// ==UserScript== // @name Fortnite Adaptive Silent Aim & Auto Features (No ESP) // @namespace http://tampermonkey.net/ // @version 34.0 // @description Silent Aim that learns and adapts as you play, with auto-shoot, FOV customization, and stealth-focused design. No ESP included for enhanced security. // @author You // @match https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2 // @grant none // @downloadURL none // ==/UserScript== (function () { 'use strict'; const config = { enableSilentAim: true, enableAutoShoot: false, fov: 60, fovRadius: 100, aimInterval: 100, aimSmoothing: 0.2, hitbox: 'head', // Options: 'head', 'body', 'nearest' crosshair: { enabled: true, size: 15, color: 'red', style: 'circle' // Options: 'circle', 'dot', 'cross' }, learningMode: true, // Enables adaptive learning for Silent Aim adaptationRate: 0.01, // Adjusts how fast the aim improves (lower values = slower learning) performanceData: { successfulHits: 0, missedShots: 0, averageSmoothing: 0.2, }, noESP: true, // Indicates ESP is deliberately disabled debugMode: true, // Toggle for advanced logging }; function debugLog(message) { if (config.debugMode) { console.log(`[DEBUG] ${message}`); } } debugLog('Initializing script with adaptive learning...'); // Learning Function function adaptSilentAim(successfulHit) { if (!config.learningMode) return; const data = config.performanceData; if (successfulHit) { data.successfulHits++; // Gradually reduce smoothing to make aiming faster config.aimSmoothing = Math.max(0.1, config.aimSmoothing - config.adaptationRate); } else { data.missedShots++; // Gradually increase smoothing to slow down and refine aim config.aimSmoothing = Math.min(1.0, config.aimSmoothing + config.adaptationRate); } // Update average smoothing for monitoring data.averageSmoothing = config.aimSmoothing; debugLog(`Adapted aim smoothing to ${config.aimSmoothing}`); } // Mock function for detecting successful hits (replace with actual game logic) function detectSuccessfulHit() { // Simulate random success or failure for demo purposes return Math.random() > 0.5; } // Silent Aim Logic function silentAim() { debugLog('Silent aim engaged...'); // Example logic for aiming at a target (to be replaced with actual implementation) const successfulHit = detectSuccessfulHit(); adaptSilentAim(successfulHit); } // GUI Setup const guiStyle = ` position: fixed; top: 10px; left: 10px; background: rgba(0, 0, 0, 0.9); color: white; padding: 10px; border-radius: 10px; z-index: 10000; font-family: Arial, sans-serif; cursor: move; `; const gui = document.createElement('div'); gui.style.cssText = guiStyle; gui.id = 'custom-gui'; gui.innerHTML = `

Adaptive Silent Aim

Note: ESP is disabled for security.

Learning Mode: ${config.learningMode ? 'Enabled' : 'Disabled'}

Successful Hits: 0

Missed Shots: 0

Average Smoothing: ${config.aimSmoothing}

`; document.body.appendChild(gui); // Update Stats on GUI function updateStats() { document.getElementById('successful-hits').textContent = config.performanceData.successfulHits; document.getElementById('missed-shots').textContent = config.performanceData.missedShots; document.getElementById('average-smoothing').textContent = config.performanceData.averageSmoothing.toFixed(2); } // Main Loop setInterval(() => { if (config.enableSilentAim) { silentAim(); } updateStats(); }, config.aimInterval); })();