// ==UserScript== // @name 8chan sounds player // @version 2.3.0_0011 // @namespace 8chanss // @description Play that faggy music weeb boi // @author original by: RCC; ported to 8chan by: soundboy_1459944 // @website https://greasyfork.org/en/scripts/533468-8chan-sounds-player // @match https://8chan.moe/*/res/* // @match https://8chan.se/*/res/* // @connect cdnjs.cloudflare.com // @connect 4chan.org // @connect 4channel.org // @connect a.4cdn.org // @connect 8chan.moe // @connect 8chan.se // @connect desu-usergeneratedcontent.xyz // @connect arch-img.b4k.co // @connect archive-media-0.nyafuu.org // @connect 4cdn.org // @connect a.pomf.cat // @connect pomf.cat // @connect litter.catbox.moe // @connect files.catbox.moe // @connect catbox.moe // @connect share.dmca.gripe // @connect z.zz.ht // @connect z.zz.fo // @connect zz.ht // @connect too.lewd.se // @connect lewd.se // @connect * // @grant GM.getValue // @grant GM.setValue // @grant GM.xmlHttpRequest // @grant GM_addValueChangeListener // @run-at document-start // @license CC0 1.0 // @icon data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAIAAAAlC+aJAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAOwAAADsABataJCQAAABh0RVh0U29mdHdhcmUAcGFpbnQubmV0IDQuMS42/U4J6AAAAs9JREFUaEPdmlFu20AMRIX2FL56c73mDgWM1GWXjwI9srQro5apPsxHlhyOPchPPjJ9//g8l779+Gman+crIPofC0wJWRVUp4Ah26dF3AKxmVisoGZ5mzDeI569ImWFcaeRzX/98jZhXCC2XSJinSec+OVtwvgIcY6L+3WecOKXtwnjNN1uN35KiHlEXAYWO8PoUQEcAdO9BfKlI+YRcdnwzBmmLy3gMGqIvyvOFt/JYHFAAYNpQ062xc3bCxgsGnK1IQ6qFXDk9qGwVijgsA7kfCl8ZQsYkiDCVKeAgSMhIVk4ShVw8AWSM4t1wQIG1kCiXOxqFnA4aEiaiUXlAgY3wWAgiwoFDM6CkUAWRQo4HDc88HK5+BNHwudG99OZHlDA4L5hgVbAO7BOuMfofjrTYwoYRATegV2CdcECBimNUxYwCGqcsoBBVsA0YFq5gEFcg1HAtHgBg8QGowaj+gUMQhuMzlXAIPe8BQyiI5zH6X4Dhky6n870jQUIbTA6SwHiAqYNRpULkBUwDZiWLUBQwDTBomYBUoKT/S1ERND+GD1JAY4DC/Rvbz/jSLjH6H4601cX4DLwQP/2BqaEz43upzN9aQHOgpFAFv+wAK4Gp2NwEzzMxJpgUa3AWibWBIsXFbh+cdyFg4YEmlgcXMBuBgtw0JA0F7uaBXAHkuZid3ABg9MVMCUkahbrUgVwJCQnC8cxBUwY1wuwTkiCCFORAuwScr4UvoMLcHePrzJy+1BYjymAa/PDHDncEAcDBXg0cARMdxW4fv32Y4dFQ662xc36dzKyzcEUMN1VIMO0ISddcfauArwTctIVZ9P068qvlHewZpth0ZhjudJ3sLx0xD8iLuOb8UgsbVlMgzmWK31vIuZBcbzOoM2YM2ftKCDOXSLiHvGYWKwgZtdoAbHtFSkJMcxivUBss/oFxFBN1b9fV5P/N3v+h/Yz6ePzD965YtNhR5uIAAAAAElFTkSuQmCC // @downloadURL https://update.greasyfork.icu/scripts/533468/8chan%20sounds%20player.user.js // @updateURL https://update.greasyfork.icu/scripts/533468/8chan%20sounds%20player.meta.js // ==/UserScript== //kudos to the original sound player by RCC: https://github.com/rcc11/4chan-sounds-player (function(modules) { // webpackBootstrap 'use strict'; // The module cache var installedModules = {}; // The require function function __webpack_require__(moduleId) { // Check if module is in cache if (installedModules[moduleId]) { return installedModules[moduleId].exports; } // Create a new module (and put it into the cache) var module = installedModules[moduleId] = { i: moduleId, l: false, exports: {} }; // Execute the module function modules[moduleId].call(module.exports, module, module.exports, __webpack_require__); // Flag the module as loaded module.l = true; // Return the exports of the module return module.exports; } // expose the modules object (__webpack_modules__) __webpack_require__.m = modules; // expose the module cache __webpack_require__.c = installedModules; // define getter function for harmony exports __webpack_require__.d = function(exports, name, getter) { if (!__webpack_require__.o(exports, name)) { Object.defineProperty(exports, name, { enumerable: true, get: getter }); } }; // define __esModule on exports __webpack_require__.r = function(exports) { if (typeof Symbol !== 'undefined' && Symbol.toStringTag) { Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' }); } Object.defineProperty(exports, '__esModule', { value: true }); }; // create a fake namespace object // mode & 1: value is a module id, require it // mode & 2: merge all properties of value into the ns // mode & 4: return value when already ns object // mode & 8|1: behave like require __webpack_require__.t = function(value, mode) { if (mode & 1) value = __webpack_require__(value); if (mode & 8) return value; if ((mode & 4) && typeof value === 'object' && value && value.__esModule) return value; var ns = Object.create(null); __webpack_require__.r(ns); Object.defineProperty(ns, 'default', { enumerable: true, value: value }); if (mode & 2 && typeof value != 'string') for (var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key)); return ns; }; // getDefaultExport function for compatibility with non-harmony modules __webpack_require__.n = function(module) { var getter = module && module.__esModule ? function getDefault() { return module['default']; } : function getModuleExports() { return module; }; __webpack_require__.d(getter, 'a', getter); return getter; }; // Object.prototype.hasOwnProperty.call __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); }; // __webpack_public_path__ __webpack_require__.p = ""; // Load entry module and return exports return __webpack_require__(__webpack_require__.s = 3); }) ([ /* 0 - File Parser • parseFileName(): Extracts sound URLs from filenames using regex pattern [sound=URL] • parsePost(): Processes individual posts to find sound files and create play buttons • parseFiles(): Scans the page or specific elements for posts containing sounds • Key Features: o Handles URL decoding o Creates unique IDs for each sound o Generates play links next to sound files */ (function(module, exports) { const protocolRE = /^(https?:)?\/\//; const filenameRE = /(.*?)[[({](?:audio|sound)[ =:|$](.*?)[\])}]/g; const videoFileExtRE = /\.(webm|mp4)$/i; let localCounter = 0; function getFullFilename(element) { if (element.dataset.fileExt) { return element.textContent + element.nextElementSibling.textContent; } return element.textContent; } function formatFileTitle(postId, fileIndex, fileSize, filename) { // Convert fileSize (assumed to be a string like "99.50 KB" or "1.82 MB") into MB let sizeValue = parseFloat(fileSize); let sizeInMB = 0; if (fileSize.toLowerCase().includes("kb")) { sizeInMB = sizeValue / 1024; } else if (fileSize.toLowerCase().includes("mb")) { sizeInMB = sizeValue; } // Round up to 1 decimal place sizeInMB = Math.ceil(sizeInMB * 10) / 10; // Cap anything over 99.5 MB // Omit the .0 when it's a whole number like 11.0 MB (11.0 MB → 11 MB). let displaySize = sizeInMB > 99.5 ? "99+ MB" : `${(sizeInMB > 9.9 ? ' ' + sizeInMB.toFixed(0): sizeInMB.toFixed(1))} MB`; // Extract file extension const fileExt = filename.split('.').pop().toLowerCase(); // Get base filename without extension const baseName = filename.replace(/\.[^/.]+$/, ""); let spaceVar = '0'; if (fileExt.length > 3) { spaceVar = ' '; } else if (fileExt.length === 3) { spaceVar = '    '; } else if (fileExt.length < 3) { spaceVar = '    ;   '; } return `${postId}   ${displaySize} .${fileExt} ${spaceVar} ${baseName}`; } function getPostNumber(postElement) { // First try to get it from the element's ID /*if (postElement.id && /^\d+$/.test(postElement.id)) { return postElement.id; }*/ // If not found in ID, look for the linkQuote element const linkQuote = postElement.querySelector('.linkQuote'); if (linkQuote && linkQuote.textContent && /^\d+$/.test(linkQuote.textContent)) { return linkQuote.textContent; } // Fallback to a generated ID if nothing else works return 'idGrabFailed'; } function parseFileName(filename, image, post, thumb, imageMD5, fileIndex, fileSize) { if (!filename) return []; filename = filename.replace(/-/, '/'); // First check for [sound=URL] tags const matches = []; let match; while ((match = filenameRE.exec(filename)) !== null) { matches.push(match); } // If we found sound tags, process them and ignore video files if (matches.length) { const defaultName = formatFileTitle(post, fileIndex, fileSize, filename); return matches.reduce((sounds, match, i) => { let src = match[2]; const id = post + ':' + fileIndex + ':' + i; const title = match[1].trim() || defaultName + (matches.length > 1 ? ` (${i + 1})` : ''); try { // Fix for Firefox issue: replace underscores that were mistakenly used instead of percent-encoding if (src.includes('_') && !src.includes('%')) { src = src.replace(/_/g, '%'); } if (src.includes('%')) { src = decodeURIComponent(src); } if (src.match(protocolRE) === null) { src = (location.protocol + '//' + src); } } catch (error) { return sounds; } // Determine if this is a video file based on extension const isVideo = videoFileExtRE.test(src) ? true : false; const type = isVideo ? (src.endsWith('.webm') ? 'video/webm' : 'video/mp4') : 'audio'; const sound = { src, id, title: formatFileTitle(post, fileIndex, fileSize, filename), post, image, filename, thumb, imageMD5, type, isVideo, hasSoundTag: true, fileIndex: fileIndex, }; Player.acceptedSound(sound) && sounds.push(sound); return sounds; }, []); } // If no sound tags found, check for video files const isVideoFile = videoFileExtRE.test(filename); if (isVideoFile) { const id = post + ':' + fileIndex + ':0'; return [{ src: image, // Use the image URL as src for video files id, title: formatFileTitle(post, fileIndex, fileSize, filename), post, image, filename, thumb, imageMD5, type: filename.endsWith('.webm') ? 'video/webm' : 'video/mp4', isVideo: true, hasSoundTag: false, fileIndex: fileIndex }]; } return []; } function parsePost(post, skipRender) { try { // Get the actual post number for this post const postNumber = getPostNumber(post); if (!postNumber) return; // If there are existing play links, just reconnect their handlers const existingLinks = post.querySelectorAll(`.${ns}-play-link`); if (existingLinks.length > 0) { existingLinks.forEach(link => { const id = link.getAttribute('data-id'); link.onclick = () => Player.play(Player.sounds.find(sound => sound.id === id)); }); return; } // Get all file containers in the post const fileContainers = post.querySelectorAll('.uploadCell'); if (!fileContainers || fileContainers.length === 0) return; let allSounds = []; // Process each file in the post fileContainers.forEach((container, fileIndex) => { let filename = null; let fileLink = null; let fileSize = "0 KB"; // Try to get filename from various locations const originalNameLink = container.querySelector('.originalNameLink'); if (originalNameLink) { filename = getFullFilename(originalNameLink); } // Get file size if available const sizeLabel = container.querySelector('.sizeLabel'); if (sizeLabel) { fileSize = sizeLabel.textContent.trim(); } // If no filename found via standard selectors, try to find file links if (!filename) { const fileLinkEl = container.querySelector('.nameLink'); if (fileLinkEl) { fileLink = fileLinkEl.href; filename = fileLink.split('/').pop(); } } if (!filename) return; const fileThumb = container.querySelector('.imgLink'); const imageSrc = fileThumb && fileThumb.href; const thumbImg = fileThumb && fileThumb.querySelector('img'); const thumbSrc = thumbImg && thumbImg.src; const md5Match = thumbImg && thumbImg.src.match(/\/\.media\/(t_)?([a-f0-9]+)/); const imageMD5 = md5Match && md5Match[2]; const sounds = parseFileName(filename, imageSrc, postNumber, thumbSrc, imageMD5, fileIndex, fileSize); if (!sounds.length) return; allSounds = allSounds.concat(sounds); // Create play link for this file const firstID = sounds[0].id; const text = '▶︎'; const clss = `${ns}-play-link`; let playLinkParent = container.querySelector('.uploadDetails') || container.querySelector('.fileLink') || container.querySelector('.fileText') || container; // Fallback to the container itself if (playLinkParent) { const playLink = document.createElement('a'); playLink.href = "javascript:;"; playLink.className = clss; playLink.setAttribute('data-id', firstID); playLink.textContent = text; playLink.title = 'play'; playLink.style.display = 'inline-block'; // Ensure the link is displayed inline playLink.style.marginLeft = '3px'; // Add some spacing playLink.onclick = () => Player.play(Player.sounds.find(sound => sound.id === firstID)); playLinkParent.appendChild(document.createTextNode(' ')); playLinkParent.appendChild(playLink); } }); if (allSounds.length === 0) return; allSounds.forEach(sound => Player.add(sound, skipRender)); return allSounds.length > 0; } catch (err) { console.error('[8chan sounds player] Error parsing post:', err); } } function parseFiles(target, postRender) { let addedSounds = false; let posts = target.classList && target.classList.contains('postCell') ? [target] : target.querySelectorAll('.innerOP, .innerPost'); posts.forEach(post => parsePost(post, postRender) && (addedSounds = true)); if (addedSounds && postRender && Player.container) { Player.playlist.render(); } } module.exports = { parseFiles, parsePost, parseFileName }; }), /* 1 - Settings Configuration • Contains all default configuration options for the player: o Playback settings (shuffle, repeat) o UI settings (view styles, hover images) o Keybindings o Allowed hosts list o Color schemes o Template layouts • Defines the structure for: o Header/footer/row templates o Hotkey bindings o Player appearance settings */ (function(module, exports) { module.exports = [{ property: 'shuffle', default: false }, { property: 'repeat', default: 'all' }, { property: 'viewStyle', default: 'playlist' }, { property: 'hoverImages', default: false }, { property: 'preventHoverImagesFor', default: [], save: false }, { title: 'Miscellaneous', description: 'Variety of different settings', showInSettings: true, settings: [{ property: 'fontSize', title: 'Font Size (in px)', description: 'Adjust the font size in the player', default: '13', showInSettings: true, updateStylesheet: true }, { property: 'autoshow', default: true, title: 'Autoshow', description: 'Automatically show the player when the thread contains sounds.', showInSettings: false, }, { property: 'pauseOnHide', default: false, title: 'Pause on hide', description: 'Pause the player when it\'s hidden.', showInSettings: true, }, { property: 'showSoundTagOnly', default: false, title: 'Show Sound Posts Only', description: 'When enabled, only posts with [sound=URL] tags will be displayed', showInSettings: true, }, ] }, { title: 'Media Display Settings', description: 'Settings for media display dimensions.', showInSettings: true, settings: [{ property: 'minMediaHeight', title: 'Minimum Media Height', default: '25px', showInSettings: true, updateStylesheet: true }, { property: 'maxMediaHeight', title: 'Maximum Media Height', default: '400px', showInSettings: true, updateStylesheet: true }, ] }, { title: 'Minimised Display', description: 'Optional displays for when the player is minimised.', settings: [{ property: 'pip', title: 'Thumbnail', description: 'Display a fixed Minimised Display of the playing sound in the bottom right of the thread.', default: true, showInSettings: true }, { property: 'maxPIPWidth', title: 'Maximum Width', description: 'Maximum width for the Minimised Display.', default: '200px', updateStylesheet: true, showInSettings: true }, { property: 'maxPIPHeight', title: 'Maximum Height', description: 'Maximum height for the Minimised Display.', default: '150px', updateStylesheet: true, showInSettings: true }, { property: 'chanXControls', title: '4chan X Header Controls', description: 'Show playback controls in the 4chan X header. Customise the template below.', showInSettings: isChanX, options: { always: 'Always', closed: 'Only with the player closed', never: 'Never' } } ] }, { property: 'limitPostWidths', title: 'Limit Post Width', description: 'Limit the width of posts so they aren\'t hidden under the player.', showInSettings: true, settings: [{ property: 'limitPostWidths', title: 'Enabled', default: false }, { property: 'minPostWidth', title: 'Minimum Width', default: '50%' } ] }, { property: 'threadsViewStyle', title: 'Threads View', description: 'How threads in the threads view are listed.', showInSettings: false, settings: [{ title: 'Display', default: 'table', options: { table: 'Table', board: 'Board' } }] }, { title: 'Keybinds', showInSettings: true, description: 'Enable keyboard shortcuts.', format: 'hotkeys.stringifyKey', parse: 'hotkeys.parseKey', class: `${ns}-key-input`, property: 'hotkey_bindings', settings: [{ property: 'hotkeys', default: 'open', handler: 'hotkeys.apply', title: 'Enabled', format: null, parse: null, class: null, options: { always: 'Always', open: 'Only with the player open', never: 'Never' } }, { property: 'hotkey_bindings.playPause', title: 'Play/Pause', keyHandler: 'togglePlay', ignoreRepeat: true, default: { key: ' ' } }, { property: 'hotkey_bindings.previous', title: 'Previous', keyHandler: 'previous', ignoreRepeat: true, default: { key: 'arrowleft' } }, { property: 'hotkey_bindings.next', title: 'Next', keyHandler: 'next', ignoreRepeat: true, default: { key: 'arrowright' } }, { property: 'hotkey_bindings.volumeUp', title: 'Volume Up', keyHandler: 'hotkeys.volumeUp', default: { shiftKey: true, key: 'arrowup' } }, { property: 'hotkey_bindings.volumeDown', title: 'Volume Down', keyHandler: 'hotkeys.volumeDown', default: { shiftKey: true, key: 'arrowdown' } }, { property: 'hotkey_bindings.toggleFullscreen', title: 'Toggle Fullscreen', keyHandler: 'display.toggleFullScreen', default: { key: '' } }, { property: 'hotkey_bindings.togglePlayer', title: 'Show/Hide', keyHandler: 'display.toggle', default: { key: 'h' } }, { property: 'hotkey_bindings.togglePlaylist', title: 'Toggle Playlist', keyHandler: 'playlist.toggleView', default: { key: '' } }, { property: 'hotkey_bindings.scrollToPlaying', title: 'Jump To Playing', keyHandler: 'playlist.scrollToPlaying', default: { key: '' } }, { property: 'hotkey_bindings.toggleHoverImages', title: 'Toggle Hover Images', keyHandler: 'playlist.toggleHoverImages', default: { key: '' } } ] }, { property: 'allow', title: 'Allowed Hosts', description: 'Which domains sources are allowed to be loaded from.', default: [ '4cdn.org', '8chan.se', '8chan.moe', 'catbox.moe', 'dmca.gripe', 'lewd.se', 'pomf.cat', 'zz.ht' ], actions: [{ title: 'Reset', handler: 'settings.reset' }], showInSettings: true, split: '\n' }, { property: 'filters', default: ['# Image MD5 or sound URL'], title: 'Filters', description: 'List of URLs or image MD5s to filter, one per line.\nLines starting with a # will be ignored.', actions: [{ title: 'Reset', handler: 'settings.reset' }], showInSettings: true, split: '\n' }, { property: 'headerTemplate', title: 'Header Contents', actions: [{ title: 'Reset', handler: 'settings.reset' }], //default: 'repeat-button shuffle-button hover-images-button playlist-button\nsound-name\nadd-button reload-button threads-button settings-button close-button', default: 'repeat-button shuffle-button hover-images-button playlist-button\nsound-name\n reload-button settings-button close-button', showInSettings: 'textarea', }, { property: 'rowTemplate', title: 'Row Contents', actions: [{ title: 'Reset', handler: 'settings.reset' }], default: 'sound-name h:{menu-button}', showInSettings: 'textarea' }, { property: 'footerTemplate', title: 'Footer Contents', actions: [{ title: 'Reset', handler: 'settings.reset' }], default: 'playing-button:"sound-index /" sound-count files\n' + 'p:{\n' + '
