// ==UserScript==
// @name NOVA Aimbot for Xbox Cloud Gaming
// @namespace http://tampermonkey.net/
// @version 17
// @description Aimbot script for automatic aiming and ESP for Fortnite with FOV adjustments and controller support.
// @author YourName
// @match https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2
// @grant none
// @downloadURL none
// ==/UserScript==
(function () {
'use strict';
let aimAssistEnabled = false;
let espEnabled = false;
let fov = 90; // Default FOV value in degrees
let players = [];
// Create GUI for the aimbot
function createGUI() {
const gui = document.createElement('div');
gui.style.position = 'absolute';
gui.style.top = '10px';
gui.style.left = '10px';
gui.style.backgroundColor = 'rgba(0, 0, 0, 0.7)';
gui.style.color = 'white';
gui.style.padding = '10px';
gui.style.zIndex = '9999';
gui.style.fontFamily = 'Arial, sans-serif';
gui.innerHTML = `
NOVA Aimbot Settings
`;
document.body.appendChild(gui);
// Event listeners for GUI elements
document.getElementById('aimAssistToggle').addEventListener('change', (event) => {
aimAssistEnabled = event.target.checked;
console.log(`Aim assist ${aimAssistEnabled ? 'enabled' : 'disabled'}`);
});
document.getElementById('espToggle').addEventListener('change', (event) => {
espEnabled = event.target.checked;
console.log(`ESP ${espEnabled ? 'enabled' : 'disabled'}`);
});
document.getElementById('fovInput').addEventListener('input', (event) => {
fov = Math.max(30, Math.min(180, event.target.value)); // Ensure FOV is within limits
console.log(`FOV set to: ${fov}`);
});
document.getElementById('resetButton').addEventListener('click', () => {
fov = 90; // Reset FOV to default
document.getElementById('fovInput').value = fov;
console.log(`FOV reset to default: ${fov}`);
});
}
// Function to simulate player detection; replace with actual logic
function detectPlayers() {
const playerElements = document.querySelectorAll('.target-element'); // Use the actual player selector
players = Array.from(playerElements).map(player => {
const rect = player.getBoundingClientRect();
return {
x: Math.round(rect.x + rect.width / 2),
y: Math.round(rect.y + rect.height / 2)
};
});
}
// Check if a target is in the FOV
function isTargetInFOV(targetX, targetY) {
const crosshairX = window.innerWidth / 2;
const crosshairY = window.innerHeight / 2;
const angleToTarget = Math.atan2(targetY - crosshairY, targetX - crosshairX) * (180 / Math.PI);
const fovHalf = fov / 2;
return Math.abs(angleToTarget) <= fovHalf;
}
// Function to apply aim assist logic
function applyAimAssist() {
if (!aimAssistEnabled) return;
detectPlayers(); // Detect players on the screen
let target = null;
// Find the first player within FOV to aim at
for (const player of players) {
if (isTargetInFOV(player.x, player.y)) {
target = player;
break; // Use the first target found within FOV
}
}
if (target) {
// Calculate movement
const aimOffsetX = (target.x - (window.innerWidth / 2)) / 15; // Adjust sensitivity (faster = number lower)
const aimOffsetY = (target.y - (window.innerHeight / 2)) / 15;
// Simulate mouse movement
dispatchMouseMove(aimOffsetX, aimOffsetY);
console.log(`Aiming at target: ${target.x}, ${target.y}`);
}
if (espEnabled) {
drawPlayerBoxes(); // Draw boxes around detected players if ESP is enabled
}
drawFOVBox(); // Always draw the FOV box
}
// Simulate mouse movement with a smooth transition
function dispatchMouseMove(offsetX, offsetY) {
const mouseEvent = new MouseEvent('mousemove', {
clientX: (window.innerWidth / 2) + offsetX,
clientY: (window.innerHeight / 2) + offsetY,
});
document.dispatchEvent(mouseEvent);
}
// Draw boxes around detected players
function drawPlayerBoxes() {
const ctx = canvas.getContext('2d');
ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear previous frames
players.forEach(player => {
ctx.strokeStyle = 'red'; // Change color as needed
ctx.strokeRect(player.x - 25, player.y - 25, 50, 50); // Draw box around player
});
}
// Draw the FOV box
function drawFOVBox() {
const ctx = canvas.getContext('2d');
const crosshairX = window.innerWidth / 2;
const crosshairY = window.innerHeight / 2;
const fovHalfSize = aimAssistConfig.fov;
ctx.strokeStyle = 'green'; // FOV box color
ctx.strokeRect(crosshairX - fovHalfSize / 2, crosshairY - fovHalfSize / 2, fovHalfSize, fovHalfSize);
}
// Start the aim assist loop
function aimAssistLoop() {
applyAimAssist(); // Run main logic for aiming
requestAnimationFrame(aimAssistLoop); // Call the next frame
}
// Initialize on window load
window.addEventListener('load', () => {
createGUI(); // Create the GUI when the page is fully loaded
aimAssistLoop(); // Start the aim assist loop
});
console.log("NOVA Aimbot script loaded for Xbox Cloud Gaming with FOV and GUI!");
})();