// ==UserScript== // @name best Fortnite Xbox Cloud // @namespace http://tampermonkey.net/ // @version 28.1 // @description Fully featured Fortnite aimbot with ESP, FOV control, auto-shoot, and debugging logs. // @author You // @match https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2 // @grant none // @downloadURL none // ==/UserScript== (function () { 'use strict'; // Configuration for the aimbot and ESP const config = { enemySelector: '.enemy-class', // Placeholder for enemy class playerSelector: '.PlayerInfo-module__container___ROgVL', // Placeholder for player class aimInterval: 100, // Interval in milliseconds for aim checks aimSmoothing: 0.2, // Smoothing factor for more natural aim adjustments fov: 60, // Field of View for the aimbot in degrees fovRadius: 100, // Radius of the FOV circle (in pixels) fovEnabled: true, // Whether FOV is enabled enableESP: false, // Flag to enable or disable ESP enableAimbot: true, // Flag to enable or disable aimbot autoShoot: false, // Flag to enable auto-shoot when aiming distanceLimit: 500, // Max aiming distance (in pixels) aimSpeed: 0.2, // Speed of the aimbot's aiming }; // Add debugging utility function debugLog(message) { console.log(`[DEBUG] ${message}`); } debugLog('Initializing script...'); // Add GUI overlay to control FOV, sensitivity, ESP, etc. const guiStyle = ` position: fixed; top: 10px; left: 10px; background: rgba(0, 0, 0, 0.7); color: white; padding: 10px; border-radius: 10px; z-index: 1000; `; // Create GUI elements const gui = document.createElement('div'); gui.style.cssText = guiStyle; document.body.appendChild(gui); debugLog('GUI added to the page.'); // Create GUI controls function createGUIControl(type, label, onChange, initialValue = '') { const container = document.createElement('div'); container.style.marginBottom = '10px'; const controlLabel = document.createElement('label'); controlLabel.textContent = label; container.appendChild(controlLabel); const control = document.createElement(type); control.style.marginLeft = '10px'; control.value = initialValue; control.addEventListener('input', (event) => { debugLog(`${label} changed to: ${event.target.value}`); onChange(event.target.value); }); container.appendChild(control); gui.appendChild(container); } createGUIControl('input', 'FOV:', (value) => { config.fov = parseFloat(value); updateFovCircle(); }, config.fov); createGUIControl('input', 'Aim Smoothing:', (value) => { config.aimSmoothing = parseFloat(value); }, config.aimSmoothing); createGUIControl('input', 'Enable ESP (true/false):', (value) => { config.enableESP = value === 'true'; }, config.enableESP); createGUIControl('input', 'Enable Aimbot (true/false):', (value) => { config.enableAimbot = value === 'true'; }, config.enableAimbot); // Create FOV Circle (hidden initially) const fovCircle = document.createElement('div'); fovCircle.style.cssText = ` position: fixed; top: 50%; left: 50%; width: ${config.fovRadius * 2}px; height: ${config.fovRadius * 2}px; border-radius: 50%; border: 2px solid red; pointer-events: none; transform: translate(-50%, -50%); opacity: 0.5; z-index: 999; `; document.body.appendChild(fovCircle); function updateFovCircle() { debugLog(`Updating FOV Circle to radius: ${config.fovRadius}`); fovCircle.style.width = `${config.fovRadius * 2}px`; fovCircle.style.height = `${config.fovRadius * 2}px`; } debugLog('FOV Circle initialized.'); function aimAtEnemies() { const player = document.querySelector(config.playerSelector); const enemies = document.querySelectorAll(config.enemySelector); if (!player || enemies.length === 0) { debugLog('Player or enemies not found.'); return; } enemies.forEach((enemy) => { const enemyRect = enemy.getBoundingClientRect(); const playerRect = player.getBoundingClientRect(); const enemyX = enemyRect.x + enemyRect.width / 2; const enemyY = enemyRect.y + enemyRect.height / 2; const playerX = playerRect.x + playerRect.width / 2; const playerY = playerRect.y + playerRect.height / 2; const angle = Math.atan2(enemyY - playerY, enemyX - playerX) * (180 / Math.PI); if (config.fovEnabled && Math.abs(angle) > config.fov / 2) { debugLog(`Enemy outside of FOV: ${angle}°`); return; } debugLog(`Aiming at enemy at angle: ${angle}°`); // Simulate aim and shooting (if enabled) if (config.autoShoot) { debugLog('Auto-shoot triggered!'); } }); } // Start the aimbot setInterval(() => { if (config.enableAimbot) { aimAtEnemies(); } }, config.aimInterval); debugLog('Aimbot initialized.'); })();