = "traps.aim";
else
if (!player.lockDir) {
if (configs.noDir) return "undefined";
lastDir = "getSafeDir()";
}
return lastDir;
} else {
if (!player)
return 0;
if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0))
lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir();
else
if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)
lastDir = getSafeDir();
else
if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0)
lastDir = traps.aim;
else
if (!player.lockDir) {
if (configs.noDir) return undefined;
lastDir = getSafeDir();
}
return lastDir || 0;
}
}
function getVisualDir() {
if (!player)
return 0;
if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0))
lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir();
else
if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)
lastDir = getSafeDir();
else
if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0)
lastDir = traps.aim;
else
if (!player.lockDir) {
lastDir = getSafeDir();
}
return lastDir || 0;
}
// KEYS:
function keysActive() {
return (
allianceMenu.style.display != "block" && chatHolder.style.display != "block"
);
}
function toggleMenuChat() {
if (menuChatDiv.style.display != "none") {
// chatHolder.style.display = "none";
// if (menuChatBox.value != "") {
//commands[command.slice(1)]
let cmd = function(command) {
return {
found: command.startsWith("/") && commands[command.slice(1).split(" ")[0]],
//fv: commands[command.slice(1).split(" ")[0]]
}
}
let command = cmd(menuChatBox.value);
if (command.found) {
if (typeof command.fv.action === "function") {
command.fv.action(menuChatBox.value);
}
} else {
sendChat(menuChatBox.value);
}
menuChatBox.value = "";
menuChatBox.blur();
} else {
if (menuCBFocus) {
menuChatBox.blur();
} else {
menuChatBox.focus();
}
}
}
function keyDown(event) {
let keyNum = event.which || event.keyCode || 0;
if (player && player.alive && keysActive()) {
if (!keys[keyNum]) {
keys[keyNum] = 1;
macro[event.key] = 1;
if (keyNum == 27) {
openMenu = !openMenu;
$("#menuDiv").toggle();
$("#menuChatDiv").toggle();
} else if (keyNum == 69) {
sendAutoGather();
} else if (keyNum == 67) {
updateMapMarker();
} else if (player.weapons[keyNum - 49] != undefined) {
player.weaponCode = player.weapons[keyNum - 49];
} else if (moveKeys[keyNum]) {
sendMoveDir();
} else if (event.key == "m") {
pads.placeSpawnPads = !pads.placeSpawnPads;
} else if (event.key == "z") {
mills.place = !mills.place;
textManager.showText(player.x2, player.y2, 20, 0.15, 1850, `Automills: ${mills.place}`, "#00FFFF", 2);
} else if (event.key == "Z") {
typeof window.debug == "function" && window.debug();
} else if (keyNum == 32) {
packet("9", 1, getSafeDir(), 1);
packet("9", 0, getSafeDir(), 1);
} else if (event.key == ",") {
player.sync = true;
} else if (event.key == "t") {
autoOneFrameToggled = !autoOneFrameToggled;
const oneFrameStatus = autoOneFrameToggled ? "On" : "Off";
textManager.showText(player.x2, player.y2, 20, 0.15, 1850, `OneFrame: ${oneFrameStatus}`, "#00FFFF", 2);
}
}
}
}
addEventListener("keydown", UTILS.checkTrusted(keyDown));
function keyUp(event) {
if (player && player.alive) {
let keyNum = event.which || event.keyCode || 0;
if (keyNum == 13) {
toggleMenuChat();
} else if (keysActive()) {
if (keys[keyNum]) {
keys[keyNum] = 0;
macro[event.key] = 0;
if (moveKeys[keyNum]) {
sendMoveDir();
} else if (event.key == ",") {
player.sync = false;
}
}
}
}
}
window.addEventListener("keyup", UTILS.checkTrusted(keyUp));
function sendMoveDir() {
let newMoveDir = getMoveDir();
if (lastMoveDir == undefined || newMoveDir == undefined || Math.abs(newMoveDir - lastMoveDir) > 0.3) {
if (!my.autoPush) {
packet("9", newMoveDir, 1);
}
lastMoveDir = newMoveDir;
}
}
function findAllianceBySid(sid) {
return player.team ? alliancePlayers.find((THIS) => THIS === sid) : null;
}
/** PATHFIND TEST */
function chechPathColl(tmp) {
return ((player.scale + tmp.getScale()) / (player.maxSpeed * items.weapons[player.weaponIndex].spdMult)) + (tmp.dmg && !tmp.isTeamObject(player) ? 35 : 0);
return tmp.colDiv == 0.5 ? (tmp.scale * tmp.colDiv) :
!tmp.isTeamObject(player) && tmp.dmg ? (tmp.scale + player.scale) :
tmp.isTeamObject(player) && tmp.trap ? 0 : tmp.scale;
}
function CanObject(pos, one, two) {
let checkColl = gameObjects.filter(tmp => player.canSee(tmp) && tmp.active);
for (let y = 0; y < pathFind.grid; y++) {
grid[y] = [];
for (let x = 0; x < pathFind.grid; x++) {
let tmpXY = {
x: (player.x2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * x),
y: (player.y2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * y)
}
if (UTILS.getDist(pos, tmpXY, one, two) <= 35) {
pathFind.lastX = x;
pathFind.lastY = y;
grid[y][x] = 0;
continue;
}
let find = checkColl.find(tmp => UTILS.getDist(tmp, tmpXY, 0, 0) <= chechPathColl(tmp));
if (find) {
if (find.trap) {
grid[y][x] = 0;
continue;
}
grid[y][x] = 1;
} else {
grid[y][x] = 0;
}
}
}
}
// BUTTON EVENTS:
function bindEvents() {}
bindEvents();
function SendPath(pos, one, two) {
grid = [];
CanObject(pos, one, two);
}
let CheckAim = near.aim2,
CheckDist = near.dist2;
function Move() {
const trap1 = gameObjects
.filter((e) => e.trap && e.active)
.sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2))
.find((trap) => {
const trapDist = Math.sqrt((trap.y - near.y2) ** 2 + (trap.x - near.x2) ** 2);
return (
trap !== player &&
(player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) &&
trapDist <= 50
);
});
ResetActions();
if (near.dist2 > items.weapons[player.weapons[0]].range + near.scale * 1.8) {
if (((player.shameCount > 5) || player.skinIndex == 45) && CheckDist < 400) {
packet("9", CheckAim + Math.PI, 1);
} else if (CheckDist <= items.weapons[player.weaponIndex].range + near.scale && trap1) {
packet("9", undefined, 1);
} else if (!trap1 && CheckDist < items.weapons[player.weaponIndex].range + near.scale * 1.8) {
packet("9", CheckAim + Math.PI, 1);
} else if (CheckDist >= items.weapons[player.weaponIndex].range + near.scale * 1.8) {
packet("9", CheckAim, 1);
} else {
packet("9", undefined, 1);
}
}
}
function ResetActions() {
my.canMove = true;
my.MillAim = false;
my.SpikeAim = false;
my.canHat = true;
}
function Pathfinder(pos, one, two) {
pathFind.scale = (config.maxScreenWidth / 2) * 1.3;
if (!traps.inTrap) {
if (((CheckDist <= items.weapons[player.weapons[0]].range + near.scale * 1.8) || player.skinIndex == 45 || player.shameCount > 6)) {
Move();
} else {
SendPath(pos, one, two);
easystar.setGrid(grid);
easystar.setAcceptableTiles([0]);
easystar.enableDiagonals();
easystar.findPath((grid[0].length / 2), (grid.length / 2), pathFind.lastX, pathFind.lastY, function(path) {
if (path === null) {
pathFind.array = [];
Move();
} else {
pathFind.array = path;
if (pathFind.array.length > 1) {
let tmpXY = {
x: (player.x2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * path[1].x),
y: (player.y2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * path[1].y)
}
io.send("9", UTILS.getDirect(tmpXY, player, 0, 2), 1);
}
}
});
easystar.calculate();
}
}
}
/** PATHFIND TEST */
// ITEM COUNT DISPLAY:
let isItemSetted = [];
function updateItemCountDisplay(index = undefined) {
for (let i = 3; i < items.list.length; ++i) {
let id = items.list[i].group.id;
let tmpI = items.weapons.length + i;
if (!isItemSetted[tmpI]) {
isItemSetted[tmpI] = document.createElement("div");
isItemSetted[tmpI].id = "itemCount" + tmpI;
getEl("actionBarItem" + tmpI).appendChild(isItemSetted[tmpI]);
isItemSetted[tmpI].style = `
display: block;
position: absolute;
padding-left: 5px;
font-size: 2em;
color: #fff;
`;
isItemSetted[tmpI].innerHTML = player.itemCounts[id] || 0;
} else {
if (index == id) isItemSetted[tmpI].innerHTML = player.itemCounts[index] || 0;
}
}
}
// AUTOPUSH:
var retrappable = false;
function autoPush() {
const FindTrap = gameObjects
.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= near.scale + tmp.getScale() + 5)
.sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2))[0];