\n' + ' sound-tag-toggle-button\n' + ' post-link\n' + ' Open [ image-link sound-link ]\n' + ' Download [ dl-image-button dl-sound-button ]\n' + '
\n' + '}', description: 'Template for the footer contents', showInSettings: 'textarea', attrs: 'style="height:120px;"' }, { property: 'chanXTemplate', title: '4chan X Header Controls', default: 'p:{\n\tpost-link:"sound-name"\n\tprev-button\n\tplay-button\n\tnext-button\n\tsound-current-time / sound-duration\n}', actions: [{ title: 'Reset', handler: 'settings.reset' }], /*showInSettings: 'textarea'*/ showInSettings: false, }, { title: 'Colors', showInSettings: true, property: 'colors', updateStylesheet: true, actions: [{ title: 'Match Theme', handler: 'settings.forceBoardTheme' }], // These colors will be overriden with the theme defaults at initialization. settings: [{ property: 'colors.text', default: '#000000', title: 'Text Color' }, { property: 'colors.background', default: '#d6daf0', title: 'Background Color' }, { property: 'colors.border', default: '#b7c5d9', title: 'Border Color' }, { property: 'colors.odd_row', default: '#d6daf0', title: 'Odd Row Color', }, { property: 'colors.even_row', default: '#b7c5d9', title: 'Even Row Color' }, { property: 'colors.playing', default: '#98bff7', title: 'Playing Row Color' }, { property: 'colors.dragging', default: '#c396c8', title: 'Dragging Row Color' } ] /* settings: [{ property: 'colors.text', default: '#FFFFFF', title: 'Text Color' }, { property: 'colors.background', default: '#282A2E', title: 'Background Color' }, { property: 'colors.border', default: '#C5C8C6', title: 'Border Color' }, { property: 'colors.odd_row', default: '#232323', title: 'Odd Row Color', }, { property: 'colors.even_row', default: '#3A3A3A', title: 'Even Row Color' }, { property: 'colors.playing', default: '#1B4444', title: 'Playing Row Color' }, { property: 'colors.dragging', default: '#22AAAA', title: 'Dragging Row Color' } ]*/ }, ]; }), /* 2 - Core Player Setup • Initializes the main Player object with: o Component references (controls, playlist, etc.) o Template system o Event system • Key functions: o initialize(): Bootstraps all components o compareIds(): For sorting sounds o acceptedSound(): Validates URLs against allowlist o syncTab(): Handles cross-tab synchronization */ (function(module, exports, __webpack_require__) { const components = { // Settings must be first. settings: __webpack_require__(5), controls: __webpack_require__(6), display: __webpack_require__(7), events: __webpack_require__(8), footer: __webpack_require__(9), header: __webpack_require__(10), hotkeys: __webpack_require__(11), minimised: __webpack_require__(12), playlist: __webpack_require__(13), position: __webpack_require__(14), threads: __webpack_require__(15), userTemplate: __webpack_require__(17) }; // Create a global ref to the player. const Player = window.Player = module.exports = { //ns, audio: new Audio(), sounds: [], isHidden: true, container: null, ui: {}, // Build the config from the default config: {}, // Helper function to query elements in the player. $: (...args) => Player.container && Player.container.querySelector(...args), $all: (...args) => Player.container && Player.container.querySelectorAll(...args), // Store a ref to the components so they can be iterated. components, // Get all the templates. templates: { body: __webpack_require__(19), controls: __webpack_require__(20), css: __webpack_require__(21), footer: __webpack_require__(22), header: __webpack_require__(23), itemMenu: __webpack_require__(24), list: __webpack_require__(25), player: __webpack_require__(26), settings: __webpack_require__(27), threads: __webpack_require__(28), threadBoards: __webpack_require__(29), threadList: __webpack_require__(30) }, /** * Set up the player. */ initialize: async function initialize() { if (Player.initialized) { return; } Player.initialized = true; try { Player.sounds = []; // Run the initialisation for each component. for (let name in components) { components[name].initialize && await components[name].initialize(); } if (!is4chan) { // Add a sounds link in the nav for archives const nav = document.querySelector('.navbar-inner .nav:nth-child(2)'); const li = createElement('
  • Sounds
  • ', nav); li.children[0].addEventListener('click', Player.display.toggle); } else if (isChanX) { // If it's already known that 4chan X is running then setup the button for it. Player.display.initChanX(); } else { // Add the [Sounds] link in the top and bottom nav. document.querySelectorAll('#settingsWindowLink, #settingsWindowLinkBot').forEach(function(link) { const showLink = createElement('Sounds', null, { click: Player.display.toggle }); link.parentNode.insertBefore(showLink, link); link.parentNode.insertBefore(document.createTextNode('] ['), link); }); } // Render the player, but not neccessarily show it. Player.display.render(); // Add this line to automatically show the player Player.display.show(); } catch (err) { Player.logError('There was an error initialzing the sound player. Please check the console for details.'); console.error('[8chan sounds player]', err); // Can't recover so throw this error. throw err; } }, /** * Compare two ids for sorting. */ compareIds: function(a, b) { const [aPID, aSID] = a.split(':'); const [bPID, bSID] = b.split(':'); const postDiff = aPID - bPID; return postDiff !== 0 ? postDiff : aSID - bSID; }, /** * Check whether a sound src and image are allowed and not filtered. */ acceptedSound: function({ src, imageMD5 }) { try { const link = new URL(src); const host = link.hostname.toLowerCase(); return !Player.config.filters.find(v => v === imageMD5 || v === host + link.pathname) && Player.config.allow.find(h => host === h || host.endsWith('.' + h)); } catch (err) { return false; } }, /** * Listen for changes */ syncTab: (property, callback) => GM_addValueChangeListener(property, (_prop, oldValue, newValue, remote) => { remote && callback(newValue, oldValue); }), /** * Send an error notification event. */ logError: function(message, type = 'error') { console.error(message); document.dispatchEvent(new CustomEvent('CreateNotification', { bubbles: true, detail: { type: type, content: message, lifetime: 5 } })); } }; // Add each of the components to the player. for (let name in components) { Player[name] = components[name]; (Player[name].atRoot || []).forEach(k => Player[k] = Player[name][k]); } }), /* 3 - Main Entry Point • Initialization sequence: a. Waits for DOM/4chan X readiness b. Sets up mutation observer for dynamic content c. Triggers initial page scan • Handles both: o Native 4chan interface o 4chan X extension environment */ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); const _globals__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(4); const _player__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(2); const _file_parser__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(0); async function doInit() { setTimeout(async function() { await _player__WEBPACK_IMPORTED_MODULE_1__.initialize(); Player.set('showSoundTagOnly', false); // Add this line // Initialize header and footer buttons _player__WEBPACK_IMPORTED_MODULE_1__.display.initHeader(); _player__WEBPACK_IMPORTED_MODULE_1__.display.initFooter(); // Parse existing posts _file_parser__WEBPACK_IMPORTED_MODULE_2__.parseFiles(document.body, true); // Add sounds link to 8chan navigation const nav = document.querySelector('.threadBottom .innerUtility'); if (nav && !document.querySelector('.innerUtility a[href="javascript:;"]')) { const li = createElement('Sounds', nav); nav.insertBefore(document.createTextNode(' ['), li); nav.insertBefore(li, nav.querySelector('.archiveLinkThread')); nav.insertBefore(document.createTextNode('] '), nav.querySelector('.archiveLinkThread')); li.addEventListener('click', _player__WEBPACK_IMPORTED_MODULE_1__.display.toggle); } _file_parser__WEBPACK_IMPORTED_MODULE_2__.parseFiles(document.body, true); // Set up mutation observer const observer = new MutationObserver(function(mutations) { mutations.forEach(function(mutation) { if (mutation.type === 'childList') { mutation.addedNodes.forEach(function(node) { if (node.nodeType === Node.ELEMENT_NODE) { _file_parser__WEBPACK_IMPORTED_MODULE_2__.parseFiles(node); } }); } }); }); observer.observe(document.body, { childList: true, subtree: true }); }, 0); } document.addEventListener('DOMContentLoaded', doInit); }), /* 4 - Globals & Utilities • Defines shared utilities: o _set()/_get(): Deep object property access o toDuration(): Formats time (00:00) o timeAgo(): Relative time formatting o createElement(): DOM creation helper o noDefault(): Event handler wrapper • Sets global constants: o ns: Namespace prefix o is4chan/isChanX: Environment detection o Board: Current board name o VERSION */ (function(module, exports) { // Update globals for 8chan window.ns = 'fc-sounds'; window.is4chan = false; window.isChanX = false; window.Board = location.pathname.split('/')[1]; const scriptVersion = GM_info.script.version; window.VERSION = scriptVersion ? scriptVersion : 'Version not found'; const fontUrl = 'https://cdnjs.cloudflare.com/ajax/libs/tabler-icons/3.28.1/fonts/tabler-icons-outline.woff'; async function loadFontTablerAsBase64() { try { // Download the font file const response = await new Promise((resolve, reject) => { GM.xmlHttpRequest({ method: 'GET', url: fontUrl, responseType: 'arraybuffer', headers: { 'Accept': '*/*' }, onload: resolve, onerror: reject, ontimeout: reject, timeout: 60000 }); }); // Convert the array buffer to Base64 const base64Font = arrayBufferToBase64(response.response); // Create the CSS font-face rule const fontFaceCSS = ` @font-face { font-family: 'tabler-icons'; font-style: normal; font-weight: 400; src: url('data:font/woff2;charset=utf-8;base64,${base64Font}') format('woff2'); } .ti { font-family: 'tabler-icons'; speak: none; font-style: normal; font-weight: normal; font-variant: normal; text-transform: none; line-height: 1; -webkit-font-smoothing: antialiased; -moz-osx-font-smoothing: grayscale; } .ti-repeat:before {content:"\\eb72";} .ti-repeat-off:before {content:"\\f18e";} .ti-repeat-once:before {content:"\\eb71";} .ti-arrows-shuffle:before {content:"\\f000";} .ti-arrows-right:before {content:"\\edb3";} .ti-playlist-add:before {content:"\\f008";} .ti-playlist-x:before {content:"\\f009";} .ti-photo-check:before {content:"\\f35e";} .ti-photo-x:before {content:"\\f367";} .ti-plus:before {content:"\\eb0b";} .ti-reload:before {content:"\\f3ae";} .ti-settings:before {content:"\\eb20";} .ti-search:before {content:"\\eb1c";} .ti-square-x:before {content:"\\eb2b";} .ti-message:before {content:"\\eaef";} .ti-photo:before {content:"\\eb0a";} .ti-music:before {content:"\\eafc";} .ti-photo-down:before {content:"\\f35f";} .ti-music-down:before {content:"\\fbdc";} .ti-filter:before {content:"\\eaa5";} .ti-trash:before {content:"\\eb41";} .ti-filter-minus:before {content:"\\fa01";} .ti-filter-check:before {content:"\\fb7e";} `; // Inject the CSS into the page const style = document.createElement('style'); style.textContent = fontFaceCSS; document.head.appendChild(style); //console.log('FontTabler loaded as Base64'); } catch (error) { console.error('Error loading FontTabler:', error); } } // Your existing arrayBufferToBase64 function function arrayBufferToBase64(buffer) { let binary = ''; const bytes = new Uint8Array(buffer); for (let i = 0; i < bytes.byteLength; i++) { binary += String.fromCharCode(bytes[i]); } return btoa(binary); } // Call the function to load Tabler loadFontTablerAsBase64(); // Keep rest of original globals.js content window._set = function(object, path, value) { const props = path.split('.'); const lastProp = props.pop(); const setOn = props.reduce((obj, k) => obj[k] || (obj[k] = {}), object); setOn && (setOn[lastProp] = value); return object; }; window._get = function(object, path, dflt) { const props = path.split('.'); const lastProp = props.pop(); const parent = props.reduce((obj, k) => obj && obj[k], object); return parent && Object.prototype.hasOwnProperty.call(parent, lastProp) ? parent[lastProp] : dflt; }; window.toDuration = function(number) { number = Math.floor(number || 0); let [seconds, minutes, hours] = _duration(0, number); seconds < 10 && (seconds = '0' + seconds); return (hours ? hours + ':' : '') + minutes + ':' + seconds; }; window.timeAgo = function(date) { const [seconds, minutes, hours, days, weeks] = _duration(Math.floor(date), Math.floor(Date.now() / 1000)); /* _eslint-disable indent */ return weeks > 1 ? weeks + ' weeks ago' : days > 0 ? days + (days === 1 ? ' day' : ' days') + ' ago' : hours > 0 ? hours + (hours === 1 ? ' hour' : ' hours') + ' ago' : minutes > 0 ? minutes + (minutes === 1 ? ' minute' : ' minutes') + ' ago' : seconds + (seconds === 1 ? ' second' : ' seconds') + ' ago'; /* eslint-enable indent */ }; function _duration(from, to) { const diff = Math.max(0, to - from); return [ diff % 60, Math.floor(diff / 60) % 60, Math.floor(diff / 60 / 60) % 24, Math.floor(diff / 60 / 60 / 24) % 7, Math.floor(diff / 60 / 60 / 24 / 7) ]; } window.createElement = function(html, parent, events = {}) { const container = document.createElement('div'); container.innerHTML = html; const el = container.children[0]; parent && parent.appendChild(el); for (let event in events) { el.addEventListener(event, events[event]); } return el; }; window.createElementBefore = function(html, before, events = {}) { const el = createElement(html, null, events); before.parentNode.insertBefore(el, before); return el; }; window.noDefault = (f, ...args) => e => { e.preventDefault(); const func = typeof f === 'function' ? f : _get(Player, f); func(...args); }; }), /* 5 - Settings Manager • Manages all user configuration: o load()/save(): Persistent storage o set(): Updates settings with validation o applyBoardTheme(): Matches 4chan's colors • Handles: o Settings UI rendering o Change detection o Cross-tab synchronization */ (function(module, exports, __webpack_require__) { const settingsConfig = __webpack_require__(1); module.exports = { atRoot: ['set'], delegatedEvents: { click: { [`.${ns}-settings .${ns}-heading-action`]: 'settings.handleAction', }, focusout: { [`.${ns}-settings input, .${ns}-settings textarea`]: 'settings.handleChange' }, change: { [`.${ns}-settings input[type=checkbox], .${ns}-settings select`]: 'settings.handleChange' }, keydown: { [`.${ns}-key-input`]: 'settings.handleKeyChange', }, keyup: { [`.${ns}-encoded-input`]: 'settings._handleEncoded', [`.${ns}-decoded-input`]: 'settings._handleDecoded' } }, initialize: async function() { // Apply the default board theme as default. Player.settings.applyBoardTheme(); // Apply the default config. Player.config = settingsConfig.reduce(function reduceSettings(config, setting) { if (setting.settings) { setting.settings.forEach(subSetting => { let _setting = { ...setting, ...subSetting }; _set(config, _setting.property, _setting.default); }); return config; } return _set(config, setting.property, setting.default); }, {}); // Load the user config. await Player.settings.load(); // Listen for the player closing to apply the pause on hide setting. Player.on('hide', function() { if (Player.config.pauseOnHide) { Player.pause(); } }); // Listen for changes from other tabs Player.syncTab('settings', value => Player.settings.apply(value, { bypassSave: true, applyDefault: true, ignore: ['viewStyle'] })); }, render: function() { if (Player.container) { Player.$(`.