// ==UserScript== // @name Fortnite Xbox Cloud Aim Assist (Full) // @namespace http://tampermonkey.net/ // @version 19 // @description 1 // @author You // @match https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2 // @grant none // @downloadURL none // ==/UserScript== (function () { 'use strict'; // Configuration: Customize selectors for player and enemy elements const config = { enemySelector: '.enemy-class', // Replace with actual enemy selector playerSelector: '.PlayerInfo-module__container___ROgVL', // Replace with actual player selector aimInterval: 100, // Interval in milliseconds for aim checks aimSmoothing: 0.2 // Smoothing factor for more natural aim adjustments }; /** * Calculate the angle between two points. * @param {number} targetX - Target X coordinate. * @param {number} targetY - Target Y coordinate. * @param {number} playerX - Player X coordinate. * @param {number} playerY - Player Y coordinate. * @returns {number} Angle in degrees. */ function calculateAngle(targetX, targetY, playerX, playerY) { return Math.atan2(targetY - playerY, targetX - playerX) * (180 / Math.PI); } /** * Smoothly rotate the player towards the enemy. * @param {number} angle - The calculated angle to rotate the player. */ function smoothAim(angle) { const player = document.querySelector(config.playerSelector); if (player) { const currentRotation = parseFloat(player.style.transform.replace('rotate(', '').replace('deg)', '')) || 0; const targetRotation = angle; const smoothedRotation = currentRotation + (targetRotation - currentRotation) * config.aimSmoothing; player.style.transform = `rotate(${smoothedRotation}deg)`; } } /** * Aim at the closest enemy based on the player's position. */ function aimAtEnemies() { const enemy = document.querySelector(config.enemySelector); const player = document.querySelector(config.playerSelector); // Ensure enemy and player elements exist if (!enemy || !player) { console.warn('Enemy or player element not found.'); return; } // Get bounding rectangles of the enemy and player const enemyRect = enemy.getBoundingClientRect(); const playerRect = player.getBoundingClientRect(); // Calculate center coordinates for both the enemy and player const enemyX = enemyRect.x + enemyRect.width / 2; const enemyY = enemyRect.y + enemyRect.height / 2; const playerX = playerRect.x + playerRect.width / 2; const playerY = playerRect.y + playerRect.height / 2; // Calculate the angle to aim at the enemy const angle = calculateAngle(enemyX, enemyY, playerX, playerY); // Smoothly rotate player to aim at the enemy smoothAim(angle); console.log(`Aimed at enemy: angle = ${angle.toFixed(2)} degrees`); } /** * Initialize the aim assist functionality. */ function initializeAimAssist() { console.log('Aim Assist Initialized'); setInterval(aimAtEnemies, config.aimInterval); } // Start the aim assist script initializeAimAssist(); })();