// ==UserScript== // @name Xbox Cloud Fortnite Aimbot with FOV // @namespace http://tampermonkey.net/ // @version 0.4 // @description Draw boxes around detected players, aim assist, and auto fire for Fortnite // @author You // @match https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2 // @grant none // @downloadURL none // ==/UserScript== (function() { 'use strict'; let aimAssistEnabled = false; let fov = 90; // Default FOV value const canvas = document.querySelector('canvas'); const ctx = canvas.getContext('2d'); function toggleAimAssist() { aimAssistEnabled = !aimAssistEnabled; console.log(`Aim assist ${aimAssistEnabled ? 'enabled' : 'disabled'}`); } function isTargetInFOV(targetX, targetY) { const crosshairX = canvas.width / 2; const crosshairY = canvas.height / 2; const angleToTarget = Math.atan2(targetY - crosshairY, targetX - crosshairX) * (180 / Math.PI); const fovHalf = fov / 2; return Math.abs(angleToTarget) <= fovHalf; } function detectPlayers() { // Logic to find players in the game const players = document.querySelectorAll('.target-element'); // Replace this selector with the actual player class return Array.from(players).map(player => { const rect = player.getBoundingClientRect(); return { x: rect.x + rect.width / 2, y: rect.y + rect.height / 2 }; }); } function drawPlayerBoxes(players) { ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear previous frames players.forEach(player => { ctx.strokeStyle = 'red'; // Change color as needed ctx.strokeRect( player.x - 25, // Adjust width as needed player.y - 25, // Adjust height as needed 50, // Width of the box 50 // Height of the box ); }); } function applyAimAssist() { if (!aimAssistEnabled) return; const players = detectPlayers(); const crosshairX = canvas.width / 2; const crosshairY = canvas.height / 2; // Check if any player is in the field of view let target; for (const player of players) { if (isTargetInFOV(player.x, player.y)) { target = player; // Set the target if within FOV break; // Break out after finding the first target } } if (target) { const aimAssistDirectionX = target.x - crosshairX; const aimAssistDirectionY = target.y - crosshairY; const aimAssistDistance = Math.sqrt(aimAssistDirectionX ** 2 + aimAssistDirectionY ** 2); const aimAssistSpeedX = (aimAssistDirectionX / aimAssistDistance) * 5; // Adjust speed as needed const aimAssistSpeedY = (aimAssistDirectionY / aimAssistDistance) * 5; const aimAssistX = crosshairX + aimAssistSpeedX; const aimAssistY = crosshairY + aimAssistSpeedY; canvas.dispatchEvent(new MouseEvent('mousemove', { clientX: aimAssistX, clientY: aimAssistY })); } // Draw boxes around detected players drawPlayerBoxes(players); } document.addEventListener('keydown', (event) => { if (event.key === 'F1') { toggleAimAssist(); } }); setInterval(applyAimAssist, 16); // 60fps console.log("Tampermonkey script loaded for Fortnite with FOV!"); })();