// ==UserScript== // @name MWI-Hit-Tracker-Canvas // @namespace MWI-Hit-Tracker-Canvas // @version 1.1.1 // @author Artintel, BKN46 // @description A Tampermonkey script to track MWI hits on Canvas // @icon https://www.milkywayidle.com/favicon.svg // @include https://*.milkywayidle.com/* // @match https://www.milkywayidle.com/* // @license MIT // @downloadURL none // ==/UserScript== (function (exports) { 'use strict'; var commonjsGlobal = typeof globalThis !== 'undefined' ? globalThis : typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {}; var check = function (it) { return it && it.Math == Math && it; }; // https://github.com/zloirock/core-js/issues/86#issuecomment-115759028 var global$c = // eslint-disable-next-line es/no-global-this -- safe check(typeof globalThis == 'object' && globalThis) || check(typeof window == 'object' && window) || // eslint-disable-next-line no-restricted-globals -- safe check(typeof self == 'object' && self) || check(typeof commonjsGlobal == 'object' && commonjsGlobal) || // eslint-disable-next-line no-new-func -- fallback (function () { return this; })() || Function('return this')(); var objectGetOwnPropertyDescriptor = {}; var fails$8 = function (exec) { try { return !!exec(); } catch (error) { return true; } }; var fails$7 = fails$8; // Detect IE8's incomplete defineProperty implementation var descriptors = !fails$7(function () { // eslint-disable-next-line es/no-object-defineproperty -- required for testing return Object.defineProperty({}, 1, { get: function () { return 7; } })[1] != 7; }); var objectPropertyIsEnumerable = {}; var $propertyIsEnumerable = {}.propertyIsEnumerable; // eslint-disable-next-line es/no-object-getownpropertydescriptor -- safe var getOwnPropertyDescriptor$1 = Object.getOwnPropertyDescriptor; // Nashorn ~ JDK8 bug var NASHORN_BUG = getOwnPropertyDescriptor$1 && !$propertyIsEnumerable.call({ 1: 2 }, 1); // `Object.prototype.propertyIsEnumerable` method implementation // https://tc39.es/ecma262/#sec-object.prototype.propertyisenumerable objectPropertyIsEnumerable.f = NASHORN_BUG ? function propertyIsEnumerable(V) { var descriptor = getOwnPropertyDescriptor$1(this, V); return !!descriptor && descriptor.enumerable; } : $propertyIsEnumerable; var createPropertyDescriptor$2 = function (bitmap, value) { return { enumerable: !(bitmap & 1), configurable: !(bitmap & 2), writable: !(bitmap & 4), value: value }; }; var toString = {}.toString; var classofRaw$1 = function (it) { return toString.call(it).slice(8, -1); }; var fails$6 = fails$8; var classof$2 = classofRaw$1; var split = ''.split; // fallback for non-array-like ES3 and non-enumerable old V8 strings var indexedObject = fails$6(function () { // throws an error in rhino, see https://github.com/mozilla/rhino/issues/346 // eslint-disable-next-line no-prototype-builtins -- safe return !Object('z').propertyIsEnumerable(0); }) ? function (it) { return classof$2(it) == 'String' ? split.call(it, '') : Object(it); } : Object; // `RequireObjectCoercible` abstract operation // https://tc39.es/ecma262/#sec-requireobjectcoercible var requireObjectCoercible$2 = function (it) { if (it == undefined) throw TypeError("Can't call method on " + it); return it; }; // toObject with fallback for non-array-like ES3 strings var IndexedObject = indexedObject; var requireObjectCoercible$1 = requireObjectCoercible$2; var toIndexedObject$3 = function (it) { return IndexedObject(requireObjectCoercible$1(it)); }; // `IsCallable` abstract operation // https://tc39.es/ecma262/#sec-iscallable var isCallable$d = function (argument) { return typeof argument === 'function'; }; var isCallable$c = isCallable$d; var isObject$5 = function (it) { return typeof it === 'object' ? it !== null : isCallable$c(it); }; var global$b = global$c; var isCallable$b = isCallable$d; var aFunction = function (argument) { return isCallable$b(argument) ? argument : undefined; }; var getBuiltIn$4 = function (namespace, method) { return arguments.length < 2 ? aFunction(global$b[namespace]) : global$b[namespace] && global$b[namespace][method]; }; var getBuiltIn$3 = getBuiltIn$4; var engineUserAgent = getBuiltIn$3('navigator', 'userAgent') || ''; var global$a = global$c; var userAgent = engineUserAgent; var process = global$a.process; var Deno = global$a.Deno; var versions = process && process.versions || Deno && Deno.version; var v8 = versions && versions.v8; var match, version; if (v8) { match = v8.split('.'); version = match[0] < 4 ? 1 : match[0] + match[1]; } else if (userAgent) { match = userAgent.match(/Edge\/(\d+)/); if (!match || match[1] >= 74) { match = userAgent.match(/Chrome\/(\d+)/); if (match) version = match[1]; } } var engineV8Version = version && +version; /* eslint-disable es/no-symbol -- required for testing */ var V8_VERSION = engineV8Version; var fails$5 = fails$8; // eslint-disable-next-line es/no-object-getownpropertysymbols -- required for testing var nativeSymbol = !!Object.getOwnPropertySymbols && !fails$5(function () { var symbol = Symbol(); // Chrome 38 Symbol has incorrect toString conversion // `get-own-property-symbols` polyfill symbols converted to object are not Symbol instances return !String(symbol) || !(Object(symbol) instanceof Symbol) || // Chrome 38-40 symbols are not inherited from DOM collections prototypes to instances !Symbol.sham && V8_VERSION && V8_VERSION < 41; }); /* eslint-disable es/no-symbol -- required for testing */ var NATIVE_SYMBOL$1 = nativeSymbol; var useSymbolAsUid = NATIVE_SYMBOL$1 && !Symbol.sham && typeof Symbol.iterator == 'symbol'; var isCallable$a = isCallable$d; var getBuiltIn$2 = getBuiltIn$4; var USE_SYMBOL_AS_UID$1 = useSymbolAsUid; var isSymbol$2 = USE_SYMBOL_AS_UID$1 ? function (it) { return typeof it == 'symbol'; } : function (it) { var $Symbol = getBuiltIn$2('Symbol'); return isCallable$a($Symbol) && Object(it) instanceof $Symbol; }; var tryToString$1 = function (argument) { try { return String(argument); } catch (error) { return 'Object'; } }; var isCallable$9 = isCallable$d; var tryToString = tryToString$1; // `Assert: IsCallable(argument) is true` var aCallable$5 = function (argument) { if (isCallable$9(argument)) return argument; throw TypeError(tryToString(argument) + ' is not a function'); }; var aCallable$4 = aCallable$5; // `GetMethod` abstract operation // https://tc39.es/ecma262/#sec-getmethod var getMethod$4 = function (V, P) { var func = V[P]; return func == null ? undefined : aCallable$4(func); }; var isCallable$8 = isCallable$d; var isObject$4 = isObject$5; // `OrdinaryToPrimitive` abstract operation // https://tc39.es/ecma262/#sec-ordinarytoprimitive var ordinaryToPrimitive$1 = function (input, pref) { var fn, val; if (pref === 'string' && isCallable$8(fn = input.toString) && !isObject$4(val = fn.call(input))) return val; if (isCallable$8(fn = input.valueOf) && !isObject$4(val = fn.call(input))) return val; if (pref !== 'string' && isCallable$8(fn = input.toString) && !isObject$4(val = fn.call(input))) return val; throw TypeError("Can't convert object to primitive value"); }; var shared$3 = {exports: {}}; var global$9 = global$c; var setGlobal$3 = function (key, value) { try { // eslint-disable-next-line es/no-object-defineproperty -- safe Object.defineProperty(global$9, key, { value: value, configurable: true, writable: true }); } catch (error) { global$9[key] = value; } return value; }; var global$8 = global$c; var setGlobal$2 = setGlobal$3; var SHARED = '__core-js_shared__'; var store$3 = global$8[SHARED] || setGlobal$2(SHARED, {}); var sharedStore = store$3; var store$2 = sharedStore; (shared$3.exports = function (key, value) { return store$2[key] || (store$2[key] = value !== undefined ? value : {}); })('versions', []).push({ version: '3.18.3', mode: 'global', copyright: '© 2021 Denis Pushkarev (zloirock.ru)' }); var requireObjectCoercible = requireObjectCoercible$2; // `ToObject` abstract operation // https://tc39.es/ecma262/#sec-toobject var toObject$2 = function (argument) { return Object(requireObjectCoercible(argument)); }; var toObject$1 = toObject$2; var hasOwnProperty = {}.hasOwnProperty; // `HasOwnProperty` abstract operation // https://tc39.es/ecma262/#sec-hasownproperty var hasOwnProperty_1 = Object.hasOwn || function hasOwn(it, key) { return hasOwnProperty.call(toObject$1(it), key); }; var id = 0; var postfix = Math.random(); var uid$2 = function (key) { return 'Symbol(' + String(key === undefined ? '' : key) + ')_' + (++id + postfix).toString(36); }; var global$7 = global$c; var shared$2 = shared$3.exports; var hasOwn$8 = hasOwnProperty_1; var uid$1 = uid$2; var NATIVE_SYMBOL = nativeSymbol; var USE_SYMBOL_AS_UID = useSymbolAsUid; var WellKnownSymbolsStore = shared$2('wks'); var Symbol$1 = global$7.Symbol; var createWellKnownSymbol = USE_SYMBOL_AS_UID ? Symbol$1 : Symbol$1 && Symbol$1.withoutSetter || uid$1; var wellKnownSymbol$8 = function (name) { if (!hasOwn$8(WellKnownSymbolsStore, name) || !(NATIVE_SYMBOL || typeof WellKnownSymbolsStore[name] == 'string')) { if (NATIVE_SYMBOL && hasOwn$8(Symbol$1, name)) { WellKnownSymbolsStore[name] = Symbol$1[name]; } else { WellKnownSymbolsStore[name] = createWellKnownSymbol('Symbol.' + name); } } return WellKnownSymbolsStore[name]; }; var isObject$3 = isObject$5; var isSymbol$1 = isSymbol$2; var getMethod$3 = getMethod$4; var ordinaryToPrimitive = ordinaryToPrimitive$1; var wellKnownSymbol$7 = wellKnownSymbol$8; var TO_PRIMITIVE = wellKnownSymbol$7('toPrimitive'); // `ToPrimitive` abstract operation // https://tc39.es/ecma262/#sec-toprimitive var toPrimitive$1 = function (input, pref) { if (!isObject$3(input) || isSymbol$1(input)) return input; var exoticToPrim = getMethod$3(input, TO_PRIMITIVE); var result; if (exoticToPrim) { if (pref === undefined) pref = 'default'; result = exoticToPrim.call(input, pref); if (!isObject$3(result) || isSymbol$1(result)) return result; throw TypeError("Can't convert object to primitive value"); } if (pref === undefined) pref = 'number'; return ordinaryToPrimitive(input, pref); }; var toPrimitive = toPrimitive$1; var isSymbol = isSymbol$2; // `ToPropertyKey` abstract operation // https://tc39.es/ecma262/#sec-topropertykey var toPropertyKey$2 = function (argument) { var key = toPrimitive(argument, 'string'); return isSymbol(key) ? key : String(key); }; var global$6 = global$c; var isObject$2 = isObject$5; var document$1 = global$6.document; // typeof document.createElement is 'object' in old IE var EXISTS$1 = isObject$2(document$1) && isObject$2(document$1.createElement); var documentCreateElement$1 = function (it) { return EXISTS$1 ? document$1.createElement(it) : {}; }; var DESCRIPTORS$5 = descriptors; var fails$4 = fails$8; var createElement = documentCreateElement$1; // Thank's IE8 for his funny defineProperty var ie8DomDefine = !DESCRIPTORS$5 && !fails$4(function () { // eslint-disable-next-line es/no-object-defineproperty -- requied for testing return Object.defineProperty(createElement('div'), 'a', { get: function () { return 7; } }).a != 7; }); var DESCRIPTORS$4 = descriptors; var propertyIsEnumerableModule = objectPropertyIsEnumerable; var createPropertyDescriptor$1 = createPropertyDescriptor$2; var toIndexedObject$2 = toIndexedObject$3; var toPropertyKey$1 = toPropertyKey$2; var hasOwn$7 = hasOwnProperty_1; var IE8_DOM_DEFINE$1 = ie8DomDefine; // eslint-disable-next-line es/no-object-getownpropertydescriptor -- safe var $getOwnPropertyDescriptor = Object.getOwnPropertyDescriptor; // `Object.getOwnPropertyDescriptor` method // https://tc39.es/ecma262/#sec-object.getownpropertydescriptor objectGetOwnPropertyDescriptor.f = DESCRIPTORS$4 ? $getOwnPropertyDescriptor : function getOwnPropertyDescriptor(O, P) { O = toIndexedObject$2(O); P = toPropertyKey$1(P); if (IE8_DOM_DEFINE$1) try { return $getOwnPropertyDescriptor(O, P); } catch (error) { /* empty */ } if (hasOwn$7(O, P)) return createPropertyDescriptor$1(!propertyIsEnumerableModule.f.call(O, P), O[P]); }; var objectDefineProperty = {}; var isObject$1 = isObject$5; // `Assert: Type(argument) is Object` var anObject$b = function (argument) { if (isObject$1(argument)) return argument; throw TypeError(String(argument) + ' is not an object'); }; var DESCRIPTORS$3 = descriptors; var IE8_DOM_DEFINE = ie8DomDefine; var anObject$a = anObject$b; var toPropertyKey = toPropertyKey$2; // eslint-disable-next-line es/no-object-defineproperty -- safe var $defineProperty = Object.defineProperty; // `Object.defineProperty` method // https://tc39.es/ecma262/#sec-object.defineproperty objectDefineProperty.f = DESCRIPTORS$3 ? $defineProperty : function defineProperty(O, P, Attributes) { anObject$a(O); P = toPropertyKey(P); anObject$a(Attributes); if (IE8_DOM_DEFINE) try { return $defineProperty(O, P, Attributes); } catch (error) { /* empty */ } if ('get' in Attributes || 'set' in Attributes) throw TypeError('Accessors not supported'); if ('value' in Attributes) O[P] = Attributes.value; return O; }; var DESCRIPTORS$2 = descriptors; var definePropertyModule$2 = objectDefineProperty; var createPropertyDescriptor = createPropertyDescriptor$2; var createNonEnumerableProperty$5 = DESCRIPTORS$2 ? function (object, key, value) { return definePropertyModule$2.f(object, key, createPropertyDescriptor(1, value)); } : function (object, key, value) { object[key] = value; return object; }; var redefine$3 = {exports: {}}; var isCallable$7 = isCallable$d; var store$1 = sharedStore; var functionToString = Function.toString; // this helper broken in `core-js@3.4.1-3.4.4`, so we can't use `shared` helper if (!isCallable$7(store$1.inspectSource)) { store$1.inspectSource = function (it) { return functionToString.call(it); }; } var inspectSource$2 = store$1.inspectSource; var global$5 = global$c; var isCallable$6 = isCallable$d; var inspectSource$1 = inspectSource$2; var WeakMap$1 = global$5.WeakMap; var nativeWeakMap = isCallable$6(WeakMap$1) && /native code/.test(inspectSource$1(WeakMap$1)); var shared$1 = shared$3.exports; var uid = uid$2; var keys = shared$1('keys'); var sharedKey$3 = function (key) { return keys[key] || (keys[key] = uid(key)); }; var hiddenKeys$4 = {}; var NATIVE_WEAK_MAP = nativeWeakMap; var global$4 = global$c; var isObject = isObject$5; var createNonEnumerableProperty$4 = createNonEnumerableProperty$5; var hasOwn$6 = hasOwnProperty_1; var shared = sharedStore; var sharedKey$2 = sharedKey$3; var hiddenKeys$3 = hiddenKeys$4; var OBJECT_ALREADY_INITIALIZED = 'Object already initialized'; var WeakMap = global$4.WeakMap; var set, get, has; var enforce = function (it) { return has(it) ? get(it) : set(it, {}); }; var getterFor = function (TYPE) { return function (it) { var state; if (!isObject(it) || (state = get(it)).type !