// ==UserScript== // @name Chess.com Stockfish Bot // @namespace BottleOrg Scripts // @version 1.6.2.12 // @description Chess.com Stockfish Bot with Auto-Match using Stockfish Online API // @author Quoc Bao Nguyen & Deepseek V3 AI & Gemini 2.0 AI & Grok 3 (xAI) // @license Chess.com Bot/Cheat by BottleOrg(me Quoc Bao Nguyen) // @match https://www.chess.com/play/* // @match https://www.chess.com/game/* // @match https://www.chess.com/puzzles/* // @icon data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw== // @grant GM_getValue // @grant GM_setValue // @grant GM_xmlhttpRequest // @grant GM_getResourceText // @grant GM_registerMenuCommand // @require https://greasyfork.org/scripts/445697/code/index.js // @require https://code.jquery.com/jquery-3.6.0.min.js // @run-at document-start // CHANGELOGS: // 1.6.2.4: Initial fix for depth jumping from 11 to 100, integrated Stockfish API response parsing (bestmove b7b6), fixed AI not moving with L key by refining movePiece and rescan. // 1.6.2.5: Improved board detection, fixed rescan FEN generation (still had issues), enhanced move execution logging, addressed "Chessboard not found" errors. // 1.6.2.6: Fixed UI not loading by ensuring UI creation outside board check, corrected rescan piece parsing to avoid TypeError, improved board detection reliability. // 1.6.2.7: Fixed UI glitch with better CSS (z-index: 10000, padding, borders), ensured moves execute with Auto Move enabled, refined event binding timing. // 1.6.2.8: Fixed "always loading" by resetting isThinking in all API outcomes, updated rescan to use UCI-style square notation, capped depth at 15 in code but not fully in keys. // 1.6.2.9: Corrected rescan to properly map Chess.com squares (11-88) to FEN (0-63), fixed inverted board issue, ensured moves align with getLegalMoves. // 1.6.2.10: Capped MAX_DEPTH at 15, removed key bindings above 15 (H-M, ,), updated UI to reflect "Q-G (1-15)", fixed API depth limit errors. // 1.6.2.11: Added "Auto-Match" checkbox, triggered new game on game end by clicking "New Game" tab and "Play" button, used game-over detection. // 1.6.2.12: Modified "Auto-Match" to trigger only once on enable (not on game end), added hasAutoMatched flag, moved logic to checkbox change event. // @downloadURL none // ==/UserScript== const currentVersion = '1.6.2.12'; function main() { var myVars = document.myVars = { autoMove: false, autoRun: false, autoMatch: false, delay: 0.1, hasAutoMatched: false }; var myFunctions = document.myFunctions = {}; var currentStockfishVersion = "Stockfish API"; var uiElementsLoaded = false; const stockfishAPI_URI = "https://stockfish.online/api/s/v2.php"; var stop_b = 0, stop_w = 0, s_br = 0, s_br2 = 0, s_wr = 0, s_wr2 = 0; myFunctions.rescan = function() { console.log("Rescanning board..."); var boardElement = document.querySelector('chess-board, wc-chess-board'); if (!boardElement) { console.warn("No board element found. Using default FEN."); return "rnbqkbnr/pppppppp/5n2/8/8/5N2/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; } var pieces = $(boardElement).find(".piece").map(function() { return this.className; }).get(); if (!pieces.length) { console.warn("No pieces found. Using default FEN."); return "rnbqkbnr/pppppppp/5n2/8/8/5N2/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; } var boardArray = Array(64).fill(''); pieces.forEach(piece => { var classes = piece.split(' '); var squareClass = classes.find(c => c.startsWith('square-')); var pieceClass = classes.find(c => /^[wb][prnbqk]$/.test(c)); if (squareClass && pieceClass) { var squareNum = squareClass.replace('square-', ''); var file = parseInt(squareNum[0]) - 1; var rank = parseInt(squareNum[1]) - 1; var square = (7 - rank) * 8 + file; if (square >= 0 && square < 64) { var pieceChar = {'wp': 'P', 'bp': 'p', 'wr': 'R', 'br': 'r', 'wn': 'N', 'bn': 'n', 'wb': 'B', 'bb': 'b', 'wq': 'Q', 'bq': 'q', 'wk': 'K', 'bk': 'k'}[pieceClass]; boardArray[square] = pieceChar; } } }); var fen = ''; for (var i = 0; i < 64; i++) { if (i % 8 === 0 && i > 0) fen += '/'; var piece = boardArray[i]; if (!piece) { var emptyCount = 1; while (i + 1 < 64 && !boardArray[i + 1] && (i + 1) % 8 !