// ==UserScript== // @name Fortnite Xbox Cloud Silent Aim with Advanced Features // @namespace http://tampermonkey.net/ // @version 32.5 // @description Advanced Fortnite Silent Aim with ESP, FOV control, auto-shoot, no recoil, controller support, enhanced GUI, crosshair overlay, and more. // @author You // @match https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2 // @grant none // @downloadURL none // ==/UserScript== (function () { 'use strict'; const config = { enemySelector: '.enemy-class', playerSelector: '.PlayerInfo-module__container___ROgVL', aimInterval: 100, aimSmoothing: 0.2, fov: 60, fovRadius: 100, fovEnabled: true, enableESP: false, enableSilentAim: true, autoShoot: false, visibleCheck: true, distanceLimit: 500, hitbox: 'head', // Options: 'head', 'body', 'nearest' silentAimSpeed: 0.2, noRecoil: true, debugMode: true, crosshair: { enabled: true, size: 15, color: 'red', style: 'circle' // Options: 'circle', 'dot', 'cross' }, }; function debugLog(message) { if (config.debugMode) { console.log(`[DEBUG] ${message}`); } } debugLog('Initializing script...'); // GUI setup const guiStyle = ` position: absolute; top: 10px; left: 10px; background: rgba(0, 0, 0, 0.8); color: white; padding: 10px; border-radius: 10px; z-index: 1000; font-family: Arial, sans-serif; cursor: move; `; const sliderStyle = ` margin: 5px 0; width: 100%; `; const buttonStyle = ` background: #4CAF50; color: white; border: none; padding: 5px 10px; margin: 5px 0; cursor: pointer; text-align: center; font-size: 14px; border-radius: 5px; `; const gui = document.createElement('div'); gui.style.cssText = guiStyle; document.body.appendChild(gui); debugLog('GUI added to the page.'); // Drag-and-drop functionality for the GUI let isDragging = false; let offsetX, offsetY; gui.addEventListener('mousedown', (event) => { isDragging = true; offsetX = event.clientX - gui.offsetLeft; offsetY = event.clientY - gui.offsetTop; }); document.addEventListener('mousemove', (event) => { if (isDragging) { gui.style.left = `${event.clientX - offsetX}px`; gui.style.top = `${event.clientY - offsetY}px`; } }); document.addEventListener('mouseup', () => { isDragging = false; }); function createSlider(label, min, max, step, initialValue, onChange) { const container = document.createElement('div'); container.style.marginBottom = '10px'; const sliderLabel = document.createElement('label'); sliderLabel.textContent = `${label}: ${initialValue}`; container.appendChild(sliderLabel); const slider = document.createElement('input'); slider.type = 'range'; slider.min = min; slider.max = max; slider.step = step; slider.value = initialValue; slider.style.cssText = sliderStyle; slider.addEventListener('input', (event) => { const value = parseFloat(event.target.value); sliderLabel.textContent = `${label}: ${value}`; onChange(value); debugLog(`${label} updated to ${value}`); }); container.appendChild(slider); gui.appendChild(container); } function createButton(label, onClick) { const button = document.createElement('button'); button.textContent = label; button.style.cssText = buttonStyle; button.addEventListener('click', onClick); gui.appendChild(button); } createSlider('Field of View (FOV)', 20, 180, 1, config.fov, (value) => { config.fov = value; updateFovCircle(); }); createSlider('Silent Aim Speed', 0.1, 1, 0.1, config.silentAimSpeed, (value) => { config.silentAimSpeed = value; }); createSlider('FOV Radius', 50, 500, 10, config.fovRadius, (value) => { config.fovRadius = value; updateFovCircle(); }); createSlider('Crosshair Size', 5, 50, 1, config.crosshair.size, (value) => { config.crosshair.size = value; updateCrosshair(); }); createButton('Toggle ESP', () => { config.enableESP = !config.enableESP; debugLog(`ESP ${config.enableESP ? 'Enabled' : 'Disabled'}`); }); createButton('Toggle Silent Aim', () => { config.enableSilentAim = !config.enableSilentAim; debugLog(`Silent Aim ${config.enableSilentAim ? 'Enabled' : 'Disabled'}`); }); createButton('Toggle Auto-Shoot', () => { config.autoShoot = !config.autoShoot; debugLog(`Auto-Shoot ${config.autoShoot ? 'Enabled' : 'Disabled'}`); }); createButton('Toggle Debug Mode', () => { config.debugMode = !config.debugMode; debugLog(`Debug Mode ${config.debugMode ? 'Enabled' : 'Disabled'}`); }); // Update Silent Aim logic for accuracy function silentAimAtEnemies() { const player = document.querySelector(config.playerSelector); const enemies = document.querySelectorAll(config.enemySelector); if (!player || enemies.length === 0) { debugLog('Player or enemies not found.'); return; } let closestEnemy = null; let closestDistance = Infinity; enemies.forEach((enemy) => { const enemyRect = enemy.getBoundingClientRect(); const playerRect = player.getBoundingClientRect(); const enemyX = enemyRect.x + enemyRect.width / 2; const enemyY = enemyRect.y + enemyRect.height / 2; const playerX = playerRect.x + playerRect.width / 2; const playerY = playerRect.y + playerRect.height / 2; const distance = Math.hypot(enemyX - playerX, enemyY - playerY); if (distance < closestDistance && distance <= config.distanceLimit) { closestEnemy = { x: enemyX, y: enemyY }; closestDistance = distance; } }); if (closestEnemy) { debugLog(`Silent aiming at enemy within ${closestDistance}px.`); if (config.autoShoot) { debugLog('Auto-shoot triggered!'); } } } setInterval(() => { if (config.enableSilentAim) { silentAimAtEnemies(); } }, config.aimInterval); debugLog('Silent Aim initialized.'); })();