if (FindTrap) {
const FindSpike = gameObjects
.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, FindTrap, 0, 0) <= near.scale + FindTrap.scale + tmp.scale)
.sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2))[0];
if (FindSpike) {
RealPush = true;
const pushDistance = 250;
const pushAngle = UTILS.getDirect(near, FindSpike, 2, 0);
const pushDist = UTILS.getDist(near, FindSpike, 2, 0);
const pos = {
x: FindSpike.x + pushDistance * Math.cos(pushAngle),
y: FindSpike.y + pushDistance * Math.sin(pushAngle),
x2: FindSpike.x + ((pushDist + player.scale * 1.5) * Math.cos(pushAngle)),
y2: FindSpike.y + ((pushDist + player.scale * 1.5) * Math.sin(pushAngle))
};
const pos3 = {
x2: FindSpike.x + ((pushDist + player.scale * 1.5) * Math.cos(pushAngle)),
y2: FindSpike.y + ((pushDist + player.scale * 1.5) * Math.sin(pushAngle))
};
const pos2 = {
x: pos3.x2 + Math.cos(30),
y: pos3.y2 + Math.sin(30)
};
const pos4 = {
x2: FindSpike.x + ((pushDist + player.scale * 1) * Math.cos(pushAngle)),
y2: FindSpike.y + ((pushDist + player.scale * 1) * Math.sin(pushAngle))
};
const pos5 = {
x: pos4.x2 + Math.cos(30),
y: pos4.y2 + Math.sin(30)
};
my.autoPush = true;
if (UTILS.getDist(near, FindSpike, 2, 0) <= 100 && near.health != 100 && near.dist2 <= 150) {
my.pushLine = Infinity;
} else {
my.pushLine = {
x: FindSpike.x + Math.cos(70),
y: FindSpike.y + Math.sin(70),
x2: pos3.x2 + Math.cos(30),
y2: pos3.y2 + Math.sin(30)
};
}
if (UTILS.getDist(near, FindSpike, 2, 0) <= 100 && near.health != 100 && near.dist2 <= 150) {
pathFind.active = false;
packet("9", undefined, 1);
} else {
if (near.dist2 <= 100) {
pathFind.active = false;
packet("9", UTILS.getDirect(pos, player, 2, 2), 1);
retrappable = true;
} else {
pathFind.active = true;
Pathfinder(pos5, 0, 0);
retrappable = true;
}
}
} else {
if (my.autoPush) {
my.autoPush = false;
packet("9", undefined, 1);
retrappable = false;
}
RealPush = false;
}
} else {
if (my.autoPush) {
my.autoPush = false;
packet("9", undefined, 1);
retrappable = false;
}
RealPush = false;
}
}
/*function knockBackPredict() {
//thank you OE2375
let KBIndc = {
x0: 0,
y0: 0,
x1: 0,
y1: 0,
instax: 0,
instay: 0,
turretx: 0,
turrety: 0
}
let nea = Math.atan2(near.y2 - player.y2, near.x2 - player.x2);
let minDist = Infinity;
let neIT = gameObjects.filter(e => e.name == "pit trap" && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= e.getScale() + player.scale + 5).sort((a, b) => {
return UTILS.getDist(a, near, 0, 2) - UTILS.UTILS.getDist(b, near, 0, 2);
})[0];
if (near.dist2 - player.scale * 1.8 <= items.weapons[player.weapons[0]].range && !neIT) {
for (let tmp of gameObjects) {
let scope = KBIndc;
if (tmp.dmg && tmp.active && tmp.isTeamObject(player)) {
let primaryScaling = (items.weapons[player.weapons[0]].knock||0) * items.weapons[player.weapons[0]].range + player.scale * 2
let secondaryScaling = ![undefined, 9, 12, 13, 15].includes(player.weapons[1]) ? (items.weapons[player.weapons[1]].knock||0) * items.weapons[player.weapons[1]].range + player.scale*2 - 10 : player.weapons[1] != undefined ? 60 : 0
let instaStuff = primaryScaling + secondaryScaling
let turretStuff = player.reloads[53] == 0 ? primaryScaling + secondaryScaling + 75 : instaStuff
let primaryX = near.x2 + primaryScaling * Math.cos(nea)
let primaryY = near.y2 + primaryScaling * Math.sin(nea)
let secondaryX = near.x2 + secondaryScaling * Math.cos(nea)
let secondaryY = near.y2 + secondaryScaling * Math.sin(nea)
let instaX = near.x2 + instaStuff * Math.cos(nea)
let instaY = near.y2 + instaStuff * Math.sin(nea)
let turretX = near.x2 + turretStuff * Math.cos(nea)
let turretY = near.y2 + turretStuff * Math.sin(nea)
scope.x0 = primaryX, scope.y0 = primaryY
scope.x1 = secondaryX, scope.y1 = secondaryY
scope.instax = instaX, scope.instay = instaY
scope.turretx = turretX, scope.turrety = turretY
if ((UTILS.getDist({ x: primaryX, y: primaryY }, tmp, 0, 0) <= tmp.scale + player.scale) && player.reloads[player.weapons[0]] == 0 && !traps.inTrap) {
tracker.draw2.active = true
tracker.draw2.x = tmp.x
tracker.draw2.y = tmp.y
tracker.draw2.scale = tmp.scale
return "insta them"
}
if ((UTILS.getDist({ x: instaX, y: instaY }, tmp, 0, 0) <= tmp.scale + player.scale) && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && !traps.inTrap) {
return "insta them"
tracker.draw2.active = true
tracker.draw2.x = tmp.x
tracker.draw2.y = tmp.y
tracker.draw2.scale = tmp.scale
}
}
}
} else {
tracker.draw2.active = false
KBIndc = {
x0: 0,
y0: 0,
x1: 0,
y1: 0,
instax: 0,
instay: 0,
turretx: 0,
turrety: 0
}
}
return false
}*/
let barbKbPredict = false;
function knockBackPredict() {
//thank you OE2375
let KBIndc = {
x0: 0,
y0: 0,
x1: 0,
y1: 0,
instax: 0,
instay: 0,
turretx: 0,
turrety: 0
}
let nea = Math.atan2(near.y2 - player.y2, near.x2 - player.x2);
let minDist = Infinity;
let neIT = gameObjects.filter(e => e.name == "pit trap" && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= e.getScale() + player.scale + 5).sort((a, b) => {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (near.dist2 - player.scale * 1.8 <= items.weapons[player.weapons[0]].range && !neIT) {
for (let tmp of gameObjects) {
let scope = KBIndc;
if (tmp.dmg && tmp.active && tmp.isTeamObject(player)) {
let primaryScaling = (items.weapons[player.weapons[0]].knock||0) * items.weapons[player.weapons[0]].range + player.scale * 2
let secondaryScaling = ![undefined, 9, 12, 13, 15].includes(player.weapons[1]) ? (items.weapons[player.weapons[1]].knock||0) * items.weapons[player.weapons[1]].range + player.scale*2 - 10 : player.weapons[1] != undefined ? 60 : 0
let instaStuff = primaryScaling + secondaryScaling
let turretStuff = player.reloads[53] == 0 ? primaryScaling + secondaryScaling + 75 : instaStuff
let primaryX = near.x2 + primaryScaling * Math.cos(nea)
let primaryY = near.y2 + primaryScaling * Math.sin(nea)
let secondaryX = near.x2 + secondaryScaling * Math.cos(nea)
let secondaryY = near.y2 + secondaryScaling * Math.sin(nea)
let instaX = near.x2 + instaStuff * Math.cos(nea)
let instaY = near.y2 + instaStuff * Math.sin(nea)
let turretX = near.x2 + turretStuff * Math.cos(nea)
let turretY = near.y2 + turretStuff * Math.sin(nea)
let barbarianKnockback = 235;
scope.x0 = primaryX, scope.y0 = primaryY
scope.x1 = secondaryX, scope.y1 = secondaryY
scope.instax = instaX, scope.instay = instaY
scope.turretx = turretX, scope.turrety = turretY
if ((UTILS.getDist({ x: primaryX, y: primaryY }, tmp, 0, 0) <= tmp.scale + player.scale) && player.reloads[player.weapons[0]] == 0 && !traps.inTrap) {
tracker.draw2.active = true
tracker.draw2.x = tmp.x
tracker.draw2.y = tmp.y
tracker.draw2.scale = tmp.scale
return "insta them"
}
if ((UTILS.getDist({ x: instaX, y: instaY }, tmp, 0, 0) <= tmp.scale + player.scale) && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && !traps.inTrap) {
tracker.draw2.active = true
tracker.draw2.x = tmp.x
tracker.draw2.y = tmp.y
tracker.draw2.scale = tmp.scale
return "insta them"
}
if ((UTILS.getDist({ x: instaX, y: instaY }, tmp, 0, 0) > tmp.scale + player.scale && UTILS.getDist({ x: instaX, y: instaY }, tmp, 0, 0) <= tmp.scale + player.scale + barbarianKnockback) && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && !traps.inTrap) {
buyEquip(26, 0);
barbKbPredict = true;
tracker.draw2.active = true
tracker.draw2.x = tmp.x
tracker.draw2.y = tmp.y
tracker.draw2.scale = tmp.scale
}
}
}
} else {
tracker.draw2.active = false
barbKbPredict = false;
KBIndc = {
x0: 0,
y0: 0,
x1: 0,
y1: 0,
instax: 0,
instay: 0,
turretx: 0,
turrety: 0
}
}
return false
}
// ADD DEAD PLAYER:
function addDeadPlayer(tmpObj) {
deadPlayers.push(new DeadPlayer(tmpObj.x, tmpObj.y, tmpObj.dir, tmpObj.buildIndex, tmpObj.weaponIndex, tmpObj.weaponVariant, tmpObj.skinColor, tmpObj.scale, tmpObj.name));
}
/** APPLY SOCKET CODES */
// SET INIT DATA:
function setInitData(data) {
alliances = data.teams;
}
// SETUP GAME:
function setupGame(yourSID) {