== TYPE) { throw TypeError('Incompatible receiver, ' + TYPE + ' required'); } return state; }; }; if (NATIVE_WEAK_MAP || shared.state) { var store = shared.state || (shared.state = new WeakMap()); var wmget = store.get; var wmhas = store.has; var wmset = store.set; set = function (it, metadata) { if (wmhas.call(store, it)) throw new TypeError(OBJECT_ALREADY_INITIALIZED); metadata.facade = it; wmset.call(store, it, metadata); return metadata; }; get = function (it) { return wmget.call(store, it) || {}; }; has = function (it) { return wmhas.call(store, it); }; } else { var STATE = sharedKey$2('state'); hiddenKeys$3[STATE] = true; set = function (it, metadata) { if (hasOwn$6(it, STATE)) throw new TypeError(OBJECT_ALREADY_INITIALIZED); metadata.facade = it; createNonEnumerableProperty$4(it, STATE, metadata); return metadata; }; get = function (it) { return hasOwn$6(it, STATE) ? it[STATE] : {}; }; has = function (it) { return hasOwn$6(it, STATE); }; } var internalState = { set: set, get: get, has: has, enforce: enforce, getterFor: getterFor }; var DESCRIPTORS$1 = descriptors; var hasOwn$5 = hasOwnProperty_1; var FunctionPrototype = Function.prototype; // eslint-disable-next-line es/no-object-getownpropertydescriptor -- safe var getDescriptor = DESCRIPTORS$1 && Object.getOwnPropertyDescriptor; var EXISTS = hasOwn$5(FunctionPrototype, 'name'); // additional protection from minified / mangled / dropped function names var PROPER = EXISTS && (function something() { /* empty */ }).name === 'something'; var CONFIGURABLE = EXISTS && (!DESCRIPTORS$1 || (DESCRIPTORS$1 && getDescriptor(FunctionPrototype, 'name').configurable)); var functionName = { EXISTS: EXISTS, PROPER: PROPER, CONFIGURABLE: CONFIGURABLE }; var global$3 = global$c; var isCallable$5 = isCallable$d; var hasOwn$4 = hasOwnProperty_1; var createNonEnumerableProperty$3 = createNonEnumerableProperty$5; var setGlobal$1 = setGlobal$3; var inspectSource = inspectSource$2; var InternalStateModule$1 = internalState; var CONFIGURABLE_FUNCTION_NAME = functionName.CONFIGURABLE; var getInternalState$1 = InternalStateModule$1.get; var enforceInternalState = InternalStateModule$1.enforce; var TEMPLATE = String(String).split('String'); (redefine$3.exports = function (O, key, value, options) { var unsafe = options ? !!options.unsafe : false; var simple = options ? !!options.enumerable : false; var noTargetGet = options ? !!options.noTargetGet : false; var name = options && options.name !== undefined ? options.name : key; var state; if (isCallable$5(value)) { if (String(name).slice(0, 7) === 'Symbol(') { name = '[' + String(name).replace(/^Symbol\(([^)]*)\)/, '$1') + ']'; } if (!hasOwn$4(value, 'name') || (CONFIGURABLE_FUNCTION_NAME && value.name !== name)) { createNonEnumerableProperty$3(value, 'name', name); } state = enforceInternalState(value); if (!state.source) { state.source = TEMPLATE.join(typeof name == 'string' ? name : ''); } } if (O === global$3) { if (simple) O[key] = value; else setGlobal$1(key, value); return; } else if (!unsafe) { delete O[key]; } else if (!noTargetGet && O[key]) { simple = true; } if (simple) O[key] = value; else createNonEnumerableProperty$3(O, key, value); // add fake Function#toString for correct work wrapped methods / constructors with methods like LoDash isNative })(Function.prototype, 'toString', function toString() { return isCallable$5(this) && getInternalState$1(this).source || inspectSource(this); }); var objectGetOwnPropertyNames = {}; var ceil = Math.ceil; var floor = Math.floor; // `ToIntegerOrInfinity` abstract operation // https://tc39.es/ecma262/#sec-tointegerorinfinity var toIntegerOrInfinity$2 = function (argument) { var number = +argument; // eslint-disable-next-line no-self-compare -- safe return number !== number || number === 0 ? 0 : (number > 0 ? floor : ceil)(number); }; var toIntegerOrInfinity$1 = toIntegerOrInfinity$2; var max = Math.max; var min$1 = Math.min; // Helper for a popular repeating case of the spec: // Let integer be ? ToInteger(index). // If integer < 0, let result be max((length + integer), 0); else let result be min(integer, length). var toAbsoluteIndex$1 = function (index, length) { var integer = toIntegerOrInfinity$1(index); return integer < 0 ? max(integer + length, 0) : min$1(integer, length); }; var toIntegerOrInfinity = toIntegerOrInfinity$2; var min = Math.min; // `ToLength` abstract operation // https://tc39.es/ecma262/#sec-tolength var toLength$1 = function (argument) { return argument > 0 ? min(toIntegerOrInfinity(argument), 0x1FFFFFFFFFFFFF) : 0; // 2 ** 53 - 1 == 9007199254740991 }; var toLength = toLength$1; // `LengthOfArrayLike` abstract operation // https://tc39.es/ecma262/#sec-lengthofarraylike var lengthOfArrayLike$2 = function (obj) { return toLength(obj.length); }; var toIndexedObject$1 = toIndexedObject$3; var toAbsoluteIndex = toAbsoluteIndex$1; var lengthOfArrayLike$1 = lengthOfArrayLike$2; // `Array.prototype.{ indexOf, includes }` methods implementation var createMethod = function (IS_INCLUDES) { return function ($this, el, fromIndex) { var O = toIndexedObject$1($this); var length = lengthOfArrayLike$1(O); var index = toAbsoluteIndex(fromIndex, length); var value; // Array#includes uses SameValueZero equality algorithm // eslint-disable-next-line no-self-compare -- NaN check if (IS_INCLUDES && el != el) while (length > index) { value = O[index++]; // eslint-disable-next-line no-self-compare -- NaN check if (value != value) return true; // Array#indexOf ignores holes, Array#includes - not } else for (;length > index; index++) { if ((IS_INCLUDES || index in O) && O[index] === el) return IS_INCLUDES || index || 0; } return !IS_INCLUDES && -1; }; }; var arrayIncludes = { // `Array.prototype.includes` method // https://tc39.es/ecma262/#sec-array.prototype.includes includes: createMethod(true), // `Array.prototype.indexOf` method // https://tc39.es/ecma262/#sec-array.prototype.indexof indexOf: createMethod(false) }; var hasOwn$3 = hasOwnProperty_1; var toIndexedObject = toIndexedObject$3; var indexOf = arrayIncludes.indexOf; var hiddenKeys$2 = hiddenKeys$4; var objectKeysInternal = function (object, names) { var O = toIndexedObject(object); var i = 0; var result = []; var key; for (key in O) !hasOwn$3(hiddenKeys$2, key) && hasOwn$3(O, key) && result.push(key); // Don't enum bug & hidden keys while (names.length > i) if (hasOwn$3(O, key = names[i++])) { ~indexOf(result, key) || result.push(key); } return result; }; // IE8- don't enum bug keys var enumBugKeys$3 = [ 'constructor', 'hasOwnProperty', 'isPrototypeOf', 'propertyIsEnumerable', 'toLocaleString', 'toString', 'valueOf' ]; var internalObjectKeys$1 = objectKeysInternal; var enumBugKeys$2 = enumBugKeys$3; var hiddenKeys$1 = enumBugKeys$2.concat('length', 'prototype'); // `Object.getOwnPropertyNames` method // https://tc39.es/ecma262/#sec-object.getownpropertynames // eslint-disable-next-line es/no-object-getownpropertynames -- safe objectGetOwnPropertyNames.f = Object.getOwnPropertyNames || function getOwnPropertyNames(O) { return internalObjectKeys$1(O, hiddenKeys$1); }; var objectGetOwnPropertySymbols = {}; // eslint-disable-next-line es/no-object-getownpropertysymbols -- safe objectGetOwnPropertySymbols.f = Object.getOwnPropertySymbols; var getBuiltIn$1 = getBuiltIn$4; var getOwnPropertyNamesModule = objectGetOwnPropertyNames; var getOwnPropertySymbolsModule = objectGetOwnPropertySymbols; var anObject$9 = anObject$b; // all object keys, includes non-enumerable and symbols var ownKeys$1 = getBuiltIn$1('Reflect', 'ownKeys') || function ownKeys(it) { var keys = getOwnPropertyNamesModule.f(anObject$9(it)); var getOwnPropertySymbols = getOwnPropertySymbolsModule.f; return getOwnPropertySymbols ? keys.concat(getOwnPropertySymbols(it)) : keys; }; var hasOwn$2 = hasOwnProperty_1; var ownKeys = ownKeys$1; var getOwnPropertyDescriptorModule = objectGetOwnPropertyDescriptor; var definePropertyModule$1 = objectDefineProperty; var copyConstructorProperties$1 = function (target, source) { var keys = ownKeys(source); var defineProperty = definePropertyModule$1.f; var getOwnPropertyDescriptor = getOwnPropertyDescriptorModule.f; for (var i = 0; i < keys.length; i++) { var key = keys[i]; if (!hasOwn$2(target, key)) defineProperty(target, key, getOwnPropertyDescriptor(source, key)); } }; var fails$3 = fails$8; var isCallable$4 = isCallable$d; var replacement = /#|\.prototype\./; var isForced$1 = function (feature, detection) { var value = data[normalize(feature)]; return value == POLYFILL ? true : value == NATIVE ? false : isCallable$4(detection) ? fails$3(detection) : !!detection; }; var normalize = isForced$1.normalize = function (string) { return String(string).replace(replacement, '.').toLowerCase(); }; var data = isForced$1.data = {}; var NATIVE = isForced$1.NATIVE = 'N'; var POLYFILL = isForced$1.POLYFILL = 'P'; var isForced_1 = isForced$1; var global$2 = global$c; var getOwnPropertyDescriptor = objectGetOwnPropertyDescriptor.f; var createNonEnumerableProperty$2 = createNonEnumerableProperty$5; var redefine$2 = redefine$3.exports; var setGlobal = setGlobal$3; var copyConstructorProperties = copyConstructorProperties$1; var isForced = isForced_1; /* options.target - name of the target object options.global - target is the global object options.stat - export as static methods of target options.proto - export as prototype methods of target options.real - real prototype method for the `pure` version options.forced - export even if the native feature is available options.bind - bind methods to the target, required for the `pure` version options.wrap - wrap constructors to preventing global pollution, required for the `pure` version options.unsafe - use the simple assignment of property instead of delete + defineProperty options.sham - add a flag to not completely full polyfills options.enumerable - export as enumerable property options.noTargetGet - prevent calling a getter on target options.name - the .name of the function if it does not match the key */ var _export = function (options, source) { var TARGET = options.target; var GLOBAL = options.global; var STATIC = options.stat; var FORCED, target, key, targetProperty, sourceProperty, descriptor; if (GLOBAL) { target = global$2; } else if (STATIC) { target = global$2[TARGET] || setGlobal(TARGET, {}); } else { target = (global$2[TARGET] || {}).prototype; } if (target) for (key in source) { sourceProperty = source[key]; if (options.noTargetGet) { descriptor = getOwnPropertyDescriptor(target, key); targetProperty = descriptor && descriptor.value; } else targetProperty = target[key]; FORCED = isForced(GLOBAL ? key : TARGET + (STATIC ? '.' : '#') + key, options.forced); // contained in target if (!FORCED && targetProperty !== undefined) { if (typeof sourceProperty === typeof targetProperty) continue; copyConstructorProperties(sourceProperty, targetProperty); } // add a flag to not completely full polyfills if (options.sham || (targetProperty && targetProperty.sham)) { createNonEnumerableProperty$2(sourceProperty, 'sham', true); } // extend global redefine$2(target, key, sourceProperty, options); } }; var anInstance$1 = function (it, Constructor, name) { if (it instanceof Constructor) return it; throw TypeError('Incorrect ' + (name ? name + ' ' : '') + 'invocation'); }; var internalObjectKeys = objectKeysInternal; var enumBugKeys$1 = enumBugKeys$3; // `Object.keys` method // https://tc39.es/ecma262/#sec-object.keys // eslint-disable-next-line es/no-object-keys -- safe var objectKeys$1 = Object.keys || function keys(O) { return internalObjectKeys(O, enumBugKeys$1); }; var DESCRIPTORS = descriptors; var definePropertyModule = objectDefineProperty; var anObject$8 = anObject$b; var objectKeys = objectKeys$1; // `Object.defineProperties` method // https://tc39.es/ecma262/#sec-object.defineproperties // eslint-disable-next-line es/no-object-defineproperties -- safe var objectDefineProperties = DESCRIPTORS ? Object.defineProperties : function defineProperties(O, Properties) { anObject$8(O); var keys = objectKeys(Properties); var length = keys.length; var index = 0; var key; while (length > index) definePropertyModule.f(O, key = keys[index++], Properties[key]); return O; }; var getBuiltIn = getBuiltIn$4; var html$1 = getBuiltIn('document', 'documentElement'); /* global ActiveXObject -- old IE, WSH */ var anObject$7 = anObject$b; var defineProperties = objectDefineProperties; var enumBugKeys = enumBugKeys$3; var hiddenKeys = hiddenKeys$4; var html = html$1; var documentCreateElement = documentCreateElement$1; var sharedKey$1 = sharedKey$3; var GT = '>'; var LT = '<'; var PROTOTYPE = 'prototype'; var SCRIPT = 'script'; var IE_PROTO$1 = sharedKey$1('IE_PROTO'); var EmptyConstructor = function () { /* empty */ }; var scriptTag = function (content) { return LT + SCRIPT + GT + content + LT + '/' + SCRIPT + GT; }; // Create object with fake `null` prototype: use ActiveX Object with cleared prototype var NullProtoObjectViaActiveX = function (activeXDocument) { activeXDocument.write(scriptTag('')); activeXDocument.close(); var temp = activeXDocument.parentWindow.Object; activeXDocument = null; // avoid memory leak return temp; }; // Create object with fake `null` prototype: use iframe Object with cleared prototype var NullProtoObjectViaIFrame = function () { // Thrash, waste and sodomy: IE GC bug var iframe = documentCreateElement('iframe'); var JS = 'java' + SCRIPT + ':'; var iframeDocument; iframe.style.display = 'none'; html.appendChild(iframe); // https://github.com/zloirock/core-js/issues/475 iframe.src = String(JS); iframeDocument = iframe.contentWindow.document; iframeDocument.open(); iframeDocument.write(scriptTag('document.F=Object')); iframeDocument.close(); return iframeDocument.F; }; // Check for document.domain and active x support // No need to use active x approach when document.domain is not set // see https://github.com/es-shims/es5-shim/issues/150 // variation of https://github.com/kitcambridge/es5-shim/commit/4f738ac066346 // avoid IE GC bug var activeXDocument; var NullProtoObject = function () { try { activeXDocument = new ActiveXObject('htmlfile'); } catch (error) { /* ignore */ } NullProtoObject = typeof document != 'undefined' ? document.domain && activeXDocument ? NullProtoObjectViaActiveX(activeXDocument) // old IE : NullProtoObjectViaIFrame() : NullProtoObjectViaActiveX(activeXDocument); // WSH var length = enumBugKeys.length; while (length--) delete NullProtoObject[PROTOTYPE][enumBugKeys[length]]; return NullProtoObject(); }; hiddenKeys[IE_PROTO$1] = true; // `Object.create` method // https://tc39.es/ecma262/#sec-object.create var objectCreate = Object.create || function create(O, Properties) { var result; if (O !== null) { EmptyConstructor[PROTOTYPE] = anObject$7(O); result = new EmptyConstructor(); EmptyConstructor[PROTOTYPE] = null; // add "__proto__" for Object.getPrototypeOf polyfill result[IE_PROTO$1] = O; } else result = NullProtoObject(); return Properties === undefined ? result : defineProperties(result, Properties); }; var fails$2 = fails$8; var correctPrototypeGetter = !fails$2(function () { function F() { /* empty */ } F.prototype.constructor = null; // eslint-disable-next-line es/no-object-getprototypeof -- required for testing return Object.getPrototypeOf(new F()) !== F.prototype; }); var hasOwn$1 = hasOwnProperty_1; var isCallable$3 = isCallable$d; var toObject = toObject$2; var sharedKey = sharedKey$3; var CORRECT_PROTOTYPE_GETTER = correctPrototypeGetter; var IE_PROTO = sharedKey('IE_PROTO'); var ObjectPrototype = Object.prototype; // `Object.getPrototypeOf` method // https://tc39.es/ecma262/#sec-object.getprototypeof // eslint-disable-next-line es/no-object-getprototypeof -- safe var objectGetPrototypeOf = CORRECT_PROTOTYPE_GETTER ? Object.getPrototypeOf : function (O) { var object = toObject(O); if (hasOwn$1(object, IE_PROTO)) return object[IE_PROTO]; var constructor = object.constructor; if (isCallable$3(constructor) && object instanceof constructor) { return constructor.prototype; } return object instanceof Object ? ObjectPrototype : null; }; var fails$1 = fails$8; var isCallable$2 = isCallable$d; var getPrototypeOf = objectGetPrototypeOf; var redefine$1 = redefine$3.exports; var wellKnownSymbol$6 = wellKnownSymbol$8; var ITERATOR$2 = wellKnownSymbol$6('iterator'); var BUGGY_SAFARI_ITERATORS = false; // `%IteratorPrototype%` object // https://tc39.es/ecma262/#sec-%iteratorprototype%-object var IteratorPrototype$2, PrototypeOfArrayIteratorPrototype, arrayIterator; /* eslint-disable es/no-array-prototype-keys -- safe */ if ([].keys) { arrayIterator = [].keys(); // Safari 8 has buggy iterators w/o `next` if (!