${ns}-settings`).innerHTML = Player.templates.settings(); } }, forceBoardTheme: function() { Player.settings.applyBoardTheme(true); Player.settings.save(); }, applyBoardTheme: function(force) { const rootStyles = getComputedStyle(document.documentElement); const textColor = rootStyles.getPropertyValue('--text-color').trim(); let backgroundColor = rootStyles.getPropertyValue('--contrast-color').trim() || rootStyles.getPropertyValue('--background-color').trim() || '#FFFFFF'; backgroundColor = Player.settings.adjustColor(backgroundColor, { h: 0, s: 0, v: 0 }); // turn to hex to drop alpha from rgba const borderColor = rootStyles.getPropertyValue('--border-color').trim(); const oddRow = Player.settings.isLightColor(backgroundColor) ? Player.settings.adjustColor(backgroundColor, { h: 30, s: 15, v: 0 }) : Player.settings.adjustColor(backgroundColor, { h: 30, s: 0, v: 0 }); const evenRow = Player.settings.isLightColor(backgroundColor) ? Player.settings.adjustColor(backgroundColor, { h: 0, s: 0, v: 0 }) : Player.settings.adjustColor(backgroundColor, { h: 0, s: 0, v: -6 }); const playing = Player.settings.isLightColor(backgroundColor) ? Player.settings.adjustColor(backgroundColor, { h: 45, s: 40, v: -20 }) : Player.settings.adjustColor(backgroundColor, { h: -60, s: 20, v: 30 }); const dragging = Player.settings.isLightColor(backgroundColor) ? Player.settings.adjustColor(backgroundColor, { h: 75, s: 40, v: -20 }) : Player.settings.adjustColor(backgroundColor, { h: -120, s: 20, v: 40 }); const colorSettingMap = { 'colors.text': textColor, 'colors.background': backgroundColor, 'colors.border': borderColor, 'colors.odd_row': oddRow, 'colors.even_row': evenRow, 'colors.playing': playing, 'colors.dragging': dragging }; settingsConfig.find(s => s.property === 'colors').settings.forEach(setting => { const updateConfig = force || (setting.default === _get(Player.config, setting.property)); colorSettingMap[setting.property] && (setting.default = colorSettingMap[setting.property]); updateConfig && Player.set(setting.property, setting.default, { bypassSave: true, bypassRender: true }); }); // Updated the stylesheet if it exists. Player.stylesheet && Player.display.updateStylesheet(); // Re-render the settings if needed. Player.settings.render(); }, parseColor: function(color) { let result; // Check if it's in hex format; Hex: #RGB or #RRGGBB if (/^#([0-9A-Fa-f]{6}|[0-9A-Fa-f]{3})$/.test(color)) { let hex = color.slice(1); if (hex.length === 3) { hex = hex.split('').map(x => x + x).join(''); } result = [ parseInt(hex.slice(0, 2), 16), parseInt(hex.slice(2, 4), 16), parseInt(hex.slice(4, 6), 16) ]; } // Check if it's in rgb format; RGB: rgb(r, g, b) else if (/^rgb\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*\)$/.test(color)) { result = color.match(/\d+/g).map(Number); } // Check if it's in rgba format; RGBA: rgba(r, g, b, a) else if (/^rgba\(\s*\d+\s*,\s*\d+\s*,\s*\d+\s*,\s*(0|1|0?\.\d+)\s*\)$/.test(color)) { let matches = color.match(/\d+(\.\d+)?/g).map(Number); result = matches.slice(0, 3); // Drop alpha } return result; }, isLightColor: function(color) { const rgb = Player.settings.parseColor(color); if (!rgb) return false; const [r, g, b] = rgb; const luminance = 0.299 * r + 0.587 * g + 0.114 * b; return luminance > 186; }, adjustColor: function(color, { h = 0, s = 0, v = 0 } = {}) { const rgb = Player.settings.parseColor(color); if (!rgb) return color; const [r, g, b] = rgb.map(c => c / 255); const [hVal, sVal, vVal] = Player.settings.rgbToHsv(r, g, b); // Adjust HSV const newHVal = (hVal * 360 + h) % 360; const newSVal = Math.min(1, Math.max(0, sVal + s / 100)); const newVVal = Math.min(1, Math.max(0, vVal + v / 100)); // HSV to RGB const [r1, g1, b1] = Player.settings.hsvToRgb(newHVal, newSVal, newVVal); return `#${Player.settings.toHex(r1)}${Player.settings.toHex(g1)}${Player.settings.toHex(b1)}`; }, rgbToHsv: function(r, g, b) { const max = Math.max(r, g, b); const min = Math.min(r, g, b); let hVal, sVal, vVal = max; const d = max - min; sVal = max === 0 ? 0 : d / max; if (d === 0) { hVal = 0; } else { switch (max) { case r: hVal = (g - b) / d + (g < b ? 6 : 0); break; case g: hVal = (b - r) / d + 2; break; case b: hVal = (r - g) / d + 4; break; } hVal /= 6; } return [hVal, sVal, vVal]; }, hsvToRgb: function(h, s, v) { const c = v * s; const x = c * (1 - Math.abs((h / 60) % 2 - 1)); const m = v - c; let r1, g1, b1; if (h < 60) [r1, g1, b1] = [c, x, 0]; else if (h < 120) [r1, g1, b1] = [x, c, 0]; else if (h < 180) [r1, g1, b1] = [0, c, x]; else if (h < 240) [r1, g1, b1] = [0, x, c]; else if (h < 300) [r1, g1, b1] = [x, 0, c]; else [r1, g1, b1] = [c, 0, x]; return [r1 + m, g1 + m, b1 + m]; }, toHex: function(c) { return Math.round(c * 255).toString(16).padStart(2, '0'); }, /** * Update a setting. */ set: function(property, value, { bypassSave, bypassRender, silent } = {}) { const previousValue = _get(Player.config, property); if (previousValue === value) { return; } _set(Player.config, property, value); !silent && Player.trigger('config', property, value, previousValue); !silent && Player.trigger('config:' + property, value, previousValue); !bypassSave && Player.settings.save(); !bypassRender && Player.settings.findDefault(property).showInSettings && Player.settings.render(); }, /** * Reset a setting to the default value */ reset: function(property) { let settingConfig = Player.settings.findDefault(property); Player.set(property, settingConfig.default); }, /** * Persist the player settings. */ save: function() { try { // Filter settings that have been modified from the default. const settings = settingsConfig.reduce(function _handleSetting(settings, setting) { if (setting.settings) { setting.settings.forEach(subSetting => _handleSetting(settings, { property: setting.property, default: setting.default, ...subSetting })); } else { const userVal = _get(Player.config, setting.property); if (userVal !== undefined && userVal !== setting.default) { _set(settings, setting.property, userVal); } } return settings; }, {}); // Show the playlist or image view on load, whichever was last shown. settings.viewStyle = Player.playlist._lastView; // Store the player version with the settings. settings.VERSION = window.VERSION; // Save the settings. return GM.setValue('settings', JSON.stringify(settings)); } catch (err) { Player.logError('There was an error saving the sound player settings. Please check the console for details.'); console.error('[4chan sounds player]', err); } }, /** * Restore the saved player settings. */ load: async function() { try { let settings = await GM.getValue('settings') || await GM.getValue(ns + '.settings'); if (settings) { Player.settings.apply(settings, { bypassSave: true, silent: true }); } } catch (err) { Player.logError('There was an error loading the sound player settings. Please check the console for details.'); console.error('[4chan sounds player]', err); } }, apply: function(settings, opts = {}) { if (typeof settings === 'string') { settings = JSON.parse(settings); } settingsConfig.forEach(function _handleSetting(setting) { if (setting.settings) { return setting.settings.forEach(subSetting => _handleSetting({ property: setting.property, default: setting.default, ...subSetting })); } if (opts.ignore && opts.ignore.includes(opts.property)) { return; } const value = _get(settings, setting.property, opts.applyDefault ? setting.default : undefined); if (value !== undefined) { Player.set(setting.property, value, opts); } }); }, /** * Find a setting in the default configuration. */ findDefault: function(property) { let settingConfig; settingsConfig.find(function(setting) { if (setting.property === property) { return settingConfig = setting; } if (setting.settings) { let subSetting = setting.settings.find(_setting => _setting.property === property); return subSetting && (settingConfig = { ...setting, settings: null, ...subSetting }); } return false; }); return settingConfig || { property }; }, /** * Toggle whether the player or settings are displayed. */ toggle: function(e) { e && e.preventDefault(); // Blur anything focused so the change is applied. let focused = Player.$(`.${ns}-settings :focus`); focused && focused.blur(); if (Player.config.viewStyle === 'settings') { Player.playlist.restore(); } else { Player.display.setViewStyle('settings'); } }, /** * Handle the user making a change in the settings view. */ handleChange: function(e) { try { const input = e.eventTarget; const property = input.getAttribute('data-property'); if (!property) { return; } let settingConfig = Player.settings.findDefault(property); // Get the new value of the setting. const currentValue = _get(Player.config, property); let newValue = input[input.getAttribute('type') === 'checkbox' ? 'checked' : 'value']; if (settingConfig.parse) { newValue = _get(Player, settingConfig.parse)(newValue); } if (settingConfig && settingConfig.split) { newValue = newValue.split(decodeURIComponent(settingConfig.split)); } // Not the most stringent check but enough to avoid some spamming. if (currentValue !== newValue) { // Update the setting. Player.set(property, newValue, { bypassRender: true }); // Update the stylesheet reflect any changes. if (settingConfig.updateStylesheet) { Player.display.updateStylesheet(); } } // Run any handler required by the value changing settingConfig && settingConfig.handler && _get(Player, settingConfig.handler, () => null)(newValue); } catch (err) { Player.logError('There was an error updating the setting. Please check the console for details.'); console.error('[4chan sounds player]', err); } }, /** * Converts a key event in an input to a string representation set as the input value. */ handleKeyChange: function(e) { e.preventDefault(); if (e.key === 'Shift' || e.key === 'Control' || e.key === 'Meta') { return; } e.eventTarget.value = Player.hotkeys.stringifyKey(e); }, /** * Handle an action link next to a heading being clicked. */ handleAction: function(e) { e.preventDefault(); const property = e.eventTarget.getAttribute('data-property'); const handlerName = e.eventTarget.getAttribute('data-handler'); const handler = _get(Player, handlerName); handler && handler(property); }, /** * Encode the decoded input. */ _handleDecoded: function(e) { Player.$(`.${ns}-encoded-input`).value = encodeURIComponent(e.eventTarget.value); }, /** * Decode the encoded input. */ _handleEncoded: function(e) { Player.$(`.${ns}-decoded-input`).value = decodeURIComponent(e.eventTarget.value); } }; }), /* 6 - Playback Controls • Core audio functions: o play()/pause()/togglePlay() o next()/previous(): Track navigation o _movePlaying(): Handles repeat modes • UI controls: o Seek bar handling o Volume control o Progress updates • Video sync for webm files */ (function(module, exports) { const progressBarStyleSheets = {}; let syncInterval; let playbackStartTime = null; let mediaStartTime = 0; let lastSyncTime = null; let playbackRate = 1.0; let isLoading = false; let repeatObserver = null; module.exports = { atRoot: ['togglePlay', 'play', 'pause', 'next', 'previous'], delegatedEvents: { click: { [`.${ns}-previous-button`]: () => Player.previous(), [`.${ns}-play-button`]: 'togglePlay', [`.${ns}-next-button`]: () => Player.next(), [`.${ns}-seek-bar`]: 'controls.handleSeek', [`.${ns}-volume-bar`]: 'controls.handleVolume', [`.${ns}-fullscreen-button`]: 'display.toggleFullScreen' }, mousedown: { [`.${ns}-seek-bar`]: () => Player._seekBarDown = true, [`.${ns}-volume-bar`]: () => Player._volumeBarDown = true }, mousemove: { [`.${ns}-seek-bar`]: e => Player._seekBarDown && Player.controls.handleSeek(e), [`.${ns}-volume-bar`]: e => Player._volumeBarDown && Player.controls.handleVolume(e) } }, undelegatedEvents: { ended: { [`.${ns}-video`]: 'controls.handleSoundEnded' }, mouseleave: { [`.${ns}-seek-bar`]: e => Player._seekBarDown && Player.controls.handleSeek(e), [`.${ns}-volume-bar`]: e => Player._volumeBarDown && Player.controls.handleVolume(e) }, mouseup: { body: () => { Player._seekBarDown = false; Player._volumeBarDown = false; } } }, soundEvents: { ended: 'controls.handleSoundEnded', pause: 'controls.handlePlaybackState', play: 'controls.handlePlaybackState', seeked: 'controls.handlePlaybackState', waiting: 'controls.handlePlaybackState', timeupdate: 'controls.updateDuration', loadedmetadata: 'controls.updateDuration', durationchange: 'controls.updateDuration', volumechange: 'controls.updateVolume', loadstart: 'controls.pollForLoading', error: 'controls.handleSoundError', waiting: () => { isLoading = true; Player.controls.updatePlayButtonState(); }, canplay: () => { isLoading = false; Player.controls.updatePlayButtonState(); }, }, audioEvents: { ended: () => { if (Player.config.repeat === 'one') { Player.controls.handleSoundEnded(); } else { Player.next(); } }, timeupdate: 'controls.updateDuration', loadedmetadata: 'controls.updateDuration', durationchange: 'controls.updateDuration', volumechange: 'controls.updateVolume', loadstart: 'controls.pollForLoading', waiting: () => { isLoading = true; Player.controls.updatePlayButtonState(); }, canplay: () => { isLoading = false; Player.controls.updatePlayButtonState(); }, }, initialize: function() { Player.on('show', () => Player._hiddenWhilePolling && Player.controls.pollForLoading()); Player.on('hide', () => { Player._hiddenWhilePolling = !!Player._loadingPoll; Player.controls.stopPollingForLoading(); }); // Initialize video loop state based on current repeat mode const updateVideoLoop = () => { const video = document.querySelector(`.${ns}-video`); if (video) { video.loop = Player.config.repeat === 'one'; } }; // Listen for repeat mode changes through Player events Player.on('config:repeat', updateVideoLoop); // Also update when player is rendered Player.on('rendered', updateVideoLoop); Player.on('rendered', () => { // Keep track of heavily updated elements. Player.ui.currentTimeBar = Player.$(`.${ns}-seek-bar .${ns}-current-bar`); Player.ui.loadedBar = Player.$(`.${ns}-seek-bar .${ns}-loaded-bar`); // Check for M4A support Player.supportsM4A = Player.controls.checkM4ASupport(); Player.on('rendered', () => { Player.ui.currentTimeBar = Player.$(`.${ns}-seek-bar .${ns}-current-bar`); Player.ui.loadedBar = Player.$(`.${ns}-seek-bar .${ns}-loaded-bar`); }); // video event listeners /*const video = document.querySelector(`.${ns}-video`); if (video) { Object.entries(Player.controls.soundEvents).forEach(([event, handler]) => { video.addEventListener(event, Player.controls[handler] || Player.controls[handler.split('.')[1]]); }); }*/ const video = document.querySelector(`.${ns}-video`); if (video) { Object.entries(Player.controls.soundEvents).forEach(([event, handler]) => { // Handle both string paths and direct function references const handlerFn = typeof handler === 'function' ? handler : _get(Player, handler); video.addEventListener(event, handlerFn); }); } // audio element event listeners Object.entries(Player.controls.soundEvents).forEach(([event, handler]) => { Player.audio.addEventListener(event, Player.controls[handler]); }); // Add stylesheets to adjust the progress indicator of the seekbar and volume bar. document.head.appendChild(progressBarStyleSheets[`.${ns}-seek-bar`] = document.createElement('style')); document.head.appendChild(progressBarStyleSheets[`.${ns}-volume-bar`] = document.createElement('style')); // Start sync loop if (!syncInterval) { syncInterval = setInterval(Player.controls.syncPlayback, 50); } Player.controls.updateVolume(); }); }, /** * Switching being playing and paused. */ togglePlay: function() { // Return early if currently loading if (Player.controls.isLoading) { return; } if (!Player.playing) { if (Player.sounds.length) { return Player.play(Player.sounds[0]); } return; } const video = document.querySelector(`.${ns}-video`); const isStaticImage = Player.playing.hasSoundTag && !Player.playing.isVideo && !['.webm', '.mp4'].some(ext => Player.playing.image.toLowerCase().endsWith(ext)); // Set loading state and update UI Player.controls.isLoading = true; Player.controls.updatePlayButtonState(); // For Case 1 with static images, only control the audio element if (isStaticImage) { if (Player.audio.paused) { Player.controls.mediaStartTime = Player.audio.currentTime; Player.controls.playbackStartTime = Date.now(); Player.audio.play() .catch(console.error) .finally(() => { Player.controls.isLoading = false; Player.controls.updatePlayButtonState(); }); } else { Player.audio.pause(); Player.controls.playbackStartTime = null; Player.controls.isLoading = false; Player.controls.updatePlayButtonState(); } } // For all other cases, control both audio and video as appropriate else { let sound; if (Player.playing.hasSoundTag) { sound = Player.playing.isVideo ? video : Player.audio; } else { sound = Player.playing.isVideo ? video : Player.audio; } if (sound.paused) { Player.controls.mediaStartTime = sound.currentTime; Player.controls.playbackStartTime = Date.now(); const playPromises = [sound.play().catch(console.error)]; if (video && Player.playing.hasSoundTag && !Player.playing.isVideo) { video.currentTime = sound.currentTime; if (['.webm', '.mp4', '.ogg'].some(ext => Player.playing.image.toLowerCase().endsWith(ext))) { playPromises.push(video.play().catch(console.error)); } } Promise.all(playPromises) .finally(() => { Player.controls.isLoading = false; Player.controls.updatePlayButtonState(); }); } else { sound.pause(); if (video) video.pause(); Player.controls.playbackStartTime = null; Player.controls.isLoading = false; Player.controls.updatePlayButtonState(); } } Player.controls.handlePlaybackState(); }, updatePlayButtonState: function() { const buttons = document.querySelectorAll(`.${ns}-play-button`); buttons.forEach(button => { button.disabled = isLoading; button.style.opacity = isLoading ? '0.5' : '1'; button.style.cursor = isLoading ? 