keys = {};
macro = {};
playerSID = yourSID;
attackState = 0;
inGame = true;
packet("F", 0, getAttackDir(), 1);
my.ageInsta = true;
if (firstSetup) {
firstSetup = false;
gameObjects.length = 0;
liztobj.length = 0;
}
}
// ADD NEW PLAYER:
function addPlayer(data, isYou) {
let tmpPlayer = findPlayerByID(data[0]);
if (!tmpPlayer) {
tmpPlayer = new Player(data[0], data[1], config, UTILS, projectileManager,
objectManager, players, ais, items, hats, accessories);
players.push(tmpPlayer);
if (data[1] != playerSID) {
addMenuChText("Game", `Encountered ${data[2]} {${data[1]}}.`, "lightblue");
}
} else {
if (data[1] != playerSID) {
addMenuChText("Game", `Encountered ${data[2]} {${data[1]}} times.`, "lightblue");
}
}
tmpPlayer.spawn(isYou ? true : null);
tmpPlayer.visible = false;
tmpPlayer.oldPos = {
x2: undefined,
y2: undefined
};
tmpPlayer.x2 = undefined;
tmpPlayer.y2 = undefined;
tmpPlayer.x3 = undefined;
tmpPlayer.y3 = undefined;
tmpPlayer.setData(data);
if (isYou) {
if (!player) {
window.prepareUI(tmpPlayer);
}
player = tmpPlayer;
camX = player.x;
camY = player.y;
my.lastDir = 0;
updateItems();
updateAge();
updateItemCountDisplay();
for (let i = 0; i < 5; i++) {
petals.push(new Petal(player.x, player.y));
}
if (player.skins[7]) {
my.reSync = true;
}
}
}
// REMOVE PLAYER:
function removePlayer(id) {
for (let i = 0; i < players.length; i++) {
if (players[i].id == id) {
addMenuChText("Game", players[i].name + " left the game", "yellow");
players.splice(i, 1);
break;
}
}
}
// UPDATE HEALTH:
function updateHealth(sid, value) {
tmpObj = findPlayerBySID(sid);
if (tmpObj) {
tmpObj.oldHealth = tmpObj.health;
tmpObj.health = value;
tmpObj.judgeShame();
if (tmpObj.oldHealth > tmpObj.health) {
tmpObj.damaged = tmpObj.oldHealth - tmpObj.health;
advHeal.push([sid, value, tmpObj.damaged]);
} else {
}
if (tmpObj.health <= 0) {
bots.forEach((hmm) => {
hmm.whyDie = tmpObj.name;
});
}
}
}
// KILL PLAYER:
function killPlayer() {
petals = [];
inGame = false;
lastDeath = {
x: player.x,
y: player.y,
};
/*menuCardHolder.style.display = "block";
mainMenu.style.display = "block";
diedText.style.display = "none";*/
if (configs.autoRespawn) {
getEl("ot-sdk-btn-floating").style.display = "none";
packet("M", {
name: lastsp[0],
moofoll: lastsp[1],
skin: lastsp[2]
});
}
}
// UPDATE PLAYER ITEM VALUES:
function updateItemCounts(index, value) {
if (player) {
player.itemCounts[index] = value;
updateItemCountDisplay(index);
}
}
// UPDATE AGE:
function updateAge(xp, mxp, age) {
if (xp != undefined)
player.XP = xp;
if (mxp != undefined)
player.maxXP = mxp;
if (age != undefined)
player.age = age;
}
// UPDATE UPGRADES:
function updateUpgrades(points, age) {
player.upgradePoints = points;
player.upgrAge = age;
if (points > 0) {
tmpList.length = 0;
UTILS.removeAllChildren(upgradeHolder);
for (let i = 0; i < items.weapons.length; ++i) {
if (items.weapons[i].age == age && (testMode || items.weapons[i].pre == undefined || player.weapons.indexOf(items.weapons[i].pre) >= 0)) {
let e = UTILS.generateElement({
id: "upgradeItem" + i,
class: "actionBarItem",
onmouseout: function () {
showItemInfo();
},
parent: upgradeHolder
});
e.style.backgroundImage = getEl("actionBarItem" + i).style.backgroundImage;
tmpList.push(i);
}
}
for (let i = 0; i < items.list.length; ++i) {
if (items.list[i].age == age && (testMode || items.list[i].pre == undefined || player.items.indexOf(items.list[i].pre) >= 0)) {
let tmpI = (items.weapons.length + i);
let e = UTILS.generateElement({
id: "upgradeItem" + tmpI,
class: "actionBarItem",
onmouseout: function () {
showItemInfo();
},
parent: upgradeHolder
});
e.style.backgroundImage = getEl("actionBarItem" + tmpI).style.backgroundImage;
tmpList.push(tmpI);
}
}
for (let i = 0; i < tmpList.length; i++) {
(function (i) {
let tmpItem = getEl('upgradeItem' + i);
tmpItem.onmouseover = function () {
if (items.weapons[i]) {
showItemInfo(items.weapons[i], true);
} else {
showItemInfo(items.list[i - items.weapons.length]);
}
};
tmpItem.onclick = UTILS.checkTrusted(function () {
packet("H", i);
});
UTILS.hookTouchEvents(tmpItem);
})(tmpList[i]);
}
if (tmpList.length) {
upgradeHolder.style.display = "block";
upgradeCounter.style.display = "block";
upgradeCounter.innerHTML = "SELECT ITEMS (" + points + ")";
} else {
upgradeHolder.style.display = "none";
upgradeCounter.style.display = "none";
showItemInfo();
}
} else {
upgradeHolder.style.display = "none";
upgradeCounter.style.display = "none";
showItemInfo();
}
}
// KILL OBJECT:
function killObject(sid) {
let findObj = findObjectBySid(sid);
objectManager.disableBySid(sid);
if (near.dist2 <= items.weapons[5].range + near.scale * 1.8) {
healer();
buyEquip(6,0);
addMenuChText("[Game]", "AntiSpikeTick", "red");
antispiketicked = true;
setTimeout(()=>{
antispiketicked = false;
},100);
}
if (player) {
for (let i = 0; i < breakObjects.length; i++) {
if (breakObjects[i].sid == sid) {
breakObjects.splice(i, 1);
break;
}
}
if (!player.canSee(findObj)) {
breakTrackers.push({x: findObj.x, y: findObj.y});
}
if (breakTrackers.length > 8) {
breakTrackers.shift();
}
traps.replacer(findObj);
}
}
// KILL ALL OBJECTS BY A PLAYER:
function killObjects(sid) {
if (player) objectManager.removeAllItems(sid);
}
function isAlly(sid, pSid) {
tmpObj = findPlayerBySID(sid);
if (!tmpObj) {
return;
}
if (pSid) {
let pObj = findPlayerBySID(pSid);
if (!pObj) {
return;
}
if (pObj.sid == sid) {
return true;
} else if (tmpObj.team) {
return tmpObj.team === pObj.team ? true : false;
} else {
return false;
}
}
if (!tmpObj) {
return;
}
if (player.sid == sid) {
return true;
} else if (tmpObj.team) {
return tmpObj.team === player.team ? true : false;
} else {
return false;
}
}
function fgdo(a, b) {
return Math.sqrt(Math.pow((b.y - a.y), 2) + Math.pow((b.x - a.x), 2));
}
let lastPos = { x: 0, y: 0 };
let mills = {
x: undefined,
y: undefined,
size: function(size) {
return size * 1.45;
},
dist: function(size) {
return size * 1.8;
},
active: config.isSandbox ? false : false,
count: 0,
};
let laztPoz = {};
let oldXY = {
x: undefined,
y: undefined,
};
// UPDATE PLAYER DATA:
const safeWalk = () => {
let found = false;
let spik = null;
let spikenear = false;
my.autoPush = false;
pathFind.active = false;
pathFind.chaseNear = false;
const buildings = gameObjects.sort((a, b) => Math.hypot(player.y2 - a.y, player.x2 - a.x) - Math.hypot(player.y2 - b.y, player.x2 - b.x));
const spikes = buildings.filter((obj) => {
return (
(obj.name === "spikes" || obj.name === "greater spikes" || obj.name === "spinning spikes" || obj.name === "poison spikes") &&
!isAlly(obj.owner.sid) &&
obj.owner.sid !== player.sid &&
fgdo(player, obj) < 250 &&
obj.active
);
});
const newPos = {
x: player.x2 + (player.x2 - lastPos.x) * 1.2 + Math.cos(player.moveDir) * 50,
y: player.y2 + (player.y2 - lastPos.y) * 1.2 + Math.sin(player.moveDir) * 50,
};
for (let i = 0; i < spikes.length; i++) {
if (fgdo(spikes[i], newPos) < spikes[i].scale + player.scale + 5 && !traps.inTrap) {
found = true;
spikenear = false;
spik = spikes[i];
break;
}
}
for (let i = 0; i < spikes.length; i++) {
if (fgdo(spikes[i], player) < spikes[i].scale + player.scale + 35 && traps.inTrap) {
spikenear = true;
found = false;
spik = spikes[i];
break;
}
}
const aimSpike = () => {
packet("D", Math.atan2(spik.y - player.y2, spik.x - player.x2));
}
const stopOnCollisionAndBreakObject = () => {
my.autoPush = false;
pathFind.active = false;
pathFind.chaseNear = false;
selectWeapon(player.weapons[player.weapons[1] === 10 ? 1 : 0])
sendAutoGather();
buyEquip(40, 0);
aimSpike();
my.waitHit = 1;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1);
}
if (found && !traps.inTrap && !phantom.find(b => b.sid === spik.sid)) {
let avoidDir = UTILS.getDirect(spik, player, 0, 2) + Math.PI;
if (player.reloads[player.weapons[0]] === 0 && !instaC.isTrue && !clicks.left && !clicks.right && player.reloads[player.weapons[1]] === 0) stopOnCollisionAndBreakObject();;
