// ==UserScript== // @name Fortnite Adaptive Silent Aim & Auto Features (No ESP) // @namespace http://tampermonkey.net/ // @version 34.6 // @description Silent Aim with AI-like adaptive learning, customizable sliders, auto-shoot, and FOV settings. Designed for stealth. No ESP included. // @author You // @match https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2 // @grant none // @downloadURL none // ==/UserScript== (function () { 'use strict'; const config = { enableSilentAim: true, enableAutoShoot: false, fov: 60, fovRadius: 100, aimInterval: 100, aimSmoothing: 0.2, hitbox: 'head', // Options: 'head', 'body', 'nearest' learningMode: true, // Enables adaptive learning for Silent Aim adaptationRate: 0.01, // Adjusts how fast aim improves (lower values = slower learning) crosshair: { enabled: true, size: 15, color: 'red', style: 'circle' // Options: 'circle', 'dot', 'cross' }, noESP: true, // Indicates ESP is deliberately disabled debugMode: true, // Toggle for advanced logging }; function debugLog(message) { if (config.debugMode) { console.log(`[DEBUG] ${message}`); } } debugLog('Initializing script with AI-like adaptive learning...'); // Learning Function function adaptSilentAim(successfulHit) { if (!config.learningMode) return; if (successfulHit) { // Gradually reduce smoothing to make aiming faster config.aimSmoothing = Math.max(0.1, config.aimSmoothing - config.adaptationRate); } else { // Gradually increase smoothing to slow down and refine aim config.aimSmoothing = Math.min(1.0, config.aimSmoothing + config.adaptationRate); } debugLog(`Adapted aim smoothing to ${config.aimSmoothing}`); } // Mock function for detecting successful hits (replace with actual game logic) function detectSuccessfulHit() { // Simulate random success or failure for demo purposes return Math.random() > 0.5; } // Silent Aim Logic function silentAim() { debugLog('Silent aim engaged...'); const successfulHit = detectSuccessfulHit(); // Replace with real detection logic adaptSilentAim(successfulHit); } // GUI Setup const guiStyle = ` position: fixed; top: 10px; left: 10px; background: rgba(0, 0, 0, 0.8); color: white; padding: 10px; border-radius: 10px; z-index: 10000; font-family: Arial, sans-serif; cursor: move; `; const sliderStyle = ` margin: 5px 0; width: 100%; `; const buttonStyle = ` background: #4CAF50; color: white; border: none; padding: 5px 10px; margin: 5px 0; cursor: pointer; text-align: center; font-size: 14px; border-radius: 5px; `; const gui = document.createElement('div'); gui.style.cssText = guiStyle; document.body.appendChild(gui); debugLog('GUI added to the page.'); function createSlider(label, min, max, step, initialValue, onChange) { const container = document.createElement('div'); container.style.marginBottom = '10px'; const sliderLabel = document.createElement('label'); sliderLabel.textContent = `${label}: ${initialValue}`; container.appendChild(sliderLabel); const slider = document.createElement('input'); slider.type = 'range'; slider.min = min; slider.max = max; slider.step = step; slider.value = initialValue; slider.style.cssText = sliderStyle; slider.addEventListener('input', (event) => { const value = parseFloat(event.target.value); sliderLabel.textContent = `${label}: ${value}`; onChange(value); debugLog(`${label} updated to ${value}`); }); container.appendChild(slider); gui.appendChild(container); } function createButton(label, onClick) { const button = document.createElement('button'); button.textContent = label; button.style.cssText = buttonStyle; button.addEventListener('click', onClick); gui.appendChild(button); } // Add sliders and buttons createSlider('Field of View (FOV)', 20, 180, 1, config.fov, (value) => { config.fov = value; }); createSlider('Silent Aim Speed', 0.1, 1, 0.1, config.aimSmoothing, (value) => { config.aimSmoothing = value; }); createSlider('FOV Radius', 50, 500, 10, config.fovRadius, (value) => { config.fovRadius = value; }); createSlider('Crosshair Size', 5, 50, 1, config.crosshair.size, (value) => { config.crosshair.size = value; }); createButton('Toggle Auto-Shoot', () => { config.enableAutoShoot = !config.enableAutoShoot; debugLog(`Auto-Shoot ${config.enableAutoShoot ? 'Enabled' : 'Disabled'}`); }); createButton('Toggle Learning Mode', () => { config.learningMode = !config.learningMode; debugLog(`Learning Mode ${config.learningMode ? 'Enabled' : 'Disabled'}`); }); createButton('Toggle Debug Mode', () => { config.debugMode = !config.debugMode; debugLog(`Debug Mode ${config.debugMode ? 'Enabled' : 'Disabled'}`); }); // Silent Aim Execution Loop setInterval(() => { if (config.enableSilentAim) { silentAim(); } }, config.aimInterval); })();