('next' in arrayIterator)) BUGGY_SAFARI_ITERATORS = true; else { PrototypeOfArrayIteratorPrototype = getPrototypeOf(getPrototypeOf(arrayIterator)); if (PrototypeOfArrayIteratorPrototype !== Object.prototype) IteratorPrototype$2 = PrototypeOfArrayIteratorPrototype; } } var NEW_ITERATOR_PROTOTYPE = IteratorPrototype$2 == undefined || fails$1(function () { var test = {}; // FF44- legacy iterators case return IteratorPrototype$2[ITERATOR$2].call(test) !== test; }); if (NEW_ITERATOR_PROTOTYPE) IteratorPrototype$2 = {}; // `%IteratorPrototype%[@@iterator]()` method // https://tc39.es/ecma262/#sec-%iteratorprototype%-@@iterator if (!isCallable$2(IteratorPrototype$2[ITERATOR$2])) { redefine$1(IteratorPrototype$2, ITERATOR$2, function () { return this; }); } var iteratorsCore = { IteratorPrototype: IteratorPrototype$2, BUGGY_SAFARI_ITERATORS: BUGGY_SAFARI_ITERATORS }; // https://github.com/tc39/proposal-iterator-helpers var $$2 = _export; var global$1 = global$c; var anInstance = anInstance$1; var isCallable$1 = isCallable$d; var createNonEnumerableProperty$1 = createNonEnumerableProperty$5; var fails = fails$8; var hasOwn = hasOwnProperty_1; var wellKnownSymbol$5 = wellKnownSymbol$8; var IteratorPrototype$1 = iteratorsCore.IteratorPrototype; var TO_STRING_TAG$3 = wellKnownSymbol$5('toStringTag'); var NativeIterator = global$1.Iterator; // FF56- have non-standard global helper `Iterator` var FORCED = !isCallable$1(NativeIterator) || NativeIterator.prototype !== IteratorPrototype$1 // FF44- non-standard `Iterator` passes previous tests || !fails(function () { NativeIterator({}); }); var IteratorConstructor = function Iterator() { anInstance(this, IteratorConstructor); }; if (!hasOwn(IteratorPrototype$1, TO_STRING_TAG$3)) { createNonEnumerableProperty$1(IteratorPrototype$1, TO_STRING_TAG$3, 'Iterator'); } if (FORCED || !hasOwn(IteratorPrototype$1, 'constructor') || IteratorPrototype$1.constructor === Object) { createNonEnumerableProperty$1(IteratorPrototype$1, 'constructor', IteratorConstructor); } IteratorConstructor.prototype = IteratorPrototype$1; $$2({ global: true, forced: FORCED }, { Iterator: IteratorConstructor }); var iterators = {}; var wellKnownSymbol$4 = wellKnownSymbol$8; var Iterators$1 = iterators; var ITERATOR$1 = wellKnownSymbol$4('iterator'); var ArrayPrototype = Array.prototype; // check on default Array iterator var isArrayIteratorMethod$1 = function (it) { return it !== undefined && (Iterators$1.Array === it || ArrayPrototype[ITERATOR$1] === it); }; var aCallable$3 = aCallable$5; // optional / simple context binding var functionBindContext = function (fn, that, length) { aCallable$3(fn); if (that === undefined) return fn; switch (length) { case 0: return function () { return fn.call(that); }; case 1: return function (a) { return fn.call(that, a); }; case 2: return function (a, b) { return fn.call(that, a, b); }; case 3: return function (a, b, c) { return fn.call(that, a, b, c); }; } return function (/* ...args */) { return fn.apply(that, arguments); }; }; var wellKnownSymbol$3 = wellKnownSymbol$8; var TO_STRING_TAG$2 = wellKnownSymbol$3('toStringTag'); var test = {}; test[TO_STRING_TAG$2] = 'z'; var toStringTagSupport = String(test) === '[object z]'; var TO_STRING_TAG_SUPPORT = toStringTagSupport; var isCallable = isCallable$d; var classofRaw = classofRaw$1; var wellKnownSymbol$2 = wellKnownSymbol$8; var TO_STRING_TAG$1 = wellKnownSymbol$2('toStringTag'); // ES3 wrong here var CORRECT_ARGUMENTS = classofRaw(function () { return arguments; }()) == 'Arguments'; // fallback for IE11 Script Access Denied error var tryGet = function (it, key) { try { return it[key]; } catch (error) { /* empty */ } }; // getting tag from ES6+ `Object.prototype.toString` var classof$1 = TO_STRING_TAG_SUPPORT ? classofRaw : function (it) { var O, tag, result; return it === undefined ? 'Undefined' : it === null ? 'Null' // @@toStringTag case : typeof (tag = tryGet(O = Object(it), TO_STRING_TAG$1)) == 'string' ? tag // builtinTag case : CORRECT_ARGUMENTS ? classofRaw(O) // ES3 arguments fallback : (result = classofRaw(O)) == 'Object' && isCallable(O.callee) ? 'Arguments' : result; }; var classof = classof$1; var getMethod$2 = getMethod$4; var Iterators = iterators; var wellKnownSymbol$1 = wellKnownSymbol$8; var ITERATOR = wellKnownSymbol$1('iterator'); var getIteratorMethod$2 = function (it) { if (it != undefined) return getMethod$2(it, ITERATOR) || getMethod$2(it, '@@iterator') || Iterators[classof(it)]; }; var aCallable$2 = aCallable$5; var anObject$6 = anObject$b; var getIteratorMethod$1 = getIteratorMethod$2; var getIterator$1 = function (argument, usingIterator) { var iteratorMethod = arguments.length < 2 ? getIteratorMethod$1(argument) : usingIterator; if (aCallable$2(iteratorMethod)) return anObject$6(iteratorMethod.call(argument)); throw TypeError(String(argument) + ' is not iterable'); }; var anObject$5 = anObject$b; var getMethod$1 = getMethod$4; var iteratorClose$2 = function (iterator, kind, value) { var innerResult, innerError; anObject$5(iterator); try { innerResult = getMethod$1(iterator, 'return'); if (!innerResult) { if (kind === 'throw') throw value; return value; } innerResult = innerResult.call(iterator); } catch (error) { innerError = true; innerResult = error; } if (kind === 'throw') throw value; if (innerError) throw innerResult; anObject$5(innerResult); return value; }; var anObject$4 = anObject$b; var isArrayIteratorMethod = isArrayIteratorMethod$1; var lengthOfArrayLike = lengthOfArrayLike$2; var bind = functionBindContext; var getIterator = getIterator$1; var getIteratorMethod = getIteratorMethod$2; var iteratorClose$1 = iteratorClose$2; var Result = function (stopped, result) { this.stopped = stopped; this.result = result; }; var iterate$1 = function (iterable, unboundFunction, options) { var that = options && options.that; var AS_ENTRIES = !!(options && options.AS_ENTRIES); var IS_ITERATOR = !!(options && options.IS_ITERATOR); var INTERRUPTED = !!(options && options.INTERRUPTED); var fn = bind(unboundFunction, that, 1 + AS_ENTRIES + INTERRUPTED); var iterator, iterFn, index, length, result, next, step; var stop = function (condition) { if (iterator) iteratorClose$1(iterator, 'normal', condition); return new Result(true, condition); }; var callFn = function (value) { if (AS_ENTRIES) { anObject$4(value); return INTERRUPTED ? fn(value[0], value[1], stop) : fn(value[0], value[1]); } return INTERRUPTED ? fn(value, stop) : fn(value); }; if (IS_ITERATOR) { iterator = iterable; } else { iterFn = getIteratorMethod(iterable); if (!iterFn) throw TypeError(String(iterable) + ' is not iterable'); // optimisation for array iterators if (isArrayIteratorMethod(iterFn)) { for (index = 0, length = lengthOfArrayLike(iterable); length > index; index++) { result = callFn(iterable[index]); if (result && result instanceof Result) return result; } return new Result(false); } iterator = getIterator(iterable, iterFn); } next = iterator.next; while (!(step = next.call(iterator)).done) { try { result = callFn(step.value); } catch (error) { iteratorClose$1(iterator, 'throw', error); } if (typeof result == 'object' && result && result instanceof Result) return result; } return new Result(false); }; // https://github.com/tc39/proposal-iterator-helpers var $$1 = _export; var iterate = iterate$1; var anObject$3 = anObject$b; $$1({ target: 'Iterator', proto: true, real: true }, { forEach: function forEach(fn) { iterate(anObject$3(this), fn, { IS_ITERATOR: true }); } }); var redefine = redefine$3.exports; var redefineAll$1 = function (target, src, options) { for (var key in src) redefine(target, key, src[key], options); return target; }; var aCallable$1 = aCallable$5; var anObject$2 = anObject$b; var create = objectCreate; var createNonEnumerableProperty = createNonEnumerableProperty$5; var redefineAll = redefineAll$1; var wellKnownSymbol = wellKnownSymbol$8; var InternalStateModule = internalState; var getMethod = getMethod$4; var IteratorPrototype = iteratorsCore.IteratorPrototype; var setInternalState = InternalStateModule.set; var getInternalState = InternalStateModule.get; var TO_STRING_TAG = wellKnownSymbol('toStringTag'); var iteratorCreateProxy = function (nextHandler, IS_ITERATOR) { var IteratorProxy = function Iterator(state) { state.next = aCallable$1(state.iterator.next); state.done = false; state.ignoreArg = !IS_ITERATOR; setInternalState(this, state); }; IteratorProxy.prototype = redefineAll(create(IteratorPrototype), { next: function next(arg) { var state = getInternalState(this); var args = arguments.length ? [state.ignoreArg ? undefined : arg] : IS_ITERATOR ? [] : [undefined]; state.ignoreArg = false; var result = state.done ? undefined : nextHandler.call(state, args); return { done: state.done, value: result }; }, 'return': function (value) { var state = getInternalState(this); var iterator = state.iterator; state.done = true; var $$return = getMethod(iterator, 'return'); return { done: true, value: $$return ? anObject$2($$return.call(iterator, value)).value : value }; }, 'throw': function (value) { var state = getInternalState(this); var iterator = state.iterator; state.done = true; var $$throw = getMethod(iterator, 'throw'); if ($$throw) return $$throw.call(iterator, value); throw value; } }); if (!IS_ITERATOR) { createNonEnumerableProperty(IteratorProxy.prototype, TO_STRING_TAG, 'Generator'); } return IteratorProxy; }; var anObject$1 = anObject$b; var iteratorClose = iteratorClose$2; // call something on iterator step with safe closing on error var callWithSafeIterationClosing$1 = function (iterator, fn, value, ENTRIES) { try { return ENTRIES ? fn(anObject$1(value)[0], value[1]) : fn(value); } catch (error) { iteratorClose(iterator, 'throw', error); } }; // https://github.com/tc39/proposal-iterator-helpers var $ = _export; var aCallable = aCallable$5; var anObject = anObject$b; var createIteratorProxy = iteratorCreateProxy; var callWithSafeIterationClosing = callWithSafeIterationClosing$1; var IteratorProxy = createIteratorProxy(function (args) { var iterator = this.iterator; var result = anObject(this.next.apply(iterator, args)); var done = this.done = !!result.done; if (!done) return callWithSafeIterationClosing(iterator, this.mapper, result.value); }); $({ target: 'Iterator', proto: true, real: true }, { map: function map(mapper) { return new IteratorProxy({ iterator: anObject(this), mapper: aCallable(mapper) }); } }); const isZHInGameSetting = localStorage.getItem("i18nextLng")?.toLowerCase()?.startsWith("zh"); // 获取游戏内设置语言 let isZH = isZHInGameSetting; // MWITools 本身显示的语言默认由游戏内设置语言决定 let settingsMap = { projectileLimit: { id: "projectileLimit", desc: isZH ? "投射物数量限制" : "Projectile Limit", value: 30, min: 1, max: 100, step: 1 }, projectileScale: { id: "projectileScale", desc: isZH ? "投射物缩放" : "Projectile Scale", value: 1.0, min: 0.1, max: 3.0, step: 0.01 }, onHitScale: { id: "onHitScale", desc: isZH ? "命中效果缩放" : "On-hit Effect Scale", value: 1.0, min: 0.1, max: 3.0, step: 0.01 }, projectileHeightScale: { id: "projectileHeightScale", desc: isZH ? "弹道高度比例" : "Projectile Height Scale", value: 1.0, min: 0.1, max: 3.0, step: 0.01 }, projectileSpeedScale: { id: "projectileSpeedScale", desc: isZH ? "弹道速度比例" : "Projectile Speed Scale", value: 1.0, min: 0.1, max: 3.0, step: 0.01 }, shakeEffectScale: { id: "shakeEffectScale", desc: isZH ? "震动效果" : "Shake Effect Scale", value: 1.0, min: 0.0, max: 3.0, step: 0.01 }, particleEffectRatio: { id: "particleEffectRatio", desc: isZH ? "粒子效果数量" : "Particle Effect Ratio", value: 1.0, min: 0.0, max: 5.0, step: 0.1 }, particleLifespanRatio: { id: "particleLifespanRatio", desc: isZH ? "粒子效果持续时长" : "Particle Lifespan Ratio", value: 1.0, min: 0.1, max: 5.0, step: 0.1 }, particleSpeedRatio: { id: "particleSpeedRatio", desc: isZH ? "粒子效果初速度" : "Particle Effect Speed Ratio", value: 1.0, min: 0.1, max: 5.0, step: 0.1 }, projectileTrailLength: { id: "projectileTrailLength", desc: isZH ? "弹道尾迹长度" : "Projectile Trail Length", value: 1.0, min: 0.0, max: 5.0, step: 0.01 }, originalDamageDisplay: { id: "originalDamageDisplay", desc: isZH ? "原版伤害显示" : "Original Damage Display", value: false }, damageTextLifespan: { id: "damageTextLifespan", desc: isZH ? "伤害文本持续时间" : "Damage Text Lifespan", value: 120, min: 30, max: 480, step: 10 }, damageTextScale: { id: "damageTextScale", desc: isZH ? "伤害文本大小" : "Damage Text Scale", value: 1.0, min: 0.1, max: 3.0, step: 0.1 }, damageTextAlpha: { id: "damageTextAlpha", desc: isZH ? "伤害文本不透明度" : "Damage Text Alpha", value: 0.8, min: 0.0, max: 1.0, step: 0.01 }, damageTextSizeLimit: { id: "damageTextSizeLimit", desc: isZH ? "伤害文本尺寸上限" : "Damage Text Size Limit", value: 70, min: 15, max: 200, step: 1 }, showSelfRegen: { id: "showSelfRegen", desc: isZH ? "显示玩家被动回复效果" : "Show Self Regeneration", value: true }, monsterDeadAnimation: { id: "monsterDeadAnimation", desc: isZH ? "怪物死亡效果" : "Monster Dead Animation", value: true }, monsterDeadAnimationStyle: { id: "monsterDeadAnimationStyle", desc: isZH ? "怪物死亡效果样式" : "Monster Dead Animation Style", value: "default", list: [] }, damageHpBarDropDelay: { id: "damageHpBarDropDelay", desc: isZH ? "血条掉落延迟" : "Hp Bar Drop Delay", value: 300, min: 50, max: 1000, step: 50 }, tracker0: { id: "tracker0", desc: isZH ? "玩家1" : "Player 1", isTrue: true, trackStyle: "auto", r: 255, g: 99, b: 132 }, tracker1: { id: "tracker1", desc: isZH ? "玩家2" : "Player 2", isTrue: true, trackStyle: "auto", r: 54, g: 162, b: 235 }, tracker2: { id: "tracker2", desc: isZH ? "玩家3" : "Player 3", isTrue: true, trackStyle: "auto", r: 255, g: 206, b: 86 }, tracker3: { id: "tracker3", desc: isZH ? "玩家4" : "Player 4", isTrue: true, trackStyle: "auto", r: 75, g: 192, b: 192 }, tracker4: { id: "tracker4", desc: isZH ? "玩家5" : "Player 5", isTrue: true, trackStyle: "auto", r: 153, g: 102, b: 255 }, tracker6: { id: "tracker6", desc: isZH ? "敌人" : "Enemies", isTrue: true, trackStyle: "auto", r: 255, g: 0, b: 0 } }; readSettings(); function waitForSettings(params) { const targetNode = document.querySelector("div.SettingsPanel_profileTab__214Bj"); if (targetNode) { if (!targetNode.querySelector("#tracker_settings")) { targetNode.insertAdjacentHTML("beforeend", `
`); const insertElem = targetNode.querySelector("div#tracker_settings"); insertElem.insertAdjacentHTML("beforeend", `
${isZH ? "MWI-Hit-Tracker 设置 :" : "MWI-Hit-Tracker Settings: "}

`); for (const setting of Object.values(settingsMap)) { if (setting.id.startsWith("tracker")) { insertElem.insertAdjacentHTML("beforeend", `
${setting.desc} ${isZH ? '颜色' : 'Color'}
${isZH ? '样式' : 'Projectile Style'}