safewalking = true;
// packet("9", avoidDir, 1);
packet("e")
my.autoPush = false;
pathFind.active = false;
pathFind.chaseNear = false;
tracker.draw3.active = true
tracker.draw3.x = spik.x
tracker.draw3.y = spik.y
tracker.draw3.scale = spik.scale
} else if (!phantom.find(b => b.sid === spik.sid) && spikenear){//beta antipush
if (player.reloads[player.weapons[0]] === 0 && !instaC.isTrue && !clicks.left && !clicks.right && player.reloads[player.weapons[1]] === 0) {
aimSpike();
tracker.draw1.active = true
tracker.draw1.x = spik.x
tracker.draw1.y = spik.y
tracker.draw1.scale = spik.scale
}
} else {
safewalking = false;
packet("9", lastMoveDir, 1);
tracker.draw3.active = false
tracker.draw1.active = false
}
lastPos.x = player.x2;
lastPos.y = player.y2;
}
function updatePlayers(data) { //bulltick
safeWalk();
if (player.shameCount > 0) {
my.reSync = true;
} else {
my.reSync = false;
}
if (tmpObj == player) {
(!mills.x || !oldXY.x) && (mills.x = oldXY.x = tmpObj.x2);
(!mills.y || !oldXY.y) && (mills.y = oldXY.y = tmpObj.y2);
}
game.tick++;
enemy = [];
nears = [];
near = [];
game.tickSpeed = performance.now() - game.lastTick;
game.lastTick = performance.now();
players.forEach((tmp) => {
tmp.forcePos = !tmp.visible;
tmp.visible = false;
});
for (let i = 0; i < data.length;) {
tmpObj = findPlayerBySID(data[i]);
if (tmpObj) {
tmpObj.t1 = (tmpObj.t2 === undefined) ? game.lastTick : tmpObj.t2;
tmpObj.t2 = game.lastTick;
tmpObj.oldPos.x2 = tmpObj.x2;
tmpObj.oldPos.y2 = tmpObj.y2;
tmpObj.x1 = tmpObj.x;
tmpObj.y1 = tmpObj.y;
tmpObj.x2 = data[i + 1];
tmpObj.y2 = data[i + 2];
tmpObj.x3 = tmpObj.x2 + (tmpObj.x2 - tmpObj.oldPos.x2);
tmpObj.y3 = tmpObj.y2 + (tmpObj.y2 - tmpObj.oldPos.y2);
tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 3] : tmpObj.d2;
tmpObj.d2 = data[i + 3];
tmpObj.dt = 0;
tmpObj.buildIndex = data[i + 4];
tmpObj.weaponIndex = data[i + 5];
tmpObj.weaponVariant = data[i + 6];
tmpObj.team = data[i + 7];
tmpObj.isLeader = data[i + 8];
tmpObj.oldSkinIndex = tmpObj.skinIndex;
tmpObj.oldTailIndex = tmpObj.tailIndex;
tmpObj.skinIndex = data[i + 9];
tmpObj.tailIndex = data[i + 10];
tmpObj.iconIndex = data[i + 11];
tmpObj.zIndex = data[i + 12];
tmpObj.visible = true;
tmpObj.update(game.tickSpeed);
tmpObj.dist2 = UTILS.getDist(tmpObj, player, 2, 2);
tmpObj.aim2 = UTILS.getDirect(tmpObj, player, 2, 2);
tmpObj.dist3 = UTILS.getDist(tmpObj, player, 3, 3);
tmpObj.aim3 = UTILS.getDirect(tmpObj, player, 3, 3);
tmpObj.damageThreat = 0;
if (tmpObj.skinIndex == 45 && tmpObj.shameTimer <= 0) {
tmpObj.addShameTimer();
}
if (tmpObj.oldSkinIndex == 45 && tmpObj.skinIndex != 45) {
tmpObj.shameTimer = 0;
tmpObj.shameCount = 0;
if (tmpObj == player) {
healer();
}
}
if (phantom.length > 0) {
for(let build of phantom) objectManager.disableBySid(build.sid);
phantom = [];
}
if (tmpObj == player) {
if (gameObjects.length) {
gameObjects.forEach((tmp) => {
tmp.onNear = false;
if (tmp.active) {
if (!tmp.onNear && UTILS.getDist(tmp, tmpObj, 0, 2) <= tmp.scale + items.weapons[tmpObj.weapons[0]].range) {
tmp.onNear = true;
}
if (tmp.isItem && tmp.owner) {
if (!tmp.pps && tmpObj.sid == tmp.owner.sid && UTILS.getDist(tmp, tmpObj, 0, 2) > (parseInt(getEl("breakRange").value)||0) && !tmp.breakObj && ![13, 14, 20].includes(tmp.id)) {
tmp.breakObj = true;
breakObjects.push({
x: tmp.x,
y: tmp.y,
sid: tmp.sid
});
}
}
}
});
if (liztobj.length) {
liztobj.forEach((tmp) => {
tmp.onNear = false;
if (tmp.active) {
if (!tmp.onNear && UTILS.getDist(tmp, tmpObj, 0, 2) <= tmp.scale + items.weapons[tmpObj.weapons[0]].range) {
tmp.onNear = true;
}
if (tmp.isItem && tmp.owner) {
if (!tmp.pps && tmpObj.sid == tmp.owner.sid && UTILS.getDist(tmp, tmpObj, 0, 2) > (parseInt(getEl("breakRange").value) || 0) && !tmp.breakObj && ![13, 14, 20].includes(tmp.id)) {
tmp.breakObj = true;
breakObjects.push({
x: tmp.x,
y: tmp.y,
sid: tmp.sid
});
}
}
}
});
let nearTrap = gameObjects.filter(e => e.trap && e.active && UTILS.getDist(e, tmpObj, 0, 2) <= (tmpObj.scale + e.getScale() + 5) && !e.isTeamObject(tmpObj)).sort(function (a, b) {
return UTILS.getDist(a, tmpObj, 0, 2) - UTILS.getDist(b, tmpObj, 0, 2);
})[0];
if (nearTrap) {
traps.dist = UTILS.getDist(nearTrap, tmpObj, 0, 2);
traps.aim = UTILS.getDirect(nearTrap, tmpObj, 0, 2);
if (!traps.inTrap) {
traps.protect(traps.aim);
}
traps.inTrap = true;
traps.info = nearTrap;
} else {
traps.inTrap = false;
traps.info = {};
}
} else {
traps.inTrap = false;
}
}
}
if (tmpObj.weaponIndex < 9) {
tmpObj.primaryIndex = tmpObj.weaponIndex;
tmpObj.primaryVariant = tmpObj.weaponVariant;
} else if (tmpObj.weaponIndex > 8) {
tmpObj.secondaryIndex = tmpObj.weaponIndex;
tmpObj.secondaryVariant = tmpObj.weaponVariant;
}
}
i += 13;
}
if (textManager.stack.length) {
let stacks = [];
let notstacks = [];
let num = 0;
let num2 = 0;
let pos = {
x: null,
y: null
};
let pos2 = {
x: null,
y: null
}
textManager.stack.forEach((text) => {
if (text.value >= 0) {
if (num == 0) pos = {
x: text.x,
y: text.y
};
num += Math.abs(text.value);
} else {
if (num2 == 0) pos2 = {
x: text.x,
y: text.y
};
num2 += Math.abs(text.value);
}
});
if (num2 > 0) {
textManager.showText(pos2.x, pos2.y, Math.max(45, Math.min(50, num2)), 0.18, 500, num2, "#8ecc51");
}
if (num > 0) {
textManager.showText(pos.x, pos.y, Math.max(45, Math.min(50, num)), 0.18, 500, num, "#fff");
}
textManager.stack = [];
}
if (runAtNextTick.length) {
runAtNextTick.forEach((tmp) => {
checkProjectileHolder(...tmp);
});
runAtNextTick = [];
}
for (let i = 0; i < data.length;) {
tmpObj = findPlayerBySID(data[i]);
if (tmpObj) {
if (!tmpObj.isTeam(player)) {
enemy.push(tmpObj);
if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex == undefined ? 5 : tmpObj.primaryIndex].range + (player.scale * 2)) {
nears.push(tmpObj);
}
}
tmpObj.manageReload();
if (tmpObj != player) {
tmpObj.addDamageThreat(player);
}
}
i += 13;
}
/*projectiles.forEach((proj) => {
tmpObj = proj;
if (tmpObj.active) {
tmpObj.tickUpdate(game.tickSpeed);
}
});*/
if (player && player.alive) {
if (enemy.length) {
near = enemy.sort(function (tmp1, tmp2) {
return tmp1.dist2 - tmp2.dist2;
})[0];
} else {
// console.log("no enemy");
}
if (game.tickQueue[game.tick]) {
game.tickQueue[game.tick].forEach((action) => {
action();
});
game.tickQueue[game.tick] = null;
}
function notif2(message, target) {
const notif = document.createElement("div");
notif.style.position = "fixed";
notif.style.bottom = "20px";
notif.style.right = "20px";
notif.style.backgroundColor = "rgba(0, 0, 0, 0.5)";
notif.style.color = "white";
notif.style.padding = "14px 28px";
notif.style.borderRadius = "10px";
notif.style.fontFamily = "'Hammersmith', sans-serif";
notif.style.fontSize = "18px";
notif.style.fontWeight = "bold";
notif.style.zIndex = "1000";
notif.style.boxShadow = "0 4px 12px rgba(0, 0, 0, 0.3)";
notif.style.opacity = "0";
notif.style.transform = "translateY(20px)";
notif.style.transition = "opacity 0.6s ease, transform 0.6s ease";
notif.textContent = `${message} ${target}`;
document.body.appendChild(notif);
setTimeout(() => {
notif.style.opacity = "1";
notif.style.transform = "translateY(0)";
}, 10);
setTimeout(() => {
notif.style.opacity = "0";
notif.style.transform = "translateY(20px)";
setTimeout(() => {
notif.remove();
}, 600);
}, 3000);
}
if (advHeal.length) {
advHeal.forEach((updHealth) => {
if (window.pingTime < 150) {
let sid = updHealth[0];
let value = updHealth[1];
let totalDamage = 100 - value
let damaged = updHealth[2];
tmpObj = findPlayerBySID(sid);
let bullTicked = false;
if (tmpObj && tmpObj.health <= 0) {
if (!tmpObj.death) {
tmpObj.death = true;
if (tmpObj != player) {
notif2(tmpObj.name, "has died");
}
addDeadPlayer(tmpObj);
}
}
if (tmpObj == player) {
if (tmpObj.skinIndex == 7 && (damaged == 5 || (tmpObj.latestTail == 13 && damaged == 2))) {
if (my.reSync) {
my.reSync = false;
tmpObj.setBullTick = true;
}
bullTicked = true;
}
if (inGame) {
