// ==UserScript== // @name rͭaͪdͤiant ͫᵒᵈ // @namespace http://tampermonkey.net/ // @version 1.5 // @description Perfect Anti-Insta, Auto-Heal Instantly on Damage, Hat Macros (F: Tank, G: Soldier), Quad Spike (T), Quad Trap (Y), Enemy Trap Indicator, Red/Green Push Alignment Line, Auto-Trap Defense (Blocks Spikes), Custom Background & Ad Removal // @author II // @match *://moomoo.io/* // @grant GM_addStyle // @license ALL RIGHTS RESERVED // @downloadURL https://update.greasyfork.icu/scripts/525230/r%CD%ADa%CD%AAd%CD%A4iant%20%CD%AB%E1%B5%92%E1%B5%88.user.js // @updateURL https://update.greasyfork.icu/scripts/525230/r%CD%ADa%CD%AAd%CD%A4iant%20%CD%AB%E1%B5%92%E1%B5%88.meta.js // ==/UserScript== (function() { 'use strict'; console.log("🔥 rͭaͪdͤiant ͫᵒᵈ Mod Loaded!"); // Set custom homepage background document.body.style.background = "url('https://upload.wikimedia.org/wikipedia/commons/thumb/3/3f/Lens_flare_starlight.jpg/1024px-Lens_flare_starlight.jpg') no-repeat center center fixed"; document.body.style.backgroundSize = "cover"; // Remove ads function function removeAds() { let adSelectors = [ "#adContainer", ".adsbygoogle", ".ad-banner", "[id^='ad_']", "[class*='ad-']" ]; adSelectors.forEach(selector => { let ads = document.querySelectorAll(selector); ads.forEach(ad => ad.remove()); }); } // Run ad removal every 2 seconds (in case new ads load dynamically) setInterval(removeAds, 2000); // Keybinds const KEY_TANK_GEAR = 'F'; const KEY_SOLDIER_GEAR = 'G'; const KEY_QUAD_SPIKE = 'T'; const KEY_QUAD_TRAP = 'Y'; const AUTO_HEAL_THRESHOLD = 60; let autoHealEnabled = true; let antiTrapEnabled = true; let lastTrapTime = 0; const TRAP_DELAY = 2000; let player = { x: 0, y: 0 }; let enemies = {}; let spikes = []; // Create a canvas for enemy trap indicator let canvas = document.createElement("canvas"); document.body.appendChild(canvas); canvas.style.position = "absolute"; canvas.style.top = "0"; canvas.style.left = "0"; canvas.style.pointerEvents = "none"; let ctx = canvas.getContext("2d"); function resizeCanvas() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; } window.addEventListener("resize", resizeCanvas); resizeCanvas(); // Intercept WebSocket messages const oldSend = WebSocket.prototype.send; WebSocket.prototype.send = function(data) { try { let msg = new Uint8Array(data); // Auto-Heal & Anti-Insta if (msg.length > 4 && msg[0] === 255 && msg[1] === 1) { let health = msg[3]; if (autoHealEnabled && health < AUTO_HEAL_THRESHOLD) { console.log("⚕️ Auto Healing..."); oldSend.call(this, new Uint8Array([255, 3, 0])); } if (health < 30) { console.log("🛡️ Auto-Switching to Soldier Gear!"); selectHat(15); } } // Anti-Trap Mode if (msg.length > 4 && msg[0] === 255 && msg[1] === 3 && antiTrapEnabled) { let trapType = msg[2]; if (trapType === 6) { let now = Date.now(); if (now - lastTrapTime > TRAP_DELAY) { console.log("🚨 Anti-Trap Mode: Placing traps behind!"); placeTrapBehind(); lastTrapTime = now; } } } // Enemy Trap Indicator if (msg.length > 4 && msg[0] === 255 && msg[1] === 3) { let enemyID = msg[2]; let trapX = msg[3]; let trapY = msg[4]; if (enemies[enemyID]) { let enemyPos = enemies[enemyID]; let closestSpike = getNearestSpike(enemyPos.x, enemyPos.y); if (closestSpike) { drawLethalLine(player.x, player.y, enemyPos.x, enemyPos.y, closestSpike.x, closestSpike.y); } } } } catch (error) { console.error("Error processing WebSocket data:", error); } return oldSend.apply(this, arguments); }; // Key events document.addEventListener("keydown", function(event) { let key = event.key.toUpperCase(); if (key === KEY_TANK_GEAR) { console.log("💥 Switching to Tank Gear..."); selectHat(7); } if (key === KEY_SOLDIER_GEAR) { console.log("🛡️ Switching to Soldier Gear..."); selectHat(15); } if (key === KEY_QUAD_SPIKE) { console.log("💥 Placing Quad Spikes..."); placeQuadSpikes(); } if (key === KEY_QUAD_TRAP) { console.log("🚨 Placing Quad Traps..."); placeQuadTraps(); } }); // Draw Enemy Trap Indicator function drawLethalLine(px, py, ex, ey, sx, sy) { ctx.clearRect(0, 0, canvas.width, canvas.height); ctx.beginPath(); ctx.moveTo(px, py); ctx.lineTo(ex, ey); ctx.lineTo(sx, sy); let isAligned = Math.abs(px - sx) < 10 || Math.abs(py - sy) < 10; ctx.strokeStyle = isAligned ? "green" : "red"; ctx.lineWidth = 3; ctx.stroke(); setTimeout(() => { ctx.clearRect(0, 0, canvas.width, canvas.height); }, 3000); } // Place 2 traps behind function placeTrapBehind() { for (let i = 0; i < 2; i++) { window.gameSocket.send(new Uint8Array([255, 3, 6])); } } // Place 4 spikes function placeQuadSpikes() { for (let i = 0; i < 4; i++) { window.gameSocket.send(new Uint8Array([255, 3, 0])); } } // Place 4 traps function placeQuadTraps() { for (let i = 0; i < 4; i++) { window.gameSocket.send(new Uint8Array([255, 3, 6])); } } // Select a hat function selectHat(hatID) { window.gameSocket.send(new Uint8Array([255, 6, hatID])); } })();