`); const checkedBox = insertElem.querySelector("#" + setting.id); checkedBox.addEventListener("change", e => { settingsMap[setting.id].isTrue = e.target.checked; saveSettings(); }); const colorPreview = document.getElementById('colorPreview_' + setting.id); let currentColor = { r: setting.r, g: setting.g, b: setting.b }; // 点击打开颜色选择器 colorPreview.addEventListener('click', () => { const settingColor = { r: settingsMap[setting.id].r, g: settingsMap[setting.id].g, b: settingsMap[setting.id].b }; const modal = createColorPicker(settingColor, newColor => { currentColor = newColor; settingsMap[setting.id].r = newColor.r; settingsMap[setting.id].g = newColor.g; settingsMap[setting.id].b = newColor.b; localStorage.setItem("tracker_settingsMap", JSON.stringify(settingsMap)); updatePreview(); }); document.body.appendChild(modal); }); function updatePreview() { colorPreview.style.backgroundColor = `rgb(${currentColor.r},${currentColor.g},${currentColor.b})`; } updatePreview(); function createColorPicker(initialColor, callback) { // 创建弹窗容器 const backdrop = document.createElement('div'); backdrop.className = 'modal-backdrop'; const modal = document.createElement('div'); modal.className = 'color-picker-modal'; // 创建SVG容器 const preview = document.createElementNS("http://www.w3.org/2000/svg", "svg"); preview.setAttribute("width", "200"); preview.setAttribute("height", "150"); preview.style.display = 'block'; // 创建抛物线路径 const path = document.createElementNS("http://www.w3.org/2000/svg", "path"); Object.assign(path.style, { strokeWidth: '5px', fill: 'none', strokeLinecap: 'round' }); path.setAttribute("d", "M 0 130 Q 100 0 200 130"); preview.appendChild(path); // 颜色控制组件 const controls = document.createElement('div'); ['r', 'g', 'b'].forEach(channel => { const container = document.createElement('div'); container.className = 'slider-container'; // 标签 const label = document.createElement('label'); label.textContent = channel.toUpperCase() + ':'; label.style.color = "white"; // 滑块 const slider = document.createElement('input'); slider.type = 'range'; slider.min = 0; slider.max = 255; slider.value = initialColor[channel]; // 输入框 const input = document.createElement('input'); input.type = 'number'; input.min = 0; input.max = 255; input.value = initialColor[channel]; input.style.width = '60px'; // 双向绑定 const updateChannel = value => { value = Math.min(255, Math.max(0, parseInt(value) || 0)); slider.value = value; input.value = value; currentColor[channel] = value; path.style.stroke = getColorString(currentColor); }; slider.addEventListener('input', e => updateChannel(e.target.value)); input.addEventListener('change', e => updateChannel(e.target.value)); container.append(label, slider, input); controls.append(container); }); // 操作按钮 const actions = document.createElement('div'); actions.className = 'modal-actions'; const confirmBtn = document.createElement('button'); confirmBtn.textContent = isZH ? '确定' : 'OK'; confirmBtn.onclick = () => { callback(currentColor); backdrop.remove(); }; const cancelBtn = document.createElement('button'); cancelBtn.textContent = isZH ? '取消' : 'Cancel'; cancelBtn.onclick = () => backdrop.remove(); actions.append(cancelBtn, confirmBtn); // 组装弹窗 const getColorString = color => `rgb(${color.r},${color.g},${color.b})`; path.style.stroke = getColorString(settingsMap[setting.id]); modal.append(preview, controls, actions); backdrop.append(modal); // 点击背景关闭 backdrop.addEventListener('click', e => { if (e.target === backdrop) backdrop.remove(); }); return backdrop; } const select = document.querySelector("#projectileStyle_" + setting.id); const projectileStyle = ["auto", "null", ...params.allProjectiles]; for (const option of projectileStyle) { select.insertAdjacentHTML("beforeend", ``); } select.addEventListener("change", e => { settingsMap[setting.id].trackStyle = e.target.value; saveSettings(); }); } else { if (typeof setting.value === "boolean") { insertElem.insertAdjacentHTML("beforeend", `
${setting.desc}
`); const checkedBox = insertElem.querySelector("#trackerSetting_" + setting.id); checkedBox.checked = setting.value; checkedBox.addEventListener("change", e => { settingsMap[setting.id].value = e.target.checked; saveSettings(); }); } else if (typeof setting.value === "number") { insertElem.insertAdjacentHTML("beforeend", `
${setting.desc}
`); const slider = document.querySelector("#trackerSetting_" + setting.id + "_range"); slider.min = setting.min; slider.max = setting.max; slider.step = setting.step || 0.05; slider.value = setting.value; const input = document.querySelector("#trackerSetting_" + setting.id + "_value"); input.min = setting.min; input.max = setting.max; input.step = setting.step || 0.05; input.value = setting.value; const updateChannel = value => { value = Math.min(setting.max, Math.max(setting.min, parseFloat(value))); slider.value = value; input.value = value; settingsMap[setting.id].value = value; }; slider.addEventListener('input', e => updateChannel(e.target.value)); input.addEventListener('change', e => updateChannel(e.target.value)); } else if (setting.list) { insertElem.insertAdjacentHTML("beforeend", `
${setting.desc}
`); const select = document.querySelector("#trackerSetting_" + setting.id); for (const option of params[setting.id]) { select.insertAdjacentHTML("beforeend", ``); } select.addEventListener("change", e => { settingsMap[setting.id].value = e.target.value; saveSettings(); }); } } } insertElem.addEventListener("change", saveSettings); } } setTimeout(() => { waitForSettings(params); }, 500); } function saveSettings() { localStorage.setItem("tracker_settingsMap", JSON.stringify(settingsMap)); } function readSettings() { const ls = localStorage.getItem("tracker_settingsMap"); if (ls) { const lsObj = JSON.parse(ls); for (const option of Object.values(lsObj)) { if (option.id.startsWith("tracker")) { if (settingsMap.hasOwnProperty(option.id)) { settingsMap[option.id].isTrue = option.isTrue; settingsMap[option.id].trackStyle = option.trackStyle || "auto"; settingsMap[option.id].r = option.r; settingsMap[option.id].g = option.g; settingsMap[option.id].b = option.b; } } else if (option && option.value && option.id && settingsMap[option.id]) { settingsMap[option.id].value = option.value; } } } } const style = document.createElement('style'); style.textContent = ` .tracker-option { display: flex; align-items: left; gap: 10px; } .color-preview { cursor: pointer; width: 20px; height: 20px; margin: 3px 3px; border: 1px solid #ccc; border-radius: 3px; } .color-picker-modal { position: fixed; top: 50%; left: 50%; transform: translate(-50%, -50%); background: rgba(0, 0, 0, 0.5); padding: 20px; border: 1px solid rgba(255, 255, 255, 0.2); border-radius: 8px; box-shadow: 0 0 20px rgba(0,0,0,0.2); z-index: 1000; } .modal-backdrop { position: fixed; top: 0; left: 0; right: 0; bottom: 0; background: rgba(0,0,0,0.5); z-index: 999; } .modal-actions { margin-top: 20px; display: flex; gap: 10px; justify-content: flex-end; } `; document.head.appendChild(style); function changeColorAlpha(rgba, alpha) { if (rgba.startsWith('rgba')) { return rgba.replace(/rgba\(([^,]+),([^,]+),([^,]+),[^)]+\)/, `rgba($1,$2,$3,${alpha})`); } else if (rgba.startsWith('rgb')) { return rgba.replace(/rgb\(([^,]+),([^,]+),([^,]+)\)/, `rgba($1,$2,$3,${alpha})`); } else if (rgba.startsWith('hsl')) { return rgba.replace(/hsl\(([^,]+),([^,]+),([^)]+)\)/, `hsla($1,$2,$3,${alpha})`); } else if (rgba.startsWith('hsla')) { return rgba.replace(/hsla\(([^,]+),([^,]+),([^)]+),[^)]+\)/, `hsla($1,$2,$3,${alpha})`); } return rgba; } function getElementCenter(element) { const rect = element.getBoundingClientRect(); if (element.innerText.trim() === '') { return { x: rect.left + rect.width / 2, y: rect.top }; } return { x: rect.left + rect.width / 2, y: rect.top + rect.height / 2 }; } const shapes = { "circle": (ctx, p = {}) => { // {x, y, size, color} ctx.beginPath(); ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2); ctx.fillStyle = p.color; ctx.fill(); }, "rectangle": (ctx, p = {}) => { // {x, y, size, color} ctx.beginPath(); ctx.fillStyle = p.color; ctx.fillRect(p.x, p.y, p.size, p.size); ctx.closePath(); }, "star": (ctx, p = {}) => { // {x, y, size, color, angle} ctx.save(); ctx.translate(p.x, p.y); ctx.rotate(p.angle); const starSize = p.size * 10; ctx.beginPath(); const startAngle = -Math.PI / 2; const startX = Math.cos(startAngle) * starSize; const startY = Math.sin(startAngle) * starSize; ctx.moveTo(startX, startY); for (let i = 0; i < 5; i++) { const outerAngle = i * 2 * Math.PI / 5 - Math.PI / 2; const innerAngle = outerAngle + Math.PI / 5; const outerX = Math.cos(outerAngle) * starSize; const outerY = Math.sin(outerAngle) * starSize; ctx.lineTo(outerX, outerY); const innerX = Math.cos(innerAngle) * (starSize / 2); const innerY = Math.sin(innerAngle) * (starSize / 2); ctx.lineTo(innerX, innerY); } ctx.closePath(); ctx.fillStyle = p.color; ctx.fill(); ctx.restore(); }, "arrow": (ctx, p = {}) => { // {x, y, size, color, velocity, arrowLength, arrowWidth, arrowHeadLength, arrowHeadWidth, fletchingLength, fletchingWidth} const length = p.size * (p.arrowLength || 6); const width = p.size * (p.arrowWidth || 0.5); const arrowHeadLength = p.size * (p.arrowHeadLength || 1.33); const arrowHeadWidth = p.size * (p.arrowHeadWidth || 0.80); const fletchingLength = p.size * (p.fletchingLength || 2.13); const fletchingWidth = p.size * (p.fletchingWidth || 1.33); ctx.save(); ctx.translate(p.x, p.y); ctx.rotate(Math.atan2(p.velocity.y, p.velocity.x)); // Draw arrow shaft ctx.beginPath(); ctx.moveTo(-length / 2, -width / 2); ctx.lineTo(length / 2 - arrowHeadLength, -width / 2); ctx.lineTo(length / 2 - arrowHeadLength, width / 2); ctx.lineTo(-length / 2, width / 2); ctx.closePath(); ctx.fillStyle = p.color; ctx.fill(); // Draw arrow head ctx.beginPath(); ctx.moveTo(length / 3 - arrowHeadLength, -arrowHeadWidth / 2); ctx.lineTo(length / 2, 0); ctx.lineTo(length / 3 - arrowHeadLength, arrowHeadWidth / 2); ctx.closePath(); ctx.fillStyle = p.color; ctx.fill(); // Draw fletchings ctx.beginPath(); ctx.moveTo(-length / 2, -width / 2); ctx.lineTo(-length / 2 - fletchingLength, -fletchingWidth / 2); ctx.lineTo(-length / 2 - fletchingLength * 0.5, 0); ctx.lineTo(-length / 2 - fletchingLength, fletchingWidth / 2); ctx.lineTo(-length / 2, width / 2); ctx.closePath(); ctx.fillStyle = p.color; ctx.fill(); ctx.restore(); } }; /* 特效编写请查阅 https://docs.qq.com/doc/DS0JjVHp3S09td2NV */ const onHitEffectsMap = { "smoke": { angle: p => Math.random() * Math.PI * 2, alpha: p => 0.7, speed: p => (Math.random() * 0.2 + 0.1) * Math.sqrt(p.size), size: p => (Math.random() * 20 + 10) * p.size, life: p => 4000 * Math.sqrt(p.size), gravity: p => -0.2 * Math.sqrt(p.size), draw: (ctx, p) => { if (!p.initialized) { p.initialized = true; p.y -= 5 * p.size; p.sizeVariation = Math.random() * 0.2 + 0.9; // Size variation for billowing effect p.rotationSpeed = (Math.random() - 0.5) * 0.02; // Slow rotation p.rotation = Math.random() * Math.PI * 2; } p.speed *= 0.995; // Slower deceleration p.x += Math.cos(p.angle) * p.speed; p.y += Math.sin(p.angle) * p.speed + p.gravity; p.life -= 1; p.alpha = Math.max(0, p.alpha - 0.001); p.rotation += p.rotationSpeed; if (p.life > 0) { ctx.save(); ctx.translate(p.x, p.y); ctx.rotate(p.rotation); // Draw main smoke puff ctx.beginPath(); ctx.ellipse(0, 0, p.size * p.sizeVariation, p.size, 0, 0, Math.PI * 2); ctx.fillStyle = `rgba(80, 80, 80, ${p.alpha * (p.life / 2000)})`; ctx.fill(); // Add some variation to the smoke puff ctx.beginPath(); ctx.ellipse(p.size * 0.3, -p.size * 0.2, p.size * 0.6, p.size * 0.8, 0, 0, Math.PI * 2); ctx.fillStyle = `rgba(80, 80, 80, ${p.alpha * 0.7 * (p.life / 2000)})`; ctx.fill(); ctx.restore(); } } }, "ember": { angle: p => Math.random() * Math.PI * 2, alpha: p => 1, speed: p => (Math.random() * 2 + 0.5) * Math.sqrt(p.size), size: p => (Math.random() * 6 + 2) * p.size, life: p => 1200 * Math.sqrt(p.size), gravity: p => 0.3, draw: (ctx, p) => { p.speed *= 0.99; // 慢慢减速 p.x += Math.cos(p.angle) * p.speed; p.y += Math.sin(p.angle) * p.speed + p.gravity; p.life -= 3; if (p.life > 0) { const alpha = p.life / 800; ctx.beginPath(); ctx.arc(p.x, p.y, p.size * (p.life / 800), 0, Math.PI * 2); ctx.fillStyle = `${p.color.slice(0, -4)}%, ${alpha})`; ctx.fill(); // 余烬偶尔产生的小火花 if (Math.random() < 0.03) { ctx.beginPath(); ctx.arc(p.x, p.y, p.size * 1.5, 0, Math.PI * 2); ctx.fillStyle = `hsla(30, 100%, 70%, ${alpha * 0.7})`; ctx.fill(); } } } }, "shockwave": { size: p => 10 * p.size, life: p => 800 * Math.sqrt(p.size), draw: (ctx, p) => { if (!p.maxSize) { p.maxSize = p.size * (150 + Math.random() * 100) / 10; } p.size += (p.maxSize - p.size) * 0.1; p.life -= 10; if (p.life > 0) { const alpha = p.life / 400; ctx.beginPath(); ctx.strokeStyle = p.color; ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2); ctx.lineWidth = 5 * alpha; ctx.stroke(); } } }, "smallParticle": { angle: p => Math.random() * Math.PI * 2, size: p => (Math.random() * 12 + 8) * p.size, speed: p => (Math.random() * 6 + 2) * Math.sqrt(p.size), gravity: p => 0.3 + Math.random() * 0.1, life: p => 400 * p.size, draw: (ctx, p) => { p.size = p.size * (1 - p.life / 400); p.x += Math.cos(p.angle) * p.speed; p.y += Math.sin(p.angle) * p.speed + p.gravity; p.life -= 3; if (p.life > 0) { ctx.beginPath(); ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2); ctx.fillStyle = p.color; ctx.fill(); } } }, "holyCross": { x: p => p.x + (Math.random() - 0.5) * 60, y: p => p.y + (Math.random() - 0.5) * 10, size: p => (8 * Math.random() + 12) * p.size, life: p => 1200 * Math.sqrt(p.size), speed: p => 0, gravity: p => -0.008 * Math.random() - 0.008, draw: (ctx, p) => { p.speed += p.gravity; p.y += p.speed; p.life -= 3; if (p.life > 0) { ctx.save(); ctx.translate(p.x, p.y); ctx.fillStyle = p.color; ctx.fillRect(-p.size / 2, -p.size * 2, p.size, p.size * 4); ctx.fillRect(-p.size * 2, -p.size / 2, p.size * 4, p.size); ctx.restore(); } } }, "leaf": { // Made by HwiteCat x: p => p.x + (Math.random() - 0.5) * 60, y: p => p.y + (Math.random() - 0.5) * 10, angle: p => Math.random() * Math.PI * 2, size: p => (12 * Math.random() + 8) * p.size, life: p => 1250 * p.size, speed: p => (Math.random() * 3 + 1) * Math.sqrt(p.size), gravity: p => 0.12, draw: (ctx, p) => { if (!p.rotation) p.rotation = Math.random() * Math.PI * 2; if (!p.rotationSpeed) p.rotationSpeed = (Math.random() - 0.5) * 0.02; if (!p.sway) p.sway = (Math.random() - 0.5) * 0.2; if (!p.swaySpeed) p.swaySpeed = (Math.random() - 0.5) * 0.02; p.speed *= 0.98; p.x += Math.cos(p.angle) * p.speed; p.y += Math.sin(p.angle) * p.speed + p.gravity; p.life -= 3; if (p.rotation !== undefined) { p.rotation += p.rotationSpeed; } if (p.scale !== undefined) { p.scale += p.scaleSpeed; p.scale = Math.max(0.1, p.scale); } if (p.sway !