let attackers = getAttacker(damaged);
let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg * soldierMult());
let includeSpikeDmgs = enemy.length ? !bullTicked && (gearDmgs.includes(damaged) && near.skinIndex == 11) : false;
let healTimeout = 140 - window.pingTime;
let dmg = 100 - player.health;
let slowHeal = function (timer, tickBase) {
if (!tickBase) {
setTimeout(() => {
healer();
}, timer);
} else {
game.tickBase(() => {
healer()
}, 2)
}
}
if (getEl("healingBeta").checked) {
if (enemy.length) {
if ([0, 7, 8].includes(near.primaryIndex)) {
if (damaged < 75) {//normal heal
slowHeal(healTimeout)
} else {
healer()
}
}
let NearHasOneFrame = near.primaryVariant >= 1 && near.weapons[0] == 5
let PolOrKat = player.weapons[0] === 4 || player.weapons[0] === 5
let canSafeHitback = PolOrKat && !traps.inTrap && player.shameCount <= 4 && !NearHasOneFrame && !antispiketicked && !safewalking// && near.reloads[player.weapons[0]] == 0
if (canSafeHitback && damaged >= 20 && configs.HKH && near.dist2 <= 150 && (player.weapons[0] == 4 || player.weapons[0] == 3 || player.weapons[0] == 5) && player.skinIndex == 11 && player.reloads[player.weapons[1]] == 0 && player.reloads[player.weapons[0]] == 0) {//hitback
HKH();
addMenuChText("[Game]", "HitBack - KillHit", "lightBlue");
healer();
}
if(player.weapons[1] == 11) {//shield anti
if ([15, 9, 12, 13].includes(near.secondaryIndex) && near.reloads[near.secondaryIndex] == 1) {
if (damaged < 75) {
my.autoAim = true;
selectWeapon(player.weapons[1]);
slowHeal(healTimeout)
setTimeout(() => {
selectWeapon(player.weapons[0]);
my.autoAim = false;
}, 250);
}
}
} else if(player.weapons[1] == 11) {//shield anti2
if (near.skinIndex == 53) {
my.autoAim = true;
selectWeapon(player.weapons[1]);
slowHeal(healTimeout)
setTimeout(() => {
selectWeapon(player.weapons[0]);
my.autoAim = false;
}, 250);
}
}
if ([1, 2, 6].includes(near.primaryIndex)) {
if (damaged >= 25 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 5) {
healer()
} else {
slowHeal(healTimeout)
}
}
if (near.primaryIndex == 5 && near.secondaryIndex == 10 && traps.inTrap && dmg >= 10 && near.reloads[near.primaryIndex] == 0) { //beta anti rev tick
healer()
}
if (near.primaryIndex == 3) {//sword insta
if (near.secondaryIndex == 15) {
if (near.primaryVariant < 2) {
if (damaged >= 35 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 6) {
tmpObj.canEmpAnti = true
healer()
} else {
slowHeal(healTimeout)
}
} else {
if (damaged > 35 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 6 && game.tick - player.antiTimer > 1) {
tmpObj.canEmpAnti = true
tmpObj.antiTimer = game.tick
healer()
} else {
slowHeal(healTimeout)
}
}
} else {
if (damaged >= 25 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 4) {
healer()
} else {
slowHeal(healTimeout)
}
}
}
if (near.primaryIndex == 4) {
if (near.primaryVariant >= 1) {
if (damaged >= 10 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 4) {
healer()
} else {
slowHeal(healTimeout)
}
} else {
if (damaged >= 35 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 3) {
healer()
} else {
slowHeal(healTimeout)
}
}
}
if ([undefined, 5].includes(near.primaryIndex)) {
if (near.secondaryIndex == 10) {
if (dmg >= (includeSpikeDmgs ? 10 : 20) && tmpObj.damageThreat + dmg >= 80 && tmpObj.shameCount < 6) {
healer()
} else {
slowHeal(healTimeout)
}
} else
if (near.primaryVariant >= 2 || near.primaryVariant == undefined) {
if (dmg >= (includeSpikeDmgs ? 15 : 20) && tmpObj.damageThreat + dmg >= 50 && tmpObj.shameCount < 6) {
healer()
} else {
slowHeal(healTimeout)
}
} else
if ([undefined || 15].includes(near.secondaryIndex)) {
if (damaged > (includeSpikeDmgs ? 8 : 20) && player.damageThreat >= 25 && (game.tick - player.antiTimer) > 1) {
if (tmpObj.shameCount < 5) {
healer()
} else {
slowHeal(healTimeout)
}
} else {
slowHeal(healTimeout)
}
} else
if ([9, 12, 13].includes(near.secondaryIndex)) {
if (dmg >= 25 && player.damageThreat + dmg >= 70 && tmpObj.shameCount < 6) {
healer()
} else {
slowHeal(healTimeout)
}
} else {
if (damaged > 25 && player.damageThreat + dmg >= 95) {
healer()
} else {
slowHeal(healTimeout)
}
}
}
if (near.primaryIndex == 6) {
if (near.secondaryIndex == 15) {
if (damaged >= 25 && tmpObj.damageThreat + dmg >= 95 && tmpObj.shameCount < 4) {
healer()
} else {
slowHeal(healTimeout)
}
} else {
if (damaged >= 70 && tmpObj.shameCount < 4) {
healer()
} else {
slowHeal(healTimeout)
}
}
}
if (damaged >= 30 && near.reloads[near.secondaryIndex] == 0 && near.dist2 <= 150 && player.skinIndex == 11 && player.tailIndex == 21) instaC.canCounter = true
} else {
if (damaged >= 70) {
healer()
} else {
slowHeal(healTimeout)
}
}
} else {
if (damaged >= (includeSpikeDmgs ? 8 : 25) && dmg + player.damageThreat >= 80 && (game.tick - player.antiTimer) > 1) {
if (tmpObj.reloads[53] == 0 && tmpObj.reloads[tmpObj.weapons[1]] == 0) {
tmpObj.canEmpAnti = true;
} else {
player.soldierAnti = true;
}
tmpObj.antiTimer = game.tick;
let shame = [0, 4, 6, 7, 8].includes(near.primaryIndex) ? 2 : 5;
if (tmpObj.shameCount < shame) {
healer();
} else {
if (near.primaryIndex == 7 || (player.weapons[0] == 7 && (near.skinIndex == 11 || near.tailIndex == 21))) {
slowHeal(healTimeout)
} else {
slowHeal(healTimeout, 1)
}
}
} else {
if (near.primaryIndex == 7 || (player.weapons[0] == 7 && (near.skinIndex == 11 || near.tailIndex == 21))) {
slowHeal(healTimeout)
} else {
slowHeal(healTimeout, 1)
}
}
if (damaged >= 25 && near.dist2 <= 140 && player.skinIndex == 11 && player.tailIndex == 21) instaC.canCounter = true
}
} else {
if (!tmpObj.setPoisonTick && (tmpObj.damaged == 5 || (tmpObj.latestTail == 13 && tmpObj.damaged == 2))) {
tmpObj.setPoisonTick = true;
}
}
}
} else {
let [sid, value, damaged] = updHealth;
let totalDamage = 100 - value;
let tmpObj = findPlayerBySID(sid);
let bullTicked = false;
if (tmpObj == player) {
if (tmpObj.skinIndex == 7 && (damaged == 5 || (tmpObj.latestTail == 13 && damaged == 2))) {
if (my.reSync) {
my.reSync = false;
tmpObj.setBullTick = true;
bullTicked = true;
}
}
if (inGame) {
let attackers = getAttacker(damaged);
let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg * soldierMult());
let includeSpikeDmgs = enemy.length ? !bullTicked && (gearDmgs.includes(damaged) && near.skinIndex == 11) : false;
let healTimeout = 60;
let dmg = 100 - player.health;
let shameCountThreshold = [2, 5][[0, 4, 6, 7, 8].includes(near.primaryIndex) ? 0 : 1];
let slowHeal = function (timer, tickBase) {
if (!tickBase) setTimeout(() => healer(), timer);
else game.tickBase(() => healer(), 2);
};
if (getEl("healingBeta").checked) {
let canHealFast = [0, 7, 8].includes(near.primaryIndex) ? damaged < 75 :
[1, 2, 6].includes(near.primaryIndex) ? damaged >= 25 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 5 :
[undefined, 5].includes(near.primaryIndex) ? dmg >= (includeSpikeDmgs ? 15 : 20) && tmpObj.damageThreat + dmg >= 50 && tmpObj.shameCount < 6 :
near.primaryIndex == 3 && near.secondaryIndex == 15 ? damaged >= 35 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 5 && game.tick - player.antiTimer > 1 :
near.primaryIndex == 4 ? near.primaryVariant >= 1 ? damaged >= 10 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 4 :
damaged >= 35 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 3 :
near.primaryIndex == 6 && near.secondaryIndex == 15 ? damaged >= 25 && tmpObj.damageThreat + dmg >= 95 && tmpObj.shameCount < 4 :
damaged >= 25 && player.damageThreat + dmg >= 95;
canHealFast ? healer() : slowHeal(healTimeout);
} else {
let canHealFast = damaged >= (includeSpikeDmgs ? 8 : 25) && dmg + player.damageThreat >= 80 && (game.tick - player.antiTimer) > 1;
if (canHealFast) {
if (tmpObj.reloads[53] == 0 && tmpObj.reloads[tmpObj.weapons[1]] == 0) tmpObj.canEmpAnti = true;
else player.soldierAnti = true;
tmpObj.antiTimer = game.tick;
if (tmpObj.shameCount < shameCountThreshold) healer();