'not-allowed' : 'pointer'; }); }, arrayBufferToBase64: function (buffer) { let binary = ''; const bytes = new Uint8Array(buffer); for (let i = 0; i < bytes.byteLength; i++) { binary += String.fromCharCode(bytes[i]); } return btoa(binary); }, detectMimeType: function(url, arrayBuffer) { const extension = url.split('.').pop().toLowerCase(); // Simple detection based on file signatures /*const bytes = new Uint8Array(arrayBuffer); // Check by file signature (magic numbers) // WebM if (bytes.length >= 4 && bytes[0] === 0x1A && bytes[1] === 0x45 && bytes[2] === 0xDF && bytes[3] === 0xA3) { return 'video/webm'; } // MP4/M4A if (bytes.length >= 8 && ((bytes[4] === 0x66 && bytes[5] === 0x74 && bytes[6] === 0x79 && bytes[7] === 0x70) || // ftyp (bytes[0] === 0x00 && bytes[1] === 0x00 && bytes[2] === 0x00 && (bytes[3] === 0x18 || bytes[3] === 0x20) && bytes[4] === 0x66 && bytes[5] === 0x74 && bytes[6] === 0x79 && bytes[7] === 0x70))) { // Check if it's audio-only (M4A) if (bytes.length >= 12 && bytes[8] === 0x4D && bytes[9] === 0x34 && bytes[10] === 0x41 && bytes[11] === 0x20) { return 'audio/mp4'; // M4A } return 'video/mp4'; } // FLAC if (bytes.length >= 4 && bytes[0] === 0x66 && bytes[1] === 0x4C && bytes[2] === 0x61 && bytes[3] === 0x43) { return 'audio/flac'; } // OGG if (bytes.length >= 4 && bytes[0] === 0x4F && bytes[1] === 0x67 && bytes[2] === 0x67 && bytes[3] === 0x53) { return 'audio/ogg'; }*/ // Fallback to extension-based detection switch(extension) { case 'webm': return 'video/webm'; case 'mp4': return 'video/mp4'; case 'm4a': return 'audio/mp4'; case 'flac': return 'audio/flac'; case 'ogg': case 'oga': case 'opus': return 'audio/ogg'; default: return 'audio/mpeg'; // default fallback } }, checkM4ASupport: function() { try { return MediaSource.isTypeSupported('audio/mp4; codecs="mp4a.40.2"') || MediaSource.isTypeSupported('audio/mp4'); } catch (e) { return false; } }, /** * Start playback. */ play: async function(sound) { if (!sound && !Player.playing && Player.sounds.length) { sound = Player.sounds[0]; } if (!sound) return; isLoading = true; Player.controls.updatePlayButtonState(); try { // Clear previous playback if (Player.playing) { Player.playing.playing = false; const prevSound = Player.playing.isVideo ? document.querySelector(`.${ns}-video`) : Player.audio; prevSound?.pause(); // Reset media elements completely prevSound.src = ''; prevSound.load(); } sound.playing = true; Player.playing = sound; await Player.trigger('playsound', sound); const video = document.querySelector(`.${ns}-video`); video.preload = 'auto'; /*if (video) { video.loop = true; }*/ // Case 1: hasSoundTag and the sound tag is audio (.mp3, .ogg, .m4a, ...) if (sound.hasSoundTag && !sound.isVideo) { try { // First try with GM.xmlHttpRequest const response = await new Promise((resolve, reject) => { GM.xmlHttpRequest({ method: 'GET', url: sound.src, responseType: 'arraybuffer', headers: { 'Accept': '*/*' }, onload: resolve, onerror: reject, ontimeout: reject, timeout: 60000 }); }); if (response.status >= 400) { throw new Error(`Failed to fetch media: ${response.statusText}`); } // Detect MIME type and convert to data URL const mimeType = await Player.controls.detectMimeType(sound.src, response.response); const base64 = await Player.controls.arrayBufferToBase64(response.response); const dataUrl = `data:${mimeType};base64,${base64}`; // Special handling for M4A files on some browsers if (mimeType === 'audio/mp4' && !MediaSource.isTypeSupported('audio/mp4')) { // Fallback to regular audio element for unsupported M4A Player.audio.src = sound.src; } else { Player.audio.src = dataUrl; } // For OGG files, ensure we're using the correct codec if (mimeType === 'audio/ogg') { Player.audio.type = 'audio/ogg; codecs="vorbis"'; } // Play audio await Player.audio.play(); Player.controls.mediaStartTime = 0; Player.controls.playbackStartTime = Date.now(); // Handle video/image element carefully for Case 1 try { // Check if the image is actually a supported video format const imageExt = sound.image.split('.').pop().toLowerCase(); if (['webm', 'mp4', 'ogg'].includes(imageExt)) { video.src = sound.image; // Use .image for video if it's a supported format video.muted = true; video.currentTime = Player.audio.currentTime; video.play().catch(e => { console.log('Video playback failed, falling back to empty source:', e); video.src = ''; }); } else { // For unsupported formats like GIF, don't try to play them video.src = ''; } } catch (videoErr) { console.log('Error setting up video element:', videoErr); video.src = ''; } } catch (err) { console.error('Failed to fetch via GM_xmlhttpRequest, trying fallback:', err); // Fallback to direct audio playback Player.audio.src = sound.src; await Player.audio.play(); video.src = ''; // Don't try to play unsupported formats in fallback Player.controls.mediaStartTime = 0; Player.controls.playbackStartTime = Date.now(); } } // Case 2: hasSoundTag and the sound tag is video (.webm, .mp4) else if (sound.hasSoundTag && sound.isVideo) { try { // First try with GM.xmlHttpRequest const response = await new Promise((resolve, reject) => { GM.xmlHttpRequest({ method: 'GET', url: sound.src, responseType: 'arraybuffer', headers: { 'Accept': '*/*' }, onload: resolve, onerror: reject, ontimeout: reject, timeout: 60000 }); }); if (response.status >= 400) { throw new Error(`Failed to fetch media: ${response.statusText}`); } // Detect MIME type and convert to data URL const mimeType = await Player.controls.detectMimeType(sound.src, response.response); const base64 = await Player.controls.arrayBufferToBase64(response.response); const dataUrl = `data:${mimeType};base64,${base64}`; Player.controls.mediaStartTime = 0; Player.controls.playbackStartTime = Date.now(); // Set video source and play video.src = dataUrl; video.muted = false; //video.loop = false; // We'll handle looping manually try { await video.play(); } catch (videoErr) { console.log('Error with video playback, trying muted:', videoErr); video.muted = true; await video.play(); } // Set audio source to same as video Player.audio.src = ''; Player.audio.loop = false; // We'll handle looping manually Player.audio.play().catch(() => {}); } catch (err) { console.error('Failed to fetch via GM_xmlhttpRequest, trying fallback:', err); // Fallback to direct video playback video.src = sound.src; video.muted = false; //video.loop = false; // We'll handle looping manually try { await video.play(); } catch (videoErr) { console.log('Error with video playback, trying muted:', videoErr); video.muted = true; await video.play(); } Player.controls.mediaStartTime = 0; Player.controls.playbackStartTime = Date.now(); Player.audio.src = sound.src; Player.audio.loop = false; // We'll handle looping manually Player.audio.play().catch(() => {}); } } // Case 3: doesn't have hasSoundTag and is .webm or .mp4 else if (!sound.hasSoundTag && (sound.src.endsWith('.webm') || sound.src.endsWith('.mp4'))) { // Handle video playback normally Player.audio.src = ''; video.src = sound.src; video.muted = false; try { await video.play(); } catch (err) { console.log('Error with video playback, trying muted:', err); video.muted = true; await video.play(); } Player.controls.mediaStartTime = 0; Player.controls.playbackStartTime = Date.now(); // Use .image for video and audio (though audio is empty in this case) Player.audio.src = sound.image || ''; } // Fallback for other cases (audio files without sound tag) else { Player.audio.src = sound.src; await Player.audio.play(); video.src = ''; Player.controls.mediaStartTime = 0; Player.controls.playbackStartTime = Date.now(); } Player.controls.handlePlaybackState(); } catch (err) { console.error('Playback error:', err); Player.logError('Could not play sound'); // Full cleanup Player.audio.src = ''; Player.audio.load(); const video = document.querySelector(`.${ns}-video`); if (video) { video.src = ''; video.load(); } Player.controls.handlePlaybackState(); return Player.next(); // Skip to next track on error } }, /** * Pause playback. */ pause: function() { const video = document.querySelector(`.${ns}-video`); let sound; // Determine which element to control based on the cases if (Player.playing.hasSoundTag) { // Case 1 or 2: hasSoundTag sound = Player.playing.isVideo ? video : Player.audio; } else { // Case 3: no sound tag and is video sound = Player.playing.isVideo ? video : Player.audio; } sound?.pause(); if (video) video.pause(); if (syncInterval) { clearInterval(syncInterval); syncInterval = null; } Player.controls.playbackStartTime = null; Player.controls.handlePlaybackState(); }, /** * Play the next sound. */ next: function(force) { if (Player.config.repeat === 'one') { const source = Player.controls.getActiveSound(); if (!source || !isFinite(source.duration)) return; const seekTime = 0; // Update playback timing Player.controls.mediaStartTime = seekTime; Player.controls.playbackStartTime = Date.now(); // Update media elements source.currentTime = seekTime; if (Player.playing?.hasSoundTag) { const video = document.querySelector(`.${ns}-video`); if (video) video.currentTime = seekTime; } source.play().catch(console.error); Player.controls.handlePlaybackState(); return; } Player.controls._movePlaying(1, force); }, /** * Play the previous sound. */ previous: function(force) { if (Player.config.repeat === 'one') { const source = Player.controls.getActiveSound(); if (!source || !isFinite(source.duration)) return; const seekTime = 0; // Update playback timing Player.controls.mediaStartTime = seekTime; Player.controls.playbackStartTime = Date.now(); // Update media elements source.currentTime = seekTime; if (Player.playing?.hasSoundTag) { const video = document.querySelector(`.${ns}-video`); if (video) video.currentTime = seekTime; } source.play().catch(console.error); Player.controls.handlePlaybackState(); return; } Player.controls._movePlaying(-1, force); }, _movePlaying: function(direction, force) { if (!Player.audio) { return; } try { // If there's no sound fall out. if (!Player.sounds.length) { return; } // If there's no sound currently playing or it's not in the list then just play the first sound. const currentIndex = Player.sounds.indexOf(Player.playing); if (currentIndex === -1) { return Player.play(Player.sounds[0]); } // Calculate next index based on repeat mode let nextIndex; if (!force && Player.config.repeat === 'one') { nextIndex = currentIndex; } else { nextIndex = currentIndex + direction; // Handle repeat modes //if (Player.config.repeat === 'all') { // Wrap around for 'all' mode if (nextIndex >= Player.sounds.length) nextIndex = 0; if (nextIndex < 0) nextIndex = Player.sounds.length - 1; /*} else if (Player.config.repeat === 'none') { Player.pause(); return; }*/ } const nextSound = Player.sounds[nextIndex]; nextSound && Player.play(nextSound); } catch (err) { Player.logError(`There was an error selecting the ${direction > 0 ? 'next' : 'previous'} track. Please check the console for details.`); console.error('[8chan sounds player]', err); } }, getCurrentPlaybackPosition: function() { if (!playbackStartTime) { const active = Player.controls.getActiveSound(); return active ? active.currentTime : 0; } const elapsed = (Date.now() - playbackStartTime) / 1000; return mediaStartTime + (elapsed * playbackRate); }, syncPlayback: function() { if (!playbackStartTime) return; const currentTime = Player.controls.getCurrentPlaybackPosition(); // Only sync if difference is significant const syncThreshold = 0.2; // Sync audio element if (Player.audio && !Player.audio.paused) { if (Math.abs(Player.audio.currentTime - currentTime) > syncThreshold) { Player.audio.currentTime = currentTime; } } // Sync video element const video = document.querySelector(`.${ns}-video`); if (video && !video.paused) { const videoDiff = Math.abs(video.currentTime - currentTime); if (videoDiff > 0.1) { //Player.audio.currentTime = currentTime; video.currentTime = currentTime; } } }, handlePlaybackState: function() { const video = document.querySelector(`.${ns}-video`); //const isPlaying = playbackStartTime !== null; const isPlaying = !Player.audio.paused || (video && !video.paused); // Update all play buttons document.querySelectorAll(`.${ns}-play-button .${ns}-play-button-display`).forEach(el => { el.classList.toggle(`${ns}-play`, !isPlaying); }); // Update container state if needed if (Player.container) { Player.container.classList.toggle(`${ns}-playing`, isPlaying); Player.container.classList.toggle(`${ns}-paused`, !isPlaying); } Player.controls.updateDuration(); }, getActiveSound: function() { const video = document.querySelector(`.${ns}-video`); // Case 1: hasSoundTag and is audio - use audio element if (Player.playing?.hasSoundTag && !Player.playing.isVideo) { return Player.audio; } // Case 2: hasSoundTag and is video - use video element if (Player.playing?.hasSoundTag && Player.playing.isVideo) { return video; } // Case 3: no sound tag and is video - use video element if (!Player.playing?.hasSoundTag && Player.playing?.isVideo) { return video; } // Fallback to audio element return Player.audio; }, handleSoundEnded: function() { /*if (Player.config.repeat === 'one') { const active = Player.controls.getActiveSound(); active.currentTime = 0; Player.controls.mediaStartTime = 0; Player.controls.playbackStartTime = Date.now(); active.play().catch(console.error); return; }*/ if (Player.config.repeat === 'one') { const source = Player.controls.getActiveSound(); if (!source || !isFinite(source.duration)) return; const seekTime = 0; // Update playback timing Player.controls.mediaStartTime = seekTime; Player.controls.playbackStartTime = Date.now(); // Update media elements source.currentTime = seekTime; if (Player.playing?.hasSoundTag) { const video = document.querySelector(`.${ns}-video`); if (video) video.currentTime = seekTime; } source.play().catch(console.error); Player.controls.handlePlaybackState(); return; } Player.next(); }, /** * Handle sound errors */ handleSoundError: function() { const video = document.querySelector(`.${ns}-video`); // Clean up blob URLs on error if (Player.audio.src && Player.audio.src.startsWith('blob:')) { URL.revokeObjectURL(Player.audio.src); Player.audio.src = ''; } if (Player.playing?.isVideo && video?.error) { console.error('Video error:', video.error); Player.logError('Video playback error.'); } else if (Player.audio?.error) { console.error('Audio error:', Player.audio.error); Player.logError('Audio playback error.'); } }, /** * Poll for how much has loaded. I know there's the progress event but it unreliable. */ pollForLoading: function() { Player._loadingPoll = Player._loadingPoll || setInterval(Player.controls.updateLoaded, 1000); }, /** * Stop polling for how much has loaded. */ stopPollingForLoading: function() { Player._loadingPoll && clearInterval(Player._loadingPoll); Player._loadingPoll = null; }, /** * Update the loading bar. */ updateLoaded: function() { const active = Player.controls.getActiveSound(); if (!active || !active.buffered || active.buffered.length === 0) return; const length = active.buffered.length; const size = (active.buffered.end(length - 1) / active.duration) * 100; if (size === 100) { Player.controls.stopPollingForLoading(); } if (Player.ui.loadedBar) { Player.ui.loadedBar.style.width = size + '%'; } }, /** * Update the seek bar and the duration labels. */ updateDuration: function() { if (!Player.container) return; const currentTime = playbackStartTime ? Player.controls.getCurrentPlaybackPosition() : (Player.controls.getActiveSound()?.currentTime || 0); const duration = Player.controls.getActiveSound()?.duration || 0; document.querySelectorAll(`.${ns}-current-time`).forEach(el => el.innerHTML = toDuration(currentTime)); document.querySelectorAll(`.${ns}-duration`).forEach(el => el.innerHTML = toDuration(duration)); Player.controls.updateProgressBarPosition( `.${ns}-seek-bar`, Player.ui.currentTimeBar, currentTime, duration ); }, /** * Update the volume bar. */ updateVolume: function() { Player.controls.updateProgressBarPosition(`.${ns}-volume-bar`, Player.$(`.${ns}-volume-bar .${ns}-current-bar`), Player.audio.volume, 1); }, /** * Update a progress bar width. Adjust the margin of the circle so it's contained within the bar at both ends. */ updateProgressBarPosition: function(id, bar, current, total) { current || (current = 0); total || (total = 0); const ratio = !total ? 0 : Math.max(0, Math.min(((current || 0) / total), 1)); bar.style.width = (ratio * 100) + '%'; if (progressBarStyleSheets[id]) { progressBarStyleSheets[id].innerHTML = `${id} .${ns}-current-bar:after { margin-right: ${-0.8 * (1 - ratio)}rem; }`; } }, /** * Handle the user interacting with the seek bar. */ handleSeek: function(e) { e.preventDefault(); const source = Player.controls.getActiveSound(); if (!source || !isFinite(source.duration)) return; const ratio = e.offsetX / parseInt(document.defaultView.getComputedStyle(e.eventTarget || e.target).width, 10); const seekTime = source.duration * ratio; // Update playback timing Player.controls.mediaStartTime = seekTime; Player.controls.playbackStartTime = Date.now(); // Update media elements source.currentTime = seekTime; if (Player.playing?.hasSoundTag) { const video = document.querySelector(`.${ns}-video`); if (video) video.currentTime = seekTime; } }, /** * Handle the user interacting with the volume bar. */ handleVolume: function(e) { e.preventDefault(); if (!Player.container) { return; } const ratio = e.offsetX / parseInt(document.defaultView.getComputedStyle(e.eventTarget || e.target).width, 10); Player.audio.volume = Math.max(0, Math.min(ratio, 1)); const video = document.querySelector(`.${ns}-video`); if (video) { video.volume = Player.audio.volume; } Player.controls.updateVolume(); } }; }), /* 7 - Display Management • Player UI lifecycle: o render(): Creates player DOM o show()/hide(): Visibility control o toggleFullScreen() • Handles: o 4chan X integration o View style switching o Drag-and-drop for files */ (function(module, exports) { module.exports = { atRoot: ['show', 'hide'], delegatedEvents: { click: { [`.${ns}-close-button`]: 'hide' }, fullscreenchange: { [`.${ns}-media`]: 'display._handleFullScreenChange' }, drop: { [`#${ns}-container`]: 'display._handleDrop' } }, /** * Create the player show/hide button in the 8chan header */ initHeader: function() { if (Player.display._initedHeader) { return; } // Find the header navigation container const navOptions = document.querySelector('#navOptionsSpan'); if (!navOptions) { return; } Player.display._initedHeader = true; // Create the sounds button const soundsButton = createElement(` / [♫] `); // Insert before the closing bracket navOptions.insertBefore(soundsButton, navOptions.lastElementChild); // Add click handler soundsButton.querySelector('a').addEventListener('click', Player.display.toggle); // Also add to mobile menu const mobileMenu = document.querySelector('#sidebar-menu ul'); if (mobileMenu) { const mobileItem = createElement(`
