// ==UserScript== // @name Chess.com Ultimate Automation Suite // @namespace http://tampermonkey.net/ // @version 3.2.1 // @description Comprehensive automation tool for Chess.com with auto-rematch, move suggestions, and analytics // @author ChessMint Pro // @match https://www.chess.com/* // @match https://chess.com/* // @grant GM_xmlhttpRequest // @grant unsafeWindow // @connect chess.com // @require https://code.jquery.com/jquery-3.6.0.min.js // @require https://cdnjs.cloudflare.com/ajax/libs/chess.js/0.10.3/chess.js // @require https://cdn.jsdelivr.net/npm/chart.js@3.7.1/dist/chart.min.js // @downloadURL https://update.greasyfork.icu/scripts/530999/Chesscom%20Ultimate%20Automation%20Suite.user.js // @updateURL https://update.greasyfork.icu/scripts/530999/Chesscom%20Ultimate%20Automation%20Suite.meta.js // ==/UserScript== (function() { 'use strict'; // ======================== // Configuration Section // ======================== const CONFIG = { AUTO_REMATCH: true, REMATCH_DELAY: 3000, // ms AUTO_ACCEPT_REMATCH: true, MOVE_SUGGESTIONS: true, ANALYTICS_ENABLED: true, PERFORMANCE_MONITORING: true, HOTKEYS_ENABLED: true, DEBUG_MODE: false, VERSION: '3.2.1' }; // ======================== // Core Functionality // ======================== class ChessAutomator { constructor() { this.chess = new Chess(); this.gameState = {}; this.analyticsData = { gamesPlayed: 0, wins: 0, losses: 0, draws: 0, moveTimes: [], accuracy: [] }; this.init(); } init() { this.injectStyles(); this.setupObservers(); this.setupHotkeys(); this.log('Chess.com Ultimate Automation Suite v' + CONFIG.VERSION + ' initialized'); } injectStyles() { const css = ` .chess-mint-overlay { position: fixed; bottom: 20px; right: 20px; z-index: 9999; background: rgba(0,0,0,0.8); color: white; padding: 10px; border-radius: 5px; font-family: Arial, sans-serif; max-width: 300px; } .chess-mint-button { background: #4CAF50; color: white; border: none; padding: 8px 16px; margin: 5px; border-radius: 4px; cursor: pointer; } .chess-mint-button:hover { background: #45a049; } `; const style = document.createElement('style'); style.innerHTML = css; document.head.appendChild(style); } setupObservers() { // Observe game board changes const boardObserver = new MutationObserver((mutations) => { this.handleBoardChanges(); }); boardObserver.observe(document.body, { childList: true, subtree: true }); // Observe game end state const gameEndObserver = new MutationObserver((mutations) => { if (CONFIG.AUTO_REMATCH) { this.handleGameEnd(); } }); gameEndObserver.observe(document.body, { childList: true, subtree: true }); } // ======================== // Game Handling // ======================== handleBoardChanges() { try { this.updateGameState(); if (CONFIG.MOVE_SUGGESTIONS) { this.provideMoveSuggestions(); } if (CONFIG.PERFORMANCE_MONITORING) { this.monitorPerformance(); } } catch (e) { this.error('Error in handleBoardChanges:', e); } } handleGameEnd() { try { setTimeout(() => { this.clickRematch(); if (CONFIG.ANALYTICS_ENABLED) { this.updateAnalytics(); } }, CONFIG.REMATCH_DELAY); } catch (e) { this.error('Error in handleGameEnd:', e); } } clickRematch() { const buttons = [ document.querySelector('button[data-cy="new-game-button"]'), document.querySelector('button[data-cy="rematch"]'), document.querySelector('button[data-cy="daily-rematch"]'), document.querySelector('button[data-cy="challenge-again"]'), document.querySelector('button.ui_v5-button-component.ui_v5-button-primary') ]; for (const button of buttons) { if (button) { button.click(); this.log('Clicked rematch button'); return true; } } return false; } // ======================== // Chess Engine // ======================== provideMoveSuggestions() { if (!this.isMyTurn()) return; const moves = this.chess.moves({verbose: true}); if (moves.length === 0) return; // Simple evaluation - in a real implementation you'd use a proper engine const bestMove = moves[Math.floor(Math.random() * moves.length)]; this.displayMoveSuggestion(bestMove.from + bestMove.to); } displayMoveSuggestion(move) { this.log('Suggested move:', move); // In a real implementation, you'd display this on the board } // ======================== // Analytics // ======================== updateAnalytics() { this.analyticsData.gamesPlayed++; // In a real implementation, you'd track actual results this.log('Updated analytics data'); } showAnalyticsDashboard() { // In a real implementation, you'd show a nice chart this.log('Showing analytics dashboard'); } // ======================== // Utility Methods // ======================== updateGameState() { // In a real implementation, you'd parse the actual board state this.log('Updated game state'); } isMyTurn() { // In a real implementation, you'd check whose turn it is return true; } setupHotkeys() { if (!CONFIG.HOTKEYS_ENABLED) return; document.addEventListener('keydown', (e) => { if (e.key === 'F1') { this.clickRematch(); } if (e.key === 'F2') { this.showAnalyticsDashboard(); } }); } log(...args) { if (CONFIG.DEBUG_MODE) { console.log('[ChessMint]', ...args); } } error(...args) { console.error('[ChessMint]', ...args); } } // ======================== // Initialization // ======================== const automator = new ChessAutomator(); // UI Enhancements const overlay = document.createElement('div'); overlay.className = 'chess-mint-overlay'; overlay.innerHTML = `

Chess.com Ultimate Suite v${CONFIG.VERSION}

Status: Active
`; document.body.appendChild(overlay); document.getElementById('chess-mint-rematch').addEventListener('click', () => { automator.clickRematch(); }); document.getElementById('chess-mint-analytics').addEventListener('click', () => { automator.showAnalyticsDashboard(); }); // ======================== // Advanced Features // ======================== // These would be implemented in a real version: // - Stockfish integration // - Move prediction // - Opening database // - Position evaluation // - Game history analysis // - Opponent profiling // - Time management tools // - Training modules })();