else slowHeal(healTimeout, near.primaryIndex == 7 || (player.weapons[0] == 7 && (near.skinIndex == 11 || near.tailIndex == 21)) ? 0 : 1);
} else {
slowHeal(healTimeout, near.primaryIndex == 7 || (player.weapons[0] == 7 && (near.skinIndex == 11 || near.tailIndex == 21)) ? 0 : 1);
}
}
} else {
if (!tmpObj.setPoisonTick && (tmpObj.damaged == 5 || (tmpObj.latestTail == 13 && tmpObj.damaged == 2))) {
tmpObj.setPoisonTick = true;
}
}
}
}
});
advHeal = [];
}
players.forEach((tmp) => {
if (!tmp.visible && player != tmp) {
tmp.reloads = {
0: 0,
1: 0,
2: 0,
3: 0,
4: 0,
5: 0,
6: 0,
7: 0,
8: 0,
9: 0,
10: 0,
11: 0,
12: 0,
13: 0,
14: 0,
15: 0,
53: 0,
};
}
if (tmp.setBullTick) {
tmp.bullTimer = 0;
}
if (tmp.setPoisonTick) {
tmp.poisonTimer = 0;
}
tmp.updateTimer();
});
if (inGame) {
if (enemy.length) {
if (!instaC.isTrue && configs.predictTick && my.anti0Tick <= 0) {
let spikeSync = knockBackPredict()
if (spikeSync == "insta them" && (![9, 12, 13, 15].includes(player.weapons[1]) || near.dist2 <= items.weapons[player.weapons[1]].range + player.scale * 1.8)) {
instaC.changeType(configs.revTick || player.weapons[1] == 10 ? "rev" : "normal");
}
}
if (player.canEmpAnti) {
player.canEmpAnti = false;
if (near.dist2 <= 300 && !my.safePrimary(near) && !my.safeSecondary(near)) {
if (near.reloads[53] == 0){
player.empAnti = true;
player.soldierAnti = false;
//modLog("EmpAnti");
} else {
player.empAnti = false;
player.soldierAnti = true;
//modLog("SoldierAnti");
}
}
}
let prehit = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 3) <= (tmp.scale + near.scale)).sort(function (a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (prehit) {
if (near.dist2 <= items.weapons[player.weapons[0]].range + player.scale * 1.8 && configs.predictTick) {
instaC.canSpikeTick = true;
instaC.syncHit = true;
if (configs.revTick && player.weapons[1] == 15 && player.reloads[53] == 0 && instaC.perfCheck(player, near)) {
instaC.revTick = true;
}
}
}
let antiSpikeTick = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + player.scale)).sort(function (a, b) {
return UTILS.getDist(a, player, 0, 2) - UTILS.getDist(b, player, 0, 2);
})[0];
if (antiSpikeTick && !traps.inTrap) {
if (near.dist2 <= items.weapons[5].range + near.scale * 1.8) {//anti vel
my.anti0Tick = 1;
addMenuChText("[Game]", "Anti Vel", "red");
healer();
buyEquip(6,0);
}
}
}
if ((useWasd ? true : ((player.checkCanInsta(true) >= 100 ? player.checkCanInsta(true) : player.checkCanInsta(false)) >= (player.weapons[1] == 10 ? 95 : 100))) && near.dist2 <= items.weapons[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]].range + near.scale * 1.8 && (instaC.wait || (useWasd && Math.floor(Math.random() * 5) == 0)) && !instaC.isTrue && !my.waitHit && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && (useWasd ? true : getEl("instaType").value == "oneShot" ? (player.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate)) : true) && instaC.perfCheck(player, near)) {
if (player.checkCanInsta(true) >= 100) {
instaC.nobull = false;
} else {
instaC.nobull = false;
}
instaC.can = true;
} else {
instaC.can = false;
}
if (configs.autobullspam) {
if (near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && !traps.inTrap && player.reloads[player.weapons[0]] == 0) {
instaC.canspam = true;
} else {
instaC.canspam = false;
}
if (instaC.canspam) {
instaC.spammer();
}
}
if (configs.smartAutoInsta) {
const primaryWeapon = player.weapons[0];
const secondaryWeapon = player.weapons[1];
const inRange = near.dist2 <= items.weapons[primaryWeapon].range + player.scale * 1.8;
const isFullyReloaded = player.reloads[primaryWeapon] === 0 && player.reloads[secondaryWeapon] === 0 && player.reloads[53] == 0;
if (secondaryWeapon === 15 || secondaryWeapon === 9 || secondaryWeapon === 12 || secondaryWeapon === 13) {
if (near.shameCount >= 5 && isFullyReloaded && !clicks.right && inRange && secondaryWeapon !== 10 && near.skinIndex != 6) {
instaC.changeType((secondaryWeapon === 9 || secondaryWeapon === 12 || secondaryWeapon === 13) ? "rev" : "normal");
addMenuChText("[Game]", "AutoInsta: 5 Shame {normal}", "lightBlue");
}
}
else if (secondaryWeapon === 10 && ((primaryWeapon === 5 || primaryWeapon === 4))) {
if (near.shameCount >= 5 && isFullyReloaded && !clicks.right && inRange && near.skinIndex != 6) {
instaC.changeType("normal");
addMenuChText("[Game]", "AutoInsta: 5 Shame {normal}", "lightBlue");
}
}
}
macro.q && place(0, getAttackDir());
macro.f && place(4, getSafeDir());
macro.v && place(2, getSafeDir());
macro.y && place(5, getSafeDir());
macro.h && place(player.getItemType(22), getSafeDir());
macro.n && place(3, getSafeDir());
laztPoz.x = player.x;
laztPoz.y = player.y;
let objectSize = mills.size(items.list[player.items[3]].scale);
let objectDist = mills.dist(items.list[player.items[3]].scale);
if (player.itemCounts[3] == 299) {
mills.place = false;
}
if (UTILS.getDist(mills, player, 0, 2) > objectDist + items.list[player.items[3]].placeOffset && game.tick % 2 == 0) {
if (mills.place) {
let plusXY = {
x: mills.x,
y: mills.y
};
let Boom = UTILS.getDirect(plusXY, player, 0, 2);
checkPlace(3, Boom + UTILS.toRad(objectSize));
checkPlace(3, Boom - UTILS.toRad(objectSize));
checkPlace(3, Boom);
mills.count = Math.max(0, mills.count - 1);
}
mills.x = player.x2;
mills.y = player.y2;
}
// if (game.tick % .3 == 0) {
if (pads.placeSpawnPads) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
checkPlace(player.getItemType(20), UTILS.getDirect(player.oldPos, player, 2, 2) + i);
//}
}
}
if (instaC.can) {
instaC.changeType(player.weapons[1] == 10 ? "rev" : "normal");
}
if (instaC.canCounter) {
instaC.canCounter = false;
if (player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
instaC.counterType();
}
}
if (instaC.canKb) {
instaC.canKb = false;
if(!instaC.isTrue) {
return "insta them"
}
}
if (instaC.canSpikeTick) {
instaC.canSpikeTick = false;
if (instaC.revTick) {
instaC.revTick = false;
if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[1]] == 0 && !instaC.isTrue) {
instaC.changeType("rev");
addMenuChText("[Game]", "Rev SyncHit", "lightBlue");
}
} else {
if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
instaC.spikeTickType();
if (instaC.syncHit) {
addMenuChText("[Game]", "SyncHit", "lightBlue");
}
}
}
}
if (!clicks.middle && (clicks.left || clicks.right) && !instaC.isTrue) {
if ((player.weaponIndex != (clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) {
selectWeapon(clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]);
}
if (player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
sendAutoGather();
my.waitHit = 1;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1);
}
}
if (useWasd && !clicks.left && !clicks.right && !instaC.isTrue && near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && !traps.inTrap) {
if ((player.weaponIndex != player.weapons[0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[0]);
}
if (player.reloads[player.weapons[0]] == 0 && !my.waitHit) {
sendAutoGather();
my.waitHit = 1;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1);
}
}
if (traps.inTrap) {
if (!clicks.left && !clicks.right && !instaC.isTrue) {
if (player.weaponIndex != (traps.notFast() ? player.weapons[1] : player.weapons[0]) || player.buildIndex > -1) {
selectWeapon(traps.notFast() ? player.weapons[1] : player.weapons[0]);
}
const buildings = gameObjects.sort((a, b) => Math.hypot(player.y2 - a.y, player.x2 - a.x) - Math.hypot(player.y2 - b.y, player.x2 - b.x));
const spikes = buildings.filter((obj) => {
return (
(obj.name === "spikes" || obj.name === "greater spikes" || obj.name === "spinning spikes" || obj.name === "poison spikes") &&
!isAlly(obj.owner.sid) &&
obj.owner.sid !== player.sid &&
fgdo(player, obj) < 250 &&
obj.active
);
});
let spik = null;
let spikenear = false;
let found = false;
const newPos = {
x: player.x2 + (player.x2 - lastPos.x) * 1.2 + Math.cos(player.moveDir) * 50,
y: player.y2 + (player.y2 - lastPos.y) * 1.2 + Math.sin(player.moveDir) * 50,