  • Sound Player
  • `); mobileMenu.appendChild(mobileItem); mobileItem.querySelector('a').addEventListener('click', Player.display.toggle); } }, /** * Initialize footer elements */ initFooter: function() { if (Player.display._initedFooter) { return; } // Find the footer navigation container const threadBottom = document.querySelector('.threadBottom .innerUtility'); if (!threadBottom) { return; } Player.display._initedFooter = true; // Check if sounds link already exists if (!threadBottom.querySelector('a[href="javascript:;"][onclick]')) { // Create the sounds button const soundsButton = createElement(` Sound Player `); // Insert after Catalog link const catalogLink = threadBottom.querySelector('a[href$="catalog.html"]'); if (catalogLink) { threadBottom.insertBefore(document.createTextNode(' '), catalogLink.nextSibling); threadBottom.insertBefore(soundsButton, catalogLink.nextSibling); threadBottom.insertBefore(document.createTextNode(' '), catalogLink.nextSibling); } else { // Fallback if catalog link not found threadBottom.insertBefore(document.createTextNode(' '), threadBottom.firstChild); threadBottom.insertBefore(soundsButton, threadBottom.firstChild); } // Add click handler soundsButton.addEventListener('click', Player.display.toggle); } }, /** * Render the player. */ render: async function() { try { if (Player.container) { document.body.removeChild(Player.container); document.head.removeChild(Player.stylesheet); } // Create the main stylesheet. Player.display.updateStylesheet(); // Create the main player. For native threads put it in the threads to get free quote previews. const isThread = document.body.classList.contains('is_thread'); const parent = isThread && !isChanX && document.body.querySelector('.board') || document.body; Player.container = createElement(Player.templates.body(), parent); Player.trigger('rendered'); } catch (err) { Player.logError('There was an error rendering the sound player. Please check the console for details.'); console.error('[4chan sounds player]', err); // Can't recover, throw. throw err; } }, updateStylesheet: function() { // Insert the stylesheet if it doesn't exist. Player.stylesheet = Player.stylesheet || createElement('', document.head); Player.stylesheet.innerHTML = Player.templates.css(); }, /** * Change what view is being shown */ setViewStyle: function(style) { // Get the size and style prior to switching. const previousStyle = Player.config.viewStyle; const { width, height } = Player.container.getBoundingClientRect(); // Exit fullscreen before changing to a different view. if (style !== 'fullscreen') { document.fullscreenElement && document.exitFullscreen(); } // Change the style. Player.set('viewStyle', style); Player.container.setAttribute('data-view-style', style); // Try to reapply the pre change sizing unless it was fullscreen. if (previousStyle !== 'fullscreen' || style === 'fullscreen') { Player.position.resize(parseInt(width, 10), parseInt(height, 10)); } Player.trigger('view', style, previousStyle); }, /** * Togle the display status of the player. */ toggle: function(e) { e && e.preventDefault(); if (Player.container.style.display === 'none') { Player.show(); } else { Player.hide(); } }, /** * Hide the player. Stops polling for changes, and pauses the aduio if set to. */ hide: function(e) { if (!Player.container) { return; } try { e && e.preventDefault(); Player.container.style.display = 'none'; Player.isHidden = true; Player.trigger('hide'); } catch (err) { Player.logError('There was an error hiding the sound player. Please check the console for details.'); console.error('[4chan sounds player]', err); } }, /** * Show the player. Reapplies the saved position/size, and resumes loaded amount polling if it was paused. */ show: async function(e) { if (!Player.container) { return; } try { e && e.preventDefault(); if (!Player.container.style.display) { return; } Player.container.style.display = null; Player.isHidden = false; await Player.trigger('show'); } catch (err) { Player.logError('There was an error showing the sound player. Please check the console for details.'); console.error('[4chan sounds player]', err); } }, /** * Toggle the video/image and controls fullscreen state */ toggleFullScreen: async function() { if (!document.fullscreenElement) { // Make sure the player (and fullscreen contents) are visible first. if (Player.isHidden) { Player.show(); } Player.$(`.${ns}-media`).requestFullscreen(); } else if (document.exitFullscreen) { document.exitFullscreen(); } }, /** * Handle file/s being dropped on the player. */ _handleDrop: function(e) { e.preventDefault(); e.stopPropagation(); Player.playlist.addFromFiles(e.dataTransfer.files); }, /** * Handle the fullscreen state being changed */ _handleFullScreenChange: function() { if (document.fullscreenElement) { Player.display.setViewStyle('fullscreen'); document.querySelector(`.${ns}-image-link`).removeAttribute('href'); } else { if (Player.playing) { document.querySelector(`.${ns}-image-link`).href = Player.playing.image; } Player.playlist.restore(); } } }; }), /* 8 - Event System • Custom event bus with: o Delegated event handling o Audio event bindings o Pub/sub pattern (on/off/trigger) • Manages all player interactions */ (function(module, exports) { module.exports = { atRoot: ['on', 'off', 'trigger'], // Holder of event handlers. _events: {}, _delegatedEvents: {}, _undelegatedEvents: {}, _audioEvents: [], initialize: function() { const eventLocations = { Player, ...Player.components }; const delegated = Player.events._delegatedEvents; const undelegated = Player.events._undelegatedEvents; const audio = Player.events._audioEvents; for (let name in eventLocations) { const comp = eventLocations[name]; for (let evt in comp.delegatedEvents || {}) { delegated[evt] || (delegated[evt] = []); delegated[evt].push(comp.delegatedEvents[evt]); } for (let evt in comp.undelegatedEvents || {}) { undelegated[evt] || (undelegated[evt] = []); undelegated[evt].push(comp.undelegatedEvents[evt]); } comp.audioEvents && (audio.push(comp.audioEvents)); } Player.on('rendered', function() { // Wire up delegated events on the container. Player.events.addDelegatedListeners(Player.container, delegated); // Wire up undelegated events. Player.events.addUndelegatedListeners(document, undelegated); // Wire up audio events. for (let eventList of audio) { for (let evt in eventList) { Player.audio.addEventListener(evt, Player.events.getHandler(eventList[evt])); } } }); }, /** * Set delegated events listeners on a target */ addDelegatedListeners(target, events) { for (let evt in events) { target.addEventListener(evt, function(e) { let nodes = [e.target]; while (nodes[nodes.length - 1] !== target) { nodes.push(nodes[nodes.length - 1].parentNode); } for (let node of nodes) { for (let eventList of [].concat(events[evt])) { for (let selector in eventList) { if (node.matches && node.matches(selector)) { e.eventTarget = node; let handler = Player.events.getHandler(eventList[selector]); // If the handler returns false stop propogation if (handler && handler(e) === false) { return; } } } } } }); } }, /** * Set, or reset, directly bound events. */ addUndelegatedListeners: function(target, events) { for (let evt in events) { for (let eventList of [].concat(events[evt])) { for (let selector in eventList) { target.querySelectorAll(selector).forEach(element => { const handler = Player.events.getHandler(eventList[selector]); element.removeEventListener(evt, handler); element.addEventListener(evt, handler); }); } } } }, /** * Create an event listener on the player. * * @param {String} evt The name of the events. * @param {function} handler The handler function. */ on: function(evt, handler) { Player.events._events[evt] || (Player.events._events[evt] = []); Player.events._events[evt].push(handler); }, /** * Remove an event listener on the player. * * @param {String} evt The name of the events. * @param {function} handler The handler function. */ off: function(evt, handler) { const index = Player.events._events[evt] && Player.events._events[evt].indexOf(handler); if (index > -1) { Player.events._events[evt].splice(index, 1); } }, /** * Trigger an event on the player. * * @param {String} evt The name of the events. * @param {*} data Data passed to the handler. */ trigger: async function(evt, ...data) { const events = Player.events._events[evt] || []; for (let handler of events) { await handler(...data); } }, /** * Returns the function of Player referenced by name or a given handler function. * @param {String|Function} handler Name to function on Player or a handler function. */ getHandler: function(handler) { return typeof handler === 'string' ? _get(Player, handler) : handler; } }; }), /* 9 - Footer Components • Template rendering for: o Footer (status info) • Uses the user-defined templates */ (function(module, exports) { module.exports = { initialize: function() { Player.userTemplate.maintain(Player.footer, 'footerTemplate'); }, render: function() { if (Player.container) { Player.$(`.${ns}-footer`).innerHTML = Player.templates.footer(); } } }; }), /* 10 - Header Components • Template rendering for: o Player header (controls) • Uses the user-defined templates */ (function(module, exports) { module.exports = { initialize: function() { Player.userTemplate.maintain(Player.header, 'headerTemplate'); }, render: function() { if (Player.container) { Player.$(`.${ns}-header`).innerHTML = Player.templates.header(); } } }; }), /* 11 - Hotkey System • Keyboard control: o Binding management o Key event handling o Modifier key support • Configurable activation modes */ (function(module, exports, __webpack_require__) { const settingsConfig = __webpack_require__(1); module.exports = { initialize: function() { Player.on('rendered', Player.hotkeys.apply); }, _keyMap: { ' ': 'space', arrowleft: 'left', arrowright: 'right', arrowup: 'up', arrowdown: 'down' }, addHandler: () => { Player.hotkeys.removeHandler(); document.body.addEventListener('keydown', Player.hotkeys.handle); }, removeHandler: () => { document.body.removeEventListener('keydown', Player.hotkeys.handle); }, /** * Apply the selecting hotkeys option */ apply: function() { const type = Player.config.hotkeys; Player.hotkeys.removeHandler(); Player.off('show', Player.hotkeys.addHandler); Player.off('hide', Player.hotkeys.removeHandler); if (type === 'always') { // If hotkeys are always enabled then just set the handler. Player.hotkeys.addHandler(); } else if (type === 'open') { // If hotkeys are only enabled with the player toggle the handler as the player opens/closes. // If the player is already open set the handler now. if (!Player.isHidden) { Player.hotkeys.addHandler(); } Player.on('show', Player.hotkeys.addHandler); Player.on('hide', Player.hotkeys.removeHandler); } }, /** * Handle a keydown even on the body */ handle: function(e) { // Ignore events on inputs so you can still type. const ignoreFor = ['INPUT', 'SELECT', 'TEXTAREA', 'INPUT']; if (ignoreFor.includes(e.target.nodeName) || Player.isHidden && (Player.config.hotkeys !== 'always' || !Player.sounds.length)) { return; } const k = e.key.toLowerCase(); const bindings = Player.config.hotkey_bindings || {}; // Look for a matching hotkey binding for (let key in bindings) { const keyDef = bindings[key]; const bindingConfig = k === keyDef.key && (!!keyDef.shiftKey === !!e.shiftKey) && (!!keyDef.ctrlKey === !!e.ctrlKey) && (!!keyDef.metaKey === !!e.metaKey) && (!keyDef.ignoreRepeat || !e.repeat) && settingsConfig.find(s => s.property === 'hotkey_bindings').settings.find(s => s.property === 'hotkey_bindings.' + key); if (bindingConfig) { e.preventDefault(); return _get(Player, bindingConfig.keyHandler)(); } } }, /** * Turn a hotkey definition or key event into an input string. */ stringifyKey: function(key) { let k = key.key.toLowerCase(); Player.hotkeys._keyMap[k] && (k = Player.hotkeys._keyMap[k]); return (key.ctrlKey ? 'Ctrl+' : '') + (key.shiftKey ? 'Shift+' : '') + (key.metaKey ? 'Meta+' : '') + k; }, /** * Turn an input string into a hotkey definition object. */ parseKey: function(str) { const keys = str.split('+'); let key = keys.pop(); Object.keys(Player.hotkeys._keyMap).find(k => Player.hotkeys._keyMap[k] === key && (key = k)); const newValue = { key }; keys.forEach(key => newValue[key.toLowerCase() + 'Key'] = true); return newValue; }, volumeUp: function() { Player.audio.volume = Math.min(Player.audio.volume + 0.05, 1); }, volumeDown: function() { Player.audio.volume = Math.max(Player.audio.volume - 0.05, 0); } }; }), /* 12 - Minimized UI • Picture-in-picture mode: o Thumbnail display o 4chan X header controls • Handles compact view states */ (function(module, exports) { module.exports = { _showingPIP: false, initialize: function() { if (isChanX) { // Create a reply element to gather the style from const a = createElement('', document.body); const style = document.defaultView.getComputedStyle(a); createElement(``, document.head); // Clean up the element. document.body.removeChild(a); // Set up the contents and maintain user template changes. Player.userTemplate.maintain(Player.minimised, 'chanXTemplate', ['chanXControls'], ['show', 'hide']); } Player.on('rendered', Player.minimised.render); Player.on('show', Player.minimised.hidePIP); Player.on('hide', Player.minimised.showPIP); Player.on('playsound', Player.minimised.showPIP); }, render: function() { if (Player.container && isChanX) { let container = document.querySelector(`.${ns}-chan-x-controls`); // Create the element if it doesn't exist. // Set the user template and control events on it to make all the buttons work. if (!container) { container = createElementBefore(``, document.querySelector('#shortcuts').firstElementChild); Player.events.addDelegatedListeners(container, { click: [Player.userTemplate.delegatedEvents.click, Player.controls.delegatedEvents.click] }); } if (Player.config.chanXControls === 'never' || Player.config.chanXControls === 'closed' && !Player.isHidden) { return container.innerHTML = ''; } // Render the contents. container.innerHTML = Player.userTemplate.build({ template: Player.config.chanXTemplate, sound: Player.playing, replacements: { 'prev-button': `
    `, 'play-button': `
    `, 'next-button': `
    `, 'sound-current-time': `0:00`, 'sound-duration': `0:00` } }); } }, /** * Move the image to a picture in picture like thumnail. */ showPIP: function() { if (!Player.isHidden || !Player.config.pip || !Player.playing || Player.minimised._showingPIP) { return; } Player.minimised._showingPIP = true; const image = document.querySelector(`.${ns}-image-link`); document.body.appendChild(image); image.classList.add(`${ns}-pip`); image.style.bottom = (Player.position.getHeaderOffset().bottom) + 'px'; // Show the player again when the image is clicked. image.addEventListener('click', Player.show); }, /** * Move the image back to the player. */ hidePIP: function() { Player.minimised._showingPIP = false; const image = document.querySelector(`.${ns}-image-link`); Player.$(`.${ns}-media`).insertBefore(document.querySelector(`.${ns}-image-link`), Player.$(`.${ns}-controls`)); image.classList.remove(`${ns}-pip`); image.style.bottom = null; image.removeEventListener('click', Player.show); } }; }), /* 13 - Playlist Management • Sound collection: o add()/remove() o Drag-and-drop reordering o Filtering • Features: o Hover image previews o Video detection o Playlist navigation */ (function(module, exports, __webpack_require__) { const { parseFiles, parseFileName } = __webpack_require__(0); module.exports = { atRoot: ['add', 'remove'], delegatedEvents: { click: { [`.${ns}-list-item`]: 'playlist.handleSelect', [`.${ns}-sound-tag-toggle-button`]: 'playlist.toggleSoundTagPosts' }, mousemove: { [`.${ns}-list-item`]: 'playlist.positionHoverImage' }, dragstart: { [`.${ns}-list-item`]: 'playlist.handleDragStart' }, dragenter: { [`.${ns}-list-item`]: 'playlist.handleDragEnter' }, dragend: { [`.${ns}-list-item`]: 'playlist.handleDragEnd' }, dragover: { [`.${ns}-list-item`]: e => e.preventDefault() }, drop: { [`.${ns}-list-item`]: e => e.preventDefault() } }, undelegatedEvents: { mouseenter: { [`.${ns}-list-item`]: 'playlist.updateHoverImage' }, mouseleave: { [`.${ns}-list-item`]: 'playlist.removeHoverImage' } }, initialize: function() { // Keep track of the last view style so we can return to it. Player.playlist._lastView = Player.config.viewStyle === 'playlist' || Player.config.viewStyle === 'image' ? Player.config.viewStyle : 'playlist'; Player.on('view', style => { // Focus the playing song when switching to the playlist. style === 'playlist' && Player.playlist.scrollToPlaying(); // Track state. if (style === 'playlist' || style === 'image') { Player.playlist._lastView = style; } }); // Update the UI when a new sound plays, and scroll to it. Player.on('playsound', sound => { Player.playlist.showImage(sound); Player.$all(`.${ns}-list-item.playing`).forEach(el => el.classList.remove('playing')); Player.$(`.${ns}-list-item[data-id="${Player.playing.id}"]`).classList.add('playing'); Player.playlist.scrollToPlaying('nearest'); }); // Reapply filters when they change Player.on('config:filters', Player.playlist.applyFilters); // Listen to anything that can affect the display of hover images Player.on('config:hoverImages', Player.playlist.setHoverImageVisibility); Player.on('menu-open', Player.playlist.setHoverImageVisibility); Player.on('menu-close', Player.playlist.setHoverImageVisibility); Player.on('config:showSoundTagOnly', Player.playlist.applySoundTagFilter); // Maintain changes to the user templates it's dependent values Player.userTemplate.maintain(Player.playlist, 'rowTemplate', ['shuffle']); }, /** * Render the playlist. */ render: function() { if (!Player.container) { return; } const container = Player.