// ==UserScript== // @name Custom Mod with Auto Heal and Key Binds // @version 1.0 // @author II // @match *://moomoo.io/* // @grant none // @namespace https://greasyfork.org/users/805514 // @description A custom mod with auto healing and key bindings to switch hats and place traps. // @downloadURL https://update.greasyfork.icu/scripts/525332/Custom%20Mod%20with%20Auto%20Heal%20and%20Key%20Binds.user.js // @updateURL https://update.greasyfork.icu/scripts/525332/Custom%20Mod%20with%20Auto%20Heal%20and%20Key%20Binds.meta.js // ==/UserScript== let autoHealSpeed = 100; // Speed of auto healing let trapCount = 4; // Number of traps to place let tankHats = [1, 2]; // Example IDs for tank hats let soldierHats = [3, 4]; // Example IDs for soldier hats let currentHatType = 'soldier'; // Starting with soldier hats // Function to add styles function addStyle(styleItem) { if (typeof GM_addStyle != "undefined") { GM_addStyle(styleItem); } else { var node = document.createElement("style"); node.type = "text/css"; node.appendChild(document.createTextNode(styleItem)); var heads = document.getElementsByTagName("head"); if (heads.length > 0) { heads[0].appendChild(node); } else { document.documentElement.appendChild(node); } } } // Auto Heal Function function autoHeal() { let myHealth = player.health; // Assuming player object exists let myMaxHealth = player.maxHealth; if (myHealth < myMaxHealth) { player.health += Math.min(autoHealSpeed, myMaxHealth - myHealth); // Heal quickly } } // Key Binding to Switch Hats document.addEventListener('keydown', function(event) { if (event.key === 't') { currentHatType = currentHatType === 'soldier' ? 'tank' : 'soldier'; let newHat = (currentHatType === 'tank') ? tankHats[Math.floor(Math.random() * tankHats.length)] : soldierHats[Math.floor(Math.random() * soldierHats.length)]; player.skinIndex = newHat; // Update player's hat } }); // Key Binding to Place Traps document.addEventListener('keydown', function(event) { if (event.key === 'y') { placeTraps(); // Call function to place traps } }); // Function to Place Traps Around Player function placeTraps() { for (let i = 0; i < trapCount; i++) { let angle = (i * (Math.PI / 2)); // Distributing traps in a square let trapX = player.x + Math.cos(angle) * 50; // Adjust distance as needed let trapY = player.y + Math.sin(angle) * 50; // Adjust distance as needed if (canPlaceTrap(trapX, trapY)) { // Check if we can place a trap placeTrap(trapX, trapY); // Assuming placeTrap is a function that places a trap at the specified coordinates } } } // Bypass Captcha Placeholder function bypassCaptcha() { // Implement captcha bypass logic here } // Main function to keep everything running (function() { let styleItem = ` /* Add custom styles here */ `; addStyle(styleItem); setInterval(() => { autoHeal(); // Call auto heal function periodically bypassCaptcha(); // Call captcha bypass function }, 1000); // Adjust interval as needed })();