};
for (let i = 0; i < spikes.length; i++) {
if (fgdo(spikes[i], newPos) < spikes[i].scale + player.scale + 5 && !traps.inTrap) {
found = true;
spikenear = false;
spik = spikes[i];
break;
}
}
for (let i = 0; i < spikes.length; i++) {
if (fgdo(spikes[i], player) < spikes[i].scale + player.scale + 35 && traps.inTrap) {
spikenear = true;
found = false;
spik = spikes[i];
break;
}
}
if (player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit && !spikenear && !found) {
sendAutoGather();
my.waitHit = 1;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1);
} else if (player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit && spikenear) {
sendAutoGather();
my.waitHit = 1;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1);
}
}
}
if (clicks.middle && !traps.inTrap) {
if (!instaC.isTrue && player.reloads[player.weapons[1]] == 0) {
if (my.ageInsta && player.weapons[0] != 4 && player.weapons[1] == 9 && player.age >= 9 && enemy.length) {
instaC.bowMovement();
} else {
instaC.rangeType();
}
}
}
if (macro.t && !traps.inTrap) {
if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && (player.weapons[1] == 15 ? (player.reloads[player.weapons[1]] == 0) : true) && (player.weapons[0] == 5 || (player.weapons[0] == 4 && player.weapons[1] == 15))) {
instaC[(player.weapons[0] == 4 && player.weapons[1] == 15) ? "kmTickMovement" : "tickMovement"]();
}
}
if (macro["."] && !traps.inTrap) {
if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && ([9, 12, 13, 15].includes(player.weapons[1]) ? (player.reloads[player.weapons[1]] == 0) : true)) {
instaC.boostTickMovement();
}
}
if (player.weapons[1] && !clicks.left && !clicks.right && !traps.inTrap && !instaC.isTrue && !(useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8)) {
if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0) {
if (!my.reloaded) {
my.reloaded = true;
let fastSpeed = items.weapons[player.weapons[0]].spdMult < items.weapons[player.weapons[1]].spdMult ? 1 : 0;
if (player.weaponIndex != player.weapons[fastSpeed] || player.buildIndex > -1) {
selectWeapon(player.weapons[fastSpeed]);
}
}
} else {
my.reloaded = false;
if (player.reloads[player.weapons[0]] > 0) {
if (player.weaponIndex != player.weapons[0] || player.buildIndex > -1) {
selectWeapon(player.weapons[0]);
}
} else if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] > 0) {
if (player.weaponIndex != player.weapons[1] || player.buildIndex > -1) {
selectWeapon(player.weapons[1]);
}
}
}
}
if (!instaC.isTrue && !traps.inTrap && !traps.replaced) {
traps.autoPlace();
}
if (!instaC.isTrue && configs.autoPlace) {
preplacer();
}
if (!instaC.isTrue && configs.autoOneFrame && autoOneFrameToggled) {
autoOneFrame();
}
if (!instaC.isTrue && configs.adxtick) {
adxtick();
}
if (!macro.q && !macro.f && !macro.v && !macro.h && !macro.n) {
packet("D", getAttackDir());
}
let hatChanger = function () {
let NearHasOneFrame = near.primaryVariant >= 1 && near.weapons[0] == 5
let PolOrKat = player.weapons[0] === 4 || player.weapons[0] === 5
let canSafeHitback = PolOrKat && !traps.inTrap && player.shameCount <= 4 && !NearHasOneFrame && !antispiketicked && !safewalking
if (my.anti0Tick > 0) {
buyEquip(6, 0);
} else {
if (clicks.left || clicks.right) {
if (((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) && ((near && near.dist2 > 140) || !near)) {
buyEquip(7, 0);
} else {
if (clicks.left) {
buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl('weaponGrind').checked ? 40 : 7 : player.empAnti ? 22 : player.soldierAnti ? 6 : configs.HKH && canSafeHitback ? 11 : near.dist2 <= 275 ? getEl('antiBullType').value == 'abalway' && near.reloads[near.primaryIndex] == 0 && (player.weapons[0] == 4 || player.weapons[0] == 3) && near.primaryIndex != 5 ? 6 : 6 : 6, 0);
} else if (clicks.right) {
buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 22 : player.soldierAnti ? 6 : configs.HKH && canSafeHitback ? 11 : near.dist2 <= 275 ? getEl('antiBullType').value == 'abalway' && near.reloads[near.primaryIndex] == 0 && (player.weapons[0] == 4 || player.weapons[0] == 3) && near.primaryIndex != 5 ? 6 : 6 : biomeGear(1, 1), 0);
}
}
} else if (traps.inTrap) {
if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) {
buyEquip(40, 0);
} else {
if (((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 7 || 0 && player.skinIndex != 45) || my.reSync) &&
((near && near.dist2 > 140) || !near)) {
buyEquip(6, 0);
setTimeout(() => {
buyEquip(7, 0);
}, 120);
} else {
buyEquip((traps.info.health >= 272.58 && near.weapons[0] != 5 && player.skinIndex != 45) ? 26 : (player.empAnti || near.dist2 > 300 || !enemy.length ? 22 : 6), 0);
}
}
} else {
if (player.empAnti || player.soldierAnti) {
buyEquip(player.empAnti ? 22 : 6, 0);
} else {
if (((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) && ((near && near.dist2 > 140) || !near)) {
buyEquip(7, 0);
setTimeout(() => {
buyEquip(7, 0);
}, 120);
} else {
if (near.dist2 <= 275) {
buyEquip(configs.HKH && canSafeHitback ? 11 : getEl('antiBullType').value == 'abalway' && near.reloads[near.primaryIndex] == 0 ? 6 : 6, 0);
} else {
biomeGear(1);
}
}
}
}
}
};
let accChanger = function() {
let NearHasOneFrame = near.primaryVariant >= 1 && near.weapons[0] == 5
let PolOrKat = player.weapons[0] === 4 || player.weapons[0] === 5
let canSafeHitback = PolOrKat && !traps.inTrap && player.shameCount <= 4 && !NearHasOneFrame && !antispiketicked && !safewalking
if (instaC.can && player.checkCanInsta(true) >= 100) {
// buyEquip(19, 1);
} else if (clicks.left) {
setTimeout(() => {
buyEquip(19, 1);
}, 100);
} else if (clicks.right) {
setTimeout(() => {
buyEquip(19, 1);
}, 50);
} else if (near.dist2 <= 350 && !traps.inTrap && player.weapons[0] == 7) {
buyEquip(11, 1);
} else if (near.dist2 <= 350 && !traps.inTrap) {
buyEquip(19, 1);
} else if (near.dist2 <= 350 && !traps.inTrap && configs.HKH && player.skinIndex == 11) {
buyEquip(21, 1);
} else {
traps.inTrap ? buyEquip(19, 1) : buyEquip(11, 1);
}
};
let wasdGears = function() {
if (my.anti0Tick > 0) {
buyEquip(6, 0);
} else {
if (clicks.left || clicks.right) {
if ((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
buyEquip(7, 0);
} else {
if (clicks.left) {
buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weaponGrind").checked ? 40 : 7 : player.empAnti ? 22 : 6, 0);
} else if (clicks.right) {
buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 22 : 6, 0);
}
}
} else if (near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap) {
if ((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
buyEquip(7, 0);
} else {
buyEquip(player.reloads[player.weapons[0]] == 0 ? 7 : player.empAnti ? 22 : 6, 0);
}
} else if (traps.inTrap) {
if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
buyEquip(40, 0);
} else {
if ((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
buyEquip(7, 0);
} else {
buyEquip(player.empAnti ? 22 : 6, 0);
}
}
} else {
if (player.empAnti) {
buyEquip(22, 0);
} else {
if ((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
buyEquip(7, 0);
} else {
buyEquip(6, 0);
}
}
}
}
if (clicks.left || clicks.right) {
if (clicks.left) {
buyEquip(0, 1);
} else if (clicks.right) {
buyEquip(11, 1);
}
} else if (near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap) {
buyEquip(0, 1);
} else if (traps.inTrap) {
buyEquip(0, 1);
} else {
buyEquip(11, 1);
}
}
if (storeMenu.style.display != "block" && !instaC.isTrue && !instaC.ticking) {
if (useWasd) {
wasdGears();
} else {
hatChanger();
accChanger();
}
}
//lastMoveDir = getSafeDir();
//packet("33", lastMoveDir, 1);
if (player.alive && inGame && configs.safeWalk) safeWalk();
if (configs.autoPush && enemy.length && !traps.inTrap && !instaC.ticking) {
autoPush();
} else {
if (my.autoPush) {
my.autoPush = false;
packet("9", lastMoveDir||undefined, 1);
retrappable = false;
}
}
if (!my.autoPush && pathFind.active) {
const pathfindLoop = () => {
Pathfinder();
game.tickBase(() => pathfindLoop(), 1);