$(`.${ns}-list-container`); container.innerHTML = Player.templates.list(); Player.events.addUndelegatedListeners(document.body, Player.playlist.undelegatedEvents); Player.playlist.hoverImage = Player.$(`.${ns}-hover-image`); Player.playlist.applySoundTagFilter(); // Apply filter after rendering }, /** * Restore the last playlist or image view. */ restore: function() { Player.display.setViewStyle(Player.playlist._lastView || 'playlist'); }, /** * Update the image displayed in the player. */ showImage: function(sound, thumb) { if (!Player.container) { return; } let isVideo = Player.playlist.isVideo = !thumb && (sound.image.endsWith('.webm') || sound.image.endsWith('.mp4') || sound.type === 'video/webm' || sound.type === 'video/mp4'); try { const container = document.querySelector(`.${ns}-image-link`); const img = container.querySelector(`.${ns}-image`); const video = container.querySelector(`.${ns}-video`); img.src = ''; img.src = isVideo || thumb ? sound.thumb : sound.image; video.src = isVideo ? sound.image : undefined; // Remove this line to prevent href from being added // if (Player.config.viewStyle !== 'fullscreen') { // container.href = sound.image; // } container.classList[isVideo ? 'add' : 'remove'](ns + '-show-video'); } catch (err) { Player.logError('There was an error display the sound player image. Please check the console for details.'); console.error('[4chan sounds player]', err); } }, /** * Switch between playlist and image view. */ toggleView: function(e) { if (!Player.container) { return; } e && e.preventDefault(); let style = Player.config.viewStyle === 'playlist' ? 'image' : 'playlist'; try { Player.display.setViewStyle(style); } catch (err) { Player.logError('There was an error switching the view style. Please check the console for details.', 'warning'); console.error('[4chan sounds player]', err); } }, /** * Add a new sound from the thread to the player. */ add: function(sound, skipRender) { try { const id = sound.id; // Make sure the sound is not a duplicate. if (Player.sounds.find(sound => sound.id === id)) { return; } // Add the sound with the location based on the shuffle settings. let index = Player.config.shuffle ? Math.floor(Math.random() * Player.sounds.length - 1) : Player.sounds.findIndex(s => Player.compareIds(s.id, id) > 1); index < 0 && (index = Player.sounds.length); Player.sounds.splice(index, 0, sound); if (Player.container) { if (!skipRender) { // Add the sound to the playlist. const list = Player.$(`.${ns}-list-container`); let rowContainer = document.createElement('div'); rowContainer.innerHTML = Player.templates.list({ sounds: [sound] }); Player.events.addUndelegatedListeners(rowContainer, Player.playlist.undelegatedEvents); let row = rowContainer.children[0]; if (index < Player.sounds.length - 1) { const before = Player.$(`.${ns}-list-item[data-id="${Player.sounds[index + 1].id}"]`); list.insertBefore(row, before); } else { list.appendChild(row); } } // If nothing else has been added yet show the image for this sound. if (Player.sounds.length === 1) { // If we're on a thread with autoshow enabled then make sure the player is displayed if (/\/thread\//.test(location.href) && Player.config.autoshow) { Player.show(); } Player.playlist.showImage(sound); } Player.trigger('add', sound); } } catch (err) { Player.logError('There was an error adding to the sound player. Please check the console for details.'); console.log('[4chan sounds player]', sound); console.error('[4chan sounds player]', err); } }, addFromFiles: function(files) { // Check each of the files for sounds. [...files].forEach(file => { if (!file.type.startsWith('image') && file.type !== 'video/webm' && file.type !== 'video/mp4') { return; } const imageSrc = URL.createObjectURL(file); const type = file.type; let thumbSrc = imageSrc; // If it's not a webm just use the full image as the thumbnail if (file.type !== 'video/webm') { return _continue(); } if (file.type !== 'video/mp4') { return _continue(); } // If it's a webm grab the first frame as the thumbnail const canvas = document.createElement('canvas'); const video = document.createElement('video'); const context = canvas.getContext('2d'); video.addEventListener('loadeddata', function() { context.drawImage(video, 0, 0); thumbSrc = canvas.toDataURL(); _continue(); }); video.src = imageSrc; function _continue() { parseFileName(file.name, imageSrc, null, thumbSrc).forEach(sound => Player.add({ ...sound, local: true, type })); } }); }, /** * Remove a sound */ remove: function(sound) { const index = Player.sounds.indexOf(sound); // If the playing sound is being removed then play the next sound. if (Player.playing === sound) { Player.pause(); Player.next(true); } // Remove the sound from the the list and play order. index > -1 && Player.sounds.splice(index, 1); // Remove the item from the list. Player.$(`.${ns}-list-container`).removeChild(Player.$(`.${ns}-list-item[data-id="${sound.id}"]`)); Player.trigger('remove', sound); }, /** * Handle an playlist item being clicked. Either open/close the menu or play the sound. */ handleSelect: function(e) { // Ignore if a link was clicked. if (e.target.nodeName === 'A' || e.target.closest('a')) { return; } e.preventDefault(); const id = e.eventTarget.getAttribute('data-id'); const sound = id && Player.sounds.find(sound => sound.id === id); sound && Player.play(sound); }, /** * Read all the sounds from the thread again. */ refresh: function() { parseFiles(document.body); }, /** * Toggle the hoverImages setting */ toggleHoverImages: function(e) { e && e.preventDefault(); Player.set('hoverImages', !Player.config.hoverImages); }, /** * Only show the hover image with the setting enabled, no item menu open, and nothing being dragged. */ setHoverImageVisibility: function() { const container = Player.$(`.${ns}-player`); const hideImage = !Player.config.hoverImages || Player.playlist._dragging || container.querySelector(`.${ns}-item-menu`); container.classList[hideImage ? 'add' : 'remove'](`${ns}-hide-hover-image`); }, /** * Set the displayed hover image and reposition. */ updateHoverImage: function(e) { const id = e.currentTarget.getAttribute('data-id'); const sound = Player.sounds.find(sound => sound.id === id); Player.playlist.hoverImage.style.display = 'block'; Player.playlist.hoverImage.setAttribute('src', sound.thumb); Player.playlist.positionHoverImage(e); }, /** * Reposition the hover image to follow the cursor. */ positionHoverImage: function(e) { const { width, height } = Player.playlist.hoverImage.getBoundingClientRect(); const maxX = document.documentElement.clientWidth - width - 5; Player.playlist.hoverImage.style.left = (Math.min(e.clientX, maxX) + 5) + 'px'; Player.playlist.hoverImage.style.top = (e.clientY - height - 10) + 'px'; }, /** * Hide the hover image when nothing is being hovered over. */ removeHoverImage: function() { Player.playlist.hoverImage.style.display = 'none'; }, /** * Start dragging a playlist item. */ handleDragStart: function(e) { Player.playlist._dragging = e.eventTarget; Player.playlist.setHoverImageVisibility(); e.eventTarget.classList.add(`${ns}-dragging`); e.dataTransfer.setDragImage(new Image(), 0, 0); e.dataTransfer.dropEffect = 'move'; e.dataTransfer.setData('text/plain', e.eventTarget.getAttribute('data-id')); }, /** * Swap a playlist item when it's dragged over another item. */ handleDragEnter: function(e) { if (!Player.playlist._dragging) { return; } e.preventDefault(); const moving = Player.playlist._dragging; const id = moving.getAttribute('data-id'); let before = e.target.closest && e.target.closest(`.${ns}-list-item`); if (!before || moving === before) { return; } const movingIdx = Player.sounds.findIndex(s => s.id === id); const list = moving.parentNode; // If the item is being moved down it need inserting before the node after the one it's dropped on. const position = moving.compareDocumentPosition(before); if (position & 0x04) { before = before.nextSibling; } // Move the element and sound. // If there's nothing to go before then append. if (before) { const beforeId = before.getAttribute('data-id'); const beforeIdx = Player.sounds.findIndex(s => s.id === beforeId); const insertIdx = movingIdx < beforeIdx ? beforeIdx - 1 : beforeIdx; list.insertBefore(moving, before); Player.sounds.splice(insertIdx, 0, Player.sounds.splice(movingIdx, 1)[0]); } else { Player.sounds.push(Player.sounds.splice(movingIdx, 1)[0]); list.appendChild(moving); } Player.trigger('order'); }, /** * Start dragging a playlist item. */ handleDragEnd: function(e) { if (!Player.playlist._dragging) { return; } e.preventDefault(); delete Player.playlist._dragging; e.eventTarget.classList.remove(`${ns}-dragging`); Player.playlist.setHoverImageVisibility(); }, /** * Scroll to the playing item, unless there is an open menu in the playlist. */ scrollToPlaying: function(type = 'center') { if (Player.$(`.${ns}-list-container .${ns}-item-menu`)) { return; } const playing = Player.$(`.${ns}-list-item.playing`); playing && playing.scrollIntoView({ block: type }); }, /** * Remove any user filtered items from the playlist. */ applyFilters: function() { Player.sounds.filter(sound => !Player.acceptedSound(sound)).forEach(Player.playlist.remove); }, toggleSoundTagPosts: function(e) { e && e.preventDefault(); Player.set('showSoundTagOnly', !Player.config.showSoundTagOnly); Player.playlist.applySoundTagFilter(); }, applySoundTagFilter: function() { const showSoundTagOnly = Player.config.showSoundTagOnly; // Update button text const buttons = document.querySelectorAll(`.${ns}-sound-tag-toggle-button`); buttons.forEach(button => { button.title = showSoundTagOnly ? 'Show all posts' : 'Show only posts with sound tag'; }); // Filter playlist items const items = Player.$all(`.${ns}-list-item`); items.forEach(item => { const id = item.getAttribute('data-id'); const sound = Player.sounds.find(s => s.id === id); if (sound) { item.style.display = showSoundTagOnly && !sound.hasSoundTag ? 'none' : ''; } }); } }; }), /* 14 - Positioning • Player window: o Draggable header o Resizable o Smart post width limiting • Handles: o Saved position/size o Viewport constraints o 4chan X header offsets */ (function(module, exports) { module.exports = { delegatedEvents: { mousedown: { [`.${ns}-header`]: 'position.initMove', [`.${ns}-expander`]: 'position.initResize' } }, initialize: function() { // Apply the last position/size, and post width limiting, when the player is shown. Player.on('show', async function() { const [top, left] = (await GM.getValue('position') || '').split(':'); const [width, height] = (await GM.getValue('size') || '').split(':'); + top && +left && Player.position.move(top, left, true); + width && +height && Player.position.resize(width, height); if (Player.config.limitPostWidths) { Player.position.setPostWidths(); window.addEventListener('scroll', Player.position.setPostWidths); } }); // Remove post width limiting when the player is hidden. Player.on('hide', function() { Player.position.setPostWidths(); window.removeEventListener('scroll', Player.position.setPostWidths); }); // Reapply the post width limiting config values when they're changed. Player.on('config', prop => { if (prop === 'limitPostWidths' || prop === 'minPostWidth') { window.removeEventListener('scroll', Player.position.setPostWidths); Player.position.setPostWidths(); if (Player.config.limitPostWidths) { window.addEventListener('scroll', Player.position.setPostWidths); } } }); // Remove post width limit from inline quotes new MutationObserver(function() { document.querySelectorAll('#hoverUI .postContainer, .inline .postContainer, .backlink_container article').forEach(post => { post.style.maxWidth = null; post.style.minWidth = null; }); }).observe(document.body, { childList: true, subtree: true }); // Listen for changes from other tabs Player.syncTab('position', value => Player.position.move(...value.split(':').concat(true))); Player.syncTab('size', value => Player.position.resize(...value.split(':'))); }, /** * Applies a max width to posts next to the player so they don't get hidden behind it. */ setPostWidths: function() { const offset = (document.documentElement.clientWidth - Player.container.offsetLeft) + 10; const selector = '.innerPost'; const enabled = !Player.isHidden && Player.config.limitPostWidths; const startY = Player.container.offsetTop; const endY = Player.container.getBoundingClientRect().height + startY; document.querySelectorAll(selector).forEach(post => { const rect = enabled && post.getBoundingClientRect(); const limitWidth = enabled && rect.top + rect.height > startY && rect.top < endY; post.style.maxWidth = limitWidth ? `calc(100% - ${offset}px)` : null; post.style.minWidth = limitWidth && Player.config.minPostWidth ? `${Player.config.minPostWidth}` : null; }); }, /** * Handle the user grabbing the expander. */ initResize: function initDrag(e) { e.preventDefault(); Player._startX = e.clientX; Player._startY = e.clientY; let { width, height } = Player.container.getBoundingClientRect(); Player._startWidth = width; Player._startHeight = height; document.documentElement.addEventListener('mousemove', Player.position.doResize, false); document.documentElement.addEventListener('mouseup', Player.position.stopResize, false); }, /** * Handle the user dragging the expander. */ doResize: function(e) { e.preventDefault(); Player.position.resize(Player._startWidth + e.clientX - Player._startX, Player._startHeight + e.clientY - Player._startY); }, /** * Handle the user releasing the expander. */ stopResize: function() { const { width, height } = Player.container.getBoundingClientRect(); document.documentElement.removeEventListener('mousemove', Player.position.doResize, false); document.documentElement.removeEventListener('mouseup', Player.position.stopResize, false); GM.setValue('size', width + ':' + height); }, /** * Resize the player. */ resize: function(width, height) { if (!Player.container || Player.config.viewStyle === 'fullscreen') { return; } const { bottom } = Player.position.getHeaderOffset(); // Make sure the player isn't going off screen. height = Math.min(height, document.documentElement.clientHeight - Player.container.offsetTop - bottom); width = Math.ceil(Math.min(width -1.156, document.documentElement.clientWidth - Player.container.offsetLeft)); Player.container.style.width = width + 'px'; // Which element to change the height of depends on the view being displayed. const heightElement = Player.config.viewStyle === 'playlist' ? Player.$(`.${ns}-list-container`) : Player.config.viewStyle === 'image' ? Player.$(`.${ns}-image-link`) : Player.config.viewStyle === 'settings' ? Player.$(`.${ns}-settings`) : Player.config.viewStyle === 'threads' ? Player.$(`.${ns}-threads`) : null; if (!heightElement) { return; } const offset = Player.container.getBoundingClientRect().height - heightElement.getBoundingClientRect().height; heightElement.style.height = (height - offset) + 'px'; }, /** * Handle the user grabbing the header. */ initMove: function(e) { e.preventDefault(); Player.$(`.${ns}-header`).style.cursor = 'grabbing'; // Try to reapply the current sizing to fix oversized winows. const { width, height } = Player.container.getBoundingClientRect(); Player.position.resize(width, height); Player._offsetX = e.clientX - Player.container.offsetLeft; Player._offsetY = e.clientY - Player.container.offsetTop; document.documentElement.addEventListener('mousemove', Player.position.doMove, false); document.documentElement.addEventListener('mouseup', Player.position.stopMove, false); }, /** * Handle the user dragging the header. */ doMove: function(e) { e.preventDefault(); Player.position.move(e.clientX - Player._offsetX, e.clientY - Player._offsetY); }, /** * Handle the user releasing the header. */ stopMove: function() { document.documentElement.removeEventListener('mousemove', Player.position.doMove, false); document.documentElement.removeEventListener('mouseup', Player.position.stopMove, false); Player.$(`.${ns}-header`).style.cursor = null; GM.setValue('position', parseInt(Player.container.style.left, 10) + ':' + parseInt(Player.container.style.top, 10)); }, /** * Move the player. */ move: function(x, y, allowOffscreen) { if (!Player.container) { return; } const { top, bottom } = Player.position.getHeaderOffset(); // Ensure the player stays fully within the window. const { width, height } = Player.container.getBoundingClientRect(); const maxX = allowOffscreen ? Infinity : document.documentElement.clientWidth - width; const maxY = allowOffscreen ? Infinity : document.documentElement.clientHeight - height - bottom; // Move the window. Player.container.style.left = Math.max(0, Math.min(x, maxX)) + 'px'; Player.container.style.top = Math.max(top, Math.min(y, maxY)) + 'px'; if (Player.config.limitPostWidths) { Player.position.setPostWidths(); } }, /** * Get the offset from the top or bottom required for the 4chan X header. */ getHeaderOffset: function() { const top = 26; const bottom = 0; return { top, bottom }; } }; }), /* 15 - Thread Search • Catalog scanning: o Board selection o Sound thread detection • Displays: o Table view (metadata) o Board-style view (4chan X only) */ (function(module, exports, __webpack_require__) { const { parseFileName } = __webpack_require__(0); const { get } = __webpack_require__(16); const boardsURL = /*'https://a.4cdn.org/boards.json'*/''; const catalogURL = /*'https://a.4cdn.org/%s/catalog.json'*/''; module.exports = { boardList: null, soundThreads: null, displayThreads: {}, selectedBoards: Board ? [Board] : ['a'], showAllBoards: false, delegatedEvents: { click: { [`.${ns}-fetch-threads-link`]: 'threads.fetch', [`.${ns}-all-boards-link`]: 'threads.toggleBoardList' }, keyup: { [`.${ns}-threads-filter`]: e => Player.threads.filter(e.eventTarget.value) }, change: { [`.${ns}-threads input[type=checkbox]`]: 'threads.toggleBoard' } }, initialize: function() { Player.threads.hasParser = is4chan && typeof Parser !== 'undefined'; // If the native Parser hasn't been intialised chuck customSpoiler on it so we can call it for threads. // You shouldn't do things like this. We can fall back to the table view if it breaks though. if (Player.threads.hasParser && !Parser.customSpoiler) { Parser.customSpoiler = {}; } Player.on('show', Player.threads._initialFetch); Player.on('view', Player.threads._initialFetch); Player.on('rendered', Player.threads.afterRender); Player.on('config:threadsViewStyle', Player.threads.render); }, /** * Fetch the threads when the threads view is opened for the first time. */ _initialFetch: function() { if (Player.container && Player.config.viewStyle === 'threads' && Player.threads.boardList === null) { Player.threads.fetchBoards(true); } }, render: function() { if (Player.container) { Player.$(`.${ns}-threads`).innerHTML = Player.templates.threads(); Player.threads.afterRender(); } }, /** * Render the threads and apply the board styling after the view is rendered. */ afterRender: function() { const threadList = Player.$(`.${ns}-thread-list`); if (threadList) { const bodyStyle = document.defaultView.getComputedStyle(document.body); threadList.style.background = bodyStyle.backgroundColor; threadList.style.backgroundImage = bodyStyle.backgroundImage; threadList.style.backgroundRepeat = bodyStyle.backgroundRepeat; threadList.style.backgroundPosition = bodyStyle.backgroundPosition; } Player.threads.renderThreads(); }, /** * Render just the threads. */ renderThreads: function() { if (!Player.threads.hasParser || Player.config.threadsViewStyle === 'table') { Player.$(`.${ns}-threads-body`).innerHTML = Player.templates.threadList(); } else { try { const list = Player.$(`.${ns}-thread-list`); for (let board in Player.threads.displayThreads) { // Create a board title const boardConf = Player.threads.boardList.find(boardConf => boardConf.board === board); const boardTitle = `/${boardConf.board}/ - ${boardConf.title}`; createElement(`