== undefined) { p.x += Math.sin(p.y * p.swaySpeed) * p.sway; } if (p.life > 0) { ctx.save(); ctx.translate(p.x, p.y); ctx.rotate(p.rotation); ctx.scale(p.scale, 1); ctx.beginPath(); ctx.moveTo(0, -p.size); ctx.bezierCurveTo(p.size / 2, -p.size / 2, p.size / 2, 0, 0, p.size); ctx.bezierCurveTo(-p.size / 2, 0, -p.size / 2, -p.size / 2, 0, -p.size); ctx.fillStyle = p.color; ctx.fill(); ctx.restore(); } } }, "slash": { // Main slash effect x: p => p.x, y: p => p.y, angle: p => Math.random() * Math.PI * 2, size: p => 3 * p.size, life: p => 300 * p.size, draw: (ctx, p) => { if (!p.length) p.length = p.size * (120 + Math.random() * 80); // More consistent length if (!p.maxWidth) p.maxWidth = 1.5 * Math.sqrt(p.size); // Thinner slash p.life -= 2; // Even slower fade if (p.life > 0) { const alpha = p.life / 300 * p.size; ctx.save(); ctx.translate(p.x, p.y); ctx.rotate(p.angle); // Draw main slash line with improved tapered shape ctx.beginPath(); ctx.moveTo(-p.length / 2, 0); ctx.quadraticCurveTo(-p.length / 4, -p.maxWidth * 0.6, -p.length / 6, -p.maxWidth); ctx.lineTo(p.length / 6, -p.maxWidth); ctx.quadraticCurveTo(p.length / 4, -p.maxWidth * 0.6, p.length / 2, 0); ctx.quadraticCurveTo(p.length / 4, p.maxWidth * 0.6, p.length / 6, p.maxWidth); ctx.lineTo(-p.length / 6, p.maxWidth); ctx.quadraticCurveTo(-p.length / 4, p.maxWidth * 0.6, -p.length / 2, 0); ctx.closePath(); ctx.fillStyle = p.color.replace('0.9', alpha.toString()); ctx.fill(); // Enhanced glow effect ctx.beginPath(); ctx.moveTo(-p.length / 2, 0); ctx.quadraticCurveTo(-p.length / 4, -p.maxWidth * 0.8, -p.length / 6, -p.maxWidth * 1.5); ctx.lineTo(p.length / 6, -p.maxWidth * 1.5); ctx.quadraticCurveTo(p.length / 4, -p.maxWidth * 0.8, p.length / 2, 0); ctx.quadraticCurveTo(p.length / 4, p.maxWidth * 0.8, p.length / 6, p.maxWidth * 1.5); ctx.lineTo(-p.length / 6, p.maxWidth * 1.5); ctx.quadraticCurveTo(-p.length / 4, p.maxWidth * 0.8, -p.length / 2, 0); ctx.closePath(); ctx.fillStyle = p.color.replace('0.9', (alpha * 0.3).toString()); ctx.fill(); ctx.restore(); } } }, "slashParticle": { // Enhanced particle effect for slash x: p => p.x + (Math.random() - 0.5) * 15, // Tighter initial spread y: p => p.y + (Math.random() - 0.5) * 15, angle: p => { const baseAngle = p.parentAngle || Math.random() * Math.PI * 2; return baseAngle + (Math.random() - 0.5) * 0.1; // Very small variation }, size: p => (2 * Math.random() + 2) * p.size, // Bigger particles life: p => 600 * p.size, // Adjusted for faster movement speed: p => (Math.random() * 1 + 3) * Math.sqrt(p.size), // Much faster speed gravity: p => 0.02, // Minimal gravity for more directional movement draw: (ctx, p) => { p.speed *= 0.998; // Very smooth deceleration p.x += Math.cos(p.angle) * p.speed; p.y += Math.sin(p.angle) * p.speed + p.gravity; p.life -= 3; if (p.life > 0) { const alpha = p.life / 400; ctx.save(); ctx.translate(p.x, p.y); ctx.rotate(p.angle); // Draw particle with more elongation in movement direction ctx.beginPath(); ctx.moveTo(-p.size / 2, 0); ctx.quadraticCurveTo(-p.size / 4, -p.size / 2, 0, -p.size * 1.2); ctx.quadraticCurveTo(p.size / 4, -p.size / 2, p.size / 2, 0); ctx.quadraticCurveTo(p.size / 4, p.size / 2, 0, p.size * 1.2); ctx.quadraticCurveTo(-p.size / 4, p.size / 2, -p.size / 2, 0); ctx.closePath(); ctx.fillStyle = p.color.replace('0.9', alpha.toString()); ctx.fill(); // Add small glow to particles ctx.beginPath(); ctx.arc(0, 0, p.size * 1.2, 0, Math.PI * 2); ctx.fillStyle = p.color.replace('0.9', (alpha * 0.3).toString()); ctx.fill(); ctx.restore(); } } }, "waterRipple": { x: p => p.x, y: p => p.y, size: p => 3 * p.size, life: p => 1200 * p.size, draw: (ctx, p) => { if (!p.ripples) { p.ripples = [{ radius: 0, opacity: 0.5, width: 3, speed: 0.7 }, // Fast, bright inner ripple { radius: 0, opacity: 0.5, width: 2, speed: 0.5 }, // Medium ripple { radius: 0, opacity: 0.5, width: 1.5, speed: 0.3 } // Slow, faint outer ripple ]; } p.life -= 1; // Update each ripple p.ripples.forEach((ripple, index) => { // Expand the ripple ripple.radius += ripple.speed; // Calculate opacity based on radius const maxRadius = 30 * p.size; const fadeStart = maxRadius * 0.6; if (ripple.radius > fadeStart) { ripple.opacity *= 0.98; // Gradual fade out } // Draw the ripple if it's still visible if (ripple.opacity > 0.05 && ripple.radius < maxRadius) { ctx.beginPath(); ctx.strokeStyle = p.color.replace('0.8', ripple.opacity.toString()); ctx.lineWidth = ripple.width * (1 - ripple.radius / maxRadius); ctx.arc(p.x, p.y, ripple.radius, 0, Math.PI * 2); ctx.stroke(); // Add a second, fainter ring for more water-like effect if (ripple.radius > 5) { ctx.beginPath(); ctx.strokeStyle = p.color.replace('0.8', (ripple.opacity * 0.5).toString()); ctx.lineWidth = ripple.width * 0.5 * (1 - ripple.radius / maxRadius); ctx.arc(p.x, p.y, ripple.radius - 2, 0, Math.PI * 2); ctx.stroke(); } } }); } }, "waterSplash": { x: p => p.x, y: p => p.y, size: p => (2 * Math.random() + 5) * p.size, // Smaller size life: p => 800 * p.size, draw: (ctx, p) => { if (!p.initialized) { p.initialized = true; p.particles = []; // Create particles in a circular pattern const particleCount = 7; // More particles for better coverage for (let i = 0; i < particleCount; i++) { const angle = i / particleCount * Math.PI * 2; // Add some random variation to the angle const angleVariation = (Math.random() - 0.5) * 0.5; const finalAngle = angle + angleVariation; // Create size variation with smaller base size const sizeVariation = Math.random() * 1.5 + 0.5; // Random multiplier between 0.5 and 2 const baseSize = (Math.random() * 0.8 + 0.4) * p.size; // Reduced base size p.particles.push({ x: p.x, y: p.y, angle: finalAngle, speed: (Math.random() * 1.5 + 1) * Math.sqrt(p.size), size: baseSize * sizeVariation, initialSize: baseSize * sizeVariation, life: 800 * p.size, gravity: 0.9 + (Math.random() * 0.2 - 0.1) // Slight gravity variation }); } } p.life -= 2; // Update and draw particles p.particles.forEach(particle => { particle.speed *= 0.98; // Deceleration particle.x += Math.cos(particle.angle) * particle.speed; particle.y += Math.sin(particle.angle) * particle.speed + particle.gravity; particle.life -= 2; const lifeRatio = particle.life / (800 * p.size); const opacity = lifeRatio * 0.6; // More transparent // More dramatic shrinking with cubic easing particle.size = particle.initialSize * Math.pow(lifeRatio, 3); if (particle.life > 0) { ctx.beginPath(); ctx.arc(particle.x, particle.y, particle.size, 0, Math.PI * 2); ctx.fillStyle = p.color.replace('0.8', opacity.toString()); ctx.fill(); } }); } }, "star": { x: p => p.x + (Math.random() - 0.5) * 60, y: p => p.y + (Math.random() - 0.5) * 10, angle: p => Math.random() * Math.PI * 2, size: p => (Math.random() * 6 + 2) * p.size, life: p => 1200 * Math.sqrt(p.size), speed: p => (Math.random() * 6 + 2) * Math.sqrt(p.size), gravity: p => -0.1, draw: (ctx, p) => { if (!p.initialized) { p.initialized = true; p.y -= 5 * p.size; } p.speed *= 0.97; // 慢慢减速 p.x += Math.cos(p.angle) * p.speed; p.y += Math.sin(p.angle) * p.speed + p.gravity; p.life -= 3; if (p.life > 0) { const alpha = Math.max(0, Math.min(1, p.life / 1200)); ctx.save(); ctx.translate(p.x, p.y); ctx.rotate(p.angle); const starSize = p.size * 10; ctx.beginPath(); const startAngle = -Math.PI / 2; const startX = Math.cos(startAngle) * starSize; const startY = Math.sin(startAngle) * starSize; ctx.moveTo(startX, startY); for (let i = 0; i < 5; i++) { const outerAngle = i * 2 * Math.PI / 5 - Math.PI / 2; const innerAngle = outerAngle + Math.PI / 5; const outerX = Math.cos(outerAngle) * starSize; const outerY = Math.sin(outerAngle) * starSize; ctx.lineTo(outerX, outerY); const innerX = Math.cos(innerAngle) * (starSize / 2); const innerY = Math.sin(innerAngle) * (starSize / 2); ctx.lineTo(innerX, innerY); } ctx.closePath(); ctx.fillStyle = p.color.replace(/rgba\(([^,]+),([^,]+),([^,]+),[^)]+\)/, `rgba($1,$2,$3,${alpha})`); ctx.fill(); ctx.restore(); } } }, "pierce": { x: p => p.x, y: p => p.y, size: p => 4 * p.size, life: p => 1200 * p.size, draw: (ctx, p) => { if (!p.initialized) { p.initialized = true; p.pierceLength = p.size * 16; p.pierceWidth = p.size / 10; p.time = 0; p.ripples = []; // Create initial ripples for (let i = 0; i < 3; i++) { p.ripples.push({ radius: 0, speed: 0.5 + i * 0.2, opacity: 0.6 - i * 0.15, width: 2 - i * 0.5 }); } } p.life -= 2; p.time += 0.1; const alpha = p.life / 1200; if (p.life > 0) { ctx.save(); ctx.translate(p.x, p.y); // Draw dynamic ripples p.ripples.forEach(ripple => { ripple.radius += ripple.speed; const rippleAlpha = ripple.opacity * alpha * (1 - ripple.radius / (p.size * 8)); if (rippleAlpha > 0.01) { ctx.beginPath(); ctx.strokeStyle = p.color.replace('0.8', rippleAlpha.toString()); ctx.lineWidth = ripple.width; ctx.arc(0, 0, ripple.radius, 0, Math.PI * 2); ctx.stroke(); } }); // 4角星星 const vertices = { top: { x: 0, y: -p.pierceLength / 2.5 }, // Reduced vertical height right: { x: p.pierceLength, y: 0 }, // Maintained horizontal stretch bottom: { x: 0, y: p.pierceLength / 2.5 }, // Reduced vertical height left: { x: -p.pierceLength, y: 0 } // Maintained horizontal stretch }; // Define inner points for curved connections (closer to center) const innerPoints = { topRight: { x: p.pierceLength / 7, y: -p.pierceLength / 10 }, // Moved closer to center bottomRight: { x: p.pierceLength / 7, y: p.pierceLength / 10 }, // Moved closer to center bottomLeft: { x: -p.pierceLength / 7, y: p.pierceLength / 10 }, // Moved closer to center topLeft: { x: -p.pierceLength / 7, y: -p.pierceLength / 10 } // Moved closer to center }; // Draw the shape with straight lines ctx.beginPath(); ctx.moveTo(vertices.top.x, vertices.top.y); // Draw straight lines between vertices and inner points // Top to right ctx.lineTo(innerPoints.topRight.x, innerPoints.topRight.y); ctx.lineTo(vertices.right.x, vertices.right.y); // Right to bottom ctx.lineTo(innerPoints.bottomRight.x, innerPoints.bottomRight.y); ctx.lineTo(vertices.bottom.x, vertices.bottom.y); // Bottom to left ctx.lineTo(innerPoints.bottomLeft.x, innerPoints.bottomLeft.y); ctx.lineTo(vertices.left.x, vertices.left.y); // Left to top ctx.lineTo(innerPoints.topLeft.x, innerPoints.topLeft.y); ctx.lineTo(vertices.top.x, vertices.top.y); ctx.closePath(); // Add main fill with enhanced opacity ctx.fillStyle = p.color.replace('0.8', (alpha * 0.9).toString()); ctx.fill(); ctx.restore(); } } }, "poison": { x: p => p.x, y: p => p.y, size: p => 5 * p.size, // Increased base size life: p => 800 * p.size, // Longer lifetime draw: (ctx, p) => { if (!p.initialized) { p.initialized = true; p.bubbles = []; for (let i = 0; i < 6; i++) { // More bubbles p.bubbles.push({ x: p.x + (Math.random() - 0.5) * p.size * 4, // Wider spread y: p.y + (Math.random() - 0.5) * p.size * 4, size: p.size * (Math.random() * 1.2 + 1.2), // Bigger bubbles speed: Math.random() * 0.8 + 0.4, // Faster rise wobble: Math.random() * Math.PI * 2, // For side-to-side movement wobbleSpeed: Math.random() * 0.05 + 0.02 }); } } p.life -= 1; const alpha = Math.pow(p.life / p.maxLife, 0.7); if (p.life > 0) { // Draw main poison cloud ctx.beginPath(); ctx.arc(p.x, p.y, p.size * alpha, 0, Math.PI * 2); ctx.fillStyle = changeColorAlpha(p.color, alpha * 0.8); ctx.fill(); // Draw and update bubbles p.bubbles.forEach(bubble => { bubble.y -= bubble.speed; bubble.wobble += bubble.wobbleSpeed; bubble.x += Math.sin(bubble.wobble) * 0.5; ctx.beginPath(); ctx.arc(bubble.x, bubble.y, bubble.size, 0, Math.PI * 2); ctx.fillStyle = changeColorAlpha(p.color, alpha); ctx.fill(); // Add bubble highlight ctx.beginPath(); ctx.arc(bubble.x - bubble.size * 0.3, bubble.y - bubble.size * 0.3, bubble.size * 0.3, 0, Math.PI * 2); ctx.fillStyle = `rgba(255, 255, 255, ${alpha * 0.3})`; ctx.fill(); }); } } }, "ice": { x: p => p.x, y: p => p.y, speed: p => (Math.random() * 3 + 1.5) * Math.sqrt(p.size), size: p => (2 * Math.random() + 3) * p.size, life: p => 1200 * p.size, draw: (ctx, p) => { p.length = p.size * 7; p.speed *= 0.96; p.x += Math.cos(p.angle) * p.speed; p.y += Math.sin(p.angle) * p.speed; p.life -= 1; const lifeRatio = p.life / p.maxLife; const alpha = Math.pow(lifeRatio, 0.2); if (p.life > 0) { ctx.save(); ctx.translate(p.x, p.y); ctx.rotate(p.angle + Math.PI / 2); ctx.beginPath(); ctx.moveTo(0, -p.length / 2); ctx.lineTo(p.size / 2, 0); ctx.lineTo(0, p.length / 2); ctx.lineTo(-p.size / 2, 0); ctx.closePath(); ctx.fillStyle = changeColorAlpha(p.color, alpha); ctx.fill(); ctx.strokeStyle = changeColorAlpha(p.color, alpha); ctx.lineWidth = 2; ctx.stroke(); // Add white glow ctx.beginPath(); ctx.moveTo(0, -p.length / 2); ctx.lineTo(p.size / 2, 0); ctx.lineTo(0, p.length / 2); ctx.lineTo(-p.size / 2, 0); ctx.closePath(); // Create gradient for glow const gradient = ctx.createLinearGradient(0, -p.length / 2, 0, p.length / 2); gradient.addColorStop(0, `rgba(255, 255, 255, ${alpha * 0.8})`); gradient.addColorStop(0.5, `rgba(255, 255, 255, ${alpha * 0.4})`); gradient.addColorStop(1, `rgba(255, 255, 255, ${alpha * 0.8})`); ctx.fillStyle = gradient; ctx.fill(); // Add shiny highlight ctx.beginPath(); ctx.moveTo(-p.size / 4, -p.length / 4); ctx.lineTo(p.size / 4, -p.length / 4); ctx.lineTo(0, 0); ctx.closePath(); const highlightGradient = ctx.createLinearGradient(-p.size / 4, -p.length / 4, 0, 0); highlightGradient.addColorStop(0, `rgba(255, 255, 255, ${alpha * 0.9})`); highlightGradient.addColorStop(1, `rgba(255, 255, 255, 0)`); ctx.fillStyle = highlightGradient; ctx.fill(); ctx.restore(); } } }, "lava": { x: p => p.x + (Math.random() - 0.5) * p.size * 5, y: p => p.y + (Math.random() - 0.5) * p.size * 2, size: p => (14 * Math.random() + 20) * p.size, angle: p => (Math.random() - 0.5) * Math.PI / 5 * 2 - Math.PI / 2, speed: p => (Math.random() * 7 + 5) * Math.sqrt(p.size), gravity: p => 1.2 + (Math.random() * 0.2 - 0.1), life: p => 1200 * p.size, draw: (ctx, p) => { if (!p.initialized) { p.initialized = true; p.particles = []; // Particle configuration const numPoints = 16; p.noiseOffsets = Array.from({ length: numPoints }, () => Math.random() * Math.PI * 2); p.noiseAmplitudes = Array.from({ length: numPoints }, () => Math.random() * 0.15 + 0.85); p.noiseSpeeds = Array.from({ length: numPoints }, () => Math.random() * 0.03 + 0.02); p.time = 0; p.rotation = Math.random() * Math.PI * 2; p.rotationSpeed = (Math.random() - 0.5) * 0.05; } p.life -= 1; p.speed *= 0.98; p.x += Math.cos(p.angle) * p.speed; p.y += Math.sin(p.angle) * p.speed + p.gravity; p.life -= 1; p.rotation += p.rotationSpeed; p.time += 0.15; const lifeRatio = p.life / p.maxLife; const opacity = lifeRatio * 0.8; const sizeReduction = Math.pow(lifeRatio, 0.1); p.size = p.size * sizeReduction; if (p.life > 0) { ctx.save(); ctx.translate(p.x, p.y); ctx.rotate(p.rotation); // Enable blending for better transparency ctx.globalCompositeOperation = 'lighter'; // Draw base particle shape ctx.beginPath(); for (let i = 0; i < p.numPoints; i++) { const angle = i / p.numPoints * Math.PI * 2; const noise = Math.sin(angle + p.noiseOffsets[i] + p.time * p.noiseSpeeds[i]) * p.noiseAmplitudes[i]; const surfaceTension = Math.sin(angle * 3 + p.time * 0.5) * 0.15; const radius = p.size * (1 + noise * 0.2 + surfaceTension); const x = Math.cos(angle) * radius; const y = Math.sin(angle) * radius; if (i === 0) { ctx.moveTo(x, y); } else { const prevAngle = (i - 1) / p.numPoints * Math.PI * 2; const prevNoise = Math.sin(prevAngle + p.noiseOffsets[i - 1] + p.time * p.noiseSpeeds[i - 1]) * p.noiseAmplitudes[i - 1]; const prevSurfaceTension = Math.sin(prevAngle * 3 + p.time * 0.5) * 0.15; const prevRadius = p.size * (1 + prevNoise * 0.2 + prevSurfaceTension); const prevX = Math.cos(prevAngle) * prevRadius; const prevY = Math.sin(prevAngle) * prevRadius; const cpX = (prevX + x) / 2; const cpY = (prevY + y) / 2; ctx.quadraticCurveTo(cpX, cpY, x, y); } } ctx.closePath(); // Draw particle with glow effects // Base layer with reduced opacity ctx.fillStyle = changeColorAlpha(p.color, opacity); ctx.fill(); // Glow layers with adjusted opacity const drawGlowLayer = (radius, color, alpha) => { ctx.beginPath(); ctx.arc(0, 0, radius, 0, Math.PI * 2); ctx.fillStyle = changeColorAlpha(p.color, opacity); ctx.fill(); }; // Core and inner glow with reduced opacity drawGlowLayer(p.size * 0.6); drawGlowLayer(p.size * (1.2 + Math.sin(p.time * 0.5) * 0.2)); // Middle aura with softer gradient const middleGlow = ctx.createRadialGradient(0, 0, p.size, 0, 0, p.size * 2); middleGlow.addColorStop(0, changeColorAlpha(p.color, opacity * 0.2)); middleGlow.addColorStop(0.5, `rgba(255, 50, 0, ${opacity * 0.1})`); middleGlow.addColorStop(1, `rgba(255, 0, 0, 0)`); ctx.beginPath(); ctx.arc(0, 0, p.size * 2, 0, Math.PI * 2); ctx.fillStyle = middleGlow; ctx.fill(); // Outer aura with softer gradient const outerGlow = ctx.createRadialGradient(0, 0, p.size * 1.5, 0, 0, p.size * (2.5 + Math.sin(p.time * 0.5) * 0.3)); outerGlow.addColorStop(0, changeColorAlpha(p.color, opacity * 0.1)); outerGlow.addColorStop(0.5, `rgba(200, 0, 0, ${opacity * 0.03})`); outerGlow.addColorStop(1, `rgba(150, 0, 0, 0)`); ctx.beginPath(); ctx.arc(0, 0, p.size * (2.5 + Math.sin(p.time * 0.5) * 0.3), 0, Math.PI * 2); ctx.fillStyle = outerGlow; ctx.fill(); // Reset composite operation ctx.globalCompositeOperation = 'source-over'; ctx.restore(); } } }, "tornado": { x: p => p.x, y: p => p.y + 20, size: p => 3 * p.size, life: p => 1250 * p.size, speed: p => (Math.random() * 3 + 1) * Math.sqrt(p.size), gravity: p => 0.12, draw: (ctx, p) => { if (!p.initialized) { p.initialized = true; p.particles = []; p.maxParticles = 6; p.amplitude = 60 * p.size; p.frequency = 15; p.timeSpeed = 0.8; p.maxHeight = 100; // Parse the base color once const colorMatch = p.color.match(/rgba?