// ==UserScript== // @name Fortnite Xbox Cloud Aimbot with GUI and Fixes // @namespace http://tampermonkey.net/ // @version 26 // @description Aimbot for Fortnite Xbox Cloud with Canvas detection, ESP, FOV, and GUI enhancements. // @author You // @match https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2 // @grant none // @downloadURL none // ==/UserScript== (function () { 'use strict'; const config = { aimInterval: 100, // Interval in milliseconds for aim checks aimSmoothing: 0.3, // Smoothing for aim adjustments fov: 60, // Field of View in degrees fovEnabled: true, // Toggle FOV autoShoot: false, // Auto-shoot feature enableESP: false, // Toggle ESP enemyColor: [255, 0, 0], // RGB color of enemy (adjust based on game visuals) canvasSelector: 'canvas', // Selector for the game canvas }; let canvas, ctx, gui; /** * Initialize the game canvas and its context */ function initializeCanvas() { canvas = document.querySelector(config.canvasSelector); if (!canvas) { console.error('Game canvas not found!'); return false; } ctx = canvas.getContext('2d'); console.log('Canvas initialized:', canvas); return true; } /** * Create the GUI for controlling the aimbot features */ function createGUI() { gui = document.createElement('div'); gui.style.cssText = ` position: fixed; top: 20px; right: 20px; background: rgba(0, 0, 0, 0.8); color: white; padding: 15px; border-radius: 10px; font-family: Arial, sans-serif; z-index: 9999; width: 300px; `; document.body.appendChild(gui); // Title const title = document.createElement('h3'); title.textContent = 'Aimbot Settings'; title.style.cssText = 'margin: 0 0 10px; text-align: center;'; gui.appendChild(title); // FOV Toggle createButton(gui, 'Toggle FOV', () => { config.fovEnabled = !config.fovEnabled; alert(`FOV is now ${config.fovEnabled ? 'Enabled' : 'Disabled'}`); }); // Auto-Shoot Toggle createButton(gui, 'Toggle Auto-Shoot', () => { config.autoShoot = !config.autoShoot; alert(`Auto-Shoot is now ${config.autoShoot ? 'Enabled' : 'Disabled'}`); }); // ESP Toggle createButton(gui, 'Toggle ESP', () => { config.enableESP = !config.enableESP; alert(`ESP is now ${config.enableESP ? 'Enabled' : 'Disabled'}`); }); // FOV Slider createSlider(gui, 'Field of View (FOV):', config.fov, 20, 180, (value) => { config.fov = value; }); // Smoothing Slider createSlider(gui, 'Aim Smoothing:', config.aimSmoothing, 0.1, 1, (value) => { config.aimSmoothing = value; }); console.log('GUI initialized.'); } /** * Create a button in the GUI */ function createButton(container, label, onClick) { const button = document.createElement('button'); button.textContent = label; button.style.cssText = ` background: #4CAF50; border: none; color: white; padding: 10px; width: 100%; margin-bottom: 10px; cursor: pointer; font-size: 14px; `; button.addEventListener('click', onClick); container.appendChild(button); } /** * Create a slider in the GUI */ function createSlider(container, label, defaultValue, min, max, onChange) { const sliderContainer = document.createElement('div'); sliderContainer.style.cssText = 'margin-bottom: 10px;'; const sliderLabel = document.createElement('label'); sliderLabel.textContent = label; sliderLabel.style.cssText = 'display: block; margin-bottom: 5px;'; sliderContainer.appendChild(sliderLabel); const slider = document.createElement('input'); slider.type = 'range'; slider.min = min; slider.max = max; slider.value = defaultValue; slider.step = 0.1; slider.style.cssText = 'width: 100%;'; slider.addEventListener('input', () => { const value = parseFloat(slider.value); sliderLabel.textContent = `${label} ${value}`; onChange(value); }); sliderContainer.appendChild(slider); container.appendChild(sliderContainer); } /** * Detect enemies using Canvas color analysis * @returns {Array} List of detected enemy positions */ function detectEnemiesFromCanvas() { if (!ctx || !canvas) return []; const enemies = []; const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height).data; // Detect enemy color in canvas pixels for (let i = 0; i < imageData.length; i += 4) { const r = imageData[i]; const g = imageData[i + 1]; const b = imageData[i + 2]; if ( Math.abs(r - config.enemyColor[0]) < 10 && Math.abs(g - config.enemyColor[1]) < 10 && Math.abs(b - config.enemyColor[2]) < 10 ) { const x = (i / 4) % canvas.width; const y = Math.floor(i / 4 / canvas.width); enemies.push({ x, y }); } } return enemies; } /** * Aimbot logic to aim at enemies */ function aimAtEnemies() { if (!canvas || !config.fovEnabled) return; const playerX = canvas.width / 2; const playerY = canvas.height / 2; const enemies = detectEnemiesFromCanvas(); if (enemies.length === 0) return; let closestEnemy = null; let closestAngle = Infinity; for (const enemy of enemies) { const angle = Math.atan2(enemy.y - playerY, enemy.x - playerX) * (180 / Math.PI); if (Math.abs(angle) < Math.abs(closestAngle)) { closestEnemy = enemy; closestAngle = angle; } } if (closestEnemy) { console.log('Aiming at:', closestEnemy); if (config.autoShoot) simulateShooting(); } } /** * Simulate shooting by dispatching a click event */ function simulateShooting() { const event = new MouseEvent('click', { bubbles: true, cancelable: true }); document.dispatchEvent(event); console.log('Shooting at enemy!'); } /** * Initialize aimbot functionality */ function initializeAimAssist() { if (!initializeCanvas()) return; createGUI(); setInterval(() => aimAtEnemies(), config.aimInterval); console.log('Aimbot initialized.'); } initializeAimAssist(); })();