    ${boardTitle}
    `, list); // Add each thread for the board const threads = Player.threads.displayThreads[board]; for (let i = 0; i < threads.length; i++) { list.appendChild(Parser.buildHTMLFromJSON.call(Parser, threads[i], threads[i].board, true, true)); // Add a line under each thread createElement('
    ', list); } } } catch (err) { Player.logError('Unable to display the threads board view.', 'warning'); // If there was an error fall back to the table view. Player.set('threadsViewStyle', 'table'); Player.renderThreads(); } } }, /** * Render just the board selection. */ renderBoards: function() { Player.$(`.${ns}-thread-board-list`).innerHTML = Player.templates.threadBoards(); }, /** * Toggle the threads view. */ toggle: function(e) { e && e.preventDefault(); if (Player.config.viewStyle === 'threads') { Player.playlist.restore(); } else { Player.display.setViewStyle('threads'); } }, /** * Switch between showing just the selected boards and all boards. */ toggleBoardList: function() { Player.threads.showAllBoards = !Player.threads.showAllBoards; Player.$(`.${ns}-all-boards-link`).innerHTML = Player.threads.showAllBoards ? 'Selected Only' : 'Show All'; Player.threads.renderBoards(); }, /** * Select/deselect a board. */ toggleBoard: function(e) { const board = e.eventTarget.value; const selected = e.eventTarget.checked; if (selected) { !Player.threads.selectedBoards.includes(board) && Player.threads.selectedBoards.push(board); } else { Player.threads.selectedBoards = Player.threads.selectedBoards.filter(b => b !== board); } }, /** * Fetch the board list from the 4chan API. */ fetchBoards: async function(fetchThreads) { Player.threads.loading = true; Player.threads.render(); Player.threads.boardList = (await get(boardsURL)).boards; if (fetchThreads) { Player.threads.fetch(); } else { Player.threads.loading = false; Player.threads.render(); } }, /** * Fetch the catalog for each selected board and search for sounds in OPs. */ fetch: async function(e) { e && e.preventDefault(); Player.threads.loading = true; Player.threads.render(); if (!Player.threads.boardList) { try { await Player.threads.fetchBoards(); } catch (err) { Player.logError('Failed to fetch the boards configuration.'); console.error(err); return; } } const allThreads = []; try { await Promise.all(Player.threads.selectedBoards.map(async board => { const boardConf = Player.threads.boardList.find(boardConf => boardConf.board === board); if (!boardConf) { return; } const pages = boardConf && await get(catalogURL.replace('%s', board)); (pages || []).forEach(({ page, threads }) => { allThreads.push(...threads.map(thread => Object.assign(thread, { board, page, ws_board: boardConf.ws_board }))); }); })); Player.threads.soundThreads = allThreads.filter(thread => { const sounds = parseFileName(thread.filename, `https://i.4cdn.org/${thread.board}/${thread.tim}${thread.ext}`, thread.no, `https://i.4cdn.org/${thread.board}/${thread.tim}s${thread.ext}`, thread.md5); return sounds.length; }); } catch (err) { Player.logError('Failed to search for sounds threads.'); console.error(err); } Player.threads.loading = false; Player.threads.filter(Player.$(`.${ns}-threads-filter`).value, true); Player.threads.render(); }, /** * Apply the filter input to the already fetched threads. */ filter: function(search, skipRender) { Player.threads.filterValue = search || ''; if (Player.threads.soundThreads === null) { return; } Player.threads.displayThreads = Player.threads.soundThreads.reduce((threadsByBoard, thread) => { if (!search || thread.sub && thread.sub.includes(search) || thread.com && thread.com.includes(search)) { threadsByBoard[thread.board] || (threadsByBoard[thread.board] = []); threadsByBoard[thread.board].push(thread); } return threadsByBoard; }, {}); !skipRender && Player.threads.renderThreads(); } }; }), /* 16 - Network Utilities • Cached requests: o get(): GM_xmlHttpRequest wrapper o Conditional requests o JSON handling */ (function(module, exports) { const cache = {}; module.exports = { get }; async function get(url) { return new Promise(function(resolve, reject) { const headers = {}; if (cache[url]) { headers['If-Modified-Since'] = cache[url].lastModified; } GM.xmlHttpRequest({ method: 'GET', url, headers, responseType: 'json', onload: response => { if (response.status >= 200 && response.status < 300) { cache[url] = { lastModified: response.responseHeaders['last-modified'], response: response.response }; } resolve(response.status === 304 ? cache[url].response : response.response); }, onerror: reject }); }); } }), /* 17 - Template System • Dynamic UI generation: o Button definitions o Template parsing o Conditional rendering • Handles all user-customizable layouts */ (function(module, exports, __webpack_require__) { const buttons = __webpack_require__(18); // Regex for replacements const playingRE = /p: ?{([^}]*)}/g; const hoverRE = /h: ?{([^}]*)}/g; const buttonRE = new RegExp(`(${buttons.map(option => option.tplName).join('|')})-(?:button|link)(?:\\:"([^"]+?)")?`, 'g'); const soundNameRE = /sound-name/g; const soundIndexRE = /sound-index/g; const soundCountRE = /sound-count/g; // Hold information on which config values components templates depend on. const componentDeps = []; module.exports = { buttons, delegatedEvents: { click: { [`.${ns}-playing-jump-link`]: () => Player.playlist.scrollToPlaying('center'), [`.${ns}-viewStyle-button`]: 'playlist.toggleView', [`.${ns}-hoverImages-button`]: 'playlist.toggleHoverImages', [`.${ns}-remove-link`]: 'userTemplate._handleRemove', [`.${ns}-filter-link`]: 'userTemplate._handleFilter', [`.${ns}-download-link`]: 'userTemplate._handleDownload', [`.${ns}-shuffle-button`]: 'userTemplate._handleShuffle', [`.${ns}-repeat-button`]: 'userTemplate._handleRepeat', [`.${ns}-reload-button`]: noDefault('playlist.refresh'), [`.${ns}-add-button`]: noDefault(() => Player.$(`.${ns}-file-input`).click()), [`.${ns}-item-menu-button`]: 'userTemplate._handleMenu', [`.${ns}-threads-button`]: 'threads.toggle', [`.${ns}-config-button`]: 'settings.toggle' }, change: { [`.${ns}-file-input`]: 'userTemplate._handleFileSelect' } }, undelegatedEvents: { click: { body: 'userTemplate._closeMenus' }, keydown: { body: e => e.key === 'Escape' && Player.userTemplate._closeMenus() } }, initialize: function() { Player.on('config', Player.userTemplate._handleConfig); Player.on('playsound', () => Player.userTemplate._handleEvent('playsound')); Player.on('add', () => Player.userTemplate._handleEvent('add')); Player.on('remove', () => Player.userTemplate._handleEvent('remove')); Player.on('order', () => Player.userTemplate._handleEvent('order')); Player.on('show', () => Player.userTemplate._handleEvent('show')); Player.on('hide', () => Player.userTemplate._handleEvent('hide')); }, /** * Build a user template. */ build: function(data) { const outerClass = data.outerClass || ''; const name = data.sound && data.sound.title || data.defaultName; // Apply common template replacements let html = data.template .replace(playingRE, Player.playing && Player.playing === data.sound ? '$1' : '') .replace(hoverRE, `$1`) .replace(buttonRE, function(full, type, text) { let buttonConf = buttons.find(conf => conf.tplName === type); if (buttonConf.requireSound && !data.sound || buttonConf.showIf && !buttonConf.showIf(data)) { return ''; } // If the button config has sub values then extend the base config with the selected sub value. // Which value is to use is taken from the `property` in the base config of the player config. // This gives us different state displays. if (buttonConf.values) { buttonConf = { ...buttonConf, ...buttonConf.values[_get(Player.config, buttonConf.property)] || buttonConf.values[Object.keys(buttonConf.values)[0]] }; } const attrs = typeof buttonConf.attrs === 'function' ? buttonConf.attrs(data) : buttonConf.attrs || []; attrs.some(attr => attr.startsWith('href')) || attrs.push('href=javascript:;'); (buttonConf.class || outerClass) && attrs.push(`class="${buttonConf.class || ''} ${outerClass || ''}"`); if (!text) { text = buttonConf.icon ? `${buttonConf.text}` : buttonConf.text; } return `${text}`; }) .replace(soundNameRE, name ? `
    ${name}
    ` : '') .replace(soundIndexRE, data.sound ? Player.sounds.indexOf(data.sound) + 1 : 0) .replace(soundCountRE, Player.sounds.length) .replace(/%v/g, "2.3.0"); // Apply any specific replacements if (data.replacements) { for (let k of Object.keys(data.replacements)) { html = html.replace(new RegExp(k, 'g'), data.replacements[k]); } } return html; }, /** * Sets up a components to render when the template or values within it are changed. */ maintain: function(component, property, alwaysRenderConfigs = [], alwaysRenderEvents = []) { componentDeps.push({ component, property, ...Player.userTemplate.findDependencies(property, null), alwaysRenderConfigs, alwaysRenderEvents }); }, /** * Find all the config dependent values in a template. */ findDependencies: function(property, template) { template || (template = _get(Player.config, property)); // Figure out what events should trigger a render. const events = []; // add/remove should render templates showing the count. // playsound should render templates showing the playing sounds name/index or dependent on something playing. // order should render templates showing a sounds index. const hasCount = soundCountRE.test(template); const hasName = soundNameRE.test(template); const hasIndex = soundIndexRE.test(template); const hasPlaying = playingRE.test(template); hasCount && events.push('add', 'remove'); (hasPlaying || property !== 'rowTemplate' && (hasName || hasIndex)) && events.push('playsound'); hasIndex && events.push('order'); // Find which buttons the template includes that are dependent on config values. const config = []; let match; while ((match = buttonRE.exec(template)) !== null) { // If user text is given then the display doesn't change. if (!match[2]) { let type = match[1]; let buttonConf = buttons.find(conf => conf.tplName === type); if (buttonConf.property) { config.push(buttonConf.property); } } } return { events, config }; }, /** * When a config value is changed check if any component dependencies are affected. */ _handleConfig: function(property, value) { // Check if a template for a components was updated. componentDeps.forEach(depInfo => { if (depInfo.property === property) { Object.assign(depInfo, Player.userTemplate.findDependencies(property, value)); depInfo.component.render(); } }); // Check if any components are dependent on the updated property. componentDeps.forEach(depInfo => { if (depInfo.alwaysRenderConfigs.includes(property) || depInfo.config.includes(property)) { depInfo.component.render(); } }); }, /** * When a player event is triggered check if any component dependencies are affected. */ _handleEvent: function(type) { // Check if any components are dependent on the updated property. componentDeps.forEach(depInfo => { if (depInfo.alwaysRenderEvents.includes(type) || depInfo.events.includes(type)) { depInfo.component.render(); } }); }, /** * Add local files. */ _handleFileSelect: function(e) { e.preventDefault(); const input = e.eventTarget; Player.playlist.addFromFiles(input.files); }, /** * Toggle the repeat style. */ _handleRepeat: function(e) { try { e.preventDefault(); const values = ['all', 'one', 'none']; const current = values.indexOf(Player.config.repeat); Player.set('repeat', values[(current + 4) % 3]); } catch (err) { Player.logError('There was an error changing the repeat setting. Please check the console for details.', 'warning'); console.error('[4chan sounds player]', err); } }, /** * Toggle the shuffle style. */ _handleShuffle: function(e) { try { e.preventDefault(); Player.set('shuffle', !Player.config.shuffle); Player.header.render(); // Update the play order. if (!Player.config.shuffle) { Player.sounds.sort((a, b) => Player.compareIds(a.id, b.id)); } else { const sounds = Player.sounds; for (let i = sounds.length - 1; i > 0; i--) { const j = Math.floor(Math.random() * (i + 1)); [sounds[i], sounds[j]] = [sounds[j], sounds[i]]; } } Player.trigger('order'); } catch (err) { Player.logError('There was an error changing the shuffle setting. Please check the console for details.', 'warning'); console.error('[4chan sounds player]', err); } }, /** * Display an item menu. */ _handleMenu: function(e) { e.preventDefault(); e.stopPropagation(); const x = e.clientX; const y = e.clientY; const id = e.eventTarget.getAttribute('data-id'); const sound = Player.sounds.find(s => s.id === id); // Add row item menus to the list container. Append to the container otherwise. const listContainer = e.eventTarget.closest(`.${ns}-list-container`); const parent = listContainer || Player.container; // Create the menu. const dialog = createElement(Player.templates.itemMenu({ x, y, sound }), parent); parent.appendChild(dialog); // Make sure it's within the page. const style = document.defaultView.getComputedStyle(dialog); const width = parseInt(style.width, 10); const height = parseInt(style.height, 10); // Show the dialog to the left of the cursor, if there's room. if (x - width > 0) { dialog.style.left = x - width + 'px'; } // Move the dialog above the cursor if it's off screen. if (y + height > document.documentElement.clientHeight - 40) { dialog.style.top = y - height + 'px'; } // Add the focused class handler dialog.querySelectorAll('.entry').forEach(el => { el.addEventListener('mouseenter', Player.userTemplate._setFocusedMenuItem); el.addEventListener('mouseleave', Player.userTemplate._unsetFocusedMenuItem); }); Player.trigger('menu-open', dialog); }, /** * Close any open menus, except for one belonging to an item that was clicked. */ _closeMenus: function() { document.querySelectorAll(`.${ns}-item-menu`).forEach(menu => { menu.parentNode.removeChild(menu); Player.trigger('menu-close', menu); }); }, _setFocusedMenuItem: function(e) { e.currentTarget.classList.add('focused'); const submenu = e.currentTarget.querySelector('.submenu'); // Move the menu to the other side if there isn't room. if (submenu && submenu.getBoundingClientRect().right > document.documentElement.clientWidth) { submenu.style.inset = '0px auto auto -100%'; } }, _unsetFocusedMenuItem: function(e) { e.currentTarget.classList.remove('focused'); }, _handleFilter: function(e) { e.preventDefault(); let filter = e.eventTarget.getAttribute('data-filter'); if (filter) { Player.set('filters', Player.config.filters.concat(filter)); } }, _handleDownload: function(e) { const src = e.eventTarget.getAttribute('data-src'); const name = e.eventTarget.getAttribute('data-name') || new URL(src).pathname.split('/').pop(); GM.xmlHttpRequest({ method: 'GET', url: src, responseType: 'blob', onload: response => { const a = createElement(``); a.click(); URL.revokeObjectURL(a.href); }, onerror: () => Player.logError('There was an error downloading.', 'warning') }); }, _handleRemove: function(e) { const id = e.eventTarget.getAttribute('data-id'); const sound = id && Player.sounds.find(sound => sound.id === '' + id); sound && Player.remove(sound); }, }; }), /* 18 - Button Definitions • All control buttons: o Icons o Behavior flags o State variants • Organized by function (playback, navigation, etc.) */ (function(module, exports) { module.exports = [{ property: 'repeat', tplName: 'repeat', class: `${ns}-repeat-button`, values: { all: { attrs: ['title="Repeat All"'], text: '', icon: 'ti ti-repeat' }, one: { attrs: ['title="Repeat One"'], text: '', icon: 'ti ti-repeat-once' }, none: { attrs: ['title="No Repeat"'], text: '', icon: 'ti ti-repeat-off' } } }, { property: 'shuffle', tplName: 'shuffle', class: `${ns}-shuffle-button`, values: { true: { attrs: ['title="Shuffled"'], text: '', icon: 'ti ti-arrows-shuffle' }, false: { attrs: ['title="Ordered"'], text: '', icon: 'ti ti-arrows-right' } } }, { property: 'viewStyle', tplName: 'playlist', class: `${ns}-viewStyle-button`, values: { playlist: { attrs: ['title="Hide Playlist"'], text: '', icon: 'ti ti-playlist-x' }, image: { attrs: ['title="Show Playlist"'], text: '', icon: 'ti ti-playlist-add' } } }, { property: 'hoverImages', tplName: 'hover-images', class: `${ns}-hoverImages-button`, values: { true: { attrs: ['title="Hover Images Enabled"'], text: '', icon: 'ti ti-photo-check' }, false: { attrs: ['title="Hover Images Disabled"'], text: '', icon: 'ti ti-photo-x' } } }, { tplName: 'add', class: `${ns}-add-button`, icon: 'ti ti-plus', text: '', attrs: ['title="Add local files"'] }, { tplName: 'reload', class: `${ns}-reload-button`, icon: 'ti ti-reload', text: '', attrs: ['title="Reload the playlist"'] }, { tplName: 'settings', class: `${ns}-config-button`, icon: 'ti ti-settings', text: '  ', attrs: ['title="Settings"'] }, { tplName: 'threads', class: `${ns}-threads-button`, icon: 'ti ti-search', text: '', attrs: ['title="Threads"'] }, { tplName: 'close', class: `${ns}-close-button`, icon: 'ti ti-square-x', text: '', attrs: ['title="Hide the player"'] }, { tplName: 'playing', requireSound: true, class: `${ns}-playing-jump-link`, text: 'Playing', attrs: ['title="Scroll the playlist currently playing sound."'] }, { tplName: 'post', requireSound: true, icon: 'ti ti-message', text: 'Post', showIf: data => data.sound.post, attrs: data => [ `href=${'#' + (is4chan ? 