\((\d+),\s*(\d+),\s*(\d+)(?:,\s*[\d.]+)?\)/); if (colorMatch) { p.baseColor = { r: parseInt(colorMatch[1]), g: parseInt(colorMatch[2]), b: parseInt(colorMatch[3]) }; } // Initialize particles with staggered heights for (let i = 0; i < p.maxParticles; i++) { const startAngle = Math.random() * Math.PI * 2; const startRadius = Math.random() * 40 * p.size; p.particles.push({ angle: startAngle, radius: Math.random() * 150 + 5, height: i / p.maxParticles * p.maxHeight, speed: Math.random() * 0.04 + 0.01, size: Math.random() * 3 + 2, baseSpeed: Math.random() * 0.04 + 0.01, startX: Math.cos(startAngle) * startRadius, startY: Math.sin(startAngle) * startRadius, initialSize: Math.random() * 3 + 2, rotation: Math.random() * Math.PI * 2, rotationSpeed: (Math.random() - 0.5) * 0.02, sway: (Math.random() - 0.5) * 0.2, swaySpeed: (Math.random() - 0.5) * 0.02 }); } } p.life -= 3; if (p.life > 0) { const alpha = p.life; for (let particle of p.particles) { const heightRatio = particle.height / p.maxHeight; const currentSpeed = particle.baseSpeed * Math.pow(1 - heightRatio, 3); particle.angle += p.frequency * currentSpeed * p.timeSpeed; particle.radius += (Math.random() - 0.5) * 0.5; particle.height += 1.5 * p.timeSpeed; // Add leaf-like movement particle.rotation += particle.rotationSpeed; if (particle.sway !== undefined) { particle.startX += Math.sin(particle.height * particle.swaySpeed) * particle.sway; } if (particle.height > p.maxHeight) { particle.height = 0; const startAngle = Math.random() * Math.PI * 2; const startRadius = Math.random() * 40 * p.size; particle.startX = Math.cos(startAngle) * startRadius; particle.startY = Math.sin(startAngle) * startRadius; particle.angle = startAngle; particle.initialSize = Math.random() * 3 + 2; particle.rotation = Math.random() * Math.PI * 2; particle.rotationSpeed = (Math.random() - 0.5) * 0.02; particle.sway = (Math.random() - 0.5) * 0.2; particle.swaySpeed = (Math.random() - 0.5) * 0.02; } const spiral = particle.height / p.maxHeight * p.amplitude; const x = p.x + particle.startX + Math.cos(particle.angle) * spiral; const y = p.y - particle.height + particle.startY; // Calculate current size based on height and apply size limit const currentSize = Math.min(particle.initialSize * (1 - heightRatio * 0.7) * p.size, Math.min(Math.ceil(p.size * 6), 10)); // Calculate gradient color based on height const gradientFactor = heightRatio * 1; // 100% 上面白 const r = Math.min(255, p.baseColor.r + (255 - p.baseColor.r) * gradientFactor); const g = Math.min(255, p.baseColor.g + (255 - p.baseColor.g) * gradientFactor); const b = Math.min(255, p.baseColor.b + (255 - p.baseColor.b) * gradientFactor); // Draw main particle with size reduction ctx.save(); ctx.translate(x, y); ctx.rotate(particle.rotation); ctx.beginPath(); ctx.arc(0, 0, currentSize, 0, Math.PI * 2); ctx.fillStyle = `rgba(${Math.floor(r)}, ${Math.floor(g)}, ${Math.floor(b)}, ${alpha * 0.8})`; ctx.fill(); // Add glow effect with size reduction ctx.beginPath(); ctx.arc(0, 0, currentSize * 1.5, 0, Math.PI * 2); ctx.fillStyle = `rgba(${Math.floor(r)}, ${Math.floor(g)}, ${Math.floor(b)}, ${alpha * 0.3})`; ctx.fill(); ctx.restore(); } } } }, "pixelSmoke": { x: p => p.x + (Math.random() - 0.5) * 80, y: p => p.y + (Math.random() - 0.5) * 80, angle: p => (Math.random() - 0.5) * Math.PI / 5 * 2 - Math.PI / 2, color: p => `hsl(0, 0%, ${Math.round(Math.random() * 65 + 10)}%)`, size: p => (Math.random() * 40 + 10) * p.size, speed: p => Math.random() * 0.5 * Math.sqrt(p.size), gravity: p => -0.3 + Math.random() * 0.2 * p.size, life: p => Math.floor((Math.random() * 700 + 100) * p.size), draw: (ctx, p) => { const alpha = Math.pow(p.life / p.maxLife, 0.2); p.x += Math.cos(p.angle) * p.speed * 0.3; p.speed *= 0.992; p.y += -Math.sin(p.speed) * 0.5; p.color = changeColorAlpha(p.color, alpha); p.life -= 1; if (p.life > 0) { shapes.rectangle(ctx, p); } } } }; /* 特效编写请查阅 https://docs.qq.com/doc/DS0JjVHp3S09td2NV */ const projectileEffectsMap = { 'fireball': { speedFactor: 1, trailLength: 35, shake: true, onHit: { "smoke": size => Math.min(Math.ceil(size * 4), 8), "ember": size => Math.min(Math.ceil(size * 10), 40), "shockwave": size => Math.min(Math.ceil(size), 4), "smallParticle": size => Math.min(Math.ceil(size * 4), 10) }, onCrit: { "star": size => Math.min(Math.ceil(size * 10), 20) }, draw: (ctx, p) => { ctx.beginPath(); ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2); ctx.fillStyle = p.color; ctx.fill(); }, glow: (ctx, p) => { const gradient = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, p.size * 2); gradient.addColorStop(0, `${p.color}`); gradient.addColorStop(1, `${p.color}`); ctx.fillStyle = gradient; }, trail: (ctx, p, i) => { const alpha = i / p.totalLength; ctx.beginPath(); ctx.arc(p.x, p.y, p.size * alpha, 0, Math.PI * 2); ctx.fillStyle = changeColorAlpha(p.color, alpha); ctx.fill(); } }, 'nature': { speedFactor: 1, gravity: 0.1, trailLength: 60, shake: true, onHit: { "leaf": size => Math.min(Math.ceil(size * 30), 32) }, draw: (ctx, p) => { const size = p.size * 3; p.rotation = Math.atan2(p.velocity.y, p.velocity.x) - Math.PI / 2; ctx.save(); ctx.translate(p.x, p.y); ctx.rotate(p.rotation); ctx.scale(p.scale, 1); ctx.beginPath(); ctx.moveTo(0, -size); ctx.bezierCurveTo(size / 2, -size / 2, size / 2, 0, 0, size); ctx.bezierCurveTo(-size / 2, 0, -size / 2, -size / 2, 0, -size); ctx.fillStyle = p.color; ctx.fill(); ctx.restore(); }, trail: (ctx, p, i) => { const alpha = i / p.totalLength; p.x = p.x + (Math.random() - 0.5) * 5; p.y = p.y - (Math.random() - 0.5) * 1 + 0.02; ctx.beginPath(); const lineWidth = p.size * Math.sqrt(alpha); ctx.strokeStyle = `${changeColorAlpha(p.color, alpha)}`; ctx.lineWidth = lineWidth; ctx.moveTo(p.x, p.y); ctx.lineTo(p.x + (Math.random() - 0.5) * 20, p.y + (Math.random() - 0.5) * 20); ctx.stroke(); ctx.fill(); } }, 'slash': { speedFactor: 2, gravity: -0.2, trailLength: 30, shake: true, onHit: { "slash": size => Math.min(Math.ceil(size * 4), 8), "slashParticle": size => Math.min(Math.ceil(size * 8), 20) } // draw: (ctx, p) => { // ctx.beginPath(); // ctx.moveTo(p.x, p.y + p.size * 2); // ctx.lineTo(p.x - p.size * 2, p.y - p.size * 2); // ctx.lineTo(p.x + p.size * 2, p.y - p.size * 2); // ctx.closePath(); // ctx.fillStyle = p.color; // ctx.fill(); // } }, 'water': { speedFactor: 1.2, trailLength: 60, shake: true, onHit: { "waterRipple": size => Math.min(Math.ceil(size * 8), 12), "waterSplash": size => Math.min(Math.ceil(size * 8), 20) }, draw: (ctx, p) => { ctx.beginPath(); ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2); ctx.fillStyle = p.color; ctx.fill(); }, trail: (ctx, p, i) => { const alpha = i / p.totalLength; p.x = p.x + (Math.random() - 0.5) * 5; p.y = p.y - (Math.random() - 0.5) * 1; ctx.beginPath(); ctx.arc(p.x, p.y, p.size * alpha, 0, Math.PI * 2); ctx.fillStyle = changeColorAlpha(p.color, alpha); ctx.fill(); } }, 'heal': { trailLength: 60, shake: false, color: 'rgba(93, 212, 93, 0.8)', onHit: { "holyCross": size => Math.min(Math.ceil(size * 12), 10) }, draw: (ctx, p) => { ctx.beginPath(); ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2); ctx.fillStyle = p.color; ctx.fill(); } }, 'range': { speedFactor: 1.5, gravity: 0.15, trailLength: 30, shake: true, onHit: { "shockwave": size => Math.min(Math.ceil(size), 4), "slashParticle": size => Math.min(Math.ceil(size * 8), 20) }, draw: (ctx, p) => { const length = p.size * 6.65; const width = p.size * 0.47; const arrowHeadLength = p.size * 1.33; const arrowHeadWidth = p.size * 0.80; const fletchingLength = p.size * 2.13; const fletchingWidth = p.size * 1.33; ctx.save(); ctx.translate(p.x, p.y); ctx.rotate(Math.atan2(p.velocity.y, p.velocity.x)); // Draw arrow shaft ctx.beginPath(); ctx.moveTo(-length / 2, -width / 2); ctx.lineTo(length / 2 - arrowHeadLength, -width / 2); ctx.lineTo(length / 2 - arrowHeadLength, width / 2); ctx.lineTo(-length / 2, width / 2); ctx.closePath(); ctx.fillStyle = p.color; ctx.fill(); // Draw arrow head ctx.beginPath(); ctx.moveTo(length / 3 - arrowHeadLength, -arrowHeadWidth / 2); ctx.lineTo(length / 2, 0); ctx.lineTo(length / 3 - arrowHeadLength, arrowHeadWidth / 2); ctx.closePath(); ctx.fillStyle = p.color; ctx.fill(); // Draw fletchings ctx.beginPath(); ctx.moveTo(-length / 2, -width / 2); ctx.lineTo(-length / 2 - fletchingLength, -fletchingWidth / 2); ctx.lineTo(-length / 2 - fletchingLength * 0.5, 0); ctx.lineTo(-length / 2 - fletchingLength, fletchingWidth / 2); ctx.lineTo(-length / 2, width / 2); ctx.closePath(); ctx.fillStyle = p.color; ctx.fill(); ctx.restore(); }, trail: (ctx, p, i) => { // Only show trail after the arrow has traveled some distance const startDelay = 5; // Number of frames to wait before showing trail if (i < startDelay) return; const trailLength = p.size * 20; const trailWidth = p.size * 0.27; ctx.save(); ctx.translate(p.x, p.y); ctx.rotate(Math.atan2(p.vY, p.vX)); // Draw simple line trail behind the arrow ctx.beginPath(); ctx.moveTo(-trailLength / 2, -trailWidth / 2); ctx.lineTo(0, -trailWidth / 2); // Only draw up to the arrow's position ctx.lineTo(0, trailWidth / 2); ctx.lineTo(-trailLength / 2, trailWidth / 2); ctx.closePath(); ctx.fillStyle = 'rgba(255, 255, 255, 0.1)'; // Fixed low opacity white ctx.fill(); ctx.restore(); } }, 'selfHeal': { speedFactor: 10, trailLength: 0, gravity: 0, shake: false, color: 'rgba(93, 212, 93, 0.5)', onHit: { "holyCross": size => Math.min(Math.ceil(size * 12), 10) }, draw: (ctx, p) => {} }, 'selfManaRegen': { speedFactor: 10, trailLength: 0, gravity: 0, shake: false, color: 'rgba(68, 120, 241, 0.8)', onHit: { "holyCross": size => Math.min(Math.ceil(size * 12), 10) }, draw: (ctx, p) => {} }, 'debug': { speedFactor: 2, trailLength: 3, shake: true, onHit: { "pixelSmoke": size => Math.min(Math.ceil(size * 80), 50) }, draw: (ctx, p) => { ctx.beginPath(); ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2); ctx.fillStyle = p.color; ctx.fill(); } }, 'lavaPlume': { speedFactor: 0.8, trailLength: 40, gravity: 0.1, shake: true, onHit: { "lava": size => Math.min(Math.ceil(size * 20), 20), "smallParticle": size => Math.min(Math.ceil(size * 10), 60) }, draw: (ctx, p) => { // Draw main projectile ctx.beginPath(); ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2); ctx.fillStyle = p.color; ctx.fill(); // Create inner glow gradient const innerGlow = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, p.size * 1.5); innerGlow.addColorStop(0, 'rgba(255, 255, 255, 0.8)'); innerGlow.addColorStop(0.5, p.color); innerGlow.addColorStop(1, 'rgba(255, 0, 0, 0)'); ctx.beginPath(); ctx.arc(p.x, p.y, p.size * 1.5, 0, Math.PI * 2); ctx.fillStyle = innerGlow; ctx.fill(); }, glow: (ctx, p) => { // Create outer glow gradient const outerGlow = ctx.createRadialGradient(p.x, p.y, p.size * 1.5, p.x, p.y, p.size * 4); outerGlow.addColorStop(0, p.color); // outerGlow.addColorStop(0.5, 'rgba(250, 178, 24, 0.2)'); outerGlow.addColorStop(1, 'rgba(255, 50, 0, 0)'); ctx.beginPath(); ctx.arc(p.x, p.y, p.size * 4, 0, Math.PI * 2); ctx.fillStyle = outerGlow; ctx.fill(); // Add pulsing effect const pulseSize = p.size * (3 + Math.sin(Date.now() * 0.01) * 0.5); const pulseGlow = ctx.createRadialGradient(p.x, p.y, p.size * 2, p.x, p.y, pulseSize); pulseGlow.addColorStop(0, changeColorAlpha(p.color, 0.1)); pulseGlow.addColorStop(1, 'rgba(255, 100, 0, 0)'); ctx.beginPath(); ctx.arc(p.x, p.y, pulseSize, 0, Math.PI * 2); ctx.fillStyle = pulseGlow; ctx.fill(); }, trail: (ctx, p, i) => { const alpha = i / p.totalLength; const trailSize = p.size * alpha; // Create glowing trail gradient // const trailGlow = ctx.createRadialGradient( // p.x, p.y, 0, // p.x, p.y, trailSize * 2 // ); // trailGlow.addColorStop(0, changeColorAlpha(p.color, alpha)); // trailGlow.addColorStop(1, changeColorAlpha(p.color, 0)); ctx.beginPath(); ctx.arc(p.x, p.y, trailSize * 2, 0, Math.PI * 2); ctx.fillStyle = changeColorAlpha(p.color, alpha); ctx.fill(); } }, 'iceBlast': { speedFactor: 1.3, trailLength: 35, shake: true, onHit: { "ice": size => Math.min(Math.ceil(size * 30), 40) }, draw: (ctx, p) => { const length = p.size * 6.65; const arrowHeadLength = p.size * 3; const arrowHeadWidth = p.size * 2; // Draw main projectile ctx.save(); ctx.translate(p.x, p.y); ctx.rotate(Math.atan2(p.velocity.y, p.velocity.x)); // Draw arrow head ctx.beginPath(); ctx.moveTo(length / 3 - arrowHeadLength, -arrowHeadWidth / 2); ctx.lineTo(length / 2, 0); ctx.lineTo(length / 3 - arrowHeadLength, arrowHeadWidth / 2); ctx.closePath(); ctx.fillStyle = p.color; ctx.fill(); ctx.restore(); }, glow: (ctx, p) => { // Create outer glow gradient const outerGlow = ctx.createRadialGradient(p.x, p.y, p.size * 1.5, p.x, p.y, p.size * 4); outerGlow.addColorStop(0, 'rgba(200, 230, 255, 0.3)'); outerGlow.addColorStop(0.5, 'rgba(150, 200, 255, 0.2)'); outerGlow.addColorStop(1, 'rgba(100, 150, 255, 0)'); const length = p.size * 6.65; const arrowHeadLength = p.size * 3; const arrowHeadWidth = p.size * 2; ctx.beginPath(); ctx.moveTo(length / 3 - arrowHeadLength, -arrowHeadWidth / 2); ctx.lineTo(length / 2, 0); ctx.lineTo(length / 3 - arrowHeadLength, arrowHeadWidth / 2); ctx.closePath(); ctx.fillStyle = p.color; ctx.fill(); }, trail: (ctx, p, i) => { const alpha = i / p.totalLength; const trailSize = p.size * (1 + Math.sin(Date.now() * 0.01) * 0.2); // Create glowing trail gradient const trailGlow = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, trailSize * 2); trailGlow.addColorStop(0, changeColorAlpha(p.color, alpha)); trailGlow.addColorStop(1, `rgba(150, 200, 255, 0)`); ctx.beginPath(); ctx.arc(p.x, p.y, trailSize, 0, Math.PI * 2); ctx.fillStyle = trailGlow; ctx.fill(); } }, 'poisonDust': { speedFactor: 1, trailLength: 35, shake: true, onHit: { "poison": size => Math.min(Math.ceil(size * 8), 12) }, draw: (ctx, p) => { // Draw main projectile ctx.beginPath(); ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2); ctx.fillStyle = p.color; ctx.fill(); // Create inner glow gradient const innerGlow = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, p.size * 1.5); innerGlow.addColorStop(0, 'rgba(255, 255, 255, 0.8)'); innerGlow.addColorStop(0.5, changeColorAlpha(p.color, 0.5)); innerGlow.addColorStop(1, 'rgba(50, 200, 50, 0)'); ctx.beginPath(); ctx.arc(p.x, p.y, p.size * 1.5, 0, Math.PI * 2); ctx.fillStyle = innerGlow; ctx.fill(); }, glow: (ctx, p) => { // Create outer glow gradient const outerGlow = ctx.createRadialGradient(p.x, p.y, p.size * 1.5, p.x, p.y, p.size * 4); outerGlow.addColorStop(0, changeColorAlpha(p.color, 0.5)); // outerGlow.addColorStop(0.5, 'rgba(50, 200, 50, 0.2)'); outerGlow.addColorStop(1, 'rgba(0, 150, 0, 0)'); ctx.beginPath(); ctx.arc(p.x, p.y, p.size * 4, 0, Math.PI * 2); ctx.fillStyle = outerGlow; ctx.fill(); }, trail: (ctx, p, i) => { const alpha = i / p.totalLength; p.x = p.x + (Math.random() - 0.5) * 5; p.y = p.y - (Math.random() - 0.5) * 1 + 0.02; ctx.beginPath(); const lineWidth = p.size * Math.sqrt(alpha); ctx.strokeStyle = `${changeColorAlpha(p.color, alpha)}`; ctx.lineWidth = lineWidth; ctx.moveTo(p.x, p.y); ctx.lineTo(p.x + (Math.random() - 0.5) * 20, p.y + (Math.random() - 0.5) * 20); ctx.stroke(); ctx.fill(); } }, 'thrust': { speedFactor: 3, gravity: -0.001, trailLength: 0, shake: true, onHit: { "smallParticle": size => Math.min(Math.ceil(size * 4), 10), "pierce": size => Math.min(Math.ceil(size * 4), 6), "shockwave": size => Math.min(Math.ceil(size * 2), 6) }, draw: (ctx, p) => { const shaftLength = p.size * 12; // Longer shaft const shaftWidth = p.size * 0.8; // Thicker shaft const tipLength = p.size * 3; // Length of the pointed tip const tipWidth = p.size * 1.2; // Width at the base of the tip ctx.save(); ctx.translate(p.x, p.y); ctx.rotate(Math.atan2(p.velocity.y, p.velocity.x)); // Draw shaft ctx.beginPath(); ctx.moveTo(-shaftLength / 2, -shaftWidth / 2); ctx.lineTo(shaftLength / 2 - tipLength, -shaftWidth / 2); ctx.lineTo(shaftLength / 2 - tipLength, shaftWidth / 2); ctx.lineTo(-shaftLength / 2, shaftWidth / 2); ctx.closePath(); ctx.fillStyle = p.color; ctx.fill(); // Draw tip ctx.beginPath(); ctx.moveTo(shaftLength / 2 - tipLength, -tipWidth / 2); ctx.lineTo(shaftLength / 2, 0); ctx.lineTo(shaftLength / 2 - tipLength, tipWidth / 2); ctx.closePath(); ctx.fillStyle = p.color; ctx.fill(); // Add highlight to shaft ctx.beginPath(); ctx.moveTo(-shaftLength / 2, -shaftWidth / 2); ctx.lineTo(shaftLength / 2 - tipLength, -shaftWidth / 2); ctx.lineTo(shaftLength / 2 - tipLength, 0); ctx.lineTo(-shaftLength / 2, 0); ctx.closePath(); ctx.fillStyle = 'rgba(255, 255, 255, 0.4)'; ctx.fill(); // Add highlight to tip ctx.beginPath(); ctx.moveTo(shaftLength / 2 - tipLength, -tipWidth / 2); ctx.lineTo(shaftLength / 2, 0); ctx.lineTo(shaftLength / 2 - tipLength, 0); ctx.closePath(); ctx.fillStyle = 'rgba(255, 255, 255, 0.5)'; ctx.fill(); ctx.restore(); } }, 'fireTornado': { speedFactor: 2, trailLength: 3, shake: true, onHit: { "tornado": size => Math.min(Math.ceil(size * 5), 8) }, draw: (ctx, p) => { ctx.beginPath(); ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2); ctx.fillStyle = p.color; ctx.fill(); } } }; const abilityEffectsMap = { 'autoAttack': 'slash', 'default': 'fireball', 'heal': 'heal', '/abilities/fireball': "fireball", '/abilities/firestorm': "fireTornado", '/abilities/flame_blast': "lavaPlume", '/abilities/smoke_burst': "fireball", '/abilities/aqua_arrow': "water", '/abilities/frost_surge': "iceBlast", '/abilities/ice_spear': "iceBlast", '/abilities/mana_spring': "water", '/abilities/water_strike': "water", '/abilities/entangle': "nature", '/abilities/natures_veil': "nature", '/abilities/toxic_pollen': "poisonDust", '/abilities/penetrating_shot': "range", '/abilities/pestilent_shot': "range", '/abilities/steady_shot': "range", '/abilities/quick_shot': "range", '/abilities/rain_of_arrows': "range", '/abilities/silencing_shot': "range", '/abilities/crippling_slash': "slash", '/abilities/penetrating_strike': "slash", '/abilities/impale': "thrust", '/abilities/maim': "slash", '/abilities/poke': "thrust", '/abilities/puncture': "thrust", '/abilities/scratch': "slash", '/abilities/smack': "slash", '/abilities/sweep': "slash", '/abilities/stunning_blow': "slash" }; let activeEffects = []; function addEffect({ effects, active = true, lifespan = 120, color = "rgba(255, 255, 255, 0.8)", otherInfo = {} }) { activeEffects.push({ effects, active, life: 0, lifespan, color, otherInfo }); } function clearEffects() { activeEffects.splice(0, activeEffects.length); } function applyShakeEffect(element, intensity = 1, duration = 500) { if (!element) return; // Store the element's original position/transform const originalTransform = element.style.transform || ''; const originalTransition = element.style.transition || ''; intensity *= settingsMap.shakeEffectScale.value || 1; // Scale intensity based on size/damage const scaledIntensity = Math.min(10, intensity); // Apply CSS animation element.style.transition = 'transform 50ms ease-in-out'; let shakeCount = 0; const maxShakes = Math.ceil(intensity); const shakeInterval = 50; const interval = setInterval(() => { if (shakeCount >= maxShakes) { // Ensure element returns to original position clearInterval(interval); element.style.transform = originalTransform; element.style.transition = originalTransition; return; } // Random offset for shaking effect const xOffset = (Math.random() - 0.5) * 2 * scaledIntensity; const yOffset = (Math.random() - 0.5) * 2 * scaledIntensity; element.style.transform = `${originalTransform} translate(${xOffset}px, ${yOffset}px)`; shakeCount++; }, shakeInterval); // Additional safeguard: ensure element returns to original position after max duration setTimeout(() => { clearInterval(interval); element.style.transform = 'translate(0, 0)'; element.style.transition = originalTransition; }, shakeInterval * (maxShakes + 1)); // Slightly longer than maxShakes * interval time } function addDamageHPBar(element, damage) { const hpBarContainer = element.querySelector(".HitpointsBar_hitpointsBar__2vIqC"); const hpBarFront = hpBarContainer.querySelector(".HitpointsBar_currentHp__5exLr"); // hpBarFront.style.zIndex = "1"; const hpBarValue = hpBarContainer.querySelector(".HitpointsBar_hpValue__xNp7m"); // hpBarValue.style.zIndex = "2"; const hpStat = hpBarValue.innerHTML.split("/"); const currentHp = parseInt(hpStat[0]); const maxHp = parseInt(hpStat[1]); // Insert a HpBar behind and set the color to red const hpBarBack = document.createElement("div"); hpBarBack.className = "HitpointsBar_currentHp__5exLr HitTracker_hpDrop"; hpBarBack.style.background = "var(--color-warning)"; hpBarBack.style.position = "absolute"; hpBarBack.style.top = "0px"; hpBarBack.style.left = "0px"; // hpBarBack.style.zIndex = "1"; // Ensure the back bar is below the front bar hpBarBack.style.width = `${hpBarFront.offsetWidth}px`; hpBarBack.style.height = `${hpBarFront.offsetHeight}px`; hpBarBack.style.transformOrigin = "left center"; hpBarBack.style.transform = `scaleX(${(currentHp + damage) / maxHp})`; // add animation to drop down hpBarBack.style.transition = "transform 0.5s ease-in-out"; hpBarFront.parentNode.insertBefore(hpBarBack, hpBarFront); // Insert the back bar before the front bar const dropDelay = Math.ceil(settingsMap.damageHpBarDropDelay.value || 300); setTimeout(() => { hpBarBack.style.transform = `scaleX(0)`; }, dropDelay); setTimeout(() => { hpBarBack.remove(); }, dropDelay + 500); } function resetAllMonsterSvg() { const monsterArea = document.querySelector(".BattlePanel_monstersArea__2dzrY"); if (monsterArea) { const monsterSvgs = monsterArea.querySelectorAll(".Icon_icon__2LtL_"); monsterSvgs.forEach(monsterSvg => { monsterSvg.style.transition = "none"; monsterSvg.style.transform = "rotate(0deg)"; monsterSvg.style.opacity = "1"; }); } } const deathEffect = { default: element => { const monsterSvg = element.querySelector(".Icon_icon__2LtL_"); monsterSvg.style.transition = "transform 0.1s ease-in-out"; monsterSvg.style.transformOrigin = "bottom center"; monsterSvg.style.transform = "rotate(15deg)"; setTimeout(() => { monsterSvg.style.transition = "transform 0.5s ease-in-out, opacity 0.5s ease-in-out"; monsterSvg.style.transform = "rotate(-180deg)"; monsterSvg.style.opacity = "0"; }, 300); // fade out // setTimeout(() => { // monsterSvg.style.transition = "opacity 0.5s ease-in-out"; // }, 800); }, minecraftStyle: element => { const monsterSvg = element.querySelector(".Icon_icon__2LtL_"); // First get dimensions and viewBox of original SVG const svgRect = monsterSvg.getBoundingClientRect(); const viewBox = monsterSvg.getAttribute('viewBox') || '0 0 24 24'; // 默认值,以防未设置 // Get SVG content before changing anything else const svgContent = monsterSvg.innerHTML; // Create container that will match exact position of original SVG const overlayContainer = document.createElement('div'); overlayContainer.style.position = 'absolute'; overlayContainer.style.top = '0'; overlayContainer.style.left = '0'; overlayContainer.style.width = '100%'; overlayContainer.style.height = '100%'; overlayContainer.style.pointerEvents = 'none'; // overlayContainer.style.zIndex = '5'; // Match the exact positioning and sizing of the original SVG const parentBounds = element.getBoundingClientRect(); const relativeTop = (svgRect.top - parentBounds.top) / parentBounds.height * 100; const relativeLeft = (svgRect.left - parentBounds.left) / parentBounds.width * 100; const relativeWidth = svgRect.width / parentBounds.width * 100; const relativeHeight = svgRect.height / parentBounds.height * 100; // Create SVG overlay with the same dimensions and position const svgOverlay = document.createElementNS('http://www.w3.org/2000/svg', 'svg'); svgOverlay.setAttribute('width', '100%'); svgOverlay.setAttribute('height', '100%'); svgOverlay.setAttribute('viewBox', viewBox); svgOverlay.style.position = 'absolute'; svgOverlay.style.top = `${relativeTop}%`; svgOverlay.style.left = `${relativeLeft}%`; svgOverlay.style.width = `${relativeWidth}%`; svgOverlay.style.height = `${relativeHeight}%`; setTimeout(() => { // Apply rotation to original SVG monsterSvg.style.transition = "transform 0.1s ease-in-out"; monsterSvg.style.transformOrigin = "center left"; monsterSvg.style.transform = "rotate(15deg)"; // Apply same transform as original to maintain alignment svgOverlay.style.transition = "transform 0.1s ease-in-out"; svgOverlay.style.transform = "rotate(15deg)"; svgOverlay.style.transformOrigin = "center left"; }, 300); // Create defs for the mask const defs = document.createElementNS('http://www.w3.org/2000/svg', 'defs'); const mask = document.createElementNS('http://www.w3.org/2000/svg', 'mask'); mask.setAttribute('id', `monster-mask-${Date.now()}`); // Unique ID // Clone the original SVG content for the mask const maskContent = document.createElementNS('http://www.w3.org/2000/svg', 'g'); maskContent.innerHTML = svgContent; // Set all elements in mask to white (opaque parts of mask) const maskElements = maskContent.querySelectorAll('*'); maskElements.forEach(el => { if (el.tagName === 'path' || el.tagName === 'circle' || el.tagName === 'rect' || el.tagName === 'polygon' || el.tagName === 'polyline') { el.setAttribute('fill', 'white'); el.setAttribute('stroke', 'white'); } }); mask.appendChild(maskContent); defs.appendChild(mask); svgOverlay.appendChild(defs); // Create the red overlay rectangle that will be masked const rect = document.createElementNS('http://www.w3.org/2000/svg', 'rect'); rect.setAttribute('width', '100%'); rect.setAttribute('height', '100%'); rect.setAttribute('fill', 'rgba(255, 0, 0, 0.6)'); // slightly more opaque rect.setAttribute('mask', `url(#${mask.id})`); svgOverlay.appendChild(rect); overlayContainer.appendChild(svgOverlay); // Add to parent element (usually the monster container) element.style.position = 'relative'; // Ensure positioning context element.appendChild(overlayContainer); const svgCenter = getElementCenter(element); // Make overlay match any subsequent animations of the original SVG const observer = new MutationObserver(mutations => { mutations.forEach(mutation => { if (mutation.attributeName === 'style' || mutation.attributeName === 'transform') { // Copy transform properties to keep in sync svgOverlay.style.transform = monsterSvg.style.transform; svgOverlay.style.opacity = monsterSvg.style.opacity; svgOverlay.style.transition = monsterSvg.style.transition; } }); }); // Start observing the original SVG for changes observer.observe(monsterSvg, { attributes: true, attributeFilter: ['style', 'transform'] }); // Fade out after delay setTimeout(() => { // monsterSvg.style.transition = "opacity 0.5s ease-in-out"; monsterSvg.style.opacity = "0"; // Remove overlay and stop observer after animation observer.disconnect(); overlayContainer.remove(); let effects = []; const p = { x: svgCenter.x, y: svgCenter.y + 30, color: "rgba(0, 0, 0, 0.6)", size: 0.2 }; for (let i = 0; i < 25; i++) { p.life = onHitEffectsMap.pixelSmoke.life({ size: 0.5 }); effects.push({ x: onHitEffectsMap.pixelSmoke.x(p), y: onHitEffectsMap.pixelSmoke.y(p), angle: onHitEffectsMap.pixelSmoke.angle(p), color: onHitEffectsMap.pixelSmoke.color(p), size: onHitEffectsMap.pixelSmoke.size(p), speed: onHitEffectsMap.pixelSmoke.speed({ size: 5 }), gravity: onHitEffectsMap.pixelSmoke.gravity(p), life: p.life, maxLife: p.life, draw: onHitEffectsMap.pixelSmoke.draw }); } // Add particle effect addEffect({ effects: effects, active: true, lifespan: 500 }); }, 1000); } }; const canvas = initTrackerCanvas(); const ctx = canvas.getContext('2d'); function initTrackerCanvas() { const gamePanel = document.querySelector("body"); const canvas = document.createElement('canvas'); canvas.id = 'hitTrackerCanvas'; canvas.style.position = 'fixed'; canvas.style.top = '0'; canvas.style.left = '0'; canvas.style.pointerEvents = 'none'; canvas.style.zIndex = '200'; canvas.style.width = '100%'; canvas.style.height = '100%'; canvas.width = window.innerWidth; canvas.height = window.innerHeight; canvas.pointerEvents = 'none'; gamePanel.appendChild(canvas); window.addEventListener('resize', () => { canvas.width = window.innerWidth; canvas.height = window.innerHeight; }); return canvas; } // Update shake animation effect to ensure element returns to original position let fpsStatTime = new Date().getTime(); let fpsQueue = []; let fps = 60; // 动画循环 function animate() { // 计算FPS const now = Date.now(); const delta = now - fpsStatTime; fpsStatTime = now; const fpsNow = Math.round(1000 / delta); fpsQueue.push(fpsNow); if (fpsQueue.length > 30) { fpsQueue.shift(); } fps = Math.round(fpsQueue.reduce((a, b) => a + b) / fpsQueue.length); fps = Math.min(Math.max(fps, 10), 300); // 完全清空画布 ctx.clearRect(0, 0, canvas.width, canvas.height); // 更新并绘制所有弹丸 for (let i = projectiles.length - 1; i >= 0; i--) { const proj = projectiles[i]; proj.update(); proj.draw(ctx); if (proj.isArrived()) { createOnHitEffect(proj); // 将弹丸大小传递给爆炸效果 projectiles.splice(i, 1); } else if (proj.isOutOfBounds()) { // 超出边界则移除弹丸,不产生爆炸效果 