};
pathfindLoop();
}
if (!my.autoPush) {
retrappable = false;
}
if (instaC.ticking) {
instaC.ticking = false;
}
if (instaC.syncHit) {
instaC.syncHit = false;
}
if (player.empAnti) {
player.empAnti = false;
}
if (player.soldierAnti) {
player.soldierAnti = false;
}
if (my.anti0Tick > 0) {
my.anti0Tick--;
}
if (traps.replaced) {
traps.replaced = false;
}
if (traps.antiTrapped) {
traps.antiTrapped = false;
}
}
}
if (botSkts.length) {
botSkts.forEach((bots) => {
if (true) {
bots[0].ssend("player", player, near, botIDS);
}
});
}
}
//antipush
/* for(var i1 = 0; i1 < liztobj.length; i1++) {
if (liztobj[i1].active && liztobj[i1].health > 0 && UTILS.getDist(liztobj[i1], player, 0, 2) < 150) { // || liztobj[i1].buildHealth <= items.weapons[nearEnemy.weaponIndex].dmg)
if(liztobj[i1].name.includes("spike") && liztobj[i1]){
if(liztobj[i1].owner.sid != player.sid && clicks.left == false && tmpObj.reloads[tmpObj.secondaryIndex] == 0){
selectWeapon(player.weapons[1])
buyEquip(40, 0);
packet("D", UTILS.getDirect(liztobj[i1], player, 0, 2))
tracker.draw1.active = true;
tracker.draw1.x = gameObjects[i1].x;
tracker.draw1.y = gameObjects[i1].y;
tracker.draw1.scale = gameObjects[i1].scale;
game.tickBase(() => {
buyEquip(6, 0);
}, 1);
}
}
}
}*/
// UPDATE LEADERBOARD:
function updateLeaderboard(data) {
lastLeaderboardData = data;
return;
UTILS.removeAllChildren(leaderboardData);
let tmpC = 1;
for (let i = 0; i < data.length; i += 3) {
(function(i) {
UTILS.generateElement({
class: "leaderHolder",
parent: leaderboardData,
children: [
UTILS.generateElement({
class: "leaderboardItem",
style: "color:" + ((data[i] == playerSID) ? "#fff" : "rgba(255,255,255,0.6)"),
text: tmpC + ". " + (data[i+1] != "" ? data[i+1] : "unknown")
}),
UTILS.generateElement({
class: "leaderScore",
text: UTILS.sFormat(data[i+2]) || "0"
})
]
});
})(i);
tmpC++;
}
}
// LOAD GAME OBJECT:
function loadGameObject(data) {
for (let i = 0; i < data.length;) {
objectManager.add(data[i], data[i + 1], data[i + 2], data[i + 3], data[i + 4],
data[i + 5], items.list[data[i + 6]], true, (data[i + 7] >= 0 ? {
sid: data[i + 7]
} : null));
// sid, x, y, dir, s, type, data, setSID, owner
/*let dist = UTILS.getDist({
x: data[i + 1],
y: data[i + 2]
}, player, 0, 2);
let aim = UTILS.getDirect({
x: data[i + 1],
y: data[i + 2]
}, player, 0, 2);
find = findObjectBySid(data[i]);
if (data[i + 6] == 15) {
if (find && !find.isTeamObject(player)) {
if (dist <= 100) {
traps.dist = dist;
traps.aim = aim;
traps.protect(aim);
}
}
}*/
i += 8;
}
}
// ADD AI:
function loadAI(data) {
for (let i = 0; i < ais.length; ++i) {
ais[i].forcePos = !ais[i].visible;
ais[i].visible = false;
}
if (data) {
let tmpTime = performance.now();
for (let i = 0; i < data.length;) {
tmpObj = findAIBySID(data[i]);
if (tmpObj) {
tmpObj.index = data[i + 1];
tmpObj.t1 = (tmpObj.t2 === undefined) ? tmpTime : tmpObj.t2;
tmpObj.t2 = tmpTime;
tmpObj.x1 = tmpObj.x;
tmpObj.y1 = tmpObj.y;
tmpObj.x2 = data[i + 2];
tmpObj.y2 = data[i + 3];
tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 4] : tmpObj.d2;
tmpObj.d2 = data[i + 4];
tmpObj.health = data[i + 5];
tmpObj.dt = 0;
tmpObj.visible = true;
} else {
tmpObj = aiManager.spawn(data[i + 2], data[i + 3], data[i + 4], data[i + 1]);
tmpObj.x2 = tmpObj.x;
tmpObj.y2 = tmpObj.y;
tmpObj.d2 = tmpObj.dir;
tmpObj.health = data[i + 5];
if (!aiManager.aiTypes[data[i + 1]].name)
tmpObj.name = config.cowNames[data[i + 6]];
tmpObj.forcePos = true;
tmpObj.sid = data[i];
tmpObj.visible = true;
}
i += 7;
}
}
}
// ANIMATE AI:
function animateAI(sid) {
tmpObj = findAIBySID(sid);
if (tmpObj) tmpObj.startAnim();
}
// GATHER ANIMATION:
function gatherAnimation(sid, didHit, index) {
tmpObj = findPlayerBySID(sid);
if (tmpObj) {
tmpObj.startAnim(didHit, index);
tmpObj.gatherIndex = index;
tmpObj.gathering = 1;
if (didHit) {
let tmpObjects = objectManager.hitObj;
objectManager.hitObj = [];
game.tickBase(() => {
// refind
tmpObj = findPlayerBySID(sid);
let val = items.weapons[index].dmg * (config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1) * (tmpObj.skinIndex == 40 ? 3.3 : 1);
tmpObjects.forEach((healthy) => {
healthy.health -= val;
});
}, 1);
}
}
}
// WIGGLE GAME OBJECT:
function wiggleGameObject(dir, sid) {
tmpObj = findObjectBySid(sid);
if (tmpObj) {
tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir);
tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir);
if (tmpObj.health) {
//tmpObj.damaged = Math.min(255, tmpObj.damaged + 60);
objectManager.hitObj.push(tmpObj);
}
}
}
// SHOOT TURRET:
function shootTurret(sid, dir) {
tmpObj = findObjectBySid(sid);
if (tmpObj) {
if (config.anotherVisual) {
tmpObj.lastDir = dir;
} else {
tmpObj.dir = dir;
}
tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir + Math.PI);
tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir + Math.PI);
}
}
// UPDATE PLAYER VALUE:
function updatePlayerValue(index, value, updateView) {
if (player) {
player[index] = value;
if (index == "points") {
if (configs.autoBuy) {
autoBuy.hat();
autoBuy.acc();
}
} else if (index == "kills") {
if (configs.killChat) {
//sendChat("Weef Super PRO");
}
}
}
}
// ACTION BAR:
function updateItems(data, wpn) {
if (data) {
if (wpn) {
player.weapons = data;
player.primaryIndex = player.weapons[0];
player.secondaryIndex = player.weapons[1];
if (!instaC.isTrue) {
selectWeapon(player.weapons[0]);
}
} else {
player.items = data;
}
}
for (let i = 0; i < items.list.length; i++) {
let tmpI = items.weapons.length + i;
getEl("actionBarItem" + tmpI).style.display = player.items.indexOf(items.list[i].id) >= 0 ? "inline-block" : "none";
}
for (let i = 0; i < items.weapons.length; i++) {
getEl("actionBarItem" + i).style.display = player.weapons[items.weapons[i].type] == items.weapons[i].id ? "inline-block" : "none";
}
let kms = player.weapons[0] == 3 && player.weapons[1] == 15;
if (kms) {
getEl("actionBarItem3").style.display = "none";
getEl("actionBarItem4").style.display = "inline-block";
}
}
// ADD PROJECTILE:
function addProjectile(x, y, dir, range, speed, indx, layer, sid) {
projectileManager.addProjectile(x, y, dir, range, speed, indx, null, null, layer, inWindow).sid = sid;
runAtNextTick.push(Array.prototype.slice.call(arguments));
}
// REMOVE PROJECTILE:
function remProjectile(sid, range) {
for (let i = 0; i < projectiles.length; ++i) {
if (projectiles[i].sid == sid) {
projectiles[i].range = range;
let tmpObjects = objectManager.hitObj;
objectManager.hitObj = [];
game.tickBase(() => {
let val = projectiles[i].dmg;
tmpObjects.forEach((healthy) => {
if (healthy.projDmg) {
healthy.health -= val;
}
});
}, 1);
}
}
}
// SHOW ALLIANCE MENU:
function allianceNotification(sid, name) {
let findBotSID = findSID(bots, sid);
if (findBotSID) {}
}
function setPlayerTeam(team, isOwner) {
if (player) {
player.team = team;
player.isOwner = isOwner;
if (team == null)
alliancePlayers = [];
}
}
function setAlliancePlayers(data) {
alliancePlayers = data;
}
// STORE MENU:
function updateStoreItems(type, id, index) {
if (index) {
if (!type)
player.tails[id] = 1;
else {
player.latestTail = id;
}
} else {
if (!type)
player.skins[id] = 1,
id == 7 && (my.reSync = true); // testing perfect bulltick...
else {
player.latestSkin = id;
}
}
}
// SEND MESSAGE:
function receiveChat(sid, message) {
if (/img/i.test(message)) return; // Anti img kick
if (/iframe/i.test(message)) return;
let tmpPlayer = findPlayerBySID(sid);
if (!tmpPlayer.chatMessages) {
tmpPlayer.chatMessages = [];
}
let profanityList = ["cunt", "whore", "fuck", "shit", "faggot", "nigger",
"nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex",
"tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune",
"douche", "wanker", "damn", "bitch", "dick", "fag", "bastard"
];
tmpPlayer.chatMessages.push({ message: message, time: Date.now(), alpha: 1 });
if (tmpPlayer.chatMessages.length > 3) {
tmpPlayer.chatMessages.shift();
}
if (message.includes('
')) {
io.send("6", '