'p' : '') + data.sound.post}`, 'title="Jump to the post for the current sound"' ] }, { tplName: 'image', requireSound: true, icon: 'ti ti-photo', text: 'i', attrs: data => [ `href=${data.sound.image}`, 'title="Open the image in a new tab"', 'target="_blank"' ] }, { tplName: 'sound', requireSound: true, href: data => data.sound.src, icon: 'ti ti-music', text: 's', attrs: data => [ `href=${data.sound.src}`, 'title="Open the sound in a new tab"', 'target="blank"' ] }, { tplName: 'dl-image', requireSound: true, class: `${ns}-download-link`, icon: 'ti ti-photo-down', text: 'i', attrs: data => [ 'title="Download the image with the original filename"', `data-src="${data.sound.image}"`, `data-name="${data.sound.filename}"` ] }, { tplName: 'dl-sound', requireSound: true, class: `${ns}-download-link`, icon: 'ti ti-music-down', text: 's', attrs: data => [ 'title="Download the sound"', `data-src="${data.sound.src}"` ] }, { tplName: 'filter-image', requireSound: true, class: `${ns}-filter-link`, icon: 'ti ti-filter', text: 's', showIf: data => data.sound.imageMD5, attrs: data => [ 'title="Add the image MD5 to the filters."', `data-filter="${data.sound.imageMD5}"` ] }, { tplName: 'filter-sound', requireSound: true, class: `${ns}-filter-link`, icon: 'ti ti-filter', text: 's', attrs: data => [ 'title="Add the sound URL to the filters."', `data-filter="${data.sound.src.replace(/^(https?:)?\/\//, '')}"` ] }, { tplName: 'remove', requireSound: true, class: `${ns}-remove-link`, icon: 'ti ti-trash', text: 's', attrs: data => [ 'title="Filter the image."', `data-id="${data.sound.id}"` ] }, { tplName: 'menu', requireSound: true, class: `${ns}-item-menu-button`, icon: '', text: '▼', attrs: data => [`data-id=${data.sound.id}`] }, { tplName: 'sound-tag-toggle', class: `${ns}-sound-tag-toggle-button`, property: 'showSoundTagOnly', values: { true: { attrs: ['title="Show all posts"'], text: '', icon: 'ti ti-filter-minus' }, false: { attrs: ['title="Toggle showing only sound tag posts"'], text: '', icon: 'ti ti-filter-check' } } }, ]; }), /* 19 - Templates Main player structure */ (function(module, exports) { module.exports = (data = {}) => `` }), /* 20 - Templates Control bars */ (function(module, exports) { module.exports = (data = {}) => `
    0:00 / 0:00
    ` }), /* 21 - Templates CSS */ (function(module, exports) { module.exports = (data = {}) => ` /* * * CONTROLS CSS * */ .${ns}-controls { align-items: center; padding: .5rem; background: #3f3f44 } .${ns}-media-control { height: 1.5rem; width: 1.5rem; display: flex; justify-content: center; align-items: center; cursor: pointer } .${ns}-media-control>div { height: 1rem; width: .8rem; background: #fff } .${ns}-media-control:hover>div { background: #00b6f0 } .${ns}-play-button-display { clip-path: polygon(10% 10%, 10% 90%, 35% 90%, 35% 10%, 65% 10%, 65% 90%, 90% 90%, 90% 10%, 10% 10%) } .${ns}-play-button-display.${ns}-play { clip-path: polygon(0 0, 0 100%, 100% 50%, 0 0) } .${ns}-previous-button-display, .${ns}-next-button-display { clip-path: polygon(10% 10%, 10% 90%, 30% 90%, 30% 50%, 90% 90%, 90% 10%, 30% 50%, 30% 10%, 10% 10%) } .${ns}-next-button-display { transform: scale(-1, 1) } .${ns}-fullscreen-button-display { width: 1rem !important; clip-path: polygon(0% 35%, 0% 0%, 35% 0%, 35% 15%, 15% 15%, 15% 35%, 0% 35%, 0% 100%, 35% 100%, 35% 85%, 15% 85%, 15% 65%, 0% 65%, 100% 65%, 100% 100%, 65% 100%, 65% 85%, 85% 85%, 85% 15%, 65% 15%, 65% 0%, 100% 0%, 100% 35%, 85% 35%, 85% 65%, 0% 65%) } .${ns}-controls .${ns}-current-time { color: #fff } .${ns}-duration { color: #909090 } .${ns}-progress-bar { min-width: 3.5rem; height: 1.5rem; display: flex; align-items: center; margin: 0 1rem } .${ns}-progress-bar .${ns}-full-bar { height: .3rem; width: 100%; background: #131314; border-radius: 1rem; position: relative } .${ns}-progress-bar .${ns}-full-bar>div { position: absolute; top: 0; bottom: 0; border-radius: 1rem } .${ns}-progress-bar .${ns}-full-bar .${ns}-loaded-bar { background: #5a5a5b } .${ns}-progress-bar .${ns}-full-bar .${ns}-current-bar { display: flex; justify-content: flex-end; align-items: center } .${ns}-progress-bar .${ns}-full-bar .${ns}-current-bar:after { content: ""; background: #fff; height: .8rem; min-width: .8rem; border-radius: 1rem; box-shadow: rgba(0, 0, 0, .76) 0 0 3px 0 } .${ns}-progress-bar:hover .${ns}-current-bar:after { background: #00b6f0 } .${ns}-seek-bar .${ns}-current-bar { background: #00b6f0 } .${ns}-volume-bar .${ns}-current-bar { background: #fff } .${ns}-chan-x-controls { align-items: inherit } .${ns}-chan-x-controls .${ns}-current-time, .${ns}-chan-x-controls .${ns}-duration { margin: 0 .25rem } .${ns}-chan-x-controls .${ns}-media-control { width: 1rem; height: auto; margin-top: -1px } .${ns}-chan-x-controls .${ns}-media-control>div { height: .7rem; width: .5rem } /* * * FOOTER CSS * */ .${ns}-footer { padding: .15rem .25rem; border-top:solid 1px ${Player.config.colors.border}; font-size: 13px } .${ns}-footer .${ns}-expander { position: absolute; bottom: 0px; right: 0px; height: .75rem; width: .75rem; cursor: se-resize; background:linear-gradient(to bottom right, rgba(0, 0, 0, 0), rgba(0, 0, 0, 0) 50%, ${Player.config.colors.text} 55%, ${Player.config.colors.text} 100%) } .${ns}-footer:hover .${ns}-hover-display { display: inline-block } /* * * HEADER CSS * */ .${ns}-header { cursor: grab; text-align: center; border-bottom:solid 1px ${Player.config.colors.border}; padding: .25rem } .${ns}-header:hover .${ns}-hover-display { display: flex } .${ns}-header.${ns}-row .${ns}-col.${ns}-truncate-text { display: flex; justify-content: center; /* Horizontal center */ align-items: center; /* Vertical center */ text-align: center; /* Optional: center text inside the box */ font-size: calc(${Player.config.fontSize}px) } html.fourchan-x .fa-repeat.fa-repeat-one::after { content: "1"; font-size: .5rem; visibility: visible; margin-left: -1px } .${ns}-repeat-button, .${ns}-shuffle-button, .${ns}-hoverImages-button, .${ns}-viewStyle-button, .${ns}-add-button, .${ns}-reload-button, .${ns}-threads-button, .${ns}-config-button, .${ns}-close-button { font-size: calc(${Math.max(Player.config.fontSize, 16)}px) } /* * * IMAGE CSS * */ .${ns}-image-link:not(.${ns}-pip){ text-align: center; display: flex; justify-items: center; justify-content: center; position: relative; resize: both; overflow: hidden; min-height: ${Player.config.minMediaHeight} !important; max-height: ${Player.config.maxMediaHeight} !important; min-width: 100%; max-width: 100%; } .${ns}-image-link.${ns}-pip { text-align: right; position: fixed !important; right: 10px !important; bottom: 10px !important; left: auto !important; top: auto !important; height: ${Player.config.maxPIPHeight} !important; width: ${Player.config.maxPIPWidth} !important; z-index: 10; /* Ensure it's above other elements */ } .${ns}-image-link.${ns}-pip .${ns}-image, .${ns}-image-link.${ns}-pip .${ns}-video { height: initial; width: initial; object-fit: contain; position: fixed !important; right: 10px !important; bottom: 10px !important; left: auto !important; top: auto !important; max-height: ${Player.config.maxPIPHeight} !important; max-width: ${Player.config.maxPIPWidth} !important; } .${ns}-image-link .${ns}-video { display: none } .${ns}-image, .${ns}-video { object-fit: contain } .${ns}-image-link.${ns}-show-video .${ns}-video { display: block } .${ns}-image-link.${ns}-show-video .${ns}-image { display: none } .${ns}-image-link img, .${ns}-image-link video { object-fit: contain; } .${ns}-resize-handle { position: absolute; right: 0; bottom: 0; width: 5px; height: 5px; cursor: se-resize; z-index: 3; } .${ns}-image-link video { pointer-events: none; /* Disable clicks on the link */ } /* * * LAYOUT CSS * */ #${ns}-container { position: fixed; background:${Player.config.colors.background}; border:1px solid ${Player.config.colors.border}; min-width: 375px; color:${Player.config.colors.text}; } .${ns}-panel { padding: 0 .25rem; height: 100%; width: calc(100% - .5rem); overflow: auto } .${ns}-heading { font-weight: 600; margin: .5rem 0; min-width: 100% } .${ns}-has-description { cursor: help } .${ns}-heading-action { font-weight: normal; text-decoration: underline; margin-left: .25rem } .${ns}-row { display: flex; flex-wrap: wrap; min-width: 100%; box-sizing: border-box } .${ns}-col-auto { flex: 0 0 auto; width: auto; max-width: 100%; display: inline-flex } .${ns}-col { flex-basis: 0; flex-grow: 1; max-width: 100%; width: 100% } html.fourchan-x #${ns}-container .fa { font-size: 0; visibility: hidden; margin: 0 .15rem } .${ns}-truncate-text { white-space: nowrap; text-overflow: ellipsis; overflow: hidden } .${ns}-hover-display { display: none } /* * * LIST CSS * */ .${ns}-player .${ns}-hover-image { position: fixed; max-height: 125px; max-width: 125px } .${ns}-player.${ns}-hide-hover-image .${ns}-hover-image { display: none !important } .${ns}-list-container { overflow-y: auto; height: 200px; font-size: calc(${Player.config.fontSize}px) } .${ns}-list-container .${ns}-list-item { list-style-type: none; padding: .15rem .25rem; white-space: nowrap; text-overflow: ellipsis; cursor: pointer; background:${Player.config.colors.odd_row}; overflow: hidden; height: calc(${Player.config.fontSize * 0.1}rem); font-size: calc(${Player.config.fontSize}px) } .${ns}-list-container .${ns}-list-item.playing { background:${Player.config.colors.playing} !important } .${ns}-list-container .${ns}-list-item:nth-child(2n) { background:${Player.config.colors.even_row} } .${ns}-list-container .${ns}-list-item .${ns}-item-menu-button { right: .25rem } .${ns}-list-container .${ns}-list-item:hover .${ns}-hover-display { display: flex } .${ns}-list-container .${ns}-list-item.${ns}-dragging { background:${Player.config.colors.dragging} } html:not(.fourchan-x) .dialog { background:${Player.config.colors.background}; background:${Player.config.colors.background}; border-color:${Player.config.colors.border}; border-radius: 3px; box-shadow: 0 1px 2px rgba(0, 0, 0, .15); border-radius: 3px; padding-top: 1px; padding-bottom: 3px } html:not(.fourchan-x) .${ns}-item-menu .entry { position: relative; display: block; padding: .125rem .5rem; min-width: 70px; white-space: nowrap } html:not(.fourchan-x) .${ns}-item-menu .has-submenu::after { content: ""; border-left: .5em solid; border-top: .3em solid transparent; border-bottom: .3em solid transparent; display: inline-block; margin: .35em; position: absolute; right: 3px } html:not(.fourchan-x) .${ns}-item-menu .submenu { position: absolute; display: none } html:not(.fourchan-x) .${ns}-item-menu .focused>.submenu { display: block } /* * * SETTINGS CSS * */ .${ns}-settings textarea { border:solid 1px ${Player.config.colors.border}; min-width: 100%; min-height: 4rem; box-sizing: border-box; white-space: pre } .${ns}-settings .${ns}-sub-settings .${ns}-col { min-height: 1.55rem; display: flex; align-items: center; align-content: center; white-space: nowrap } /* * * THREADS CSS * */ .${ns}-threads .${ns}-thread-board-list label { display: inline-block; width: 4rem } .${ns}-threads .${ns}-thread-list { margin: 1rem -0.25rem 0; padding: .5rem 1rem; border-top:solid 1px ${Player.config.colors.border} } .${ns}-threads .${ns}-thread-list .boardBanner { margin: 1rem 0 } .${ns}-threads table { margin-top: .5rem; border-collapse: collapse } .${ns}-threads table th { border-bottom:solid 1px ${Player.config.colors.border} } .${ns}-threads table th, .${ns}-threads table td { text-align: left; padding: .25rem } .${ns}-threads table tr { padding: .25rem 0 } .${ns}-threads table .${ns}-threads-body tr { background:${Player.config.colors.even_row} } .${ns}-threads table .${ns}-threads-body tr:nth-child(2n) { background:${Player.config.colors.odd_row} } .${ns}-threads, .${ns}-settings, .${ns}-player { display: none } #${ns}-container[data-view-style=settings] .${ns}-settings { display: block } #${ns}-container[data-view-style=threads] .${ns}-threads { display: block } #${ns}-container[data-view-style=image] .${ns}-player, #${ns}-container[data-view-style=playlist] .${ns}-player, #${ns}-container[data-view-style=fullscreen] .${ns}-player { display: block } #${ns}-container[data-view-style=image] .${ns}-list-container { display: none } #${ns}-container[data-view-style=image] .${ns}-image-link { height: auto } #${ns}-container[data-view-style=playlist] .${ns}-image-link { height: 125px } #${ns}-container[data-view-style=fullscreen] .${ns}-image-link { height: calc(100% - .4rem) !important } #${ns}-container[data-view-style=fullscreen] .${ns}-controls { position: absolute; left: 0; right: 0; bottom: calc(-2.5rem + .4rem) } #${ns}-container[data-view-style=fullscreen] .${ns}-controls:hover { bottom: 0 } ` }), /* 22 - Templates Footer */ (function(module, exports) { module.exports = (data = {}) => Player.userTemplate.build({ template: Player.config.footerTemplate, sound: Player.playing }) + `
    ` }), /* 23 - Templates Header */ (function(module, exports) { module.exports = (data = {}) => Player.userTemplate.build({ template: Player.config.headerTemplate, sound: Player.playing, defaultName: '8chan Sounds', outerClass: `${ns}-col-auto` }); }), /* 24 - Templates Context menus */ (function(module, exports) { module.exports = (data = {}) => `` }), /* 25 - Templates Playlist items */ (function(module, exports) { module.exports = (data = {}) => (data.sounds || Player.sounds).map(sound => `
    ${Player.userTemplate.build({ template: Player.config.rowTemplate, sound, outerClass: `${ns}-col-auto` })}
    ` ).join('') }), /* 26 - Templates Media display */ (function(module, exports) { module.exports = (data = {}) => `
    ${Player.templates.controls(data)}
    ${Player.templates.list(data)}
    ` }), /* 27 - Templates Settings panel */ (function(module, exports, __webpack_require__) { module.exports = (data = {}) => { const settingsConfig = __webpack_require__(1); let tpl = `
    Version
    ${VERSION}
    Encode / Decode URL
    `; settingsConfig.forEach(function addSetting(setting) { // Filter settings that aren't flagged to be displayed. if (!setting.showInSettings && !(setting.settings || []).find(s => s.showInSettings)) { return; } const desc = setting.description; tpl += `
    ${setting.title} ${(setting.actions || []).map(action => `${action.title}`)}
    `; if (setting.settings) { setting.settings.forEach(subSetting => addSetting({ ...setting, actions: null, settings: null, description: null, ...subSetting, isSubSetting: true })); } else { let value = _get(Player.config, setting.property, setting.default), attrs = (setting.attrs || '') + (setting.class ? ` class="${setting.class}"` : '') + ` data-property="${setting.property}"`; if (setting.format) { value = _get(Player, setting.format)(value); } let type = typeof value; if (setting.split) { value = value.join(setting.split); } else if (type === 'object') { value = JSON.stringify(value, null, 4); } tpl += `
    ${ type === 'boolean' ? `` : setting.showInSettings === 'textarea' || type === 'object' ? `` : setting.options ? `` : `` }
    `; } tpl += '
    '; }); return tpl; } }), /* 28 - Templates Thread browser */ (function(module, exports) { module.exports = (data = {}) => `
    Active Threads ${!Player.threads.loading ? `- Update` : ''}
    Loading
    Filter
    Boards - ${Player.threads.showAllBoards ? 'Selected Only' : 'Show All'}
    ${Player.templates.threadBoards(data)}
    ${ !Player.threads.hasParser || Player.config.threadsViewStyle === 'table' ? `
    Thread Subject Replies/Images Started Updated
    ` : `
    ` }
    ` }), /* 29 - Templates Thread browser */ (function(module, exports) { module.exports = (data = {}) => (Player.threads.boardList || []).map(board => { let checked = Player.threads.selectedBoards.includes(board.board); return !checked && !Player.threads.showAllBoards ? '' : `` }).join('') }), /* 30 - Templates Thread browser */ (function(module, exports) { module.exports = (data = {}) => Object.keys(Player.threads.displayThreads).reduce((rows, board) => { return rows.concat(Player.threads.displayThreads[board].map(thread => ` >>>/${thread.board}/${thread.no} ${thread.sub || ''} ${thread.replies} / ${thread.images} ${timeAgo(thread.time)} ${timeAgo(thread.last_modified)} `)) }, []).join('') }) ]);