projectiles.splice(i, 1); } } // 更新和渲染所有爆炸效果 updateOnHits(); requestAnimationFrame(animate); } class Projectile { constructor(startX, startY, endX, endY, color, initialSpeed = 1, size = 10, otherInfo = {}) { // 基础属性 this.x = startX; this.y = startY; this.start = { x: startX, y: startY }; this.target = { x: endX, y: endY }; this.otherInfo = otherInfo; this.shakeApplied = false; this.life = 0; this.type = otherInfo.type || 'default'; this.effect = projectileEffectsMap[this.type] || projectileEffectsMap['fireball']; this.doShake = this.effect.shake; // 运动参数 - 向斜上方抛物线轨迹 this.gravity = this.effect.gravity || 0.2; // 重力加速度 this.gravity *= settingsMap.projectileHeightScale.value || 1; // 高度缩放因子 this.initialSpeed = initialSpeed * (this.effect.speedFactor || 1); // 初始速度参数 this.initialSpeed *= settingsMap.projectileSpeedScale.value || 1; // 速度缩放因子 // 计算水平距离和高度差 const dx = endX - startX; const dy = endY - startY; // 重新设计飞行时间计算,确保合理 // const timeInAir = distance / this.initialSpeed / 10; let timeInAir = 80 / this.initialSpeed; // FPS因子,确保在不同FPS下效果一致 const fpsFactor = Math.min(Math.max(160 / fps, 0.125), 8); this.gravity *= fpsFactor; timeInAir /= fpsFactor; // 计算初始速度,修正公式确保能够到达目标 this.velocity = { x: dx / timeInAir, y: dy / timeInAir - this.gravity * timeInAir / 2 }; // 大小参数 (范围1-100) const projectileScale = settingsMap.projectileScale.value || 1; this.sizeScale = Math.max(1, Math.min(100, size)) / 10 * projectileScale; // 转换为比例因子 // 外观属性 this.size = 10 * this.sizeScale; this.color = this.effect.color || color; // 拖尾效果 this.trail = []; this.maxTrailLength = Math.floor((this.effect.trailLength || 35) * Math.sqrt(this.sizeScale)); // 拖尾长度随大小增加 this.maxTrailLength *= settingsMap.projectileTrailLength.value || 1; // 拖尾缩放因子 } update() { // 更新速度 (考虑重力) this.velocity.y += this.gravity; this.life += 1; // 更新位置 this.x += this.velocity.x; this.y += this.velocity.y; // 更新拖尾 if (this.effect.trailLength > 0) { this.trail.push({ x: this.x, y: this.y, vX: this.velocity.x, vY: this.velocity.y, color: this.color, size: this.size, totalLength: Math.max(this.trail.length, 1) }); } if (this.trail.length > this.maxTrailLength) { this.trail.shift(); } } draw(canvas) { // 绘制拖尾 this.trail.forEach((pos, index) => { if (this.effect.trail) { this.effect.trail(canvas, pos, index); } else { projectileEffectsMap['fireball'].trail(canvas, pos, index); } }); // 绘制主体 if (this.effect.draw) { this.effect.draw(canvas, this); } else { projectileEffectsMap['fireball'].draw(canvas, this); } // 添加光晕效果 if (this.effect.glow) { this.effect.glow(canvas, this); } } isArrived() { if (this.life >= this.timeInAir) { return true; } // 判断是否到达目标点 (调整判定距离) const arrivalDistance = 20; const hasArrived = Math.hypot(this.x - this.target.x, this.y - this.target.y) < arrivalDistance; if (hasArrived && this.doShake && !this.shakeApplied && this.otherInfo.endElement) { const shakeIntensity = Math.min(this.sizeScale * 5, 10); applyShakeEffect(this.otherInfo.endElement, shakeIntensity); this.shakeApplied = true; } return hasArrived; } isOutOfBounds() { return this.x < 0 || this.x > canvas.width || this.y < 0 || this.y > canvas.height; } } // Projectiles管理 let projectiles = []; function clearProjectiles() { projectiles.splice(0, projectiles.length); } // 爆炸效果函数 function createOnHitEffect(projectile) { const x = projectile.x; const y = projectile.y; const color = projectile.color; const otherInfo = projectile.otherInfo; const projectileScale = settingsMap.projectileScale.value || 1; // Resize for onHit effect projectile.size = Math.max(1, Math.min(100, projectile.size)) / 20 / projectileScale; const sizeFactor = settingsMap.onHitScale.value || 1; const particleFactor = settingsMap.particleEffectRatio.value || 1; const particleSpeedFactor = settingsMap.particleSpeedRatio.value || 1; const particleLifespanFactor = settingsMap.particleLifespanRatio.value || 1; const fpsFactor = Math.min(Math.max(160 / fps, 0.125), 8); const effects = []; let onHitEffect = projectile.effect.onHit; if (projectile.otherInfo.isCrit) { const onCrit = projectile.effect.onCrit || projectileEffectsMap.fireball.onCrit; onHitEffect = { ...onHitEffect, ...onCrit }; } for (const effectName in onHitEffect) { const effect = onHitEffectsMap[effectName]; if (!effect) continue; const effectCount = Math.ceil(onHitEffect[effectName](projectile.size) * particleFactor); for (let i = 0; i < effectCount; i++) { const effectSize = (effect.size ? effect.size(projectile) : Math.random() * 10 + 5) * sizeFactor; const effectLife = Math.ceil((effect.life ? effect.life(projectile) : 1000) * particleLifespanFactor / fpsFactor); const effectSpeed = Math.ceil((effect.speed ? effect.speed(projectile) : Math.random() * 5 + 2) * fpsFactor * particleSpeedFactor); effects.push({ x: effect.x ? effect.x(projectile) : x, y: effect.y ? effect.y(projectile) : y, angle: effect.angle ? effect.angle(projectile) : Math.random() * Math.PI * 2, alpha: effect.alpha ? effect.alpha(projectile) : 0.8, size: effectSize, speed: effectSpeed, gravity: effect.gravity ? effect.gravity(projectile) : 0, life: effectLife, maxLife: effectLife, color: effect.color ? effect.color(projectile) : projectile.color, draw: effect.draw ? effect.draw : (ctx, p) => {} }); } } // 存储命中动画的活跃状态,用于跟踪 const damageTextLifespan = settingsMap.damageTextLifespan.value || 120; const lifeSpan = Math.ceil(damageTextLifespan / fpsFactor); const onHitEffectData = { effects: [...effects], active: true, lifespan: lifeSpan, color: color, otherInfo: otherInfo }; addEffect(onHitEffectData); } // 更新和渲染所有命中效果 function updateOnHits() { // 遍历所有活跃的命中 for (let i = activeEffects.length - 1; i >= 0; i--) { const effect = activeEffects[i]; effect.life++; if (effect.life >= effect.lifespan) { activeEffects.splice(i, 1); continue; } ctx.save(); // 更新各自效果 effect.effects.forEach((e, index) => { e.draw(ctx, e); }); // 伤害文本 if (effect.otherInfo && effect.otherInfo.damage) { const fontSizeScale = settingsMap.damageTextScale.value || 1; const fontSizeLimit = settingsMap.damageTextSizeLimit.value || 70; const fontAlpha = settingsMap.damageTextAlpha.value || 0.8; const fontSize = Math.min(Math.max(14, Math.pow(effect.otherInfo.damage, 0.65) / 2 * fontSizeScale), fontSizeLimit); const damageText = `${effect.otherInfo.damage}`; ctx.font = `${fontSize}px Arial`; ctx.textAlign = 'center'; ctx.textBaseline = 'middle'; const textSize = ctx.measureText(damageText); const textPosition = { x: effect.otherInfo.end.x - textSize.width / 2 + 5, y: effect.otherInfo.end.y - 20 }; // border ctx.strokeStyle = effect.color.replace(/rgba\(([^,]+),([^,]+),([^,]+),[^)]+\)/, `rgba($1,$2,$3,${fontAlpha})`); ctx.lineWidth = 6; ctx.strokeText(damageText, textPosition.x, textPosition.y); // main const fillColor = effect.otherInfo.isCrit ? 'rgba(255, 213, 89, 1)' : 'white'; ctx.fillStyle = fillColor; ctx.fillText(damageText, textPosition.x, textPosition.y); } ctx.restore(); } } function createProjectile(startElement, endElement, color, initialSpeed = 1, damage = 200, projectileType = 'default', isCrit = false, isKill = false) { if (!startElement || !endElement) { return; } const combatUnitContainer = endElement.querySelector(".CombatUnit_splatsContainer__2xcc0"); if (!settingsMap.originalDamageDisplay.value) { combatUnitContainer.style.visibility = "hidden"; } const padding = 30; const randomRange = { x: Math.floor((Math.random() - 0.5) * (combatUnitContainer.offsetWidth - 2 * padding)), y: Math.floor((Math.random() - 0.1) * (combatUnitContainer.offsetHeight - padding)) }; const projectileLimit = settingsMap.projectileLimit.value || 30; const start = getElementCenter(startElement); const end = getElementCenter(endElement); end.x = Math.floor(end.x + randomRange.x); end.y = Math.floor(end.y + randomRange.y); const size = Math.min(Math.max(Math.pow(damage + 200, 0.7) / 20, 4), 16); projectileType = abilityEffectsMap[projectileType] || projectileType; const otherInfo = { type: projectileType, start: start, end: end, damage: damage, color: color, isCrit: isCrit, isKill: isKill, startElement: startElement, endElement: endElement }; if (projectiles.length <= projectileLimit) { if (damage > 0) { addDamageHPBar(endElement, damage); } if (otherInfo.isKill && settingsMap.monsterDeadAnimation.value) { deathEffect[settingsMap.monsterDeadAnimationStyle.value](otherInfo.endElement); } const projectile = new Projectile(start.x, start.y, end.x, end.y, color, initialSpeed, size, otherInfo); projectiles.push(projectile); } else { projectiles.shift(); } } // #region Setting waitForSettings({ monsterDeadAnimationStyle: Object.keys(deathEffect), allProjectiles: Object.keys(projectileEffectsMap) }); hookWS(); let isPageHidden = false; // 监听页面可见性变化 document.addEventListener('visibilitychange', function () { isPageHidden = document.hidden; if (isPageHidden) { clearProjectiles(); clearEffects(); } }); // #region Hook WS function hookWS() { const dataProperty = Object.getOwnPropertyDescriptor(MessageEvent.prototype, "data"); const oriGet = dataProperty.get; dataProperty.get = hookedGet; Object.defineProperty(MessageEvent.prototype, "data", dataProperty); function hookedGet() { const socket = this.currentTarget; if (!(socket instanceof WebSocket)) { return oriGet.call(this); } if (socket.url.indexOf("api.milkywayidle.com/ws") <= -1 && socket.url.indexOf("api-test.milkywayidle.com/ws") <= -1) { return oriGet.call(this); } const message = oriGet.call(this); Object.defineProperty(this, "data", { value: message }); // Anti-loop if (isPageHidden) { return message; } try { return handleMessage(message); } catch (error) { console.log("Error in hit-tracker handleMessage:", error); return message; } } } let monstersHP = []; let monstersMP = []; let playersHP = []; let playersMP = []; let playersAbility = []; function handleMessage(message) { let obj = JSON.parse(message); if (obj && obj.type === "new_battle") { monstersHP = obj.monsters.map(monster => monster.currentHitpoints); monstersMP = obj.monsters.map(monster => monster.currentManapoints); playersHP = obj.players.map(player => player.currentHitpoints); playersMP = obj.players.map(player => player.currentManapoints); resetAllMonsterSvg(); } else if (obj && obj.type === "battle_updated" && monstersHP.length) { const mMap = obj.mMap; const pMap = obj.pMap; const monsterIndices = Object.keys(obj.mMap); const playerIndices = Object.keys(obj.pMap); let castMonster = -1; monsterIndices.forEach(monsterIndex => { if (mMap[monsterIndex].cMP < monstersMP[monsterIndex]) { castMonster = monsterIndex; } monstersMP[monsterIndex] = mMap[monsterIndex].cMP; }); let castPlayer = -1; playerIndices.forEach(userIndex => { if (pMap[userIndex].cMP < playersMP[userIndex]) { castPlayer = userIndex; } if (pMap[userIndex].cMP > playersMP[userIndex]) { registProjectile({ from: userIndex, to: userIndex, hpDiff: pMap[userIndex].cMP - playersMP[userIndex], reversed: false, abilityHrid: 'selfManaRegen', toPlayer: true }); } playersMP[userIndex] = pMap[userIndex].cMP; if (pMap[userIndex].abilityHrid) { playersAbility[userIndex] = pMap[userIndex].abilityHrid; } }); monstersHP.forEach((mHP, mIndex) => { const monster = mMap[mIndex]; if (monster) { const hpDiff = mHP - monster.cHP; monstersHP[mIndex] = monster.cHP; if (hpDiff > 0 && playerIndices.length > 0) { const isCrit = monster.dmgCounter == monster.critCounter; const isKill = monster.cHP <= 0; if (playerIndices.length > 1) { playerIndices.forEach(userIndex => { if (userIndex === castPlayer) { registProjectile({ from: userIndex, to: mIndex, hpDiff: hpDiff, reversed: false, abilityHrid: playersAbility[userIndex], toPlayer: false, isCrit: isCrit, isKill: isKill }); } }); } else { registProjectile({ from: playerIndices[0], to: mIndex, hpDiff: hpDiff, reversed: false, abilityHrid: playersAbility[playerIndices[0]], toPlayer: false, isCrit: isCrit, isKill: isKill }); } } } }); playersHP.forEach((pHP, pIndex) => { const player = pMap[pIndex]; if (player) { const hpDiff = pHP - player.cHP; playersHP[pIndex] = player.cHP; if (hpDiff > 0 && monsterIndices.length > 0) { const isCrit = player.dmgCounter == player.critCounter; if (monsterIndices.length > 1) { monsterIndices.forEach(monsterIndex => { if (monsterIndex === castMonster) { registProjectile({ from: pIndex, to: monsterIndex, hpDiff: hpDiff, reversed: true, abilityHrid: 'autoAttack', toPlayer: false, isCrit: isCrit }); } }); } else { registProjectile({ from: pIndex, to: monsterIndices[0], hpDiff: hpDiff, reversed: true, abilityHrid: 'autoAttack', toPlayer: false, isCrit: isCrit }); } } else if (hpDiff < 0) { if (castPlayer > -1) { registProjectile({ from: castPlayer, to: pIndex, hpDiff: -hpDiff, reversed: false, abilityHrid: 'heal', toPlayer: true }); } else { registProjectile({ from: pIndex, to: pIndex, hpDiff: -hpDiff, reversed: false, abilityHrid: 'selfHeal', toPlayer: true }); } } } }); } else if (obj && obj.type === "battle_updated") { const pMap = obj.pMap; const playerIndices = Object.keys(obj.pMap); playerIndices.forEach(userIndex => { if (pMap[userIndex].abilityHrid) { playersAbility[userIndex] = pMap[userIndex].abilityHrid; } }); playersHP.forEach((pHP, pIndex) => { const player = pMap[pIndex]; if (player) { const hpDiff = pHP - player.cHP; playersHP[pIndex] = player.cHP; if (hpDiff < 0) { registProjectile({ from: pIndex, to: pIndex, hpDiff: -hpDiff, reversed: false, abilityHrid: 'selfHeal', toPlayer: true }); } } }); playersMP.forEach((pMP, pIndex) => { const player = pMap[pIndex]; if (player) { const mpDiff = pMP - player.pMP; playersMP[pIndex] = player.pMP; if (mpDiff < 0) { registProjectile({ from: pIndex, to: pIndex, hpDiff: -mpDiff, reversed: false, abilityHrid: 'selfManaRegen', toPlayer: true }); } } }); } return message; } // #region Main Logic // 动画效果 function registProjectile({ from, to, hpDiff, reversed = false, abilityHrid = "default", toPlayer = true, isCrit = false, isKill = false }) { if (reversed) { if (settingsMap.tracker6 && !settingsMap.tracker6.isTrue) { return null; } } else { if (settingsMap["tracker" + from] && !settingsMap["tracker" + from].isTrue) { return null; } } if (["selfHeal", "selfManaRegen"].indexOf(abilityHrid) > -1 && !settingsMap.showSelfRegen.value) { return null; } const container = document.querySelector(".BattlePanel_playersArea__vvwlB"); if (container && container.children.length > 0) { const playersContainer = container.children[0]; const effectFrom = playersContainer.children[from]; const monsterContainer = document.querySelector(".BattlePanel_monstersArea__2dzrY").children[0]; const effectTo = toPlayer ? playersContainer.children[to] : monsterContainer.children[to]; const trackerSetting = reversed ? settingsMap[`tracker6`] : settingsMap["tracker" + from]; let lineColor = "rgba(" + trackerSetting.r + ", " + trackerSetting.g + ", " + trackerSetting.b + ", 1)"; if (["selfHeal", "selfManaRegen", "heal"].indexOf(abilityHrid) <= -1) { if (trackerSetting.trackStyle === "null") { return null; } else if (trackerSetting.trackStyle != "auto") { abilityHrid = trackerSetting.trackStyle; } } if (!reversed) { createProjectile(effectFrom, effectTo, lineColor, 1, hpDiff, abilityHrid, isCrit, isKill); } else { createProjectile(effectTo, effectFrom, lineColor, 1, hpDiff, abilityHrid, isCrit, isKill); } } } // 启动动画 animate(); exports.registProjectile = registProjectile; Object.defineProperty(exports, '__esModule', { value: true }); return exports; })({});