== 0) { emptyCount++; i++; } fen += emptyCount; } else { fen += piece; } } var turn = $('.coordinates').children().first().text() === "1" ? 'b' : 'w'; var castling = (stop_w ? '' : 'KQ') + (stop_b ? '' : 'kq') || '-'; fen += ` ${turn} ${castling} - 0 1`; console.log("Generated FEN:", fen); return fen; }; myFunctions.color = function(dat) { console.log("myFunctions.color CALLED with:", dat); const bestmoveUCI = dat.split(' ')[1]; console.log("Extracted bestmove UCI:", bestmoveUCI); if (myVars.autoMove) myFunctions.movePiece(bestmoveUCI); else myFunctions.highlightMove(bestmoveUCI); isThinking = false; myFunctions.spinner(); }; myFunctions.highlightMove = function(bestmoveUCI) { var res1 = bestmoveUCI.substring(0, 2), res2 = bestmoveUCI.substring(2, 4); $(board).prepend(`
`) .children(':first').delay(1800).queue(function() { $(this).remove(); }); $(board).prepend(`
`) .children(':first').delay(1800).queue(function() { $(this).remove(); }); console.log("Highlighted:", bestmoveUCI); }; myFunctions.movePiece = function(bestmoveUCI) { console.log("movePiece CALLED with:", bestmoveUCI); if (!board || !board.game) { console.error("Board or board.game not initialized!"); return; } const fromSquare = bestmoveUCI.substring(0, 2); const toSquare = bestmoveUCI.substring(2, 4); const legalMoves = board.game.getLegalMoves(); console.log("Legal moves:", legalMoves); let foundMove = legalMoves.find(move => move.from === fromSquare && move.to === toSquare); if (foundMove) { console.log("Executing move:", foundMove); board.game.move({ ...foundMove, promotion: 'q', animate: true, userGenerated: true }); console.log("Move executed:", bestmoveUCI); } else { console.warn("No legal move found for:", bestmoveUCI); } }; myFunctions.reloadChessEngine = function() { console.log("Reload not needed for API."); }; myFunctions.loadChessEngine = function() { console.log("Using Stockfish API."); if (uiElementsLoaded) $('#engineVersionText')[0].innerHTML = "Engine: Stockfish API"; }; myFunctions.fetchBestMoveFromAPI = function(fen, depth) { const apiURL = `${stockfishAPI_URI}?fen=${encodeURIComponent(fen)}&depth=${depth}`; console.log(`Fetching from: ${apiURL}`); GM_xmlhttpRequest({ method: "GET", url: apiURL, onload: function(response) { if (response.status === 200) { try { const jsonResponse = JSON.parse(response.responseText); if (jsonResponse.success) { console.log("API Response:", jsonResponse); myFunctions.color(jsonResponse.bestmove); } else { console.error("API failed:", jsonResponse); isThinking = false; myFunctions.spinner(); } } catch (e) { console.error("API parse error:", e); isThinking = false; myFunctions.spinner(); } } else { console.error("API error:", response.status); isThinking = false; myFunctions.spinner(); } }, onerror: function(error) { console.error("API request error:", error); isThinking = false; myFunctions.spinner(); } }); }; myFunctions.startNewGame = function() { console.log("Starting new game..."); const newGameTab = document.querySelector('[data-tab="newGame"]'); if (newGameTab) { newGameTab.click(); console.log("Clicked New Game tab."); setTimeout(() => { const playButton = document.querySelector('.cc-button-component.cc-button-primary.cc-button-xx-large.cc-button-full'); if (playButton) { playButton.click(); console.log("Clicked Play button."); myVars.hasAutoMatched = true; // Mark as done } else { console.error("Play button not found!"); } }, 500); } else { console.error("New Game tab not found!"); } }; var lastValue = 11, MAX_DEPTH = 15, MIN_DEPTH = 1; myFunctions.runChessEngine = function(depth) { depth = Math.max(MIN_DEPTH, Math.min(MAX_DEPTH, depth)); var fen = myFunctions.rescan(); console.log(`Analyzing FEN: ${fen}, Depth: ${depth}`); isThinking = true; myFunctions.spinner(); myFunctions.fetchBestMoveFromAPI(fen, depth); lastValue = depth; updateDepthDisplay(); }; function updateDepthDisplay() { if (uiElementsLoaded && $('#depthText')[0]) $('#depthText')[0].innerHTML = `Depth: ${lastValue}`; } myFunctions.incrementDepth = function(delta) { lastValue = Math.max(MIN_DEPTH, Math.min(MAX_DEPTH, lastValue + delta)); updateDepthDisplay(); }; myFunctions.autoRun = function() { if (board && board.game && board.game.getTurn() === board.game.getPlayingAs()) { myFunctions.runChessEngine(lastValue); } }; document.onkeydown = function(e) { switch (e.keyCode) { case 81: myFunctions.runChessEngine(1); break; // Q case 87: myFunctions.runChessEngine(2); break; // W case 69: myFunctions.runChessEngine(3); break; // E case 82: myFunctions.runChessEngine(4); break; // R case 84: myFunctions.runChessEngine(5); break; // T case 89: myFunctions.runChessEngine(6); break; // Y case 85: myFunctions.runChessEngine(7); break; // U case 73: myFunctions.runChessEngine(8); break; // I case 79: myFunctions.runChessEngine(9); break; // O case 80: myFunctions.runChessEngine(10); break; // P case 65: myFunctions.runChessEngine(11); break; // A case 83: myFunctions.runChessEngine(12); break; // S case 68: myFunctions.runChessEngine(13); break; // D case 70: myFunctions.runChessEngine(14); break; // F case 71: myFunctions.runChessEngine(15); break; // G case 187: myFunctions.incrementDepth(1); break; // + case 189: myFunctions.incrementDepth(-1); break;// - } }; myFunctions.spinner = function() { if (uiElementsLoaded && $('#overlay')[0]) { $('#overlay')[0].style.display = isThinking ? 'block' : 'none'; } }; let dynamicStyles = null; function addAnimation(body) { if (!dynamicStyles) { dynamicStyles = document.createElement('style'); document.head.appendChild(dynamicStyles); } dynamicStyles.sheet.insertRule(body, dynamicStyles.length); } var loaded = false; myFunctions.loadEx = function() { try { console.log("Attempting to load UI..."); board = document.querySelector('chess-board, wc-chess-board'); var div = document.createElement('div'); div.innerHTML = `

Depth: ${lastValue}

Keys: Q-G (1-15), +/-

Engine: Stockfish API





`; div.style.cssText = 'position: fixed; top: 10px; right: 10px; z-index: 10000;'; document.body.appendChild(div); setTimeout(() => { $('#depthPlus').off('click').on('click', () => myFunctions.incrementDepth(1)); $('#depthMinus').off('click').on('click', () => myFunctions.incrementDepth(-1)); $('#autoMatch').on('change', () => { myVars.autoMatch = $('#autoMatch')[0].checked; if (myVars.autoMatch && !myVars.hasAutoMatched) { myFunctions.startNewGame(); } }); console.log("Event listeners bound."); }, 100); var spinCont = document.createElement('div'); spinCont.id = 'overlay'; spinCont.style.cssText = 'display: none; position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%);'; div.appendChild(spinCont); var spinr = document.createElement('div'); spinr.style.cssText = "height: 64px; width: 64px; animation: rotate 0.8s infinite linear; border: 5px solid firebrick; border-right-color: transparent; border-radius: 50%;"; spinCont.appendChild(spinr); addAnimation(`@keyframes rotate { 0% { transform: rotate(0deg); } 100% { transform: rotate(360deg); } }`); loaded = true; uiElementsLoaded = true; console.log("UI loaded successfully."); myFunctions.loadChessEngine(); } catch (error) { console.error("loadEx error:", error); } }; function other(delay) { var endTime = Date.now() + delay; var timer = setInterval(() => { if (Date.now() >= endTime) { myFunctions.autoRun(); canGo = true; clearInterval(timer); } }, 10); } const waitForChessBoard = setInterval(() => { if (!loaded) { myFunctions.loadEx(); } else { if (!board) board = document.querySelector('chess-board, wc-chess-board'); myVars.autoRun = $('#autoRun')[0].checked; myVars.autoMove = $('#autoMove')[0].checked; myVars.autoMatch = $('#autoMatch')[0].checked; let minDel = parseFloat($('#timeDelayMin')[0].value) || 0.1; let maxDel = parseFloat($('#timeDelayMax')[0].value) || 1; myVars.delay = Math.random() * (maxDel - minDel) + minDel; myFunctions.spinner(); myTurn = board && board.game && board.game.getTurn() === board.game.getPlayingAs(); updateDepthDisplay(); // Check for game end (for logging/debugging only, no auto-match here) const gameOver = document.querySelector('.game-over-message-component') || document.querySelector('.game-result'); if (gameOver) { console.log("Game ended detected."); } if (myVars.autoRun && canGo && !isThinking && myTurn) { canGo = false; other(myVars.delay * 1000); } } }, 500); setTimeout(() => { if (!loaded) myFunctions.loadEx(); }, 2000); } var isThinking = false, canGo = true, myTurn = false, board; window.addEventListener("load", () => main());